@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
-@c Copyright (C) 1990-1995, 1998-1999, 2001-2011
-@c Free Software Foundation, Inc.
+@c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
+@c Foundation, Inc.
@c See the file elisp.texi for copying conditions.
-@setfilename ../../info/numbers
-@node Numbers, Strings and Characters, Lisp Data Types, Top
+@node Numbers
@chapter Numbers
@cindex integers
@cindex numbers
GNU Emacs supports two numeric data types: @dfn{integers} and
-@dfn{floating point numbers}. Integers are whole numbers such as
-@minus{}3, 0, 7, 13, and 511. Their values are exact. Floating point
-numbers are numbers with fractional parts, such as @minus{}4.5, 0.0, or
-2.71828. They can also be expressed in exponential notation: 1.5e2
-equals 150; in this example, @samp{e2} stands for ten to the second
-power, and that is multiplied by 1.5. Floating point values are not
-exact; they have a fixed, limited amount of precision.
+@dfn{floating-point numbers}. Integers are whole numbers such as
+@minus{}3, 0, 7, 13, and 511. Floating-point numbers are numbers with
+fractional parts, such as @minus{}4.5, 0.0, and 2.71828. They can
+also be expressed in exponential notation: @samp{1.5e2} is the same as
+@samp{150.0}; here, @samp{e2} stands for ten to the second power, and
+that is multiplied by 1.5. Integer computations are exact, though
+they may overflow. Floating-point computations often involve rounding
+errors, as the numbers have a fixed amount of precision.
@menu
* Integer Basics:: Representation and range of integers.
* Comparison of Numbers:: Equality and inequality predicates.
* Numeric Conversions:: Converting float to integer and vice versa.
* Arithmetic Operations:: How to add, subtract, multiply and divide.
-* Rounding Operations:: Explicitly rounding floating point numbers.
+* Rounding Operations:: Explicitly rounding floating-point numbers.
* Bitwise Operations:: Logical and, or, not, shifting.
* Math Functions:: Trig, exponential and logarithmic functions.
* Random Numbers:: Obtaining random integers, predictable or not.
@end menu
@node Integer Basics
-@comment node-name, next, previous, up
@section Integer Basics
The range of values for an integer depends on the machine. The
-minimum range is @minus{}536870912 to 536870911 (30 bits; i.e.,
+minimum range is @minus{}536,870,912 to 536,870,911 (30 bits; i.e.,
@ifnottex
--2**29
+@minus{}2**29
@end ifnottex
@tex
@math{-2^{29}}
@end tex
to
@ifnottex
-2**29 - 1),
+2**29 @minus{} 1),
@end ifnottex
@tex
@math{2^{29}-1}),
@end tex
-but some machines provide a wider range. Many examples in this
-chapter assume that an integer has 30 bits and that floating point
-numbers are IEEE double precision.
+but many machines provide a wider range. Many examples in this
+chapter assume the minimum integer width of 30 bits.
@cindex overflow
The Lisp reader reads an integer as a sequence of digits with optional
1. ; @r{The integer 1.}
+1 ; @r{Also the integer 1.}
-1 ; @r{The integer @minus{}1.}
- 1073741825 ; @r{The floating point number 1073741825.0.}
+ 9000000000000000000
+ ; @r{The floating-point number 9e18.}
0 ; @r{The integer 0.}
-0 ; @r{The integer 0.}
@end example
@minus{}1 is represented as 30 ones. (This is called @dfn{two's
complement} notation.)
- The negative integer, @minus{}5, is creating by subtracting 4 from
-@minus{}1. In binary, the decimal integer 4 is 100. Consequently,
+ Subtracting 4 from @minus{}1 returns the negative integer @minus{}5.
+In binary, the decimal integer 4 is 100. Consequently,
@minus{}5 looks like this:
@example
1111...111011 (30 bits total)
@end example
- In this implementation, the largest 30-bit binary integer value is
+ In this implementation, the largest 30-bit binary integer is
536,870,911 in decimal. In binary, it looks like this:
@example
give these arguments the name @var{number-or-marker}. When the argument
value is a marker, its position value is used and its buffer is ignored.
-@cindex largest Lisp integer number
-@cindex maximum Lisp integer number
+@cindex largest Lisp integer
+@cindex maximum Lisp integer
@defvar most-positive-fixnum
-The value of this variable is the largest integer that Emacs Lisp
-can handle.
+The value of this variable is the largest integer that Emacs Lisp can
+handle. Typical values are
+@ifnottex
+2**29 @minus{} 1
+@end ifnottex
+@tex
+@math{2^{29}-1}
+@end tex
+on 32-bit and
+@ifnottex
+2**61 @minus{} 1
+@end ifnottex
+@tex
+@math{2^{61}-1}
+@end tex
+on 64-bit platforms.
@end defvar
-@cindex smallest Lisp integer number
-@cindex minimum Lisp integer number
+@cindex smallest Lisp integer
+@cindex minimum Lisp integer
@defvar most-negative-fixnum
The value of this variable is the smallest integer that Emacs Lisp can
-handle. It is negative.
+handle. It is negative. Typical values are
+@ifnottex
+@minus{}2**29
+@end ifnottex
+@tex
+@math{-2^{29}}
+@end tex
+on 32-bit and
+@ifnottex
+@minus{}2**61
+@end ifnottex
+@tex
+@math{-2^{61}}
+@end tex
+on 64-bit platforms.
@end defvar
- @xref{Character Codes, max-char}, for the maximum value of a valid
-character codepoint.
+ In Emacs Lisp, text characters are represented by integers. Any
+integer between zero and the value of @code{(max-char)}, inclusive, is
+considered to be valid as a character. @xref{Character Codes}.
@node Float Basics
-@section Floating Point Basics
-
- Floating point numbers are useful for representing numbers that are
-not integral. The precise range of floating point numbers is
-machine-specific; it is the same as the range of the C data type
-@code{double} on the machine you are using.
-
- The read-syntax for floating point numbers requires either a decimal
-point (with at least one digit following), an exponent, or both. For
-example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2}, @samp{1.5e3}, and
-@samp{.15e4} are five ways of writing a floating point number whose
-value is 1500. They are all equivalent. You can also use a minus sign
-to write negative floating point numbers, as in @samp{-1.0}.
+@section Floating-Point Basics
@cindex @acronym{IEEE} floating point
+ Floating-point numbers are useful for representing numbers that are
+not integral. The range of floating-point numbers is
+the same as the range of the C data type @code{double} on the machine
+you are using. On all computers currently supported by Emacs, this is
+double-precision @acronym{IEEE} floating point.
+
+ The read syntax for floating-point numbers requires either a decimal
+point, an exponent, or both. Optional signs (@samp{+} or @samp{-})
+precede the number and its exponent. For example, @samp{1500.0},
+@samp{+15e2}, @samp{15.0e+2}, @samp{+1500000e-3}, and @samp{.15e4} are
+five ways of writing a floating-point number whose value is 1500.
+They are all equivalent. Like Common Lisp, Emacs Lisp requires at
+least one digit after any decimal point in a floating-point number;
+@samp{1500.} is an integer, not a floating-point number.
+
+ Emacs Lisp treats @code{-0.0} as numerically equal to ordinary zero
+with respect to @code{equal} and @code{=}. This follows the
+@acronym{IEEE} floating-point standard, which says @code{-0.0} and
+@code{0.0} are numerically equal even though other operations can
+distinguish them.
+
@cindex positive infinity
@cindex negative infinity
@cindex infinity
@cindex NaN
- Most modern computers support the @acronym{IEEE} floating point standard,
-which provides for positive infinity and negative infinity as floating point
-values. It also provides for a class of values called NaN or
-``not-a-number''; numerical functions return such values in cases where
-there is no correct answer. For example, @code{(/ 0.0 0.0)} returns a
-NaN. For practical purposes, there's no significant difference between
-different NaN values in Emacs Lisp, and there's no rule for precisely
-which NaN value should be used in a particular case, so Emacs Lisp
-doesn't try to distinguish them (but it does report the sign, if you
-print it). Here are the read syntaxes for these special floating
-point values:
+ The @acronym{IEEE} floating-point standard supports positive
+infinity and negative infinity as floating-point values. It also
+provides for a class of values called NaN or ``not-a-number'';
+numerical functions return such values in cases where there is no
+correct answer. For example, @code{(/ 0.0 0.0)} returns a NaN@.
+Although NaN values carry a sign, for practical purposes there is no other
+significant difference between different NaN values in Emacs Lisp.
+
+Here are read syntaxes for these special floating-point values:
@table @asis
-@item positive infinity
-@samp{1.0e+INF}
-@item negative infinity
-@samp{-1.0e+INF}
-@item Not-a-number
-@samp{0.0e+NaN} or @samp{-0.0e+NaN}.
+@item infinity
+@samp{1.0e+INF} and @samp{-1.0e+INF}
+@item not-a-number
+@samp{0.0e+NaN} and @samp{-0.0e+NaN}
@end table
- To test whether a floating point value is a NaN, compare it with
-itself using @code{=}. That returns @code{nil} for a NaN, and
-@code{t} for any other floating point value.
+ The following functions are specialized for handling floating-point
+numbers:
- The value @code{-0.0} is distinguishable from ordinary zero in
-@acronym{IEEE} floating point, but Emacs Lisp @code{equal} and
-@code{=} consider them equal values.
+@defun isnan x
+This predicate returns @code{t} if its floating-point argument is a NaN,
+@code{nil} otherwise.
+@end defun
- You can use @code{logb} to extract the binary exponent of a floating
-point number (or estimate the logarithm of an integer):
+@defun frexp x
+This function returns a cons cell @code{(@var{s} . @var{e})},
+where @var{s} and @var{e} are respectively the significand and
+exponent of the floating-point number @var{x}.
-@defun logb number
-This function returns the binary exponent of @var{number}. More
-precisely, the value is the logarithm of @var{number} base 2, rounded
+If @var{x} is finite, then @var{s} is a floating-point number between 0.5
+(inclusive) and 1.0 (exclusive), @var{e} is an integer, and
+@ifnottex
+@var{x} = @var{s} * 2**@var{e}.
+@end ifnottex
+@tex
+@math{x = s 2^e}.
+@end tex
+If @var{x} is zero or infinity, then @var{s} is the same as @var{x}.
+If @var{x} is a NaN, then @var{s} is also a NaN.
+If @var{x} is zero, then @var{e} is 0.
+@end defun
+
+@defun ldexp sig &optional exp
+This function returns a floating-point number corresponding to the
+significand @var{sig} and exponent @var{exp}.
+@end defun
+
+@defun copysign x1 x2
+This function copies the sign of @var{x2} to the value of @var{x1},
+and returns the result. @var{x1} and @var{x2} must be floating point.
+@end defun
+
+@defun logb x
+This function returns the binary exponent of @var{x}. More
+precisely, the value is the logarithm base 2 of @math{|x|}, rounded
down to an integer.
@example
@end example
@end defun
-@defvar float-e
-The mathematical constant @math{e} (2.71828@dots{}).
-@end defvar
-
-@defvar float-pi
-The mathematical constant @math{pi} (3.14159@dots{}).
-@end defvar
-
@node Predicates on Numbers
@section Type Predicates for Numbers
@cindex predicates for numbers
@code{number-or-marker-p}, in @ref{Predicates on Markers}.
@defun floatp object
-This predicate tests whether its argument is a floating point
-number and returns @code{t} if so, @code{nil} otherwise.
-
-@code{floatp} does not exist in Emacs versions 18 and earlier.
+This predicate tests whether its argument is floating point
+and returns @code{t} if so, @code{nil} otherwise.
@end defun
@defun integerp object
floating point), and returns @code{t} if so, @code{nil} otherwise.
@end defun
-@defun wholenump object
+@defun natnump object
@cindex natural numbers
-The @code{wholenump} predicate (whose name comes from the phrase
-``whole-number-p'') tests to see whether its argument is a nonnegative
-integer, and returns @code{t} if so, @code{nil} otherwise. 0 is
-considered non-negative.
+This predicate (whose name comes from the phrase ``natural number'')
+tests to see whether its argument is a nonnegative integer, and
+returns @code{t} if so, @code{nil} otherwise. 0 is considered
+non-negative.
-@findex natnump
-@code{natnump} is an obsolete synonym for @code{wholenump}.
+@findex wholenump
+@code{wholenump} is a synonym for @code{natnump}.
@end defun
@defun zerop number
@cindex comparing numbers
To test numbers for numerical equality, you should normally use
-@code{=}, not @code{eq}. There can be many distinct floating point
-number objects with the same numeric value. If you use @code{eq} to
+@code{=}, not @code{eq}. There can be many distinct floating-point
+objects with the same numeric value. If you use @code{eq} to
compare them, then you test whether two values are the same
@emph{object}. By contrast, @code{=} compares only the numeric values
of the objects.
- At present, each integer value has a unique Lisp object in Emacs Lisp.
+ In Emacs Lisp, each integer is a unique Lisp object.
Therefore, @code{eq} is equivalent to @code{=} where integers are
-concerned. It is sometimes convenient to use @code{eq} for comparing an
-unknown value with an integer, because @code{eq} does not report an
-error if the unknown value is not a number---it accepts arguments of any
-type. By contrast, @code{=} signals an error if the arguments are not
-numbers or markers. However, it is a good idea to use @code{=} if you
-can, even for comparing integers, just in case we change the
-representation of integers in a future Emacs version.
-
- Sometimes it is useful to compare numbers with @code{equal}; it
+concerned. It is sometimes convenient to use @code{eq} for comparing
+an unknown value with an integer, because @code{eq} does not report an
+error if the unknown value is not a number---it accepts arguments of
+any type. By contrast, @code{=} signals an error if the arguments are
+not numbers or markers. However, it is better programming practice to
+use @code{=} if you can, even for comparing integers.
+
+ Sometimes it is useful to compare numbers with @code{equal}, which
treats two numbers as equal if they have the same data type (both
integers, or both floating point) and the same value. By contrast,
-@code{=} can treat an integer and a floating point number as equal.
+@code{=} can treat an integer and a floating-point number as equal.
@xref{Equality Predicates}.
- There is another wrinkle: because floating point arithmetic is not
-exact, it is often a bad idea to check for equality of two floating
-point values. Usually it is better to test for approximate equality.
+ There is another wrinkle: because floating-point arithmetic is not
+exact, it is often a bad idea to check for equality of floating-point
+values. Usually it is better to test for approximate equality.
Here's a function to do this:
@example
(defvar fuzz-factor 1.0e-6)
(defun approx-equal (x y)
- (or (and (= x 0) (= y 0))
+ (or (= x y)
(< (/ (abs (- x y))
(max (abs x) (abs y)))
fuzz-factor)))
@code{=} because Common Lisp implements multi-word integers, and two
distinct integer objects can have the same numeric value. Emacs Lisp
can have just one integer object for any given value because it has a
-limited range of integer values.
+limited range of integers.
@end quotation
-@defun = number-or-marker1 number-or-marker2
-This function tests whether its arguments are numerically equal, and
-returns @code{t} if so, @code{nil} otherwise.
+@defun = number-or-marker &rest number-or-markers
+This function tests whether all its arguments are numerically equal,
+and returns @code{t} if so, @code{nil} otherwise.
@end defun
@defun eql value1 value2
returns @code{t} if they are not, and @code{nil} if they are.
@end defun
-@defun < number-or-marker1 number-or-marker2
-This function tests whether its first argument is strictly less than
-its second argument. It returns @code{t} if so, @code{nil} otherwise.
+@defun < number-or-marker &rest number-or-markers
+This function tests whether each argument is strictly less than the
+following argument. It returns @code{t} if so, @code{nil} otherwise.
@end defun
-@defun <= number-or-marker1 number-or-marker2
-This function tests whether its first argument is less than or equal
-to its second argument. It returns @code{t} if so, @code{nil}
-otherwise.
+@defun <= number-or-marker &rest number-or-markers
+This function tests whether each argument is less than or equal to
+the following argument. It returns @code{t} if so, @code{nil} otherwise.
@end defun
-@defun > number-or-marker1 number-or-marker2
-This function tests whether its first argument is strictly greater
-than its second argument. It returns @code{t} if so, @code{nil}
-otherwise.
+@defun > number-or-marker &rest number-or-markers
+This function tests whether each argument is strictly greater than
+the following argument. It returns @code{t} if so, @code{nil} otherwise.
@end defun
-@defun >= number-or-marker1 number-or-marker2
-This function tests whether its first argument is greater than or
-equal to its second argument. It returns @code{t} if so, @code{nil}
-otherwise.
+@defun >= number-or-marker &rest number-or-markers
+This function tests whether each argument is greater than or equal to
+the following argument. It returns @code{t} if so, @code{nil} otherwise.
@end defun
@defun max number-or-marker &rest numbers-or-markers
This function returns the largest of its arguments.
-If any of the arguments is floating-point, the value is returned
+If any of the arguments is floating point, the value is returned
as floating point, even if it was given as an integer.
@example
@defun min number-or-marker &rest numbers-or-markers
This function returns the smallest of its arguments.
-If any of the arguments is floating-point, the value is returned
+If any of the arguments is floating point, the value is returned
as floating point, even if it was given as an integer.
@example
@defun float number
This returns @var{number} converted to floating point.
-If @var{number} is already a floating point number, @code{float} returns
+If @var{number} is already floating point, @code{float} returns
it unchanged.
@end defun
-There are four functions to convert floating point numbers to integers;
-they differ in how they round. All accept an argument @var{number}
-and an optional argument @var{divisor}. Both arguments may be
-integers or floating point numbers. @var{divisor} may also be
+ There are four functions to convert floating-point numbers to
+integers; they differ in how they round. All accept an argument
+@var{number} and an optional argument @var{divisor}. Both arguments
+may be integers or floating-point numbers. @var{divisor} may also be
@code{nil}. If @var{divisor} is @code{nil} or omitted, these
functions convert @var{number} to an integer, or return it unchanged
if it already is an integer. If @var{divisor} is non-@code{nil}, they
divide @var{number} by @var{divisor} and convert the result to an
-integer. An @code{arith-error} results if @var{divisor} is 0.
+integer. If @var{divisor} is zero (whether integer or
+floating point), Emacs signals an @code{arith-error} error.
@defun truncate number &optional divisor
This returns @var{number}, converted to an integer by rounding towards
@defun round number &optional divisor
This returns @var{number}, converted to an integer by rounding towards the
nearest integer. Rounding a value equidistant between two integers
-may choose the integer closer to zero, or it may prefer an even integer,
-depending on your machine.
+returns the even integer.
@example
(round 1.2)
@section Arithmetic Operations
@cindex arithmetic operations
- Emacs Lisp provides the traditional four arithmetic operations:
-addition, subtraction, multiplication, and division. Remainder and modulus
-functions supplement the division functions. The functions to
-add or subtract 1 are provided because they are traditional in Lisp and
-commonly used.
+ Emacs Lisp provides the traditional four arithmetic operations
+(addition, subtraction, multiplication, and division), as well as
+remainder and modulus functions, and functions to add or subtract 1.
+Except for @code{%}, each of these functions accepts both integer and
+floating-point arguments, and returns a floating-point number if any
+argument is floating point.
- All of these functions except @code{%} return a floating point value
-if any argument is floating.
-
- It is important to note that in Emacs Lisp, arithmetic functions
-do not check for overflow. Thus @code{(1+ 536870911)} may evaluate to
+ Emacs Lisp arithmetic functions do not check for integer overflow.
+Thus @code{(1+ 536870911)} may evaluate to
@minus{}536870912, depending on your hardware.
@defun 1+ number-or-marker
divides @var{dividend} by each divisor in turn. Each argument may be a
number or a marker.
-If all the arguments are integers, then the result is an integer too.
-This means the result has to be rounded. On most machines, the result
-is rounded towards zero after each division, but some machines may round
-differently with negative arguments. This is because the Lisp function
-@code{/} is implemented using the C division operator, which also
-permits machine-dependent rounding. As a practical matter, all known
-machines round in the standard fashion.
-
-@cindex @code{arith-error} in division
-If you divide an integer by 0, an @code{arith-error} error is signaled.
-(@xref{Errors}.) Floating point division by zero returns either
-infinity or a NaN if your machine supports @acronym{IEEE} floating point;
-otherwise, it signals an @code{arith-error} error.
+If all the arguments are integers, the result is an integer, obtained
+by rounding the quotient towards zero after each division.
@example
@group
(/ 6 2)
@result{} 3
@end group
+@group
(/ 5 2)
@result{} 2
+@end group
+@group
(/ 5.0 2)
@result{} 2.5
+@end group
+@group
(/ 5 2.0)
@result{} 2.5
+@end group
+@group
(/ 5.0 2.0)
@result{} 2.5
+@end group
+@group
(/ 25 3 2)
@result{} 4
+@end group
@group
(/ -17 6)
- @result{} -2 @r{(could in theory be @minus{}3 on some machines)}
+ @result{} -2
@end group
@end example
+
+@cindex @code{arith-error} in division
+If you divide an integer by the integer 0, Emacs signals an
+@code{arith-error} error (@pxref{Errors}). Floating-point division of
+a nonzero number by zero yields either positive or negative infinity
+(@pxref{Float Basics}).
@end defun
@defun % dividend divisor
This function returns the integer remainder after division of @var{dividend}
by @var{divisor}. The arguments must be integers or markers.
-For negative arguments, the remainder is in principle machine-dependent
-since the quotient is; but in practice, all known machines behave alike.
+For any two integers @var{dividend} and @var{divisor},
+
+@example
+@group
+(+ (% @var{dividend} @var{divisor})
+ (* (/ @var{dividend} @var{divisor}) @var{divisor}))
+@end group
+@end example
-An @code{arith-error} results if @var{divisor} is 0.
+@noindent
+always equals @var{dividend} if @var{divisor} is nonzero.
@example
(% 9 4)
(% -9 -4)
@result{} -1
@end example
-
-For any two integers @var{dividend} and @var{divisor},
-
-@example
-@group
-(+ (% @var{dividend} @var{divisor})
- (* (/ @var{dividend} @var{divisor}) @var{divisor}))
-@end group
-@end example
-
-@noindent
-always equals @var{dividend}.
@end defun
@defun mod dividend divisor
by @var{divisor}, but with the same sign as @var{divisor}.
The arguments must be numbers or markers.
-Unlike @code{%}, @code{mod} returns a well-defined result for negative
-arguments. It also permits floating point arguments; it rounds the
-quotient downward (towards minus infinity) to an integer, and uses that
-quotient to compute the remainder.
+Unlike @code{%}, @code{mod} permits floating-point arguments; it
+rounds the quotient downward (towards minus infinity) to an integer,
+and uses that quotient to compute the remainder.
-An @code{arith-error} results if @var{divisor} is 0.
+If @var{divisor} is zero, @code{mod} signals an @code{arith-error}
+error if both arguments are integers, and returns a NaN otherwise.
@example
@group
@noindent
always equals @var{dividend}, subject to rounding error if either
-argument is floating point. For @code{floor}, see @ref{Numeric
+argument is floating point and to an @code{arith-error} if @var{dividend} is an
+integer and @var{divisor} is 0. For @code{floor}, see @ref{Numeric
Conversions}.
@end defun
@cindex rounding without conversion
The functions @code{ffloor}, @code{fceiling}, @code{fround}, and
-@code{ftruncate} take a floating point argument and return a floating
-point result whose value is a nearby integer. @code{ffloor} returns the
+@code{ftruncate} take a floating-point argument and return a floating-point
+result whose value is a nearby integer. @code{ffloor} returns the
nearest integer below; @code{fceiling}, the nearest integer above;
@code{ftruncate}, the nearest integer in the direction towards zero;
@code{fround}, the nearest integer.
@defun ffloor float
This function rounds @var{float} to the next lower integral value, and
-returns that value as a floating point number.
+returns that value as a floating-point number.
@end defun
@defun fceiling float
This function rounds @var{float} to the next higher integral value, and
-returns that value as a floating point number.
+returns that value as a floating-point number.
@end defun
@defun ftruncate float
This function rounds @var{float} towards zero to an integral value, and
-returns that value as a floating point number.
+returns that value as a floating-point number.
@end defun
@defun fround float
This function rounds @var{float} to the nearest integral value,
-and returns that value as a floating point number.
+and returns that value as a floating-point number.
+Rounding a value equidistant between two integers returns the even integer.
@end defun
@node Bitwise Operations
sequence of @dfn{bits} (digits which are either zero or one). A bitwise
operation acts on the individual bits of such a sequence. For example,
@dfn{shifting} moves the whole sequence left or right one or more places,
-reproducing the same pattern ``moved over.''
+reproducing the same pattern ``moved over''.
The bitwise operations in Emacs Lisp apply only to integers.
@cindex mathematical functions
@cindex floating-point functions
- These mathematical functions allow integers as well as floating point
+ These mathematical functions allow integers as well as floating-point
numbers as arguments.
@defun sin arg
@defunx cos arg
@defunx tan arg
-These are the ordinary trigonometric functions, with argument measured
-in radians.
+These are the basic trigonometric functions, with argument @var{arg}
+measured in radians.
@end defun
@defun asin arg
@tex
@math{\pi/2}
@end tex
-(inclusive) whose sine is @var{arg}; if, however, @var{arg} is out of
-range (outside [@minus{}1, 1]), it signals a @code{domain-error} error.
+(inclusive) whose sine is @var{arg}. If @var{arg} is out of range
+(outside [@minus{}1, 1]), @code{asin} returns a NaN.
@end defun
@defun acos arg
@tex
@math{\pi}
@end tex
-(inclusive) whose cosine is @var{arg}; if, however, @var{arg} is out
-of range (outside [@minus{}1, 1]), it signals a @code{domain-error} error.
+(inclusive) whose cosine is @var{arg}. If @var{arg} is out of range
+(outside [@minus{}1, 1]), @code{acos} returns a NaN.
@end defun
@defun atan y &optional x
@end defun
@defun exp arg
-This is the exponential function; it returns
-@tex
-@math{e}
-@end tex
-@ifnottex
-@i{e}
-@end ifnottex
-to the power @var{arg}.
-@tex
-@math{e}
-@end tex
-@ifnottex
-@i{e}
-@end ifnottex
-is a fundamental mathematical constant also called the base of natural
-logarithms.
+This is the exponential function; it returns @math{e} to the power
+@var{arg}.
@end defun
@defun log arg &optional base
-This function returns the logarithm of @var{arg}, with base @var{base}.
-If you don't specify @var{base}, the base
-@tex
-@math{e}
-@end tex
-@ifnottex
-@i{e}
-@end ifnottex
-is used. If @var{arg} is negative, it signals a @code{domain-error}
-error.
-@end defun
-
-@ignore
-@defun expm1 arg
-This function returns @code{(1- (exp @var{arg}))}, but it is more
-accurate than that when @var{arg} is negative and @code{(exp @var{arg})}
-is close to 1.
-@end defun
-
-@defun log1p arg
-This function returns @code{(log (1+ @var{arg}))}, but it is more
-accurate than that when @var{arg} is so small that adding 1 to it would
-lose accuracy.
-@end defun
-@end ignore
-
-@defun log10 arg
-This function returns the logarithm of @var{arg}, with base 10. If
-@var{arg} is negative, it signals a @code{domain-error} error.
-@code{(log10 @var{x})} @equiv{} @code{(log @var{x} 10)}, at least
-approximately.
+This function returns the logarithm of @var{arg}, with base
+@var{base}. If you don't specify @var{base}, the natural base
+@math{e} is used. If @var{arg} or @var{base} is negative, @code{log}
+returns a NaN.
@end defun
@defun expt x y
This function returns @var{x} raised to power @var{y}. If both
arguments are integers and @var{y} is positive, the result is an
integer; in this case, overflow causes truncation, so watch out.
+If @var{x} is a finite negative number and @var{y} is a finite
+non-integer, @code{expt} returns a NaN.
@end defun
@defun sqrt arg
-This returns the square root of @var{arg}. If @var{arg} is negative,
-it signals a @code{domain-error} error.
+This returns the square root of @var{arg}. If @var{arg} is finite
+and less than zero, @code{sqrt} returns a NaN.
@end defun
+In addition, Emacs defines the following common mathematical
+constants:
+
+@defvar float-e
+The mathematical constant @math{e} (2.71828@dots{}).
+@end defvar
+
+@defvar float-pi
+The mathematical constant @math{pi} (3.14159@dots{}).
+@end defvar
+
@node Random Numbers
@section Random Numbers
@cindex random numbers
-A deterministic computer program cannot generate true random numbers.
-For most purposes, @dfn{pseudo-random numbers} suffice. A series of
-pseudo-random numbers is generated in a deterministic fashion. The
-numbers are not truly random, but they have certain properties that
-mimic a random series. For example, all possible values occur equally
-often in a pseudo-random series.
-
-In Emacs, pseudo-random numbers are generated from a ``seed'' number.
-Starting from any given seed, the @code{random} function always
-generates the same sequence of numbers. Emacs always starts with the
-same seed value, so the sequence of values of @code{random} is actually
-the same in each Emacs run! For example, in one operating system, the
-first call to @code{(random)} after you start Emacs always returns
-@minus{}1457731, and the second one always returns @minus{}7692030. This
-repeatability is helpful for debugging.
-
-If you want random numbers that don't always come out the same, execute
-@code{(random t)}. This chooses a new seed based on the current time of
-day and on Emacs's process @acronym{ID} number.
+ A deterministic computer program cannot generate true random
+numbers. For most purposes, @dfn{pseudo-random numbers} suffice. A
+series of pseudo-random numbers is generated in a deterministic
+fashion. The numbers are not truly random, but they have certain
+properties that mimic a random series. For example, all possible
+values occur equally often in a pseudo-random series.
+
+ Pseudo-random numbers are generated from a ``seed''. Starting from
+any given seed, the @code{random} function always generates the same
+sequence of numbers. By default, Emacs initializes the random seed at
+startup, in such a way that the sequence of values of @code{random}
+(with overwhelming likelihood) differs in each Emacs run.
+
+ Sometimes you want the random number sequence to be repeatable. For
+example, when debugging a program whose behavior depends on the random
+number sequence, it is helpful to get the same behavior in each
+program run. To make the sequence repeat, execute @code{(random "")}.
+This sets the seed to a constant value for your particular Emacs
+executable (though it may differ for other Emacs builds). You can use
+other strings to choose various seed values.
@defun random &optional limit
This function returns a pseudo-random integer. Repeated calls return a
series of pseudo-random integers.
If @var{limit} is a positive integer, the value is chosen to be
-nonnegative and less than @var{limit}.
+nonnegative and less than @var{limit}. Otherwise, the value might be
+any integer representable in Lisp, i.e., an integer between
+@code{most-negative-fixnum} and @code{most-positive-fixnum}
+(@pxref{Integer Basics}).
+
+If @var{limit} is @code{t}, it means to choose a new seed as if Emacs
+were restarting.
-If @var{limit} is @code{t}, it means to choose a new seed based on the
-current time of day and on Emacs's process @acronym{ID} number.
-@c "Emacs'" is incorrect usage!
+If @var{limit} is a string, it means to choose a new seed based on the
+string's contents.
-On some machines, any integer representable in Lisp may be the result
-of @code{random}. On other machines, the result can never be larger
-than a certain maximum or less than a certain (negative) minimum.
@end defun