<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
<!-- saved from url=(0013)about:internet -->
-<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glBindBuffer</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /></head><body><div class="refentry" title="glBindBuffer"><a id="glBindBuffer"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindBuffer — bind a named buffer object</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glBindBuffer</b>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLuint <var class="pdparam">buffer</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
+<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glBindBuffer - OpenGL 3.3 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glBindBuffer"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindBuffer — bind a named buffer object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glBindBuffer</b>(</code></td><td>GLenum </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLuint </td><td><var class="pdparam">buffer</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
Specifies the target to which the buffer object is bound.
The symbolic constant must be
<code class="constant">GL_ARRAY_BUFFER</code>,
<code class="constant">GL_UNIFORM_BUFFER</code>.
</p></dd><dt><span class="term"><em class="parameter"><code>buffer</code></em></span></dt><dd><p>
Specifies the name of a buffer object.
- </p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
+ </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
<code class="function">glBindBuffer</code> binds a buffer object to the specified buffer binding point. Calling <code class="function">glBindBuffer</code> with
<em class="parameter"><code>target</code></em> set to one of the accepted symbolic constants and <em class="parameter"><code>buffer</code></em> set to the name
of a buffer object binds that buffer object name to the target. If no buffer object with name <em class="parameter"><code>buffer</code></em>
two rendering contexts share buffer object names only if they
explicitly enable sharing between contexts through the appropriate GL windows interfaces functions.
</p><p>
- <a class="citerefentry" href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a> must be used to generate a set of unused buffer object names.
+ <a href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a> must be used to generate a set of unused buffer object names.
</p><p>
The state of a buffer object immediately after it is first bound is an unmapped zero-sized memory buffer with
<code class="constant">GL_READ_WRITE</code> access and <code class="constant">GL_STATIC_DRAW</code> usage.
buffer object measured in basic machine units.
</p><p>
While a non-zero buffer object is bound to the <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code> target,
- the indices parameter of <a class="citerefentry" href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
- <a class="citerefentry" href="glDrawElementsInstanced.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsInstanced</span></span></a>,
- <a class="citerefentry" href="glDrawElementsBaseVertex.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsBaseVertex</span></span></a>,
- <a class="citerefentry" href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>,
- <a class="citerefentry" href="glDrawRangeElementsBaseVertex.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElementsBaseVertex</span></span></a>,
- <a class="citerefentry" href="glMultiDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawElements</span></span></a>, or
- <a class="citerefentry" href="glMultiDrawElementsBaseVertex.xml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawElementsBaseVertex</span></span></a> is interpreted as an
+ the indices parameter of <a href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
+ <a href="glDrawElementsInstanced.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsInstanced</span></span></a>,
+ <a href="glDrawElementsBaseVertex.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElementsBaseVertex</span></span></a>,
+ <a href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>,
+ <a href="glDrawRangeElementsBaseVertex.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElementsBaseVertex</span></span></a>,
+ <a href="glMultiDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawElements</span></span></a>, or
+ <a href="glMultiDrawElementsBaseVertex.xml"><span class="citerefentry"><span class="refentrytitle">glMultiDrawElementsBaseVertex</span></span></a> is interpreted as an
offset within the buffer object measured in basic machine units.
</p><p>
While a non-zero buffer object is bound to the <code class="constant">GL_PIXEL_PACK_BUFFER</code> target,
- the following commands are affected: <a class="citerefentry" href="glGetCompressedTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetCompressedTexImage</span></span></a>,
- <a class="citerefentry" href="glGetTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>, and
- <a class="citerefentry" href="glReadPixels.xml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a>. The pointer parameter is
+ the following commands are affected: <a href="glGetCompressedTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetCompressedTexImage</span></span></a>,
+ <a href="glGetTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>, and
+ <a href="glReadPixels.xml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a>. The pointer parameter is
interpreted as an offset within the buffer object measured in basic machine units.
</p><p>
While a non-zero buffer object is bound to the <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target,
the following commands are affected:
- <a class="citerefentry" href="glCompressedTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage1D</span></span></a>,
- <a class="citerefentry" href="glCompressedTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage2D</span></span></a>,
- <a class="citerefentry" href="glCompressedTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage3D</span></span></a>,
- <a class="citerefentry" href="glCompressedTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage1D</span></span></a>,
- <a class="citerefentry" href="glCompressedTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage2D</span></span></a>,
- <a class="citerefentry" href="glCompressedTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage3D</span></span></a>,
- <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
- <a class="citerefentry" href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
- <a class="citerefentry" href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
- <a class="citerefentry" href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
- <a class="citerefentry" href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>, and
- <a class="citerefentry" href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>. The pointer parameter is
+ <a href="glCompressedTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage1D</span></span></a>,
+ <a href="glCompressedTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage2D</span></span></a>,
+ <a href="glCompressedTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage3D</span></span></a>,
+ <a href="glCompressedTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage1D</span></span></a>,
+ <a href="glCompressedTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage2D</span></span></a>,
+ <a href="glCompressedTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage3D</span></span></a>,
+ <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
+ <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
+ <a href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
+ <a href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
+ <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>, and
+ <a href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>. The pointer parameter is
interpreted as an offset within the buffer object measured in basic machine units.
</p><p>
The buffer targets <code class="constant">GL_COPY_READ_BUFFER</code> and <code class="constant">GL_COPY_WRITE_BUFFER</code>
- are provided to allow <a class="citerefentry" href="glCopyBufferSubData.xml"><span class="citerefentry"><span class="refentrytitle">glCopyBufferSubData</span></span></a>
- to be used without disturbing the state of other bindings. However, <a class="citerefentry" href="glCopyBufferSubData.xml"><span class="citerefentry"><span class="refentrytitle">glCopyBufferSubData</span></span></a>
+ are provided to allow <a href="glCopyBufferSubData.xml"><span class="citerefentry"><span class="refentrytitle">glCopyBufferSubData</span></span></a>
+ to be used without disturbing the state of other bindings. However, <a href="glCopyBufferSubData.xml"><span class="citerefentry"><span class="refentrytitle">glCopyBufferSubData</span></span></a>
may be used with any pair of buffer binding points.
</p><p>
The <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code> buffer binding point may be passed to <code class="function">glBindBuffer</code>,
but will not directly affect transform feedback state. Instead, the indexed <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code>
- bindings must be used through a call to <a class="citerefentry" href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>
- or <a class="citerefentry" href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a>. This will affect the generic
- <code class="constant">GL_TRANSFORM_FEEDABCK_BUFFER</code> binding.
+ bindings must be used through a call to <a href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>
+ or <a href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a>. This will affect the generic
+ <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER</code> binding.
</p><p>
Likewise, the <code class="constant">GL_UNIFORM_BUFFER</code> buffer binding point may be used, but does not directly affect
- uniform buffer state. <a class="citerefentry" href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>
- or <a class="citerefentry" href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a> must be used to bind a buffer to
+ uniform buffer state. <a href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>
+ or <a href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a> must be used to bind a buffer to
an indexed uniform buffer binding point.
</p><p>
A buffer object binding created with <code class="function">glBindBuffer</code> remains active until a different
buffer object name is bound to the same target, or until the bound buffer object is
- deleted with <a class="citerefentry" href="glDeleteBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>.
+ deleted with <a href="glDeleteBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>.
</p><p>
Once created, a named buffer object may be re-bound to any target as often as needed. However,
the GL implementation may make choices about how to optimize the storage of a buffer object based
on its initial binding target.
- </p></div><div class="refsect1" title="Notes"><a id="notes"></a><h2>Notes</h2><p>
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
The <code class="constant">GL_COPY_READ_BUFFER</code>, <code class="constant">GL_UNIFORM_BUFFER</code> and
<code class="constant">GL_TEXTURE_BUFFER</code> targets are available only if the GL version is 3.1 or greater.
- </p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p>
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the allowable
values.
</p><p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>buffer</code></em> is not a name previously returned
- from a call to <a class="citerefentry" href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>.
- </p></div><div class="refsect1" title="Associated Gets"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
- <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ARRAY_BUFFER_BINDING</code>
+ from a call to <a href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>.
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
+ <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ARRAY_BUFFER_BINDING</code>
</p><p>
- <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_COPY_READ_BUFFER_BINDING</code>
+ <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_COPY_READ_BUFFER_BINDING</code>
</p><p>
- <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_COPY_WRITE_BUFFER_BINDING</code>
+ <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_COPY_WRITE_BUFFER_BINDING</code>
</p><p>
- <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ELEMENT_ARRAY_BUFFER_BINDING</code>
+ <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ELEMENT_ARRAY_BUFFER_BINDING</code>
</p><p>
- <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_PACK_BUFFER_BINDING</code>
+ <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_PACK_BUFFER_BINDING</code>
</p><p>
- <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code>
+ <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code>
</p><p>
- <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</code>
+ <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</code>
</p><p>
- <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_UNIFORM_BUFFER_BINDING</code>
- </p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
- <a class="citerefentry" href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>,
- <a class="citerefentry" href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>,
- <a class="citerefentry" href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a>,
- <a class="citerefentry" href="glMapBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>,
- <a class="citerefentry" href="glUnmapBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a>,
- <a class="citerefentry" href="glDeleteBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>,
- <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>,
- <a class="citerefentry" href="glIsBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glIsBuffer</span></span></a>
- </p></div><div class="refsect1" title="Copyright"><a id="Copyright"></a><h2>Copyright</h2><p>
+ <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_UNIFORM_BUFFER_BINDING</code>
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
+ <a href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>,
+ <a href="glBindBufferBase.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferBase</span></span></a>,
+ <a href="glBindBufferRange.xml"><span class="citerefentry"><span class="refentrytitle">glBindBufferRange</span></span></a>,
+ <a href="glMapBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glMapBuffer</span></span></a>,
+ <a href="glUnmapBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glUnmapBuffer</span></span></a>,
+ <a href="glDeleteBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>,
+ <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>,
+ <a href="glIsBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glIsBuffer</span></span></a>
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
Copyright <span class="trademark"></span>© 2005 Addison-Wesley.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
- <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
+ <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
</p></div></div></body></html>