update upstream sources
[clinton/guile-figl.git] / upstream-doc / man4 / glGet.xml
index 1931592..d022c9e 100644 (file)
                     </para>
                 </listitem>
             </varlistentry>
-            <varlistentry>
-                <term><constant>GL_LINE_WIDTH_GRANULARITY</constant></term>
-                <listitem>
-              <para>
-              </para>
-                    <para>
-                        <parameter>params</parameter> returns one value,
-                        the width difference between adjacent supported widths for antialiased lines.
-                        See <citerefentry><refentrytitle>glLineWidth</refentrytitle></citerefentry>.
-                    </para>
-                </listitem>
-            </varlistentry>
-            <varlistentry>
-                <term><constant>GL_LINE_WIDTH_RANGE</constant></term>
-                <listitem>
-              <para>
-              </para>
-                    <para>
-                        <parameter>params</parameter> returns two values:
-                        the smallest and largest supported widths for antialiased
-                        lines.
-                        See <citerefentry><refentrytitle>glLineWidth</refentrytitle></citerefentry>.
-                    </para>
-                </listitem>
-            </varlistentry>
             <varlistentry>
                 <term><constant>GL_LOGIC_OP_MODE</constant></term>
                 <listitem>
                 </listitem>
             </varlistentry>
             <varlistentry>
-                <term><constant>GL_MAX_DUALSOURCE_DRAW_BUFFERS</constant></term>
+                <term><constant>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</constant></term>
                 <listitem>
               <para>
               </para>
                         <parameter>params</parameter> returns one value.
                         The value gives a rough estimate of the largest rectangular texture that
                         the GL can handle. The value must be at least 1024.
-                        Use <constant>GL_PROXY_RECTANGLE_TEXTURE</constant>
+                        Use <constant>GL_PROXY_TEXTURE_RECTANGLE</constant>
                         to determine if a texture is too large.
                         See <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>.
                     </para>
                     </para>
                 </listitem>
             </varlistentry>
+            <varlistentry>
+                <term><constant>GL_PROGRAM_POINT_SIZE</constant></term>
+                <listitem>
+              <para>
+              </para>
+                    <para>
+                        <parameter>params</parameter> returns a single boolean value indicating whether vertex
+                        program point size mode is enabled. If enabled, then the
+                        point size is taken from the shader built-in <code>gl_PointSize</code>. If disabled,
+                        then the point size is taken from the point state as specified
+                        by <citerefentry><refentrytitle>glPointSize</refentrytitle></citerefentry>.
+                        The initial value is <constant>GL_FALSE</constant>.
+                    </para>
+                </listitem>
+            </varlistentry>
             <varlistentry>
                 <term><constant>GL_PROVOKING_VERTEX</constant></term>
                 <listitem>
                 </listitem>
             </varlistentry>
             <varlistentry>
-                <term><constant>GL_TEXTURE_BUFFER_BINDING</constant></term>
+                <term><constant>GL_TEXTURE_BINDING_BUFFER</constant></term>
                 <listitem>
               <para>
               </para>
                     </para>
                 </listitem>
             </varlistentry>
-            <varlistentry>
-                <term><constant>GL_VERTEX_PROGRAM_POINT_SIZE</constant></term>
-                <listitem>
-              <para>
-              </para>
-                    <para>
-                        <parameter>params</parameter> returns a single boolean value indicating whether vertex
-                        program point size mode is enabled. If enabled, and a vertex shader is active, then the
-                        point size is taken from the shader built-in <code>gl_PointSize</code>. If disabled,
-                        and a vertex shader is active, then the point size is taken from the point state as specified
-                        by <citerefentry><refentrytitle>glPointSize</refentrytitle></citerefentry>.
-                        The initial value is <constant>GL_FALSE</constant>.
-                    </para>
-                </listitem>
-            </varlistentry>
             <varlistentry>
                 <term><constant>GL_VERTEX_BINDING_DIVISOR</constant></term>
                 <listitem>