;;;; q.scm --- Queues ;;;; ;;;; Copyright (C) 1995, 2001, 2004, 2006 Free Software Foundation, Inc. ;;;; ;;;; This library is free software; you can redistribute it and/or ;;;; modify it under the terms of the GNU Lesser General Public ;;;; License as published by the Free Software Foundation; either ;;;; version 3 of the License, or (at your option) any later version. ;;;; ;;;; This library is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;;; Lesser General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU Lesser General Public ;;;; License along with this library; if not, write to the Free Software ;;;; Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ;;;; ;;; Commentary: ;;; Q: Based on the interface to ;;; ;;; "queue.scm" Queues/Stacks for Scheme ;;; Written by Andrew Wilcox (awilcox@astro.psu.edu) on April 1, 1992. ;;; {Q} ;;; ;;; A list is just a bunch of cons pairs that follows some constrains, ;;; right? Association lists are the same. Hash tables are just ;;; vectors and association lists. You can print them, read them, ;;; write them as constants, pun them off as other data structures ;;; etc. This is good. This is lisp. These structures are fast and ;;; compact and easy to manipulate arbitrarily because of their ;;; simple, regular structure and non-disjointedness (associations ;;; being lists and so forth). ;;; ;;; So I figured, queues should be the same -- just a "subtype" of cons-pair ;;; structures in general. ;;; ;;; A queue is a cons pair: ;;; ( . ) ;;; ;;; is a list of things in the q. New elements go at the end ;;; of that list. ;;; ;;; is #f if the q is empty, and otherwise is the last ;;; pair of . ;;; ;;; q's print nicely, but alas, they do not read well because the ;;; eq?-ness of and (last-pair ) is lost by read. ;;; ;;; All the functions that aren't explicitly defined to return ;;; something else (a queue element; a boolean value) return the queue ;;; object itself. ;;; Code: (define-module (ice-9 q) :export (sync-q! make-q q? q-empty? q-empty-check q-front q-rear q-remove! q-push! enq! q-pop! deq! q-length)) ;;; sync-q! ;;; The procedure ;;; ;;; (sync-q! q) ;;; ;;; recomputes and resets the component of a queue. ;;; (define (sync-q! q) (set-cdr! q (if (pair? (car q)) (last-pair (car q)) #f)) q) ;;; make-q ;;; return a new q. ;;; (define (make-q) (cons '() #f)) ;;; q? obj ;;; Return true if obj is a Q. ;;; An object is a queue if it is equal? to '(() . #f) ;;; or it is a pair P with (list? (car P)) ;;; and (eq? (cdr P) (last-pair (car P))). ;;; (define (q? obj) (and (pair? obj) (if (pair? (car obj)) (eq? (cdr obj) (last-pair (car obj))) (and (null? (car obj)) (not (cdr obj)))))) ;;; q-empty? obj ;;; (define (q-empty? obj) (null? (car obj))) ;;; q-empty-check q ;;; Throw a q-empty exception if Q is empty. (define (q-empty-check q) (if (q-empty? q) (throw 'q-empty q))) ;;; q-front q ;;; Return the first element of Q. (define (q-front q) (q-empty-check q) (caar q)) ;;; q-rear q ;;; Return the last element of Q. (define (q-rear q) (q-empty-check q) (cadr q)) ;;; q-remove! q obj ;;; Remove all occurences of obj from Q. (define (q-remove! q obj) (set-car! q (delq! obj (car q))) (sync-q! q)) ;;; q-push! q obj ;;; Add obj to the front of Q (define (q-push! q obj) (let ((h (cons obj (car q)))) (set-car! q h) (or (cdr q) (set-cdr! q h))) q) ;;; enq! q obj ;;; Add obj to the rear of Q (define (enq! q obj) (let ((h (cons obj '()))) (if (null? (car q)) (set-car! q h) (set-cdr! (cdr q) h)) (set-cdr! q h)) q) ;;; q-pop! q ;;; Take the front of Q and return it. (define (q-pop! q) (q-empty-check q) (let ((it (caar q)) (next (cdar q))) (if (null? next) (set-cdr! q #f)) (set-car! q next) it)) ;;; deq! q ;;; Take the front of Q and return it. (define deq! q-pop!) ;;; q-length q ;;; Return the number of enqueued elements. ;;; (define (q-length q) (length (car q))) ;;; q.scm ends here