- <constant>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</constant>, or
- <constant>GL_MAX_COMBINED_UNIFORM_COMPONENTS</constant>.</para>
+ <constant>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</constant>,
+ <constant>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS</constant>,
+ <constant>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS</constant>,
+ <constant>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS</constant>.</para>