is treated as an array of compressed 1D textures.
</p><p>
If <em class="parameter"><code>target</code></em> is <code class="constant">GL_PROXY_TEXTURE_2D</code>, <code class="constant">GL_PROXY_TEXTURE_1D_ARRAY</code>
- or <code class="constant">GL_PROXY_CUBE_MAP</code>, no data is read from <em class="parameter"><code>data</code></em>, but
+ or <code class="constant">GL_PROXY_TEXTURE_CUBE_MAP</code>, no data is read from <em class="parameter"><code>data</code></em>, but
all of the texture image state is recalculated, checked for consistency,
and checked against the implementation's capabilities. If the
implementation cannot handle a texture of the requested texture size, it