X-Git-Url: https://git.hcoop.net/bpt/emacs.git/blobdiff_plain/6b61353c0a0320ee15bb6488149735381fed62ec..f1957a336122977549b75e87afad0d666dde0485:/lib-src/update-game-score.c diff --git a/lib-src/update-game-score.c b/lib-src/update-game-score.c index 74fa2b0692..4febb49b26 100644 --- a/lib-src/update-game-score.c +++ b/lib-src/update-game-score.c @@ -1,12 +1,16 @@ /* update-game-score.c --- Update a score file - Copyright (C) 2002, 2003 Free Software Foundation, Inc. + +Copyright (C) 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 + Free Software Foundation, Inc. + +Author: Colin Walters This file is part of GNU Emacs. -GNU Emacs is free software; you can redistribute it and/or modify +GNU Emacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2, or (at your option) -any later version. +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,11 +18,10 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with GNU Emacs; see the file COPYING. If not, write to -the Free Software Foundation, Inc., 59 Temple Place - Suite 330, -Boston, MA 02111-1307, USA. */ +along with GNU Emacs. If not, see . */ + -/* This program is allows a game to securely and atomically update a +/* This program allows a game to securely and atomically update a score file. It should be installed setuid, owned by an appropriate user like `games'. @@ -26,7 +29,7 @@ Boston, MA 02111-1307, USA. */ defined, and in that case it will store scores in the user's home directory (it should NOT be setuid). - Created 2002/03/22, by Colin Walters + Created 2002/03/22. */ #include @@ -111,7 +114,7 @@ lose (msg) const char *msg; { fprintf (stderr, "%s\n", msg); - exit (1); + exit (EXIT_FAILURE); } void lose_syserr P_ ((const char *msg)) NO_RETURN; @@ -138,7 +141,7 @@ lose_syserr (msg) const char *msg; { fprintf (stderr, "%s: %s\n", msg, strerror (errno)); - exit (1); + exit (EXIT_FAILURE); } char * @@ -199,7 +202,7 @@ main (argc, argv) switch (c) { case 'h': - usage (0); + usage (EXIT_SUCCESS); break; case 'd': user_prefix = optarg; @@ -213,11 +216,11 @@ main (argc, argv) max = MAX_SCORES; break; default: - usage (1); + usage (EXIT_FAILURE); } if (optind+3 != argc) - usage (1); + usage (EXIT_FAILURE); running_suid = (getuid () != geteuid ()); @@ -251,22 +254,22 @@ main (argc, argv) lose_syserr ("Failed to read scores file"); } push_score (&scores, &scorecount, newscore, user_id, newdata); + sort_scores (scores, scorecount, reverse); /* Limit the number of scores. If we're using reverse sorting, then we should increment the beginning of the array, to skip over the *smallest* scores. Otherwise, we just decrement the number of scores, since the smallest will be at the end. */ if (scorecount > MAX_SCORES) scorecount -= (scorecount - MAX_SCORES); - if (reverse) - scores += (scorecount - MAX_SCORES); - sort_scores (scores, scorecount, reverse); + if (reverse) + scores += (scorecount - MAX_SCORES); if (write_scores (scorefile, scores, scorecount) < 0) { unlock_file (scorefile, lockstate); lose_syserr ("Failed to write scores file"); } unlock_file (scorefile, lockstate); - exit (0); + exit (EXIT_SUCCESS); } int @@ -531,3 +534,5 @@ unlock_file (filename, state) /* arch-tag: 2bf5c52e-4beb-463a-954e-c58b9c64736b (do not change this comment) */ + +/* update-game-score.c ends here */