/* Definitions and headers for communication with X protocol.
- Copyright (C) 1989 Free Software Foundation, Inc.
+ Copyright (C) 1989, 1993, 1994 Free Software Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 1, or (at your option)
+the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Emacs is distributed in the hope that it will be useful,
#include <X/Xlib.h>
#endif /* HAVE_X11 */
+#ifdef USE_X_TOOLKIT
+#include <X11/StringDefs.h>
+#include <X11/IntrinsicP.h> /* CoreP.h needs this */
+#include <X11/CoreP.h> /* foul, but we need this to use our own
+ window inside a widget instead of one
+ that Xt creates... */
+#include <X11/StringDefs.h>
+#endif
+
/* Define a queue for X-events. One such queue is used for mouse clicks.
Another is used for expose events. */
#ifdef HAVE_X11
-/* It turns out that we can auto-detect whether we're being compiled
+/* HAVE_X11R4 is defined if we have the features of X11R4. It should
+ be defined when we're using X11R5, since X11R5 has the features of
+ X11R4. If, in the future, we find we need more of these flags
+ (HAVE_X11R5, for example), code should always be written to test
+ the most recent flag first:
+
+ #ifdef HAVE_X11R5
+ ...
+ #elif HAVE_X11R4
+ ...
+ #elif HAVE_X11
+ ...
+ #endif
+
+ If you ever find yourself writing a "#ifdef HAVE_FOO" clause that
+ looks a lot like another one, consider moving the text into a macro
+ whose definition is configuration-dependent, but whose usage is
+ universal - like the stuff in systime.h.
+
+ It turns out that we can auto-detect whether we're being compiled
with X11R3 or X11R4 by looking for the flag macros for R4 structure
members that R3 doesn't have. */
#ifdef PBaseSize
+/* AIX 3.1's X is somewhere between X11R3 and X11R4. It has
+ PBaseSize, but not XWithdrawWindow, XSetWMName, XSetWMNormalHints,
+ XSetWMIconName.
+ AIX 3.2 is at least X11R4. */
+#if (!defined AIX) || (defined AIX3_2)
+#define HAVE_X11R4
+#endif
+#endif
+
+#ifdef XlibSpecificationRelease
+#if XlibSpecificationRelease >= 5
+#define HAVE_X11R5
+/* In case someone has X11R5 on AIX 3.1,
+ make sure HAVE_X11R4 is defined as well as HAVE_X11R5. */
#define HAVE_X11R4
#endif
+#endif
#define PIX_TYPE unsigned long
#define XDISPLAY x_current_display,
#define DISPLAY_SCREEN_ARG x_current_display, \
XDefaultScreen (x_current_display)
#define DISPLAY_CELLS DisplayCells (x_current_display, XDefaultScreen (x_current_display))
-#define ROOT_WINDOW RootWindow (x_current_display, XDefaultScreen (x_current_display))
+#define ROOT_WINDOW RootWindow (x_current_display, DefaultScreen (x_current_display))
#define FONT_TYPE XFontStruct
#define Color XColor
#define XExposeRegionEvent XExposeEvent
-#define Bitmap Pixmap /* In X11, Bitmaps are are kind of
- Pixmap. */
+#define Bitmap Pixmap /* In X11, Bitmaps are a kind of
+ Pixmap. */
#define WINDOWINFO_TYPE XWindowAttributes
#define XGetWindowInfo(w, i) XGetWindowAttributes (x_current_display, \
(w), (i))
#define FONT_HEIGHT(f) ((f)->ascent + (f)->descent)
#define FONT_BASE(f) ((f)->ascent)
-/* GC values used for drawing non-standard (other face) text. */
-extern XGCValues face_gc_values;
-
/* The mask of events that text windows always want to receive. This
does not include mouse movement events. It is used when the window
is created (in x_window) and when we ask/unask for mouse movement
/* Queue for mouse clicks. */
extern struct event_queue x_mouse_queue;
-/* Mechanism for interlocking between main program level
- and input interrupt level. */
-
-/* Nonzero during a critical section. At such a time, an input interrupt
- does nothing but set `x_pending_input'. */
-extern int x_input_blocked;
-
-/* Nonzero means an input interrupt has arrived
- during the current critical section. */
-extern int x_pending_input;
-
-/* Begin critical section. */
-#define BLOCK_INPUT (x_input_blocked++)
-
-/* End critical section. */
-#define UNBLOCK_INPUT \
- (x_input_blocked--, (x_input_blocked < 0 ? (abort (), 0) : 0))
-
-#define TOTALLY_UNBLOCK_INPUT (x_input_blocked = 0)
-#define UNBLOCK_INPUT_RESIGNAL UNBLOCK_INPUT
-
/* This is the X connection that we are using. */
extern Display *x_current_display;
+/* This checks to make sure we have a display. */
+extern void check_x ();
+
extern struct frame *x_window_to_frame ();
+#ifdef USE_X_TOOLKIT
+extern struct frame *x_any_window_to_frame ();
+extern struct frame *x_top_window_to_frame ();
+#endif
+
/* The frame (if any) which has the X window that has keyboard focus.
Zero if none. This is examined by Ffocus_frame in xfns.c */
-struct frame *x_focus_frame;
+extern struct frame *x_focus_frame;
#ifdef HAVE_X11
-/* Variables associated with the X display screen this emacs is using. */
+/* Variables associated with the X display screen this emacs is using. */
-/* How many screens this X display has. */
-extern Lisp_Object x_screen_count;
+/* How many screens this X display has. */
+extern int x_screen_count;
-/* The vendor supporting this X server. */
+/* The vendor supporting this X server. */
extern Lisp_Object Vx_vendor;
-/* The vendor's release number for this X server. */
-extern Lisp_Object x_release;
+/* The vendor's release number for this X server. */
+extern int x_release;
-/* Height of this X screen in pixels. */
-extern Lisp_Object x_screen_height;
+/* Height of this X screen in pixels. */
+extern int x_screen_height;
-/* Height of this X screen in millimeters. */
-extern Lisp_Object x_screen_height_mm;
+/* Height of this X screen in millimeters. */
+extern int x_screen_height_mm;
-/* Width of this X screen in pixels. */
-extern Lisp_Object x_screen_width;
+/* Width of this X screen in pixels. */
+extern int x_screen_width;
-/* Width of this X screen in millimeters. */
-extern Lisp_Object x_screen_width_mm;
+/* Width of this X screen in millimeters. */
+extern int x_screen_width_mm;
-/* Does this X screen do backing store? */
+/* Does this X screen do backing store? */
extern Lisp_Object Vx_backing_store;
-/* Does this X screen do save-unders? */
-extern Lisp_Object x_save_under;
+/* Does this X screen do save-unders? */
+extern int x_save_under;
-/* Number of planes for this screen. */
-extern Lisp_Object x_screen_planes;
+/* Number of planes for this screen. */
+extern int x_screen_planes;
-/* X Visual type of this screen. */
+/* X Visual type of this screen. */
extern Lisp_Object Vx_screen_visual;
+/* Mask of which mouse buttons are currently held down. */
+extern unsigned int x_mouse_grabbed;
+
#endif /* HAVE_X11 */
-\f
+
enum text_cursor_kinds {
filled_box_cursor, hollow_box_cursor, bar_cursor
};
+\f
+/* For each X display, we have a structure that records
+ information about it. */
-#define PIXEL_WIDTH(s) ((s)->display.x->pixel_width)
-#define PIXEL_HEIGHT(s) ((s)->display.x->pixel_height)
-
+struct x_screen
+{
+ /* Chain of all x_display structures. */
+ struct x_display *next;
+ /* This says how to access this display in Xlib. */
+ Display *x_display_value;
+ /* This records previous values returned by x-list-fonts. */
+ Lisp_Object font_list_cache;
+ /* The name of this display. */
+ Lisp_Object name;
+ /* Number of frames that are on this display. */
+ int reference_count;
+};
+\f
/* Each X frame object points to its own struct x_display object
in the display.x field. The x_display structure contains all
the information that is specific to X windows. */
/* Border width of the X window as known by the X window system. */
int border_width;
- /* Size of the X window in pixels. */
+ /* Size of the X window in pixels. */
int pixel_height, pixel_width;
+ /* Height of a line, in pixels. */
+ int line_height;
+
#ifdef HAVE_X11
- /* The tiled border used when the mouse is out of the frame. */
+ /* The tiled border used when the mouse is out of the frame. */
Pixmap border_tile;
- /* Here are the Graphics Contexts for the default font. */
+ /* Here are the Graphics Contexts for the default font. */
GC normal_gc; /* Normal video */
GC reverse_gc; /* Reverse video */
GC cursor_gc; /* cursor drawing */
Usually but not always RootWindow. */
Window parent_desc;
+#ifdef USE_X_TOOLKIT
+ /* The widget of this screen. This is the window of a "shell" widget. */
+ Widget widget;
+ /* The XmPanedWindows... */
+ Widget column_widget;
+ /* The widget of the edit portion of this screen; the window in
+ "window_desc" is inside of this. */
+ Widget edit_widget;
+
+ Widget menubar_widget;
+#endif
+
/* 1 for bitmap icon, 0 for text icon. */
int icon_bitmap_flag;
PIX_TYPE cursor_pixel;
PIX_TYPE border_pixel;
PIX_TYPE mouse_pixel;
-
- /* Windows for scrollbars */
- Window v_scrollbar;
- Window v_thumbup;
- Window v_thumbdown;
- Window v_slider;
-
- Window h_scrollbar;
- Window h_thumbleft;
- Window h_thumbright;
- Window h_slider;
-
- /* Scrollbar info */
-
- int v_scrollbar_width;
- int h_scrollbar_height;
+ PIX_TYPE cursor_foreground_pixel;
/* Descriptor for the cursor in use for this window. */
#ifdef HAVE_X11
Cursor text_cursor;
Cursor nontext_cursor;
Cursor modeline_cursor;
+ Cursor cross_cursor;
#else
Cursor cursor;
#endif
buffer in the currently selected window in the frame */
char *icon_label;
- /* Flag to set when the X window needs to be completely repainted. */
+ /* Flag to set when the X window needs to be completely repainted. */
int needs_exposure;
- /* What kind of text cursor is drawn in this window right now? (If
- there is no cursor (phys_cursor_x < 0), then this means nothing. */
- enum text_cursor_kinds text_cursor_kind;
+ /* What kind of text cursor is drawn in this window right now?
+ (If there is no cursor (phys_cursor_x < 0), then this means nothing.) */
+ enum text_cursor_kinds current_cursor;
+
+ /* What kind of text cursor should we draw in the future?
+ This should always be filled_box_cursor or bar_cursor. */
+ enum text_cursor_kinds desired_cursor;
/* These are the current window manager hints. It seems that
XSetWMHints, when presented with an unset bit in the `flags'
structure around, just leaving values in it and adding new bits
to the mask as we go. */
XWMHints wm_hints;
+
+ /* The size of the extra width currently allotted for vertical
+ scroll bars, in pixels. */
+ int vertical_scroll_bar_extra;
+
+ /* Table of parameter faces for this frame. Any X resources (pixel
+ values, fonts) referred to here have been allocated explicitly
+ for this face, and should be freed if we change the face. */
+ struct face **param_faces;
+ int n_param_faces;
+
+ /* Table of computed faces for this frame. These are the faces
+ whose indexes go into the upper bits of a glyph, computed by
+ combining the parameter faces specified by overlays, text
+ properties, and what have you. The X resources mentioned here
+ are all shared with parameter faces. */
+ struct face **computed_faces;
+ int n_computed_faces; /* How many are valid */
+ int size_computed_faces; /* How many are allocated */
+
+ /* This is the gravity value for the specified window position. */
+ int win_gravity;
+
+ /* The geometry flags for this window. */
+ int size_hint_flags;
+
+ /* This is the Emacs structure for the X display this frame is on. */
+ struct x_screen *x_screen;
};
+
+/* Get at the computed faces of an X window frame. */
+#define FRAME_PARAM_FACES(f) ((f)->display.x->param_faces)
+#define FRAME_N_PARAM_FACES(f) ((f)->display.x->n_param_faces)
+#define FRAME_DEFAULT_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[0])
+#define FRAME_MODE_LINE_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[1])
+
+#define FRAME_COMPUTED_FACES(f) ((f)->display.x->computed_faces)
+#define FRAME_N_COMPUTED_FACES(f) ((f)->display.x->n_computed_faces)
+#define FRAME_SIZE_COMPUTED_FACES(f) ((f)->display.x->size_computed_faces)
+#define FRAME_DEFAULT_FACE(f) ((f)->display.x->computed_faces[0])
+#define FRAME_MODE_LINE_FACE(f) ((f)->display.x->computed_faces[1])
+
+/* Return the window associated with the frame F. */
+#define FRAME_X_WINDOW(f) ((f)->display.x->window_desc)
+
+#define FRAME_X_SCREEN(f) ((f)->display.x->x_screen)
+
+/* This is the `Display *' which frame F is on. */
+#define FRAME_X_DISPLAY(f) ((f)->display.x->x_screen->x_display_value)
+
+/* These two really ought to be called FRAME_PIXEL_{WIDTH,HEIGHT}. */
+#define PIXEL_WIDTH(f) ((f)->display.x->pixel_width)
+#define PIXEL_HEIGHT(f) ((f)->display.x->pixel_height)
+
+#define FRAME_DESIRED_CURSOR(f) ((f)->display.x->desired_cursor)
+
\f
-/* When X windows are used, a glyf may be a 16 bit unsigned datum.
+/* When X windows are used, a glyph may be a 16 bit unsigned datum.
The high order byte is the face number and is used as an index
in the face table. A face is a font plus:
1) the unhighlighted foreground color,
2) the unhighlighted background color.
For highlighting, the two colors are exchanged.
- Face number 0 is unused. The low order byte of a glyf gives
+ Face number 0 is unused. The low order byte of a glyph gives
the character within the font. All fonts are assumed to be
- fixed width, and to have the same height and width. */
+ fixed width, and to have the same height and width. */
#ifdef HAVE_X11
-/* Table of GC's used for this frame. */
-GC *gc_table;
-
-/* How many GCs are in the table. */
-int gcs_in_use;
-struct face
-{
- GC face_gc;
- unsigned int foreground;
- unsigned int background;
- Pixmap stipple;
- XFontStruct *font;
-};
+/* Face declared in dispextern.h */
#else /* X10 */
struct face
{
- FONT_TYPE *font; /* Font info for specified font. */
- int fg; /* Unhighlighted foreground. */
- int bg; /* Unhighlighted background. */
+ FONT_TYPE *font; /* Font info for specified font. */
+ int fg; /* Unhighlighted foreground. */
+ int bg; /* Unhighlighted background. */
};
#endif /* X10 */
#define MAX_FACES_AND_GLYPHS 256
extern struct face *x_face_table[];
+
+\f
+/* X-specific scroll bar stuff. */
+
+/* We represent scroll bars as lisp vectors. This allows us to place
+ references to them in windows without worrying about whether we'll
+ end up with windows referring to dead scroll bars; the garbage
+ collector will free it when its time comes.
+
+ We use struct scroll_bar as a template for accessing fields of the
+ vector. */
+
+struct scroll_bar {
+
+ /* These fields are shared by all vectors. */
+ EMACS_INT size_from_Lisp_Vector_struct;
+ struct Lisp_Vector *next_from_Lisp_Vector_struct;
+
+ /* The window we're a scroll bar for. */
+ Lisp_Object window;
+
+ /* The next and previous in the chain of scroll bars in this frame. */
+ Lisp_Object next, prev;
+
+ /* The X window representing this scroll bar. Since this is a full
+ 32-bit quantity, we store it split into two 32-bit values. */
+ Lisp_Object x_window_low, x_window_high;
+
+ /* The position and size of the scroll bar in pixels, relative to the
+ frame. */
+ Lisp_Object top, left, width, height;
+
+ /* The starting and ending positions of the handle, relative to the
+ handle area (i.e. zero is the top position, not
+ SCROLL_BAR_TOP_BORDER). If they're equal, that means the handle
+ hasn't been drawn yet.
+
+ These are not actually the locations where the beginning and end
+ are drawn; in order to keep handles from becoming invisible when
+ editing large files, we establish a minimum height by always
+ drawing handle bottoms VERTICAL_SCROLL_BAR_MIN_HANDLE pixels below
+ where they would be normally; the bottom and top are in a
+ different co-ordinate system. */
+ Lisp_Object start, end;
+
+ /* If the scroll bar handle is currently being dragged by the user,
+ this is the number of pixels from the top of the handle to the
+ place where the user grabbed it. If the handle isn't currently
+ being dragged, this is Qnil. */
+ Lisp_Object dragging;
+};
+
+/* The number of elements a vector holding a struct scroll_bar needs. */
+#define SCROLL_BAR_VEC_SIZE \
+ ((sizeof (struct scroll_bar) - sizeof (EMACS_INT) - sizeof (struct Lisp_Vector *)) \
+ / sizeof (Lisp_Object))
+
+/* Turning a lisp vector value into a pointer to a struct scroll_bar. */
+#define XSCROLL_BAR(vec) ((struct scroll_bar *) XPNTR (vec))
+
+
+/* Building a 32-bit C integer from two 16-bit lisp integers. */
+#define SCROLL_BAR_PACK(low, high) (XINT (high) << 16 | XINT (low))
+
+/* Setting two lisp integers to the low and high words of a 32-bit C int. */
+#define SCROLL_BAR_UNPACK(low, high, int32) \
+ (XSET ((low), Lisp_Int, (int32) & 0xffff), \
+ XSET ((high), Lisp_Int, ((int32) >> 16) & 0xffff))
+
+
+/* Extract the X window id of the scroll bar from a struct scroll_bar. */
+#define SCROLL_BAR_X_WINDOW(ptr) \
+ ((Window) SCROLL_BAR_PACK ((ptr)->x_window_low, (ptr)->x_window_high))
+
+/* Store a window id in a struct scroll_bar. */
+#define SET_SCROLL_BAR_X_WINDOW(ptr, id) \
+ (SCROLL_BAR_UNPACK ((ptr)->x_window_low, (ptr)->x_window_high, (int) id))
+
+
+/* Return the outside pixel height for a vertical scroll bar HEIGHT
+ rows high on frame F. */
+#define VERTICAL_SCROLL_BAR_PIXEL_HEIGHT(f, height) \
+ ((height) * (f)->display.x->line_height)
+
+/* Return the inside width of a vertical scroll bar, given the outside
+ width. */
+#define VERTICAL_SCROLL_BAR_INSIDE_WIDTH(width) \
+ ((width) - VERTICAL_SCROLL_BAR_LEFT_BORDER - VERTICAL_SCROLL_BAR_RIGHT_BORDER)
+
+/* Return the length of the rectangle within which the top of the
+ handle must stay. This isn't equivalent to the inside height,
+ because the scroll bar handle has a minimum height.
+
+ This is the real range of motion for the scroll bar, so when we're
+ scaling buffer positions to scroll bar positions, we use this, not
+ VERTICAL_SCROLL_BAR_INSIDE_HEIGHT. */
+#define VERTICAL_SCROLL_BAR_TOP_RANGE(height) \
+ (VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (height) - VERTICAL_SCROLL_BAR_MIN_HANDLE)
+
+/* Return the inside height of vertical scroll bar, given the outside
+ height. See VERTICAL_SCROLL_BAR_TOP_RANGE too. */
+#define VERTICAL_SCROLL_BAR_INSIDE_HEIGHT(height) \
+ ((height) - VERTICAL_SCROLL_BAR_TOP_BORDER - VERTICAL_SCROLL_BAR_BOTTOM_BORDER)
+
+
+/* Border widths for scroll bars.
+
+ Scroll bar windows don't have any X borders; their border width is
+ set to zero, and we redraw borders ourselves. This makes the code
+ a bit cleaner, since we don't have to convert between outside width
+ (used when relating to the rest of the screen) and inside width
+ (used when sizing and drawing the scroll bar window itself).
+
+ The handle moves up and down/back and forth in a rectangle inset
+ from the edges of the scroll bar. These are widths by which we
+ inset the handle boundaries from the scroll bar edges. */
+#define VERTICAL_SCROLL_BAR_LEFT_BORDER (2)
+#define VERTICAL_SCROLL_BAR_RIGHT_BORDER (2)
+#define VERTICAL_SCROLL_BAR_TOP_BORDER (2)
+#define VERTICAL_SCROLL_BAR_BOTTOM_BORDER (2)
+
+/* Minimum lengths for scroll bar handles, in pixels. */
+#define VERTICAL_SCROLL_BAR_MIN_HANDLE (5)
+
+\f
+/* Manipulating pixel sizes and character sizes.
+ Knowledge of which factors affect the overall size of the window should
+ be hidden in these macros, if that's possible.
+
+/* Return the upper/left pixel position of the character cell on frame F
+ at ROW/COL. */
+#define CHAR_TO_PIXEL_ROW(f, row) \
+ ((f)->display.x->internal_border_width \
+ + (row) * (f)->display.x->line_height)
+#define CHAR_TO_PIXEL_COL(f, col) \
+ ((f)->display.x->internal_border_width \
+ + (col) * FONT_WIDTH ((f)->display.x->font))
+
+/* Return the pixel width/height of frame F if it has
+ WIDTH columns/HEIGHT rows. */
+#define CHAR_TO_PIXEL_WIDTH(f, width) \
+ (CHAR_TO_PIXEL_COL (f, width) \
+ + (f)->display.x->vertical_scroll_bar_extra \
+ + (f)->display.x->internal_border_width)
+#define CHAR_TO_PIXEL_HEIGHT(f, height) \
+ (CHAR_TO_PIXEL_ROW (f, height) \
+ + (f)->display.x->internal_border_width)
+
+
+/* Return the row/column (zero-based) of the character cell containing
+ the pixel on FRAME at ROW/COL. */
+#define PIXEL_TO_CHAR_ROW(f, row) \
+ (((row) - (f)->display.x->internal_border_width) \
+ / (f)->display.x->line_height)
+#define PIXEL_TO_CHAR_COL(f, col) \
+ (((col) - (f)->display.x->internal_border_width) \
+ / FONT_WIDTH ((f)->display.x->font))
+
+/* How many columns/rows of text can we fit in WIDTH/HEIGHT pixels on
+ frame F? */
+#define PIXEL_TO_CHAR_WIDTH(f, width) \
+ (PIXEL_TO_CHAR_COL (f, ((width) \
+ - (f)->display.x->internal_border_width \
+ - (f)->display.x->vertical_scroll_bar_extra)))
+#define PIXEL_TO_CHAR_HEIGHT(f, height) \
+ (PIXEL_TO_CHAR_ROW (f, ((height) \
+ - (f)->display.x->internal_border_width)))
+\f
+/* If a struct input_event has a kind which is selection_request_event
+ or selection_clear_event, then its contents are really described
+ by this structure. */
+
+/* For an event of kind selection_request_event,
+ this structure really describes the contents. */
+struct selection_input_event
+{
+ int kind;
+ Display *display;
+ Window requestor;
+ Atom selection, target, property;
+ Time time;
+};
+
+#define SELECTION_EVENT_DISPLAY(eventp) \
+ (((struct selection_input_event *) (eventp))->display)
+#define SELECTION_EVENT_REQUESTOR(eventp) \
+ (((struct selection_input_event *) (eventp))->requestor)
+#define SELECTION_EVENT_SELECTION(eventp) \
+ (((struct selection_input_event *) (eventp))->selection)
+#define SELECTION_EVENT_TARGET(eventp) \
+ (((struct selection_input_event *) (eventp))->target)
+#define SELECTION_EVENT_PROPERTY(eventp) \
+ (((struct selection_input_event *) (eventp))->property)
+#define SELECTION_EVENT_TIME(eventp) \
+ (((struct selection_input_event *) (eventp))->time)
+
+\f
+/* Interface to the face code functions. */
+
+/* Create the first two computed faces for a frame -- the ones that
+ have GC's. */
+extern void init_frame_faces (/* FRAME_PTR */);
+
+/* Free the resources for the faces associated with a frame. */
+extern void free_frame_faces (/* FRAME_PTR */);
+
+/* Given a computed face, find or make an equivalent display face
+ in face_vector, and return a pointer to it. */
+extern struct face *intern_face (/* FRAME_PTR, struct face * */);
+
+/* Given a frame and a face name, return the face's ID number, or
+ zero if it isn't a recognized face name. */
+extern int face_name_id_number (/* FRAME_PTR, Lisp_Object */);
+
+/* Return non-zero if FONT1 and FONT2 have the same size bounding box.
+ We assume that they're both character-cell fonts. */
+extern int same_size_fonts (/* XFontStruct *, XFontStruct * */);
+
+/* Recompute the GC's for the default and modeline faces.
+ We call this after changing frame parameters on which those GC's
+ depend. */
+extern void recompute_basic_faces (/* FRAME_PTR */);
+
+/* Return the face ID associated with a buffer position POS. Store
+ into *ENDPTR the next position at which a different face is
+ needed. This does not take account of glyphs that specify their
+ own face codes. F is the frame in use for display, and W is a
+ window displaying the current buffer.
+
+ REGION_BEG, REGION_END delimit the region, so it can be highlighted. */
+extern int compute_char_face (/* FRAME_PTR frame,
+ struct window *w,
+ int pos,
+ int region_beg, int region_end,
+ int *endptr */);
+/* Return the face ID to use to display a special glyph which selects
+ FACE_CODE as the face ID, assuming that ordinarily the face would
+ be BASIC_FACE. F is the frame. */
+extern int compute_glyph_face (/* FRAME_PTR, int */);