# include "character.h"
# include "buffer.h"
-/* Make syntax table lookup grant data in gl_state. */
-# define SYNTAX_ENTRY_VIA_PROPERTY
-
# include "syntax.h"
# include "category.h"
+/* Make syntax table lookup grant data in gl_state. */
+# define SYNTAX(c) syntax_property (c, 1)
+
# ifdef malloc
# undef malloc
# endif