/* Declarations having to do with GNU Emacs syntax tables.
Copyright (C) 1985, 1993, 1994, 1997, 1998, 2001, 2002, 2003, 2004,
- 2005, 2006, 2007 Free Software Foundation, Inc.
+ 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
This file is part of GNU Emacs.
*/
#define SETUP_SYNTAX_TABLE(FROM, COUNT) \
-if (1) \
+do \
{ \
gl_state.b_property = BEGV; \
gl_state.e_property = ZV + 1; \
update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\
1, Qnil); \
} \
-else
+while (0)
/* Same as above, but in OBJECT. If OBJECT is nil, use current buffer.
If it is t, ignore properties altogether.
So if it is a buffer, we set the offset field to BEGV. */
#define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT) \
-if (1) \
+do \
{ \
gl_state.object = (OBJECT); \
if (BUFFERP (gl_state.object)) \
+ (COUNT > 0 ? 0 : -1)), \
COUNT, 1, gl_state.object); \
} \
-else
+while (0)
struct gl_state_s
{