current_header_line_height = current_mode_line_height = -1;
if (visible_p && XFASTINT (w->hscroll) > 0)
- *x -= XFASTINT (w->hscroll);
+ *x -= XFASTINT (w->hscroll) * WINDOW_FRAME_COLUMN_WIDTH (w);
return visible_p;
}
}
/* EXPORT:
- Return in *R the clipping rectangle for glyph string S. */
+ Return in RECTS[] at most N clipping rectangles for glyph string S.
+ Return the number of stored rectangles. */
-void
-get_glyph_string_clip_rect (s, nr)
+int
+get_glyph_string_clip_rects (s, rects, n)
struct glyph_string *s;
- NativeRectangle *nr;
+ NativeRectangle *rects;
+ int n;
{
XRectangle r;
+ if (n <= 0)
+ return 0;
+
if (s->row->full_width_p)
{
/* Draw full-width. X coordinates are relative to S->w->left_col. */
/* If S draws overlapping rows, it's sufficient to use the top and
bottom of the window for clipping because this glyph string
intentionally draws over other lines. */
- if (s->for_overlaps_p)
+ if (s->for_overlaps)
{
r.y = WINDOW_HEADER_LINE_HEIGHT (s->w);
r.height = window_text_bottom_y (s->w) - r.y;
+
+ /* Alas, the above simple strategy does not work for the
+ environments with anti-aliased text: if the same text is
+ drawn onto the same place multiple times, it gets thicker.
+ If the overlap we are processing is for the erased cursor, we
+ take the intersection with the rectagle of the cursor. */
+ if (s->for_overlaps & OVERLAPS_ERASED_CURSOR)
+ {
+ XRectangle rc, r_save = r;
+
+ rc.x = WINDOW_TEXT_TO_FRAME_PIXEL_X (s->w, s->w->phys_cursor.x);
+ rc.y = s->w->phys_cursor.y;
+ rc.width = s->w->phys_cursor_width;
+ rc.height = s->w->phys_cursor_height;
+
+ x_intersect_rectangles (&r_save, &rc, &r);
+ }
}
else
{
}
}
+ if ((s->for_overlaps & OVERLAPS_BOTH) == 0
+ || (s->for_overlaps & OVERLAPS_BOTH) == OVERLAPS_BOTH && n == 1)
+ {
#ifdef CONVERT_FROM_XRECT
- CONVERT_FROM_XRECT (r, *nr);
+ CONVERT_FROM_XRECT (r, *rects);
#else
- *nr = r;
+ *rects = r;
#endif
+ return 1;
+ }
+ else
+ {
+ /* If we are processing overlapping and allowed to return
+ multiple clipping rectangles, we exclude the row of the glyph
+ string from the clipping rectangle. This is to avoid drawing
+ the same text on the environment with anti-aliasing. */
+#ifdef CONVERT_FROM_XRECT
+ XRectangle rs[2];
+#else
+ XRectangle *rs = rects;
+#endif
+ int i = 0, row_y = WINDOW_TO_FRAME_PIXEL_Y (s->w, s->row->y);
+
+ if (s->for_overlaps & OVERLAPS_PRED)
+ {
+ rs[i] = r;
+ if (r.y + r.height > row_y)
+ if (r.y < row_y)
+ rs[i].height = row_y - r.y;
+ else
+ rs[i].height = 0;
+ i++;
+ }
+ if (s->for_overlaps & OVERLAPS_SUCC)
+ {
+ rs[i] = r;
+ if (r.y < row_y + s->row->visible_height)
+ if (r.y + r.height > row_y + s->row->visible_height)
+ {
+ rs[i].y = row_y + s->row->visible_height;
+ rs[i].height = r.y + r.height - rs[i].y;
+ }
+ else
+ rs[i].height = 0;
+ i++;
+ }
+
+ n = i;
+#ifdef CONVERT_FROM_XRECT
+ for (i = 0; i < n; i++)
+ CONVERT_FROM_XRECT (rs[i], rects[i]);
+#endif
+ return n;
+ }
+}
+
+/* EXPORT:
+ Return in *NR the clipping rectangle for glyph string S. */
+
+void
+get_glyph_string_clip_rect (s, nr)
+ struct glyph_string *s;
+ NativeRectangle *nr;
+{
+ get_glyph_string_clip_rects (s, nr, 1);
}
return WINDOW_TO_FRAME_PIXEL_Y (w, y);
}
+/*
+ * Remember which glyph the mouse is over.
+ */
+
+void
+remember_mouse_glyph (f, gx, gy, rect)
+ struct frame *f;
+ int gx, gy;
+ NativeRectangle *rect;
+{
+ Lisp_Object window;
+ struct window *w;
+ struct glyph_row *r, *gr, *end_row;
+ enum window_part part;
+ enum glyph_row_area area;
+ int x, y, width, height;
+
+ /* Try to determine frame pixel position and size of the glyph under
+ frame pixel coordinates X/Y on frame F. */
+
+ window = window_from_coordinates (f, gx, gy, &part, &x, &y, 0);
+ if (NILP (window))
+ {
+ width = FRAME_SMALLEST_CHAR_WIDTH (f);
+ height = FRAME_SMALLEST_FONT_HEIGHT (f);
+ goto virtual_glyph;
+ }
+
+ w = XWINDOW (window);
+ width = WINDOW_FRAME_COLUMN_WIDTH (w);
+ height = WINDOW_FRAME_LINE_HEIGHT (w);
+
+ r = MATRIX_FIRST_TEXT_ROW (w->current_matrix);
+ end_row = MATRIX_BOTTOM_TEXT_ROW (w->current_matrix, w);
+
+ if (w->pseudo_window_p)
+ {
+ area = TEXT_AREA;
+ part = ON_MODE_LINE; /* Don't adjust margin. */
+ goto text_glyph;
+ }
+
+ switch (part)
+ {
+ case ON_LEFT_MARGIN:
+ area = LEFT_MARGIN_AREA;
+ goto text_glyph;
+
+ case ON_RIGHT_MARGIN:
+ area = RIGHT_MARGIN_AREA;
+ goto text_glyph;
+
+ case ON_HEADER_LINE:
+ case ON_MODE_LINE:
+ gr = (part == ON_HEADER_LINE
+ ? MATRIX_HEADER_LINE_ROW (w->current_matrix)
+ : MATRIX_MODE_LINE_ROW (w->current_matrix));
+ gy = gr->y;
+ area = TEXT_AREA;
+ goto text_glyph_row_found;
+
+ case ON_TEXT:
+ area = TEXT_AREA;
+
+ text_glyph:
+ gr = 0; gy = 0;
+ for (; r <= end_row && r->enabled_p; ++r)
+ if (r->y + r->height > y)
+ {
+ gr = r; gy = r->y;
+ break;
+ }
+
+ text_glyph_row_found:
+ if (gr && gy <= y)
+ {
+ struct glyph *g = gr->glyphs[area];
+ struct glyph *end = g + gr->used[area];
+
+ height = gr->height;
+ for (gx = gr->x; g < end; gx += g->pixel_width, ++g)
+ if (gx + g->pixel_width > x)
+ break;
+
+ if (g < end)
+ {
+ if (g->type == IMAGE_GLYPH)
+ {
+ /* Don't remember when mouse is over image, as
+ image may have hot-spots. */
+ STORE_NATIVE_RECT (*rect, 0, 0, 0, 0);
+ return;
+ }
+ width = g->pixel_width;
+ }
+ else
+ {
+ /* Use nominal char spacing at end of line. */
+ x -= gx;
+ gx += (x / width) * width;
+ }
+
+ if (part != ON_MODE_LINE && part != ON_HEADER_LINE)
+ gx += window_box_left_offset (w, area);
+ }
+ else
+ {
+ /* Use nominal line height at end of window. */
+ gx = (x / width) * width;
+ y -= gy;
+ gy += (y / height) * height;
+ }
+ break;
+
+ case ON_LEFT_FRINGE:
+ gx = (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w)
+ ? WINDOW_LEFT_SCROLL_BAR_AREA_WIDTH (w)
+ : window_box_right_offset (w, LEFT_MARGIN_AREA));
+ width = WINDOW_LEFT_FRINGE_WIDTH (w);
+ goto row_glyph;
+
+ case ON_RIGHT_FRINGE:
+ gx = (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w)
+ ? window_box_right_offset (w, RIGHT_MARGIN_AREA)
+ : window_box_right_offset (w, TEXT_AREA));
+ width = WINDOW_RIGHT_FRINGE_WIDTH (w);
+ goto row_glyph;
+
+ case ON_SCROLL_BAR:
+ gx = (WINDOW_HAS_VERTICAL_SCROLL_BAR_ON_LEFT (w)
+ ? 0
+ : (window_box_right_offset (w, RIGHT_MARGIN_AREA)
+ + (WINDOW_HAS_FRINGES_OUTSIDE_MARGINS (w)
+ ? WINDOW_RIGHT_FRINGE_WIDTH (w)
+ : 0)));
+ width = WINDOW_SCROLL_BAR_AREA_WIDTH (w);
+
+ row_glyph:
+ gr = 0, gy = 0;
+ for (; r <= end_row && r->enabled_p; ++r)
+ if (r->y + r->height > y)
+ {
+ gr = r; gy = r->y;
+ break;
+ }
+
+ if (gr && gy <= y)
+ height = gr->height;
+ else
+ {
+ /* Use nominal line height at end of window. */
+ y -= gy;
+ gy += (y / height) * height;
+ }
+ break;
+
+ default:
+ ;
+ virtual_glyph:
+ /* If there is no glyph under the mouse, then we divide the screen
+ into a grid of the smallest glyph in the frame, and use that
+ as our "glyph". */
+
+ /* Arrange for the division in FRAME_PIXEL_X_TO_COL etc. to
+ round down even for negative values. */
+ if (gx < 0)
+ gx -= width - 1;
+ if (gy < 0)
+ gy -= height - 1;
+
+ gx = (gx / width) * width;
+ gy = (gy / height) * height;
+
+ goto store_rect;
+ }
+
+ gx += WINDOW_LEFT_EDGE_X (w);
+ gy += WINDOW_TOP_EDGE_Y (w);
+
+ store_rect:
+ STORE_NATIVE_RECT (*rect, gx, gy, width, height);
+
+ /* Visible feedback for debugging. */
+#if 0
+#if HAVE_X_WINDOWS
+ XDrawRectangle (FRAME_X_DISPLAY (f), FRAME_X_WINDOW (f),
+ f->output_data.x->normal_gc,
+ gx, gy, width, height);
+#endif
+#endif
+}
+
#endif /* HAVE_WINDOW_SYSTEM */
this_scroll_margin *= FRAME_LINE_HEIGHT (it.f);
if ((w->cursor.y < this_scroll_margin
- && CHARPOS (pos) > BEGV)
+ && CHARPOS (pos) > BEGV
+ && IT_CHARPOS (it) < ZV)
/* rms: considering make_cursor_line_fully_visible_p here
seems to give wrong results. We don't want to recenter
when the last line is partly visible, we want to allow
FACES is an array of faces for all components of this composition.
S->gidx is the index of the first component for S.
- OVERLAPS_P non-zero means S should draw the foreground only, and
- use its physical height for clipping.
+
+ OVERLAPS non-zero means S should draw the foreground only, and use
+ its physical height for clipping. See also draw_glyphs.
Value is the index of a component not in S. */
static int
-fill_composite_glyph_string (s, faces, overlaps_p)
+fill_composite_glyph_string (s, faces, overlaps)
struct glyph_string *s;
struct face **faces;
- int overlaps_p;
+ int overlaps;
{
int i;
xassert (s);
- s->for_overlaps_p = overlaps_p;
+ s->for_overlaps = overlaps;
s->face = faces[s->gidx];
s->font = s->face->font;
FACE_ID is the face id of the string. START is the index of the
first glyph to consider, END is the index of the last + 1.
- OVERLAPS_P non-zero means S should draw the foreground only, and
- use its physical height for clipping.
+ OVERLAPS non-zero means S should draw the foreground only, and use
+ its physical height for clipping. See also draw_glyphs.
Value is the index of the first glyph not in S. */
static int
-fill_glyph_string (s, face_id, start, end, overlaps_p)
+fill_glyph_string (s, face_id, start, end, overlaps)
struct glyph_string *s;
int face_id;
- int start, end, overlaps_p;
+ int start, end, overlaps;
{
struct glyph *glyph, *last;
int voffset;
xassert (s->nchars == 0);
xassert (start >= 0 && end > start);
- s->for_overlaps_p = overlaps_p,
+ s->for_overlaps = overlaps,
glyph = s->row->glyphs[s->area] + start;
last = s->row->glyphs[s->area] + end;
voffset = glyph->voffset;
INIT_GLYPH_STRING (s, char2b, w, row, area, START, HL); \
append_glyph_string (&HEAD, &TAIL, s); \
s->x = (X); \
- START = fill_glyph_string (s, face_id, START, END, overlaps_p); \
+ START = fill_glyph_string (s, face_id, START, END, overlaps); \
} \
while (0)
if (n == 0) \
first_s = s; \
\
- n = fill_composite_glyph_string (s, faces, overlaps_p); \
+ n = fill_composite_glyph_string (s, faces, overlaps); \
} \
\
++START; \
DRAW_IMAGE_SUNKEN draw an image with a sunken relief around it
DRAW_IMAGE_RAISED draw an image with a raised relief around it
- If OVERLAPS_P is non-zero, draw only the foreground of characters
- and clip to the physical height of ROW.
+ If OVERLAPS is non-zero, draw only the foreground of characters and
+ clip to the physical height of ROW. Non-zero value also defines
+ the overlapping part to be drawn:
+
+ OVERLAPS_PRED overlap with preceding rows
+ OVERLAPS_SUCC overlap with succeeding rows
+ OVERLAPS_BOTH overlap with both preceding/succeeding rows
+ OVERLAPS_ERASED_CURSOR overlap with erased cursor area
Value is the x-position reached, relative to AREA of W. */
static int
-draw_glyphs (w, x, row, area, start, end, hl, overlaps_p)
+draw_glyphs (w, x, row, area, start, end, hl, overlaps)
struct window *w;
int x;
struct glyph_row *row;
enum glyph_row_area area;
int start, end;
enum draw_glyphs_face hl;
- int overlaps_p;
+ int overlaps;
{
struct glyph_string *head, *tail;
struct glyph_string *s;
/* If there are any glyphs with lbearing < 0 or rbearing > width in
the row, redraw some glyphs in front or following the glyph
strings built above. */
- if (head && !overlaps_p && row->contains_overlapping_glyphs_p)
+ if (head && !overlaps && row->contains_overlapping_glyphs_p)
{
int dummy_x = 0;
struct glyph_string *h, *t;
/* When drawing overlapping rows, only the glyph strings'
foreground is drawn, which doesn't erase a cursor
completely. */
- && !overlaps_p)
+ && !overlaps)
{
int x0 = clip_head ? clip_head->x : (head ? head->x : x);
int x1 = (clip_tail ? clip_tail->x + clip_tail->background_width
#ifdef HAVE_WINDOW_SYSTEM
/* EXPORT for RIF:
- Fix the display of area AREA of overlapping row ROW in window W. */
+ Fix the display of area AREA of overlapping row ROW in window W
+ with respect to the overlapping part OVERLAPS. */
void
-x_fix_overlapping_area (w, row, area)
+x_fix_overlapping_area (w, row, area, overlaps)
struct window *w;
struct glyph_row *row;
enum glyph_row_area area;
+ int overlaps;
{
int i, x;
draw_glyphs (w, start_x, row, area,
start, i,
- DRAW_NORMAL_TEXT, 1);
+ DRAW_NORMAL_TEXT, overlaps);
}
else
{
are redrawn. */
else if (hl == DRAW_NORMAL_TEXT && row->overlapped_p)
{
+ w->phys_cursor_width = x1 - w->phys_cursor.x;
+
if (row > w->current_matrix->rows
&& MATRIX_ROW_OVERLAPS_SUCC_P (row - 1))
- x_fix_overlapping_area (w, row - 1, TEXT_AREA);
+ x_fix_overlapping_area (w, row - 1, TEXT_AREA,
+ OVERLAPS_ERASED_CURSOR);
if (MATRIX_ROW_BOTTOM_Y (row) < window_text_bottom_y (w)
&& MATRIX_ROW_OVERLAPS_PRED_P (row + 1))
- x_fix_overlapping_area (w, row + 1, TEXT_AREA);
+ x_fix_overlapping_area (w, row + 1, TEXT_AREA,
+ OVERLAPS_ERASED_CURSOR);
}
}
}
xassert (row->enabled_p && !row->mode_line_p);
if (row->used[LEFT_MARGIN_AREA])
- x_fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
+ x_fix_overlapping_area (w, row, LEFT_MARGIN_AREA, OVERLAPS_BOTH);
if (row->used[TEXT_AREA])
- x_fix_overlapping_area (w, row, TEXT_AREA);
+ x_fix_overlapping_area (w, row, TEXT_AREA, OVERLAPS_BOTH);
if (row->used[RIGHT_MARGIN_AREA])
- x_fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
+ x_fix_overlapping_area (w, row, RIGHT_MARGIN_AREA, OVERLAPS_BOTH);
}
}