#include <pwd.h>
#include <grp.h>
#endif /* HAVE_PWD_H */
-#ifdef HAVE_LIMITS_H
#include <limits.h>
-#endif /* HAVE_LIMITS_H */
#include <unistd.h>
#include <allocator.h>
int wait_debugging EXTERNALLY_VISIBLE;
#ifndef MSDOS
-/* Wait for subprocess with process id `pid' to terminate and
- make sure it will get eliminated (not remain forever as a zombie) */
-void
-wait_for_termination (int pid)
+static void
+wait_for_termination_1 (int pid, int interruptible)
{
while (1)
{
-#if defined (BSD_SYSTEM) || defined (HPUX)
+#if (defined (BSD_SYSTEM) || defined (HPUX)) && !defined(__GNU__)
/* Note that kill returns -1 even if the process is just a zombie now.
But inevitably a SIGCHLD interrupt should be generated
and child_sig will do wait3 and make the process go away. */
sigsuspend (&empty_mask);
#endif /* not WINDOWSNT */
#endif /* not BSD_SYSTEM, and not HPUX version >= 6 */
+ if (interruptible)
+ QUIT;
}
}
+/* Wait for subprocess with process id `pid' to terminate and
+ make sure it will get eliminated (not remain forever as a zombie) */
+
+void
+wait_for_termination (int pid)
+{
+ wait_for_termination_1 (pid, 0);
+}
+
+/* Like the above, but allow keyboard interruption. */
+void
+interruptible_wait_for_termination (int pid)
+{
+ wait_for_termination_1 (pid, 1);
+}
+
/*
* flush any pending output
* (may flush input as well; it does not matter the way we use it)
void
get_tty_size (int fd, int *widthp, int *heightp)
{
-
-#ifdef TIOCGWINSZ
+#if defined TIOCGWINSZ
/* BSD-style. */
struct winsize size;
*heightp = size.ws_row;
}
-#else
-#ifdef TIOCGSIZE
+#elif defined TIOCGSIZE
/* SunOS - style. */
struct ttysize size;
*heightp = size.ts_lines;
}
-#else
-#ifdef MSDOS
+#elif defined WINDOWSNT
+
+ CONSOLE_SCREEN_BUFFER_INFO info;
+ if (GetConsoleScreenBufferInfo (GetStdHandle (STD_OUTPUT_HANDLE), &info))
+ {
+ *widthp = info.srWindow.Right - info.srWindow.Left + 1;
+ *heightp = info.srWindow.Bottom - info.srWindow.Top + 1;
+ }
+ else
+ *widthp = *heightp = 0;
+
+#elif defined MSDOS
+
*widthp = ScreenCols ();
*heightp = ScreenRows ();
+
#else /* system doesn't know size */
+
*widthp = 0;
*heightp = 0;
+
#endif
-#endif /* not SunOS-style */
-#endif /* not BSD-style */
}
/* Set the logical window size associated with descriptor FD
sys_sigblock (sigset_t new_mask)
{
sigset_t old_mask;
- sigprocmask (SIG_BLOCK, &new_mask, &old_mask);
+ pthread_sigmask (SIG_BLOCK, &new_mask, &old_mask);
return (old_mask);
}
sys_sigunblock (sigset_t new_mask)
{
sigset_t old_mask;
- sigprocmask (SIG_UNBLOCK, &new_mask, &old_mask);
+ pthread_sigmask (SIG_UNBLOCK, &new_mask, &old_mask);
return (old_mask);
}
sys_sigsetmask (sigset_t new_mask)
{
sigset_t old_mask;
- sigprocmask (SIG_SETMASK, &new_mask, &old_mask);
+ pthread_sigmask (SIG_SETMASK, &new_mask, &old_mask);
return (old_mask);
}
}
/*
- * Build a full Emacs-sized word out of whatever we've got.
+ * Return a nonnegative random integer out of whatever we've got.
+ * It contains enough bits to make a random (signed) Emacs fixnum.
* This suffices even for a 64-bit architecture with a 15-bit rand.
*/
-long
+EMACS_INT
get_random (void)
{
- long val = random ();
-#if VALBITS > RAND_BITS
- val = (val << RAND_BITS) ^ random ();
-#if VALBITS > 2*RAND_BITS
- val = (val << RAND_BITS) ^ random ();
-#if VALBITS > 3*RAND_BITS
- val = (val << RAND_BITS) ^ random ();
-#if VALBITS > 4*RAND_BITS
- val = (val << RAND_BITS) ^ random ();
-#endif /* need at least 5 */
-#endif /* need at least 4 */
-#endif /* need at least 3 */
-#endif /* need at least 2 */
- return val & ((1L << VALBITS) - 1);
+ EMACS_UINT val = 0;
+ int i;
+ for (i = 0; i < (FIXNUM_BITS + RAND_BITS - 1) / RAND_BITS; i++)
+ val = (random () ^ (val << RAND_BITS)
+ ^ (val >> (BITS_PER_EMACS_INT - RAND_BITS)));
+ val ^= val >> (BITS_PER_EMACS_INT - FIXNUM_BITS);
+ return val & INTMASK;
}
#ifndef HAVE_STRERROR
#ifndef WINDOWSNT
char *
-strerror (errnum)
- int errnum;
+strerror (int errnum)
{
extern char *sys_errlist[];
extern int sys_nerr;
}
#endif /* HPUX and not HAVE_PERROR */
-#ifndef HAVE_DUP2
-
-/*
- * Emulate BSD dup2. First close newd if it already exists.
- * Then, attempt to dup oldd. If not successful, call dup2 recursively
- * until we are, then close the unsuccessful ones.
- */
-
-int
-dup2 (int oldd, int newd)
-{
- register int fd, ret;
-
- emacs_close (newd);
-
-#ifdef F_DUPFD
- return fcntl (oldd, F_DUPFD, newd);
-#else
- fd = dup (old);
- if (fd == -1)
- return -1;
- if (fd == new)
- return new;
- ret = dup2 (old,new);
- emacs_close (fd);
- return ret;
-#endif
-}
-
-#endif /* not HAVE_DUP2 */
-
/*
* Gettimeofday. Simulate as much as possible. Only accurate
* to nearest second. Emacs doesn't use tzp so ignore it for now.
#endif /* !HAVE_RMDIR */
\f
-#ifndef HAVE_MEMSET
-void *
-memset (void *b, int n, size_t length)
-{
- unsigned char *p = b;
- while (length-- > 0)
- *p++ = n;
- return b;
-}
-#endif /* !HAVE_MEMSET */
-
-#ifndef HAVE_MEMCPY
-void *
-memcpy (void *b1, void *b2, size_t length)
-{
- unsigned char *p1 = b1, *p2 = b2;
- while (length-- > 0)
- *p1++ = *p2++;
- return b1;
-}
-#endif /* !HAVE_MEMCPY */
-
-#ifndef HAVE_MEMMOVE
-void *
-memmove (void *b1, void *b2, size_t length)
-{
- unsigned char *p1 = b1, *p2 = b2;
- if (p1 < p2 || p1 >= p2 + length)
- while (length-- > 0)
- *p1++ = *p2++;
- else
- {
- p1 += length;
- p2 += length;
- while (length-- > 0)
- *--p1 = *--p2;
- }
- return b1;
-}
-#endif /* !HAVE_MEMCPY */
-
-#ifndef HAVE_MEMCMP
-int
-memcmp (void *b1, void *b2, size_t length)
-{
- unsigned char *p1 = b1, *p2 = b2;
- while (length-- > 0)
- if (*p1++ != *p2++)
- return p1[-1] < p2[-1] ? -1 : 1;
- return 0;
-}
-#endif /* !HAVE_MEMCMP */
-\f
#ifndef HAVE_STRSIGNAL
char *
strsignal (int code)
CHECK_NUMBER (tem);
err = cfsetspeed (&attr, XINT (tem));
if (err != 0)
- error ("cfsetspeed(%"pEd") failed: %s", XINT (tem),
+ error ("cfsetspeed(%"pI"d) failed: %s", XINT (tem),
emacs_strerror (errno));
childp2 = Fplist_put (childp2, QCspeed, tem);