but will not directly affect transform feedback state. Instead, the indexed <constant>GL_TRANSFORM_FEEDBACK_BUFFER</constant>
bindings must be used through a call to <citerefentry><refentrytitle>glBindBufferBase</refentrytitle></citerefentry>
or <citerefentry><refentrytitle>glBindBufferRange</refentrytitle></citerefentry>. This will affect the generic
- <constant>GL_TRANSFORM_FEEDABCK_BUFFER</constant> binding.
+ <constant>GL_TRANSFORM_FEEDBACK_BUFFER</constant> binding.
</para>
<para>
Likewise, the <constant>GL_UNIFORM_BUFFER</constant>, <constant>GL_ATOMIC_COUNTER_BUFFER</constant> and <constant>GL_SHADER_STORAGE_BUFFER</constant>