(mail-setup): Call set-buffer-multibyte because
[bpt/emacs.git] / src / syntax.h
index da243e8..5036c4a 100644 (file)
@@ -1,5 +1,5 @@
 /* Declarations having to do with GNU Emacs syntax tables.
-   Copyright (C) 1985, 1993, 1994, 1997 Free Software Foundation, Inc.
+   Copyright (C) 1985, 93, 94, 97, 1998 Free Software Foundation, Inc.
 
 This file is part of GNU Emacs.
 
@@ -105,11 +105,12 @@ extern Lisp_Object syntax_parent_lookup P_ ((Lisp_Object, int));
 #  define CURRENT_SYNTAX_TABLE current_buffer->syntax_table
 #endif
 
-#define SYNTAX_ENTRY_INT(c)                                            \
-  ((c) < CHAR_TABLE_SINGLE_BYTE_SLOTS                          \
+#define SYNTAX_ENTRY_INT(c)                            \
+  ((c) < CHAR_TABLE_SINGLE_BYTE_SLOTS                  \
    ? SYNTAX_ENTRY_FOLLOW_PARENT (CURRENT_SYNTAX_TABLE, \
-                                (unsigned char) (c))           \
-   : Faref (CURRENT_SYNTAX_TABLE, make_number ((c))))
+                                (unsigned char) (c))   \
+   : Faref (CURRENT_SYNTAX_TABLE,                      \
+           make_number (c)))
 
 /* Extract the information from the entry for character C
    in the current syntax table.  */
@@ -119,48 +120,50 @@ extern Lisp_Object syntax_parent_lookup P_ ((Lisp_Object, int));
   ({ Lisp_Object temp;                                                 \
      temp = SYNTAX_ENTRY (c);                                          \
      (CONSP (temp)                                                     \
-      ? (enum syntaxcode) (XINT (XCONS (temp)->car) & 0xff)            \
+      ? (enum syntaxcode) (XINT (XCAR (temp)) & 0xff)          \
       : Swhitespace); })
 
 #define SYNTAX_WITH_FLAGS(c)                                           \
   ({ Lisp_Object temp;                                                 \
      temp = SYNTAX_ENTRY (c);                                          \
      (CONSP (temp)                                                     \
-      ? XINT (XCONS (temp)->car)                                       \
+      ? XINT (XCAR (temp))                                     \
       : (int) Swhitespace); })
 
 #define SYNTAX_MATCH(c)                                                        \
   ({ Lisp_Object temp;                                                 \
      temp = SYNTAX_ENTRY (c);                                          \
      (CONSP (temp)                                                     \
-      ? XCONS (temp)->cdr                                              \
+      ? XCDR (temp)                                            \
       : Qnil); })
 #else
 #define SYNTAX(c)                                                      \
   (syntax_temp = SYNTAX_ENTRY ((c)),                                   \
    (CONSP (syntax_temp)                                                        \
-    ? (enum syntaxcode) (XINT (XCONS (syntax_temp)->car) & 0xff)       \
+    ? (enum syntaxcode) (XINT (XCAR (syntax_temp)) & 0xff)     \
     : Swhitespace))
 
 #define SYNTAX_WITH_FLAGS(c)                                           \
   (syntax_temp = SYNTAX_ENTRY ((c)),                                   \
    (CONSP (syntax_temp)                                                        \
-    ? XINT (XCONS (syntax_temp)->car)                                  \
+    ? XINT (XCAR (syntax_temp))                                        \
     : (int) Swhitespace))
 
 #define SYNTAX_MATCH(c)                                                        \
   (syntax_temp = SYNTAX_ENTRY ((c)),                                   \
    (CONSP (syntax_temp)                                                        \
-    ? XCONS (syntax_temp)->cdr                                         \
+    ? XCDR (syntax_temp)                                               \
     : Qnil))
 #endif
 
-/* Then there are six single-bit flags that have the following meanings:
+/* Then there are seven single-bit flags that have the following meanings:
   1. This character is the first of a two-character comment-start sequence.
   2. This character is the second of a two-character comment-start sequence.
   3. This character is the first of a two-character comment-end sequence.
   4. This character is the second of a two-character comment-end sequence.
   5. This character is a prefix, for backward-prefix-chars.
+  6. see below
+  7. This character is part of a nestable comment sequence.
   Note that any two-character sequence whose first character has flag 1
   and whose second character has flag 2 will be interpreted as a comment start.
 
@@ -171,6 +174,8 @@ extern Lisp_Object syntax_parent_lookup P_ ((Lisp_Object, int));
   Style a is always the default.
   */
 
+/* These macros extract a particular flag for a given character.  */
+
 #define SYNTAX_COMSTART_FIRST(c) ((SYNTAX_WITH_FLAGS (c) >> 16) & 1)
 
 #define SYNTAX_COMSTART_SECOND(c) ((SYNTAX_WITH_FLAGS (c) >> 17) & 1)
@@ -181,9 +186,27 @@ extern Lisp_Object syntax_parent_lookup P_ ((Lisp_Object, int));
 
 #define SYNTAX_PREFIX(c) ((SYNTAX_WITH_FLAGS (c) >> 20) & 1)
 
-/* extract the comment style bit from the syntax table entry */
 #define SYNTAX_COMMENT_STYLE(c) ((SYNTAX_WITH_FLAGS (c) >> 21) & 1)
 
+#define SYNTAX_COMMENT_NESTED(c) ((SYNTAX_WITH_FLAGS (c) >> 22) & 1)
+
+/* These macros extract specific flags from an integer
+   that holds the syntax code and the flags.  */
+
+#define SYNTAX_FLAGS_COMSTART_FIRST(flags) (((flags) >> 16) & 1)
+
+#define SYNTAX_FLAGS_COMSTART_SECOND(flags) (((flags) >> 17) & 1)
+
+#define SYNTAX_FLAGS_COMEND_FIRST(flags) (((flags) >> 18) & 1)
+
+#define SYNTAX_FLAGS_COMEND_SECOND(flags) (((flags) >> 19) & 1)
+
+#define SYNTAX_FLAGS_PREFIX(flags) (((flags) >> 20) & 1)
+
+#define SYNTAX_FLAGS_COMMENT_STYLE(flags) (((flags) >> 21) & 1)
+
+#define SYNTAX_FLAGS_COMMENT_NESTED(flags) (((flags) >> 22) & 1)
+
 /* This array, indexed by a character, contains the syntax code which that
  character signifies (as a char).  For example,
  (enum syntaxcode) syntax_spec_code['w'] is Sword.  */
@@ -194,27 +217,61 @@ extern unsigned char syntax_spec_code[0400];
 
 extern char syntax_code_spec[16];
 
-/* Make syntax table state (gl_state) good for POS, assuming it is
-   currently good for a position before POS.  */
-
-#define UPDATE_SYNTAX_TABLE_FORWARD(pos)               \
-  ((pos) >= gl_state.e_property - gl_state.offset      \
-   ? (update_syntax_table ((pos) + gl_state.offset, 1, 0, Qnil), 1) : 0)
-
-/* Make syntax table state (gl_state) good for POS, assuming it is
-   currently good for a position after POS.  */
-
-#define UPDATE_SYNTAX_TABLE_BACKWARD(pos)              \
-  ((pos) <= gl_state.b_property - gl_state.offset      \
-   ? (update_syntax_table ((pos) + gl_state.offset, -1, 0, Qnil), 1) : 0)
-
-/* Make syntax table good for POS.  */
-
-#define UPDATE_SYNTAX_TABLE(pos)                                       \
-  ((pos) <= gl_state.b_property - gl_state.offset                      \
-   ? (update_syntax_table ((pos) + gl_state.offset, -1, 0, Qnil), 1)   \
-   : ((pos) >= gl_state.e_property - gl_state.offset                   \
-      ? (update_syntax_table ((pos) + gl_state.offset, 1, 0, Qnil), 1) : 0))
+/* Convert the byte offset BYTEPOS into a character position,
+   for the object recorded in gl_state with SETUP_SYNTAX_TABLE_FOR_OBJECT.
+
+   The value is meant for use in the UPDATE_SYNTAX_TABLE... macros.
+   These macros do nothing when parse_sexp_lookup_properties is 0,
+   so we return 0 in that case, for speed.  */
+
+#define SYNTAX_TABLE_BYTE_TO_CHAR(bytepos)                             \
+  (! parse_sexp_lookup_properties                                      \
+   ? 0                                                                 \
+   : STRINGP (gl_state.object)                                         \
+   ? string_byte_to_char (gl_state.object, (bytepos))                  \
+   : BUFFERP (gl_state.object)                                         \
+   ? buf_bytepos_to_charpos (XBUFFER (gl_state.object),                        \
+                            (bytepos) + BUF_BEGV_BYTE (XBUFFER (gl_state.object)) - 1) - BUF_BEGV (XBUFFER (gl_state.object)) + 1      \
+   : NILP (gl_state.object)                                            \
+   ? BYTE_TO_CHAR ((bytepos) + BEGV_BYTE - 1) - BEGV + 1               \
+   : (bytepos))
+
+/* Make syntax table state (gl_state) good for CHARPOS, assuming it is
+   currently good for a position before CHARPOS.  */
+
+#define UPDATE_SYNTAX_TABLE_FORWARD(charpos)                   \
+  (parse_sexp_lookup_properties                                        \
+   && (charpos) >= gl_state.e_property                         \
+   ? (update_syntax_table ((charpos) + gl_state.offset, 1, 0,  \
+                          gl_state.object),                    \
+      1)                                                       \
+   : 0)
+
+/* Make syntax table state (gl_state) good for CHARPOS, assuming it is
+   currently good for a position after CHARPOS.  */
+
+#define UPDATE_SYNTAX_TABLE_BACKWARD(charpos)                  \
+  (parse_sexp_lookup_properties                                        \
+   && (charpos) <= gl_state.b_property                         \
+   ? (update_syntax_table ((charpos) + gl_state.offset, -1, 0, \
+                          gl_state.object),                    \
+      1)                                                       \
+   : 0)
+
+/* Make syntax table good for CHARPOS.  */
+
+#define UPDATE_SYNTAX_TABLE(charpos)                           \
+  (parse_sexp_lookup_properties                                        \
+   && (charpos) <= gl_state.b_property                         \
+   ? (update_syntax_table ((charpos) + gl_state.offset, -1, 0, \
+                          gl_state.object),                    \
+      1)                                                       \
+   : (parse_sexp_lookup_properties                             \
+      && (charpos) >= gl_state.e_property                      \
+      ? (update_syntax_table ((charpos) + gl_state.offset, 1, 0,\
+                             gl_state.object),                 \
+        1)                                                     \
+      : 0))
 
 /* This macro should be called with FROM at the start of forward
    search, or after the last position of the backward search.  It
@@ -224,15 +281,21 @@ extern char syntax_code_spec[16];
    Sign of COUNT gives the direction of the search.
  */
 
-#define SETUP_SYNTAX_TABLE(from,count)                                 \
-  gl_state.b_property = BEGV - 1;                                      \
-  gl_state.e_property = ZV + 1;                                                \
-  gl_state.use_global = 0;                                             \
-  gl_state.offset = 0;                                                 \
-  gl_state.current_syntax_table = current_buffer->syntax_table;                \
-  if (parse_sexp_lookup_properties)                                    \
-    update_syntax_table ((count) > 0 ? (from) : (from) - 1, (count),   \
-                        1, Qnil);
+#define SETUP_SYNTAX_TABLE(FROM, COUNT)                                        \
+if (1)                                                                 \
+  {                                                                    \
+    gl_state.b_property = BEGV - 1;                                    \
+    gl_state.e_property = ZV + 1;                                      \
+    gl_state.object = Qnil;                                            \
+    gl_state.use_global = 0;                                           \
+    gl_state.offset = 0;                                               \
+    gl_state.current_syntax_table = current_buffer->syntax_table;      \
+    if (parse_sexp_lookup_properties)                                  \
+      if ((COUNT) > 0 || (FROM) > BEGV)                                        \
+        update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\
+                            1, Qnil);                                  \
+  }                                                                    \
+else
 
 /* Same as above, but in OBJECT.  If OBJECT is nil, use current buffer.
    If it is t, ignore properties altogether.
@@ -241,16 +304,24 @@ extern char syntax_code_spec[16];
    to the UPDATE_SYNTAX_TABLE macros which are relative to BEGV.
    So if it is a buffer, we set the offset field to BEGV.  */
 
-#define SETUP_SYNTAX_TABLE_FOR_OBJECT(object, from, count)             \
+#define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT)             \
 if (1)                                                                 \
   {                                                                    \
-    if (BUFFERP (object) || NILP (object))                             \
+    gl_state.object = (OBJECT);                                                \
+    if (BUFFERP (gl_state.object))                                     \
+      {                                                                        \
+       struct buffer *buf = XBUFFER (gl_state.object);                 \
+       gl_state.b_property = 0;                                        \
+       gl_state.e_property = BUF_ZV (buf) - BUF_BEGV (buf) + 1;        \
+       gl_state.offset = BUF_BEGV (buf) - 1;                           \
+      }                                                                        \
+    else if (NILP (gl_state.object))                                   \
       {                                                                        \
-       gl_state.b_property = BEGV - 1;                                 \
-       gl_state.e_property = ZV;                                       \
+       gl_state.b_property = 0;                                        \
+       gl_state.e_property = ZV - BEGV + 1;                            \
        gl_state.offset = BEGV - 1;                                     \
       }                                                                        \
-    else if (EQ (object, Qt))                                          \
+    else if (EQ (gl_state.object, Qt))                                 \
       {                                                                        \
        gl_state.b_property = - 1;                                      \
        gl_state.e_property = 1500000000;                               \
@@ -259,20 +330,21 @@ if (1)                                                                    \
     else                                                               \
       {                                                                        \
        gl_state.b_property = -1;                                       \
-       gl_state.e_property = 1 + XSTRING (object)->size;               \
+       gl_state.e_property = 1 + XSTRING (gl_state.object)->size;      \
        gl_state.offset = 0;                                            \
       }                                                                        \
     gl_state.use_global = 0;                                           \
     gl_state.current_syntax_table = current_buffer->syntax_table;      \
     if (parse_sexp_lookup_properties)                                  \
-      update_syntax_table ((bytepos_to_charpos (from)                  \
-                           + (count > 0 ? 0 :  -1)),                   \
-                          count, 1, object);                           \
+      update_syntax_table (((FROM) + gl_state.offset                   \
+                           + (COUNT > 0 ? 0 :  -1)),                   \
+                          COUNT, 1, gl_state.object);                  \
   }                                                                    \
 else
 
 struct gl_state_s
 {
+  Lisp_Object object;                  /* The object we are scanning. */
   int start;                           /* Where to stop. */
   int stop;                            /* Where to stop. */
   int use_global;                      /* Whether to use global_code