declare smobs in alloc.c
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1998-1999, 2001-2014 Free Software Foundation, Inc.
4@c See the file elisp.texi for copying conditions.
5@node Non-ASCII Characters
6@chapter Non-@acronym{ASCII} Characters
7@cindex multibyte characters
8@cindex characters, multi-byte
9@cindex non-@acronym{ASCII} characters
10
11 This chapter covers the special issues relating to characters and
12how they are stored in strings and buffers.
13
14@menu
15* Text Representations:: How Emacs represents text.
16* Disabling Multibyte:: Controlling whether to use multibyte characters.
17* Converting Representations:: Converting unibyte to multibyte and vice versa.
18* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19* Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21* Character Properties:: Character attributes that define their
22 behavior and handling.
23* Character Sets:: The space of possible character codes
24 is divided into various character sets.
25* Scanning Charsets:: Which character sets are used in a buffer?
26* Translation of Characters:: Translation tables are used for conversion.
27* Coding Systems:: Coding systems are conversions for saving files.
28* Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30* Locales:: Interacting with the POSIX locale.
31@end menu
32
33@node Text Representations
34@section Text Representations
35@cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
38from many different scripts, allowing users to type and display text
39in almost any known written language.
40
41@cindex character codepoint
42@cindex codespace
43@cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46unique number, called a @dfn{codepoint}, to each and every character.
47The range of codepoints defined by Unicode, or the Unicode
48@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49inclusive. Emacs extends this range with codepoints in the range
50@code{#x110000..#x3FFFFF}, which it uses for representing characters
51that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52cannot be interpreted as characters. Thus, a character codepoint in
53Emacs is a 22-bit integer.
54
55@cindex internal representation of characters
56@cindex characters, representation in buffers and strings
57@cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59that are codepoints of text characters within buffers and strings.
60Rather, Emacs uses a variable-length internal representation of
61characters, that stores each character as a sequence of 1 to 5 8-bit
62bytes, depending on the magnitude of its codepoint@footnote{
63This internal representation is based on one of the encodings defined
64by the Unicode Standard, called @dfn{UTF-8}, for representing any
65Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66codepoints it uses for raw 8-bit bytes and characters not unified with
67Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68byte, a Latin-1 character takes up 2 bytes, etc. We call this
69representation of text @dfn{multibyte}.
70
71 Outside Emacs, characters can be represented in many different
72encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73between these external encodings and its internal representation, as
74appropriate, when it reads text into a buffer or a string, or when it
75writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78binary non-text data in its buffers or strings. For example, when
79Emacs visits a file, it first reads the file's text verbatim into a
80buffer, and only then converts it to the internal representation.
81Before the conversion, the buffer holds encoded text.
82
83@cindex unibyte text
84 Encoded text is not really text, as far as Emacs is concerned, but
85rather a sequence of raw 8-bit bytes. We call buffers and strings
86that hold encoded text @dfn{unibyte} buffers and strings, because
87Emacs treats them as a sequence of individual bytes. Usually, Emacs
88displays unibyte buffers and strings as octal codes such as
89@code{\237}. We recommend that you never use unibyte buffers and
90strings except for manipulating encoded text or binary non-text data.
91
92 In a buffer, the buffer-local value of the variable
93@code{enable-multibyte-characters} specifies the representation used.
94The representation for a string is determined and recorded in the string
95when the string is constructed.
96
97@defvar enable-multibyte-characters
98This variable specifies the current buffer's text representation.
99If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100it contains unibyte encoded text or binary non-text data.
101
102You cannot set this variable directly; instead, use the function
103@code{set-buffer-multibyte} to change a buffer's representation.
104@end defvar
105
106@defun position-bytes position
107Buffer positions are measured in character units. This function
108returns the byte-position corresponding to buffer position
109@var{position} in the current buffer. This is 1 at the start of the
110buffer, and counts upward in bytes. If @var{position} is out of
111range, the value is @code{nil}.
112@end defun
113
114@defun byte-to-position byte-position
115Return the buffer position, in character units, corresponding to given
116@var{byte-position} in the current buffer. If @var{byte-position} is
117out of range, the value is @code{nil}. In a multibyte buffer, an
118arbitrary value of @var{byte-position} can be not at character
119boundary, but inside a multibyte sequence representing a single
120character; in this case, this function returns the buffer position of
121the character whose multibyte sequence includes @var{byte-position}.
122In other words, the value does not change for all byte positions that
123belong to the same character.
124@end defun
125
126@defun multibyte-string-p string
127Return @code{t} if @var{string} is a multibyte string, @code{nil}
128otherwise. This function also returns @code{nil} if @var{string} is
129some object other than a string.
130@end defun
131
132@defun string-bytes string
133@cindex string, number of bytes
134This function returns the number of bytes in @var{string}.
135If @var{string} is a multibyte string, this can be greater than
136@code{(length @var{string})}.
137@end defun
138
139@defun unibyte-string &rest bytes
140This function concatenates all its argument @var{bytes} and makes the
141result a unibyte string.
142@end defun
143
144@node Disabling Multibyte
145@section Disabling Multibyte Characters
146@cindex disabling multibyte
147
148 By default, Emacs starts in multibyte mode: it stores the contents
149of buffers and strings using an internal encoding that represents
150non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151mode allows you to use all the supported languages and scripts without
152limitations.
153
154@cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156character support, for a specific buffer.
157When multibyte characters are disabled in a buffer, we call
158that @dfn{unibyte mode}. In unibyte mode, each character in the
159buffer has a character code ranging from 0 through 255 (0377 octal); 0
160through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161(0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
162characters.
163
164 To edit a particular file in unibyte representation, visit it using
165@code{find-file-literally}. @xref{Visiting Functions}. You can
166convert a multibyte buffer to unibyte by saving it to a file, killing
167the buffer, and visiting the file again with
168@code{find-file-literally}. Alternatively, you can use @kbd{C-x
169@key{RET} c} (@code{universal-coding-system-argument}) and specify
170@samp{raw-text} as the coding system with which to visit or save a
171file. @xref{Text Coding, , Specifying a Coding System for File Text,
172emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173a file as @samp{raw-text} doesn't disable format conversion,
174uncompression, or auto mode selection.
175
176@c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177@vindex enable-multibyte-characters
178The buffer-local variable @code{enable-multibyte-characters} is
179non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180The mode line also indicates whether a buffer is multibyte or not.
181With a graphical display, in a multibyte buffer, the portion of the
182mode line that indicates the character set has a tooltip that (amongst
183other things) says that the buffer is multibyte. In a unibyte buffer,
184the character set indicator is absent. Thus, in a unibyte buffer
185(when using a graphical display) there is normally nothing before the
186indication of the visited file's end-of-line convention (colon,
187backslash, etc.), unless you are using an input method.
188
189@findex toggle-enable-multibyte-characters
190You can turn off multibyte support in a specific buffer by invoking the
191command @code{toggle-enable-multibyte-characters} in that buffer.
192
193@node Converting Representations
194@section Converting Text Representations
195
196 Emacs can convert unibyte text to multibyte; it can also convert
197multibyte text to unibyte, provided that the multibyte text contains
198only @acronym{ASCII} and 8-bit raw bytes. In general, these
199conversions happen when inserting text into a buffer, or when putting
200text from several strings together in one string. You can also
201explicitly convert a string's contents to either representation.
202
203 Emacs chooses the representation for a string based on the text from
204which it is constructed. The general rule is to convert unibyte text
205to multibyte text when combining it with other multibyte text, because
206the multibyte representation is more general and can hold whatever
207characters the unibyte text has.
208
209 When inserting text into a buffer, Emacs converts the text to the
210buffer's representation, as specified by
211@code{enable-multibyte-characters} in that buffer. In particular, when
212you insert multibyte text into a unibyte buffer, Emacs converts the text
213to unibyte, even though this conversion cannot in general preserve all
214the characters that might be in the multibyte text. The other natural
215alternative, to convert the buffer contents to multibyte, is not
216acceptable because the buffer's representation is a choice made by the
217user that cannot be overridden automatically.
218
219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
220characters unchanged, and converts bytes with codes 128 through 255 to
221the multibyte representation of raw eight-bit bytes.
222
223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224and eight-bit characters to their single-byte form, but loses
225information for non-@acronym{ASCII} characters by discarding all but
226the low 8 bits of each character's codepoint. Converting unibyte text
227to multibyte and back to unibyte reproduces the original unibyte text.
228
229The next two functions either return the argument @var{string}, or a
230newly created string with no text properties.
231
232@defun string-to-multibyte string
233This function returns a multibyte string containing the same sequence
234of characters as @var{string}. If @var{string} is a multibyte string,
235it is returned unchanged. The function assumes that @var{string}
236includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237latter are converted to their multibyte representation corresponding
238to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239(@pxref{Text Representations, codepoints}).
240@end defun
241
242@defun string-to-unibyte string
243This function returns a unibyte string containing the same sequence of
244characters as @var{string}. It signals an error if @var{string}
245contains a non-@acronym{ASCII} character. If @var{string} is a
246unibyte string, it is returned unchanged. Use this function for
247@var{string} arguments that contain only @acronym{ASCII} and eight-bit
248characters.
249@end defun
250
251@c FIXME: Should `@var{character}' be `@var{byte}'?
252@defun byte-to-string byte
253@cindex byte to string
254This function returns a unibyte string containing a single byte of
255character data, @var{character}. It signals an error if
256@var{character} is not an integer between 0 and 255.
257@end defun
258
259@defun multibyte-char-to-unibyte char
260This converts the multibyte character @var{char} to a unibyte
261character, and returns that character. If @var{char} is neither
262@acronym{ASCII} nor eight-bit, the function returns @minus{}1.
263@end defun
264
265@defun unibyte-char-to-multibyte char
266This convert the unibyte character @var{char} to a multibyte
267character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
268byte.
269@end defun
270
271@node Selecting a Representation
272@section Selecting a Representation
273
274 Sometimes it is useful to examine an existing buffer or string as
275multibyte when it was unibyte, or vice versa.
276
277@defun set-buffer-multibyte multibyte
278Set the representation type of the current buffer. If @var{multibyte}
279is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280is @code{nil}, the buffer becomes unibyte.
281
282This function leaves the buffer contents unchanged when viewed as a
283sequence of bytes. As a consequence, it can change the contents
284viewed as characters; for instance, a sequence of three bytes which is
285treated as one character in multibyte representation will count as
286three characters in unibyte representation. Eight-bit characters
287representing raw bytes are an exception. They are represented by one
288byte in a unibyte buffer, but when the buffer is set to multibyte,
289they are converted to two-byte sequences, and vice versa.
290
291This function sets @code{enable-multibyte-characters} to record which
292representation is in use. It also adjusts various data in the buffer
293(including overlays, text properties and markers) so that they cover the
294same text as they did before.
295
296This function signals an error if the buffer is narrowed, since the
297narrowing might have occurred in the middle of multibyte character
298sequences.
299
300This function also signals an error if the buffer is an indirect
301buffer. An indirect buffer always inherits the representation of its
302base buffer.
303@end defun
304
305@defun string-as-unibyte string
306If @var{string} is already a unibyte string, this function returns
307@var{string} itself. Otherwise, it returns a new string with the same
308bytes as @var{string}, but treating each byte as a separate character
309(so that the value may have more characters than @var{string}); as an
310exception, each eight-bit character representing a raw byte is
311converted into a single byte. The newly-created string contains no
312text properties.
313@end defun
314
315@defun string-as-multibyte string
316If @var{string} is a multibyte string, this function returns
317@var{string} itself. Otherwise, it returns a new string with the same
318bytes as @var{string}, but treating each multibyte sequence as one
319character. This means that the value may have fewer characters than
320@var{string} has. If a byte sequence in @var{string} is invalid as a
321multibyte representation of a single character, each byte in the
322sequence is treated as a raw 8-bit byte. The newly-created string
323contains no text properties.
324@end defun
325
326@node Character Codes
327@section Character Codes
328@cindex character codes
329
330 The unibyte and multibyte text representations use different
331character codes. The valid character codes for unibyte representation
332range from 0 to @code{#xFF} (255)---the values that can fit in one
333byte. The valid character codes for multibyte representation range
334from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335@code{#x7F} (127) are for @acronym{ASCII} characters, and values
336@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337non-@acronym{ASCII} characters.
338
339 Emacs character codes are a superset of the Unicode standard.
340Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341characters of the same codepoint; values @code{#x110000} (1114112)
342through @code{#x3FFF7F} (4194175) represent characters that are not
343unified with Unicode; and values @code{#x3FFF80} (4194176) through
344@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
345
346@defun characterp charcode
347This returns @code{t} if @var{charcode} is a valid character, and
348@code{nil} otherwise.
349
350@example
351@group
352(characterp 65)
353 @result{} t
354@end group
355@group
356(characterp 4194303)
357 @result{} t
358@end group
359@group
360(characterp 4194304)
361 @result{} nil
362@end group
363@end example
364@end defun
365
366@cindex maximum value of character codepoint
367@cindex codepoint, largest value
368@defun max-char
369This function returns the largest value that a valid character
370codepoint can have.
371
372@example
373@group
374(characterp (max-char))
375 @result{} t
376@end group
377@group
378(characterp (1+ (max-char)))
379 @result{} nil
380@end group
381@end example
382@end defun
383
384@defun get-byte &optional pos string
385This function returns the byte at character position @var{pos} in the
386current buffer. If the current buffer is unibyte, this is literally
387the byte at that position. If the buffer is multibyte, byte values of
388@acronym{ASCII} characters are the same as character codepoints,
389whereas eight-bit raw bytes are converted to their 8-bit codes. The
390function signals an error if the character at @var{pos} is
391non-@acronym{ASCII}.
392
393The optional argument @var{string} means to get a byte value from that
394string instead of the current buffer.
395@end defun
396
397@node Character Properties
398@section Character Properties
399@cindex character properties
400A @dfn{character property} is a named attribute of a character that
401specifies how the character behaves and how it should be handled
402during text processing and display. Thus, character properties are an
403important part of specifying the character's semantics.
404
405@c FIXME: Use the latest URI of this chapter?
406@c http://www.unicode.org/versions/latest/ch04.pdf
407 On the whole, Emacs follows the Unicode Standard in its implementation
408of character properties. In particular, Emacs supports the
409@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410Model}, and the Emacs character property database is derived from the
411Unicode Character Database (@acronym{UCD}). See the
412@uref{http://www.unicode.org/versions/Unicode6.2.0/ch04.pdf, Character
413Properties chapter of the Unicode Standard}, for a detailed
414description of Unicode character properties and their meaning. This
415section assumes you are already familiar with that chapter of the
416Unicode Standard, and want to apply that knowledge to Emacs Lisp
417programs.
418
419 In Emacs, each property has a name, which is a symbol, and a set of
420possible values, whose types depend on the property; if a character
421does not have a certain property, the value is @code{nil}. As a
422general rule, the names of character properties in Emacs are produced
423from the corresponding Unicode properties by downcasing them and
424replacing each @samp{_} character with a dash @samp{-}. For example,
425@code{Canonical_Combining_Class} becomes
426@code{canonical-combining-class}. However, sometimes we shorten the
427names to make their use easier.
428
429@cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431@acronym{UCD}---they don't correspond to any character. The Unicode
432Standard defines default values of properties for such codepoints;
433they are mentioned below for each property.
434
435 Here is the full list of value types for all the character
436properties that Emacs knows about:
437
438@table @code
439@item name
440Corresponds to the @code{Name} Unicode property. The value is a
441string consisting of upper-case Latin letters A to Z, digits, spaces,
442and hyphen @samp{-} characters. For unassigned codepoints, the value
443is @code{nil}.
444
445@cindex unicode general category
446@item general-category
447Corresponds to the @code{General_Category} Unicode property. The
448value is a symbol whose name is a 2-letter abbreviation of the
449character's classification. For unassigned codepoints, the value
450is @code{Cn}.
451
452@item canonical-combining-class
453Corresponds to the @code{Canonical_Combining_Class} Unicode property.
454The value is an integer. For unassigned codepoints, the value
455is zero.
456
457@cindex bidirectional class of characters
458@item bidi-class
459Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460symbol whose name is the Unicode @dfn{directional type} of the
461character. Emacs uses this property when it reorders bidirectional
462text for display (@pxref{Bidirectional Display}). For unassigned
463codepoints, the value depends on the code blocks to which the
464codepoint belongs: most unassigned codepoints get the value of
465@code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466or @code{R} (strong R).
467
468@item decomposition
469Corresponds to the Unicode properties @code{Decomposition_Type} and
470@code{Decomposition_Value}. The value is a list, whose first element
471may be a symbol representing a compatibility formatting tag, such as
472@code{small}@footnote{The Unicode specification writes these tag names
473inside @samp{<..>} brackets, but the tag names in Emacs do not include
474the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
475@samp{small}. }; the other elements are characters that give the
476compatibility decomposition sequence of this character. For
477unassigned codepoints, the value is the character itself.
478
479@item decimal-digit-value
480Corresponds to the Unicode @code{Numeric_Value} property for
481characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
482an integer. For unassigned codepoints, the value is
483@code{nil}, which means @acronym{NaN}, or ``not-a-number''.
484
485@item digit-value
486Corresponds to the Unicode @code{Numeric_Value} property for
487characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
488integer. Examples of such characters include compatibility
489subscript and superscript digits, for which the value is the
490corresponding number. For unassigned codepoints, the value is
491@code{nil}, which means @acronym{NaN}.
492
493@item numeric-value
494Corresponds to the Unicode @code{Numeric_Value} property for
495characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
496this property is a number. Examples of
497characters that have this property include fractions, subscripts,
498superscripts, Roman numerals, currency numerators, and encircled
499numbers. For example, the value of this property for the character
500@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
501unassigned codepoints, the value is @code{nil}, which means
502@acronym{NaN}.
503
504@cindex mirroring of characters
505@item mirrored
506Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
507of this property is a symbol, either @code{Y} or @code{N}. For
508unassigned codepoints, the value is @code{N}.
509
510@item mirroring
511Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
512value of this property is a character whose glyph represents the
513mirror image of the character's glyph, or @code{nil} if there's no
514defined mirroring glyph. All the characters whose @code{mirrored}
515property is @code{N} have @code{nil} as their @code{mirroring}
516property; however, some characters whose @code{mirrored} property is
517@code{Y} also have @code{nil} for @code{mirroring}, because no
518appropriate characters exist with mirrored glyphs. Emacs uses this
519property to display mirror images of characters when appropriate
520(@pxref{Bidirectional Display}). For unassigned codepoints, the value
521is @code{nil}.
522
523@item old-name
524Corresponds to the Unicode @code{Unicode_1_Name} property. The value
525is a string. Unassigned codepoints, and characters that have no value
526for this property, the value is @code{nil}.
527
528@item iso-10646-comment
529Corresponds to the Unicode @code{ISO_Comment} property. The value is
530a string. For unassigned codepoints, the value is an empty string.
531
532@item uppercase
533Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
534The value of this property is a single character. For unassigned
535codepoints, the value is @code{nil}, which means the character itself.
536
537@item lowercase
538Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
539The value of this property is a single character. For unassigned
540codepoints, the value is @code{nil}, which means the character itself.
541
542@item titlecase
543Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
544@dfn{Title case} is a special form of a character used when the first
545character of a word needs to be capitalized. The value of this
546property is a single character. For unassigned codepoints, the value
547is @code{nil}, which means the character itself.
548@end table
549
550@defun get-char-code-property char propname
551This function returns the value of @var{char}'s @var{propname} property.
552
553@example
554@group
555(get-char-code-property ?\s 'general-category)
556 @result{} Zs
557@end group
558@group
559(get-char-code-property ?1 'general-category)
560 @result{} Nd
561@end group
562@group
563;; subscript 4
564(get-char-code-property ?\u2084 'digit-value)
565 @result{} 4
566@end group
567@group
568;; one fifth
569(get-char-code-property ?\u2155 'numeric-value)
570 @result{} 0.2
571@end group
572@group
573;; Roman IV
574(get-char-code-property ?\u2163 'numeric-value)
575 @result{} 4
576@end group
577@end example
578@end defun
579
580@defun char-code-property-description prop value
581This function returns the description string of property @var{prop}'s
582@var{value}, or @code{nil} if @var{value} has no description.
583
584@example
585@group
586(char-code-property-description 'general-category 'Zs)
587 @result{} "Separator, Space"
588@end group
589@group
590(char-code-property-description 'general-category 'Nd)
591 @result{} "Number, Decimal Digit"
592@end group
593@group
594(char-code-property-description 'numeric-value '1/5)
595 @result{} nil
596@end group
597@end example
598@end defun
599
600@defun put-char-code-property char propname value
601This function stores @var{value} as the value of the property
602@var{propname} for the character @var{char}.
603@end defun
604
605@defvar unicode-category-table
606The value of this variable is a char-table (@pxref{Char-Tables}) that
607specifies, for each character, its Unicode @code{General_Category}
608property as a symbol.
609@end defvar
610
611@defvar char-script-table
612@cindex script symbols
613The value of this variable is a char-table that specifies, for each
614character, a symbol whose name is the script to which the character
615belongs, according to the Unicode Standard classification of the
616Unicode code space into script-specific blocks. This char-table has a
617single extra slot whose value is the list of all script symbols.
618@end defvar
619
620@defvar char-width-table
621The value of this variable is a char-table that specifies the width of
622each character in columns that it will occupy on the screen.
623@end defvar
624
625@defvar printable-chars
626The value of this variable is a char-table that specifies, for each
627character, whether it is printable or not. That is, if evaluating
628@code{(aref printable-chars char)} results in @code{t}, the character
629is printable, and if it results in @code{nil}, it is not.
630@end defvar
631
632@node Character Sets
633@section Character Sets
634@cindex character sets
635
636@cindex charset
637@cindex coded character set
638An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
639in which each character is assigned a numeric code point. (The
640Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
641charset has a name which is a symbol. A single character can belong
642to any number of different character sets, but it will generally have
643a different code point in each charset. Examples of character sets
644include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
645@code{windows-1255}. The code point assigned to a character in a
646charset is usually different from its code point used in Emacs buffers
647and strings.
648
649@cindex @code{emacs}, a charset
650@cindex @code{unicode}, a charset
651@cindex @code{eight-bit}, a charset
652 Emacs defines several special character sets. The character set
653@code{unicode} includes all the characters whose Emacs code points are
654in the range @code{0..#x10FFFF}. The character set @code{emacs}
655includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
656Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
657Emacs uses it to represent raw bytes encountered in text.
658
659@defun charsetp object
660Returns @code{t} if @var{object} is a symbol that names a character set,
661@code{nil} otherwise.
662@end defun
663
664@defvar charset-list
665The value is a list of all defined character set names.
666@end defvar
667
668@defun charset-priority-list &optional highestp
669This function returns a list of all defined character sets ordered by
670their priority. If @var{highestp} is non-@code{nil}, the function
671returns a single character set of the highest priority.
672@end defun
673
674@defun set-charset-priority &rest charsets
675This function makes @var{charsets} the highest priority character sets.
676@end defun
677
678@defun char-charset character &optional restriction
679This function returns the name of the character set of highest
680priority that @var{character} belongs to. @acronym{ASCII} characters
681are an exception: for them, this function always returns @code{ascii}.
682
683If @var{restriction} is non-@code{nil}, it should be a list of
684charsets to search. Alternatively, it can be a coding system, in
685which case the returned charset must be supported by that coding
686system (@pxref{Coding Systems}).
687@end defun
688
689@c TODO: Explain the properties here and add indexes such as 'charset property'.
690@defun charset-plist charset
691This function returns the property list of the character set
692@var{charset}. Although @var{charset} is a symbol, this is not the
693same as the property list of that symbol. Charset properties include
694important information about the charset, such as its documentation
695string, short name, etc.
696@end defun
697
698@defun put-charset-property charset propname value
699This function sets the @var{propname} property of @var{charset} to the
700given @var{value}.
701@end defun
702
703@defun get-charset-property charset propname
704This function returns the value of @var{charset}s property
705@var{propname}.
706@end defun
707
708@deffn Command list-charset-chars charset
709This command displays a list of characters in the character set
710@var{charset}.
711@end deffn
712
713 Emacs can convert between its internal representation of a character
714and the character's codepoint in a specific charset. The following
715two functions support these conversions.
716
717@c FIXME: decode-char and encode-char accept and ignore an additional
718@c argument @var{restriction}. When that argument actually makes a
719@c difference, it should be documented here.
720@defun decode-char charset code-point
721This function decodes a character that is assigned a @var{code-point}
722in @var{charset}, to the corresponding Emacs character, and returns
723it. If @var{charset} doesn't contain a character of that code point,
724the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
725integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
726specified as a cons cell @code{(@var{high} . @var{low})}, where
727@var{low} are the lower 16 bits of the value and @var{high} are the
728high 16 bits.
729@end defun
730
731@defun encode-char char charset
732This function returns the code point assigned to the character
733@var{char} in @var{charset}. If the result does not fit in a Lisp
734integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
735that fits the second argument of @code{decode-char} above. If
736@var{charset} doesn't have a codepoint for @var{char}, the value is
737@code{nil}.
738@end defun
739
740 The following function comes in handy for applying a certain
741function to all or part of the characters in a charset:
742
743@defun map-charset-chars function charset &optional arg from-code to-code
744Call @var{function} for characters in @var{charset}. @var{function}
745is called with two arguments. The first one is a cons cell
746@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
747indicate a range of characters contained in charset. The second
748argument passed to @var{function} is @var{arg}.
749
750By default, the range of codepoints passed to @var{function} includes
751all the characters in @var{charset}, but optional arguments
752@var{from-code} and @var{to-code} limit that to the range of
753characters between these two codepoints of @var{charset}. If either
754of them is @code{nil}, it defaults to the first or last codepoint of
755@var{charset}, respectively.
756@end defun
757
758@node Scanning Charsets
759@section Scanning for Character Sets
760
761 Sometimes it is useful to find out which character set a particular
762character belongs to. One use for this is in determining which coding
763systems (@pxref{Coding Systems}) are capable of representing all of
764the text in question; another is to determine the font(s) for
765displaying that text.
766
767@defun charset-after &optional pos
768This function returns the charset of highest priority containing the
769character at position @var{pos} in the current buffer. If @var{pos}
770is omitted or @code{nil}, it defaults to the current value of point.
771If @var{pos} is out of range, the value is @code{nil}.
772@end defun
773
774@defun find-charset-region beg end &optional translation
775This function returns a list of the character sets of highest priority
776that contain characters in the current buffer between positions
777@var{beg} and @var{end}.
778
779The optional argument @var{translation} specifies a translation table
780to use for scanning the text (@pxref{Translation of Characters}). If
781it is non-@code{nil}, then each character in the region is translated
782through this table, and the value returned describes the translated
783characters instead of the characters actually in the buffer.
784@end defun
785
786@defun find-charset-string string &optional translation
787This function returns a list of character sets of highest priority
788that contain characters in @var{string}. It is just like
789@code{find-charset-region}, except that it applies to the contents of
790@var{string} instead of part of the current buffer.
791@end defun
792
793@node Translation of Characters
794@section Translation of Characters
795@cindex character translation tables
796@cindex translation tables
797
798 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
799specifies a mapping of characters into characters. These tables are
800used in encoding and decoding, and for other purposes. Some coding
801systems specify their own particular translation tables; there are
802also default translation tables which apply to all other coding
803systems.
804
805 A translation table has two extra slots. The first is either
806@code{nil} or a translation table that performs the reverse
807translation; the second is the maximum number of characters to look up
808for translating sequences of characters (see the description of
809@code{make-translation-table-from-alist} below).
810
811@defun make-translation-table &rest translations
812This function returns a translation table based on the argument
813@var{translations}. Each element of @var{translations} should be a
814list of elements of the form @code{(@var{from} . @var{to})}; this says
815to translate the character @var{from} into @var{to}.
816
817The arguments and the forms in each argument are processed in order,
818and if a previous form already translates @var{to} to some other
819character, say @var{to-alt}, @var{from} is also translated to
820@var{to-alt}.
821@end defun
822
823 During decoding, the translation table's translations are applied to
824the characters that result from ordinary decoding. If a coding system
825has the property @code{:decode-translation-table}, that specifies the
826translation table to use, or a list of translation tables to apply in
827sequence. (This is a property of the coding system, as returned by
828@code{coding-system-get}, not a property of the symbol that is the
829coding system's name. @xref{Coding System Basics,, Basic Concepts of
830Coding Systems}.) Finally, if
831@code{standard-translation-table-for-decode} is non-@code{nil}, the
832resulting characters are translated by that table.
833
834 During encoding, the translation table's translations are applied to
835the characters in the buffer, and the result of translation is
836actually encoded. If a coding system has property
837@code{:encode-translation-table}, that specifies the translation table
838to use, or a list of translation tables to apply in sequence. In
839addition, if the variable @code{standard-translation-table-for-encode}
840is non-@code{nil}, it specifies the translation table to use for
841translating the result.
842
843@defvar standard-translation-table-for-decode
844This is the default translation table for decoding. If a coding
845systems specifies its own translation tables, the table that is the
846value of this variable, if non-@code{nil}, is applied after them.
847@end defvar
848
849@defvar standard-translation-table-for-encode
850This is the default translation table for encoding. If a coding
851systems specifies its own translation tables, the table that is the
852value of this variable, if non-@code{nil}, is applied after them.
853@end defvar
854
855@c FIXME: This variable is obsolete since 23.1. We should mention
856@c that here or simply remove this defvar. --xfq
857@defvar translation-table-for-input
858Self-inserting characters are translated through this translation
859table before they are inserted. Search commands also translate their
860input through this table, so they can compare more reliably with
861what's in the buffer.
862
863This variable automatically becomes buffer-local when set.
864@end defvar
865
866@defun make-translation-table-from-vector vec
867This function returns a translation table made from @var{vec} that is
868an array of 256 elements to map bytes (values 0 through #xFF) to
869characters. Elements may be @code{nil} for untranslated bytes. The
870returned table has a translation table for reverse mapping in the
871first extra slot, and the value @code{1} in the second extra slot.
872
873This function provides an easy way to make a private coding system
874that maps each byte to a specific character. You can specify the
875returned table and the reverse translation table using the properties
876@code{:decode-translation-table} and @code{:encode-translation-table}
877respectively in the @var{props} argument to
878@code{define-coding-system}.
879@end defun
880
881@defun make-translation-table-from-alist alist
882This function is similar to @code{make-translation-table} but returns
883a complex translation table rather than a simple one-to-one mapping.
884Each element of @var{alist} is of the form @code{(@var{from}
885. @var{to})}, where @var{from} and @var{to} are either characters or
886vectors specifying a sequence of characters. If @var{from} is a
887character, that character is translated to @var{to} (i.e., to a
888character or a character sequence). If @var{from} is a vector of
889characters, that sequence is translated to @var{to}. The returned
890table has a translation table for reverse mapping in the first extra
891slot, and the maximum length of all the @var{from} character sequences
892in the second extra slot.
893@end defun
894
895@node Coding Systems
896@section Coding Systems
897
898@cindex coding system
899 When Emacs reads or writes a file, and when Emacs sends text to a
900subprocess or receives text from a subprocess, it normally performs
901character code conversion and end-of-line conversion as specified
902by a particular @dfn{coding system}.
903
904 How to define a coding system is an arcane matter, and is not
905documented here.
906
907@menu
908* Coding System Basics:: Basic concepts.
909* Encoding and I/O:: How file I/O functions handle coding systems.
910* Lisp and Coding Systems:: Functions to operate on coding system names.
911* User-Chosen Coding Systems:: Asking the user to choose a coding system.
912* Default Coding Systems:: Controlling the default choices.
913* Specifying Coding Systems:: Requesting a particular coding system
914 for a single file operation.
915* Explicit Encoding:: Encoding or decoding text without doing I/O.
916* Terminal I/O Encoding:: Use of encoding for terminal I/O.
917@end menu
918
919@node Coding System Basics
920@subsection Basic Concepts of Coding Systems
921
922@cindex character code conversion
923 @dfn{Character code conversion} involves conversion between the
924internal representation of characters used inside Emacs and some other
925encoding. Emacs supports many different encodings, in that it can
926convert to and from them. For example, it can convert text to or from
927encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
928several variants of ISO 2022. In some cases, Emacs supports several
929alternative encodings for the same characters; for example, there are
930three coding systems for the Cyrillic (Russian) alphabet: ISO,
931Alternativnyj, and KOI8.
932
933 Every coding system specifies a particular set of character code
934conversions, but the coding system @code{undecided} is special: it
935leaves the choice unspecified, to be chosen heuristically for each
936file, based on the file's data.
937
938 In general, a coding system doesn't guarantee roundtrip identity:
939decoding a byte sequence using coding system, then encoding the
940resulting text in the same coding system, can produce a different byte
941sequence. But some coding systems do guarantee that the byte sequence
942will be the same as what you originally decoded. Here are a few
943examples:
944
945@quotation
946iso-8859-1, utf-8, big5, shift_jis, euc-jp
947@end quotation
948
949 Encoding buffer text and then decoding the result can also fail to
950reproduce the original text. For instance, if you encode a character
951with a coding system which does not support that character, the result
952is unpredictable, and thus decoding it using the same coding system
953may produce a different text. Currently, Emacs can't report errors
954that result from encoding unsupported characters.
955
956@cindex EOL conversion
957@cindex end-of-line conversion
958@cindex line end conversion
959 @dfn{End of line conversion} handles three different conventions
960used on various systems for representing end of line in files. The
961Unix convention, used on GNU and Unix systems, is to use the linefeed
962character (also called newline). The DOS convention, used on
963MS-Windows and MS-DOS systems, is to use a carriage-return and a
964linefeed at the end of a line. The Mac convention is to use just
965carriage-return. (This was the convention used on the Macintosh
966system prior to OS X.)
967
968@cindex base coding system
969@cindex variant coding system
970 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
971conversion unspecified, to be chosen based on the data. @dfn{Variant
972coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
973@code{latin-1-mac} specify the end-of-line conversion explicitly as
974well. Most base coding systems have three corresponding variants whose
975names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
976
977@vindex raw-text@r{ coding system}
978 The coding system @code{raw-text} is special in that it prevents
979character code conversion, and causes the buffer visited with this
980coding system to be a unibyte buffer. For historical reasons, you can
981save both unibyte and multibyte text with this coding system. When
982you use @code{raw-text} to encode multibyte text, it does perform one
983character code conversion: it converts eight-bit characters to their
984single-byte external representation. @code{raw-text} does not specify
985the end-of-line conversion, allowing that to be determined as usual by
986the data, and has the usual three variants which specify the
987end-of-line conversion.
988
989@vindex no-conversion@r{ coding system}
990@vindex binary@r{ coding system}
991 @code{no-conversion} (and its alias @code{binary}) is equivalent to
992@code{raw-text-unix}: it specifies no conversion of either character
993codes or end-of-line.
994
995@vindex emacs-internal@r{ coding system}
996@vindex utf-8-emacs@r{ coding system}
997 The coding system @code{utf-8-emacs} specifies that the data is
998represented in the internal Emacs encoding (@pxref{Text
999Representations}). This is like @code{raw-text} in that no code
1000conversion happens, but different in that the result is multibyte
1001data. The name @code{emacs-internal} is an alias for
1002@code{utf-8-emacs}.
1003
1004@defun coding-system-get coding-system property
1005This function returns the specified property of the coding system
1006@var{coding-system}. Most coding system properties exist for internal
1007purposes, but one that you might find useful is @code{:mime-charset}.
1008That property's value is the name used in MIME for the character coding
1009which this coding system can read and write. Examples:
1010
1011@example
1012(coding-system-get 'iso-latin-1 :mime-charset)
1013 @result{} iso-8859-1
1014(coding-system-get 'iso-2022-cn :mime-charset)
1015 @result{} iso-2022-cn
1016(coding-system-get 'cyrillic-koi8 :mime-charset)
1017 @result{} koi8-r
1018@end example
1019
1020The value of the @code{:mime-charset} property is also defined
1021as an alias for the coding system.
1022@end defun
1023
1024@cindex alias, for coding systems
1025@defun coding-system-aliases coding-system
1026This function returns the list of aliases of @var{coding-system}.
1027@end defun
1028
1029@node Encoding and I/O
1030@subsection Encoding and I/O
1031
1032 The principal purpose of coding systems is for use in reading and
1033writing files. The function @code{insert-file-contents} uses a coding
1034system to decode the file data, and @code{write-region} uses one to
1035encode the buffer contents.
1036
1037 You can specify the coding system to use either explicitly
1038(@pxref{Specifying Coding Systems}), or implicitly using a default
1039mechanism (@pxref{Default Coding Systems}). But these methods may not
1040completely specify what to do. For example, they may choose a coding
1041system such as @code{undefined} which leaves the character code
1042conversion to be determined from the data. In these cases, the I/O
1043operation finishes the job of choosing a coding system. Very often
1044you will want to find out afterwards which coding system was chosen.
1045
1046@defvar buffer-file-coding-system
1047This buffer-local variable records the coding system used for saving the
1048buffer and for writing part of the buffer with @code{write-region}. If
1049the text to be written cannot be safely encoded using the coding system
1050specified by this variable, these operations select an alternative
1051encoding by calling the function @code{select-safe-coding-system}
1052(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1053requires to ask the user to specify a coding system,
1054@code{buffer-file-coding-system} is updated to the newly selected coding
1055system.
1056
1057@code{buffer-file-coding-system} does @emph{not} affect sending text
1058to a subprocess.
1059@end defvar
1060
1061@defvar save-buffer-coding-system
1062This variable specifies the coding system for saving the buffer (by
1063overriding @code{buffer-file-coding-system}). Note that it is not used
1064for @code{write-region}.
1065
1066When a command to save the buffer starts out to use
1067@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1068and that coding system cannot handle
1069the actual text in the buffer, the command asks the user to choose
1070another coding system (by calling @code{select-safe-coding-system}).
1071After that happens, the command also updates
1072@code{buffer-file-coding-system} to represent the coding system that
1073the user specified.
1074@end defvar
1075
1076@defvar last-coding-system-used
1077I/O operations for files and subprocesses set this variable to the
1078coding system name that was used. The explicit encoding and decoding
1079functions (@pxref{Explicit Encoding}) set it too.
1080
1081@strong{Warning:} Since receiving subprocess output sets this variable,
1082it can change whenever Emacs waits; therefore, you should copy the
1083value shortly after the function call that stores the value you are
1084interested in.
1085@end defvar
1086
1087 The variable @code{selection-coding-system} specifies how to encode
1088selections for the window system. @xref{Window System Selections}.
1089
1090@defvar file-name-coding-system
1091The variable @code{file-name-coding-system} specifies the coding
1092system to use for encoding file names. Emacs encodes file names using
1093that coding system for all file operations. If
1094@code{file-name-coding-system} is @code{nil}, Emacs uses a default
1095coding system determined by the selected language environment. In the
1096default language environment, any non-@acronym{ASCII} characters in
1097file names are not encoded specially; they appear in the file system
1098using the internal Emacs representation.
1099@end defvar
1100
1101 @strong{Warning:} if you change @code{file-name-coding-system} (or
1102the language environment) in the middle of an Emacs session, problems
1103can result if you have already visited files whose names were encoded
1104using the earlier coding system and are handled differently under the
1105new coding system. If you try to save one of these buffers under the
1106visited file name, saving may use the wrong file name, or it may get
1107an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1108new file name for that buffer.
1109
1110@cindex file-name encoding, MS-Windows
1111 On Windows 2000 and later, Emacs by default uses Unicode APIs to
1112pass file names to the OS, so the value of
1113@code{file-name-coding-system} is largely ignored. Lisp applications
1114that need to encode or decode file names on the Lisp level should use
1115@code{utf-8} coding-system when @code{system-type} is
1116@code{windows-nt}; the conversion of UTF-8 encoded file names to the
1117encoding appropriate for communicating with the OS is performed
1118internally by Emacs.
1119
1120@node Lisp and Coding Systems
1121@subsection Coding Systems in Lisp
1122
1123 Here are the Lisp facilities for working with coding systems:
1124
1125@cindex list all coding systems
1126@defun coding-system-list &optional base-only
1127This function returns a list of all coding system names (symbols). If
1128@var{base-only} is non-@code{nil}, the value includes only the
1129base coding systems. Otherwise, it includes alias and variant coding
1130systems as well.
1131@end defun
1132
1133@defun coding-system-p object
1134This function returns @code{t} if @var{object} is a coding system
1135name or @code{nil}.
1136@end defun
1137
1138@cindex validity of coding system
1139@cindex coding system, validity check
1140@defun check-coding-system coding-system
1141This function checks the validity of @var{coding-system}. If that is
1142valid, it returns @var{coding-system}. If @var{coding-system} is
1143@code{nil}, the function return @code{nil}. For any other values, it
1144signals an error whose @code{error-symbol} is @code{coding-system-error}
1145(@pxref{Signaling Errors, signal}).
1146@end defun
1147
1148@cindex eol type of coding system
1149@defun coding-system-eol-type coding-system
1150This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1151conversion used by @var{coding-system}. If @var{coding-system}
1152specifies a certain eol conversion, the return value is an integer 0,
11531, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1154respectively. If @var{coding-system} doesn't specify eol conversion
1155explicitly, the return value is a vector of coding systems, each one
1156with one of the possible eol conversion types, like this:
1157
1158@lisp
1159(coding-system-eol-type 'latin-1)
1160 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1161@end lisp
1162
1163@noindent
1164If this function returns a vector, Emacs will decide, as part of the
1165text encoding or decoding process, what eol conversion to use. For
1166decoding, the end-of-line format of the text is auto-detected, and the
1167eol conversion is set to match it (e.g., DOS-style CRLF format will
1168imply @code{dos} eol conversion). For encoding, the eol conversion is
1169taken from the appropriate default coding system (e.g.,
1170default value of @code{buffer-file-coding-system} for
1171@code{buffer-file-coding-system}), or from the default eol conversion
1172appropriate for the underlying platform.
1173@end defun
1174
1175@cindex eol conversion of coding system
1176@defun coding-system-change-eol-conversion coding-system eol-type
1177This function returns a coding system which is like @var{coding-system}
1178except for its eol conversion, which is specified by @code{eol-type}.
1179@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1180@code{nil}. If it is @code{nil}, the returned coding system determines
1181the end-of-line conversion from the data.
1182
1183@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1184@code{dos} and @code{mac}, respectively.
1185@end defun
1186
1187@cindex text conversion of coding system
1188@defun coding-system-change-text-conversion eol-coding text-coding
1189This function returns a coding system which uses the end-of-line
1190conversion of @var{eol-coding}, and the text conversion of
1191@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1192@code{undecided}, or one of its variants according to @var{eol-coding}.
1193@end defun
1194
1195@cindex safely encode region
1196@cindex coding systems for encoding region
1197@defun find-coding-systems-region from to
1198This function returns a list of coding systems that could be used to
1199encode a text between @var{from} and @var{to}. All coding systems in
1200the list can safely encode any multibyte characters in that portion of
1201the text.
1202
1203If the text contains no multibyte characters, the function returns the
1204list @code{(undecided)}.
1205@end defun
1206
1207@cindex safely encode a string
1208@cindex coding systems for encoding a string
1209@defun find-coding-systems-string string
1210This function returns a list of coding systems that could be used to
1211encode the text of @var{string}. All coding systems in the list can
1212safely encode any multibyte characters in @var{string}. If the text
1213contains no multibyte characters, this returns the list
1214@code{(undecided)}.
1215@end defun
1216
1217@cindex charset, coding systems to encode
1218@cindex safely encode characters in a charset
1219@defun find-coding-systems-for-charsets charsets
1220This function returns a list of coding systems that could be used to
1221encode all the character sets in the list @var{charsets}.
1222@end defun
1223
1224@defun check-coding-systems-region start end coding-system-list
1225This function checks whether coding systems in the list
1226@code{coding-system-list} can encode all the characters in the region
1227between @var{start} and @var{end}. If all of the coding systems in
1228the list can encode the specified text, the function returns
1229@code{nil}. If some coding systems cannot encode some of the
1230characters, the value is an alist, each element of which has the form
1231@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1232that @var{coding-system1} cannot encode characters at buffer positions
1233@var{pos1}, @var{pos2}, @enddots{}.
1234
1235@var{start} may be a string, in which case @var{end} is ignored and
1236the returned value references string indices instead of buffer
1237positions.
1238@end defun
1239
1240@defun detect-coding-region start end &optional highest
1241This function chooses a plausible coding system for decoding the text
1242from @var{start} to @var{end}. This text should be a byte sequence,
1243i.e., unibyte text or multibyte text with only @acronym{ASCII} and
1244eight-bit characters (@pxref{Explicit Encoding}).
1245
1246Normally this function returns a list of coding systems that could
1247handle decoding the text that was scanned. They are listed in order of
1248decreasing priority. But if @var{highest} is non-@code{nil}, then the
1249return value is just one coding system, the one that is highest in
1250priority.
1251
1252If the region contains only @acronym{ASCII} characters except for such
1253ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1254@code{undecided} or @code{(undecided)}, or a variant specifying
1255end-of-line conversion, if that can be deduced from the text.
1256
1257If the region contains null bytes, the value is @code{no-conversion},
1258even if the region contains text encoded in some coding system.
1259@end defun
1260
1261@defun detect-coding-string string &optional highest
1262This function is like @code{detect-coding-region} except that it
1263operates on the contents of @var{string} instead of bytes in the buffer.
1264@end defun
1265
1266@cindex null bytes, and decoding text
1267@defvar inhibit-null-byte-detection
1268If this variable has a non-@code{nil} value, null bytes are ignored
1269when detecting the encoding of a region or a string. This allows to
1270correctly detect the encoding of text that contains null bytes, such
1271as Info files with Index nodes.
1272@end defvar
1273
1274@defvar inhibit-iso-escape-detection
1275If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1276are ignored when detecting the encoding of a region or a string. The
1277result is that no text is ever detected as encoded in some ISO-2022
1278encoding, and all escape sequences become visible in a buffer.
1279@strong{Warning:} @emph{Use this variable with extreme caution,
1280because many files in the Emacs distribution use ISO-2022 encoding.}
1281@end defvar
1282
1283@cindex charsets supported by a coding system
1284@defun coding-system-charset-list coding-system
1285This function returns the list of character sets (@pxref{Character
1286Sets}) supported by @var{coding-system}. Some coding systems that
1287support too many character sets to list them all yield special values:
1288@itemize @bullet
1289@item
1290If @var{coding-system} supports all Emacs characters, the value is
1291@code{(emacs)}.
1292@item
1293If @var{coding-system} supports all Unicode characters, the value is
1294@code{(unicode)}.
1295@item
1296If @var{coding-system} supports all ISO-2022 charsets, the value is
1297@code{iso-2022}.
1298@item
1299If @var{coding-system} supports all the characters in the internal
1300coding system used by Emacs version 21 (prior to the implementation of
1301internal Unicode support), the value is @code{emacs-mule}.
1302@end itemize
1303@end defun
1304
1305 @xref{Coding systems for a subprocess,, Process Information}, in
1306particular the description of the functions
1307@code{process-coding-system} and @code{set-process-coding-system}, for
1308how to examine or set the coding systems used for I/O to a subprocess.
1309
1310@node User-Chosen Coding Systems
1311@subsection User-Chosen Coding Systems
1312
1313@cindex select safe coding system
1314@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1315This function selects a coding system for encoding specified text,
1316asking the user to choose if necessary. Normally the specified text
1317is the text in the current buffer between @var{from} and @var{to}. If
1318@var{from} is a string, the string specifies the text to encode, and
1319@var{to} is ignored.
1320
1321If the specified text includes raw bytes (@pxref{Text
1322Representations}), @code{select-safe-coding-system} suggests
1323@code{raw-text} for its encoding.
1324
1325If @var{default-coding-system} is non-@code{nil}, that is the first
1326coding system to try; if that can handle the text,
1327@code{select-safe-coding-system} returns that coding system. It can
1328also be a list of coding systems; then the function tries each of them
1329one by one. After trying all of them, it next tries the current
1330buffer's value of @code{buffer-file-coding-system} (if it is not
1331@code{undecided}), then the default value of
1332@code{buffer-file-coding-system} and finally the user's most
1333preferred coding system, which the user can set using the command
1334@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1335Coding Systems, emacs, The GNU Emacs Manual}).
1336
1337If one of those coding systems can safely encode all the specified
1338text, @code{select-safe-coding-system} chooses it and returns it.
1339Otherwise, it asks the user to choose from a list of coding systems
1340which can encode all the text, and returns the user's choice.
1341
1342@var{default-coding-system} can also be a list whose first element is
1343t and whose other elements are coding systems. Then, if no coding
1344system in the list can handle the text, @code{select-safe-coding-system}
1345queries the user immediately, without trying any of the three
1346alternatives described above.
1347
1348The optional argument @var{accept-default-p}, if non-@code{nil},
1349should be a function to determine whether a coding system selected
1350without user interaction is acceptable. @code{select-safe-coding-system}
1351calls this function with one argument, the base coding system of the
1352selected coding system. If @var{accept-default-p} returns @code{nil},
1353@code{select-safe-coding-system} rejects the silently selected coding
1354system, and asks the user to select a coding system from a list of
1355possible candidates.
1356
1357@vindex select-safe-coding-system-accept-default-p
1358If the variable @code{select-safe-coding-system-accept-default-p} is
1359non-@code{nil}, it should be a function taking a single argument.
1360It is used in place of @var{accept-default-p}, overriding any
1361value supplied for this argument.
1362
1363As a final step, before returning the chosen coding system,
1364@code{select-safe-coding-system} checks whether that coding system is
1365consistent with what would be selected if the contents of the region
1366were read from a file. (If not, this could lead to data corruption in
1367a file subsequently re-visited and edited.) Normally,
1368@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1369file for this purpose, but if @var{file} is non-@code{nil}, it uses
1370that file instead (this can be relevant for @code{write-region} and
1371similar functions). If it detects an apparent inconsistency,
1372@code{select-safe-coding-system} queries the user before selecting the
1373coding system.
1374@end defun
1375
1376 Here are two functions you can use to let the user specify a coding
1377system, with completion. @xref{Completion}.
1378
1379@defun read-coding-system prompt &optional default
1380This function reads a coding system using the minibuffer, prompting with
1381string @var{prompt}, and returns the coding system name as a symbol. If
1382the user enters null input, @var{default} specifies which coding system
1383to return. It should be a symbol or a string.
1384@end defun
1385
1386@defun read-non-nil-coding-system prompt
1387This function reads a coding system using the minibuffer, prompting with
1388string @var{prompt}, and returns the coding system name as a symbol. If
1389the user tries to enter null input, it asks the user to try again.
1390@xref{Coding Systems}.
1391@end defun
1392
1393@node Default Coding Systems
1394@subsection Default Coding Systems
1395@cindex default coding system
1396@cindex coding system, automatically determined
1397
1398 This section describes variables that specify the default coding
1399system for certain files or when running certain subprograms, and the
1400function that I/O operations use to access them.
1401
1402 The idea of these variables is that you set them once and for all to the
1403defaults you want, and then do not change them again. To specify a
1404particular coding system for a particular operation in a Lisp program,
1405don't change these variables; instead, override them using
1406@code{coding-system-for-read} and @code{coding-system-for-write}
1407(@pxref{Specifying Coding Systems}).
1408
1409@cindex file contents, and default coding system
1410@defopt auto-coding-regexp-alist
1411This variable is an alist of text patterns and corresponding coding
1412systems. Each element has the form @code{(@var{regexp}
1413. @var{coding-system})}; a file whose first few kilobytes match
1414@var{regexp} is decoded with @var{coding-system} when its contents are
1415read into a buffer. The settings in this alist take priority over
1416@code{coding:} tags in the files and the contents of
1417@code{file-coding-system-alist} (see below). The default value is set
1418so that Emacs automatically recognizes mail files in Babyl format and
1419reads them with no code conversions.
1420@end defopt
1421
1422@cindex file name, and default coding system
1423@defopt file-coding-system-alist
1424This variable is an alist that specifies the coding systems to use for
1425reading and writing particular files. Each element has the form
1426@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1427expression that matches certain file names. The element applies to file
1428names that match @var{pattern}.
1429
1430The @sc{cdr} of the element, @var{coding}, should be either a coding
1431system, a cons cell containing two coding systems, or a function name (a
1432symbol with a function definition). If @var{coding} is a coding system,
1433that coding system is used for both reading the file and writing it. If
1434@var{coding} is a cons cell containing two coding systems, its @sc{car}
1435specifies the coding system for decoding, and its @sc{cdr} specifies the
1436coding system for encoding.
1437
1438If @var{coding} is a function name, the function should take one
1439argument, a list of all arguments passed to
1440@code{find-operation-coding-system}. It must return a coding system
1441or a cons cell containing two coding systems. This value has the same
1442meaning as described above.
1443
1444If @var{coding} (or what returned by the above function) is
1445@code{undecided}, the normal code-detection is performed.
1446@end defopt
1447
1448@defopt auto-coding-alist
1449This variable is an alist that specifies the coding systems to use for
1450reading and writing particular files. Its form is like that of
1451@code{file-coding-system-alist}, but, unlike the latter, this variable
1452takes priority over any @code{coding:} tags in the file.
1453@end defopt
1454
1455@cindex program name, and default coding system
1456@defvar process-coding-system-alist
1457This variable is an alist specifying which coding systems to use for a
1458subprocess, depending on which program is running in the subprocess. It
1459works like @code{file-coding-system-alist}, except that @var{pattern} is
1460matched against the program name used to start the subprocess. The coding
1461system or systems specified in this alist are used to initialize the
1462coding systems used for I/O to the subprocess, but you can specify
1463other coding systems later using @code{set-process-coding-system}.
1464@end defvar
1465
1466 @strong{Warning:} Coding systems such as @code{undecided}, which
1467determine the coding system from the data, do not work entirely reliably
1468with asynchronous subprocess output. This is because Emacs handles
1469asynchronous subprocess output in batches, as it arrives. If the coding
1470system leaves the character code conversion unspecified, or leaves the
1471end-of-line conversion unspecified, Emacs must try to detect the proper
1472conversion from one batch at a time, and this does not always work.
1473
1474 Therefore, with an asynchronous subprocess, if at all possible, use a
1475coding system which determines both the character code conversion and
1476the end of line conversion---that is, one like @code{latin-1-unix},
1477rather than @code{undecided} or @code{latin-1}.
1478
1479@cindex port number, and default coding system
1480@cindex network service name, and default coding system
1481@defvar network-coding-system-alist
1482This variable is an alist that specifies the coding system to use for
1483network streams. It works much like @code{file-coding-system-alist},
1484with the difference that the @var{pattern} in an element may be either a
1485port number or a regular expression. If it is a regular expression, it
1486is matched against the network service name used to open the network
1487stream.
1488@end defvar
1489
1490@defvar default-process-coding-system
1491This variable specifies the coding systems to use for subprocess (and
1492network stream) input and output, when nothing else specifies what to
1493do.
1494
1495The value should be a cons cell of the form @code{(@var{input-coding}
1496. @var{output-coding})}. Here @var{input-coding} applies to input from
1497the subprocess, and @var{output-coding} applies to output to it.
1498@end defvar
1499
1500@cindex default coding system, functions to determine
1501@defopt auto-coding-functions
1502This variable holds a list of functions that try to determine a
1503coding system for a file based on its undecoded contents.
1504
1505Each function in this list should be written to look at text in the
1506current buffer, but should not modify it in any way. The buffer will
1507contain undecoded text of parts of the file. Each function should
1508take one argument, @var{size}, which tells it how many characters to
1509look at, starting from point. If the function succeeds in determining
1510a coding system for the file, it should return that coding system.
1511Otherwise, it should return @code{nil}.
1512
1513If a file has a @samp{coding:} tag, that takes precedence, so these
1514functions won't be called.
1515@end defopt
1516
1517@defun find-auto-coding filename size
1518This function tries to determine a suitable coding system for
1519@var{filename}. It examines the buffer visiting the named file, using
1520the variables documented above in sequence, until it finds a match for
1521one of the rules specified by these variables. It then returns a cons
1522cell of the form @code{(@var{coding} . @var{source})}, where
1523@var{coding} is the coding system to use and @var{source} is a symbol,
1524one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1525@code{:coding}, or @code{auto-coding-functions}, indicating which one
1526supplied the matching rule. The value @code{:coding} means the coding
1527system was specified by the @code{coding:} tag in the file
1528(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1529The order of looking for a matching rule is @code{auto-coding-alist}
1530first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1531tag, and lastly @code{auto-coding-functions}. If no matching rule was
1532found, the function returns @code{nil}.
1533
1534The second argument @var{size} is the size of text, in characters,
1535following point. The function examines text only within @var{size}
1536characters after point. Normally, the buffer should be positioned at
1537the beginning when this function is called, because one of the places
1538for the @code{coding:} tag is the first one or two lines of the file;
1539in that case, @var{size} should be the size of the buffer.
1540@end defun
1541
1542@defun set-auto-coding filename size
1543This function returns a suitable coding system for file
1544@var{filename}. It uses @code{find-auto-coding} to find the coding
1545system. If no coding system could be determined, the function returns
1546@code{nil}. The meaning of the argument @var{size} is like in
1547@code{find-auto-coding}.
1548@end defun
1549
1550@defun find-operation-coding-system operation &rest arguments
1551This function returns the coding system to use (by default) for
1552performing @var{operation} with @var{arguments}. The value has this
1553form:
1554
1555@example
1556(@var{decoding-system} . @var{encoding-system})
1557@end example
1558
1559The first element, @var{decoding-system}, is the coding system to use
1560for decoding (in case @var{operation} does decoding), and
1561@var{encoding-system} is the coding system for encoding (in case
1562@var{operation} does encoding).
1563
1564The argument @var{operation} is a symbol; it should be one of
1565@code{write-region}, @code{start-process}, @code{call-process},
1566@code{call-process-region}, @code{insert-file-contents}, or
1567@code{open-network-stream}. These are the names of the Emacs I/O
1568primitives that can do character code and eol conversion.
1569
1570The remaining arguments should be the same arguments that might be given
1571to the corresponding I/O primitive. Depending on the primitive, one
1572of those arguments is selected as the @dfn{target}. For example, if
1573@var{operation} does file I/O, whichever argument specifies the file
1574name is the target. For subprocess primitives, the process name is the
1575target. For @code{open-network-stream}, the target is the service name
1576or port number.
1577
1578Depending on @var{operation}, this function looks up the target in
1579@code{file-coding-system-alist}, @code{process-coding-system-alist},
1580or @code{network-coding-system-alist}. If the target is found in the
1581alist, @code{find-operation-coding-system} returns its association in
1582the alist; otherwise it returns @code{nil}.
1583
1584If @var{operation} is @code{insert-file-contents}, the argument
1585corresponding to the target may be a cons cell of the form
1586@code{(@var{filename} . @var{buffer})}. In that case, @var{filename}
1587is a file name to look up in @code{file-coding-system-alist}, and
1588@var{buffer} is a buffer that contains the file's contents (not yet
1589decoded). If @code{file-coding-system-alist} specifies a function to
1590call for this file, and that function needs to examine the file's
1591contents (as it usually does), it should examine the contents of
1592@var{buffer} instead of reading the file.
1593@end defun
1594
1595@node Specifying Coding Systems
1596@subsection Specifying a Coding System for One Operation
1597
1598 You can specify the coding system for a specific operation by binding
1599the variables @code{coding-system-for-read} and/or
1600@code{coding-system-for-write}.
1601
1602@defvar coding-system-for-read
1603If this variable is non-@code{nil}, it specifies the coding system to
1604use for reading a file, or for input from a synchronous subprocess.
1605
1606It also applies to any asynchronous subprocess or network stream, but in
1607a different way: the value of @code{coding-system-for-read} when you
1608start the subprocess or open the network stream specifies the input
1609decoding method for that subprocess or network stream. It remains in
1610use for that subprocess or network stream unless and until overridden.
1611
1612The right way to use this variable is to bind it with @code{let} for a
1613specific I/O operation. Its global value is normally @code{nil}, and
1614you should not globally set it to any other value. Here is an example
1615of the right way to use the variable:
1616
1617@example
1618;; @r{Read the file with no character code conversion.}
1619(let ((coding-system-for-read 'no-conversion))
1620 (insert-file-contents filename))
1621@end example
1622
1623When its value is non-@code{nil}, this variable takes precedence over
1624all other methods of specifying a coding system to use for input,
1625including @code{file-coding-system-alist},
1626@code{process-coding-system-alist} and
1627@code{network-coding-system-alist}.
1628@end defvar
1629
1630@defvar coding-system-for-write
1631This works much like @code{coding-system-for-read}, except that it
1632applies to output rather than input. It affects writing to files,
1633as well as sending output to subprocesses and net connections.
1634
1635When a single operation does both input and output, as do
1636@code{call-process-region} and @code{start-process}, both
1637@code{coding-system-for-read} and @code{coding-system-for-write}
1638affect it.
1639@end defvar
1640
1641@defopt inhibit-eol-conversion
1642When this variable is non-@code{nil}, no end-of-line conversion is done,
1643no matter which coding system is specified. This applies to all the
1644Emacs I/O and subprocess primitives, and to the explicit encoding and
1645decoding functions (@pxref{Explicit Encoding}).
1646@end defopt
1647
1648@cindex priority order of coding systems
1649@cindex coding systems, priority
1650 Sometimes, you need to prefer several coding systems for some
1651operation, rather than fix a single one. Emacs lets you specify a
1652priority order for using coding systems. This ordering affects the
1653sorting of lists of coding systems returned by functions such as
1654@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1655
1656@defun coding-system-priority-list &optional highestp
1657This function returns the list of coding systems in the order of their
1658current priorities. Optional argument @var{highestp}, if
1659non-@code{nil}, means return only the highest priority coding system.
1660@end defun
1661
1662@defun set-coding-system-priority &rest coding-systems
1663This function puts @var{coding-systems} at the beginning of the
1664priority list for coding systems, thus making their priority higher
1665than all the rest.
1666@end defun
1667
1668@defmac with-coding-priority coding-systems &rest body@dots{}
1669This macro execute @var{body}, like @code{progn} does
1670(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1671the priority list for coding systems. @var{coding-systems} should be
1672a list of coding systems to prefer during execution of @var{body}.
1673@end defmac
1674
1675@node Explicit Encoding
1676@subsection Explicit Encoding and Decoding
1677@cindex encoding in coding systems
1678@cindex decoding in coding systems
1679
1680 All the operations that transfer text in and out of Emacs have the
1681ability to use a coding system to encode or decode the text.
1682You can also explicitly encode and decode text using the functions
1683in this section.
1684
1685 The result of encoding, and the input to decoding, are not ordinary
1686text. They logically consist of a series of byte values; that is, a
1687series of @acronym{ASCII} and eight-bit characters. In unibyte
1688buffers and strings, these characters have codes in the range 0
1689through #xFF (255). In a multibyte buffer or string, eight-bit
1690characters have character codes higher than #xFF (@pxref{Text
1691Representations}), but Emacs transparently converts them to their
1692single-byte values when you encode or decode such text.
1693
1694 The usual way to read a file into a buffer as a sequence of bytes, so
1695you can decode the contents explicitly, is with
1696@code{insert-file-contents-literally} (@pxref{Reading from Files});
1697alternatively, specify a non-@code{nil} @var{rawfile} argument when
1698visiting a file with @code{find-file-noselect}. These methods result in
1699a unibyte buffer.
1700
1701 The usual way to use the byte sequence that results from explicitly
1702encoding text is to copy it to a file or process---for example, to write
1703it with @code{write-region} (@pxref{Writing to Files}), and suppress
1704encoding by binding @code{coding-system-for-write} to
1705@code{no-conversion}.
1706
1707 Here are the functions to perform explicit encoding or decoding. The
1708encoding functions produce sequences of bytes; the decoding functions
1709are meant to operate on sequences of bytes. All of these functions
1710discard text properties. They also set @code{last-coding-system-used}
1711to the precise coding system they used.
1712
1713@deffn Command encode-coding-region start end coding-system &optional destination
1714This command encodes the text from @var{start} to @var{end} according
1715to coding system @var{coding-system}. Normally, the encoded text
1716replaces the original text in the buffer, but the optional argument
1717@var{destination} can change that. If @var{destination} is a buffer,
1718the encoded text is inserted in that buffer after point (point does
1719not move); if it is @code{t}, the command returns the encoded text as
1720a unibyte string without inserting it.
1721
1722If encoded text is inserted in some buffer, this command returns the
1723length of the encoded text.
1724
1725The result of encoding is logically a sequence of bytes, but the
1726buffer remains multibyte if it was multibyte before, and any 8-bit
1727bytes are converted to their multibyte representation (@pxref{Text
1728Representations}).
1729
1730@cindex @code{undecided} coding-system, when encoding
1731Do @emph{not} use @code{undecided} for @var{coding-system} when
1732encoding text, since that may lead to unexpected results. Instead,
1733use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1734Systems, select-safe-coding-system}) to suggest a suitable encoding,
1735if there's no obvious pertinent value for @var{coding-system}.
1736@end deffn
1737
1738@defun encode-coding-string string coding-system &optional nocopy buffer
1739This function encodes the text in @var{string} according to coding
1740system @var{coding-system}. It returns a new string containing the
1741encoded text, except when @var{nocopy} is non-@code{nil}, in which
1742case the function may return @var{string} itself if the encoding
1743operation is trivial. The result of encoding is a unibyte string.
1744@end defun
1745
1746@deffn Command decode-coding-region start end coding-system &optional destination
1747This command decodes the text from @var{start} to @var{end} according
1748to coding system @var{coding-system}. To make explicit decoding
1749useful, the text before decoding ought to be a sequence of byte
1750values, but both multibyte and unibyte buffers are acceptable (in the
1751multibyte case, the raw byte values should be represented as eight-bit
1752characters). Normally, the decoded text replaces the original text in
1753the buffer, but the optional argument @var{destination} can change
1754that. If @var{destination} is a buffer, the decoded text is inserted
1755in that buffer after point (point does not move); if it is @code{t},
1756the command returns the decoded text as a multibyte string without
1757inserting it.
1758
1759If decoded text is inserted in some buffer, this command returns the
1760length of the decoded text.
1761
1762This command puts a @code{charset} text property on the decoded text.
1763The value of the property states the character set used to decode the
1764original text.
1765@end deffn
1766
1767@defun decode-coding-string string coding-system &optional nocopy buffer
1768This function decodes the text in @var{string} according to
1769@var{coding-system}. It returns a new string containing the decoded
1770text, except when @var{nocopy} is non-@code{nil}, in which case the
1771function may return @var{string} itself if the decoding operation is
1772trivial. To make explicit decoding useful, the contents of
1773@var{string} ought to be a unibyte string with a sequence of byte
1774values, but a multibyte string is also acceptable (assuming it
1775contains 8-bit bytes in their multibyte form).
1776
1777If optional argument @var{buffer} specifies a buffer, the decoded text
1778is inserted in that buffer after point (point does not move). In this
1779case, the return value is the length of the decoded text.
1780
1781@cindex @code{charset}, text property
1782This function puts a @code{charset} text property on the decoded text.
1783The value of the property states the character set used to decode the
1784original text:
1785
1786@example
1787@group
1788(decode-coding-string "Gr\374ss Gott" 'latin-1)
1789 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1790@end group
1791@end example
1792@end defun
1793
1794@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1795This function decodes the text from @var{from} to @var{to} as if
1796it were being read from file @var{filename} using @code{insert-file-contents}
1797using the rest of the arguments provided.
1798
1799The normal way to use this function is after reading text from a file
1800without decoding, if you decide you would rather have decoded it.
1801Instead of deleting the text and reading it again, this time with
1802decoding, you can call this function.
1803@end defun
1804
1805@node Terminal I/O Encoding
1806@subsection Terminal I/O Encoding
1807
1808 Emacs can use coding systems to decode keyboard input and encode
1809terminal output. This is useful for terminals that transmit or
1810display text using a particular encoding, such as Latin-1. Emacs does
1811not set @code{last-coding-system-used} when encoding or decoding
1812terminal I/O.
1813
1814@defun keyboard-coding-system &optional terminal
1815This function returns the coding system used for decoding keyboard
1816input from @var{terminal}. A value of @code{no-conversion} means no
1817decoding is done. If @var{terminal} is omitted or @code{nil}, it
1818means the selected frame's terminal. @xref{Multiple Terminals}.
1819@end defun
1820
1821@deffn Command set-keyboard-coding-system coding-system &optional terminal
1822This command specifies @var{coding-system} as the coding system to use
1823for decoding keyboard input from @var{terminal}. If
1824@var{coding-system} is @code{nil}, that means not to decode keyboard
1825input. If @var{terminal} is a frame, it means that frame's terminal;
1826if it is @code{nil}, that means the currently selected frame's
1827terminal. @xref{Multiple Terminals}.
1828@end deffn
1829
1830@defun terminal-coding-system &optional terminal
1831This function returns the coding system that is in use for encoding
1832terminal output from @var{terminal}. A value of @code{no-conversion}
1833means no encoding is done. If @var{terminal} is a frame, it means
1834that frame's terminal; if it is @code{nil}, that means the currently
1835selected frame's terminal.
1836@end defun
1837
1838@deffn Command set-terminal-coding-system coding-system &optional terminal
1839This command specifies @var{coding-system} as the coding system to use
1840for encoding terminal output from @var{terminal}. If
1841@var{coding-system} is @code{nil}, that means not to encode terminal
1842output. If @var{terminal} is a frame, it means that frame's terminal;
1843if it is @code{nil}, that means the currently selected frame's
1844terminal.
1845@end deffn
1846
1847@node Input Methods
1848@section Input Methods
1849@cindex input methods
1850
1851 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1852characters from the keyboard. Unlike coding systems, which translate
1853non-@acronym{ASCII} characters to and from encodings meant to be read by
1854programs, input methods provide human-friendly commands. (@xref{Input
1855Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1856use input methods to enter text.) How to define input methods is not
1857yet documented in this manual, but here we describe how to use them.
1858
1859 Each input method has a name, which is currently a string;
1860in the future, symbols may also be usable as input method names.
1861
1862@defvar current-input-method
1863This variable holds the name of the input method now active in the
1864current buffer. (It automatically becomes local in each buffer when set
1865in any fashion.) It is @code{nil} if no input method is active in the
1866buffer now.
1867@end defvar
1868
1869@defopt default-input-method
1870This variable holds the default input method for commands that choose an
1871input method. Unlike @code{current-input-method}, this variable is
1872normally global.
1873@end defopt
1874
1875@deffn Command set-input-method input-method
1876This command activates input method @var{input-method} for the current
1877buffer. It also sets @code{default-input-method} to @var{input-method}.
1878If @var{input-method} is @code{nil}, this command deactivates any input
1879method for the current buffer.
1880@end deffn
1881
1882@defun read-input-method-name prompt &optional default inhibit-null
1883This function reads an input method name with the minibuffer, prompting
1884with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1885by default, if the user enters empty input. However, if
1886@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1887
1888The returned value is a string.
1889@end defun
1890
1891@defvar input-method-alist
1892This variable defines all the supported input methods.
1893Each element defines one input method, and should have the form:
1894
1895@example
1896(@var{input-method} @var{language-env} @var{activate-func}
1897 @var{title} @var{description} @var{args}...)
1898@end example
1899
1900Here @var{input-method} is the input method name, a string;
1901@var{language-env} is another string, the name of the language
1902environment this input method is recommended for. (That serves only for
1903documentation purposes.)
1904
1905@var{activate-func} is a function to call to activate this method. The
1906@var{args}, if any, are passed as arguments to @var{activate-func}. All
1907told, the arguments to @var{activate-func} are @var{input-method} and
1908the @var{args}.
1909
1910@var{title} is a string to display in the mode line while this method is
1911active. @var{description} is a string describing this method and what
1912it is good for.
1913@end defvar
1914
1915 The fundamental interface to input methods is through the
1916variable @code{input-method-function}. @xref{Reading One Event},
1917and @ref{Invoking the Input Method}.
1918
1919@node Locales
1920@section Locales
1921@cindex locale
1922
1923 POSIX defines a concept of ``locales'' which control which language
1924to use in language-related features. These Emacs variables control
1925how Emacs interacts with these features.
1926
1927@defvar locale-coding-system
1928@cindex keyboard input decoding on X
1929This variable specifies the coding system to use for decoding system
1930error messages and---on X Window system only---keyboard input, for
1931encoding the format argument to @code{format-time-string}, and for
1932decoding the return value of @code{format-time-string}.
1933@end defvar
1934
1935@defvar system-messages-locale
1936This variable specifies the locale to use for generating system error
1937messages. Changing the locale can cause messages to come out in a
1938different language or in a different orthography. If the variable is
1939@code{nil}, the locale is specified by environment variables in the
1940usual POSIX fashion.
1941@end defvar
1942
1943@defvar system-time-locale
1944This variable specifies the locale to use for formatting time values.
1945Changing the locale can cause messages to appear according to the
1946conventions of a different language. If the variable is @code{nil}, the
1947locale is specified by environment variables in the usual POSIX fashion.
1948@end defvar
1949
1950@defun locale-info item
1951This function returns locale data @var{item} for the current POSIX
1952locale, if available. @var{item} should be one of these symbols:
1953
1954@table @code
1955@item codeset
1956Return the character set as a string (locale item @code{CODESET}).
1957
1958@item days
1959Return a 7-element vector of day names (locale items
1960@code{DAY_1} through @code{DAY_7});
1961
1962@item months
1963Return a 12-element vector of month names (locale items @code{MON_1}
1964through @code{MON_12}).
1965
1966@item paper
1967Return a list @code{(@var{width} @var{height})} for the default paper
1968size measured in millimeters (locale items @code{PAPER_WIDTH} and
1969@code{PAPER_HEIGHT}).
1970@end table
1971
1972If the system can't provide the requested information, or if
1973@var{item} is not one of those symbols, the value is @code{nil}. All
1974strings in the return value are decoded using
1975@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1976for more information about locales and locale items.
1977@end defun