<para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>\r
with argument <constant>GL_MAX_VERTEX_UNIFORM_COMPONENTS</constant>,\r
<constant>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS</constant>,\r
- <constant>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</constant>, or\r
- <constant>GL_MAX_COMBINED_UNIFORM_COMPONENTS</constant>.</para>\r
+ <constant>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</constant>,\r
+ <constant>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS</constant>,\r
+ <constant>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS</constant>,\r
+ <constant>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS</constant>.</para>\r
\r
<para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>\r
with argument <constant>GL_ACTIVE_UNIFORMS</constant> or\r