update upstream sources
[clinton/guile-figl.git] / upstream-doc / man4 / glFramebufferTexture.xml
index d8daff3..16056d2 100644 (file)
@@ -71,7 +71,7 @@
                 <para>
                     Specifies the attachment point of the framebuffer. <parameter>attachment</parameter> must be
                     <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant>, <constant>GL_DEPTH_ATTACHMENT</constant>,
-                    <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMMENT</constant>.
+                    <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>.
                 </para>
             </listitem>
         </varlistentry>
         <para>
             <parameter>attachment</parameter> specifies the logical attachment of the framebuffer and must be
             <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant>, <constant>GL_DEPTH_ATTACHMENT</constant>,
-            <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMMENT</constant>.
+            <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>.
             <emphasis>i</emphasis> in <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant> may range from zero to
             the value of <constant>GL_MAX_COLOR_ATTACHMENTS</constant> - 1. Attaching a level of a texture to
             <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant> is equivalent to attaching that level to both the