+2011-03-19 Paul Eggert <eggert@cs.ucla.edu>
+
+ * composite.c (composition_compute_stop_pos): Rename local to
+ avoid shadowing.
+ (composition_reseat_it): Remove unused locals.
+ (find_automatic_composition, composition_adjust_point): Likewise.
+ (composition_update_it): Mark var as initialized.
+ (find_automatic_composition): Mark vars as initialized,
+ with a FIXME (Bug#8290).
+
2011-03-18 Paul Eggert <eggert@cs.ucla.edu>
+ character.h: Rename locals to avoid shadowing.
+ * character.h (PREV_CHAR_BOUNDARY, FETCH_STRING_CHAR_ADVANCE):
+ (FETCH_STRING_CHAR_AS_MULTIBYTE_ADVANCE, FETCH_CHAR_ADVANCE):
+ (FETCH_CHAR_ADVANCE_NO_CHECK, INC_POS, DEC_POS, BUF_INC_POS):
+ (BUF_DEC_POS): Be more systematic about renaming local temporaries
+ to avoid shadowing.
+
+ * textprop.c (property_change_between_p): Remove; unused.
+
+ * intervals.c (interval_start_pos): Now static.
+
+ * intervals.h (CHECK_TOTAL_LENGTH): Avoid empty "else".
+
+ * atimer.c (start_atimer, append_atimer_lists, set_alarm): Rename
+ locals to avoid shadowing.
+
* sound.c (wav_play, au_play, Fplay_sound_internal):
Fix pointer signedness.
+ (alsa_choose_format): Remove unused local var.
+ (wav_play): Initialize a variable to 0, to prevent undefined
+ behavior (Bug#8278).
* region-cache.c (insert_cache_boundary): Redo var to avoid shadowing.