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[bpt/emacs.git] / lisp / ansi-color.el
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1;;; ansi-color.el -- translate ANSI into text-properties
2
3;; Copyright (C) 1999 Free Software Foundation, Inc.
4
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5;; Author: Alex Schroeder <alex@gnu.ch>
6;; Maintainer: Alex Schroeder <alex@gnu.ch>
7;; Version: 1.2.0
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8;; Keywords: comm processes
9
10;; This file is part of GNU Emacs.
11
12;; GNU Emacs is free software; you can redistribute it and/or modify it
13;; under the terms of the GNU General Public License as published by the
14;; Free Software Foundation; either version 2, or (at your option) any
15;; later version.
16;;
17;; GNU Emacs is distributed in the hope that it will be useful, but
18;; WITHOUT ANY WARRANTY; without even the implied warranty of
19;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20;; General Public License for more details.
21;;
22;; You should have received a copy of the GNU General Public License
23;; along with GNU Emacs; see the file COPYING. If not, write to the
24;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
25;; Boston, MA 02111-1307, USA.
26
27;;; Commentary:
28
29;; You can get the latest version of this file from my homepage
30;; <URL:http://www.geocities.com/TimesSquare/6120/emacs.html>.
31;;
32;; This file provides a function that takes a string containing ANSI
33;; control sequences and tries to replace these with text-properties.
34;;
35;; I was unable to extract this functionality from term.el for another
36;; program I wanted to extend (the MUSH client TinyTalk.el), so I had to
37;; rewrite this.
38
39;; In order to install this with TinyMush.el, add the following to your
40;; .emacs file:
41;;
42;; (setq tinymud-filter-line-hook 'my-tinymud-add-ansi-text-properties)
43;; (autoload 'ansi-color-to-text-properties "ansi-color"
44;; "Translates ANSI color control sequences into text-properties." t)
45;; (defun my-tinymud-add-ansi-text-properties (conn line)
46;; "Call `ansi-color-to-text-properties' for LINE.
47;; Ignores CONN and returns nil, so that `tinymud-filter-line' continues to
48;; process triggers and everything else."
49;; (ansi-color-to-text-properties line)
50;; nil)
51
52;; If the ANSI sequences assume that you have a black background, you'll
53;; have to display the stuff in a frame with a black background. You
54;; can create such a frame like this (it still looks ugly!):
55;;
56;; (defun my-black-frame ()
57;; "Create a frame with black background."
58;; (interactive)
59;; (make-frame '((foreground-color . "white")
60;; (background-color . "black"))))
61
62;;; Testing:
63
64;; If you want to test the setup, evaluate the following fragment in a
65;; buffer without font-lock-mode. This doesn't work in buffers that
66;; have font-lock-mode!
67;;
68;; (progn
69;; (setq line "\e[1mbold\e[0m and \e[34mblue\e[0m, \e[1m\e[34mbold and blue\e[0m!!")
70;; (ansi-color-to-text-properties line)
71;; (insert line))
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72;;
73;; Other test strings: (m-eating-bug) "\e[1mmold\e[0m should be mold"
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74
75;;; Bugs:
76
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77;; 1. Only supports the ANSI sequences that the MUSH I'm on uses (the
78;; MUSH is Elendor, see http://www.elendor.net). To see the list of
79;; codes supported I did a `help ansi()'. Based on this information,
80;; I used TinyTalk.el (without ANSI color support), gave myself the
81;; ANSI color flags using `@set me=ANSI' and `@set me=COLOR', and
82;; noted the ANSI escape sequences produced by the MUSH using `think
83;; ansi(r,red)' for example.
84;;
85;; 2. The code is spaghetti-code, I hate it.
618206ea 86;;
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87;; 3. If a squence of chars looks like the start of an ANSI sequence,
88;; the chars will be set invisible. If the squence of chars turns
89;; out not to be an ANSI sequence, this is not undone. Here is a
90;; teststring: "Is '\e[3' visible as ^[[3?" This could be solved by
91;; using `state': it shows most of the time how many characters have
92;; been set invisible.
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93
94\f
95
96;;; Code:
97
98(defvar ansi-color-faces-vector
99 [default bold default default underline bold default modeline]
100 "Faces used for ANSI control sequences determining a face.
101
102Those are sequences like this one: \e[1m, where 1 could be one of the
103following numbers: 0 (default), 1 (hilight, rendered as bold), 4
104(underline), 5 (flashing, rendered as bold), 7 (inverse, rendered the
105same as the modeline)")
106
107(defvar ansi-color-names-vector
108 ["black" "red" "green" "yellow" "blue" "magenta" "cyan" "white"]
109 "Array of colors.
110
111Used for sequences like this one: \e[31m, where 1 could be an index to a
112foreground color (red, in this case), or \e[41m, where 1 could be an
113index to a background color.
114
115The default colors are: black, red, green, yellow, blue, magenta,
116cyan, and white.
117
118On a light background, I prefer: black, red, dark green, orange, blue,
119magenta, turquoise, snow4")
120
121;; The main function
122
123(defun ansi-color-to-text-properties (str)
124 "Translates ANSI color control sequences into text-properties.
125
126The ANSI control sequences are made invisible. The text-properties are
127added to the string given in the parameter STR."
128 ;; ANSI code for highlighting, example: boring\e[1mINTERESTING\e[0mboring
129 ;; state: start with 0, "\e" -> 1, "[" -> 2, "[013457]" -> 3,
130 ;; "[013457]" -> 4, "m" -> back to 0!
131 ;; param: stored when state is 3 (in the above example: 1)
132 (let ((str-length (length str))
133 (face '(default))
134 (i 0) (char) (state 0) (param1) (param2))
135 (while (< i str-length)
136 (setq char (aref str i))
137 (cond
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138 ;; When writing normal chars (state 0) and happening upon an ANSI sequence.
139 ((and (= state 0) (= char ?\e))
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140 (setq state 1)); saw escape
141 ((and (= state 1) (= char ?\[)); seen escape
142 (setq state 2
143 param1 nil
144 param2 nil)); saw [, prepare for param1 and param2!
145 ((and (or (= state 2) (= state 3)); reading first or second digit
146 (string-match "[01234567]" (substring str i (1+ i))))
147 (if (= state 2); reading first digit
148 ;; \e[1m (hilight)
149 (setq param1 (string-to-number (substring str i (1+ i)))
150 state 3); prepare to read a second digit or quit.
151 ;; if reading second digit
152 ;; such as \e[32m (green foreground)
153 (setq param2 (string-to-number (substring str i (1+ i)))
154 state 4))); read second digit, prepare to quit
155 ((and (or (= state 3) (= state 4)) (= char ?m)); reading last char: m
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156 (setq state 5); state 5: m will be last invisible char. Now
157 ;; reset face according to param1 and param2.
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158 (if (null param2); only param1 set: no color changes!
159 ;; \e[0m: default face
160 (if (= param1 0)
161 (setq face '(default))
162 ;; \e[1m: hilight, \e[7m: inverse, \e[4m: underline, etc.
163 (add-to-list 'face (aref ansi-color-faces-vector param1)))
164 ;; If param2 is set, we are changing back- or foreground color.
165 (if (= param1 3); first digit told us to change foreground
166 ;; \e[31m: red foreground
167 (add-to-list 'face (cons 'foreground-color
168 (aref ansi-color-names-vector param2)))
169 ;; \e[42m: green background
170 (add-to-list 'face (cons 'background-color
171 (aref ansi-color-names-vector param2))))))
172 (t (setq state 0))); all other cases, state is 0.
173
174 ;; Set text-property for every char.
175 (if (> state 0); if reading ANSI codes, state > 0: make them
176 ; invisible.
177 (put-text-property i (1+ i) 'invisible t str)
178 ;; if reading normal chars, state is 0, put them in the
179 ;; current face.
180 (put-text-property i (1+ i) 'face face str))
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181
182 ;; Debug: (message "%c: %d" char state)
183
184 ;; If we just finished reading an ANSI sequence (state 5), reset
185 ;; state (state 0).
186 (if (> state 4) (setq state 0))
187 ;; Next char
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188 (setq i (1+ i)))))
189
190(provide 'ansi-color)
191
192;;; ansi-colors.el ends here
193
194