</para>
</listitem>
</varlistentry>
- <varlistentry>
- <term><constant>GL_LINE_WIDTH_GRANULARITY</constant></term>
- <listitem>
- <para>
- </para>
- <para>
- <parameter>params</parameter> returns one value,
- the width difference between adjacent supported widths for antialiased lines.
- See <citerefentry><refentrytitle>glLineWidth</refentrytitle></citerefentry>.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term><constant>GL_LINE_WIDTH_RANGE</constant></term>
- <listitem>
- <para>
- </para>
- <para>
- <parameter>params</parameter> returns two values:
- the smallest and largest supported widths for antialiased
- lines.
- See <citerefentry><refentrytitle>glLineWidth</refentrytitle></citerefentry>.
- </para>
- </listitem>
- </varlistentry>
<varlistentry>
<term><constant>GL_LOGIC_OP_MODE</constant></term>
<listitem>
</listitem>
</varlistentry>
<varlistentry>
- <term><constant>GL_MAX_DUALSOURCE_DRAW_BUFFERS</constant></term>
+ <term><constant>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</constant></term>
<listitem>
<para>
</para>
<parameter>params</parameter> returns one value.
The value gives a rough estimate of the largest rectangular texture that
the GL can handle. The value must be at least 1024.
- Use <constant>GL_PROXY_RECTANGLE_TEXTURE</constant>
+ Use <constant>GL_PROXY_TEXTURE_RECTANGLE</constant>
to determine if a texture is too large.
See <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>.
</para>
</para>
</listitem>
</varlistentry>
+ <varlistentry>
+ <term><constant>GL_PROGRAM_POINT_SIZE</constant></term>
+ <listitem>
+ <para>
+ </para>
+ <para>
+ <parameter>params</parameter> returns a single boolean value indicating whether vertex
+ program point size mode is enabled. If enabled, then the
+ point size is taken from the shader built-in <code>gl_PointSize</code>. If disabled,
+ then the point size is taken from the point state as specified
+ by <citerefentry><refentrytitle>glPointSize</refentrytitle></citerefentry>.
+ The initial value is <constant>GL_FALSE</constant>.
+ </para>
+ </listitem>
+ </varlistentry>
<varlistentry>
<term><constant>GL_PROVOKING_VERTEX</constant></term>
<listitem>
</listitem>
</varlistentry>
<varlistentry>
- <term><constant>GL_TEXTURE_BUFFER_BINDING</constant></term>
+ <term><constant>GL_TEXTURE_BINDING_BUFFER</constant></term>
<listitem>
<para>
</para>
</para>
</listitem>
</varlistentry>
- <varlistentry>
- <term><constant>GL_VERTEX_PROGRAM_POINT_SIZE</constant></term>
- <listitem>
- <para>
- </para>
- <para>
- <parameter>params</parameter> returns a single boolean value indicating whether vertex
- program point size mode is enabled. If enabled, and a vertex shader is active, then the
- point size is taken from the shader built-in <code>gl_PointSize</code>. If disabled,
- and a vertex shader is active, then the point size is taken from the point state as specified
- by <citerefentry><refentrytitle>glPointSize</refentrytitle></citerefentry>.
- The initial value is <constant>GL_FALSE</constant>.
- </para>
- </listitem>
- </varlistentry>
<varlistentry>
<term><constant>GL_VIEWPORT</constant></term>
<listitem>
</para>
<para>
<constant>GL_MAX_RECTANGLE_TEXTURE_SIZE</constant>, <constant>GL_MAX_TEXTURE_BUFFER_SIZE</constant>,
- <constant>GL_UNIFORM_BUFFER_BINDING</constant>, <constant>GL_TEXTURE_BUFFER_BINDING</constant>,
+ <constant>GL_UNIFORM_BUFFER_BINDING</constant>, <constant>GL_TEXTURE_BINDING_BUFFER</constant>,
<constant>GL_MAX_VERTEX_UNIFORM_BLOCKS</constant>, <constant>GL_MAX_FRAGMENT_UNIFORM_BLOCKS</constant>,
<constant>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS</constant>, <constant>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS</constant>
<constant>GL_MAX_COMBINED_UNIFORM_BLOCKS</constant>, <constant>GL_MAX_UNIFORM_BLOCK_SIZE</constant>,
the GL version is 3.2 or greater.
</para>
<para>
- <constant>GL_MAX_DUALSOURCE_DRAW_BUFFERS</constant>, <constant>GL_SAMPLER_BINDING</constant>, and
+ <constant>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</constant>, <constant>GL_SAMPLER_BINDING</constant>, and
<constant>GL_TIMESTAMP</constant> are available only if the GL version is 3.3 or greater.
</para>
</refsect1>