* Tips:: Advice and coding conventions for Emacs Lisp.
* GNU Emacs Internals:: Building and dumping Emacs;
internal data structures.
-* Standard Errors:: List of all error symbols.
-* Standard Buffer-Local Variables::
- List of variables buffer-local in all buffers.
-* Standard Keymaps:: List of standard keymaps.
-* Standard Hooks:: List of standard hook variables.
+* Standard Errors:: List of some standard error symbols.
+* Standard Keymaps:: List of some standard keymaps.
+* Standard Hooks:: List of some standard hook variables.
* Index:: Index including concepts, functions, variables,
and other terms.
* Forms:: How various sorts of objects are evaluated.
* Quoting:: Avoiding evaluation (to put constants in
the program).
+* Backquote:: Easier construction of list structure.
* Eval:: How to invoke the Lisp interpreter explicitly.
Kinds of Forms
* Anonymous Functions:: Lambda expressions are functions with no names.
* Function Cells:: Accessing or setting the function definition
of a symbol.
+* Closures:: Functions that enclose a lexical environment.
* Obsolete Functions:: Declaring functions obsolete.
* Inline Functions:: Defining functions that the compiler
will open code.
* Expansion:: How, when and why macros are expanded.
* Compiling Macros:: How macros are expanded by the compiler.
* Defining Macros:: How to write a macro definition.
-* Backquote:: Easier construction of list structure.
* Problems with Macros:: Don't evaluate the macro arguments too many times.
Don't hide the user's variables.
* Indenting Macros:: Specifying how to indent macro calls.
* Preactivation:: Preactivation is a way of speeding up the
loading of compiled advice.
* Argument Access in Advice:: How advice can access the function's arguments.
-* Advising Primitives:: Accessing arguments when advising a primitive.
* Combined Definition:: How advice is implemented.
Debugging Lisp Programs
-* Debugger:: How the Emacs Lisp debugger is implemented.
+* Debugger:: A debugger for the Emacs Lisp evaluator.
* Edebug:: A source-level Emacs Lisp debugger.
* Syntax Errors:: How to find syntax errors.
* Test Coverage:: Ensuring you have tested all branches in your code.
-* Compilation Errors:: How to find errors that show up in
- byte compilation.
The Lisp Debugger
shell commands.
* Completion Styles:: Specifying rules for performing completion.
* Programmed Completion:: Writing your own completion-function.
+* Completion in Buffers:: Completing text in ordinary buffers.
Command Loop
* Mode Line Format:: Customizing the text that appears in the mode line.
* Imenu:: Providing a menu of definitions made in a buffer.
* Font Lock Mode:: How modes can highlight text according to syntax.
+* Auto-Indentation:: How to teach Emacs to indent for a major mode.
* Desktop Save Mode:: How modes can have buffer state saved between
Emacs sessions.
* Derived Modes:: Defining a new major mode based on another major
mode.
* Basic Major Modes:: Modes that other modes are often derived from.
+* Mode Hooks:: Hooks run at the end of major mode commands.
+* Tabulated List Mode:: Parent mode for buffers containing tabulated data.
* Generic Modes:: Defining a simple major mode that supports
comment syntax and Font Lock mode.
-* Mode Hooks:: Hooks run at the end of major mode commands.
* Example Major Modes:: Text mode and Lisp modes.
Minor Modes
contents can also specify how to fontify it.
* Faces for Font Lock:: Special faces specifically for Font Lock.
* Syntactic Font Lock:: Fontification based on syntax tables.
-* Setting Syntax Properties:: Defining character syntax based on context
- using the Font Lock mechanism.
* Multiline Font Lock:: How to coerce Font Lock into properly
highlighting multiline constructs.
Documentation
-* Documentation Basics:: Good style for doc strings.
- Where to put them. How Emacs stores them.
+* Documentation Basics:: Where doc strings are defined and stored.
* Accessing Documentation:: How Lisp programs can access doc strings.
* Keys in Documentation:: Substituting current key bindings.
* Describing Characters:: Making printable descriptions of
* File Locks:: Locking and unlocking files, to prevent
simultaneous editing by two people.
* Information about Files:: Testing existence, accessibility, size of files.
-* Changing Files:: Renaming files, changing protection, etc.
+* Changing Files:: Renaming files, changing permissions, etc.
* File Names:: Decomposing and expanding file names.
* Contents of Directories:: Getting a list of the files in a directory.
* Create/Delete Dirs:: Creating and Deleting Directories.
-* Magic File Names:: Defining "magic" special handling
- for certain file names.
+* Magic File Names:: Special handling for certain file names.
* Format Conversion:: Conversion to and from various file formats.
Visiting Files
is visited.
* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
* Modification Time:: Determining whether the visited file was changed
- ``behind Emacs's back''.
+ "behind Emacs's back".
* Read Only Buffers:: Modifying text is not allowed in a
read-only buffer.
* The Buffer List:: How to look at all the existing buffers.
* Registers:: How registers are implemented. Accessing
the text or position stored in a register.
* Base 64:: Conversion to or from base 64 encoding.
-* MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
+* Checksum/Hash:: Computing "message digests"/"checksums"/"hashes".
* Atomic Changes:: Installing several buffer changes "atomically".
* Change Hooks:: Supplying functions to be run when text is changed.
* Display Property:: Enabling special display features.
* Images:: Displaying images in Emacs buffers.
* Buttons:: Adding clickable buttons to Emacs buffers.
-* Abstract Display:: Emacs' Widget for Object Collections.
+* Abstract Display:: Emacs's Widget for Object Collections.
* Blinking:: How Emacs shows the matching open parenthesis.
* Usual Display:: The usual conventions for displaying
nonprinting chars.
* Defining Images:: Convenient ways to define an image for later use.
* Showing Images:: Convenient ways to display an image once
it is defined.
+* Animated Images:: Some image formats can be animated.
* Image Cache:: Internal mechanisms of image display.
Buttons
@c include tips.texi
@c include internals.texi
@c include errors.texi
-@c include locals.texi
@c include maps.texi
@c include hooks.texi