else if (!NILP (arg) || NILP (oldval))
return;
- FVAR (f, icon_name) = arg;
+ FSET (f, icon_name, arg);
#if 0
if (f->output_data.w32->icon_bitmap != 0)
BLOCK_INPUT;
result = x_text_icon (f,
- SSDATA ((!NILP (FVAR (f, icon_name))
- ? FVAR (f, icon_name)
- : !NILP (FVAR (f, title))
- ? FVAR (f, title)
- : FVAR (f, name))));
+ SSDATA ((!NILP (FGET (f, icon_name))
+ ? FGET (f, icon_name)
+ : !NILP (FGET (f, title))
+ ? FGET (f, title)
+ : FGET (f, name))));
if (result)
{
}
UNBLOCK_INPUT;
- if (WINDOWP (FVAR (f, tool_bar_window)))
- clear_glyph_matrix (XWINDOW (FVAR (f, tool_bar_window))->current_matrix);
+ if (WINDOWP (FGET (f, tool_bar_window)))
+ clear_glyph_matrix (XWINDOW (FGET (f, tool_bar_window))->current_matrix);
}
run_window_configuration_change_hook (f);
/* Check for no change needed in this very common case
before we do any consing. */
if (!strcmp (FRAME_W32_DISPLAY_INFO (f)->w32_id_name,
- SDATA (FVAR (f, name))))
+ SDATA (FGET (f, name))))
return;
name = build_string (FRAME_W32_DISPLAY_INFO (f)->w32_id_name);
}
CHECK_STRING (name);
/* Don't change the name if it's already NAME. */
- if (! NILP (Fstring_equal (name, FVAR (f, name))))
+ if (! NILP (Fstring_equal (name, FGET (f, name))))
return;
- FVAR (f, name) = name;
+ FSET (f, name, name);
/* For setting the frame title, the title parameter should override
the name parameter. */
- if (! NILP (FVAR (f, title)))
- name = FVAR (f, title);
+ if (! NILP (FGET (f, title)))
+ name = FGET (f, title);
if (FRAME_W32_WINDOW (f))
{
x_set_title (struct frame *f, Lisp_Object name, Lisp_Object old_name)
{
/* Don't change the title if it's already NAME. */
- if (EQ (name, FVAR (f, title)))
+ if (EQ (name, FGET (f, title)))
return;
update_mode_lines = 1;
- FVAR (f, title) = name;
+ FSET (f, title, name);
if (NILP (name))
- name = FVAR (f, name);
+ name = FGET (f, name);
if (FRAME_W32_WINDOW (f))
{
int explicit = f->explicit_name;
f->explicit_name = 0;
- name = FVAR (f, name);
- FVAR (f, name) = Qnil;
+ name = FGET (f, name);
+ FSET (f, name, Qnil);
x_set_name (f, name, explicit);
}
? IconicState
: NormalState));
- x_text_icon (f, SSDATA ((!NILP (FVAR (f, icon_name))
- ? FVAR (f, icon_name)
- : FVAR (f, name))));
+ x_text_icon (f, SSDATA ((!NILP (FGET (f, icon_name))
+ ? FGET (f, icon_name)
+ : FGET (f, name))));
#endif
UNBLOCK_INPUT;
f->output_data.w32 = xzalloc (sizeof (struct w32_output));
FRAME_FONTSET (f) = -1;
- FVAR (f, icon_name)
- = x_get_arg (dpyinfo, parameters, Qicon_name, "iconName", "Title",
- RES_TYPE_STRING);
- if (! STRINGP (FVAR (f, icon_name)))
- FVAR (f, icon_name) = Qnil;
+ FSET (f, icon_name,
+ x_get_arg (dpyinfo, parameters, Qicon_name, "iconName", "Title",
+ RES_TYPE_STRING));
+ if (! STRINGP (FGET (f, icon_name)))
+ FSET (f, icon_name, Qnil);
/* FRAME_W32_DISPLAY_INFO (f) = dpyinfo; */
be set. */
if (EQ (name, Qunbound) || NILP (name))
{
- FVAR (f, name) = build_string (dpyinfo->w32_id_name);
+ FSET (f, name, build_string (dpyinfo->w32_id_name));
f->explicit_name = 0;
}
else
{
- FVAR (f, name) = name;
+ FSET (f, name, name);
f->explicit_name = 1;
/* use the frame's title when getting resources for this frame. */
specbind (Qx_resource_name, name);
by x_get_arg and friends, now go in the misc. alist of the frame. */
for (tem = parameters; CONSP (tem); tem = XCDR (tem))
if (CONSP (XCAR (tem)) && !NILP (XCAR (XCAR (tem))))
- FVAR (f, param_alist) = Fcons (XCAR (tem), FVAR (f, param_alist));
+ FSET (f, param_alist, Fcons (XCAR (tem), FGET (f, param_alist)));
UNGCPRO;
f->output_data.w32 = xzalloc (sizeof (struct w32_output));
FRAME_FONTSET (f) = -1;
- FVAR (f, icon_name) = Qnil;
+ FSET (f, icon_name, Qnil);
#ifdef GLYPH_DEBUG
image_cache_refcount =
be set. */
if (EQ (name, Qunbound) || NILP (name))
{
- FVAR (f, name) = build_string (dpyinfo->w32_id_name);
+ FSET (f, name, build_string (dpyinfo->w32_id_name));
f->explicit_name = 0;
}
else
{
- FVAR (f, name) = name;
+ FSET (f, name, name);
f->explicit_name = 1;
/* use the frame's title when getting resources for this frame. */
specbind (Qx_resource_name, name);