-/* Input event support for Emacs on the Microsoft W32 API.
- Copyright (C) 1992-1993, 1995, 2001-2012 Free Software Foundation, Inc.
+/* Input event support for Emacs on the Microsoft Windows API.
+ Copyright (C) 1992-1993, 1995, 2001-2014 Free Software Foundation,
+ Inc.
This file is part of GNU Emacs.
#include <config.h>
#include <stdio.h>
#include <windows.h>
-#include <setjmp.h>
#ifndef MOUSE_MOVED
#define MOUSE_MOVED 1
#endif
+#ifndef MOUSE_HWHEELED
+#define MOUSE_HWHEELED 8
+#endif
#include "lisp.h"
#include "keyboard.h"
#include "frame.h"
#include "dispextern.h"
+#include "window.h"
#include "blockinput.h"
#include "termhooks.h"
+#include "termchar.h"
#include "w32heap.h"
#include "w32term.h"
+#include "w32inevt.h"
/* stdin, from w32console.c */
extern HANDLE keyboard_handle;
/* Temporarily store lead byte of DBCS input sequences. */
static char dbcs_lead = 0;
+static inline BOOL
+w32_read_console_input (HANDLE h, INPUT_RECORD *rec, DWORD recsize,
+ DWORD *waiting)
+{
+ return (w32_console_unicode_input
+ ? ReadConsoleInputW (h, rec, recsize, waiting)
+ : ReadConsoleInputA (h, rec, recsize, waiting));
+}
+
+/* Set by w32_console_toggle_lock_key. */
+int faked_key;
+
static int
fill_queue (BOOL block)
{
return 0;
}
- rc = ReadConsoleInput (keyboard_handle, event_queue, EVENT_QUEUE_SIZE,
- &events_waiting);
+ rc = w32_read_console_input (keyboard_handle, event_queue, EVENT_QUEUE_SIZE,
+ &events_waiting);
if (!rc)
return -1;
queue_ptr = event_queue;
}
/* In a generic, multi-frame world this should take a console handle
- and return the frame for it
+ and return the frame for it.
Right now, there's only one frame so return it. */
-static FRAME_PTR
+static struct frame *
get_frame (void)
{
return SELECTED_FRAME ();
/* Translate console modifiers to emacs modifiers.
German keyboard support (Kai Morgan Zeise 2/18/95). */
-int
-w32_kbd_mods_to_emacs (DWORD mods, WORD key)
-{
- int retval = 0;
- /* If we recognize right-alt and left-ctrl as AltGr, and it has been
- pressed, first remove those modifiers. */
- if (!NILP (Vw32_recognize_altgr)
- && (mods & (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED))
- == (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED))
- mods &= ~ (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED);
-
- if (mods & (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED))
- retval = ((NILP (Vw32_alt_is_meta)) ? alt_modifier : meta_modifier);
-
- if (mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
- {
- retval |= ctrl_modifier;
- if ((mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
- == (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
- retval |= meta_modifier;
- }
-
- if (mods & LEFT_WIN_PRESSED)
- retval |= w32_key_to_modifier (VK_LWIN);
- if (mods & RIGHT_WIN_PRESSED)
- retval |= w32_key_to_modifier (VK_RWIN);
- if (mods & APPS_PRESSED)
- retval |= w32_key_to_modifier (VK_APPS);
- if (mods & SCROLLLOCK_ON)
- retval |= w32_key_to_modifier (VK_SCROLL);
-
- /* Just in case someone wanted the original behavior, make it
- optional by setting w32-capslock-is-shiftlock to t. */
- if (NILP (Vw32_capslock_is_shiftlock)
- /* Keys that should _not_ be affected by CapsLock. */
- && ( (key == VK_BACK)
- || (key == VK_TAB)
- || (key == VK_CLEAR)
- || (key == VK_RETURN)
- || (key == VK_ESCAPE)
- || ((key >= VK_SPACE) && (key <= VK_HELP))
- || ((key >= VK_NUMPAD0) && (key <= VK_F24))
- || ((key >= VK_NUMPAD_CLEAR) && (key <= VK_NUMPAD_DELETE))
- ))
- {
- /* Only consider shift state. */
- if ((mods & SHIFT_PRESSED) != 0)
- retval |= shift_modifier;
- }
- else
- {
- /* Ignore CapsLock state if not enabled. */
- if (NILP (Vw32_enable_caps_lock))
- mods &= ~CAPSLOCK_ON;
- if ((mods & (SHIFT_PRESSED | CAPSLOCK_ON)) != 0)
- retval |= shift_modifier;
- }
-
- return retval;
-}
#if 0
/* Return nonzero if the virtual key is a dead key. */
}
#endif
-/* The return code indicates key code size. */
-int
-w32_kbd_patch_key (KEY_EVENT_RECORD *event)
-{
- unsigned int key_code = event->wVirtualKeyCode;
- unsigned int mods = event->dwControlKeyState;
- BYTE keystate[256];
- static BYTE ansi_code[4];
- static int isdead = 0;
+/* The return code indicates key code size. cpID is the codepage to
+ use for translation to Unicode; -1 means use the current console
+ input codepage. */
- if (isdead == 2)
- {
- event->uChar.AsciiChar = ansi_code[2];
- isdead = 0;
- return 1;
- }
- if (event->uChar.AsciiChar != 0)
- return 1;
-
- memset (keystate, 0, sizeof (keystate));
- keystate[key_code] = 0x80;
- if (mods & SHIFT_PRESSED)
- keystate[VK_SHIFT] = 0x80;
- if (mods & CAPSLOCK_ON)
- keystate[VK_CAPITAL] = 1;
- /* If we recognize right-alt and left-ctrl as AltGr, set the key
- states accordingly before invoking ToAscii. */
- if (!NILP (Vw32_recognize_altgr)
- && (mods & LEFT_CTRL_PRESSED) && (mods & RIGHT_ALT_PRESSED))
- {
- keystate[VK_CONTROL] = 0x80;
- keystate[VK_LCONTROL] = 0x80;
- keystate[VK_MENU] = 0x80;
- keystate[VK_RMENU] = 0x80;
- }
-
-#if 0
- /* Because of an OS bug, ToAscii corrupts the stack when called to
- convert a dead key in console mode on NT4. Unfortunately, trying
- to check for dead keys using MapVirtualKey doesn't work either -
- these functions apparently use internal information about keyboard
- layout which doesn't get properly updated in console programs when
- changing layout (though apparently it gets partly updated,
- otherwise ToAscii wouldn't crash). */
- if (is_dead_key (event->wVirtualKeyCode))
- return 0;
-#endif
-
- /* On NT, call ToUnicode instead and then convert to the current
- locale's default codepage. */
- if (os_subtype == OS_NT)
- {
- WCHAR buf[128];
-
- isdead = ToUnicode (event->wVirtualKeyCode, event->wVirtualScanCode,
- keystate, buf, 128, 0);
- if (isdead > 0)
- {
- char cp[20];
- int cpId;
-
- event->uChar.UnicodeChar = buf[isdead - 1];
-
- GetLocaleInfo (GetThreadLocale (),
- LOCALE_IDEFAULTANSICODEPAGE, cp, 20);
- cpId = atoi (cp);
- isdead = WideCharToMultiByte (cpId, 0, buf, isdead,
- ansi_code, 4, NULL, NULL);
- }
- else
- isdead = 0;
- }
- else
- {
- isdead = ToAscii (event->wVirtualKeyCode, event->wVirtualScanCode,
- keystate, (LPWORD) ansi_code, 0);
- }
-
- if (isdead == 0)
- return 0;
- event->uChar.AsciiChar = ansi_code[0];
- return isdead;
-}
-
-
-static int faked_key = 0;
/* return code -1 means that event_queue_ptr won't be incremented.
In other word, this event makes two key codes. (by himi) */
base character (ie. translating the base key plus shift
modifier). */
else if (event->uChar.AsciiChar == 0)
- w32_kbd_patch_key (event);
+ w32_kbd_patch_key (event, -1);
}
if (event->uChar.AsciiChar == 0)
}
else if (event->uChar.AsciiChar > 0)
{
+ /* Pure ASCII characters < 128. */
emacs_ev->kind = ASCII_KEYSTROKE_EVENT;
emacs_ev->code = event->uChar.AsciiChar;
}
- else if (event->uChar.UnicodeChar > 0)
+ else if (event->uChar.UnicodeChar > 0
+ && w32_console_unicode_input)
{
+ /* Unicode codepoint; only valid if we are using Unicode
+ console input mode. */
emacs_ev->kind = MULTIBYTE_CHAR_KEYSTROKE_EVENT;
emacs_ev->code = event->uChar.UnicodeChar;
}
else
{
- /* Fallback for non-Unicode versions of Windows. */
+ /* Fallback handling of non-ASCII characters for non-Unicode
+ versions of Windows, and for non-Unicode input on NT
+ family of Windows. Only characters in the current
+ console codepage are supported by this fallback. */
wchar_t code;
char dbcs[2];
- char cp[20];
int cpId;
- /* Get the codepage to interpret this key with. */
- GetLocaleInfo (GetThreadLocale (),
- LOCALE_IDEFAULTANSICODEPAGE, cp, 20);
- cpId = atoi (cp);
+ /* Get the current console input codepage to interpret this
+ key with. Note that the system defaults for the OEM
+ codepage could have been changed by calling SetConsoleCP
+ or w32-set-console-codepage, so using GetLocaleInfo to
+ get LOCALE_IDEFAULTCODEPAGE is not TRT here. */
+ cpId = GetConsoleCP ();
dbcs[0] = dbcs_lead;
dbcs[1] = event->uChar.AsciiChar;
}
else
{
+ /* Function keys and other non-character keys. */
emacs_ev->kind = NON_ASCII_KEYSTROKE_EVENT;
emacs_ev->code = event->wVirtualKeyCode;
}
return 1;
}
-int
-w32_console_toggle_lock_key (int vk_code, Lisp_Object new_state)
-{
- int cur_state = (GetKeyState (vk_code) & 1);
-
- if (NILP (new_state)
- || (NUMBERP (new_state)
- && ((XUINT (new_state)) & 1) != cur_state))
- {
- faked_key = vk_code;
-
- keybd_event ((BYTE) vk_code,
- (BYTE) MapVirtualKey (vk_code, 0),
- KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
- keybd_event ((BYTE) vk_code,
- (BYTE) MapVirtualKey (vk_code, 0),
- KEYEVENTF_EXTENDEDKEY | 0, 0);
- keybd_event ((BYTE) vk_code,
- (BYTE) MapVirtualKey (vk_code, 0),
- KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
- cur_state = !cur_state;
- }
-
- return cur_state;
-}
-
/* Mouse position hook. */
void
-w32_console_mouse_position (FRAME_PTR *f,
+w32_console_mouse_position (struct frame **f,
int insist,
Lisp_Object *bar_window,
enum scroll_bar_part *part,
Lisp_Object *y,
Time *time)
{
- BLOCK_INPUT;
+ block_input ();
insist = insist;
XSETINT (*y, movement_pos.Y);
*time = movement_time;
- UNBLOCK_INPUT;
+ unblock_input ();
}
-/* Remember mouse motion, notify emacs, and trigger mouse highlight. */
+/* Remember mouse motion and notify emacs. */
static void
mouse_moved_to (int x, int y)
{
/* If we're in the same place, ignore it. */
if (x != movement_pos.X || y != movement_pos.Y)
{
- FRAME_PTR f = SELECTED_FRAME ();
-
- f->mouse_moved = 1;
- note_mouse_highlight (f, x, y);
+ SELECTED_FRAME ()->mouse_moved = 1;
movement_pos.X = x;
movement_pos.Y = y;
movement_time = GetTickCount ();
next - Leftmost+1
next - Leftmost+2...
- Assume emacs likes three button mice, so
+ For the 3 standard buttons, we have:
Left == 0
Middle == 1
Right == 2
Others increase from there. */
-#define NUM_TRANSLATED_MOUSE_BUTTONS 3
+#define NUM_TRANSLATED_MOUSE_BUTTONS 5
static int emacs_button_translation[NUM_TRANSLATED_MOUSE_BUTTONS] =
{
- 0, 2, 1
+ 0, 2, 1, 3, 4
};
static int
struct input_event *emacs_ev)
{
static DWORD button_state = 0;
- DWORD but_change, mask;
+ static Lisp_Object last_mouse_window;
+ DWORD but_change, mask, flags = event->dwEventFlags;
int i;
- if (event->dwEventFlags == MOUSE_MOVED)
+ switch (flags)
{
- /* For movement events we just note that the mouse has moved so
- that emacs will generate drag events and perhaps trigger
- mouse highlighting. */
- mouse_moved_to (event->dwMousePosition.X, event->dwMousePosition.Y);
- return 0;
- }
-
- /* It looks like the console code sends us a mouse event with
- dwButtonState == 0 when a window is activated. Ignore this case. */
- if (event->dwButtonState == button_state)
- return 0;
-
- emacs_ev->kind = MOUSE_CLICK_EVENT;
-
- /* Find out what button has changed state since the last button event. */
- but_change = button_state ^ event->dwButtonState;
- mask = 1;
- for (i = 0; mask; i++, mask <<= 1)
- if (but_change & mask)
+ case MOUSE_MOVED:
+ {
+ struct frame *f = get_frame ();
+ Mouse_HLInfo *hlinfo = MOUSE_HL_INFO (f);
+ int mx = event->dwMousePosition.X, my = event->dwMousePosition.Y;
+
+ mouse_moved_to (mx, my);
+
+ if (f->mouse_moved)
+ {
+ if (hlinfo->mouse_face_hidden)
+ {
+ hlinfo->mouse_face_hidden = 0;
+ clear_mouse_face (hlinfo);
+ }
+
+ /* Generate SELECT_WINDOW_EVENTs when needed. */
+ if (!NILP (Vmouse_autoselect_window))
+ {
+ Lisp_Object mouse_window = window_from_coordinates (f, mx, my,
+ 0, 0);
+ /* A window will be selected only when it is not
+ selected now, and the last mouse movement event was
+ not in it. A minibuffer window will be selected iff
+ it is active. */
+ if (WINDOWP (mouse_window)
+ && !EQ (mouse_window, last_mouse_window)
+ && !EQ (mouse_window, selected_window))
+ {
+ struct input_event event;
+
+ EVENT_INIT (event);
+ event.kind = SELECT_WINDOW_EVENT;
+ event.frame_or_window = mouse_window;
+ event.arg = Qnil;
+ event.timestamp = movement_time;
+ kbd_buffer_store_event (&event);
+ }
+ last_mouse_window = mouse_window;
+ }
+ else
+ last_mouse_window = Qnil;
+
+ previous_help_echo_string = help_echo_string;
+ help_echo_string = help_echo_object = help_echo_window = Qnil;
+ help_echo_pos = -1;
+ note_mouse_highlight (f, mx, my);
+ /* If the contents of the global variable help_echo has
+ changed (inside note_mouse_highlight), generate a HELP_EVENT. */
+ if (!NILP (help_echo_string) || !NILP (previous_help_echo_string))
+ gen_help_event (help_echo_string, selected_frame,
+ help_echo_window, help_echo_object,
+ help_echo_pos);
+ }
+ /* We already called kbd_buffer_store_event, so indicate the
+ the caller it shouldn't. */
+ return 0;
+ }
+ case MOUSE_WHEELED:
+ case MOUSE_HWHEELED:
{
- if (i < NUM_TRANSLATED_MOUSE_BUTTONS)
- emacs_ev->code = emacs_button_translation[i];
- else
- emacs_ev->code = i;
- break;
+ struct frame *f = get_frame ();
+ int mx = event->dwMousePosition.X, my = event->dwMousePosition.Y;
+ bool down_p = (event->dwButtonState & 0x10000000) != 0;
+
+ emacs_ev->kind =
+ flags == MOUSE_HWHEELED ? HORIZ_WHEEL_EVENT : WHEEL_EVENT;
+ emacs_ev->code = 0;
+ emacs_ev->modifiers = down_p ? down_modifier : up_modifier;
+ emacs_ev->modifiers |=
+ w32_kbd_mods_to_emacs (event->dwControlKeyState, 0);
+ XSETINT (emacs_ev->x, mx);
+ XSETINT (emacs_ev->y, my);
+ XSETFRAME (emacs_ev->frame_or_window, f);
+ emacs_ev->arg = Qnil;
+ emacs_ev->timestamp = GetTickCount ();
+ return 1;
}
+ case DOUBLE_CLICK:
+ default: /* mouse pressed or released */
+ /* It looks like the console code sends us a button-release
+ mouse event with dwButtonState == 0 when a window is
+ activated and when the mouse is first clicked. Ignore this
+ case. */
+ if (event->dwButtonState == button_state)
+ return 0;
- button_state = event->dwButtonState;
- emacs_ev->timestamp = GetTickCount ();
- emacs_ev->modifiers = w32_kbd_mods_to_emacs (event->dwControlKeyState, 0) |
- ((event->dwButtonState & mask) ? down_modifier : up_modifier);
-
- XSETFASTINT (emacs_ev->x, event->dwMousePosition.X);
- XSETFASTINT (emacs_ev->y, event->dwMousePosition.Y);
-/* for Mule 2.2 (Based on Emacs 19.28 */
-#ifdef MULE
- XSET (emacs_ev->frame_or_window, Lisp_Frame, get_frame ());
-#else
- XSETFRAME (emacs_ev->frame_or_window, get_frame ());
-#endif
+ emacs_ev->kind = MOUSE_CLICK_EVENT;
+
+ /* Find out what button has changed state since the last button
+ event. */
+ but_change = button_state ^ event->dwButtonState;
+ mask = 1;
+ for (i = 0; mask; i++, mask <<= 1)
+ if (but_change & mask)
+ {
+ if (i < NUM_TRANSLATED_MOUSE_BUTTONS)
+ emacs_ev->code = emacs_button_translation[i];
+ else
+ emacs_ev->code = i;
+ break;
+ }
+
+ button_state = event->dwButtonState;
+ emacs_ev->modifiers =
+ w32_kbd_mods_to_emacs (event->dwControlKeyState, 0)
+ | ((event->dwButtonState & mask) ? down_modifier : up_modifier);
+
+ XSETFASTINT (emacs_ev->x, event->dwMousePosition.X);
+ XSETFASTINT (emacs_ev->y, event->dwMousePosition.Y);
+ XSETFRAME (emacs_ev->frame_or_window, get_frame ());
+ emacs_ev->arg = Qnil;
+ emacs_ev->timestamp = GetTickCount ();
- return 1;
+ return 1;
+ }
}
static void
resize_event (WINDOW_BUFFER_SIZE_RECORD *event)
{
- FRAME_PTR f = get_frame ();
+ struct frame *f = get_frame ();
- change_frame_size (f, event->dwSize.Y, event->dwSize.X, 0, 1, 0);
+ change_frame_size (f, event->dwSize.X, event->dwSize.Y, 0, 1, 0, 0);
SET_FRAME_GARBAGED (f);
}
maybe_generate_resize_event (void)
{
CONSOLE_SCREEN_BUFFER_INFO info;
- FRAME_PTR f = get_frame ();
+ struct frame *f = get_frame ();
GetConsoleScreenBufferInfo (GetStdHandle (STD_OUTPUT_HANDLE), &info);
/* It is okay to call this unconditionally, since it will do nothing
if the size hasn't actually changed. */
change_frame_size (f,
- 1 + info.srWindow.Bottom - info.srWindow.Top,
1 + info.srWindow.Right - info.srWindow.Left,
- 0, 0, 0);
+ 1 + info.srWindow.Bottom - info.srWindow.Top,
+ 0, 0, 0, 0);
}
+#if HAVE_W32NOTIFY
int
-w32_console_read_socket (struct terminal *terminal,
- int expected,
- struct input_event *hold_quit)
+handle_file_notifications (struct input_event *hold_quit)
{
- int nev, ret = 0, add;
- int isdead;
+ BYTE *p = file_notifications;
+ FILE_NOTIFY_INFORMATION *fni = (PFILE_NOTIFY_INFORMATION)p;
+ const DWORD min_size
+ = offsetof (FILE_NOTIFY_INFORMATION, FileName) + sizeof(wchar_t);
+ struct input_event inev;
+ int nevents = 0;
+
+ /* We cannot process notification before Emacs is fully initialized,
+ since we need the UTF-16LE coding-system to be set up. */
+ if (!initialized)
+ {
+ notification_buffer_in_use = 0;
+ return nevents;
+ }
- if (interrupt_input_blocked)
+ enter_crit ();
+ if (notification_buffer_in_use)
{
- interrupt_input_pending = 1;
- return -1;
+ DWORD info_size = notifications_size;
+ Lisp_Object cs = intern ("utf-16le");
+ Lisp_Object obj = w32_get_watch_object (notifications_desc);
+
+ /* notifications_size could be zero when the buffer of
+ notifications overflowed on the OS level, or when the
+ directory being watched was itself deleted. Do nothing in
+ that case. */
+ if (info_size
+ && !NILP (obj) && CONSP (obj))
+ {
+ Lisp_Object callback = XCDR (obj);
+
+ EVENT_INIT (inev);
+
+ while (info_size >= min_size)
+ {
+ Lisp_Object utf_16_fn
+ = make_unibyte_string ((char *)fni->FileName,
+ fni->FileNameLength);
+ /* Note: mule-conf is preloaded, so utf-16le must
+ already be defined at this point. */
+ Lisp_Object fname
+ = code_convert_string_norecord (utf_16_fn, cs, 0);
+ Lisp_Object action = lispy_file_action (fni->Action);
+
+ inev.kind = FILE_NOTIFY_EVENT;
+ inev.code = (ptrdiff_t)XINT (XIL ((EMACS_INT)notifications_desc));
+ inev.timestamp = GetTickCount ();
+ inev.modifiers = 0;
+ inev.frame_or_window = callback;
+ inev.arg = Fcons (action, fname);
+ kbd_buffer_store_event_hold (&inev, hold_quit);
+
+ if (!fni->NextEntryOffset)
+ break;
+ p += fni->NextEntryOffset;
+ fni = (PFILE_NOTIFY_INFORMATION)p;
+ info_size -= fni->NextEntryOffset;
+ }
+ }
+ notification_buffer_in_use = 0;
}
+ leave_crit ();
+ return nevents;
+}
+#else /* !HAVE_W32NOTIFY */
+int
+handle_file_notifications (struct input_event *hold_quit)
+{
+ return 0;
+}
+#endif /* !HAVE_W32NOTIFY */
+
+/* Here's an overview of how Emacs input works in non-GUI sessions on
+ MS-Windows. (For description of the GUI input, see the commentary
+ before w32_msg_pump in w32fns.c.)
+
+ When Emacs is idle, it loops inside wait_reading_process_output,
+ calling pselect periodically to check whether any input is
+ available. On Windows, pselect is redirected to sys_select, which
+ uses MsgWaitForMultipleObjects to wait for input, either from the
+ keyboard or from any of the Emacs subprocesses. In addition,
+ MsgWaitForMultipleObjects wakes up when some Windows message is
+ posted to the input queue of the Emacs's main thread (which is the
+ thread in which sys_select runs).
+
+ When the Emacs's console window has focus, Windows sends input
+ events that originate from the keyboard or the mouse; these events
+ wake up MsgWaitForMultipleObjects, which reports that input is
+ available. Emacs then calls w32_console_read_socket, below, to
+ read the input. w32_console_read_socket uses
+ GetNumberOfConsoleInputEvents and ReadConsoleInput to peek at and
+ read the console input events.
+
+ One type of non-keyboard input event that gets reported as input
+ available is due to the Emacs's console window receiving focus.
+ When that happens, Emacs gets the FOCUS_EVENT event and sys_select
+ reports some input; however, w32_console_read_socket ignores such
+ events when called to read them.
+
+ Note that any other Windows message sent to the main thread will
+ also wake up MsgWaitForMultipleObjects. These messages get
+ immediately dispatched to their destinations by calling
+ drain_message_queue. */
+
+int
+w32_console_read_socket (struct terminal *terminal,
+ struct input_event *hold_quit)
+{
+ int nev, add;
+ int isdead;
- interrupt_input_pending = 0;
- BLOCK_INPUT;
+ block_input ();
for (;;)
{
+ int nfnotify = handle_file_notifications (hold_quit);
+
nev = fill_queue (0);
if (nev <= 0)
{
/* If nev == -1, there was some kind of error
- If nev == 0 then waitp must be zero and no events were available
+ If nev == 0 then no events were available
so return. */
- UNBLOCK_INPUT;
- return nev;
+ if (nfnotify)
+ nev = 0;
+ break;
}
while (nev > 0)
{
struct input_event inev;
+ /* Having a separate variable with this value makes
+ debugging easier, as otherwise the compiler might
+ rearrange the switch below in a way that makes it hard to
+ track the event type. */
+ unsigned evtype = queue_ptr->EventType;
EVENT_INIT (inev);
inev.kind = NO_EVENT;
inev.arg = Qnil;
- switch (queue_ptr->EventType)
+ switch (evtype)
{
case KEY_EVENT:
add = key_event (&queue_ptr->Event.KeyEvent, &inev, &isdead);
queue_ptr++;
nev--;
}
-
- if (ret > 0 || expected == 0)
- break;
}
/* We don't get told about changes in the window size (only the buffer
if (!w32_use_full_screen_buffer)
maybe_generate_resize_event ();
- UNBLOCK_INPUT;
- return ret;
+ unblock_input ();
+ return nev;
}