/* update-game-score.c --- Update a score file
- Copyright (C) 2002, 2003 Free Software Foundation, Inc.
+
+Copyright (C) 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009
+ Free Software Foundation, Inc.
+
+Author: Colin Walters <walters@debian.org>
This file is part of GNU Emacs.
-GNU Emacs is free software; you can redistribute it and/or modify
+GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with GNU Emacs; see the file COPYING. If not, write to
-the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
-Boston, MA 02111-1307, USA. */
+along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */
+
-/* This program is allows a game to securely and atomically update a
+/* This program allows a game to securely and atomically update a
score file. It should be installed setuid, owned by an appropriate
user like `games'.
defined, and in that case it will store scores in the user's home
directory (it should NOT be setuid).
- Created 2002/03/22, by Colin Walters <walters@debian.org>
+ Created 2002/03/22.
*/
#include <config.h>
const char *msg;
{
fprintf (stderr, "%s\n", msg);
- exit (1);
+ exit (EXIT_FAILURE);
}
void lose_syserr P_ ((const char *msg)) NO_RETURN;
const char *msg;
{
fprintf (stderr, "%s: %s\n", msg, strerror (errno));
- exit (1);
+ exit (EXIT_FAILURE);
}
char *
switch (c)
{
case 'h':
- usage (0);
+ usage (EXIT_SUCCESS);
break;
case 'd':
user_prefix = optarg;
max = MAX_SCORES;
break;
default:
- usage (1);
+ usage (EXIT_FAILURE);
}
if (optind+3 != argc)
- usage (1);
+ usage (EXIT_FAILURE);
running_suid = (getuid () != geteuid ());
lose_syserr ("Failed to read scores file");
}
push_score (&scores, &scorecount, newscore, user_id, newdata);
+ sort_scores (scores, scorecount, reverse);
/* Limit the number of scores. If we're using reverse sorting, then
we should increment the beginning of the array, to skip over the
*smallest* scores. Otherwise, we just decrement the number of
scores, since the smallest will be at the end. */
if (scorecount > MAX_SCORES)
scorecount -= (scorecount - MAX_SCORES);
- if (reverse)
- scores += (scorecount - MAX_SCORES);
- sort_scores (scores, scorecount, reverse);
+ if (reverse)
+ scores += (scorecount - MAX_SCORES);
if (write_scores (scorefile, scores, scorecount) < 0)
{
unlock_file (scorefile, lockstate);
lose_syserr ("Failed to write scores file");
}
unlock_file (scorefile, lockstate);
- exit (0);
+ exit (EXIT_SUCCESS);
}
int
/* arch-tag: 2bf5c52e-4beb-463a-954e-c58b9c64736b
(do not change this comment) */
+
+/* update-game-score.c ends here */