#include "termhooks.h"
#include "font.h"
-#ifdef HAVE_X_WINDOWS
-#include "xterm.h"
-#include <sys/types.h>
+#ifdef HAVE_SYS_STAT_H
#include <sys/stat.h>
+#endif /* HAVE_SYS_STAT_H */
+
+#ifdef HAVE_SYS_TYPES_H
+#include <sys/types.h>
+#endif /* HAVE_SYS_TYPES_H */
+
+#ifdef HAVE_WINDOW_SYSTEM
+#include TERM_HEADER
+#endif /* HAVE_WINDOW_SYSTEM */
+#ifdef HAVE_X_WINDOWS
#define COLOR_TABLE_SUPPORT 1
typedef struct x_bitmap_record Bitmap_Record;
#define PIX_MASK_DRAW 1
#endif /* HAVE_X_WINDOWS */
-
#ifdef HAVE_NTGUI
-#include "w32.h"
-#include "w32term.h"
-
/* W32_TODO : Color tables on W32. */
#undef COLOR_TABLE_SUPPORT
#define PIX_MASK_RETAIN 0
#define PIX_MASK_DRAW 1
-#define FRAME_X_VISUAL(f) FRAME_X_DISPLAY_INFO (f)->visual
#define x_defined_color w32_defined_color
#define DefaultDepthOfScreen(screen) (one_w32_display_info.n_cbits)
-/* Functions from w32term.c that depend on XColor (so can't go in w32term.h
- without modifying lots of files). */
-extern void x_query_colors (struct frame *f, XColor *colors, int ncolors);
-extern void x_query_color (struct frame *f, XColor *color);
-
/* Version of libpng that we were compiled with, or -1 if no PNG
support was compiled in. This is tested by w32-win.el to correctly
set up the alist used to search for PNG libraries. */
#endif /* HAVE_NTGUI */
#ifdef HAVE_NS
-#include "nsterm.h"
-#include <sys/types.h>
-#include <sys/stat.h>
-
#undef COLOR_TABLE_SUPPORT
typedef struct ns_bitmap_record Bitmap_Record;
#define PIX_MASK_RETAIN 0
#define PIX_MASK_DRAW 1
-#define FRAME_X_VISUAL FRAME_NS_DISPLAY_INFO (f)->visual
#define x_defined_color(f, name, color_def, alloc) \
ns_defined_color (f, name, color_def, alloc, 0)
-#define FRAME_X_SCREEN(f) 0
#define DefaultDepthOfScreen(screen) x_display_list->n_planes
#endif /* HAVE_NS */
static int x_build_heuristic_mask (struct frame *, struct image *,
Lisp_Object);
#ifdef HAVE_NTGUI
+extern Lisp_Object Vlibrary_cache, QCloaded_from;
#define CACHE_IMAGE_TYPE(type, status) \
do { Vlibrary_cache = Fcons (Fcons (type, status), Vlibrary_cache); } while (0)
#else