(selection-coding-system): Make it a defcustom, and add the properties
[bpt/emacs.git] / src / syntax.h
index c7e67eb..1138dca 100644 (file)
@@ -1,12 +1,12 @@
 /* Declarations having to do with GNU Emacs syntax tables.
-   Copyright (C) 1985, 1993, 1994, 1997, 1998, 2002, 2003, 2004,
-                 2005, 2006 Free Software Foundation, Inc.
+   Copyright (C) 1985, 1993, 1994, 1997, 1998, 2001, 2002, 2003, 2004,
+                 2005, 2006, 2007, 2008  Free Software Foundation, Inc.
 
 This file is part of GNU Emacs.
 
 GNU Emacs is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
+the Free Software Foundation; either version 3, or (at your option)
 any later version.
 
 GNU Emacs is distributed in the hope that it will be useful,
@@ -256,7 +256,7 @@ extern char syntax_code_spec[16];
  */
 
 #define SETUP_SYNTAX_TABLE(FROM, COUNT)                                        \
-if (1)                                                                 \
+do                                                                     \
   {                                                                    \
     gl_state.b_property = BEGV;                                                \
     gl_state.e_property = ZV + 1;                                      \
@@ -269,7 +269,7 @@ if (1)                                                                      \
         update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\
                             1, Qnil);                                  \
   }                                                                    \
-else
+while (0)
 
 /* Same as above, but in OBJECT.  If OBJECT is nil, use current buffer.
    If it is t, ignore properties altogether.
@@ -279,7 +279,7 @@ else
    So if it is a buffer, we set the offset field to BEGV.  */
 
 #define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT)             \
-if (1)                                                                 \
+do                                                                     \
   {                                                                    \
     gl_state.object = (OBJECT);                                                \
     if (BUFFERP (gl_state.object))                                     \
@@ -314,7 +314,7 @@ if (1)                                                                      \
                            + (COUNT > 0 ? 0 :  -1)),                   \
                           COUNT, 1, gl_state.object);                  \
   }                                                                    \
-else
+while (0)
 
 struct gl_state_s
 {