<para><constant>GL_INVALID_ENUM</constant> is generated if the GL is bound
to a framebuffer object and one or more of the values in <parameter>bufs</parameter>
is anything other than <constant>GL_NONE</constant> or one of the
- <constant>GL_COLOR_ATTACHMENTS<emphasis>n</emphasis></constant> tokens.</para>
+ <constant>GL_COLOR_ATTACHMENT<emphasis>n</emphasis></constant> tokens.</para>
<para><constant>GL_INVALID_ENUM</constant> is generated if
<parameter>n</parameter> is less than 0.</para>