@c This is part of the Emacs manual.
@c Copyright (C) 1997, 1999-2012 Free Software Foundation, Inc.
@c See file emacs.texi for copying conditions.
-@node International, Modes, Frames, Top
+@node International
@chapter International Character Set Support
@c This node is referenced in the tutorial. When renaming or deleting
@c it, the tutorial needs to be adjusted. (TUTORIAL.de)
used, generally don't have keys for all the characters in them. You
can insert characters that your keyboard does not support, using
@kbd{C-q} (@code{quoted-insert}) or @kbd{C-x 8 @key{RET}}
-(@code{ucs-insert}). @xref{Inserting Text}. Emacs also supports
+(@code{insert-char}). @xref{Inserting Text}. Emacs also supports
various @dfn{input methods}, typically one for each script or
language, which make it easier to type characters in the script.
@xref{Input Methods}.
This includes the Emacs initialization
file, @file{.emacs}, and the initialization files of packages
such as Gnus. However, you can specify unibyte loading for a
-particular Lisp file, by adding an entry @samp{unibyte: t} in a file
-local variables section (@pxref{File Variables}). Then that file is
-always loaded as unibyte text. Note that this does not represent a
-real @code{unibyte} variable, rather it just acts as an indicator
-to Emacs in the same way as @code{coding} does (@pxref{Specify Coding}).
+particular Lisp file, by adding an entry @samp{coding: raw-text} in a file
+local variables section. @xref{Specify Coding}.
+Then that file is always loaded as unibyte text.
@ignore
@c I don't see the point of this statement:
The motivation for these conventions is that it is more reliable to
always load any particular Lisp file in the same way.
@end ignore
-Note also that this feature only applies to @emph{loading} Lisp files
-for evaluation, not to visiting them for editing. You can also load a
-Lisp file as unibyte, on any one occasion, by typing @kbd{C-x
-@key{RET} c raw-text @key{RET}} immediately before loading it.
+You can also load a Lisp file as unibyte, on any one occasion, by
+typing @kbd{C-x @key{RET} c raw-text @key{RET}} immediately before
+loading it.
@c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
@vindex enable-multibyte-characters
@cindex Euro sign
@cindex UTF-8
@quotation
-ASCII, Belarusian, Bengali, Brazilian Portuguese, Bulgarian,
+ASCII, Belarusian, Bengali, Brazilian Portuguese, Bulgarian, Cham,
Chinese-BIG5, Chinese-CNS, Chinese-EUC-TW, Chinese-GB, Chinese-GBK,
Chinese-GB18030, Croatian, Cyrillic-ALT, Cyrillic-ISO, Cyrillic-KOI8,
Czech, Devanagari, Dutch, English, Esperanto, Ethiopic, French,
not when you are in the minibuffer).
Another facility for typing characters not on your keyboard is by
-using @kbd{C-x 8 @key{RET}} (@code{ucs-insert}) to insert a single
+using @kbd{C-x 8 @key{RET}} (@code{insert-char}) to insert a single
character based on its Unicode name or code-point; see @ref{Inserting
Text}.
behaves a bit differently. It additionally checks whether the
@c What determines this?
most-preferred coding system is recommended for use in MIME messages;
-if not, Emacs tells you that the most-preferred coding system is not
-recommended and prompts you for another coding system. This is so you
-won't inadvertently send a message encoded in a way that your
-recipient's mail software will have difficulty decoding. (You can
-still use an unsuitable coding system if you type its name in response
-to the question.)
+if not, it informs you of this fact and prompts you for another coding
+system. This is so you won't inadvertently send a message encoded in
+a way that your recipient's mail software will have difficulty
+decoding. (You can still use an unsuitable coding system if you enter
+its name at the prompt.)
@c It seems that select-message-coding-system does this.
@c Both sendmail.el and smptmail.el call it; i.e. smtpmail.el still
@table @kbd
@item C-x @key{RET} x @var{coding} @key{RET}
Use coding system @var{coding} for transferring selections to and from
-other window-based applications (@code{set-selection-coding-system}).
+other graphical applications (@code{set-selection-coding-system}).
@item C-x @key{RET} X @var{coding} @key{RET}
Use coding system @var{coding} for transferring @emph{one}
-selection---the next one---to or from another window-based application
+selection---the next one---to or from another graphical application
(@code{set-next-selection-coding-system}).
@item C-x @key{RET} p @var{input-coding} @key{RET} @var{output-coding} @key{RET}