but will not directly affect transform feedback state. Instead, the indexed <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>
bindings must be used through a call to <a href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>
or <a href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a>. This will affect the generic
- <code class="constant">GL_TRANSFORM_FEEDABCK_BUFFER</code> binding.
+ <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code> binding.
</p><p>
Likewise, the <code class="constant">GL_UNIFORM_BUFFER</code>, <code class="constant">GL_ATOMIC_COUNTER_BUFFER</code> and <code class="constant">GL_SHADER_STORAGE_BUFFER</code>
buffer binding points may