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1<?xml version="1.0" encoding="UTF-8"?>
2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3<!-- saved from url=(0013)about:internet -->
4<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>gl_PointSize - OpenGL Shading Language (GLSL)</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="gl_PointSize"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>gl_PointSize — contains size of rasterized points, in pixels</p></div><div class="refsynopsisdiv"><h2>Declaration</h2><p>
5 <code class="function">gl_PointSize</code> is a member of the <code class="function">gl_PerVertex</code>
6 named block:
7 </p><div class="funcsynopsis"><pre class="programlisting"> out gl_PerVertex {
8 vec4 gl_Position;
9 float gl_PointSize;
10 float gl_ClipDistance[];
11 };</pre></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
c7b31271 12 In the vertex, tessellation evaluation and geometry languages, a single
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13 global instance of the <code class="function">gl_PerVertex</code> named block is available and
14 its <code class="function">gl_PointSize</code> member is an output that receives the
15 intended size of the point to be rasterized, in pixels. It may be written at any time
16 during shader execution. If <code class="constant">GL_PROGRAM_POINT_SIZE</code> is enabled,
17 <code class="function">gl_PointSize</code> is used to determine the size of rasterized
18 points, otherwise it is ignored by the rasterization stage.
19 </p><p>
20 In the tessellation control language, the <code class="function">gl_PerVertex</code> named block
21 is used to construct an array, <code class="function">gl_out[]</code>, whose members become
22 available as inputs to the subsequent tessellation evaluation shader.
23 </p><p>
24 The value of <code class="function">gl_PointSize</code> (or the <code class="function">gl_PointSize</code> member of the <code class="function">gl_out[]</code>
25 array, in the case of the tessellation control shader)
26 is undefined after the vertex, tessellation control, and tessellation evaluation
27 shading stages if the corresponding shader executable does
28 not write to gl_PointSize. It is also undefined after the geometry processing stage if the geometry shader executable calls
29 <a href="EmitVertex.xml"><span class="citerefentry"><span class="refentrytitle">EmitVertex</span></span></a> without having
30 written <code class="function">gl_PointSize</code> since the last call to <a href="EmitVertex.xml"><span class="citerefentry"><span class="refentrytitle">EmitVertex</span></span></a>
31 (or hasn't written it at all).
32 </p><p>
c7b31271 33 In the tessellation control, tessellation evaluation and geometry languages,
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34 the <code class="function">gl_PerVertex</code> named block is used to construct an array, <code class="function">gl_in[]</code>
35 of per-vertex or per-control point inputs whose content represents the corresponding
36 outputs written by the previous stage.
c7b31271 37 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="versions"></a><h2>Version Support</h2><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>Variable</strong></span></th><th align="left"><span class="bold"><strong>Version 1.10</strong></span></th><th align="left"><span class="bold"><strong>Version 1.20</strong></span></th><th align="left"><span class="bold"><strong>Version 1.30</strong></span></th><th align="left"><span class="bold"><strong>Version 1.40</strong></span></th><th align="left"><span class="bold"><strong>Version 1.50</strong></span></th><th align="left"><span class="bold"><strong>Version 3.30</strong></span></th><th align="left"><span class="bold"><strong>Version 4.00</strong></span></th><th align="left"><span class="bold"><strong>Version 4.10</strong></span></th><th align="left"><span class="bold"><strong>Version 4.20</strong></span></th><th align="center"><span class="bold"><strong>Version 4.30</strong></span></th></tr><tr><th align="left">gl_PointSize (vertex shader)</th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th></tr><tr><th align="left">gl_PointSize (geometry shader)</th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th></tr><tr><th align="left">gl_PointSize (tessellation evaluation shader)</th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th></tr></thead></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
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38 <a href="gl_Position.xml"><span class="citerefentry"><span class="refentrytitle">gl_Position</span></span></a>, <a href="gl_ClipDistance.xml"><span class="citerefentry"><span class="refentrytitle">gl_ClipDistance</span></span></a>
39 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
c7b31271 40 Copyright <span class="trademark"></span>© 2011-2013 Khronos Group.
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41 This material may be distributed subject to the terms and conditions set forth in
42 the Open Publication License, v 1.0, 8 June 1999.
43 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
44 </p></div></div></body></html>