{
NSSize s = [self size];
unsigned char *planes[5];
- CGFloat r, g, b, a;
+ EmacsCGFloat r, g, b, a;
NSColor *rgbColor;
if (bmRep == nil || color == nil)
else
{
NSColor *color = [bmRep colorAtX: x y: y];
- CGFloat r, g, b, a;
+ EmacsCGFloat r, g, b, a;
[color getRed: &r green: &g blue: &b alpha: &a];
return ((int)(a * 255.0) << 24)
| ((int)(r * 255.0) << 16) | ((int)(g * 255.0) << 8)