tokens.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if the GL is bound
to a framebuffer object and one or more of the values in <em class="parameter"><code>bufs</code></em>
is anything other than <code class="constant">GL_NONE</code> or one of the
- <code class="constant">GL_COLOR_ATTACHMENTS<span class="emphasis"><em>n</em></span></code> tokens.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if
+ <code class="constant">GL_COLOR_ATTACHMENT<span class="emphasis"><em>n</em></span></code> tokens.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>n</code></em> is less than 0.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if a
symbolic constant other than <code class="constant">GL_NONE</code>
appears more than once in <em class="parameter"><code>bufs</code></em>.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if any of