A |
---|
glActiveShaderProgram |
glActiveTexture |
glAttachShader |
Top |
E |
---|
glEnable |
glEnableVertexAttribArray |
glEndConditionalRender |
glEndQuery |
glEndQueryIndexed |
glEndTransformFeedback |
Top |
F |
---|
glFenceSync |
glFinish |
glFlush |
glFlushMappedBufferRange |
glFramebufferParameteri |
glFramebufferRenderbuffer |
glFramebufferTexture |
glFramebufferTextureLayer |
glFrontFace |
Top |
H |
---|
glHint |
Top |
L |
---|
glLineWidth |
glLinkProgram |
glLogicOp |
Top |
M |
---|
glMapBuffer |
glMapBufferRange |
glMemoryBarrier |
glMinSampleShading |
glMultiDrawArrays |
glMultiDrawArraysIndirect |
glMultiDrawElements |
glMultiDrawElementsBaseVertex |
glMultiDrawElementsIndirect |
Top |
O |
---|
glObjectLabel |
glObjectPtrLabel |
Top |
Q |
---|
glQueryCounter |
Top |
R |
---|
glReadBuffer |
glReadPixels |
glReleaseShaderCompiler |
glRenderbufferStorage |
glRenderbufferStorageMultisample |
glResumeTransformFeedback |
Top |
U |
---|
glUniform |
glUniformBlockBinding |
glUniformSubroutines |
glUnmapBuffer |
glUseProgram |
glUseProgramStages |
Top |
W |
---|
glWaitSync |
Top |