- (let ((standard-output nil)
- (buffer-read-only t))
- (message "")
- ;; Make sure we unbind buffer-read-only in the right buffer.
- (save-excursion
- (recursive-edit)))))
- ;; Kill or at least neuter the backtrace buffer, so that users
- ;; don't try to execute debugger commands in an invalid context.
- (if (get-buffer-window debugger-buffer 0)
- ;; Still visible despite the save-window-excursion? Maybe it
- ;; it's in a pop-up frame. It would be annoying to delete and
- ;; recreate it every time the debugger stops, so instead we'll
- ;; erase it (and maybe hide it) but keep it alive.
- (with-current-buffer debugger-buffer
- (with-selected-window (get-buffer-window debugger-buffer 0)
- (when (and (window-dedicated-p (selected-window))
- (not debugger-will-be-back))
- ;; If the window is not dedicated, burying the buffer
- ;; will mean that the frame created for it is left
- ;; around showing some random buffer, and next time we
- ;; pop to the debugger buffer we'll create yet
- ;; another frame.
- ;; If debugger-will-be-back is non-nil, the frame
- ;; would need to be de-iconified anyway immediately
- ;; after when we re-enter the debugger, so iconifying it
- ;; here would cause flashing.
- ;; Drew Adams is not happy with this: he wants to frame
- ;; to be left at the top-level, still working on how
- ;; best to do that.
- (bury-buffer))))
- (unless debugger-previous-state
- (kill-buffer debugger-buffer)))
- ;; Restore the previous state of the debugger-buffer, in case we were
- ;; in a recursive invocation of the debugger.
- (when (buffer-live-p debugger-buffer)
- (with-current-buffer debugger-buffer
- (let ((inhibit-read-only t))
- (erase-buffer)
- (if (null debugger-previous-state)
- (fundamental-mode)
- (insert (nth 1 debugger-previous-state))
- (funcall (nth 0 debugger-previous-state))))))
+ ;; Make sure we unbind buffer-read-only in the right buffer.
+ (save-excursion
+ (recursive-edit))))
+ (when (and (window-live-p debugger-window)
+ (eq (window-buffer debugger-window) debugger-buffer))
+ ;; Record height of debugger window.
+ (setq debugger-previous-window-height
+ (window-total-size debugger-window)))
+ (if debugger-will-be-back
+ ;; Restore previous window configuration (Bug#12623).
+ (set-window-configuration window-configuration)
+ (when (and (window-live-p debugger-window)
+ (eq (window-buffer debugger-window) debugger-buffer))
+ (progn
+ ;; Unshow debugger-buffer.
+ (quit-restore-window debugger-window debugger-bury-or-kill)
+ ;; Restore current buffer (Bug#12502).
+ (set-buffer debugger-old-buffer))))
+ ;; Restore previous state of debugger-buffer in case we were
+ ;; in a recursive invocation of the debugger, otherwise just
+ ;; erase the buffer and put it into fundamental mode.
+ (when (buffer-live-p debugger-buffer)
+ (with-current-buffer debugger-buffer
+ (let ((inhibit-read-only t))
+ (erase-buffer)
+ (if (null debugger-previous-state)
+ (fundamental-mode)
+ (insert (nth 1 debugger-previous-state))
+ (funcall (nth 0 debugger-previous-state))))))