update upstream sources
[clinton/guile-figl.git] / upstream-doc / man3 / xhtml / glFramebufferTexture.xml
index 967daa1..c3fed00 100644 (file)
@@ -8,7 +8,7 @@
                 </p></dd><dt><span class="term"><em class="parameter"><code>attachment</code></em></span></dt><dd><p>
                     Specifies the attachment point of the framebuffer. <em class="parameter"><code>attachment</code></em> must be
                     <code class="constant">GL_COLOR_ATTACHMENT<span class="emphasis"><em>i</em></span></code>, <code class="constant">GL_DEPTH_ATTACHMENT</code>,
-                    <code class="constant">GL_STENCIL_ATTACHMENT</code> or <code class="constant">GL_DEPTH_STENCIL_ATTACHMMENT</code>.
+                    <code class="constant">GL_STENCIL_ATTACHMENT</code> or <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code>.
                 </p></dd><dt><span class="term"><em class="parameter"><code>textarget</code></em></span></dt><dd><p>
                     For <code class="function">glFramebufferTexture1D</code>, <code class="function">glFramebufferTexture2D</code> and
                     <code class="function">glFramebufferTexture3D</code>, specifies what type of texture is expected
@@ -26,7 +26,7 @@
         </p><p>
             <em class="parameter"><code>attachment</code></em> specifies the logical attachment of the framebuffer and must be
             <code class="constant">GL_COLOR_ATTACHMENT<span class="emphasis"><em>i</em></span></code>, <code class="constant">GL_DEPTH_ATTACHMENT</code>,
-            <code class="constant">GL_STENCIL_ATTACHMENT</code> or <code class="constant">GL_DEPTH_STENCIL_ATTACHMMENT</code>.
+            <code class="constant">GL_STENCIL_ATTACHMENT</code> or <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code>.
             <span class="emphasis"><em>i</em></span> in <code class="constant">GL_COLOR_ATTACHMENT<span class="emphasis"><em>i</em></span></code> may range from zero to
             the value of <code class="constant">GL_MAX_COLOR_ATTACHMENTS</code> - 1. Attaching a level of a texture to
             <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code> is equivalent to attaching that level to both the