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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/symbols
6@node Symbols, Evaluation, Sequences Arrays Vectors, Top
7@chapter Symbols
8@cindex symbol
9
10 A @dfn{symbol} is an object with a unique name. This chapter
11describes symbols, their components, their property lists, and how they
12are created and interned. Separate chapters describe the use of symbols
13as variables and as function names; see @ref{Variables}, and
14@ref{Functions}. For the precise read syntax for symbols, see
15@ref{Symbol Type}.
16
17 You can test whether an arbitrary Lisp object is a symbol
18with @code{symbolp}:
19
20@defun symbolp object
21This function returns @code{t} if @var{object} is a symbol, @code{nil}
22otherwise.
23@end defun
24
25@menu
26* Symbol Components:: Symbols have names, values, function definitions
27 and property lists.
28* Definitions:: A definition says how a symbol will be used.
29* Creating Symbols:: How symbols are kept unique.
30* Property Lists:: Each symbol has a property list
31 for recording miscellaneous information.
32@end menu
33
34@node Symbol Components, Definitions, Symbols, Symbols
35@section Symbol Components
36@cindex symbol components
37
38 Each symbol has four components (or ``cells''), each of which
39references another object:
40
41@table @asis
42@item Print name
43@cindex print name cell
2b3fc6c3 44The @dfn{print name cell} holds a string that names the symbol for
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45reading and printing. See @code{symbol-name} in @ref{Creating Symbols}.
46
47@item Value
48@cindex value cell
49The @dfn{value cell} holds the current value of the symbol as a
50variable. When a symbol is used as a form, the value of the form is the
51contents of the symbol's value cell. See @code{symbol-value} in
52@ref{Accessing Variables}.
53
54@item Function
55@cindex function cell
56The @dfn{function cell} holds the function definition of the symbol.
57When a symbol is used as a function, its function definition is used in
58its place. This cell is also used to make a symbol stand for a keymap
59or a keyboard macro, for editor command execution. Because each symbol
60has separate value and function cells, variables and function names do
61not conflict. See @code{symbol-function} in @ref{Function Cells}.
62
63@item Property list
64@cindex property list cell
65The @dfn{property list cell} holds the property list of the symbol. See
66@code{symbol-plist} in @ref{Property Lists}.
67@end table
68
69 The print name cell always holds a string, and cannot be changed. The
70other three cells can be set individually to any specified Lisp object.
71
72 The print name cell holds the string that is the name of the symbol.
73Since symbols are represented textually by their names, it is important
74not to have two symbols with the same name. The Lisp reader ensures
75this: every time it reads a symbol, it looks for an existing symbol with
76the specified name before it creates a new one. (In GNU Emacs Lisp,
77this lookup uses a hashing algorithm and an obarray; see @ref{Creating
78Symbols}.)
79
80 In normal usage, the function cell usually contains a function or
81macro, as that is what the Lisp interpreter expects to see there
82(@pxref{Evaluation}). Keyboard macros (@pxref{Keyboard Macros}),
83keymaps (@pxref{Keymaps}) and autoload objects (@pxref{Autoloading}) are
84also sometimes stored in the function cell of symbols. We often refer
85to ``the function @code{foo}'' when we really mean the function stored
86in the function cell of the symbol @code{foo}. We make the distinction
87only when necessary.
88
89 The property list cell normally should hold a correctly formatted
90property list (@pxref{Property Lists}), as a number of functions expect
91to see a property list there.
92
93 The function cell or the value cell may be @dfn{void}, which means
94that the cell does not reference any object. (This is not the same
95thing as holding the symbol @code{void}, nor the same as holding the
2b3fc6c3 96symbol @code{nil}.) Examining a cell that is void results in an error,
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97such as @samp{Symbol's value as variable is void}.
98
99 The four functions @code{symbol-name}, @code{symbol-value},
100@code{symbol-plist}, and @code{symbol-function} return the contents of
101the four cells of a symbol. Here as an example we show the contents of
102the four cells of the symbol @code{buffer-file-name}:
103
104@example
105(symbol-name 'buffer-file-name)
106 @result{} "buffer-file-name"
107(symbol-value 'buffer-file-name)
108 @result{} "/gnu/elisp/symbols.texi"
109(symbol-plist 'buffer-file-name)
110 @result{} (variable-documentation 29529)
111(symbol-function 'buffer-file-name)
112 @result{} #<subr buffer-file-name>
113@end example
114
115@noindent
116Because this symbol is the variable which holds the name of the file
117being visited in the current buffer, the value cell contents we see are
118the name of the source file of this chapter of the Emacs Lisp Manual.
119The property list cell contains the list @code{(variable-documentation
12029529)} which tells the documentation functions where to find the
121documentation string for the variable @code{buffer-file-name} in the
122@file{DOC} file. (29529 is the offset from the beginning of the
123@file{DOC} file to where that documentation string begins.) The
124function cell contains the function for returning the name of the file.
125@code{buffer-file-name} names a primitive function, which has no read
126syntax and prints in hash notation (@pxref{Primitive Function Type}). A
127symbol naming a function written in Lisp would have a lambda expression
128(or a byte-code object) in this cell.
129
130@node Definitions, Creating Symbols, Symbol Components, Symbols
131@section Defining Symbols
132@cindex definition of a symbol
133
134 A @dfn{definition} in Lisp is a special form that announces your
135intention to use a certain symbol in a particular way. In Emacs Lisp,
136you can define a symbol as a variable, or define it as a function (or
137macro), or both independently.
138
139 A definition construct typically specifies a value or meaning for the
140symbol for one kind of use, plus documentation for its meaning when used
141in this way. Thus, when you define a symbol as a variable, you can
142supply an initial value for the variable, plus documentation for the
143variable.
144
145 @code{defvar} and @code{defconst} are special forms that define a
146symbol as a global variable. They are documented in detail in
147@ref{Defining Variables}.
148
149 @code{defun} defines a symbol as a function, creating a lambda
150expression and storing it in the function cell of the symbol. This
151lambda expression thus becomes the function definition of the symbol.
152(The term ``function definition'', meaning the contents of the function
153cell, is derived from the idea that @code{defun} gives the symbol its
154definition as a function.) @xref{Functions}.
155
156 @code{defmacro} defines a symbol as a macro. It creates a macro
157object and stores it in the function cell of the symbol. Note that a
158given symbol can be a macro or a function, but not both at once, because
159both macro and function definitions are kept in the function cell, and
160that cell can hold only one Lisp object at any given time.
161@xref{Macros}.
162
163 In GNU Emacs Lisp, a definition is not required in order to use a
164symbol as a variable or function. Thus, you can make a symbol a global
165variable with @code{setq}, whether you define it first or not. The real
166purpose of definitions is to guide programmers and programming tools.
167They inform programmers who read the code that certain symbols are
168@emph{intended} to be used as variables, or as functions. In addition,
169utilities such as @file{etags} and @file{make-docfile} recognize
170definitions, and add appropriate information to tag tables and the
171@file{emacs/etc/DOC-@var{version}} file. @xref{Accessing Documentation}.
172
173@node Creating Symbols, Property Lists, Definitions, Symbols
174@section Creating and Interning Symbols
175@cindex reading symbols
176
177 To understand how symbols are created in GNU Emacs Lisp, you must know
178how Lisp reads them. Lisp must ensure that it finds the same symbol
179every time it reads the same set of characters. Failure to do so would
180cause complete confusion.
181
182@cindex symbol name hashing
183@cindex hashing
184@cindex obarray
185@cindex bucket (in obarray)
186 When the Lisp reader encounters a symbol, it reads all the characters
187of the name. Then it ``hashes'' those characters to find an index in a
188table called an @dfn{obarray}. Hashing is an efficient method of
189looking something up. For example, instead of searching a telephone
190book cover to cover when looking up Jan Jones, you start with the J's
191and go from there. That is a simple version of hashing. Each element
192of the obarray is a @dfn{bucket} which holds all the symbols with a
193given hash code; to look for a given name, it is sufficient to look
194through all the symbols in the bucket for that name's hash code.
195
196@cindex interning
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197 If a symbol with the desired name is found, the reader uses that
198symbol. If the obarray does not contain a symbol with that name, the
199reader makes a new symbol and adds it to the obarray. Finding or adding
200a symbol with a certain name is called @dfn{interning} it, and the
201symbol is then called an @dfn{interned symbol}.
202
203 Interning ensures that each obarray has just one symbol with any
204particular name. Other like-named symbols may exist, but not in the
205same obarray. Thus, the reader gets the same symbols for the same
206names, as long as you keep reading with the same obarray.
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207
208@cindex symbol equality
209@cindex uninterned symbol
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210 No obarray contains all symbols; in fact, some symbols are not in any
211obarray. They are called @dfn{uninterned symbols}. An uninterned
212symbol has the same four cells as other symbols; however, the only way
213to gain access to it is by finding it in some other object or as the
214value of a variable.
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215
216 In Emacs Lisp, an obarray is actually a vector. Each element of the
217vector is a bucket; its value is either an interned symbol whose name
218hashes to that bucket, or 0 if the bucket is empty. Each interned
219symbol has an internal link (invisible to the user) to the next symbol
220in the bucket. Because these links are invisible, there is no way to
221find all the symbols in an obarray except using @code{mapatoms} (below).
222The order of symbols in a bucket is not significant.
223
224 In an empty obarray, every element is 0, and you can create an obarray
225with @code{(make-vector @var{length} 0)}. @strong{This is the only
226valid way to create an obarray.} Prime numbers as lengths tend
227to result in good hashing; lengths one less than a power of two are also
228good.
229
230 @strong{Do not try to put symbols in an obarray yourself.} This does
231not work---only @code{intern} can enter a symbol in an obarray properly.
232@strong{Do not try to intern one symbol in two obarrays.} This would
233garble both obarrays, because a symbol has just one slot to hold the
234following symbol in the obarray bucket. The results would be
235unpredictable.
236
237 It is possible for two different symbols to have the same name in
238different obarrays; these symbols are not @code{eq} or @code{equal}.
239However, this normally happens only as part of the abbrev mechanism
240(@pxref{Abbrevs}).
241
242@cindex CL note---symbol in obarrays
243@quotation
ec221d13 244@b{Common Lisp note:} In Common Lisp, a single symbol may be interned in
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245several obarrays.
246@end quotation
247
248 Most of the functions below take a name and sometimes an obarray as
249arguments. A @code{wrong-type-argument} error is signaled if the name
250is not a string, or if the obarray is not a vector.
251
252@defun symbol-name symbol
253This function returns the string that is @var{symbol}'s name. For example:
254
255@example
256@group
257(symbol-name 'foo)
258 @result{} "foo"
259@end group
260@end example
261
262Changing the string by substituting characters, etc, does change the
263name of the symbol, but fails to update the obarray, so don't do it!
264@end defun
265
266@defun make-symbol name
267This function returns a newly-allocated, uninterned symbol whose name is
268@var{name} (which must be a string). Its value and function definition
269are void, and its property list is @code{nil}. In the example below,
270the value of @code{sym} is not @code{eq} to @code{foo} because it is a
271distinct uninterned symbol whose name is also @samp{foo}.
272
273@example
274(setq sym (make-symbol "foo"))
275 @result{} foo
276(eq sym 'foo)
277 @result{} nil
278@end example
279@end defun
280
281@defun intern name &optional obarray
282This function returns the interned symbol whose name is @var{name}. If
283there is no such symbol in the obarray @var{obarray}, @code{intern}
284creates a new one, adds it to the obarray, and returns it. If
285@var{obarray} is omitted, the value of the global variable
286@code{obarray} is used.
287
288@example
289(setq sym (intern "foo"))
290 @result{} foo
291(eq sym 'foo)
292 @result{} t
293
294(setq sym1 (intern "foo" other-obarray))
295 @result{} foo
296(eq sym 'foo)
297 @result{} nil
298@end example
299@end defun
300
301@defun intern-soft name &optional obarray
302This function returns the symbol in @var{obarray} whose name is
303@var{name}, or @code{nil} if @var{obarray} has no symbol with that name.
304Therefore, you can use @code{intern-soft} to test whether a symbol with
305a given name is already interned. If @var{obarray} is omitted, the
306value of the global variable @code{obarray} is used.
307
308@smallexample
309(intern-soft "frazzle") ; @r{No such symbol exists.}
310 @result{} nil
311(make-symbol "frazzle") ; @r{Create an uninterned one.}
312 @result{} frazzle
313(intern-soft "frazzle") ; @r{That one cannot be found.}
314 @result{} nil
315(setq sym (intern "frazzle")) ; @r{Create an interned one.}
316 @result{} frazzle
317(intern-soft "frazzle") ; @r{That one can be found!}
318 @result{} frazzle
319@group
320(eq sym 'frazzle) ; @r{And it is the same one.}
321 @result{} t
322@end group
323@end smallexample
324@end defun
325
326@defvar obarray
327This variable is the standard obarray for use by @code{intern} and
328@code{read}.
329@end defvar
330
331@defun mapatoms function &optional obarray
2b3fc6c3 332This function calls @var{function} for each symbol in the obarray
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333@var{obarray}. It returns @code{nil}. If @var{obarray} is omitted, it
334defaults to the value of @code{obarray}, the standard obarray for
335ordinary symbols.
336
337@smallexample
338(setq count 0)
339 @result{} 0
340(defun count-syms (s)
341 (setq count (1+ count)))
342 @result{} count-syms
343(mapatoms 'count-syms)
344 @result{} nil
345count
346 @result{} 1871
347@end smallexample
348
349See @code{documentation} in @ref{Accessing Documentation}, for another
350example using @code{mapatoms}.
351@end defun
352
353@node Property Lists,, Creating Symbols, Symbols
354@section Property Lists
355@cindex property list
356@cindex plist
357
358 A @dfn{property list} (@dfn{plist} for short) is a list of paired
359elements stored in the property list cell of a symbol. Each of the
360pairs associates a property name (usually a symbol) with a property or
361value. Property lists are generally used to record information about a
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362symbol, such as its documentation as a variable, the name of the file
363where it was defined, or perhaps even the grammatical class of the
364symbol (representing a word) in a language-understanding system.
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365
366 Character positions in a string or buffer can also have property lists.
367@xref{Text Properties}.
368
369 The property names and values in a property list can be any Lisp
370objects, but the names are usually symbols. They are compared using
371@code{eq}. Here is an example of a property list, found on the symbol
372@code{progn} when the compiler is loaded:
373
374@example
375(lisp-indent-function 0 byte-compile byte-compile-progn)
376@end example
377
378@noindent
379Here @code{lisp-indent-function} and @code{byte-compile} are property
380names, and the other two elements are the corresponding values.
381
382@cindex property lists vs association lists
383 Association lists (@pxref{Association Lists}) are very similar to
384property lists. In contrast to association lists, the order of the
385pairs in the property list is not significant since the property names
386must be distinct.
387
388 Property lists are better than association lists for attaching
389information to various Lisp function names or variables. If all the
390associations are recorded in one association list, the program will need
391to search that entire list each time a function or variable is to be
392operated on. By contrast, if the information is recorded in the
393property lists of the function names or variables themselves, each
394search will scan only the length of one property list, which is usually
395short. This is why the documentation for a variable is recorded in a
396property named @code{variable-documentation}. The byte compiler
397likewise uses properties to record those functions needing special
398treatment.
399
400 However, association lists have their own advantages. Depending on
401your application, it may be faster to add an association to the front of
402an association list than to update a property. All properties for a
403symbol are stored in the same property list, so there is a possibility
404of a conflict between different uses of a property name. (For this
405reason, it is a good idea to choose property names that are probably
406unique, such as by including the name of the library in the property
407name.) An association list may be used like a stack where associations
408are pushed on the front of the list and later discarded; this is not
409possible with a property list.
410
411@defun symbol-plist symbol
412This function returns the property list of @var{symbol}.
413@end defun
414
415@defun setplist symbol plist
416 This function sets @var{symbol}'s property list to @var{plist}.
417Normally, @var{plist} should be a well-formed property list, but this is
418not enforced.
419
420@smallexample
421(setplist 'foo '(a 1 b (2 3) c nil))
422 @result{} (a 1 b (2 3) c nil)
423(symbol-plist 'foo)
424 @result{} (a 1 b (2 3) c nil)
425@end smallexample
426
427For symbols in special obarrays, which are not used for ordinary
428purposes, it may make sense to use the property list cell in a
429nonstandard fashion; in fact, the abbrev mechanism does so
430(@pxref{Abbrevs}).
431@end defun
432
433@defun get symbol property
434This function finds the value of the property named @var{property} in
435@var{symbol}'s property list. If there is no such property, @code{nil}
436is returned. Thus, there is no distinction between a value of
437@code{nil} and the absence of the property.
438
439The name @var{property} is compared with the existing property names
440using @code{eq}, so any object is a legitimate property.
441
442See @code{put} for an example.
443@end defun
444
445@defun put symbol property value
446This function puts @var{value} onto @var{symbol}'s property list under
447the property name @var{property}, replacing any previous property value.
448The @code{put} function returns @var{value}.
449
450@smallexample
451(put 'fly 'verb 'transitive)
452 @result{}'transitive
453(put 'fly 'noun '(a buzzing little bug))
454 @result{} (a buzzing little bug)
455(get 'fly 'verb)
456 @result{} transitive
457(symbol-plist 'fly)
458 @result{} (verb transitive noun (a buzzing little bug))
459@end smallexample
460@end defun