#include "frame.h"
#include "window.h"
#include "dispextern.h"
+#include "character.h"
#include "buffer.h"
#include "blockinput.h"
#include "termhooks.h"
void
draw_row_fringe_bitmaps (struct window *w, struct glyph_row *row)
{
- xassert (interrupt_input_blocked);
+ eassert (interrupt_input_blocked);
/* If row is completely invisible, because of vscrolling, we
don't have to draw anything. */
fb.dynamic = 1;
- xfb = (struct fringe_bitmap *) xmalloc (sizeof fb
- + fb.height * BYTES_PER_BITMAP_ROW);
+ xfb = xmalloc (sizeof fb + fb.height * BYTES_PER_BITMAP_ROW);
fb.bits = b = (unsigned short *) (xfb + 1);
memset (b, 0, fb.height);
max_fringe_bitmaps = MAX_STANDARD_FRINGE_BITMAPS + 20;
fringe_bitmaps
- = (struct fringe_bitmap **) xmalloc (max_fringe_bitmaps * sizeof (struct fringe_bitmap *));
- fringe_faces
- = (Lisp_Object *) xmalloc (max_fringe_bitmaps * sizeof (Lisp_Object));
+ = xzalloc (max_fringe_bitmaps * sizeof (struct fringe_bitmap *));
+ fringe_faces = xmalloc (max_fringe_bitmaps * sizeof (Lisp_Object));
for (i = 0; i < max_fringe_bitmaps; i++)
- {
- fringe_bitmaps[i] = NULL;
- fringe_faces[i] = Qnil;
- }
+ fringe_faces[i] = Qnil;
}
#ifdef HAVE_NTGUI