update upstream sources
[clinton/guile-figl.git] / upstream-doc / man3 / glFramebufferTexture.xml
index 9505fee..d19d684 100644 (file)
@@ -71,7 +71,7 @@
                 <para>\r
                     Specifies the attachment point of the framebuffer. <parameter>attachment</parameter> must be\r
                     <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant>, <constant>GL_DEPTH_ATTACHMENT</constant>,\r
-                    <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMMENT</constant>.\r
+                    <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>.\r
                 </para>\r
             </listitem>\r
         </varlistentry>\r
         <para>\r
             <parameter>attachment</parameter> specifies the logical attachment of the framebuffer and must be\r
             <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant>, <constant>GL_DEPTH_ATTACHMENT</constant>,\r
-            <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMMENT</constant>.\r
+            <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>.\r
             <emphasis>i</emphasis> in <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant> may range from zero to\r
             the value of <constant>GL_MAX_COLOR_ATTACHMENTS</constant> - 1. Attaching a level of a texture to\r
             <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant> is equivalent to attaching that level to both the\r