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[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
7e940b65 21* Size of Displayed Text:: How large displayed text is.
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22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
e1a2cb1c 27* Window Dividers:: Separating windows visually.
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28* Display Property:: Enabling special display features.
29* Images:: Displaying images in Emacs buffers.
30* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 31* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 32* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 33* Character Display:: How Emacs displays individual characters.
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34* Beeping:: Audible signal to the user.
35* Window Systems:: Which window system is being used.
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36* Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
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38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
46
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47@defun redraw-frame frame
48This function clears and redisplays frame @var{frame}.
49@end defun
50
51 Even more powerful is @code{redraw-display}:
52
53@deffn Command redraw-display
54This function clears and redisplays all visible frames.
55@end deffn
56
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57 In Emacs, processing user input takes priority over redisplay. If
58you call these functions when input is available, they don't redisplay
59immediately, but the requested redisplay does happen
60eventually---after all the input has been processed.
b8d4c8d0 61
a08a07e3 62 On text terminals, suspending and resuming Emacs normally also
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63refreshes the screen. Some terminal emulators record separate
64contents for display-oriented programs such as Emacs and for ordinary
65sequential display. If you are using such a terminal, you might want
66to inhibit the redisplay on resumption.
b8d4c8d0 67
01f17ae2 68@defopt no-redraw-on-reenter
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69@cindex suspend (cf. @code{no-redraw-on-reenter})
70@cindex resume (cf. @code{no-redraw-on-reenter})
71This variable controls whether Emacs redraws the entire screen after it
72has been suspended and resumed. Non-@code{nil} means there is no need
73to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 74@end defopt
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75
76@node Forcing Redisplay
77@section Forcing Redisplay
78@cindex forcing redisplay
79
20c63e44 80 Emacs normally tries to redisplay the screen whenever it waits for
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81input. With the following function, you can request an immediate
82attempt to redisplay, in the middle of Lisp code, without actually
83waiting for input.
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84
85@defun redisplay &optional force
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86This function tries immediately to redisplay. The optional argument
87@var{force}, if non-@code{nil}, forces the redisplay to be performed,
88instead of being preempted, even if input is pending and the variable
89@code{redisplay-dont-pause} is @code{nil} (see below). If
90@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 91function redisplays in any case, i.e., @var{force} does nothing.
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92
93The function returns @code{t} if it actually tried to redisplay, and
94@code{nil} otherwise. A value of @code{t} does not mean that
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95redisplay proceeded to completion; it could have been preempted by
96newly arriving input.
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97@end defun
98
20c63e44 99@defvar redisplay-dont-pause
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100If this variable is @code{nil}, arriving input events preempt
101redisplay; Emacs avoids starting a redisplay, and stops any redisplay
102that is in progress, until the input has been processed. In
103particular, @code{(redisplay)} returns @code{nil} without actually
104redisplaying, if there is pending input.
105
106The default value is @code{t}, which means that pending input does not
107preempt redisplay.
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108@end defvar
109
b8d4c8d0 110@defvar redisplay-preemption-period
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111If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
112how many seconds Emacs waits between checks for new input during
113redisplay; if input arrives during this interval, redisplay stops and
114the input is processed. The default value is 0.1; if the value is
115@code{nil}, Emacs does not check for input during redisplay.
116
117This variable has no effect when @code{redisplay-dont-pause} is
118non-@code{nil} (the default).
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119@end defvar
120
121@defvar pre-redisplay-function
122A function run just before redisplay. It is called with one argument,
123the set of windows to redisplay.
025de85b 124@end defvar
b8d4c8d0 125
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126 Although @code{redisplay} tries immediately to redisplay, it does
127not change how Emacs decides which parts of its frame(s) to redisplay.
128By contrast, the following function adds certain windows to the
129pending redisplay work (as if their contents had completely changed),
130but does not immediately try to perform redisplay.
b8d4c8d0 131
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132@defun force-window-update &optional object
133This function forces some or all windows to be updated the next time
134Emacs does a redisplay. If @var{object} is a window, that window is
135to be updated. If @var{object} is a buffer or buffer name, all
136windows displaying that buffer are to be updated. If @var{object} is
137@code{nil} (or omitted), all windows are to be updated.
138
139This function does not do a redisplay immediately; Emacs does that as
140it waits for input, or when the function @code{redisplay} is called.
141@end defun
b8d4c8d0 142
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143@node Truncation
144@section Truncation
145@cindex line wrapping
146@cindex line truncation
147@cindex continuation lines
148@cindex @samp{$} in display
149@cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152can @dfn{continue} the line (make it ``wrap'' to the next screen
153line), or @dfn{truncate} the line (limit it to one screen line). The
154additional screen lines used to display a long text line are called
155@dfn{continuation} lines. Continuation is not the same as filling;
156continuation happens on the screen only, not in the buffer contents,
157and it breaks a line precisely at the right margin, not at a word
158boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161indicate truncated and continued lines (@pxref{Fringes}). On a text
162terminal, a @samp{$} in the rightmost column of the window indicates
163truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 164``wraps''. (The display table can specify alternate characters to use
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165for this; @pxref{Display Tables}).
166
167@defopt truncate-lines
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168If this buffer-local variable is non-@code{nil}, lines that extend
169beyond the right edge of the window are truncated; otherwise, they are
170continued. As a special exception, the variable
171@code{truncate-partial-width-windows} takes precedence in
1df7defd 172@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 173entire frame width).
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174@end defopt
175
b8d4c8d0 176@defopt truncate-partial-width-windows
544a2a80 177@cindex partial-width windows
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178This variable controls line truncation in @dfn{partial-width} windows.
179A partial-width window is one that does not occupy the entire frame
180width (@pxref{Splitting Windows}). If the value is @code{nil}, line
181truncation is determined by the variable @code{truncate-lines} (see
182above). If the value is an integer @var{n}, lines are truncated if
183the partial-width window has fewer than @var{n} columns, regardless of
184the value of @code{truncate-lines}; if the partial-width window has
185@var{n} or more columns, line truncation is determined by
186@code{truncate-lines}. For any other non-@code{nil} value, lines are
187truncated in every partial-width window, regardless of the value of
188@code{truncate-lines}.
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189@end defopt
190
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192a window, that forces truncation.
193
c4f4682b 194@defvar wrap-prefix
c4adeee0 195If this buffer-local variable is non-@code{nil}, it defines a
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196@dfn{wrap prefix} which Emacs displays at the start of every
197continuation line. (If lines are truncated, @code{wrap-prefix} is
198never used.) Its value may be a string or an image (@pxref{Other
199Display Specs}), or a stretch of whitespace such as specified by the
200@code{:width} or @code{:align-to} display properties (@pxref{Specified
201Space}). The value is interpreted in the same way as a @code{display}
202text property. @xref{Display Property}.
203
204A wrap prefix may also be specified for regions of text, using the
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205@code{wrap-prefix} text or overlay property. This takes precedence
206over the @code{wrap-prefix} variable. @xref{Special Properties}.
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207@end defvar
208
209@defvar line-prefix
c4adeee0 210If this buffer-local variable is non-@code{nil}, it defines a
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211@dfn{line prefix} which Emacs displays at the start of every
212non-continuation line. Its value may be a string or an image
213(@pxref{Other Display Specs}), or a stretch of whitespace such as
214specified by the @code{:width} or @code{:align-to} display properties
215(@pxref{Specified Space}). The value is interpreted in the same way
216as a @code{display} text property. @xref{Display Property}.
217
218A line prefix may also be specified for regions of text using the
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219@code{line-prefix} text or overlay property. This takes precedence
220over the @code{line-prefix} variable. @xref{Special Properties}.
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221@end defvar
222
314ffdb1 223@ignore
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224 If your buffer contains only very short lines, you might find it
225advisable to set @code{cache-long-scans} to @code{nil}.
b8d4c8d0 226
e30b79c1 227@defvar cache-long-scans
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228If this variable is non-@code{nil} (the default), various indentation
229and motion functions, and Emacs redisplay, cache the results of
230scanning the buffer, and consult the cache to avoid rescanning regions
231of the buffer unless they are modified.
b8d4c8d0 232
8acb09ca 233Turning off the cache speeds up processing of short lines somewhat.
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234
235This variable is automatically buffer-local in every buffer.
236@end defvar
314ffdb1 237@end ignore
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238
239@node The Echo Area
240@section The Echo Area
241@cindex error display
242@cindex echo area
243
544a2a80 244@c FIXME: Why not use @xref{Minibuffers} directly? --xfq
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245 The @dfn{echo area} is used for displaying error messages
246(@pxref{Errors}), for messages made with the @code{message} primitive,
247and for echoing keystrokes. It is not the same as the minibuffer,
248despite the fact that the minibuffer appears (when active) in the same
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249place on the screen as the echo area. @xref{Minibuffer,, The
250Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 251
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252 Apart from the functions documented in this section, you can print
253Lisp objects to the echo area by specifying @code{t} as the output
254stream. @xref{Output Streams}.
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255
256@menu
257* Displaying Messages:: Explicitly displaying text in the echo area.
258* Progress:: Informing user about progress of a long operation.
259* Logging Messages:: Echo area messages are logged for the user.
260* Echo Area Customization:: Controlling the echo area.
261@end menu
262
263@node Displaying Messages
264@subsection Displaying Messages in the Echo Area
265@cindex display message in echo area
266
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267 This section describes the standard functions for displaying
268messages in the echo area.
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269
270@defun message format-string &rest arguments
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271This function displays a message in the echo area.
272@var{format-string} is a format string, and @var{arguments} are the
273objects for its format specifications, like in the @code{format}
274function (@pxref{Formatting Strings}). The resulting formatted string
275is displayed in the echo area; if it contains @code{face} text
276properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 277The string is also added to the @file{*Messages*} buffer, but without
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278text properties (@pxref{Logging Messages}).
279
280In batch mode, the message is printed to the standard error stream,
281followed by a newline.
b8d4c8d0 282
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283If @var{format-string} is @code{nil} or the empty string,
284@code{message} clears the echo area; if the echo area has been
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285expanded automatically, this brings it back to its normal size. If
286the minibuffer is active, this brings the minibuffer contents back
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287onto the screen immediately.
288
289@example
290@group
291(message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294@result{} "Minibuffer depth is 0."
295@end group
296
297@group
298---------- Echo Area ----------
299Minibuffer depth is 0.
300---------- Echo Area ----------
301@end group
302@end example
303
304To automatically display a message in the echo area or in a pop-buffer,
305depending on its size, use @code{display-message-or-buffer} (see below).
306@end defun
307
308@defmac with-temp-message message &rest body
309This construct displays a message in the echo area temporarily, during
310the execution of @var{body}. It displays @var{message}, executes
311@var{body}, then returns the value of the last body form while restoring
312the previous echo area contents.
313@end defmac
314
315@defun message-or-box format-string &rest arguments
316This function displays a message like @code{message}, but may display it
317in a dialog box instead of the echo area. If this function is called in
318a command that was invoked using the mouse---more precisely, if
319@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320@code{nil} or a list---then it uses a dialog box or pop-up menu to
321display the message. Otherwise, it uses the echo area. (This is the
322same criterion that @code{y-or-n-p} uses to make a similar decision; see
323@ref{Yes-or-No Queries}.)
324
325You can force use of the mouse or of the echo area by binding
326@code{last-nonmenu-event} to a suitable value around the call.
327@end defun
328
329@defun message-box format-string &rest arguments
330@anchor{message-box}
331This function displays a message like @code{message}, but uses a dialog
332box (or a pop-up menu) whenever that is possible. If it is impossible
333to use a dialog box or pop-up menu, because the terminal does not
334support them, then @code{message-box} uses the echo area, like
335@code{message}.
336@end defun
337
338@defun display-message-or-buffer message &optional buffer-name not-this-window frame
339This function displays the message @var{message}, which may be either a
340string or a buffer. If it is shorter than the maximum height of the
341echo area, as defined by @code{max-mini-window-height}, it is displayed
342in the echo area, using @code{message}. Otherwise,
343@code{display-buffer} is used to show it in a pop-up buffer.
344
345Returns either the string shown in the echo area, or when a pop-up
346buffer is used, the window used to display it.
347
348If @var{message} is a string, then the optional argument
349@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 350pop-up buffer is used, defaulting to @file{*Message*}. In the case
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351where @var{message} is a string and displayed in the echo area, it is
352not specified whether the contents are inserted into the buffer anyway.
353
354The optional arguments @var{not-this-window} and @var{frame} are as for
355@code{display-buffer}, and only used if a buffer is displayed.
356@end defun
357
358@defun current-message
359This function returns the message currently being displayed in the
360echo area, or @code{nil} if there is none.
361@end defun
362
363@node Progress
364@subsection Reporting Operation Progress
365@cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368user about the progress it makes. This way the user can estimate
369remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 370A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 371
ddb54206 372 Here is a working example that does nothing useful:
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373
374@smallexample
375(let ((progress-reporter
376 (make-progress-reporter "Collecting mana for Emacs..."
377 0 500)))
378 (dotimes (k 500)
379 (sit-for 0.01)
380 (progress-reporter-update progress-reporter k))
381 (progress-reporter-done progress-reporter))
382@end smallexample
383
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384@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
385This function creates and returns a progress reporter object, which
386you will use as an argument for the other functions listed below. The
387idea is to precompute as much data as possible to make progress
388reporting very fast.
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389
390When this progress reporter is subsequently used, it will display
391@var{message} in the echo area, followed by progress percentage.
392@var{message} is treated as a simple string. If you need it to depend
393on a filename, for instance, use @code{format} before calling this
394function.
395
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396The arguments @var{min-value} and @var{max-value} should be numbers
397standing for the starting and final states of the operation. For
398instance, an operation that ``scans'' a buffer should set these to the
399results of @code{point-min} and @code{point-max} correspondingly.
400@var{max-value} should be greater than @var{min-value}.
401
402Alternatively, you can set @var{min-value} and @var{max-value} to
403@code{nil}. In that case, the progress reporter does not report
404process percentages; it instead displays a ``spinner'' that rotates a
405notch each time you update the progress reporter.
406
407If @var{min-value} and @var{max-value} are numbers, you can give the
408argument @var{current-value} a numerical value specifying the initial
409progress; if omitted, this defaults to @var{min-value}.
410
411The remaining arguments control the rate of echo area updates. The
412progress reporter will wait for at least @var{min-change} more
413percents of the operation to be completed before printing next
414message; the default is one percent. @var{min-time} specifies the
415minimum time in seconds to pass between successive prints; the default
416is 0.2 seconds. (On some operating systems, the progress reporter may
417handle fractions of seconds with varying precision).
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418
419This function calls @code{progress-reporter-update}, so the first
420message is printed immediately.
421@end defun
422
0b128ac4 423@defun progress-reporter-update reporter &optional value
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424This function does the main work of reporting progress of your
425operation. It displays the message of @var{reporter}, followed by
426progress percentage determined by @var{value}. If percentage is zero,
427or close enough according to the @var{min-change} and @var{min-time}
428arguments, then it is omitted from the output.
429
430@var{reporter} must be the result of a call to
431@code{make-progress-reporter}. @var{value} specifies the current
432state of your operation and must be between @var{min-value} and
433@var{max-value} (inclusive) as passed to
434@code{make-progress-reporter}. For instance, if you scan a buffer,
435then @var{value} should be the result of a call to @code{point}.
436
437This function respects @var{min-change} and @var{min-time} as passed
438to @code{make-progress-reporter} and so does not output new messages
439on every invocation. It is thus very fast and normally you should not
440try to reduce the number of calls to it: resulting overhead will most
441likely negate your effort.
442@end defun
443
0b128ac4 444@defun progress-reporter-force-update reporter &optional value new-message
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445This function is similar to @code{progress-reporter-update} except
446that it prints a message in the echo area unconditionally.
447
448The first two arguments have the same meaning as for
449@code{progress-reporter-update}. Optional @var{new-message} allows
36291308 450you to change the message of the @var{reporter}. Since this function
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451always updates the echo area, such a change will be immediately
452presented to the user.
453@end defun
454
455@defun progress-reporter-done reporter
456This function should be called when the operation is finished. It
457prints the message of @var{reporter} followed by word ``done'' in the
458echo area.
459
460You should always call this function and not hope for
16152b76 461@code{progress-reporter-update} to print ``100%''. Firstly, it may
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462never print it, there are many good reasons for this not to happen.
463Secondly, ``done'' is more explicit.
464@end defun
465
466@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
467This is a convenience macro that works the same way as @code{dotimes}
468does, but also reports loop progress using the functions described
469above. It allows you to save some typing.
470
471You can rewrite the example in the beginning of this node using
472this macro this way:
473
474@example
475(dotimes-with-progress-reporter
476 (k 500)
477 "Collecting some mana for Emacs..."
478 (sit-for 0.01))
479@end example
480@end defmac
481
482@node Logging Messages
2bb0eca1 483@subsection Logging Messages in @file{*Messages*}
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484@cindex logging echo-area messages
485
486 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 487in the @file{*Messages*} buffer so that the user can refer back to
b8d4c8d0 488them. This includes all the messages that are output with
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489@code{message}. By default, this buffer is read-only and uses the major
490mode @code{messages-buffer-mode}. Nothing prevents the user from
491killing the @file{*Messages*} buffer, but the next display of a message
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492recreates it. Any Lisp code that needs to access the
493@file{*Messages*} buffer directly and wants to ensure that it exists
f137f4ee 494should use the function @code{messages-buffer}.
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495
496@defun messages-buffer
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497This function returns the @file{*Messages*} buffer. If it does not
498exist, it creates it, and switches it to @code{messages-buffer-mode}.
6f1de4d1 499@end defun
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500
501@defopt message-log-max
2bb0eca1 502This variable specifies how many lines to keep in the @file{*Messages*}
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503buffer. The value @code{t} means there is no limit on how many lines to
504keep. The value @code{nil} disables message logging entirely. Here's
505how to display a message and prevent it from being logged:
506
507@example
508(let (message-log-max)
509 (message @dots{}))
510@end example
511@end defopt
512
2bb0eca1 513 To make @file{*Messages*} more convenient for the user, the logging
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514facility combines successive identical messages. It also combines
515successive related messages for the sake of two cases: question
516followed by answer, and a series of progress messages.
517
518 A ``question followed by an answer'' means two messages like the
519ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
520and the second is @samp{@var{question}...@var{answer}}. The first
521message conveys no additional information beyond what's in the second,
522so logging the second message discards the first from the log.
523
524 A ``series of progress messages'' means successive messages like
525those produced by @code{make-progress-reporter}. They have the form
526@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
527time, while @var{how-far} varies. Logging each message in the series
528discards the previous one, provided they are consecutive.
529
530 The functions @code{make-progress-reporter} and @code{y-or-n-p}
531don't have to do anything special to activate the message log
532combination feature. It operates whenever two consecutive messages
533are logged that share a common prefix ending in @samp{...}.
534
535@node Echo Area Customization
536@subsection Echo Area Customization
537
538 These variables control details of how the echo area works.
539
540@defvar cursor-in-echo-area
541This variable controls where the cursor appears when a message is
542displayed in the echo area. If it is non-@code{nil}, then the cursor
543appears at the end of the message. Otherwise, the cursor appears at
544point---not in the echo area at all.
545
546The value is normally @code{nil}; Lisp programs bind it to @code{t}
547for brief periods of time.
548@end defvar
549
550@defvar echo-area-clear-hook
551This normal hook is run whenever the echo area is cleared---either by
552@code{(message nil)} or for any other reason.
553@end defvar
554
01f17ae2 555@defopt echo-keystrokes
b8d4c8d0 556This variable determines how much time should elapse before command
09b73f08 557characters echo. Its value must be a number, and specifies the
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558number of seconds to wait before echoing. If the user types a prefix
559key (such as @kbd{C-x}) and then delays this many seconds before
560continuing, the prefix key is echoed in the echo area. (Once echoing
561begins in a key sequence, all subsequent characters in the same key
562sequence are echoed immediately.)
563
564If the value is zero, then command input is not echoed.
01f17ae2 565@end defopt
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566
567@defvar message-truncate-lines
568Normally, displaying a long message resizes the echo area to display
569the entire message. But if the variable @code{message-truncate-lines}
570is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 571truncated to fit it.
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572@end defvar
573
574 The variable @code{max-mini-window-height}, which specifies the
575maximum height for resizing minibuffer windows, also applies to the
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576echo area (which is really a special use of the minibuffer window;
577@pxref{Minibuffer Misc}).
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578
579@node Warnings
580@section Reporting Warnings
581@cindex warnings
582
583 @dfn{Warnings} are a facility for a program to inform the user of a
584possible problem, but continue running.
585
586@menu
587* Warning Basics:: Warnings concepts and functions to report them.
588* Warning Variables:: Variables programs bind to customize their warnings.
589* Warning Options:: Variables users set to control display of warnings.
3d439cd1 590* Delayed Warnings:: Deferring a warning until the end of a command.
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591@end menu
592
593@node Warning Basics
594@subsection Warning Basics
595@cindex severity level
596
597 Every warning has a textual message, which explains the problem for
598the user, and a @dfn{severity level} which is a symbol. Here are the
599possible severity levels, in order of decreasing severity, and their
600meanings:
601
602@table @code
603@item :emergency
604A problem that will seriously impair Emacs operation soon
605if you do not attend to it promptly.
606@item :error
607A report of data or circumstances that are inherently wrong.
608@item :warning
609A report of data or circumstances that are not inherently wrong, but
610raise suspicion of a possible problem.
611@item :debug
612A report of information that may be useful if you are debugging.
613@end table
614
615 When your program encounters invalid input data, it can either
616signal a Lisp error by calling @code{error} or @code{signal} or report
617a warning with severity @code{:error}. Signaling a Lisp error is the
618easiest thing to do, but it means the program cannot continue
619processing. If you want to take the trouble to implement a way to
620continue processing despite the bad data, then reporting a warning of
621severity @code{:error} is the right way to inform the user of the
622problem. For instance, the Emacs Lisp byte compiler can report an
623error that way and continue compiling other functions. (If the
624program signals a Lisp error and then handles it with
625@code{condition-case}, the user won't see the error message; it could
626show the message to the user by reporting it as a warning.)
627
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628@c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
629@c "bytecomp" here? The parens are part of warning-type-format but
c463be09 630@c not part of the warning type. --xfq
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631@cindex warning type
632 Each warning has a @dfn{warning type} to classify it. The type is a
633list of symbols. The first symbol should be the custom group that you
634use for the program's user options. For example, byte compiler
635warnings use the warning type @code{(bytecomp)}. You can also
636subcategorize the warnings, if you wish, by using more symbols in the
637list.
638
639@defun display-warning type message &optional level buffer-name
640This function reports a warning, using @var{message} as the message
641and @var{type} as the warning type. @var{level} should be the
642severity level, with @code{:warning} being the default.
643
644@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 645for logging the warning. By default, it is @file{*Warnings*}.
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646@end defun
647
648@defun lwarn type level message &rest args
649This function reports a warning using the value of @code{(format
2641f1a5
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650@var{message} @var{args}...)} as the message in the @file{*Warnings*}
651buffer. In other respects it is equivalent to @code{display-warning}.
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652@end defun
653
654@defun warn message &rest args
655This function reports a warning using the value of @code{(format
656@var{message} @var{args}...)} as the message, @code{(emacs)} as the
657type, and @code{:warning} as the severity level. It exists for
658compatibility only; we recommend not using it, because you should
659specify a specific warning type.
660@end defun
661
662@node Warning Variables
663@subsection Warning Variables
664
665 Programs can customize how their warnings appear by binding
666the variables described in this section.
667
668@defvar warning-levels
669This list defines the meaning and severity order of the warning
670severity levels. Each element defines one severity level,
671and they are arranged in order of decreasing severity.
672
673Each element has the form @code{(@var{level} @var{string}
674@var{function})}, where @var{level} is the severity level it defines.
675@var{string} specifies the textual description of this level.
676@var{string} should use @samp{%s} to specify where to put the warning
677type information, or it can omit the @samp{%s} so as not to include
678that information.
679
680The optional @var{function}, if non-@code{nil}, is a function to call
681with no arguments, to get the user's attention.
682
683Normally you should not change the value of this variable.
684@end defvar
685
686@defvar warning-prefix-function
687If non-@code{nil}, the value is a function to generate prefix text for
688warnings. Programs can bind the variable to a suitable function.
689@code{display-warning} calls this function with the warnings buffer
690current, and the function can insert text in it. That text becomes
691the beginning of the warning message.
692
693The function is called with two arguments, the severity level and its
694entry in @code{warning-levels}. It should return a list to use as the
695entry (this value need not be an actual member of
696@code{warning-levels}). By constructing this value, the function can
697change the severity of the warning, or specify different handling for
698a given severity level.
699
700If the variable's value is @code{nil} then there is no function
701to call.
702@end defvar
703
704@defvar warning-series
705Programs can bind this variable to @code{t} to say that the next
706warning should begin a series. When several warnings form a series,
707that means to leave point on the first warning of the series, rather
708than keep moving it for each warning so that it appears on the last one.
709The series ends when the local binding is unbound and
710@code{warning-series} becomes @code{nil} again.
711
712The value can also be a symbol with a function definition. That is
713equivalent to @code{t}, except that the next warning will also call
714the function with no arguments with the warnings buffer current. The
715function can insert text which will serve as a header for the series
716of warnings.
717
718Once a series has begun, the value is a marker which points to the
719buffer position in the warnings buffer of the start of the series.
720
721The variable's normal value is @code{nil}, which means to handle
722each warning separately.
723@end defvar
724
725@defvar warning-fill-prefix
726When this variable is non-@code{nil}, it specifies a fill prefix to
727use for filling each warning's text.
728@end defvar
729
730@defvar warning-type-format
731This variable specifies the format for displaying the warning type
732in the warning message. The result of formatting the type this way
733gets included in the message under the control of the string in the
734entry in @code{warning-levels}. The default value is @code{" (%s)"}.
735If you bind it to @code{""} then the warning type won't appear at
736all.
737@end defvar
738
739@node Warning Options
740@subsection Warning Options
741
742 These variables are used by users to control what happens
743when a Lisp program reports a warning.
744
745@defopt warning-minimum-level
746This user option specifies the minimum severity level that should be
747shown immediately to the user. The default is @code{:warning}, which
748means to immediately display all warnings except @code{:debug}
749warnings.
750@end defopt
751
752@defopt warning-minimum-log-level
753This user option specifies the minimum severity level that should be
754logged in the warnings buffer. The default is @code{:warning}, which
755means to log all warnings except @code{:debug} warnings.
756@end defopt
757
758@defopt warning-suppress-types
759This list specifies which warning types should not be displayed
760immediately for the user. Each element of the list should be a list
761of symbols. If its elements match the first elements in a warning
762type, then that warning is not displayed immediately.
763@end defopt
764
765@defopt warning-suppress-log-types
766This list specifies which warning types should not be logged in the
767warnings buffer. Each element of the list should be a list of
768symbols. If it matches the first few elements in a warning type, then
769that warning is not logged.
770@end defopt
771
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772@node Delayed Warnings
773@subsection Delayed Warnings
774
775Sometimes, you may wish to avoid showing a warning while a command is
776running, and only show it only after the end of the command. You can
777use the variable @code{delayed-warnings-list} for this.
778
779@defvar delayed-warnings-list
780The value of this variable is a list of warnings to be displayed after
781the current command has finished. Each element must be a list
782
783@smallexample
784(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
785@end smallexample
786
787@noindent
788with the same form, and the same meanings, as the argument list of
789@code{display-warning} (@pxref{Warning Basics}). Immediately after
790running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
791command loop displays all the warnings specified by this variable,
792then resets it to @code{nil}.
793@end defvar
794
795 Programs which need to further customize the delayed warnings
796mechanism can change the variable @code{delayed-warnings-hook}:
797
798@defvar delayed-warnings-hook
799This is a normal hook which is run by the Emacs command loop, after
800@code{post-command-hook}, in order to to process and display delayed
801warnings.
802
803Its default value is a list of two functions:
804
805@smallexample
806(collapse-delayed-warnings display-delayed-warnings)
807@end smallexample
808
809@findex collapse-delayed-warnings
810@findex display-delayed-warnings
811@noindent
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812The function @code{collapse-delayed-warnings} removes repeated entries
813from @code{delayed-warnings-list}. The function
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814@code{display-delayed-warnings} calls @code{display-warning} on each
815of the entries in @code{delayed-warnings-list}, in turn, and then sets
816@code{delayed-warnings-list} to @code{nil}.
817@end defvar
818
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819@node Invisible Text
820@section Invisible Text
821
822@cindex invisible text
823You can make characters @dfn{invisible}, so that they do not appear on
824the screen, with the @code{invisible} property. This can be either a
fb5b8aca 825text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 826(@pxref{Overlays}). Cursor motion also partly ignores these
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827characters; if the command loop finds that point is inside a range of
828invisible text after a command, it relocates point to the other side
829of the text.
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830
831In the simplest case, any non-@code{nil} @code{invisible} property makes
832a character invisible. This is the default case---if you don't alter
833the default value of @code{buffer-invisibility-spec}, this is how the
834@code{invisible} property works. You should normally use @code{t}
835as the value of the @code{invisible} property if you don't plan
836to set @code{buffer-invisibility-spec} yourself.
837
838More generally, you can use the variable @code{buffer-invisibility-spec}
839to control which values of the @code{invisible} property make text
840invisible. This permits you to classify the text into different subsets
841in advance, by giving them different @code{invisible} values, and
842subsequently make various subsets visible or invisible by changing the
843value of @code{buffer-invisibility-spec}.
844
845Controlling visibility with @code{buffer-invisibility-spec} is
846especially useful in a program to display the list of entries in a
847database. It permits the implementation of convenient filtering
848commands to view just a part of the entries in the database. Setting
849this variable is very fast, much faster than scanning all the text in
850the buffer looking for properties to change.
851
852@defvar buffer-invisibility-spec
853This variable specifies which kinds of @code{invisible} properties
854actually make a character invisible. Setting this variable makes it
855buffer-local.
856
857@table @asis
858@item @code{t}
859A character is invisible if its @code{invisible} property is
860non-@code{nil}. This is the default.
861
862@item a list
863Each element of the list specifies a criterion for invisibility; if a
864character's @code{invisible} property fits any one of these criteria,
865the character is invisible. The list can have two kinds of elements:
866
867@table @code
868@item @var{atom}
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869A character is invisible if its @code{invisible} property value is
870@var{atom} or if it is a list with @var{atom} as a member; comparison
871is done with @code{eq}.
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872
873@item (@var{atom} . t)
874A character is invisible if its @code{invisible} property value is
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875@var{atom} or if it is a list with @var{atom} as a member; comparison
876is done with @code{eq}. Moreover, a sequence of such characters
877displays as an ellipsis.
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878@end table
879@end table
880@end defvar
881
882 Two functions are specifically provided for adding elements to
883@code{buffer-invisibility-spec} and removing elements from it.
884
885@defun add-to-invisibility-spec element
886This function adds the element @var{element} to
887@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
888was @code{t}, it changes to a list, @code{(t)}, so that text whose
889@code{invisible} property is @code{t} remains invisible.
890@end defun
891
892@defun remove-from-invisibility-spec element
893This removes the element @var{element} from
894@code{buffer-invisibility-spec}. This does nothing if @var{element}
895is not in the list.
896@end defun
897
898 A convention for use of @code{buffer-invisibility-spec} is that a
899major mode should use the mode's own name as an element of
900@code{buffer-invisibility-spec} and as the value of the
901@code{invisible} property:
902
903@example
904;; @r{If you want to display an ellipsis:}
905(add-to-invisibility-spec '(my-symbol . t))
906;; @r{If you don't want ellipsis:}
907(add-to-invisibility-spec 'my-symbol)
908
909(overlay-put (make-overlay beginning end)
910 'invisible 'my-symbol)
911
fb5b8aca 912;; @r{When done with the invisibility:}
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913(remove-from-invisibility-spec '(my-symbol . t))
914;; @r{Or respectively:}
915(remove-from-invisibility-spec 'my-symbol)
916@end example
917
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918 You can check for invisibility using the following function:
919
920@defun invisible-p pos-or-prop
921If @var{pos-or-prop} is a marker or number, this function returns a
922non-@code{nil} value if the text at that position is invisible.
923
924If @var{pos-or-prop} is any other kind of Lisp object, that is taken
925to mean a possible value of the @code{invisible} text or overlay
926property. In that case, this function returns a non-@code{nil} value
927if that value would cause text to become invisible, based on the
928current value of @code{buffer-invisibility-spec}.
929@end defun
930
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931@vindex line-move-ignore-invisible
932 Ordinarily, functions that operate on text or move point do not care
1e046d37
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933whether the text is invisible, they process invisible characters and
934visible characters alike. The user-level line motion commands,
935such as @code{next-line}, @code{previous-line}, ignore invisible
936newlines if @code{line-move-ignore-invisible} is non-@code{nil} (the
937default), i.e., behave like these invisible newlines didn't exist in
938the buffer, but only because they are explicitly programmed to do so.
939
940 If a command ends with point inside or at the boundary of
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941invisible text, the main editing loop relocates point to one of the
942two ends of the invisible text. Emacs chooses the direction of
943relocation so that it is the same as the overall movement direction of
944the command; if in doubt, it prefers a position where an inserted char
945would not inherit the @code{invisible} property. Additionally, if the
946text is not replaced by an ellipsis and the command only moved within
947the invisible text, then point is moved one extra character so as to
948try and reflect the command's movement by a visible movement of the
949cursor.
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950
951 Thus, if the command moved point back to an invisible range (with the usual
952stickiness), Emacs moves point back to the beginning of that range. If the
953command moved point forward into an invisible range, Emacs moves point forward
954to the first visible character that follows the invisible text and then forward
955one more character.
b8d4c8d0 956
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957 These @dfn{adjustments} of point that ended up in the middle of
958invisible text can be disabled by setting @code{disable-point-adjustment}
959to a non-@code{nil} value. @xref{Adjusting Point}.
960
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961 Incremental search can make invisible overlays visible temporarily
962and/or permanently when a match includes invisible text. To enable
963this, the overlay should have a non-@code{nil}
964@code{isearch-open-invisible} property. The property value should be a
965function to be called with the overlay as an argument. This function
966should make the overlay visible permanently; it is used when the match
967overlaps the overlay on exit from the search.
968
969 During the search, such overlays are made temporarily visible by
970temporarily modifying their invisible and intangible properties. If you
971want this to be done differently for a certain overlay, give it an
972@code{isearch-open-invisible-temporary} property which is a function.
973The function is called with two arguments: the first is the overlay, and
974the second is @code{nil} to make the overlay visible, or @code{t} to
975make it invisible again.
976
977@node Selective Display
978@section Selective Display
979@c @cindex selective display Duplicates selective-display
980
981 @dfn{Selective display} refers to a pair of related features for
982hiding certain lines on the screen.
983
89f20e05 984@cindex explicit selective display
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985 The first variant, explicit selective display, was designed for use in a Lisp
986program: it controls which lines are hidden by altering the text. This kind of
987hiding is now obsolete; instead you can get the same effect with the
988@code{invisible} property (@pxref{Invisible Text}).
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989
990 In the second variant, the choice of lines to hide is made
991automatically based on indentation. This variant is designed to be a
992user-level feature.
993
994 The way you control explicit selective display is by replacing a
995newline (control-j) with a carriage return (control-m). The text that
996was formerly a line following that newline is now hidden. Strictly
997speaking, it is temporarily no longer a line at all, since only
998newlines can separate lines; it is now part of the previous line.
999
1000 Selective display does not directly affect editing commands. For
1001example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
1002into hidden text. However, the replacement of newline characters with
1003carriage return characters affects some editing commands. For
1004example, @code{next-line} skips hidden lines, since it searches only
1005for newlines. Modes that use selective display can also define
1006commands that take account of the newlines, or that control which
1007parts of the text are hidden.
1008
1009 When you write a selectively displayed buffer into a file, all the
1010control-m's are output as newlines. This means that when you next read
1011in the file, it looks OK, with nothing hidden. The selective display
1012effect is seen only within Emacs.
1013
1014@defvar selective-display
1015This buffer-local variable enables selective display. This means that
1016lines, or portions of lines, may be made hidden.
1017
1018@itemize @bullet
1019@item
1020If the value of @code{selective-display} is @code{t}, then the character
1021control-m marks the start of hidden text; the control-m, and the rest
1022of the line following it, are not displayed. This is explicit selective
1023display.
1024
1025@item
1026If the value of @code{selective-display} is a positive integer, then
1027lines that start with more than that many columns of indentation are not
1028displayed.
1029@end itemize
1030
1031When some portion of a buffer is hidden, the vertical movement
1032commands operate as if that portion did not exist, allowing a single
1033@code{next-line} command to skip any number of hidden lines.
1034However, character movement commands (such as @code{forward-char}) do
1035not skip the hidden portion, and it is possible (if tricky) to insert
1036or delete text in an hidden portion.
1037
1038In the examples below, we show the @emph{display appearance} of the
1039buffer @code{foo}, which changes with the value of
1040@code{selective-display}. The @emph{contents} of the buffer do not
1041change.
1042
1043@example
1044@group
1045(setq selective-display nil)
1046 @result{} nil
1047
1048---------- Buffer: foo ----------
10491 on this column
1050 2on this column
1051 3n this column
1052 3n this column
1053 2on this column
10541 on this column
1055---------- Buffer: foo ----------
1056@end group
1057
1058@group
1059(setq selective-display 2)
1060 @result{} 2
1061
1062---------- Buffer: foo ----------
10631 on this column
1064 2on this column
1065 2on this column
10661 on this column
1067---------- Buffer: foo ----------
1068@end group
1069@end example
1070@end defvar
1071
01f17ae2 1072@defopt selective-display-ellipses
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1073If this buffer-local variable is non-@code{nil}, then Emacs displays
1074@samp{@dots{}} at the end of a line that is followed by hidden text.
1075This example is a continuation of the previous one.
1076
1077@example
1078@group
1079(setq selective-display-ellipses t)
1080 @result{} t
1081
1082---------- Buffer: foo ----------
10831 on this column
1084 2on this column ...
1085 2on this column
10861 on this column
1087---------- Buffer: foo ----------
1088@end group
1089@end example
1090
1091You can use a display table to substitute other text for the ellipsis
1092(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1093@end defopt
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1094
1095@node Temporary Displays
1096@section Temporary Displays
1097
1098 Temporary displays are used by Lisp programs to put output into a
1099buffer and then present it to the user for perusal rather than for
1100editing. Many help commands use this feature.
1101
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1102@defmac with-output-to-temp-buffer buffer-name body@dots{}
1103This function executes the forms in @var{body} while arranging to insert
1104any output they print into the buffer named @var{buffer-name}, which is
1105first created if necessary, and put into Help mode. (See the similar
1106form @code{with-temp-buffer-window} below.) Finally, the buffer is
1107displayed in some window, but that window is not selected.
1108
1109If the forms in @var{body} do not change the major mode in the output
1110buffer, so that it is still Help mode at the end of their execution,
1111then @code{with-output-to-temp-buffer} makes this buffer read-only at
1112the end, and also scans it for function and variable names to make them
1113into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1114Documentation Strings}, in particular the item on hyperlinks in
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1115documentation strings, for more details.
1116
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1117The string @var{buffer-name} specifies the temporary buffer, which need
1118not already exist. The argument must be a string, not a buffer. The
1119buffer is erased initially (with no questions asked), and it is marked
1120as unmodified after @code{with-output-to-temp-buffer} exits.
b8d4c8d0
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1121
1122@code{with-output-to-temp-buffer} binds @code{standard-output} to the
b92631bf
MR
1123temporary buffer, then it evaluates the forms in @var{body}. Output
1124using the Lisp output functions within @var{body} goes by default to
b8d4c8d0
GM
1125that buffer (but screen display and messages in the echo area, although
1126they are ``output'' in the general sense of the word, are not affected).
1127@xref{Output Functions}.
1128
1129Several hooks are available for customizing the behavior
1130of this construct; they are listed below.
1131
b92631bf 1132The value of the last form in @var{body} is returned.
b8d4c8d0
GM
1133
1134@example
1135@group
1136---------- Buffer: foo ----------
1137 This is the contents of foo.
1138---------- Buffer: foo ----------
1139@end group
1140
1141@group
1142(with-output-to-temp-buffer "foo"
1143 (print 20)
1144 (print standard-output))
1145@result{} #<buffer foo>
1146
1147---------- Buffer: foo ----------
12b10f01 1148
b8d4c8d0
GM
114920
1150
1151#<buffer foo>
1152
1153---------- Buffer: foo ----------
1154@end group
1155@end example
2cc775f9 1156@end defmac
b8d4c8d0 1157
01f17ae2 1158@defopt temp-buffer-show-function
b8d4c8d0
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1159If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1160calls it as a function to do the job of displaying a help buffer. The
1161function gets one argument, which is the buffer it should display.
1162
1163It is a good idea for this function to run @code{temp-buffer-show-hook}
1164just as @code{with-output-to-temp-buffer} normally would, inside of
1165@code{save-selected-window} and with the chosen window and buffer
1166selected.
01f17ae2 1167@end defopt
b8d4c8d0
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1168
1169@defvar temp-buffer-setup-hook
1170This normal hook is run by @code{with-output-to-temp-buffer} before
1171evaluating @var{body}. When the hook runs, the temporary buffer is
1172current. This hook is normally set up with a function to put the
1173buffer in Help mode.
1174@end defvar
1175
1176@defvar temp-buffer-show-hook
1177This normal hook is run by @code{with-output-to-temp-buffer} after
1178displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1179is current, and the window it was displayed in is selected.
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1180@end defvar
1181
b92631bf 1182@defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
cfd5e825 1183This macro is similar to @code{with-output-to-temp-buffer}. Like that
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MR
1184construct, it executes @var{body} while arranging to insert any output
1185it prints into the buffer named @var{buffer-or-name} and displays that
cfd5e825 1186buffer in some window. Unlike @code{with-output-to-temp-buffer},
b92631bf 1187however, it does not automatically switch that buffer to Help mode.
7fe37cfc 1188
b92631bf
MR
1189Like @code{with-output-to-temp-buffer} it neither makes the buffer
1190specified by @var{buffer-or-name} current when executing @var{body}.
1191@findex with-current-buffer-window
1192The otherwise identical macro @code{with-current-buffer-window} can be
1193used to execute @var{body} with that buffer current.
1194
1195The argument @var{buffer-or-name} specifies the temporary buffer. It
1196can be either a buffer, which must already exist, or a string, in which
1197case a buffer of that name is created, if necessary. The buffer is
1198marked as unmodified and read-only when @code{with-temp-buffer-window}
1199exits.
7fe37cfc
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1200
1201This macro does not call @code{temp-buffer-show-function}. Rather, it
1202passes the @var{action} argument to @code{display-buffer} in order to
1203display the buffer.
1204
b92631bf
MR
1205The value of the last form in @var{body} is returned, unless the
1206argument @var{quit-function} is specified. In that case, it is called
1207with two arguments: the window showing the buffer and the result of
1208@var{body}. The final return value is then whatever
1209@var{quit-function} returns.
7fe37cfc
GM
1210
1211@vindex temp-buffer-window-setup-hook
1212@vindex temp-buffer-window-show-hook
1213This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1214and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1215run by @code{with-output-to-temp-buffer}.
1216@end defmac
1217
b8d4c8d0
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1218@defun momentary-string-display string position &optional char message
1219This function momentarily displays @var{string} in the current buffer at
1220@var{position}. It has no effect on the undo list or on the buffer's
1221modification status.
1222
1223The momentary display remains until the next input event. If the next
1224input event is @var{char}, @code{momentary-string-display} ignores it
1225and returns. Otherwise, that event remains buffered for subsequent use
1226as input. Thus, typing @var{char} will simply remove the string from
1227the display, while typing (say) @kbd{C-f} will remove the string from
1228the display and later (presumably) move point forward. The argument
1229@var{char} is a space by default.
1230
1231The return value of @code{momentary-string-display} is not meaningful.
1232
1233If the string @var{string} does not contain control characters, you can
1234do the same job in a more general way by creating (and then subsequently
1235deleting) an overlay with a @code{before-string} property.
1236@xref{Overlay Properties}.
1237
1238If @var{message} is non-@code{nil}, it is displayed in the echo area
1239while @var{string} is displayed in the buffer. If it is @code{nil}, a
1240default message says to type @var{char} to continue.
1241
1242In this example, point is initially located at the beginning of the
1243second line:
1244
1245@example
1246@group
1247---------- Buffer: foo ----------
1248This is the contents of foo.
1249@point{}Second line.
1250---------- Buffer: foo ----------
1251@end group
1252
1253@group
1254(momentary-string-display
1255 "**** Important Message! ****"
1256 (point) ?\r
1257 "Type RET when done reading")
1258@result{} t
1259@end group
1260
1261@group
1262---------- Buffer: foo ----------
1263This is the contents of foo.
1264**** Important Message! ****Second line.
1265---------- Buffer: foo ----------
1266
1267---------- Echo Area ----------
1268Type RET when done reading
1269---------- Echo Area ----------
1270@end group
1271@end example
1272@end defun
1273
1274@node Overlays
1275@section Overlays
1276@cindex overlays
c85989f5 1277@c FIXME: mention intervals in this section?
b8d4c8d0
GM
1278
1279You can use @dfn{overlays} to alter the appearance of a buffer's text on
1280the screen, for the sake of presentation features. An overlay is an
1281object that belongs to a particular buffer, and has a specified
1282beginning and end. It also has properties that you can examine and set;
1283these affect the display of the text within the overlay.
1284
b20ecfa1
EZ
1285@cindex scalability of overlays
1286The visual effect of an overlay is the same as of the corresponding
1287text property (@pxref{Text Properties}). However, due to a different
1288implementation, overlays generally don't scale well (many operations
1289take a time that is proportional to the number of overlays in the
1290buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1291in the buffer, we recommend using text properties.
b20ecfa1 1292
b8d4c8d0
GM
1293An overlay uses markers to record its beginning and end; thus,
1294editing the text of the buffer adjusts the beginning and end of each
1295overlay so that it stays with the text. When you create the overlay,
1296you can specify whether text inserted at the beginning should be
1297inside the overlay or outside, and likewise for the end of the overlay.
1298
1299@menu
1300* Managing Overlays:: Creating and moving overlays.
1301* Overlay Properties:: How to read and set properties.
d24880de 1302 What properties do to the screen display.
b8d4c8d0
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1303* Finding Overlays:: Searching for overlays.
1304@end menu
1305
1306@node Managing Overlays
1307@subsection Managing Overlays
1308
1309 This section describes the functions to create, delete and move
1310overlays, and to examine their contents. Overlay changes are not
1311recorded in the buffer's undo list, since the overlays are not
1312part of the buffer's contents.
1313
1314@defun overlayp object
1315This function returns @code{t} if @var{object} is an overlay.
1316@end defun
1317
1318@defun make-overlay start end &optional buffer front-advance rear-advance
1319This function creates and returns an overlay that belongs to
1320@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1321and @var{end} must specify buffer positions; they may be integers or
1322markers. If @var{buffer} is omitted, the overlay is created in the
1323current buffer.
1324
1325The arguments @var{front-advance} and @var{rear-advance} specify the
1326marker insertion type for the start of the overlay and for the end of
1327the overlay, respectively. @xref{Marker Insertion Types}. If they
1328are both @code{nil}, the default, then the overlay extends to include
1329any text inserted at the beginning, but not text inserted at the end.
1330If @var{front-advance} is non-@code{nil}, text inserted at the
1331beginning of the overlay is excluded from the overlay. If
1332@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1333overlay is included in the overlay.
1334@end defun
1335
1336@defun overlay-start overlay
1337This function returns the position at which @var{overlay} starts,
1338as an integer.
1339@end defun
1340
1341@defun overlay-end overlay
1342This function returns the position at which @var{overlay} ends,
1343as an integer.
1344@end defun
1345
1346@defun overlay-buffer overlay
1347This function returns the buffer that @var{overlay} belongs to. It
1348returns @code{nil} if @var{overlay} has been deleted.
1349@end defun
1350
1351@defun delete-overlay overlay
1352This function deletes @var{overlay}. The overlay continues to exist as
1353a Lisp object, and its property list is unchanged, but it ceases to be
1354attached to the buffer it belonged to, and ceases to have any effect on
1355display.
1356
1357A deleted overlay is not permanently disconnected. You can give it a
1358position in a buffer again by calling @code{move-overlay}.
1359@end defun
1360
1361@defun move-overlay overlay start end &optional buffer
1362This function moves @var{overlay} to @var{buffer}, and places its bounds
1363at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1364must specify buffer positions; they may be integers or markers.
1365
1366If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1367was already associated with; if @var{overlay} was deleted, it goes into
1368the current buffer.
1369
1370The return value is @var{overlay}.
1371
1372This is the only valid way to change the endpoints of an overlay. Do
1373not try modifying the markers in the overlay by hand, as that fails to
1374update other vital data structures and can cause some overlays to be
16152b76 1375``lost''.
b8d4c8d0
GM
1376@end defun
1377
1378@defun remove-overlays &optional start end name value
1379This function removes all the overlays between @var{start} and
1380@var{end} whose property @var{name} has the value @var{value}. It can
1381move the endpoints of the overlays in the region, or split them.
1382
1383If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1384the specified region. If @var{start} and/or @var{end} are omitted or
1385@code{nil}, that means the beginning and end of the buffer respectively.
1386Therefore, @code{(remove-overlays)} removes all the overlays in the
1387current buffer.
78427304
CY
1388@end defun
1389
1390@defun copy-overlay overlay
1391This function returns a copy of @var{overlay}. The copy has the same
1392endpoints and properties as @var{overlay}. However, the marker
1393insertion type for the start of the overlay and for the end of the
1394overlay are set to their default values (@pxref{Marker Insertion
1395Types}).
b8d4c8d0
GM
1396@end defun
1397
1398 Here are some examples:
1399
1400@example
1401;; @r{Create an overlay.}
1402(setq foo (make-overlay 1 10))
1403 @result{} #<overlay from 1 to 10 in display.texi>
1404(overlay-start foo)
1405 @result{} 1
1406(overlay-end foo)
1407 @result{} 10
1408(overlay-buffer foo)
1409 @result{} #<buffer display.texi>
1410;; @r{Give it a property we can check later.}
1411(overlay-put foo 'happy t)
1412 @result{} t
1413;; @r{Verify the property is present.}
1414(overlay-get foo 'happy)
1415 @result{} t
1416;; @r{Move the overlay.}
1417(move-overlay foo 5 20)
1418 @result{} #<overlay from 5 to 20 in display.texi>
1419(overlay-start foo)
1420 @result{} 5
1421(overlay-end foo)
1422 @result{} 20
1423;; @r{Delete the overlay.}
1424(delete-overlay foo)
1425 @result{} nil
1426;; @r{Verify it is deleted.}
1427foo
1428 @result{} #<overlay in no buffer>
1429;; @r{A deleted overlay has no position.}
1430(overlay-start foo)
1431 @result{} nil
1432(overlay-end foo)
1433 @result{} nil
1434(overlay-buffer foo)
1435 @result{} nil
1436;; @r{Undelete the overlay.}
1437(move-overlay foo 1 20)
1438 @result{} #<overlay from 1 to 20 in display.texi>
1439;; @r{Verify the results.}
1440(overlay-start foo)
1441 @result{} 1
1442(overlay-end foo)
1443 @result{} 20
1444(overlay-buffer foo)
1445 @result{} #<buffer display.texi>
1446;; @r{Moving and deleting the overlay does not change its properties.}
1447(overlay-get foo 'happy)
1448 @result{} t
1449@end example
1450
1451 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1452around an arbitrary ``center position''. One list extends backwards
b8d4c8d0
GM
1453through the buffer from that center position, and the other extends
1454forwards from that center position. The center position can be anywhere
1455in the buffer.
1456
1457@defun overlay-recenter pos
1458This function recenters the overlays of the current buffer around
1459position @var{pos}. That makes overlay lookup faster for positions
1460near @var{pos}, but slower for positions far away from @var{pos}.
1461@end defun
1462
1463 A loop that scans the buffer forwards, creating overlays, can run
1464faster if you do @code{(overlay-recenter (point-max))} first.
1465
1466@node Overlay Properties
1467@subsection Overlay Properties
1468
1469 Overlay properties are like text properties in that the properties that
1470alter how a character is displayed can come from either source. But in
1471most respects they are different. @xref{Text Properties}, for comparison.
1472
1473 Text properties are considered a part of the text; overlays and
1474their properties are specifically considered not to be part of the
1475text. Thus, copying text between various buffers and strings
1476preserves text properties, but does not try to preserve overlays.
1477Changing a buffer's text properties marks the buffer as modified,
1478while moving an overlay or changing its properties does not. Unlike
1479text property changes, overlay property changes are not recorded in
1480the buffer's undo list.
1481
f7a7f4eb
RS
1482 Since more than one overlay can specify a property value for the
1483same character, Emacs lets you specify a priority value of each
20fa59a0
SM
1484overlay. In case two overlays have the same priority value, and one
1485is nested in the other, then the inner one will have priority over the
1486outer one. If neither is nested in the other then you should not make
1487assumptions about which overlay will prevail.
f7a7f4eb 1488
b8d4c8d0
GM
1489 These functions read and set the properties of an overlay:
1490
1491@defun overlay-get overlay prop
1492This function returns the value of property @var{prop} recorded in
1493@var{overlay}, if any. If @var{overlay} does not record any value for
1494that property, but it does have a @code{category} property which is a
1495symbol, that symbol's @var{prop} property is used. Otherwise, the value
1496is @code{nil}.
1497@end defun
1498
1499@defun overlay-put overlay prop value
1500This function sets the value of property @var{prop} recorded in
1501@var{overlay} to @var{value}. It returns @var{value}.
1502@end defun
1503
1504@defun overlay-properties overlay
1505This returns a copy of the property list of @var{overlay}.
1506@end defun
1507
1508 See also the function @code{get-char-property} which checks both
1509overlay properties and text properties for a given character.
1510@xref{Examining Properties}.
1511
1512 Many overlay properties have special meanings; here is a table
1513of them:
1514
1515@table @code
1516@item priority
1517@kindex priority @r{(overlay property)}
137dcb47
GM
1518This property's value determines the priority of the overlay.
1519If you want to specify a priority value, use either @code{nil}
1520(or zero), or a positive integer. Any other value has undefined behavior.
f7a7f4eb
RS
1521
1522The priority matters when two or more overlays cover the same
1523character and both specify the same property; the one whose
1524@code{priority} value is larger overrides the other. For the
1525@code{face} property, the higher priority overlay's value does not
1526completely override the other value; instead, its face attributes
1527override the face attributes of the lower priority @code{face}
1528property.
b8d4c8d0 1529
137dcb47
GM
1530Currently, all overlays take priority over text properties.
1531
1532Note that Emacs sometimes uses non-numeric priority values for some of
1533its internal overlays, so do not try to do arithmetic on the
1534priority of an overlay (unless it is one that you created). If you
1535need to put overlays in priority order, use the @var{sorted} argument
1536of @code{overlays-at}. @xref{Finding Overlays}.
b8d4c8d0
GM
1537
1538@item window
1539@kindex window @r{(overlay property)}
1540If the @code{window} property is non-@code{nil}, then the overlay
1541applies only on that window.
1542
1543@item category
1544@kindex category @r{(overlay property)}
1545If an overlay has a @code{category} property, we call it the
1546@dfn{category} of the overlay. It should be a symbol. The properties
1547of the symbol serve as defaults for the properties of the overlay.
1548
1549@item face
1550@kindex face @r{(overlay property)}
cd542620
CY
1551This property controls the appearance of the text (@pxref{Faces}).
1552The value of the property can be the following:
b8d4c8d0
GM
1553
1554@itemize @bullet
1555@item
1556A face name (a symbol or string).
1557
1558@item
cd542620
CY
1559An anonymous face: a property list of the form @code{(@var{keyword}
1560@var{value} @dots{})}, where each @var{keyword} is a face attribute
1561name and @var{value} is a value for that attribute.
b8d4c8d0
GM
1562
1563@item
cd542620
CY
1564A list of faces. Each list element should be either a face name or an
1565anonymous face. This specifies a face which is an aggregate of the
1566attributes of each of the listed faces. Faces occurring earlier in
1567the list have higher priority.
b8d4c8d0 1568
cd542620
CY
1569@item
1570A cons cell of the form @code{(foreground-color . @var{color-name})}
1571or @code{(background-color . @var{color-name})}. This specifies the
1572foreground or background color, similar to @code{(:foreground
1573@var{color-name})} or @code{(:background @var{color-name})}. This
1574form is supported for backward compatibility only, and should be
1575avoided.
b8d4c8d0
GM
1576@end itemize
1577
1578@item mouse-face
1579@kindex mouse-face @r{(overlay property)}
1580This property is used instead of @code{face} when the mouse is within
ebb552ed 1581the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1582from this property that alter the text size (e.g., @code{:height},
ebb552ed
CY
1583@code{:weight}, and @code{:slant}). Those attributes are always the
1584same as in the unhighlighted text.
b8d4c8d0
GM
1585
1586@item display
1587@kindex display @r{(overlay property)}
1588This property activates various features that change the
1589way text is displayed. For example, it can make text appear taller
1590or shorter, higher or lower, wider or narrower, or replaced with an image.
1591@xref{Display Property}.
1592
1593@item help-echo
1594@kindex help-echo @r{(overlay property)}
1595If an overlay has a @code{help-echo} property, then when you move the
1596mouse onto the text in the overlay, Emacs displays a help string in the
1597echo area, or in the tooltip window. For details see @ref{Text
1598help-echo}.
1599
1f1c405d
GM
1600@item field
1601@kindex field @r{(overlay property)}
1602@c Copied from Special Properties.
1603Consecutive characters with the same @code{field} property constitute a
1604@emph{field}. Some motion functions including @code{forward-word} and
1605@code{beginning-of-line} stop moving at a field boundary.
1606@xref{Fields}.
1607
b8d4c8d0
GM
1608@item modification-hooks
1609@kindex modification-hooks @r{(overlay property)}
1610This property's value is a list of functions to be called if any
1611character within the overlay is changed or if text is inserted strictly
1612within the overlay.
1613
1614The hook functions are called both before and after each change.
1615If the functions save the information they receive, and compare notes
1616between calls, they can determine exactly what change has been made
1617in the buffer text.
1618
1619When called before a change, each function receives four arguments: the
1620overlay, @code{nil}, and the beginning and end of the text range to be
1621modified.
1622
1623When called after a change, each function receives five arguments: the
1624overlay, @code{t}, the beginning and end of the text range just
1625modified, and the length of the pre-change text replaced by that range.
1626(For an insertion, the pre-change length is zero; for a deletion, that
1627length is the number of characters deleted, and the post-change
1628beginning and end are equal.)
1629
1630If these functions modify the buffer, they should bind
1631@code{inhibit-modification-hooks} to @code{t} around doing so, to
1632avoid confusing the internal mechanism that calls these hooks.
1633
1634Text properties also support the @code{modification-hooks} property,
1635but the details are somewhat different (@pxref{Special Properties}).
1636
1637@item insert-in-front-hooks
1638@kindex insert-in-front-hooks @r{(overlay property)}
1639This property's value is a list of functions to be called before and
1640after inserting text right at the beginning of the overlay. The calling
1641conventions are the same as for the @code{modification-hooks} functions.
1642
1643@item insert-behind-hooks
1644@kindex insert-behind-hooks @r{(overlay property)}
1645This property's value is a list of functions to be called before and
1646after inserting text right at the end of the overlay. The calling
1647conventions are the same as for the @code{modification-hooks} functions.
1648
1649@item invisible
1650@kindex invisible @r{(overlay property)}
1651The @code{invisible} property can make the text in the overlay
1652invisible, which means that it does not appear on the screen.
1653@xref{Invisible Text}, for details.
1654
1655@item intangible
1656@kindex intangible @r{(overlay property)}
1657The @code{intangible} property on an overlay works just like the
1658@code{intangible} text property. @xref{Special Properties}, for details.
1659
1660@item isearch-open-invisible
1661This property tells incremental search how to make an invisible overlay
1662visible, permanently, if the final match overlaps it. @xref{Invisible
1663Text}.
1664
1665@item isearch-open-invisible-temporary
1666This property tells incremental search how to make an invisible overlay
1667visible, temporarily, during the search. @xref{Invisible Text}.
1668
1669@item before-string
1670@kindex before-string @r{(overlay property)}
1671This property's value is a string to add to the display at the beginning
1672of the overlay. The string does not appear in the buffer in any
1673sense---only on the screen.
1674
1675@item after-string
1676@kindex after-string @r{(overlay property)}
1677This property's value is a string to add to the display at the end of
1678the overlay. The string does not appear in the buffer in any
1679sense---only on the screen.
1680
0c1cfe01
CY
1681@item line-prefix
1682This property specifies a display spec to prepend to each
1683non-continuation line at display-time. @xref{Truncation}.
1684
5319014e 1685@item wrap-prefix
0c1cfe01
CY
1686This property specifies a display spec to prepend to each continuation
1687line at display-time. @xref{Truncation}.
1688
b8d4c8d0
GM
1689@item evaporate
1690@kindex evaporate @r{(overlay property)}
1691If this property is non-@code{nil}, the overlay is deleted automatically
1692if it becomes empty (i.e., if its length becomes zero). If you give
1693an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1694it immediately.
1695
b8d4c8d0 1696@item keymap
9716fedb 1697@cindex keymap of character (and overlays)
b8d4c8d0 1698@kindex keymap @r{(overlay property)}
9716fedb
SM
1699If this property is non-@code{nil}, it specifies a keymap for a portion of the
1700text. This keymap is used when the character after point is within the
1701overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1702
1703@item local-map
1704@kindex local-map @r{(overlay property)}
1705The @code{local-map} property is similar to @code{keymap} but replaces the
1706buffer's local map rather than augmenting existing keymaps. This also means it
1707has lower precedence than minor mode keymaps.
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1708@end table
1709
9716fedb 1710The @code{keymap} and @code{local-map} properties do not affect a
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1711string displayed by the @code{before-string}, @code{after-string}, or
1712@code{display} properties. This is only relevant for mouse clicks and
1713other mouse events that fall on the string, since point is never on
1714the string. To bind special mouse events for the string, assign it a
9716fedb 1715@code{keymap} or @code{local-map} text property. @xref{Special
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1716Properties}.
1717
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1718@node Finding Overlays
1719@subsection Searching for Overlays
1720
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SM
1721@defun overlays-at pos &optional sorted
1722This function returns a list of all the overlays that cover the character at
4181427f
GM
1723position @var{pos} in the current buffer. If @var{sorted} is non-@code{nil},
1724the list is in decreasing order of priority, otherwise it is in no particular
1725order. An overlay contains position @var{pos} if it begins at or before
1726@var{pos}, and ends after @var{pos}.
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1727
1728To illustrate usage, here is a Lisp function that returns a list of the
1729overlays that specify property @var{prop} for the character at point:
1730
1731@smallexample
1732(defun find-overlays-specifying (prop)
1733 (let ((overlays (overlays-at (point)))
1734 found)
1735 (while overlays
1736 (let ((overlay (car overlays)))
1737 (if (overlay-get overlay prop)
1738 (setq found (cons overlay found))))
1739 (setq overlays (cdr overlays)))
1740 found))
1741@end smallexample
1742@end defun
1743
1744@defun overlays-in beg end
1745This function returns a list of the overlays that overlap the region
1746@var{beg} through @var{end}. ``Overlap'' means that at least one
1747character is contained within the overlay and also contained within the
1748specified region; however, empty overlays are included in the result if
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1749they are located at @var{beg}, strictly between @var{beg} and @var{end},
1750or at @var{end} when @var{end} denotes the position at the end of the
1751buffer.
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1752@end defun
1753
1754@defun next-overlay-change pos
1755This function returns the buffer position of the next beginning or end
1756of an overlay, after @var{pos}. If there is none, it returns
1757@code{(point-max)}.
1758@end defun
1759
1760@defun previous-overlay-change pos
1761This function returns the buffer position of the previous beginning or
1762end of an overlay, before @var{pos}. If there is none, it returns
1763@code{(point-min)}.
1764@end defun
1765
1766 As an example, here's a simplified (and inefficient) version of the
1767primitive function @code{next-single-char-property-change}
1768(@pxref{Property Search}). It searches forward from position
1769@var{pos} for the next position where the value of a given property
1770@code{prop}, as obtained from either overlays or text properties,
1771changes.
1772
1773@smallexample
1774(defun next-single-char-property-change (position prop)
1775 (save-excursion
1776 (goto-char position)
1777 (let ((propval (get-char-property (point) prop)))
1778 (while (and (not (eobp))
1779 (eq (get-char-property (point) prop) propval))
1780 (goto-char (min (next-overlay-change (point))
1781 (next-single-property-change (point) prop)))))
1782 (point)))
1783@end smallexample
1784
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1785@node Size of Displayed Text
1786@section Size of Displayed Text
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1787
1788Since not all characters have the same width, these functions let you
1789check the width of a character. @xref{Primitive Indent}, and
1790@ref{Screen Lines}, for related functions.
1791
1792@defun char-width char
fb5b8aca 1793This function returns the width in columns of the character
1df7defd 1794@var{char}, if it were displayed in the current buffer (i.e., taking
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1795into account the buffer's display table, if any; @pxref{Display
1796Tables}). The width of a tab character is usually @code{tab-width}
1797(@pxref{Usual Display}).
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1798@end defun
1799
1800@defun string-width string
1801This function returns the width in columns of the string @var{string},
1802if it were displayed in the current buffer and the selected window.
1803@end defun
1804
1805@defun truncate-string-to-width string width &optional start-column padding ellipsis
1806This function returns the part of @var{string} that fits within
1807@var{width} columns, as a new string.
1808
1809If @var{string} does not reach @var{width}, then the result ends where
1810@var{string} ends. If one multi-column character in @var{string}
1811extends across the column @var{width}, that character is not included in
1812the result. Thus, the result can fall short of @var{width} but cannot
1813go beyond it.
1814
1815The optional argument @var{start-column} specifies the starting column.
1816If this is non-@code{nil}, then the first @var{start-column} columns of
1817the string are omitted from the value. If one multi-column character in
1818@var{string} extends across the column @var{start-column}, that
1819character is not included.
1820
1821The optional argument @var{padding}, if non-@code{nil}, is a padding
1822character added at the beginning and end of the result string, to extend
1823it to exactly @var{width} columns. The padding character is used at the
1824end of the result if it falls short of @var{width}. It is also used at
1825the beginning of the result if one multi-column character in
1826@var{string} extends across the column @var{start-column}.
1827
1828If @var{ellipsis} is non-@code{nil}, it should be a string which will
14cf4bfe 1829replace the end of @var{string} (including any padding) if it extends
475c7d3f
XF
1830beyond @var{width}, unless the display width of @var{string} is equal
1831to or less than the display width of @var{ellipsis}. If
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GM
1832@var{ellipsis} is non-@code{nil} and not a string, it stands for
1833@code{"..."}.
1834
1835@example
1836(truncate-string-to-width "\tab\t" 12 4)
1837 @result{} "ab"
1838(truncate-string-to-width "\tab\t" 12 4 ?\s)
1839 @result{} " ab "
1840@end example
1841@end defun
1842
7e940b65
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1843The following function returns the size in pixels of text as if it were
1844displayed in a given window. This function is used by
1845@code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1846@code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1847exactly as large as the text it contains.
1848
1849@defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1850This function returns the size of the text of @var{window}'s buffer in
1851pixels. @var{window} must be a live window and defaults to the selected
1852one. The return value is a cons of the maximum pixel-width of any text
1853line and the maximum pixel-height of all text lines.
1854
1855The optional argument @var{from}, if non-@code{nil}, specifies the first
1856text position to consider and defaults to the minimum accessible
1857position of the buffer. If @var{from} is @code{t}, it uses the minimum
1858accessible position that is not a newline character. The optional
1859argument @var{to}, if non-@code{nil}, specifies the last text position
1860to consider and defaults to the maximum accessible position of the
1861buffer. If @var{to} is @code{t}, it uses the maximum accessible
1862position that is not a newline character.
1863
1864The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1865maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1866omitted, means to use the pixel-width of @var{window}'s body
1867(@pxref{Window Sizes}); this is useful when the caller does not intend
1868to change the width of @var{window}. Otherwise, the caller should
1869specify here the maximum width @var{window}'s body may assume. Text
1870whose x-coordinate is beyond @var{x-limit} is ignored. Since
1871calculating the width of long lines can take some time, it's always a
1872good idea to make this argument as small as needed; in particular, if
1873the buffer might contain long lines that will be truncated anyway.
1874
1875The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1876maximum pixel-height that can be returned. Text lines whose
1877y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1878pixel-height of a large buffer can take some time, it makes sense to
1879specify this argument; in particular, if the caller does not know the
1880size of the buffer.
1881
1882The optional argument @var{mode-and-header-line} @code{nil} or omitted
1883means to not include the height of the mode- or header-line of
1884@var{window} in the return value. If it is either the symbol
1885@code{mode-line} or @code{header-line}, include only the height of that
1886line, if present, in the return value. If it is @code{t}, include the
1887height of both, if present, in the return value.
1888@end defun
1889
1890
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1891@node Line Height
1892@section Line Height
1893@cindex line height
917ac5eb 1894@cindex height of a line
b8d4c8d0
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1895
1896 The total height of each display line consists of the height of the
1897contents of the line, plus optional additional vertical line spacing
1898above or below the display line.
1899
1900 The height of the line contents is the maximum height of any
1901character or image on that display line, including the final newline
1902if there is one. (A display line that is continued doesn't include a
1903final newline.) That is the default line height, if you do nothing to
1904specify a greater height. (In the most common case, this equals the
1905height of the default frame font.)
1906
1907 There are several ways to explicitly specify a larger line height,
1908either by specifying an absolute height for the display line, or by
1909specifying vertical space. However, no matter what you specify, the
1910actual line height can never be less than the default.
1911
1912@kindex line-height @r{(text property)}
1913 A newline can have a @code{line-height} text or overlay property
1914that controls the total height of the display line ending in that
1915newline.
1916
1917 If the property value is @code{t}, the newline character has no
1918effect on the displayed height of the line---the visible contents
1919alone determine the height. This is useful for tiling small images
1920(or image slices) without adding blank areas between the images.
1921
1922 If the property value is a list of the form @code{(@var{height}
1923@var{total})}, that adds extra space @emph{below} the display line.
1924First Emacs uses @var{height} as a height spec to control extra space
1925@emph{above} the line; then it adds enough space @emph{below} the line
1926to bring the total line height up to @var{total}. In this case, the
1927other ways to specify the line spacing are ignored.
1928
74f202ae 1929@cindex height spec
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GM
1930 Any other kind of property value is a height spec, which translates
1931into a number---the specified line height. There are several ways to
1932write a height spec; here's how each of them translates into a number:
1933
1934@table @code
1935@item @var{integer}
1936If the height spec is a positive integer, the height value is that integer.
1937@item @var{float}
1938If the height spec is a float, @var{float}, the numeric height value
1939is @var{float} times the frame's default line height.
1940@item (@var{face} . @var{ratio})
1941If the height spec is a cons of the format shown, the numeric height
1942is @var{ratio} times the height of face @var{face}. @var{ratio} can
1943be any type of number, or @code{nil} which means a ratio of 1.
1944If @var{face} is @code{t}, it refers to the current face.
1945@item (nil . @var{ratio})
1946If the height spec is a cons of the format shown, the numeric height
1947is @var{ratio} times the height of the contents of the line.
1948@end table
1949
1950 Thus, any valid height spec determines the height in pixels, one way
1951or another. If the line contents' height is less than that, Emacs
1952adds extra vertical space above the line to achieve the specified
1953total height.
1954
1955 If you don't specify the @code{line-height} property, the line's
1956height consists of the contents' height plus the line spacing.
1957There are several ways to specify the line spacing for different
1958parts of Emacs text.
1959
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1960 On graphical terminals, you can specify the line spacing for all
1961lines in a frame, using the @code{line-spacing} frame parameter
4e3b4528
SM
1962(@pxref{Layout Parameters}). However, if the default value of
1963@code{line-spacing} is non-@code{nil}, it overrides the
09b73f08
PE
1964frame's @code{line-spacing} parameter. An integer specifies the
1965number of pixels put below lines. A floating-point number specifies
ed8ab760 1966the spacing relative to the frame's default line height.
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1967
1968@vindex line-spacing
1969 You can specify the line spacing for all lines in a buffer via the
09b73f08
PE
1970buffer-local @code{line-spacing} variable. An integer specifies
1971the number of pixels put below lines. A floating-point number
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1972specifies the spacing relative to the default frame line height. This
1973overrides line spacings specified for the frame.
b8d4c8d0
GM
1974
1975@kindex line-spacing @r{(text property)}
1976 Finally, a newline can have a @code{line-spacing} text or overlay
1977property that overrides the default frame line spacing and the buffer
1978local @code{line-spacing} variable, for the display line ending in
1979that newline.
1980
1981 One way or another, these mechanisms specify a Lisp value for the
1982spacing of each line. The value is a height spec, and it translates
1983into a Lisp value as described above. However, in this case the
1984numeric height value specifies the line spacing, rather than the line
1985height.
1986
a08a07e3 1987 On text terminals, the line spacing cannot be altered.
ed8ab760 1988
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1989@node Faces
1990@section Faces
1991@cindex faces
1992
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1993 A @dfn{face} is a collection of graphical attributes for displaying
1994text: font, foreground color, background color, optional underlining,
1995etc. Faces control how Emacs displays text in buffers, as well as
1996other parts of the frame such as the mode line.
ed1f0bd3
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1997
1998@cindex anonymous face
1999 One way to represent a face is as a property list of attributes,
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2000like @code{(:foreground "red" :weight bold)}. Such a list is called
2001an @dfn{anonymous face}. For example, you can assign an anonymous
2002face as the value of the @code{face} text property, and Emacs will
2003display the underlying text with the specified attributes.
2004@xref{Special Properties}.
ed1f0bd3
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2005
2006@cindex face name
2007 More commonly, a face is referred to via a @dfn{face name}: a Lisp
cd542620
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2008symbol associated with a set of face attributes@footnote{For backward
2009compatibility, you can also use a string to specify a face name; that
2010is equivalent to a Lisp symbol with the same name.}. Named faces are
2011defined using the @code{defface} macro (@pxref{Defining Faces}).
2012Emacs comes with several standard named faces (@pxref{Basic Faces}).
2013
2014 Many parts of Emacs required named faces, and do not accept
2015anonymous faces. These include the functions documented in
2016@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
ed1f0bd3
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2017(@pxref{Search-based Fontification}). Unless otherwise stated, we
2018will use the term @dfn{face} to refer only to named faces.
2019
b8d4c8d0 2020@defun facep object
ed1f0bd3
CY
2021This function returns a non-@code{nil} value if @var{object} is a
2022named face: a Lisp symbol or string which serves as a face name.
2023Otherwise, it returns @code{nil}.
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GM
2024@end defun
2025
b8d4c8d0 2026@menu
b8d4c8d0 2027* Face Attributes:: What is in a face?
ed1f0bd3 2028* Defining Faces:: How to define a face.
b8d4c8d0
GM
2029* Attribute Functions:: Functions to examine and set face attributes.
2030* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 2031* Face Remapping:: Remapping faces to alternative definitions.
b8d4c8d0
GM
2032* Face Functions:: How to define and examine faces.
2033* Auto Faces:: Hook for automatic face assignment.
35137ed3 2034* Basic Faces:: Faces that are defined by default.
9185bf49 2035* Font Selection:: Finding the best available font for a face.
b8d4c8d0
GM
2036* Font Lookup:: Looking up the names of available fonts
2037 and information about them.
2038* Fontsets:: A fontset is a collection of fonts
2039 that handle a range of character sets.
c2aa555a 2040* Low-Level Font:: Lisp representation for character display fonts.
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GM
2041@end menu
2042
b8d4c8d0
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2043@node Face Attributes
2044@subsection Face Attributes
2045@cindex face attributes
2046
ed1f0bd3
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2047 @dfn{Face attributes} determine the visual appearance of a face.
2048The following table lists all the face attributes, their possible
2049values, and their effects.
42a2a154 2050
ed1f0bd3
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2051 Apart from the values given below, each face attribute can have the
2052value @code{unspecified}. This special value means that the face
2053doesn't specify that attribute directly. An @code{unspecified}
2054attribute tells Emacs to refer instead to a parent face (see the
2055description @code{:inherit} attribute below); or, failing that, to an
2056underlying face (@pxref{Displaying Faces}). The @code{default} face
2057must specify all attributes.
42a2a154 2058
fb5b8aca
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2059 Some of these attributes are meaningful only on certain kinds of
2060displays. If your display cannot handle a certain attribute, the
42a2a154 2061attribute is ignored.
b8d4c8d0
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2062
2063@table @code
2064@item :family
b7527639 2065Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 2066Emacs Manual}, for more information about font families. The function
4b56d0fe
CY
2067@code{font-family-list} (see below) returns a list of available family
2068names. @xref{Fontsets}, for information about fontsets.
42a2a154
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2069
2070@item :foundry
b7527639 2071The name of the @dfn{font foundry} for the font family specified by
4b56d0fe
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2072the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2073GNU Emacs Manual}.
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2074
2075@item :width
84f4a531
CY
2076Relative character width. This should be one of the symbols
2077@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2078@code{semi-condensed}, @code{normal}, @code{semi-expanded},
2079@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
b8d4c8d0
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2080
2081@item :height
23696fd7
CY
2082The height of the font. In the simplest case, this is an integer in
2083units of 1/10 point.
2084
09b73f08 2085The value can also be floating point or a function, which
ed1f0bd3 2086specifies the height relative to an @dfn{underlying face}
09b73f08
PE
2087(@pxref{Displaying Faces}). A floating-point value
2088specifies the amount by which to scale the height of the
2089underlying face. A function value is called
23696fd7
CY
2090with one argument, the height of the underlying face, and returns the
2091height of the new face. If the function is passed an integer
2092argument, it must return an integer.
42a2a154
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2093
2094The height of the default face must be specified using an integer;
2095floating point and function values are not allowed.
b8d4c8d0
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2096
2097@item :weight
42a2a154 2098Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2099@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2100@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2101@code{ultra-light}. On text terminals which support
42a2a154
CY
2102variable-brightness text, any weight greater than normal is displayed
2103as extra bright, and any weight less than normal is displayed as
2104half-bright.
b8d4c8d0 2105
82a25657 2106@cindex italic text
b8d4c8d0 2107@item :slant
42a2a154
CY
2108Font slant---one of the symbols @code{italic}, @code{oblique},
2109@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2110text terminals that support variable-brightness text, slanted text is
2111displayed as half-bright.
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GM
2112
2113@item :foreground
2114Foreground color, a string. The value can be a system-defined color
42a2a154
CY
2115name, or a hexadecimal color specification. @xref{Color Names}. On
2116black-and-white displays, certain shades of gray are implemented by
2117stipple patterns.
b8d4c8d0 2118
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2119@item :distant-foreground
2120Alternative foreground color, a string. This is like @code{:foreground}
2121but the color is only used as a foreground when the background color is
2122near to the foreground that would have been used. This is useful for
b483c570 2123example when marking text (i.e. the region face). If the text has a foreground
3c334c14
JD
2124that is visible with the region face, that foreground is used.
2125If the foreground is near the region face background,
2126@code{:distant-foreground} is used instead so the text is readable.
2127
b8d4c8d0 2128@item :background
42a2a154
CY
2129Background color, a string. The value can be a system-defined color
2130name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2131
82a25657 2132@cindex underlined text
b8d4c8d0 2133@item :underline
9b0e3eba 2134Whether or not characters should be underlined, and in what
82a25657 2135way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2136
2137@table @asis
2138@item @code{nil}
2139Don't underline.
2140
2141@item @code{t}
2142Underline with the foreground color of the face.
2143
2144@item @var{color}
c79c7f2f 2145Underline in color @var{color}, a string specifying a color.
9b0e3eba 2146
82a25657 2147@item @code{(:color @var{color} :style @var{style})}
c79c7f2f
GM
2148@var{color} is either a string, or the symbol @code{foreground-color},
2149meaning the foreground color of the face. Omitting the attribute
82a25657
GM
2150@code{:color} means to use the foreground color of the face.
2151@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2152use a straight or wavy line. Omitting the attribute @code{:style}
2153means to use a straight line.
9b0e3eba 2154@end table
b8d4c8d0 2155
82a25657 2156@cindex overlined text
b8d4c8d0
GM
2157@item :overline
2158Whether or not characters should be overlined, and in what color.
82a25657
GM
2159If the value is @code{t}, overlining uses the foreground color of the
2160face. If the value is a string, overlining uses that color. The
2161value @code{nil} means do not overline.
b8d4c8d0 2162
82a25657 2163@cindex strike-through text
b8d4c8d0
GM
2164@item :strike-through
2165Whether or not characters should be strike-through, and in what
82a25657 2166color. The value is used like that of @code{:overline}.
b8d4c8d0 2167
8d02f0ad
XF
2168@cindex 2D box
2169@cindex 3D box
b8d4c8d0
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2170@item :box
2171Whether or not a box should be drawn around characters, its color, the
42a2a154
CY
2172width of the box lines, and 3D appearance. Here are the possible
2173values of the @code{:box} attribute, and what they mean:
b8d4c8d0
GM
2174
2175@table @asis
2176@item @code{nil}
2177Don't draw a box.
2178
2179@item @code{t}
2180Draw a box with lines of width 1, in the foreground color.
2181
2182@item @var{color}
2183Draw a box with lines of width 1, in color @var{color}.
2184
2185@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2186This way you can explicitly specify all aspects of the box. The value
b00d8c1a
CY
2187@var{width} specifies the width of the lines to draw; it defaults to
21881. A negative width @var{-n} means to draw a line of width @var{n}
2189that occupies the space of the underlying text, thus avoiding any
2190increase in the character height or width.
b8d4c8d0
GM
2191
2192The value @var{color} specifies the color to draw with. The default is
2193the foreground color of the face for simple boxes, and the background
2194color of the face for 3D boxes.
2195
2196The value @var{style} specifies whether to draw a 3D box. If it is
2197@code{released-button}, the box looks like a 3D button that is not being
2198pressed. If it is @code{pressed-button}, the box looks like a 3D button
2199that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2200is used.
2201@end table
2202
42a2a154
CY
2203@item :inverse-video
2204Whether or not characters should be displayed in inverse video. The
2205value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2206
42a2a154
CY
2207@item :stipple
2208The background stipple, a bitmap.
b8d4c8d0 2209
42a2a154
CY
2210The value can be a string; that should be the name of a file containing
2211external-format X bitmap data. The file is found in the directories
2212listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2213
42a2a154
CY
2214Alternatively, the value can specify the bitmap directly, with a list
2215of the form @code{(@var{width} @var{height} @var{data})}. Here,
2216@var{width} and @var{height} specify the size in pixels, and
2217@var{data} is a string containing the raw bits of the bitmap, row by
2218row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2219in the string (which should be a unibyte string for best results).
2220This means that each row always occupies at least one whole byte.
b8d4c8d0 2221
42a2a154 2222If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2223
42a2a154
CY
2224Normally you do not need to set the stipple attribute, because it is
2225used automatically to handle certain shades of gray.
b8d4c8d0 2226
42a2a154 2227@item :font
9185bf49 2228The font used to display the face. Its value should be a font object.
3da95318
KH
2229@xref{Low-Level Font}, for information about font objects, font specs,
2230and font entities.
42a2a154
CY
2231
2232When specifying this attribute using @code{set-face-attribute}
9185bf49 2233(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2234entity, or a string. Emacs converts such values to an appropriate
9185bf49
CY
2235font object, and stores that font object as the actual attribute
2236value. If you specify a string, the contents of the string should be
969aa734
CY
2237a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2238font name is an XLFD containing wildcards, Emacs chooses the first
2239font matching those wildcards. Specifying this attribute also changes
2240the values of the @code{:family}, @code{:foundry}, @code{:width},
2241@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2242
241781b6 2243@cindex inheritance, for faces
42a2a154
CY
2244@item :inherit
2245The name of a face from which to inherit attributes, or a list of face
2246names. Attributes from inherited faces are merged into the face like
2247an underlying face would be, with higher priority than underlying
23696fd7
CY
2248faces (@pxref{Displaying Faces}). If a list of faces is used,
2249attributes from faces earlier in the list override those from later
2250faces.
b8d4c8d0
GM
2251@end table
2252
9185bf49
CY
2253@defun font-family-list &optional frame
2254This function returns a list of available font family names. The
2255optional argument @var{frame} specifies the frame on which the text is
2256to be displayed; if it is @code{nil}, the selected frame is used.
2257@end defun
2258
01f17ae2 2259@defopt underline-minimum-offset
0c1cfe01
CY
2260This variable specifies the minimum distance between the baseline and
2261the underline, in pixels, when displaying underlined text.
01f17ae2 2262@end defopt
0c1cfe01 2263
01f17ae2 2264@defopt x-bitmap-file-path
b8d4c8d0
GM
2265This variable specifies a list of directories for searching
2266for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2267@end defopt
b8d4c8d0
GM
2268
2269@defun bitmap-spec-p object
2270This returns @code{t} if @var{object} is a valid bitmap specification,
2271suitable for use with @code{:stipple} (see above). It returns
2272@code{nil} otherwise.
2273@end defun
2274
ed1f0bd3
CY
2275@node Defining Faces
2276@subsection Defining Faces
2277
cd542620 2278@cindex face spec
ed1f0bd3 2279 The usual way to define a face is through the @code{defface} macro.
cd542620
CY
2280This macro associates a face name (a symbol) with a default @dfn{face
2281spec}. A face spec is a construct which specifies what attributes a
2282face should have on any given terminal; for example, a face spec might
2283specify one foreground color on high-color terminals, and a different
2284foreground color on low-color terminals.
2285
2286 People are sometimes tempted to create a variable whose value is a
2287face name. In the vast majority of cases, this is not necessary; the
2288usual procedure is to define a face with @code{defface}, and then use
2289its name directly.
ed1f0bd3
CY
2290
2291@defmac defface face spec doc [keyword value]@dots{}
cd542620
CY
2292This macro declares @var{face} as a named face whose default face spec
2293is given by @var{spec}. You should not quote the symbol @var{face},
2294and it should not end in @samp{-face} (that would be redundant). The
2295argument @var{doc} is a documentation string for the face. The
2296additional @var{keyword} arguments have the same meanings as in
2297@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2298
2299If @var{face} already has a default face spec, this macro does
2300nothing.
2301
2302The default face spec determines @var{face}'s appearance when no
2303customizations are in effect (@pxref{Customization}). If @var{face}
2304has already been customized (via Custom themes or via customizations
2305read from the init file), its appearance is determined by the custom
2306face spec(s), which override the default face spec @var{spec}.
2307However, if the customizations are subsequently removed, the
2308appearance of @var{face} will again be determined by its default face
2309spec.
2310
2311As an exception, if you evaluate a @code{defface} form with
2312@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2313of @code{eval-defun} overrides any custom face specs on the face,
2314causing the face to reflect exactly what the @code{defface} says.
2315
2316The @var{spec} argument is a @dfn{face spec}, which states how the
2317face should appear on different kinds of terminals. It should be an
2318alist whose elements each have the form
ed1f0bd3
CY
2319
2320@example
2321(@var{display} . @var{plist})
2322@end example
2323
2324@noindent
2325@var{display} specifies a class of terminals (see below). @var{plist}
2326is a property list of face attributes and their values, specifying how
2327the face appears on such terminals. For backward compatibility, you
2328can also write an element as @code{(@var{display} @var{plist})}.
2329
2330The @var{display} part of an element of @var{spec} determines which
2331terminals the element matches. If more than one element of @var{spec}
2332matches a given terminal, the first element that matches is the one
2333used for that terminal. There are three possibilities for
2334@var{display}:
2335
2336@table @asis
2337@item @code{default}
2338This element of @var{spec} doesn't match any terminal; instead, it
2339specifies defaults that apply to all terminals. This element, if
2340used, must be the first element of @var{spec}. Each of the following
2341elements can override any or all of these defaults.
2342
2343@item @code{t}
2344This element of @var{spec} matches all terminals. Therefore, any
2345subsequent elements of @var{spec} are never used. Normally @code{t}
2346is used in the last (or only) element of @var{spec}.
2347
2348@item a list
2349If @var{display} is a list, each element should have the form
2350@code{(@var{characteristic} @var{value}@dots{})}. Here
2351@var{characteristic} specifies a way of classifying terminals, and the
2352@var{value}s are possible classifications which @var{display} should
2353apply to. Here are the possible values of @var{characteristic}:
2354
2355@table @code
2356@item type
2357The kind of window system the terminal uses---either @code{graphic}
2358(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2359console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2360non-graphics-capable display). @xref{Window Systems, window-system}.
2361
2362@item class
2363What kinds of colors the terminal supports---either @code{color},
2364@code{grayscale}, or @code{mono}.
2365
2366@item background
2367The kind of background---either @code{light} or @code{dark}.
2368
2369@item min-colors
2370An integer that represents the minimum number of colors the terminal
2371should support. This matches a terminal if its
2372@code{display-color-cells} value is at least the specified integer.
2373
2374@item supports
2375Whether or not the terminal can display the face attributes given in
2376@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2377Attribute Testing}, for more information on exactly how this testing
2378is done.
2379@end table
2380
2381If an element of @var{display} specifies more than one @var{value} for
2382a given @var{characteristic}, any of those values is acceptable. If
2383@var{display} has more than one element, each element should specify a
2384different @var{characteristic}; then @emph{each} characteristic of the
2385terminal must match one of the @var{value}s specified for it in
2386@var{display}.
2387@end table
2388@end defmac
2389
cd542620
CY
2390 For example, here's the definition of the standard face
2391@code{highlight}:
ed1f0bd3
CY
2392
2393@example
2394(defface highlight
2395 '((((class color) (min-colors 88) (background light))
2396 :background "darkseagreen2")
2397 (((class color) (min-colors 88) (background dark))
2398 :background "darkolivegreen")
2399 (((class color) (min-colors 16) (background light))
2400 :background "darkseagreen2")
2401 (((class color) (min-colors 16) (background dark))
2402 :background "darkolivegreen")
2403 (((class color) (min-colors 8))
2404 :background "green" :foreground "black")
2405 (t :inverse-video t))
2406 "Basic face for highlighting."
2407 :group 'basic-faces)
2408@end example
2409
cd542620 2410 Internally, Emacs stores each face's default spec in its
f02f19bd 2411@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2412The @code{saved-face} property stores any face spec saved by the user
2413using the customization buffer; the @code{customized-face} property
2414stores the face spec customized for the current session, but not
2415saved; and the @code{theme-face} property stores an alist associating
2416the active customization settings and Custom themes with the face
2417specs for that face. The face's documentation string is stored in the
2418@code{face-documentation} property.
2419
2420 Normally, a face is declared just once, using @code{defface}, and
2421any further changes to its appearance are applied using the Customize
2422framework (e.g., via the Customize user interface or via the
2423@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2424by face remapping (@pxref{Face Remapping}). In the rare event that
2425you need to change a face spec directly from Lisp, you can use the
2426@code{face-spec-set} function.
2427
2428@defun face-spec-set face spec &optional spec-type
2429This function applies @var{spec} as a face spec for @code{face}.
2430@var{spec} should be a face spec, as described in the above
2431documentation for @code{defface}.
2432
ecc384ac
XF
2433This function also defines @var{face} as a valid face name if it is
2434not already one, and (re)calculates its attributes on existing frames.
2435
cd542620
CY
2436@cindex override spec @r{(for a face)}
2437The argument @var{spec-type} determines which spec to set. If it is
2438@code{nil} or @code{face-override-spec}, this function sets the
2439@dfn{override spec}, which overrides over all other face specs on
ecc384ac
XF
2440@var{face}. If it is @code{customized-face} or @code{saved-face},
2441this function sets the customized spec or the saved custom spec. If
2442it is @code{face-defface-spec}, this function sets the default face
2443spec (the same one set by @code{defface}). If it is @code{reset},
2444this function clears out all customization specs and override specs
2445from @var{face} (in this case, the value of @var{spec} is ignored).
2446Any other value of @var{spec-type} is reserved for internal use.
cd542620 2447@end defun
ed1f0bd3 2448
b8d4c8d0
GM
2449@node Attribute Functions
2450@subsection Face Attribute Functions
2451
cd542620
CY
2452 This section describes functions for directly accessing and
2453modifying the attributes of a named face.
b8d4c8d0
GM
2454
2455@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2456This function returns the value of the @var{attribute} attribute for
2457@var{face} on @var{frame}.
b8d4c8d0 2458
cd542620
CY
2459If @var{frame} is @code{nil}, that means the selected frame
2460(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2461returns the value of the specified attribute for newly-created frames
2462(this is normally @code{unspecified}, unless you have specified some
2463value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2464
2465If @var{inherit} is @code{nil}, only attributes directly defined by
2466@var{face} are considered, so the return value may be
2467@code{unspecified}, or a relative value. If @var{inherit} is
2468non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2469with the faces specified by its @code{:inherit} attribute; however the
2470return value may still be @code{unspecified} or relative. If
2471@var{inherit} is a face or a list of faces, then the result is further
2472merged with that face (or faces), until it becomes specified and
2473absolute.
2474
2475To ensure that the return value is always specified and absolute, use
2476a value of @code{default} for @var{inherit}; this will resolve any
2477unspecified or relative values by merging with the @code{default} face
2478(which is always completely specified).
2479
2480For example,
2481
2482@example
2483(face-attribute 'bold :weight)
2484 @result{} bold
2485@end example
2486@end defun
2487
93be1936 2488@c FIXME: Add an index for "relative face attribute", maybe here? --xfq
b8d4c8d0
GM
2489@defun face-attribute-relative-p attribute value
2490This function returns non-@code{nil} if @var{value}, when used as the
2491value of the face attribute @var{attribute}, is relative. This means
2492it would modify, rather than completely override, any value that comes
2493from a subsequent face in the face list or that is inherited from
2494another face.
2495
d466a866
CY
2496@code{unspecified} is a relative value for all attributes. For
2497@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2498
2499For example:
2500
2501@example
2502(face-attribute-relative-p :height 2.0)
2503 @result{} t
2504@end example
2505@end defun
2506
b3d50cff
EZ
2507@defun face-all-attributes face &optional frame
2508This function returns an alist of attributes of @var{face}. The
2509elements of the result are name-value pairs of the form
2510@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2511@var{frame} specifies the frame whose definition of @var{face} to
2512return; if omitted or @code{nil}, the returned value describes the
2513default attributes of @var{face} for newly created frames.
2514@end defun
2515
b8d4c8d0
GM
2516@defun merge-face-attribute attribute value1 value2
2517If @var{value1} is a relative value for the face attribute
2518@var{attribute}, returns it merged with the underlying value
2519@var{value2}; otherwise, if @var{value1} is an absolute value for the
2520face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2521@end defun
2522
2523 Normally, Emacs uses the face specs of each face to automatically
2524calculate its attributes on each frame (@pxref{Defining Faces}). The
2525function @code{set-face-attribute} can override this calculation by
2526directly assigning attributes to a face, either on a specific frame or
2527for all frames. This function is mostly intended for internal usage.
2528
2529@defun set-face-attribute face frame &rest arguments
2530This function sets one or more attributes of @var{face} for
2531@var{frame}. The attributes specifies in this way override the face
2532spec(s) belonging to @var{face}.
2533
2534The extra arguments @var{arguments} specify the attributes to set, and
2535the values for them. They should consist of alternating attribute
2536names (such as @code{:family} or @code{:underline}) and values. Thus,
2537
2538@example
2539(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2540@end example
2541
2542@noindent
2543sets the attribute @code{:weight} to @code{bold} and the attribute
2544@code{:slant} to @code{italic}.
2545
2546
2547If @var{frame} is @code{t}, this function sets the default attributes
2548for newly created frames. If @var{frame} is @code{nil}, this function
2549sets the attributes for all existing frames, as well as for newly
2550created frames.
b8d4c8d0
GM
2551@end defun
2552
fb5b8aca
CY
2553 The following commands and functions mostly provide compatibility
2554with old versions of Emacs. They work by calling
2555@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2556their @var{frame} argument are handled just like
2557@code{set-face-attribute} and @code{face-attribute}. The commands
2558read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2559
fb5b8aca
CY
2560@deffn Command set-face-foreground face color &optional frame
2561@deffnx Command set-face-background face color &optional frame
2562These set the @code{:foreground} attribute (or @code{:background}
2563attribute, respectively) of @var{face} to @var{color}.
2564@end deffn
b8d4c8d0 2565
fb5b8aca
CY
2566@deffn Command set-face-stipple face pattern &optional frame
2567This sets the @code{:stipple} attribute of @var{face} to
d466a866 2568@var{pattern}.
fb5b8aca 2569@end deffn
b8d4c8d0 2570
fb5b8aca
CY
2571@deffn Command set-face-font face font &optional frame
2572This sets the @code{:font} attribute of @var{face} to @var{font}.
2573@end deffn
b8d4c8d0 2574
3ca2f1bf 2575@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2576This sets the @code{:weight} attribute of @var{face} to @var{normal}
2577if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2578@end defun
2579
3ca2f1bf 2580@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2581This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2582@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2583@end defun
2584
bde3c6c0 2585@defun set-face-underline face underline &optional frame
fb5b8aca 2586This sets the @code{:underline} attribute of @var{face} to
d466a866 2587@var{underline}.
b8d4c8d0
GM
2588@end defun
2589
3ca2f1bf 2590@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2591This sets the @code{:inverse-video} attribute of @var{face} to
2592@var{inverse-video-p}.
b8d4c8d0
GM
2593@end defun
2594
fb5b8aca
CY
2595@deffn Command invert-face face &optional frame
2596This swaps the foreground and background colors of face @var{face}.
2597@end deffn
b8d4c8d0 2598
cd542620
CY
2599 The following functions examine the attributes of a face. They
2600mostly provide compatibility with old versions of Emacs. If you don't
2601specify @var{frame}, they refer to the selected frame; @code{t} refers
2602to the default data for new frames. They return @code{unspecified} if
2603the face doesn't define any value for that attribute. If
2604@var{inherit} is @code{nil}, only an attribute directly defined by the
2605face is returned. If @var{inherit} is non-@code{nil}, any faces
2606specified by its @code{:inherit} attribute are considered as well, and
2607if @var{inherit} is a face or a list of faces, then they are also
2608considered, until a specified attribute is found. To ensure that the
2609return value is always specified, use a value of @code{default} for
1bf335cf
GM
2610@var{inherit}.
2611
2612@defun face-font face &optional frame
2613This function returns the name of the font of face @var{face}.
2614@end defun
b8d4c8d0
GM
2615
2616@defun face-foreground face &optional frame inherit
2617@defunx face-background face &optional frame inherit
2618These functions return the foreground color (or background color,
2619respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2620@end defun
2621
2622@defun face-stipple face &optional frame inherit
2623This function returns the name of the background stipple pattern of face
2624@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2625@end defun
2626
1bf335cf 2627@defun face-bold-p face &optional frame inherit
d466a866
CY
2628This function returns a non-@code{nil} value if the @code{:weight}
2629attribute of @var{face} is bolder than normal (i.e., one of
2630@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2631@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2632@end defun
2633
1bf335cf 2634@defun face-italic-p face &optional frame inherit
d466a866
CY
2635This function returns a non-@code{nil} value if the @code{:slant}
2636attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2637@code{nil} otherwise.
2638@end defun
2639
1bf335cf 2640@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2641This function returns non-@code{nil} if face @var{face} specifies
2642a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2643@end defun
2644
1bf335cf 2645@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2646This function returns non-@code{nil} if face @var{face} specifies
2647a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2648@end defun
2649
2650@node Displaying Faces
2651@subsection Displaying Faces
2652
ed1f0bd3
CY
2653 When Emacs displays a given piece of text, the visual appearance of
2654the text may be determined by faces drawn from different sources. If
2655these various sources together specify more than one face for a
2656particular character, Emacs merges the attributes of the various
2657faces. Here is the order in which Emacs merges the faces, from
2658highest to lowest priority:
b8d4c8d0
GM
2659
2660@itemize @bullet
2661@item
d466a866
CY
2662If the text consists of a special glyph, the glyph can specify a
2663particular face. @xref{Glyphs}.
b8d4c8d0
GM
2664
2665@item
d466a866
CY
2666If the text lies within an active region, Emacs highlights it using
2667the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2668Manual}.
b8d4c8d0
GM
2669
2670@item
d466a866 2671If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
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2672property, Emacs applies the face(s) specified by that property. If
2673the overlay has a @code{mouse-face} property and the mouse is ``near
2674enough'' to the overlay, Emacs applies the face or face attributes
2675specified by the @code{mouse-face} property instead. @xref{Overlay
2676Properties}.
b8d4c8d0 2677
d466a866
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2678When multiple overlays cover one character, an overlay with higher
2679priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
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2680
2681@item
d466a866
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2682If the text contains a @code{face} or @code{mouse-face} property,
2683Emacs applies the specified faces and face attributes. @xref{Special
2684Properties}. (This is how Font Lock mode faces are applied.
2685@xref{Font Lock Mode}.)
b8d4c8d0
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2686
2687@item
d466a866
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2688If the text lies within the mode line of the selected window, Emacs
2689applies the @code{mode-line} face. For the mode line of a
2690non-selected window, Emacs applies the @code{mode-line-inactive} face.
2691For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
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2692
2693@item
d466a866
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2694If any given attribute has not been specified during the preceding
2695steps, Emacs applies the attribute of the @code{default} face.
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2696@end itemize
2697
ed1f0bd3
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2698 At each stage, if a face has a valid @code{:inherit} attribute,
2699Emacs treats any attribute with an @code{unspecified} value as having
2700the corresponding value drawn from the parent face(s). @pxref{Face
2701Attributes}. Note that the parent face(s) may also leave the
2702attribute unspecified; in that case, the attribute remains unspecified
2703at the next level of face merging.
b8d4c8d0 2704
d466a866
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2705@node Face Remapping
2706@subsection Face Remapping
f2cec7a9 2707
d466a866 2708 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
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2709global changes in the appearance of a face. For instance, it is used
2710to implement the @code{text-scale-adjust} command (@pxref{Text
2711Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2712
d466a866 2713@defvar face-remapping-alist
fb5b8aca
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2714The value of this variable is an alist whose elements have the form
2715@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2716any text having the face @var{face} with @var{remapping}, rather than
6175e34b
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2717the ordinary definition of @var{face}.
2718
cd542620
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2719@var{remapping} may be any face spec suitable for a @code{face} text
2720property: either a face (i.e., a face name or a property list of
2721attribute/value pairs), or a list of faces. For details, see the
2722description of the @code{face} text property in @ref{Special
2723Properties}. @var{remapping} serves as the complete specification for
2724the remapped face---it replaces the normal definition of @var{face},
2725instead of modifying it.
d466a866
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2726
2727If @code{face-remapping-alist} is buffer-local, its local value takes
2728effect only within that buffer.
f2cec7a9 2729
6175e34b
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2730Note: face remapping is non-recursive. If @var{remapping} references
2731the same face name @var{face}, either directly or via the
2732@code{:inherit} attribute of some other face in @var{remapping}, that
2733reference uses the normal definition of @var{face}. For instance, if
2734the @code{mode-line} face is remapped using this entry in
2735@code{face-remapping-alist}:
f2cec7a9 2736
f2cec7a9
MB
2737@example
2738(mode-line italic mode-line)
2739@end example
6175e34b 2740
f2cec7a9
MB
2741@noindent
2742then the new definition of the @code{mode-line} face inherits from the
2743@code{italic} face, and the @emph{normal} (non-remapped) definition of
2744@code{mode-line} face.
d466a866 2745@end defvar
f2cec7a9 2746
578ef6b9
XF
2747@cindex relative remapping, faces
2748@cindex base remapping, faces
d466a866 2749 The following functions implement a higher-level interface to
fb5b8aca
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2750@code{face-remapping-alist}. Most Lisp code should use these
2751functions instead of setting @code{face-remapping-alist} directly, to
2752avoid trampling on remappings applied elsewhere. These functions are
2753intended for buffer-local remappings, so they all make
2754@code{face-remapping-alist} buffer-local as a side-effect. They manage
2755@code{face-remapping-alist} entries of the form
9d3d42fb
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2756
2757@example
fb5b8aca 2758 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2759@end example
2760
fb5b8aca
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2761@noindent
2762where, as explained above, each of the @var{relative-spec-N} and
2763@var{base-spec} is either a face name, or a property list of
2764attribute/value pairs. Each of the @dfn{relative remapping} entries,
2765@var{relative-spec-N}, is managed by the
2766@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2767functions; these are intended for simple modifications like changing
2768the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2769the lowest priority and is managed by the @code{face-remap-set-base}
2770and @code{face-remap-reset-base} functions; it is intended for major
2771modes to remap faces in the buffers they control.
9d3d42fb 2772
e40a85cd 2773@defun face-remap-add-relative face &rest specs
36291308 2774This function adds the face spec in @var{specs} as relative
fb5b8aca
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2775remappings for face @var{face} in the current buffer. The remaining
2776arguments, @var{specs}, should form either a list of face names, or a
2777property list of attribute/value pairs.
9d3d42fb 2778
fb5b8aca
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2779The return value is a Lisp object that serves as a ``cookie''; you can
2780pass this object as an argument to @code{face-remap-remove-relative}
2781if you need to remove the remapping later.
9d3d42fb 2782
fb5b8aca
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2783@example
2784;; Remap the `escape-glyph' face into a combination
2785;; of the `highlight' and `italic' faces:
2786(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2787
2788;; Increase the size of the `default' face by 50%:
2789(face-remap-add-relative 'default :height 1.5)
2790@end example
9d3d42fb
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2791@end defun
2792
e40a85cd 2793@defun face-remap-remove-relative cookie
fb5b8aca
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2794This function removes a relative remapping previously added by
2795@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2796object returned by @code{face-remap-add-relative} when the remapping
2797was added.
9d3d42fb
MB
2798@end defun
2799
e40a85cd 2800@defun face-remap-set-base face &rest specs
fb5b8aca 2801This function sets the base remapping of @var{face} in the current
9d3d42fb 2802buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
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2803remapping is restored, similar to calling @code{face-remap-reset-base}
2804(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2805single value @code{nil}, which has the opposite result (the global
2806definition of @var{face} is ignored).
fb5b8aca
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2807
2808This overwrites the default @var{base-spec}, which inherits the global
2809face definition, so it is up to the caller to add such inheritance if
2810so desired.
9d3d42fb
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2811@end defun
2812
e40a85cd 2813@defun face-remap-reset-base face
fb5b8aca 2814This function sets the base remapping of @var{face} to its default
9d3d42fb
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2815value, which inherits from @var{face}'s global definition.
2816@end defun
2817
9185bf49
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2818@node Face Functions
2819@subsection Functions for Working with Faces
2820
2821 Here are additional functions for creating and working with faces.
2822
9185bf49 2823@defun face-list
fb5b8aca 2824This function returns a list of all defined face names.
9185bf49
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2825@end defun
2826
2827@defun face-id face
2828This function returns the @dfn{face number} of face @var{face}. This
2829is a number that uniquely identifies a face at low levels within
2830Emacs. It is seldom necessary to refer to a face by its face number.
2831@end defun
2832
2833@defun face-documentation face
2834This function returns the documentation string of face @var{face}, or
2835@code{nil} if none was specified for it.
2836@end defun
2837
2838@defun face-equal face1 face2 &optional frame
2839This returns @code{t} if the faces @var{face1} and @var{face2} have the
2840same attributes for display.
2841@end defun
2842
2843@defun face-differs-from-default-p face &optional frame
2844This returns non-@code{nil} if the face @var{face} displays
2845differently from the default face.
2846@end defun
2847
2848@cindex face alias
9097ad86 2849@cindex alias, for faces
9185bf49
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2850A @dfn{face alias} provides an equivalent name for a face. You can
2851define a face alias by giving the alias symbol the @code{face-alias}
2852property, with a value of the target face name. The following example
2853makes @code{modeline} an alias for the @code{mode-line} face.
2854
2855@example
2856(put 'modeline 'face-alias 'mode-line)
2857@end example
2858
27d1f87a
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2859@defmac define-obsolete-face-alias obsolete-face current-face when
2860This macro defines @code{obsolete-face} as an alias for
2861@var{current-face}, and also marks it as obsolete, indicating that it
2862may be removed in future. @var{when} should be a string indicating
2863when @code{obsolete-face} was made obsolete (usually a version number
2864string).
2865@end defmac
e7e2f529 2866
9185bf49
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2867@node Auto Faces
2868@subsection Automatic Face Assignment
2869@cindex automatic face assignment
2870@cindex faces, automatic choice
2871
2872 This hook is used for automatically assigning faces to text in the
2873buffer. It is part of the implementation of Jit-Lock mode, used by
2874Font-Lock.
2875
2876@defvar fontification-functions
2877This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2878redisplay as needed, just before doing redisplay. They are called even
2879when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2880variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2881
2882The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2883buffer position @var{pos}. Collectively they should attempt to assign
2884faces to the text in the current buffer starting at @var{pos}.
9185bf49 2885
c02f8fe2
AM
2886The functions should record the faces they assign by setting the
2887@code{face} property. They should also add a non-@code{nil}
2888@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2889That property tells redisplay that faces have been assigned to that text
2890already.
2891
c02f8fe2 2892It is probably a good idea for the functions to do nothing if the
9185bf49
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2893character after @var{pos} already has a non-@code{nil} @code{fontified}
2894property, but this is not required. If one function overrides the
c02f8fe2
AM
2895assignments made by a previous one, the properties after the last
2896function finishes are the ones that really matter.
9185bf49
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2897
2898For efficiency, we recommend writing these functions so that they
2899usually assign faces to around 400 to 600 characters at each call.
2900@end defvar
2901
35137ed3
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2902@node Basic Faces
2903@subsection Basic Faces
2904
2905If your Emacs Lisp program needs to assign some faces to text, it is
2906often a good idea to use certain existing faces or inherit from them,
2907rather than defining entirely new faces. This way, if other users
2908have customized the basic faces to give Emacs a certain look, your
2909program will ``fit in'' without additional customization.
2910
2911 Some of the basic faces defined in Emacs are listed below. In
2912addition to these, you might want to make use of the Font Lock faces
2913for syntactic highlighting, if highlighting is not already handled by
2914Font Lock mode, or if some Font Lock faces are not in use.
2915@xref{Faces for Font Lock}.
2916
2917@table @code
2918@item default
2919The default face, whose attributes are all specified. All other faces
2920implicitly inherit from it: any unspecified attribute defaults to the
2921attribute on this face (@pxref{Face Attributes}).
2922
2923@item bold
2924@itemx italic
2925@itemx bold-italic
2926@itemx underline
2927@itemx fixed-pitch
2928@itemx variable-pitch
1df7defd 2929These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2930has a bold @code{:weight} attribute), with all other attributes
2931unspecified (and so given by @code{default}).
2932
2933@item shadow
2934For ``dimmed out'' text. For example, it is used for the ignored
2935part of a filename in the minibuffer (@pxref{Minibuffer File,,
2936Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2937
2938@item link
2939@itemx link-visited
2940For clickable text buttons that send the user to a different
2941buffer or ``location''.
2942
2943@item highlight
2944For stretches of text that should temporarily stand out. For example,
2945it is commonly assigned to the @code{mouse-face} property for cursor
2946highlighting (@pxref{Special Properties}).
2947
2948@item match
2949For text matching a search command.
2950
2951@item error
2952@itemx warning
2953@itemx success
2954For text concerning errors, warnings, or successes. For example,
2bb0eca1 2955these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2956@end table
2957
c2aa555a
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2958@node Font Selection
2959@subsection Font Selection
235bd03a
XF
2960@cindex font selection
2961@cindex selecting a font
9185bf49 2962
fb5b8aca 2963 Before Emacs can draw a character on a graphical display, it must
9185bf49
CY
2964select a @dfn{font} for that character@footnote{In this context, the
2965term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2966Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2967Emacs automatically chooses a font based on the faces assigned to that
2968character---specifically, the face attributes @code{:family},
2969@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2970Attributes}). The choice of font also depends on the character to be
2971displayed; some fonts can only display a limited set of characters.
2972If no available font exactly fits the requirements, Emacs looks for
2973the @dfn{closest matching font}. The variables in this section
2974control how Emacs makes this selection.
9185bf49 2975
01f17ae2 2976@defopt face-font-family-alternatives
c2aa555a
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2977If a given family is specified but does not exist, this variable
2978specifies alternative font families to try. Each element should have
2979this form:
9185bf49 2980
c2aa555a
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2981@example
2982(@var{family} @var{alternate-families}@dots{})
2983@end example
b8d4c8d0 2984
c2aa555a
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2985If @var{family} is specified but not available, Emacs will try the other
2986families given in @var{alternate-families}, one by one, until it finds a
2987family that does exist.
01f17ae2 2988@end defopt
b8d4c8d0 2989
01f17ae2 2990@defopt face-font-selection-order
c2aa555a
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2991If there is no font that exactly matches all desired face attributes
2992(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2993this variable specifies the order in which these attributes should be
2994considered when selecting the closest matching font. The value should
2995be a list containing those four attribute symbols, in order of
2996decreasing importance. The default is @code{(:width :height :weight
2997:slant)}.
b8d4c8d0
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2998
2999Font selection first finds the best available matches for the first
c2aa555a
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3000attribute in the list; then, among the fonts which are best in that
3001way, it searches for the best matches in the second attribute, and so
3002on.
b8d4c8d0
GM
3003
3004The attributes @code{:weight} and @code{:width} have symbolic values in
3005a range centered around @code{normal}. Matches that are more extreme
3006(farther from @code{normal}) are somewhat preferred to matches that are
3007less extreme (closer to @code{normal}); this is designed to ensure that
3008non-normal faces contrast with normal ones, whenever possible.
3009
b8d4c8d0
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3010One example of a case where this variable makes a difference is when the
3011default font has no italic equivalent. With the default ordering, the
3012@code{italic} face will use a non-italic font that is similar to the
3013default one. But if you put @code{:slant} before @code{:height}, the
3014@code{italic} face will use an italic font, even if its height is not
3015quite right.
01f17ae2 3016@end defopt
b8d4c8d0 3017
01f17ae2 3018@defopt face-font-registry-alternatives
b8d4c8d0
GM
3019This variable lets you specify alternative font registries to try, if a
3020given registry is specified and doesn't exist. Each element should have
3021this form:
3022
3023@example
3024(@var{registry} @var{alternate-registries}@dots{})
3025@end example
3026
3027If @var{registry} is specified but not available, Emacs will try the
3028other registries given in @var{alternate-registries}, one by one,
3029until it finds a registry that does exist.
01f17ae2 3030@end defopt
b8d4c8d0 3031
4fa11a36 3032@cindex scalable fonts
b8d4c8d0 3033 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 3034them.
b8d4c8d0 3035
01f17ae2 3036@defopt scalable-fonts-allowed
b8d4c8d0
GM
3037This variable controls which scalable fonts to use. A value of
3038@code{nil}, the default, means do not use scalable fonts. @code{t}
3039means to use any scalable font that seems appropriate for the text.
3040
3041Otherwise, the value must be a list of regular expressions. Then a
3042scalable font is enabled for use if its name matches any regular
3043expression in the list. For example,
3044
3045@example
c9352587 3046(setq scalable-fonts-allowed '("iso10646-1$"))
b8d4c8d0
GM
3047@end example
3048
3049@noindent
c9352587 3050allows the use of scalable fonts with registry @code{iso10646-1}.
01f17ae2 3051@end defopt
b8d4c8d0
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3052
3053@defvar face-font-rescale-alist
3054This variable specifies scaling for certain faces. Its value should
3055be a list of elements of the form
3056
3057@example
3058(@var{fontname-regexp} . @var{scale-factor})
3059@end example
3060
3061If @var{fontname-regexp} matches the font name that is about to be
3062used, this says to choose a larger similar font according to the
3063factor @var{scale-factor}. You would use this feature to normalize
3064the font size if certain fonts are bigger or smaller than their
3065nominal heights and widths would suggest.
3066@end defvar
3067
b8d4c8d0
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3068@node Font Lookup
3069@subsection Looking Up Fonts
3070
803ee7b9 3071@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 3072This function returns a list of available font names that match
c2aa555a 3073@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
3074either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3075GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3076used: the @samp{*} character matches any substring, and the @samp{?}
3077character matches any single character. Case is ignored when matching
3078font names.
c2aa555a
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3079
3080If the optional arguments @var{reference-face} and @var{frame} are
3081specified, the returned list includes only fonts that are the same
3082size as @var{reference-face} (a face name) currently is on the frame
3083@var{frame}.
b8d4c8d0
GM
3084
3085The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
CY
3086return. If it is non-@code{nil}, then the return value is truncated
3087after the first @var{maximum} matching fonts. Specifying a small
3088value for @var{maximum} can make this function much faster, in cases
3089where many fonts match the pattern.
803ee7b9
CY
3090
3091The optional argument @var{width} specifies a desired font width. If
3092it is non-@code{nil}, the function only returns those fonts whose
3093characters are (on average) @var{width} times as wide as
3094@var{reference-face}.
b8d4c8d0
GM
3095@end defun
3096
3097@defun x-family-fonts &optional family frame
3098This function returns a list describing the available fonts for family
3099@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3100this list applies to all families, and therefore, it contains all
3101available fonts. Otherwise, @var{family} must be a string; it may
3102contain the wildcards @samp{?} and @samp{*}.
3103
3104The list describes the display that @var{frame} is on; if @var{frame} is
3105omitted or @code{nil}, it applies to the selected frame's display
3106(@pxref{Input Focus}).
3107
c2aa555a 3108Each element in the list is a vector of the following form:
b8d4c8d0
GM
3109
3110@example
3111[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3112 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3113@end example
3114
3115The first five elements correspond to face attributes; if you
3116specify these attributes for a face, it will use this font.
3117
3118The last three elements give additional information about the font.
3119@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3120@var{full} is the full name of the font, and
3121@var{registry-and-encoding} is a string giving the registry and
3122encoding of the font.
b8d4c8d0
GM
3123@end defun
3124
b8d4c8d0
GM
3125@node Fontsets
3126@subsection Fontsets
3127
3128 A @dfn{fontset} is a list of fonts, each assigned to a range of
3129character codes. An individual font cannot display the whole range of
3130characters that Emacs supports, but a fontset can. Fontsets have names,
3131just as fonts do, and you can use a fontset name in place of a font name
3132when you specify the ``font'' for a frame or a face. Here is
3133information about defining a fontset under Lisp program control.
3134
3135@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3136This function defines a new fontset according to the specification
3137string @var{fontset-spec}. The string should have this format:
3138
3139@smallexample
7b753744 3140@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3141@end smallexample
3142
3143@noindent
3144Whitespace characters before and after the commas are ignored.
3145
3146The first part of the string, @var{fontpattern}, should have the form of
3147a standard X font name, except that the last two fields should be
3148@samp{fontset-@var{alias}}.
3149
3150The new fontset has two names, one long and one short. The long name is
3151@var{fontpattern} in its entirety. The short name is
3152@samp{fontset-@var{alias}}. You can refer to the fontset by either
3153name. If a fontset with the same name already exists, an error is
3154signaled, unless @var{noerror} is non-@code{nil}, in which case this
3155function does nothing.
3156
3157If optional argument @var{style-variant-p} is non-@code{nil}, that says
3158to create bold, italic and bold-italic variants of the fontset as well.
3159These variant fontsets do not have a short name, only a long one, which
619a46f8 3160is made by altering @var{fontpattern} to indicate the bold and/or italic
b8d4c8d0
GM
3161status.
3162
3163The specification string also says which fonts to use in the fontset.
3164See below for the details.
3165@end defun
3166
3167 The construct @samp{@var{charset}:@var{font}} specifies which font to
3168use (in this fontset) for one particular character set. Here,
3169@var{charset} is the name of a character set, and @var{font} is the font
3170to use for that character set. You can use this construct any number of
3171times in the specification string.
3172
3173 For the remaining character sets, those that you don't specify
3174explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3175@samp{fontset-@var{alias}} with a value that names one character set.
3176For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3177with @samp{ISO8859-1}.
3178
3179 In addition, when several consecutive fields are wildcards, Emacs
3180collapses them into a single wildcard. This is to prevent use of
3181auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3182for editing, and scaling a smaller font is not useful because it is
3183better to use the smaller font in its own size, which Emacs does.
3184
3185 Thus if @var{fontpattern} is this,
3186
3187@example
3188-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3189@end example
3190
3191@noindent
3192the font specification for @acronym{ASCII} characters would be this:
3193
3194@example
3195-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3196@end example
3197
3198@noindent
3199and the font specification for Chinese GB2312 characters would be this:
3200
3201@example
3202-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3203@end example
3204
3205 You may not have any Chinese font matching the above font
3206specification. Most X distributions include only Chinese fonts that
3207have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3208such a case, @samp{Fontset-@var{n}} can be specified as below:
3209
3210@smallexample
3211Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3212 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3213@end smallexample
3214
3215@noindent
3216Then, the font specifications for all but Chinese GB2312 characters have
3217@samp{fixed} in the @var{family} field, and the font specification for
3218Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3219field.
3220
d6eb4e25
KH
3221@defun set-fontset-font name character font-spec &optional frame add
3222This function modifies the existing fontset @var{name} to use the font
3223matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3224
d6eb4e25
KH
3225If @var{name} is @code{nil}, this function modifies the fontset of the
3226selected frame or that of @var{frame} if @var{frame} is not
3227@code{nil}.
3228
3229If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3230fontset, whose short name is @samp{fontset-default}.
3231
3232@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3233@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3234@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3235(inclusive).
3236
3237@var{character} may be a charset. In that case, use
d6eb4e25
KH
3238@var{font-spec} for all character in the charsets.
3239
664d56b8 3240@var{character} may be a script name. In that case, use
d6eb4e25 3241@var{font-spec} for all character in the charsets.
b8d4c8d0 3242
d6eb4e25 3243@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3244where @var{family} is a family name of a font (possibly including a
3245foundry name at the head), @var{registry} is a registry name of a font
3246(possibly including an encoding name at the tail).
3247
d6eb4e25
KH
3248@var{font-spec} may be a font name string.
3249
3250The optional argument @var{add}, if non-@code{nil}, specifies how to
3251add @var{font-spec} to the font specifications previously set. If it
3252is @code{prepend}, @var{font-spec} is prepended. If it is
3253@code{append}, @var{font-spec} is appended. By default,
3254@var{font-spec} overrides the previous settings.
3255
b8d4c8d0 3256For instance, this changes the default fontset to use a font of which
d6eb4e25 3257family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3258the charset @code{japanese-jisx0208}.
3259
3260@smallexample
d6eb4e25
KH
3261(set-fontset-font t 'japanese-jisx0208
3262 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3263@end smallexample
3264@end defun
3265
3266@defun char-displayable-p char
3267This function returns @code{t} if Emacs ought to be able to display
3268@var{char}. More precisely, if the selected frame's fontset has a
3269font to display the character set that @var{char} belongs to.
3270
3271Fontsets can specify a font on a per-character basis; when the fontset
3272does that, this function's value may not be accurate.
3273@end defun
3274
c2aa555a
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3275@node Low-Level Font
3276@subsection Low-Level Font Representation
8b022e34 3277@cindex font property
c2aa555a
CY
3278
3279 Normally, it is not necessary to manipulate fonts directly. In case
3280you need to do so, this section explains how.
3281
3282 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3283object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3284entities}.
3285
3286@defun fontp object &optional type
3287Return @code{t} if @var{object} is a font object, font spec, or font
3288entity. Otherwise, return @code{nil}.
3289
3290The optional argument @var{type}, if non-@code{nil}, determines the
3291exact type of Lisp object to check for. In that case, @var{type}
3292should be one of @code{font-object}, @code{font-spec}, or
3293@code{font-entity}.
3294@end defun
3295
3e1300f7 3296@cindex font object
c2aa555a
CY
3297 A font object is a Lisp object that represents a font that Emacs has
3298@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3299be inspected.
c2aa555a
CY
3300
3301@defun font-at position &optional window string
3302Return the font object that is being used to display the character at
3303position @var{position} in the window @var{window}. If @var{window}
3304is @code{nil}, it defaults to the selected window. If @var{string} is
3305@code{nil}, @var{position} specifies a position in the current buffer;
3306otherwise, @var{string} should be a string, and @var{position}
3307specifies a position in that string.
3308@end defun
3309
3e1300f7 3310@cindex font spec
c2aa555a
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3311 A font spec is a Lisp object that contains a set of specifications
3312that can be used to find a font. More than one font may match the
3313specifications in a font spec.
3314
3315@defun font-spec &rest arguments
3316Return a new font spec using the specifications in @var{arguments},
3317which should come in @code{property}-@code{value} pairs. The possible
3318specifications are as follows:
3319
3320@table @code
3321@item :name
3322The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3323@xref{Fonts,,, emacs, The GNU Emacs Manual}.
c2aa555a
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3324
3325@item :family
3326@itemx :foundry
3327@itemx :weight
3328@itemx :slant
3329@itemx :width
3330These have the same meanings as the face attributes of the same name.
3331@xref{Face Attributes}.
3332
3333@item :size
3334The font size---either a non-negative integer that specifies the pixel
09b73f08 3335size, or a floating-point number that specifies the point size.
c2aa555a
CY
3336
3337@item :adstyle
3338Additional typographic style information for the font, such as
3339@samp{sans}. The value should be a string or a symbol.
3340
8b78f36c 3341@cindex font registry
c2aa555a
CY
3342@item :registry
3343The charset registry and encoding of the font, such as
3344@samp{iso8859-1}. The value should be a string or a symbol.
3345
3346@item :script
3347The script that the font must support (a symbol).
a908c79a
CY
3348
3349@item :otf
651c39f8 3350@cindex OpenType font
a908c79a
CY
3351The font must be an OpenType font that supports these OpenType
3352features, provided Emacs is compiled with support for @samp{libotf} (a
3353library for performing complex text layout in certain scripts). The
3354value must be a list of the form
3355
3356@smallexample
3357@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3358@end smallexample
3359
3360where @var{script-tag} is the OpenType script tag symbol;
3361@var{langsys-tag} is the OpenType language system tag symbol, or
3362@code{nil} to use the default language system; @code{gsub} is a list
3363of OpenType GSUB feature tag symbols, or @code{nil} if none is
3364required; and @code{gpos} is a list of OpenType GPOS feature tag
3365symbols, or @code{nil} if none is required. If @code{gsub} or
3366@code{gpos} is a list, a @code{nil} element in that list means that
3367the font must not match any of the remaining tag symbols. The
3368@code{gpos} element may be omitted.
c2aa555a
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3369@end table
3370@end defun
3371
3372@defun font-put font-spec property value
3373Set the font property @var{property} in the font-spec @var{font-spec}
3374to @var{value}.
3375@end defun
3376
3e1300f7 3377@cindex font entity
c2aa555a
CY
3378 A font entity is a reference to a font that need not be open. Its
3379properties are intermediate between a font object and a font spec:
3380like a font object, and unlike a font spec, it refers to a single,
3381specific font. Unlike a font object, creating a font entity does not
3da95318
KH
3382load the contents of that font into computer memory. Emacs may open
3383multiple font objects of different sizes from a single font entity
3384referring to a scalable font.
c2aa555a
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3385
3386@defun find-font font-spec &optional frame
3387This function returns a font entity that best matches the font spec
3388@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3389it defaults to the selected frame.
3390@end defun
3391
3392@defun list-fonts font-spec &optional frame num prefer
3393This function returns a list of all font entities that match the font
3394spec @var{font-spec}.
3395
3396The optional argument @var{frame}, if non-@code{nil}, specifies the
3397frame on which the fonts are to be displayed. The optional argument
3398@var{num}, if non-@code{nil}, should be an integer that specifies the
3399maximum length of the returned list. The optional argument
3400@var{prefer}, if non-@code{nil}, should be another font spec, which is
3401used to control the order of the returned list; the returned font
3402entities are sorted in order of decreasing ``closeness'' to that font
3403spec.
3404@end defun
3405
0c1cfe01
CY
3406 If you call @code{set-face-attribute} and pass a font spec, font
3407entity, or font name string as the value of the @code{:font}
3408attribute, Emacs opens the best ``matching'' font that is available
3409for display. It then stores the corresponding font object as the
3410actual value of the @code{:font} attribute for that face.
3411
c2aa555a
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3412 The following functions can be used to obtain information about a
3413font. For these functions, the @var{font} argument can be a font
3414object, a font entity, or a font spec.
3415
3416@defun font-get font property
3417This function returns the value of the font property @var{property}
3418for @var{font}.
3419
3420If @var{font} is a font spec and the font spec does not specify
3421@var{property}, the return value is @code{nil}. If @var{font} is a
3422font object or font entity, the value for the @var{:script} property
3423may be a list of scripts supported by the font.
3424@end defun
3425
3426@defun font-face-attributes font &optional frame
3427This function returns a list of face attributes corresponding to
3428@var{font}. The optional argument @var{frame} specifies the frame on
3429which the font is to be displayed. If it is @code{nil}, the selected
3430frame is used. The return value has the form
3431
3432@smallexample
3433(:family @var{family} :height @var{height} :weight @var{weight}
3434 :slant @var{slant} :width @var{width})
3435@end smallexample
3436
3437where the values of @var{family}, @var{height}, @var{weight},
3438@var{slant}, and @var{width} are face attribute values. Some of these
3439key-attribute pairs may be omitted from the list if they are not
3440specified by @var{font}.
3441@end defun
3442
3443@defun font-xlfd-name font &optional fold-wildcards
3444This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
CY
3445matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3446information about XLFDs. If the name is too long for an XLFD (which
3447can contain at most 255 characters), the function returns @code{nil}.
c2aa555a
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3448
3449If the optional argument @var{fold-wildcards} is non-@code{nil},
3450consecutive wildcards in the XLFD are folded into one.
3451@end defun
3452
b8d4c8d0
GM
3453@node Fringes
3454@section Fringes
3455@cindex fringes
3456
9a69676a
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3457 On graphical displays, Emacs draws @dfn{fringes} next to each
3458window: thin vertical strips down the sides which can display bitmaps
3459indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
GM
3460
3461@menu
3462* Fringe Size/Pos:: Specifying where to put the window fringes.
3463* Fringe Indicators:: Displaying indicator icons in the window fringes.
3464* Fringe Cursors:: Displaying cursors in the right fringe.
3465* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3466* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3467* Overlay Arrow:: Display of an arrow to indicate position.
3468@end menu
3469
3470@node Fringe Size/Pos
3471@subsection Fringe Size and Position
3472
3473 The following buffer-local variables control the position and width
9a69676a 3474of fringes in windows showing that buffer.
b8d4c8d0
GM
3475
3476@defvar fringes-outside-margins
3477The fringes normally appear between the display margins and the window
3478text. If the value is non-@code{nil}, they appear outside the display
3479margins. @xref{Display Margins}.
3480@end defvar
3481
3482@defvar left-fringe-width
3483This variable, if non-@code{nil}, specifies the width of the left
3484fringe in pixels. A value of @code{nil} means to use the left fringe
3485width from the window's frame.
3486@end defvar
3487
3488@defvar right-fringe-width
3489This variable, if non-@code{nil}, specifies the width of the right
3490fringe in pixels. A value of @code{nil} means to use the right fringe
3491width from the window's frame.
3492@end defvar
3493
9a69676a
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3494 Any buffer which does not specify values for these variables uses
3495the values specified by the @code{left-fringe} and @code{right-fringe}
3496frame parameters (@pxref{Layout Parameters}).
3497
3498 The above variables actually take effect via the function
3499@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3500@code{set-window-fringes} as a subroutine. If you change one of these
3501variables, the fringe display is not updated in existing windows
3502showing the buffer, unless you call @code{set-window-buffer} again in
3503each affected window. You can also use @code{set-window-fringes} to
3504control the fringe display in individual windows.
b8d4c8d0
GM
3505
3506@defun set-window-fringes window left &optional right outside-margins
3507This function sets the fringe widths of window @var{window}.
3508If @var{window} is @code{nil}, the selected window is used.
3509
3510The argument @var{left} specifies the width in pixels of the left
3511fringe, and likewise @var{right} for the right fringe. A value of
3512@code{nil} for either one stands for the default width. If
3513@var{outside-margins} is non-@code{nil}, that specifies that fringes
3514should appear outside of the display margins.
3515@end defun
3516
3517@defun window-fringes &optional window
3518This function returns information about the fringes of a window
3519@var{window}. If @var{window} is omitted or @code{nil}, the selected
3520window is used. The value has the form @code{(@var{left-width}
3521@var{right-width} @var{outside-margins})}.
3522@end defun
3523
3524
3525@node Fringe Indicators
3526@subsection Fringe Indicators
3527@cindex fringe indicators
3528@cindex indicators, fringe
3529
9a69676a
CY
3530 @dfn{Fringe indicators} are tiny icons displayed in the window
3531fringe to indicate truncated or continued lines, buffer boundaries,
3532etc.
b8d4c8d0
GM
3533
3534@defopt indicate-empty-lines
3535@cindex fringes, and empty line indication
7db9c31e 3536@cindex empty lines, indicating
b8d4c8d0
GM
3537When this is non-@code{nil}, Emacs displays a special glyph in the
3538fringe of each empty line at the end of the buffer, on graphical
3539displays. @xref{Fringes}. This variable is automatically
3540buffer-local in every buffer.
3541@end defopt
3542
01f17ae2 3543@defopt indicate-buffer-boundaries
7db9c31e 3544@cindex buffer boundaries, indicating
b8d4c8d0
GM
3545This buffer-local variable controls how the buffer boundaries and
3546window scrolling are indicated in the window fringes.
3547
3548Emacs can indicate the buffer boundaries---that is, the first and last
3549line in the buffer---with angle icons when they appear on the screen.
3550In addition, Emacs can display an up-arrow in the fringe to show
3551that there is text above the screen, and a down-arrow to show
3552there is text below the screen.
3553
3554There are three kinds of basic values:
3555
3556@table @asis
3557@item @code{nil}
3558Don't display any of these fringe icons.
3559@item @code{left}
3560Display the angle icons and arrows in the left fringe.
3561@item @code{right}
3562Display the angle icons and arrows in the right fringe.
3563@item any non-alist
3564Display the angle icons in the left fringe
3565and don't display the arrows.
3566@end table
3567
3568Otherwise the value should be an alist that specifies which fringe
3569indicators to display and where. Each element of the alist should
3570have the form @code{(@var{indicator} . @var{position})}. Here,
3571@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3572@code{down}, and @code{t} (which covers all the icons not yet
3573specified), while @var{position} is one of @code{left}, @code{right}
3574and @code{nil}.
3575
3576For example, @code{((top . left) (t . right))} places the top angle
3577bitmap in left fringe, and the bottom angle bitmap as well as both
3578arrow bitmaps in right fringe. To show the angle bitmaps in the left
3579fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3580@end defopt
b8d4c8d0 3581
b8d4c8d0
GM
3582@defvar fringe-indicator-alist
3583This buffer-local variable specifies the mapping from logical fringe
8c6e1920
CY
3584indicators to the actual bitmaps displayed in the window fringes. The
3585value is an alist of elements @code{(@var{indicator}
3586. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3587type and @var{bitmaps} specifies the fringe bitmaps to use for that
3588indicator.
b8d4c8d0 3589
8c6e1920 3590 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
GM
3591
3592@table @asis
8c6e1920
CY
3593@item @code{truncation}, @code{continuation}.
3594Used for truncation and continuation lines.
3595
3596@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
d860baa0
CY
3597Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3598@code{up} and @code{down} indicate a buffer boundary lying above or
3599below the window edge; @code{top} and @code{bottom} indicate the
3600topmost and bottommost buffer text line; and @code{top-bottom}
3601indicates where there is just one line of text in the buffer.
8c6e1920
CY
3602
3603@item @code{empty-line}
3604Used to indicate empty lines when @code{indicate-empty-lines} is
3605non-@code{nil}.
3606
3607@item @code{overlay-arrow}
3608Used for overlay arrows (@pxref{Overlay Arrow}).
3609@c Is this used anywhere?
3610@c @item Unknown bitmap indicator:
3611@c @code{unknown}.
b8d4c8d0
GM
3612@end table
3613
8c6e1920
CY
3614 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3615@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3616@var{right} symbols specify the bitmaps shown in the left and/or right
3617fringe, for the specific indicator. @var{left1} and @var{right1} are
3618specific to the @code{bottom} and @code{top-bottom} indicators, and
3619are used to indicate that the last text line has no final newline.
3620Alternatively, @var{bitmaps} may be a single symbol which is used in
3621both left and right fringes.
b8d4c8d0 3622
d860baa0
CY
3623 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3624to define your own. In addition, @code{nil} represents the empty
1df7defd 3625bitmap (i.e., an indicator that is not shown).
8c6e1920
CY
3626
3627 When @code{fringe-indicator-alist} has a buffer-local value, and
3628there is no bitmap defined for a logical indicator, or the bitmap is
3629@code{t}, the corresponding value from the default value of
3630@code{fringe-indicator-alist} is used.
3631@end defvar
3632
b8d4c8d0
GM
3633@node Fringe Cursors
3634@subsection Fringe Cursors
3635@cindex fringe cursors
3636@cindex cursor, fringe
3637
3638 When a line is exactly as wide as the window, Emacs displays the
3639cursor in the right fringe instead of using two lines. Different
3640bitmaps are used to represent the cursor in the fringe depending on
3641the current buffer's cursor type.
3642
01f17ae2 3643@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3644If this is non-@code{nil}, lines exactly as wide as the window (not
3645counting the final newline character) are not continued. Instead,
3646when point is at the end of the line, the cursor appears in the right
3647fringe.
01f17ae2 3648@end defopt
b8d4c8d0
GM
3649
3650@defvar fringe-cursor-alist
3651This variable specifies the mapping from logical cursor type to the
3652actual fringe bitmaps displayed in the right fringe. The value is an
d860baa0
CY
3653alist where each element has the form @code{(@var{cursor-type}
3654. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3655display cursors of type @var{cursor-type}.
3656
3657Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3658@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3659the same meanings as in the @code{cursor-type} frame parameter
3660(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3661instead of @code{hollow} when the normal @code{hollow-rectangle}
3662bitmap is too tall to fit on a specific display line.
3663
3664Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3665be displayed for that logical cursor type.
3666@iftex
3667See the next subsection for details.
3668@end iftex
3669@ifnottex
3670@xref{Fringe Bitmaps}.
3671@end ifnottex
b8d4c8d0 3672
b483c570
PE
3673@c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3674@c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
b8d4c8d0
GM
3675When @code{fringe-cursor-alist} has a buffer-local value, and there is
3676no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3677default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3678@end defvar
3679
b8d4c8d0
GM
3680@node Fringe Bitmaps
3681@subsection Fringe Bitmaps
3682@cindex fringe bitmaps
3683@cindex bitmaps, fringe
3684
3685 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3686logical fringe indicators for truncated or continued lines, buffer
d860baa0
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3687boundaries, overlay arrows, etc. Each bitmap is represented by a
3688symbol.
3689@iftex
3690These symbols are referred to by the variables
3691@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3692described in the previous subsections.
3693@end iftex
3694@ifnottex
3695These symbols are referred to by the variable
3696@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3697(@pxref{Fringe Indicators}), and the variable
3698@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3699(@pxref{Fringe Cursors}).
3700@end ifnottex
3701
3702 Lisp programs can also directly display a bitmap in the left or
3703right fringe, by using a @code{display} property for one of the
3704characters appearing in the line (@pxref{Other Display Specs}). Such
3705a display specification has the form
3706
3707@example
9a69676a 3708(@var{fringe} @var{bitmap} [@var{face}])
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3709@end example
3710
3711@noindent
9a69676a
CY
3712@var{fringe} is either the symbol @code{left-fringe} or
3713@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3714to display. The optional @var{face} names a face whose foreground
3715color is used to display the bitmap; this face is automatically merged
3716with the @code{fringe} face.
d860baa0
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3717
3718 Here is a list of the standard fringe bitmaps defined in Emacs, and
3719how they are currently used in Emacs (via
3720@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3721
3722@table @asis
3723@item @code{left-arrow}, @code{right-arrow}
3724Used to indicate truncated lines.
3725
3726@item @code{left-curly-arrow}, @code{right-curly-arrow}
3727Used to indicate continued lines.
3728
3729@item @code{right-triangle}, @code{left-triangle}
3730The former is used by overlay arrows. The latter is unused.
3731
3732@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3733@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3734@itemx @code{top-right-angle}, @code{top-left-angle}
3735@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3736Used to indicate buffer boundaries.
3737
3738@item @code{filled-rectangle}, @code{hollow-rectangle}
3739@itemx @code{filled-square}, @code{hollow-square}
3740@itemx @code{vertical-bar}, @code{horizontal-bar}
3741Used for different types of fringe cursors.
3742
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3743@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3744Not used by core Emacs features.
d860baa0
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3745@end table
3746
3747@noindent
3748The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
GM
3749
3750@defun fringe-bitmaps-at-pos &optional pos window
3751This function returns the fringe bitmaps of the display line
3752containing position @var{pos} in window @var{window}. The return
3753value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3754is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3755if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3756is non-@code{nil} if there is an overlay arrow in the left fringe.
3757
3758The value is @code{nil} if @var{pos} is not visible in @var{window}.
3759If @var{window} is @code{nil}, that stands for the selected window.
3760If @var{pos} is @code{nil}, that stands for the value of point in
3761@var{window}.
3762@end defun
3763
3764@node Customizing Bitmaps
3765@subsection Customizing Fringe Bitmaps
918a7ad4 3766@cindex fringe bitmaps, customizing
b8d4c8d0
GM
3767
3768@defun define-fringe-bitmap bitmap bits &optional height width align
3769This function defines the symbol @var{bitmap} as a new fringe bitmap,
3770or replaces an existing bitmap with that name.
3771
3772The argument @var{bits} specifies the image to use. It should be
3773either a string or a vector of integers, where each element (an
3774integer) corresponds to one row of the bitmap. Each bit of an integer
3775corresponds to one pixel of the bitmap, where the low bit corresponds
3776to the rightmost pixel of the bitmap.
3777
3778The height is normally the length of @var{bits}. However, you
3779can specify a different height with non-@code{nil} @var{height}. The width
3780is normally 8, but you can specify a different width with non-@code{nil}
3781@var{width}. The width must be an integer between 1 and 16.
3782
3783The argument @var{align} specifies the positioning of the bitmap
3784relative to the range of rows where it is used; the default is to
3785center the bitmap. The allowed values are @code{top}, @code{center},
3786or @code{bottom}.
3787
3788The @var{align} argument may also be a list @code{(@var{align}
3789@var{periodic})} where @var{align} is interpreted as described above.
3790If @var{periodic} is non-@code{nil}, it specifies that the rows in
3791@code{bits} should be repeated enough times to reach the specified
3792height.
3793@end defun
3794
3795@defun destroy-fringe-bitmap bitmap
3796This function destroy the fringe bitmap identified by @var{bitmap}.
3797If @var{bitmap} identifies a standard fringe bitmap, it actually
3798restores the standard definition of that bitmap, instead of
3799eliminating it entirely.
3800@end defun
3801
3802@defun set-fringe-bitmap-face bitmap &optional face
3803This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3804If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3805bitmap's face controls the color to draw it in.
3806
3807@var{face} is merged with the @code{fringe} face, so normally
3808@var{face} should specify only the foreground color.
3809@end defun
3810
3811@node Overlay Arrow
3812@subsection The Overlay Arrow
3813@c @cindex overlay arrow Duplicates variable names
3814
3815 The @dfn{overlay arrow} is useful for directing the user's attention
3816to a particular line in a buffer. For example, in the modes used for
3817interface to debuggers, the overlay arrow indicates the line of code
3818about to be executed. This feature has nothing to do with
3819@dfn{overlays} (@pxref{Overlays}).
3820
3821@defvar overlay-arrow-string
3822This variable holds the string to display to call attention to a
3823particular line, or @code{nil} if the arrow feature is not in use.
3824On a graphical display the contents of the string are ignored; instead a
3825glyph is displayed in the fringe area to the left of the display area.
3826@end defvar
3827
3828@defvar overlay-arrow-position
3829This variable holds a marker that indicates where to display the overlay
3830arrow. It should point at the beginning of a line. On a non-graphical
3831display the arrow text
3832appears at the beginning of that line, overlaying any text that would
3833otherwise appear. Since the arrow is usually short, and the line
3834usually begins with indentation, normally nothing significant is
3835overwritten.
3836
3837The overlay-arrow string is displayed in any given buffer if the value
3838of @code{overlay-arrow-position} in that buffer points into that
3839buffer. Thus, it is possible to display multiple overlay arrow strings
3840by creating buffer-local bindings of @code{overlay-arrow-position}.
3841However, it is usually cleaner to use
3842@code{overlay-arrow-variable-list} to achieve this result.
3843@c !!! overlay-arrow-position: but the overlay string may remain in the display
3844@c of some other buffer until an update is required. This should be fixed
3845@c now. Is it?
3846@end defvar
3847
3848 You can do a similar job by creating an overlay with a
3849@code{before-string} property. @xref{Overlay Properties}.
3850
3851 You can define multiple overlay arrows via the variable
3852@code{overlay-arrow-variable-list}.
3853
3854@defvar overlay-arrow-variable-list
3855This variable's value is a list of variables, each of which specifies
3856the position of an overlay arrow. The variable
3857@code{overlay-arrow-position} has its normal meaning because it is on
3858this list.
3859@end defvar
3860
3861Each variable on this list can have properties
3862@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
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3863specify an overlay arrow string (for text terminals) or fringe bitmap
3864(for graphical terminals) to display at the corresponding overlay
3865arrow position. If either property is not set, the default
b8d4c8d0
GM
3866@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3867is used.
3868
3869@node Scroll Bars
3870@section Scroll Bars
3871@cindex scroll bars
3872
3873Normally the frame parameter @code{vertical-scroll-bars} controls
3874whether the windows in the frame have vertical scroll bars, and
3875whether they are on the left or right. The frame parameter
3876@code{scroll-bar-width} specifies how wide they are (@code{nil}
3877meaning the default). @xref{Layout Parameters}.
3878
3879@defun frame-current-scroll-bars &optional frame
3880This function reports the scroll bar type settings for frame
3881@var{frame}. The value is a cons cell
3882@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3883@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3884(which means no scroll bar.) @var{horizontal-type} is meant to
3885specify the horizontal scroll bar type, but since they are not
3886implemented, it is always @code{nil}.
3887@end defun
3888
3889@vindex vertical-scroll-bar
3890 You can enable or disable scroll bars for a particular buffer,
3891by setting the variable @code{vertical-scroll-bar}. This variable
3892automatically becomes buffer-local when set. The possible values are
3893@code{left}, @code{right}, @code{t}, which means to use the
3894frame's default, and @code{nil} for no scroll bar.
3895
3896 You can also control this for individual windows. Call the function
3897@code{set-window-scroll-bars} to specify what to do for a specific window:
3898
3899@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3900This function sets the width and type of scroll bars for window
3901@var{window}.
3902
3903@var{width} specifies the scroll bar width in pixels (@code{nil} means
3904use the width specified for the frame). @var{vertical-type} specifies
3905whether to have a vertical scroll bar and, if so, where. The possible
3906values are @code{left}, @code{right} and @code{nil}, just like the
3907values of the @code{vertical-scroll-bars} frame parameter.
3908
3909The argument @var{horizontal-type} is meant to specify whether and
3910where to have horizontal scroll bars, but since they are not
3911implemented, it has no effect. If @var{window} is @code{nil}, the
3912selected window is used.
3913@end defun
3914
3915@defun window-scroll-bars &optional window
3916Report the width and type of scroll bars specified for @var{window}.
3917If @var{window} is omitted or @code{nil}, the selected window is used.
3918The value is a list of the form @code{(@var{width}
3919@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3920@var{width} is the value that was specified for the width (which may
3921be @code{nil}); @var{cols} is the number of columns that the scroll
3922bar actually occupies.
3923
3924@var{horizontal-type} is not actually meaningful.
3925@end defun
3926
eed1c399
XF
3927@defun window-scroll-bar-width &optional window
3928This function returns the width of @var{window}'s vertical scrollbar,
3929in pixels. @var{window} must be a live window. If @var{window} is
3930@code{nil} or omitted, it will be the selected window.
3931@end defun
3932
b8d4c8d0
GM
3933If you don't specify these values for a window with
3934@code{set-window-scroll-bars}, the buffer-local variables
3935@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3936displayed control the window's vertical scroll bars. The function
3937@code{set-window-buffer} examines these variables. If you change them
3938in a buffer that is already visible in a window, you can make the
3939window take note of the new values by calling @code{set-window-buffer}
3940specifying the same buffer that is already displayed.
3941
01f17ae2 3942@defopt scroll-bar-mode
b8d4c8d0
GM
3943This variable, always local in all buffers, controls whether and where
3944to put scroll bars in windows displaying the buffer. The possible values
3945are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3946the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3947@end defopt
b8d4c8d0
GM
3948
3949@defun window-current-scroll-bars &optional window
3950This function reports the scroll bar type for window @var{window}.
3951If @var{window} is omitted or @code{nil}, the selected window is used.
3952The value is a cons cell
3953@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3954@code{window-scroll-bars}, this reports the scroll bar type actually
3955used, once frame defaults and @code{scroll-bar-mode} are taken into
3956account.
3957@end defun
3958
3959@defvar scroll-bar-width
3960This variable, always local in all buffers, specifies the width of the
3961buffer's scroll bars, measured in pixels. A value of @code{nil} means
3962to use the value specified by the frame.
3963@end defvar
3964
e1a2cb1c
MR
3965@node Window Dividers
3966@section Window Dividers
3967@cindex window dividers
3968@cindex right dividers
3969@cindex bottom dividers
3970
3971Window dividers are bars drawn between a frame's windows. A ``right''
7e940b65
MR
3972divider is drawn between a window and any adjacent windows on the right.
3973Its width (thickness) is specified by the frame parameter
3974@code{right-divider-width}. A ``bottom'' divider is drawn between a
3975window and adjacent windows on the bottom or the echo area. Its width
3976is specified by the frame parameter @code{bottom-divider-width}. In
3977either case, specifying a width of zero means to not draw such dividers.
3978@xref{Layout Parameters}.
e1a2cb1c
MR
3979
3980 Technically, a right divider ``belongs'' to the window on its left,
7e940b65
MR
3981which means that its width contributes to the total width of that
3982window. A bottom divider ``belongs'' to the window above it, which
3983means that its width contributes to the total height of that window.
3984@xref{Window Sizes}. When a window has both, a right and a bottom
3985divider, the bottom divider ``prevails''. This means that a bottom
3986divider is drawn over the full total width of its window while the right
3987divider ends above the bottom divider.
e1a2cb1c
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3988
3989 Dividers can be dragged with the mouse and are therefore useful for
3990adjusting the sizes of adjacent windows with the mouse. They also serve
7e940b65
MR
3991to visually set apart adjacent windows when no scroll bars or mode lines
3992are present. The following three faces allow to customize the
3993appearance of dividers:
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MR
3994
3995@table @code
3996@item window-divider
3997When a divider is less than three pixels wide, it is drawn solidly with
3998the foreground of this face. For larger dividers this face is used for
1920914a 3999the inner part only, excluding the first and last pixel.
e1a2cb1c
MR
4000
4001@item window-divider-first-pixel
4002This is the face used for drawing the first pixel of a divider that is
4003at least three pixels wide. To obtain a solid appearance, set this to
4004the same value used for the @code{window-divider} face.
4005
4006@item window-divider-last-pixel
4007This is the face used for drawing the last pixel of a divider that is at
4008least three pixels wide. To obtain a solid appearance, set this to the
4009same value used for the @code{window-divider} face.
4010@end table
4011
7e940b65
MR
4012You can get the sizes of the dividers of a specific window with the
4013following two functions.
4014
4015@defun window-right-divider-width &optional window
4016Return the width (thickness) in pixels of @var{window}'s right divider.
4017@var{window} must be a live window and defaults to the selected one.
4018The return value is always zero for a rightmost window.
4019@end defun
4020
4021@defun window-bottom-divider-width &optional window
4022Return the width (thickness) in pixels of @var{window}'s bottom divider.
4023@var{window} must be a live window and defaults to the selected one.
4024The return value is zero for the minibuffer window or a bottommost
4025window on a minibuffer-less frame.
4026@end defun
4027
4028
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4029@node Display Property
4030@section The @code{display} Property
4031@cindex display specification
4032@kindex display @r{(text property)}
4033
4034 The @code{display} text property (or overlay property) is used to
9a69676a 4035insert images into text, and to control other aspects of how text
b8d4c8d0
GM
4036displays. The value of the @code{display} property should be a
4037display specification, or a list or vector containing several display
fb33e6a9
RS
4038specifications. Display specifications in the same @code{display}
4039property value generally apply in parallel to the text they cover.
4040
4041 If several sources (overlays and/or a text property) specify values
4042for the @code{display} property, only one of the values takes effect,
4043following the rules of @code{get-char-property}. @xref{Examining
4044Properties}.
4045
4046 The rest of this section describes several kinds of
4047display specifications and what they mean.
4048
4049@menu
4050* Replacing Specs:: Display specs that replace the text.
4051* Specified Space:: Displaying one space with a specified width.
4052* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
4053* Other Display Specs:: Displaying an image; adjusting the height,
4054 spacing, and other properties of text.
fb33e6a9
RS
4055* Display Margins:: Displaying text or images to the side of the main text.
4056@end menu
4057
4058@node Replacing Specs
4059@subsection Display Specs That Replace The Text
4db6da64 4060
9a69676a
CY
4061 Some kinds of display specifications specify something to display
4062instead of the text that has the property. These are called
fb33e6a9
RS
4063@dfn{replacing} display specifications. Emacs does not allow the user
4064to interactively move point into the middle of buffer text that is
4065replaced in this way.
4066
4067 If a list of display specifications includes more than one replacing
4068display specification, the first overrides the rest. Replacing
4069display specifications make most other display specifications
4070irrelevant, since those don't apply to the replacement.
4071
4072 For replacing display specifications, ``the text that has the
4073property'' means all the consecutive characters that have the same
4074Lisp object as their @code{display} property; these characters are
9a69676a 4075replaced as a single unit. If two characters have different Lisp
1df7defd 4076objects as their @code{display} properties (i.e., objects which are
9a69676a 4077not @code{eq}), they are handled separately.
b8d4c8d0 4078
9a69676a
CY
4079 Here is an example which illustrates this point. A string serves as
4080a replacing display specification, which replaces the text that has
4081the property with the specified string (@pxref{Other Display Specs}).
4082Consider the following function:
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GM
4083
4084@smallexample
4085(defun foo ()
b8d4c8d0 4086 (dotimes (i 5)
9a69676a
CY
4087 (let ((string (concat "A"))
4088 (start (+ i i (point-min))))
4089 (put-text-property start (1+ start) 'display string)
4090 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
4091@end smallexample
4092
4093@noindent
9a69676a
CY
4094This function gives each of the first ten characters in the buffer a
4095@code{display} property which is a string @code{"A"}, but they don't
4096all get the same string object. The first two characters get the same
4097string object, so they are replaced with one @samp{A}; the fact that
4098the display property was assigned in two separate calls to
4099@code{put-text-property} is irrelevant. Similarly, the next two
4100characters get a second string (@code{concat} creates a new string
4101object), so they are replaced with one @samp{A}; and so on. Thus, the
4102ten characters appear as five A's.
b8d4c8d0 4103
b8d4c8d0
GM
4104@node Specified Space
4105@subsection Specified Spaces
4106@cindex spaces, specified height or width
4107@cindex variable-width spaces
4108
4109 To display a space of specified width and/or height, use a display
4110specification of the form @code{(space . @var{props})}, where
4111@var{props} is a property list (a list of alternating properties and
4112values). You can put this property on one or more consecutive
4113characters; a space of the specified height and width is displayed in
4114place of @emph{all} of those characters. These are the properties you
4115can use in @var{props} to specify the weight of the space:
4116
4117@table @code
4118@item :width @var{width}
09b73f08 4119If @var{width} is a number, it specifies
b8d4c8d0
GM
4120that the space width should be @var{width} times the normal character
4121width. @var{width} can also be a @dfn{pixel width} specification
4122(@pxref{Pixel Specification}).
4123
4124@item :relative-width @var{factor}
4125Specifies that the width of the stretch should be computed from the
4126first character in the group of consecutive characters that have the
4127same @code{display} property. The space width is the width of that
4128character, multiplied by @var{factor}.
4129
4130@item :align-to @var{hpos}
4131Specifies that the space should be wide enough to reach @var{hpos}.
4132If @var{hpos} is a number, it is measured in units of the normal
4133character width. @var{hpos} can also be a @dfn{pixel width}
4134specification (@pxref{Pixel Specification}).
4135@end table
4136
4137 You should use one and only one of the above properties. You can
4138also specify the height of the space, with these properties:
4139
4140@table @code
4141@item :height @var{height}
4142Specifies the height of the space.
09b73f08 4143If @var{height} is a number, it specifies
b8d4c8d0
GM
4144that the space height should be @var{height} times the normal character
4145height. The @var{height} may also be a @dfn{pixel height} specification
4146(@pxref{Pixel Specification}).
4147
4148@item :relative-height @var{factor}
4149Specifies the height of the space, multiplying the ordinary height
4150of the text having this display specification by @var{factor}.
4151
4152@item :ascent @var{ascent}
4153If the value of @var{ascent} is a non-negative number no greater than
4154100, it specifies that @var{ascent} percent of the height of the space
4155should be considered as the ascent of the space---that is, the part
4156above the baseline. The ascent may also be specified in pixel units
4157with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4158
4159@end table
4160
4161 Don't use both @code{:height} and @code{:relative-height} together.
4162
4163 The @code{:width} and @code{:align-to} properties are supported on
4164non-graphic terminals, but the other space properties in this section
4165are not.
4166
0c95fcf7
EZ
4167 Note that space properties are treated as paragraph separators for
4168the purposes of reordering bidirectional text for display.
4169@xref{Bidirectional Display}, for the details.
4170
b8d4c8d0
GM
4171@node Pixel Specification
4172@subsection Pixel Specification for Spaces
4173@cindex spaces, pixel specification
4174
4175 The value of the @code{:width}, @code{:align-to}, @code{:height},
4176and @code{:ascent} properties can be a special kind of expression that
4177is evaluated during redisplay. The result of the evaluation is used
4178as an absolute number of pixels.
4179
4180 The following expressions are supported:
4181
4182@smallexample
4183@group
4184 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4185 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4186 @var{unit} ::= in | mm | cm | width | height
4187@end group
4188@group
4189 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4190 | scroll-bar | text
4191 @var{pos} ::= left | center | right
4192 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4193 @var{op} ::= + | -
4194@end group
4195@end smallexample
4196
4197 The form @var{num} specifies a fraction of the default frame font
4198height or width. The form @code{(@var{num})} specifies an absolute
4199number of pixels. If @var{num} is a symbol, @var{symbol}, its
4200buffer-local variable binding is used.
4201
4202 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4203pixels per inch, millimeter, and centimeter, respectively. The
4204@code{width} and @code{height} units correspond to the default width
4205and height of the current face. An image specification @code{image}
4206corresponds to the width or height of the image.
4207
049bcbcb
CY
4208 The elements @code{left-fringe}, @code{right-fringe},
4209@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4210@code{text} specify to the width of the corresponding area of the
4211window.
b8d4c8d0
GM
4212
4213 The @code{left}, @code{center}, and @code{right} positions can be
4214used with @code{:align-to} to specify a position relative to the left
4215edge, center, or right edge of the text area.
4216
4217 Any of the above window elements (except @code{text}) can also be
4218used with @code{:align-to} to specify that the position is relative to
4219the left edge of the given area. Once the base offset for a relative
4220position has been set (by the first occurrence of one of these
4221symbols), further occurrences of these symbols are interpreted as the
4222width of the specified area. For example, to align to the center of
4223the left-margin, use
4224
4225@example
4226:align-to (+ left-margin (0.5 . left-margin))
4227@end example
4228
4229 If no specific base offset is set for alignment, it is always relative
4230to the left edge of the text area. For example, @samp{:align-to 0} in a
4231header-line aligns with the first text column in the text area.
4232
4233 A value of the form @code{(@var{num} . @var{expr})} stands for the
4234product of the values of @var{num} and @var{expr}. For example,
4235@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4236@var{image})} specifies half the width (or height) of the specified
4237image.
4238
4239 The form @code{(+ @var{expr} ...)} adds up the value of the
4240expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4241the value of the expressions.
4242
4243@node Other Display Specs
4244@subsection Other Display Specifications
4245
4246 Here are the other sorts of display specifications that you can use
4247in the @code{display} text property.
4248
4249@table @code
4250@item @var{string}
4251Display @var{string} instead of the text that has this property.
4252
4253Recursive display specifications are not supported---@var{string}'s
4254@code{display} properties, if any, are not used.
4255
4256@item (image . @var{image-props})
4257This kind of display specification is an image descriptor (@pxref{Images}).
4258When used as a display specification, it means to display the image
4259instead of the text that has the display specification.
4260
4261@item (slice @var{x} @var{y} @var{width} @var{height})
4262This specification together with @code{image} specifies a @dfn{slice}
4263(a partial area) of the image to display. The elements @var{y} and
4264@var{x} specify the top left corner of the slice, within the image;
4265@var{width} and @var{height} specify the width and height of the
09b73f08 4266slice. Integers are numbers of pixels. A floating-point number
b8d4c8d0
GM
4267in the range 0.0--1.0 stands for that fraction of the width or height
4268of the entire image.
4269
4270@item ((margin nil) @var{string})
4271A display specification of this form means to display @var{string}
4272instead of the text that has the display specification, at the same
4273position as that text. It is equivalent to using just @var{string},
4274but it is done as a special case of marginal display (@pxref{Display
4275Margins}).
4276
bdef6a77
EZ
4277@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4278@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4279This display specification on any character of a line of text causes
4280the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4281for that line, instead of the characters that have the display
4282specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4283used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4284
b8d4c8d0
GM
4285@item (space-width @var{factor})
4286This display specification affects all the space characters within the
4287text that has the specification. It displays all of these spaces
4288@var{factor} times as wide as normal. The element @var{factor} should
4289be an integer or float. Characters other than spaces are not affected
4290at all; in particular, this has no effect on tab characters.
4291
4292@item (height @var{height})
4293This display specification makes the text taller or shorter.
4294Here are the possibilities for @var{height}:
4295
4296@table @asis
4297@item @code{(+ @var{n})}
3c640e29 4298@c FIXME: Add an index for "step"? --xfq
b8d4c8d0
GM
4299This means to use a font that is @var{n} steps larger. A ``step'' is
4300defined by the set of available fonts---specifically, those that match
4301what was otherwise specified for this text, in all attributes except
4302height. Each size for which a suitable font is available counts as
4303another step. @var{n} should be an integer.
4304
4305@item @code{(- @var{n})}
4306This means to use a font that is @var{n} steps smaller.
4307
4308@item a number, @var{factor}
4309A number, @var{factor}, means to use a font that is @var{factor} times
4310as tall as the default font.
4311
4312@item a symbol, @var{function}
4313A symbol is a function to compute the height. It is called with the
4314current height as argument, and should return the new height to use.
4315
4316@item anything else, @var{form}
4317If the @var{height} value doesn't fit the previous possibilities, it is
4318a form. Emacs evaluates it to get the new height, with the symbol
4319@code{height} bound to the current specified font height.
4320@end table
4321
4322@item (raise @var{factor})
4323This kind of display specification raises or lowers the text
4324it applies to, relative to the baseline of the line.
4325
4326@var{factor} must be a number, which is interpreted as a multiple of the
4327height of the affected text. If it is positive, that means to display
4328the characters raised. If it is negative, that means to display them
4329lower down.
4330
4331If the text also has a @code{height} display specification, that does
4332not affect the amount of raising or lowering, which is based on the
4333faces used for the text.
4334@end table
4335
4336@c We put all the `@code{(when ...)}' on one line to encourage
4337@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4338@c was at eol; the info file ended up w/ two spaces rendered after it.
4339 You can make any display specification conditional. To do that,
4340package it in another list of the form
4341@code{(when @var{condition} . @var{spec})}.
4342Then the specification @var{spec} applies only when
4343@var{condition} evaluates to a non-@code{nil} value. During the
4344evaluation, @code{object} is bound to the string or buffer having the
4345conditional @code{display} property. @code{position} and
4346@code{buffer-position} are bound to the position within @code{object}
4347and the buffer position where the @code{display} property was found,
4348respectively. Both positions can be different when @code{object} is a
4349string.
4350
4351@node Display Margins
4352@subsection Displaying in the Margins
4353@cindex display margins
4354@cindex margins, display
4355
fb33e6a9
RS
4356 A buffer can have blank areas called @dfn{display margins} on the
4357left and on the right. Ordinary text never appears in these areas,
4358but you can put things into the display margins using the
4359@code{display} property. There is currently no way to make text or
4360images in the margin mouse-sensitive.
4361
4362 The way to display something in the margins is to specify it in a
4363margin display specification in the @code{display} property of some
4364text. This is a replacing display specification, meaning that the
4365text you put it on does not get displayed; the margin display appears,
4366but that text does not.
4367
4368 A margin display specification looks like @code{((margin
d25ed7db 4369right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4370Here, @var{spec} is another display specification that says what to
4371display in the margin. Typically it is a string of text to display,
4372or an image descriptor.
4373
4374 To display something in the margin @emph{in association with}
4375certain buffer text, without altering or preventing the display of
4376that text, put a @code{before-string} property on the text and put the
4377margin display specification on the contents of the before-string.
b8d4c8d0
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4378
4379 Before the display margins can display anything, you must give
4380them a nonzero width. The usual way to do that is to set these
4381variables:
4382
4383@defvar left-margin-width
0df00f59 4384This variable specifies the width of the left margin, in character
6990c412
EZ
4385cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4386A value of @code{nil} means no left marginal area.
b8d4c8d0
GM
4387@end defvar
4388
4389@defvar right-margin-width
0df00f59
EZ
4390This variable specifies the width of the right margin, in character
4391cell units. It is buffer-local in all buffers. A value of @code{nil}
4392means no right marginal area.
b8d4c8d0
GM
4393@end defvar
4394
4395 Setting these variables does not immediately affect the window. These
4396variables are checked when a new buffer is displayed in the window.
4397Thus, you can make changes take effect by calling
4398@code{set-window-buffer}.
4399
4400 You can also set the margin widths immediately.
4401
4402@defun set-window-margins window left &optional right
0df00f59 4403This function specifies the margin widths for window @var{window}, in
6990c412
EZ
4404character cell units. The argument @var{left} controls the left
4405margin, and @var{right} controls the right margin (default @code{0}).
b8d4c8d0
GM
4406@end defun
4407
4408@defun window-margins &optional window
0df00f59
EZ
4409This function returns the width of the left and right margins of
4410@var{window} as a cons cell of the form @w{@code{(@var{left}
4411. @var{right})}}. If one of the two marginal areas does not exist,
6990c412 4412its width is returned as @code{nil}; if neither of the two margins exist,
d1ec44a5 4413the function returns @code{(nil)}. If @var{window} is @code{nil}, the
0df00f59 4414selected window is used.
b8d4c8d0
GM
4415@end defun
4416
4417@node Images
4418@section Images
4419@cindex images in buffers
4420
4421 To display an image in an Emacs buffer, you must first create an image
4422descriptor, then use it as a display specifier in the @code{display}
4423property of text that is displayed (@pxref{Display Property}).
4424
4425 Emacs is usually able to display images when it is run on a
4426graphical terminal. Images cannot be displayed in a text terminal, on
4427certain graphical terminals that lack the support for this, or if
4428Emacs is compiled without image support. You can use the function
4429@code{display-images-p} to determine if images can in principle be
4430displayed (@pxref{Display Feature Testing}).
4431
4432@menu
4433* Image Formats:: Supported image formats.
4434* Image Descriptors:: How to specify an image for use in @code{:display}.
4435* XBM Images:: Special features for XBM format.
4436* XPM Images:: Special features for XPM format.
2833b3ff 4437* PostScript Images:: Special features for PostScript format.
16a91140 4438* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4439* Other Image Types:: Various other formats are supported.
4440* Defining Images:: Convenient ways to define an image for later use.
4441* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4442* Multi-Frame Images:: Some images contain more than one frame.
b8d4c8d0
GM
4443* Image Cache:: Internal mechanisms of image display.
4444@end menu
4445
4446@node Image Formats
4447@subsection Image Formats
4448@cindex image formats
4449@cindex image types
4450
5319014e
CY
4451 Emacs can display a number of different image formats. Some of
4452these image formats are supported only if particular support libraries
4453are installed. On some platforms, Emacs can load support libraries on
4454demand; if so, the variable @code{dynamic-library-alist} can be used
4455to modify the set of known names for these dynamic libraries.
4456@xref{Dynamic Libraries}.
4457
4458 Supported image formats (and the required support libraries) include
4459PBM and XBM (which do not depend on support libraries and are always
4460available), XPM (@code{libXpm}), GIF (@code{libgif} or
4461@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4462(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4463
5319014e
CY
4464 Each of these image formats is associated with an @dfn{image type
4465symbol}. The symbols for the above formats are, respectively,
4466@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4467@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4468
4469 Furthermore, if you build Emacs with ImageMagick
4470(@code{libMagickWand}) support, Emacs can display any image format
4471that ImageMagick can. @xref{ImageMagick Images}. All images
4472displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
GM
4473
4474@defvar image-types
5319014e
CY
4475This variable contains a list of type symbols for image formats which
4476are potentially supported in the current configuration.
4477
4478``Potentially'' means that Emacs knows about the image types, not
4479necessarily that they can be used (for example, they could depend on
4480unavailable dynamic libraries). To know which image types are really
4481available, use @code{image-type-available-p}.
b8d4c8d0
GM
4482@end defvar
4483
b8d4c8d0 4484@defun image-type-available-p type
5319014e
CY
4485This function returns non-@code{nil} if images of type @var{type} can
4486be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
GM
4487
4488For image types whose support libraries are statically linked, this
5319014e
CY
4489function always returns @code{t}. For image types whose support
4490libraries are dynamically loaded, it returns @code{t} if the library
4491could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4492@end defun
4493
4494@node Image Descriptors
4495@subsection Image Descriptors
4496@cindex image descriptor
4497
5319014e
CY
4498 An @dfn{image descriptor} is a list which specifies the underlying
4499data for an image, and how to display it. It is typically used as the
4500value of a @code{display} overlay or text property (@pxref{Other
4501Display Specs}); but @xref{Showing Images}, for convenient helper
4502functions to insert images into buffers.
b8d4c8d0 4503
5319014e
CY
4504 Each image descriptor has the form @code{(image . @var{props})},
4505where @var{props} is a property list of alternating keyword symbols
4506and values, including at least the pair @code{:type @var{TYPE}} which
4507specifies the image type.
b8d4c8d0 4508
5319014e
CY
4509 The following is a list of properties that are meaningful for all
4510image types (there are also properties which are meaningful only for
4511certain image types, as documented in the following subsections):
b8d4c8d0
GM
4512
4513@table @code
5319014e
CY
4514@item :type @var{type}
4515The image type.
4516@ifnottex
4517@xref{Image Formats}.
4518@end ifnottex
4519Every image descriptor must include this property.
4520
b8d4c8d0 4521@item :file @var{file}
5319014e
CY
4522This says to load the image from file @var{file}. If @var{file} is
4523not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
GM
4524
4525@item :data @var{data}
5319014e
CY
4526This specifies the raw image data. Each image descriptor must have
4527either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4528
5319014e
CY
4529For most image types, the value of a @code{:data} property should be a
4530string containing the image data. Some image types do not support
4531@code{:data}; for some others, @code{:data} alone is not enough, so
4532you need to use other image properties along with @code{:data}. See
4533the following subsections for details.
b8d4c8d0
GM
4534
4535@item :margin @var{margin}
5319014e
CY
4536This specifies how many pixels to add as an extra margin around the
4537image. The value, @var{margin}, must be a non-negative number, or a
4538pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4539@var{x} specifies how many pixels to add horizontally, and @var{y}
4540specifies how many pixels to add vertically. If @code{:margin} is not
4541specified, the default is zero.
b8d4c8d0
GM
4542
4543@item :ascent @var{ascent}
5319014e
CY
4544This specifies the amount of the image's height to use for its
4545ascent---that is, the part above the baseline. The value,
4546@var{ascent}, must be a number in the range 0 to 100, or the symbol
4547@code{center}.
b8d4c8d0
GM
4548
4549If @var{ascent} is a number, that percentage of the image's height is
4550used for its ascent.
4551
4552If @var{ascent} is @code{center}, the image is vertically centered
4553around a centerline which would be the vertical centerline of text drawn
4554at the position of the image, in the manner specified by the text
4555properties and overlays that apply to the image.
4556
4557If this property is omitted, it defaults to 50.
4558
4559@item :relief @var{relief}
5319014e
CY
4560This adds a shadow rectangle around the image. The value,
4561@var{relief}, specifies the width of the shadow lines, in pixels. If
4562@var{relief} is negative, shadows are drawn so that the image appears
4563as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
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4564
4565@item :conversion @var{algorithm}
5319014e
CY
4566This specifies a conversion algorithm that should be applied to the
4567image before it is displayed; the value, @var{algorithm}, specifies
4568which algorithm.
b8d4c8d0
GM
4569
4570@table @code
4571@item laplace
4572@itemx emboss
4573Specifies the Laplace edge detection algorithm, which blurs out small
4574differences in color while highlighting larger differences. People
4575sometimes consider this useful for displaying the image for a
4576``disabled'' button.
4577
4578@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3c640e29 4579@cindex edge detection, images
b8d4c8d0
GM
4580Specifies a general edge-detection algorithm. @var{matrix} must be
4581either a nine-element list or a nine-element vector of numbers. A pixel
4582at position @math{x/y} in the transformed image is computed from
4583original pixels around that position. @var{matrix} specifies, for each
4584pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4585will influence the transformed pixel; element @math{0} specifies the
4586factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4587the pixel at @math{x/y-1} etc., as shown below:
4588@iftex
4589@tex
4590$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4591 x-1/y & x/y & x+1/y \cr
4592 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4593@end tex
4594@end iftex
4595@ifnottex
4596@display
4597 (x-1/y-1 x/y-1 x+1/y-1
4598 x-1/y x/y x+1/y
4599 x-1/y+1 x/y+1 x+1/y+1)
4600@end display
4601@end ifnottex
4602
4603The resulting pixel is computed from the color intensity of the color
4604resulting from summing up the RGB values of surrounding pixels,
4605multiplied by the specified factors, and dividing that sum by the sum
4606of the factors' absolute values.
4607
4608Laplace edge-detection currently uses a matrix of
4609@iftex
4610@tex
4611$$\pmatrix{1 & 0 & 0 \cr
4612 0& 0 & 0 \cr
e2c94218 4613 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4614@end tex
4615@end iftex
4616@ifnottex
4617@display
4618 (1 0 0
4619 0 0 0
e2c94218 4620 0 0 -1)
b8d4c8d0
GM
4621@end display
4622@end ifnottex
4623
4624Emboss edge-detection uses a matrix of
4625@iftex
4626@tex
4627$$\pmatrix{ 2 & -1 & 0 \cr
4628 -1 & 0 & 1 \cr
4629 0 & 1 & -2 \cr}$$
4630@end tex
4631@end iftex
4632@ifnottex
4633@display
4634 ( 2 -1 0
4635 -1 0 1
4636 0 1 -2)
4637@end display
4638@end ifnottex
4639
4640@item disabled
16152b76 4641Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4642@end table
4643
4644@item :mask @var{mask}
4645If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4646a clipping mask for the image, so that the background of a frame is
4647visible behind the image. If @var{bg} is not specified, or if @var{bg}
4648is @code{t}, determine the background color of the image by looking at
4649the four corners of the image, assuming the most frequently occurring
4650color from the corners is the background color of the image. Otherwise,
4651@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4652specifying the color to assume for the background of the image.
4653
4654If @var{mask} is @code{nil}, remove a mask from the image, if it has
4655one. Images in some formats include a mask which can be removed by
4656specifying @code{:mask nil}.
4657
4658@item :pointer @var{shape}
4659This specifies the pointer shape when the mouse pointer is over this
4660image. @xref{Pointer Shape}, for available pointer shapes.
4661
4662@item :map @var{map}
44e0cfaf 4663@cindex image maps
b8d4c8d0
GM
4664This associates an image map of @dfn{hot spots} with this image.
4665
4666An image map is an alist where each element has the format
4667@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4668as either a rectangle, a circle, or a polygon.
4669
4670A rectangle is a cons
4671@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4672which specifies the pixel coordinates of the upper left and bottom right
4673corners of the rectangle area.
4674
4675A circle is a cons
4676@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4677which specifies the center and the radius of the circle; @var{r} may
4678be a float or integer.
4679
4680A polygon is a cons
4681@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4682where each pair in the vector describes one corner in the polygon.
4683
4684When the mouse pointer lies on a hot-spot area of an image, the
4685@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4686property, that defines a tool-tip for the hot-spot, and if it contains
4687a @code{pointer} property, that defines the shape of the mouse cursor when
4688it is on the hot-spot.
4689@xref{Pointer Shape}, for available pointer shapes.
4690
4691When you click the mouse when the mouse pointer is over a hot-spot, an
4692event is composed by combining the @var{id} of the hot-spot with the
4693mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4694@var{id} is @code{area4}.
4695@end table
4696
4697@defun image-mask-p spec &optional frame
4698This function returns @code{t} if image @var{spec} has a mask bitmap.
4699@var{frame} is the frame on which the image will be displayed.
4700@var{frame} @code{nil} or omitted means to use the selected frame
4701(@pxref{Input Focus}).
4702@end defun
4703
4704@node XBM Images
4705@subsection XBM Images
4706@cindex XBM
4707
4708 To use XBM format, specify @code{xbm} as the image type. This image
4709format doesn't require an external library, so images of this type are
4710always supported.
4711
4712 Additional image properties supported for the @code{xbm} image type are:
4713
4714@table @code
4715@item :foreground @var{foreground}
4716The value, @var{foreground}, should be a string specifying the image
4717foreground color, or @code{nil} for the default color. This color is
4718used for each pixel in the XBM that is 1. The default is the frame's
4719foreground color.
4720
4721@item :background @var{background}
4722The value, @var{background}, should be a string specifying the image
4723background color, or @code{nil} for the default color. This color is
4724used for each pixel in the XBM that is 0. The default is the frame's
4725background color.
4726@end table
4727
4728 If you specify an XBM image using data within Emacs instead of an
4729external file, use the following three properties:
4730
4731@table @code
4732@item :data @var{data}
4733The value, @var{data}, specifies the contents of the image.
4734There are three formats you can use for @var{data}:
4735
4736@itemize @bullet
4737@item
4738A vector of strings or bool-vectors, each specifying one line of the
4739image. Do specify @code{:height} and @code{:width}.
4740
4741@item
4742A string containing the same byte sequence as an XBM file would contain.
4743You must not specify @code{:height} and @code{:width} in this case,
4744because omitting them is what indicates the data has the format of an
4745XBM file. The file contents specify the height and width of the image.
4746
4747@item
4748A string or a bool-vector containing the bits of the image (plus perhaps
4749some extra bits at the end that will not be used). It should contain at
4750least @var{width} * @code{height} bits. In this case, you must specify
4751@code{:height} and @code{:width}, both to indicate that the string
4752contains just the bits rather than a whole XBM file, and to specify the
4753size of the image.
4754@end itemize
4755
4756@item :width @var{width}
4757The value, @var{width}, specifies the width of the image, in pixels.
4758
4759@item :height @var{height}
4760The value, @var{height}, specifies the height of the image, in pixels.
4761@end table
4762
4763@node XPM Images
4764@subsection XPM Images
4765@cindex XPM
4766
4767 To use XPM format, specify @code{xpm} as the image type. The
4768additional image property @code{:color-symbols} is also meaningful with
4769the @code{xpm} image type:
4770
4771@table @code
4772@item :color-symbols @var{symbols}
4773The value, @var{symbols}, should be an alist whose elements have the
4774form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4775the name of a color as it appears in the image file, and @var{color}
4776specifies the actual color to use for displaying that name.
4777@end table
4778
2833b3ff
CY
4779@node PostScript Images
4780@subsection PostScript Images
4781@cindex postscript images
4782
4783 To use PostScript for an image, specify image type @code{postscript}.
4784This works only if you have Ghostscript installed. You must always use
4785these three properties:
4786
4787@table @code
4788@item :pt-width @var{width}
4789The value, @var{width}, specifies the width of the image measured in
4790points (1/72 inch). @var{width} must be an integer.
4791
4792@item :pt-height @var{height}
4793The value, @var{height}, specifies the height of the image in points
4794(1/72 inch). @var{height} must be an integer.
4795
4796@item :bounding-box @var{box}
4797The value, @var{box}, must be a list or vector of four integers, which
4798specifying the bounding box of the PostScript image, analogous to the
4799@samp{BoundingBox} comment found in PostScript files.
4800
4801@example
4802%%BoundingBox: 22 171 567 738
4803@end example
4804@end table
4805
16a91140
JV
4806@node ImageMagick Images
4807@subsection ImageMagick Images
ca0d44e4
GM
4808@cindex ImageMagick images
4809@cindex images, support for more formats
4810
5319014e 4811 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
CY
4812ImageMagick library to load many image formats (@pxref{File
4813Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
CY
4814for images loaded via ImageMagick is @code{imagemagick}, regardless of
4815the actual underlying image format.
4816
4817@defun imagemagick-types
4818This function returns a list of image file extensions supported by the
73f2b4ab
CY
4819current ImageMagick installation. Each list element is a symbol
4820representing an internal ImageMagick name for an image type, such as
4821@code{BMP} for @file{.bmp} images.
5319014e
CY
4822@end defun
4823
73f2b4ab
CY
4824@defopt imagemagick-enabled-types
4825The value of this variable is a list of ImageMagick image types which
4826Emacs may attempt to render using ImageMagick. Each list element
4827should be one of the symbols in the list returned by
4828@code{imagemagick-types}, or an equivalent string. Alternatively, a
4829value of @code{t} enables ImageMagick for all possible image types.
4830Regardless of the value of this variable,
4831@code{imagemagick-types-inhibit} (see below) takes precedence.
4832@end defopt
5319014e
CY
4833
4834@defopt imagemagick-types-inhibit
73f2b4ab
CY
4835The value of this variable lists the ImageMagick image types which
4836should never be rendered using ImageMagick, regardless of the value of
4837@code{imagemagick-enabled-types}. A value of @code{t} disables
4838ImageMagick entirely.
5319014e
CY
4839@end defopt
4840
7b997b14
GM
4841@defvar image-format-suffixes
4842This variable is an alist mapping image types to file name extensions.
4843Emacs uses this in conjunction with the @code{:format} image property
4844(see below) to give a hint to the ImageMagick library as to the type
4845of an image. Each element has the form @code{(@var{type}
4846@var{extension})}, where @var{type} is a symbol specifying an image
4847content-type, and @var{extension} is a string that specifies the
4848associated file name extension.
4849@end defvar
4850
5319014e
CY
4851 Images loaded with ImageMagick support the following additional
4852image descriptor properties:
16a91140 4853
ca0d44e4 4854@table @code
1b9b4cf4
CY
4855@item :background @var{background}
4856@var{background}, if non-@code{nil}, should be a string specifying a
4857color, which is used as the image's background color if the image
4858supports transparency. If the value is @code{nil}, it defaults to the
4859frame's background color.
4860
7b997b14 4861@item :width @var{width}, :height @var{height}
ca0d44e4
GM
4862The @code{:width} and @code{:height} keywords are used for scaling the
4863image. If only one of them is specified, the other one will be
4864calculated so as to preserve the aspect ratio. If both are specified,
4865aspect ratio may not be preserved.
4866
7b997b14 4867@item :max-width @var{max-width}, :max-height @var{max-height}
f3f9606c
LMI
4868The @code{:max-width} and @code{:max-height} keywords are used for
4869scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4870If @code{:width} is set it will have precedence over @code{max-width},
4871and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4872@code{max-height}, but you can otherwise mix these keywords as you
4873wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4874the aspect ratio.
f3f9606c 4875
7b997b14
GM
4876@item :format @var{type}
4877The value, @var{type}, should be a symbol specifying the type of the
4878image data, as found in @code{image-format-suffixes}. This is used
4879when the image does not have an associated file name, to provide a
4880hint to ImageMagick to help it detect the image type.
8259030d 4881
7b997b14 4882@item :rotation @var{angle}
ca0d44e4
GM
4883Specifies a rotation angle in degrees.
4884
7b997b14 4885@item :index @var{frame}
e80e1825 4886@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4887@xref{Multi-Frame Images}.
ca0d44e4 4888@end table
16a91140 4889
b8d4c8d0
GM
4890@node Other Image Types
4891@subsection Other Image Types
4892@cindex PBM
4893
4894 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4895monochromatic images are supported. For mono PBM images, two additional
4896image properties are supported.
4897
4898@table @code
4899@item :foreground @var{foreground}
4900The value, @var{foreground}, should be a string specifying the image
4901foreground color, or @code{nil} for the default color. This color is
3696411e 4902used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4903foreground color.
4904
4905@item :background @var{background}
4906The value, @var{background}, should be a string specifying the image
4907background color, or @code{nil} for the default color. This color is
3696411e 4908used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
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4909background color.
4910@end table
4911
1e56f8ef
GM
4912@noindent
4913The remaining image types that Emacs can support are:
4914
4915@table @asis
4916@item GIF
4917Image type @code{gif}.
4918Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4919
1e56f8ef
GM
4920@item JPEG
4921Image type @code{jpeg}.
b8d4c8d0 4922
1e56f8ef
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4923@item PNG
4924Image type @code{png}.
b8d4c8d0 4925
1e56f8ef
GM
4926@item SVG
4927Image type @code{svg}.
4928
4929@item TIFF
4930Image type @code{tiff}.
4931Supports the @code{:index} property. @xref{Multi-Frame Images}.
4932@end table
b8d4c8d0
GM
4933
4934@node Defining Images
4935@subsection Defining Images
4936
4937 The functions @code{create-image}, @code{defimage} and
4938@code{find-image} provide convenient ways to create image descriptors.
4939
4940@defun create-image file-or-data &optional type data-p &rest props
4941This function creates and returns an image descriptor which uses the
4942data in @var{file-or-data}. @var{file-or-data} can be a file name or
4943a string containing the image data; @var{data-p} should be @code{nil}
4944for the former case, non-@code{nil} for the latter case.
4945
4946The optional argument @var{type} is a symbol specifying the image type.
4947If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4948determine the image type from the file's first few bytes, or else
4949from the file's name.
4950
4951The remaining arguments, @var{props}, specify additional image
4952properties---for example,
4953
b483c570 4954@c ':heuristic-mask' is not documented?
b8d4c8d0
GM
4955@example
4956(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4957@end example
4958
4959The function returns @code{nil} if images of this type are not
4960supported. Otherwise it returns an image descriptor.
4961@end defun
4962
4963@defmac defimage symbol specs &optional doc
4964This macro defines @var{symbol} as an image name. The arguments
4965@var{specs} is a list which specifies how to display the image.
4966The third argument, @var{doc}, is an optional documentation string.
4967
4968Each argument in @var{specs} has the form of a property list, and each
4969one should specify at least the @code{:type} property and either the
4970@code{:file} or the @code{:data} property. The value of @code{:type}
4971should be a symbol specifying the image type, the value of
4972@code{:file} is the file to load the image from, and the value of
4973@code{:data} is a string containing the actual image data. Here is an
4974example:
4975
4976@example
4977(defimage test-image
4978 ((:type xpm :file "~/test1.xpm")
4979 (:type xbm :file "~/test1.xbm")))
4980@end example
4981
4982@code{defimage} tests each argument, one by one, to see if it is
4983usable---that is, if the type is supported and the file exists. The
4984first usable argument is used to make an image descriptor which is
4985stored in @var{symbol}.
4986
4987If none of the alternatives will work, then @var{symbol} is defined
4988as @code{nil}.
4989@end defmac
4990
4991@defun find-image specs
4992This function provides a convenient way to find an image satisfying one
4993of a list of image specifications @var{specs}.
4994
4995Each specification in @var{specs} is a property list with contents
4996depending on image type. All specifications must at least contain the
4997properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4998or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4999the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
GM
5000image from, and @var{data} is a string containing the actual image data.
5001The first specification in the list whose @var{type} is supported, and
5002@var{file} exists, is used to construct the image specification to be
5003returned. If no specification is satisfied, @code{nil} is returned.
5004
5005The image is looked for in @code{image-load-path}.
5006@end defun
5007
5008@defvar image-load-path
5009This variable's value is a list of locations in which to search for
5010image files. If an element is a string or a variable symbol whose
5011value is a string, the string is taken to be the name of a directory
5012to search. If an element is a variable symbol whose value is a list,
5013that is taken to be a list of directory names to search.
5014
5015The default is to search in the @file{images} subdirectory of the
5016directory specified by @code{data-directory}, then the directory
5017specified by @code{data-directory}, and finally in the directories in
5018@code{load-path}. Subdirectories are not automatically included in
5019the search, so if you put an image file in a subdirectory, you have to
5020supply the subdirectory name explicitly. For example, to find the
5021image @file{images/foo/bar.xpm} within @code{data-directory}, you
5022should specify the image as follows:
5023
5024@example
5025(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5026@end example
5027@end defvar
5028
5029@defun image-load-path-for-library library image &optional path no-error
5030This function returns a suitable search path for images used by the
5031Lisp package @var{library}.
5032
5033The function searches for @var{image} first using @code{image-load-path},
5034excluding @file{@code{data-directory}/images}, and then in
5035@code{load-path}, followed by a path suitable for @var{library}, which
5036includes @file{../../etc/images} and @file{../etc/images} relative to
5037the library file itself, and finally in
5038@file{@code{data-directory}/images}.
5039
5040Then this function returns a list of directories which contains first
5041the directory in which @var{image} was found, followed by the value of
5042@code{load-path}. If @var{path} is given, it is used instead of
5043@code{load-path}.
5044
5045If @var{no-error} is non-@code{nil} and a suitable path can't be
5046found, don't signal an error. Instead, return a list of directories as
5047before, except that @code{nil} appears in place of the image directory.
5048
049bcbcb 5049Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
5050
5051@example
5052(defvar image-load-path) ; shush compiler
5053(let* ((load-path (image-load-path-for-library
049bcbcb 5054 "mh-e" "mh-logo.xpm"))
b8d4c8d0 5055 (image-load-path (cons (car load-path)
049bcbcb 5056 image-load-path)))
b8d4c8d0
GM
5057 (mh-tool-bar-folder-buttons-init))
5058@end example
5059@end defun
5060
5061@node Showing Images
5062@subsection Showing Images
5063
5064 You can use an image descriptor by setting up the @code{display}
5065property yourself, but it is easier to use the functions in this
5066section.
5067
5068@defun insert-image image &optional string area slice
5069This function inserts @var{image} in the current buffer at point. The
5070value @var{image} should be an image descriptor; it could be a value
5071returned by @code{create-image}, or the value of a symbol defined with
5072@code{defimage}. The argument @var{string} specifies the text to put
5073in the buffer to hold the image. If it is omitted or @code{nil},
5074@code{insert-image} uses @code{" "} by default.
5075
5076The argument @var{area} specifies whether to put the image in a margin.
5077If it is @code{left-margin}, the image appears in the left margin;
5078@code{right-margin} specifies the right margin. If @var{area} is
5079@code{nil} or omitted, the image is displayed at point within the
5080buffer's text.
5081
5082The argument @var{slice} specifies a slice of the image to insert. If
5083@var{slice} is @code{nil} or omitted the whole image is inserted.
5084Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5085@var{height})} which specifies the @var{x} and @var{y} positions and
5086@var{width} and @var{height} of the image area to insert. Integer
09b73f08 5087values are in units of pixels. A floating-point number in the range
b8d4c8d0
GM
50880.0--1.0 stands for that fraction of the width or height of the entire
5089image.
5090
5091Internally, this function inserts @var{string} in the buffer, and gives
5092it a @code{display} property which specifies @var{image}. @xref{Display
5093Property}.
5094@end defun
5095
f68d76d0
LMI
5096@cindex slice, image
5097@cindex image slice
b8d4c8d0
GM
5098@defun insert-sliced-image image &optional string area rows cols
5099This function inserts @var{image} in the current buffer at point, like
5100@code{insert-image}, but splits the image into @var{rows}x@var{cols}
5101equally sized slices.
f68d76d0 5102
5319014e
CY
5103If an image is inserted ``sliced'', Emacs displays each slice as a
5104separate image, and allow more intuitive scrolling up/down, instead of
5105jumping up/down the entire image when paging through a buffer that
5106displays (large) images.
b8d4c8d0
GM
5107@end defun
5108
5109@defun put-image image pos &optional string area
5110This function puts image @var{image} in front of @var{pos} in the
5111current buffer. The argument @var{pos} should be an integer or a
5112marker. It specifies the buffer position where the image should appear.
5113The argument @var{string} specifies the text that should hold the image
5114as an alternative to the default.
5115
5116The argument @var{image} must be an image descriptor, perhaps returned
5117by @code{create-image} or stored by @code{defimage}.
5118
5119The argument @var{area} specifies whether to put the image in a margin.
5120If it is @code{left-margin}, the image appears in the left margin;
5121@code{right-margin} specifies the right margin. If @var{area} is
5122@code{nil} or omitted, the image is displayed at point within the
5123buffer's text.
5124
5125Internally, this function creates an overlay, and gives it a
5126@code{before-string} property containing text that has a @code{display}
5127property whose value is the image. (Whew!)
5128@end defun
5129
5130@defun remove-images start end &optional buffer
5131This function removes images in @var{buffer} between positions
5132@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5133images are removed from the current buffer.
5134
5135This removes only images that were put into @var{buffer} the way
5136@code{put-image} does it, not images that were inserted with
5137@code{insert-image} or in other ways.
5138@end defun
5139
5140@defun image-size spec &optional pixels frame
81cf3b07 5141@cindex size of image
b8d4c8d0
GM
5142This function returns the size of an image as a pair
5143@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5144specification. @var{pixels} non-@code{nil} means return sizes
5145measured in pixels, otherwise return sizes measured in canonical
5146character units (fractions of the width/height of the frame's default
5147font). @var{frame} is the frame on which the image will be displayed.
5148@var{frame} null or omitted means use the selected frame (@pxref{Input
5149Focus}).
5150@end defun
5151
5152@defvar max-image-size
5153This variable is used to define the maximum size of image that Emacs
5154will load. Emacs will refuse to load (and display) any image that is
5155larger than this limit.
5156
5157If the value is an integer, it directly specifies the maximum
09b73f08
PE
5158image height and width, measured in pixels. If it is floating
5159point, it specifies the maximum image height and width
b8d4c8d0
GM
5160as a ratio to the frame height and width. If the value is
5161non-numeric, there is no explicit limit on the size of images.
5162
5163The purpose of this variable is to prevent unreasonably large images
5164from accidentally being loaded into Emacs. It only takes effect the
5165first time an image is loaded. Once an image is placed in the image
5166cache, it can always be displayed, even if the value of
64ba53a2 5167@code{max-image-size} is subsequently changed (@pxref{Image Cache}).
b8d4c8d0
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5168@end defvar
5169
1e56f8ef
GM
5170@node Multi-Frame Images
5171@subsection Multi-Frame Images
027d950f 5172@cindex multi-frame images
eea14f31
GM
5173
5174@cindex animation
5175@cindex image animation
1e56f8ef
GM
5176@cindex image frames
5177Some image files can contain more than one image. We say that there
5178are multiple ``frames'' in the image. At present, Emacs supports
5179multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5180DJVM@.
5181
5182The frames can be used either to represent multiple ``pages'' (this is
5183usually the case with multi-frame TIFF files, for example), or to
5184create animation (usually the case with multi-frame GIF files).
5185
5186A multi-frame image has a property @code{:index}, whose value is an
5187integer (counting from 0) that specifies which frame is being displayed.
5188
5189@defun image-multi-frame-p image
5190This function returns non-@code{nil} if @var{image} contains more than
5191one frame. The actual return value is a cons @code{(@var{nimages}
5192. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
5193@var{delay} is the delay in seconds between them, or @code{nil}
5194if the image does not specify a delay. Images that are intended to be
5195animated usually specify a frame delay, whereas ones that are intended
5196to be treated as multiple pages do not.
1e56f8ef
GM
5197@end defun
5198
5199@defun image-current-frame image
5200This function returns the index of the current frame number for
5201@var{image}, counting from 0.
5202@end defun
5203
5204@defun image-show-frame image n &optional nocheck
5205This function switches @var{image} to frame number @var{n}. It
5206replaces a frame number outside the valid range with that of the end
5207of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5208does not contain a frame with the specified number, the image displays
5209as a hollow box.
eea14f31
GM
5210@end defun
5211
5212@defun image-animate image &optional index limit
5213This function animates @var{image}. The optional integer @var{index}
5214specifies the frame from which to start (default 0). The optional
5215argument @var{limit} controls the length of the animation. If omitted
5216or @code{nil}, the image animates once only; if @code{t} it loops
5217forever; if a number animation stops after that many seconds.
5218@end defun
5219
142207c0
XF
5220@vindex image-minimum-frame-delay
5221@vindex image-default-frame-delay
eea14f31 5222@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
GM
5223minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5224If the image itself does not specify a delay, Emacs uses
5225@code{image-default-frame-delay}.
eea14f31
GM
5226
5227@defun image-animate-timer image
5228This function returns the timer responsible for animating @var{image},
5229if there is one.
5230@end defun
5231
5232
b8d4c8d0
GM
5233@node Image Cache
5234@subsection Image Cache
5235@cindex image cache
5236
0c1cfe01
CY
5237 Emacs caches images so that it can display them again more
5238efficiently. When Emacs displays an image, it searches the image
5239cache for an existing image specification @code{equal} to the desired
5240specification. If a match is found, the image is displayed from the
110683ad
CY
5241cache. Otherwise, Emacs loads the image normally.
5242
5243@defun image-flush spec &optional frame
5244This function removes the image with specification @var{spec} from the
5245image cache of frame @var{frame}. Image specifications are compared
5246using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5247selected frame. If @var{frame} is @code{t}, the image is flushed on
5248all existing frames.
5249
44e97401 5250In Emacs's current implementation, each graphical terminal possesses an
110683ad 5251image cache, which is shared by all the frames on that terminal
0c1cfe01
CY
5252(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5253also refreshes it in all other frames on the same terminal.
b8d4c8d0
GM
5254@end defun
5255
110683ad
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5256 One use for @code{image-flush} is to tell Emacs about a change in an
5257image file. If an image specification contains a @code{:file}
5258property, the image is cached based on the file's contents when the
5259image is first displayed. Even if the file subsequently changes,
5260Emacs continues displaying the old version of the image. Calling
5261@code{image-flush} flushes the image from the cache, forcing Emacs to
5262re-read the file the next time it needs to display that image.
5263
5264 Another use for @code{image-flush} is for memory conservation. If
5265your Lisp program creates a large number of temporary images over a
5266period much shorter than @code{image-cache-eviction-delay} (see
5267below), you can opt to flush unused images yourself, instead of
5268waiting for Emacs to do it automatically.
5269
a2bc5bdd 5270@defun clear-image-cache &optional filter
0c1cfe01
CY
5271This function clears an image cache, removing all the images stored in
5272it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5273the selected frame. If @var{filter} is a frame, it clears the cache
5274for that frame. If @var{filter} is @code{t}, all image caches are
5275cleared. Otherwise, @var{filter} is taken to be a file name, and all
5276images associated with that file name are removed from all image
5277caches.
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GM
5278@end defun
5279
5280If an image in the image cache has not been displayed for a specified
5281period of time, Emacs removes it from the cache and frees the
5282associated memory.
5283
5284@defvar image-cache-eviction-delay
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5285This variable specifies the number of seconds an image can remain in
5286the cache without being displayed. When an image is not displayed for
5287this length of time, Emacs removes it from the image cache.
5288
5289Under some circumstances, if the number of images in the cache grows
5290too large, the actual eviction delay may be shorter than this.
b8d4c8d0
GM
5291
5292If the value is @code{nil}, Emacs does not remove images from the cache
5293except when you explicitly clear it. This mode can be useful for
5294debugging.
5295@end defvar
5296
5297@node Buttons
5298@section Buttons
5299@cindex buttons in buffers
5300@cindex clickable buttons in buffers
5301
9a69676a
CY
5302 The Button package defines functions for inserting and manipulating
5303@dfn{buttons} that can be activated with the mouse or via keyboard
5304commands. These buttons are typically used for various kinds of
5305hyperlinks.
5306
5307 A button is essentially a set of text or overlay properties,
5308attached to a stretch of text in a buffer. These properties are
5309called @dfn{button properties}. One of these properties, the
5310@dfn{action property}, specifies a function which is called when the
5311user invokes the button using the keyboard or the mouse. The action
5312function may examine the button and use its other properties as
5313desired.
5314
5315 In some ways, the Button package duplicates the functionality in the
5316Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5317Library}. The advantage of the Button package is that it is faster,
5318smaller, and simpler to program. From the point of view of the user,
5319the interfaces produced by the two packages are very similar.
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GM
5320
5321@menu
5322* Button Properties:: Button properties with special meanings.
5323* Button Types:: Defining common properties for classes of buttons.
5324* Making Buttons:: Adding buttons to Emacs buffers.
5325* Manipulating Buttons:: Getting and setting properties of buttons.
5326* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5327@end menu
5328
5329@node Button Properties
5330@subsection Button Properties
5331@cindex button properties
5332
9a69676a 5333 Each button has an associated list of properties defining its
b8d4c8d0 5334appearance and behavior, and other arbitrary properties may be used
9a69676a
CY
5335for application specific purposes. The following properties have
5336special meaning to the Button package:
b8d4c8d0
GM
5337
5338@table @code
5339@item action
5340@kindex action @r{(button property)}
5341The function to call when the user invokes the button, which is passed
5342the single argument @var{button}. By default this is @code{ignore},
5343which does nothing.
5344
5345@item mouse-action
5346@kindex mouse-action @r{(button property)}
5347This is similar to @code{action}, and when present, will be used
5348instead of @code{action} for button invocations resulting from
5349mouse-clicks (instead of the user hitting @key{RET}). If not
5350present, mouse-clicks use @code{action} instead.
5351
5352@item face
5353@kindex face @r{(button property)}
5354This is an Emacs face controlling how buttons of this type are
5355displayed; by default this is the @code{button} face.
5356
5357@item mouse-face
5358@kindex mouse-face @r{(button property)}
5359This is an additional face which controls appearance during
5360mouse-overs (merged with the usual button face); by default this is
5361the usual Emacs @code{highlight} face.
5362
5363@item keymap
5364@kindex keymap @r{(button property)}
5365The button's keymap, defining bindings active within the button
5366region. By default this is the usual button region keymap, stored
5367in the variable @code{button-map}, which defines @key{RET} and
5368@key{mouse-2} to invoke the button.
5369
5370@item type
5371@kindex type @r{(button property)}
9a69676a 5372The button type. @xref{Button Types}.
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GM
5373
5374@item help-echo
5375@kindex help-index @r{(button property)}
5376A string displayed by the Emacs tool-tip help system; by default,
5377@code{"mouse-2, RET: Push this button"}.
5378
5379@item follow-link
5380@kindex follow-link @r{(button property)}
5381The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5382on this button, @xref{Clickable Text}.
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GM
5383
5384@item button
5385@kindex button @r{(button property)}
5386All buttons have a non-@code{nil} @code{button} property, which may be useful
5387in finding regions of text that comprise buttons (which is what the
5388standard button functions do).
5389@end table
5390
5391 There are other properties defined for the regions of text in a
5392button, but these are not generally interesting for typical uses.
5393
5394@node Button Types
5395@subsection Button Types
5396@cindex button types
5397
9a69676a 5398 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
GM
5399for the button's properties. Button types are arranged in a
5400hierarchy, with specialized types inheriting from more general types,
5401so that it's easy to define special-purpose types of buttons for
5402specific tasks.
5403
5404@defun define-button-type name &rest properties
1a256502
TTN
5405Define a `button type' called @var{name} (a symbol).
5406The remaining arguments
b8d4c8d0
GM
5407form a sequence of @var{property value} pairs, specifying default
5408property values for buttons with this type (a button's type may be set
5409by giving it a @code{type} property when creating the button, using
5410the @code{:type} keyword argument).
5411
5412In addition, the keyword argument @code{:supertype} may be used to
5413specify a button-type from which @var{name} inherits its default
5414property values. Note that this inheritance happens only when
5415@var{name} is defined; subsequent changes to a supertype are not
5416reflected in its subtypes.
5417@end defun
5418
5419 Using @code{define-button-type} to define default properties for
5420buttons is not necessary---buttons without any specified type use the
5421built-in button-type @code{button}---but it is encouraged, since
5422doing so usually makes the resulting code clearer and more efficient.
5423
5424@node Making Buttons
5425@subsection Making Buttons
5426@cindex making buttons
5427
5428 Buttons are associated with a region of text, using an overlay or
5429text properties to hold button-specific information, all of which are
5430initialized from the button's type (which defaults to the built-in
5431button type @code{button}). Like all Emacs text, the appearance of
5432the button is governed by the @code{face} property; by default (via
5433the @code{face} property inherited from the @code{button} button-type)
5434this is a simple underline, like a typical web-page link.
5435
5436 For convenience, there are two sorts of button-creation functions,
5437those that add button properties to an existing region of a buffer,
5438called @code{make-...button}, and those that also insert the button
5439text, called @code{insert-...button}.
5440
5441 The button-creation functions all take the @code{&rest} argument
5442@var{properties}, which should be a sequence of @var{property value}
5443pairs, specifying properties to add to the button; see @ref{Button
5444Properties}. In addition, the keyword argument @code{:type} may be
5445used to specify a button-type from which to inherit other properties;
5446see @ref{Button Types}. Any properties not explicitly specified
5447during creation will be inherited from the button's type (if the type
5448defines such a property).
5449
5450 The following functions add a button using an overlay
5451(@pxref{Overlays}) to hold the button properties:
5452
5453@defun make-button beg end &rest properties
5454This makes a button from @var{beg} to @var{end} in the
5455current buffer, and returns it.
5456@end defun
5457
5458@defun insert-button label &rest properties
5459This insert a button with the label @var{label} at point,
5460and returns it.
5461@end defun
5462
9a69676a
CY
5463 The following functions are similar, but using text properties
5464(@pxref{Text Properties}) to hold the button properties. Such buttons
5465do not add markers to the buffer, so editing in the buffer does not
5466slow down if there is an extremely large numbers of buttons. However,
1df7defd 5467if there is an existing face text property on the text (e.g., a face
9a69676a
CY
5468assigned by Font Lock mode), the button face may not be visible. Both
5469of these functions return the starting position of the new button.
b8d4c8d0
GM
5470
5471@defun make-text-button beg end &rest properties
9a69676a
CY
5472This makes a button from @var{beg} to @var{end} in the current buffer,
5473using text properties.
b8d4c8d0
GM
5474@end defun
5475
5476@defun insert-text-button label &rest properties
5477This inserts a button with the label @var{label} at point, using text
5478properties.
5479@end defun
5480
5481@node Manipulating Buttons
5482@subsection Manipulating Buttons
5483@cindex manipulating buttons
5484
5485These are functions for getting and setting properties of buttons.
5486Often these are used by a button's invocation function to determine
5487what to do.
5488
5489Where a @var{button} parameter is specified, it means an object
5490referring to a specific button, either an overlay (for overlay
5491buttons), or a buffer-position or marker (for text property buttons).
5492Such an object is passed as the first argument to a button's
5493invocation function when it is invoked.
5494
5495@defun button-start button
5496Return the position at which @var{button} starts.
5497@end defun
5498
5499@defun button-end button
5500Return the position at which @var{button} ends.
5501@end defun
5502
5503@defun button-get button prop
5504Get the property of button @var{button} named @var{prop}.
5505@end defun
5506
5507@defun button-put button prop val
5508Set @var{button}'s @var{prop} property to @var{val}.
5509@end defun
5510
5511@defun button-activate button &optional use-mouse-action
5512Call @var{button}'s @code{action} property (i.e., invoke it). If
5513@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5514@code{mouse-action} property instead of @code{action}; if the button
5515has no @code{mouse-action} property, use @code{action} as normal.
5516@end defun
5517
5518@defun button-label button
5519Return @var{button}'s text label.
5520@end defun
5521
5522@defun button-type button
5523Return @var{button}'s button-type.
5524@end defun
5525
5526@defun button-has-type-p button type
5527Return @code{t} if @var{button} has button-type @var{type}, or one of
5528@var{type}'s subtypes.
5529@end defun
5530
5531@defun button-at pos
9a69676a
CY
5532Return the button at position @var{pos} in the current buffer, or
5533@code{nil}. If the button at @var{pos} is a text property button, the
5534return value is a marker pointing to @var{pos}.
b8d4c8d0
GM
5535@end defun
5536
5537@defun button-type-put type prop val
5538Set the button-type @var{type}'s @var{prop} property to @var{val}.
5539@end defun
5540
5541@defun button-type-get type prop
5542Get the property of button-type @var{type} named @var{prop}.
5543@end defun
5544
5545@defun button-type-subtype-p type supertype
5546Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5547@end defun
5548
5549@node Button Buffer Commands
5550@subsection Button Buffer Commands
5551@cindex button buffer commands
5552
5553These are commands and functions for locating and operating on
5554buttons in an Emacs buffer.
5555
5556@code{push-button} is the command that a user uses to actually `push'
5557a button, and is bound by default in the button itself to @key{RET}
9a69676a
CY
5558and to @key{mouse-2} using a local keymap in the button's overlay or
5559text properties. Commands that are useful outside the buttons itself,
5560such as @code{forward-button} and @code{backward-button} are
5561additionally available in the keymap stored in
5562@code{button-buffer-map}; a mode which uses buttons may want to use
5563@code{button-buffer-map} as a parent keymap for its keymap.
b8d4c8d0
GM
5564
5565If the button has a non-@code{nil} @code{follow-link} property, and
3440d80e 5566@code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
b8d4c8d0 5567will also activate the @code{push-button} command.
2bad3299 5568@xref{Clickable Text}.
b8d4c8d0
GM
5569
5570@deffn Command push-button &optional pos use-mouse-action
5571Perform the action specified by a button at location @var{pos}.
5572@var{pos} may be either a buffer position or a mouse-event. If
5573@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5574mouse-event (@pxref{Mouse Events}), try to invoke the button's
5575@code{mouse-action} property instead of @code{action}; if the button
5576has no @code{mouse-action} property, use @code{action} as normal.
5577@var{pos} defaults to point, except when @code{push-button} is invoked
5578interactively as the result of a mouse-event, in which case, the mouse
5579event's position is used. If there's no button at @var{pos}, do
5580nothing and return @code{nil}, otherwise return @code{t}.
5581@end deffn
5582
5583@deffn Command forward-button n &optional wrap display-message
5584Move to the @var{n}th next button, or @var{n}th previous button if
5585@var{n} is negative. If @var{n} is zero, move to the start of any
5586button at point. If @var{wrap} is non-@code{nil}, moving past either
5587end of the buffer continues from the other end. If
5588@var{display-message} is non-@code{nil}, the button's help-echo string
5589is displayed. Any button with a non-@code{nil} @code{skip} property
5590is skipped over. Returns the button found.
5591@end deffn
5592
5593@deffn Command backward-button n &optional wrap display-message
5594Move to the @var{n}th previous button, or @var{n}th next button if
5595@var{n} is negative. If @var{n} is zero, move to the start of any
5596button at point. If @var{wrap} is non-@code{nil}, moving past either
5597end of the buffer continues from the other end. If
5598@var{display-message} is non-@code{nil}, the button's help-echo string
5599is displayed. Any button with a non-@code{nil} @code{skip} property
5600is skipped over. Returns the button found.
5601@end deffn
5602
5603@defun next-button pos &optional count-current
5604@defunx previous-button pos &optional count-current
836b4313 5605Return the next button after (for @code{next-button}) or before (for
b8d4c8d0
GM
5606@code{previous-button}) position @var{pos} in the current buffer. If
5607@var{count-current} is non-@code{nil}, count any button at @var{pos}
5608in the search, instead of starting at the next button.
5609@end defun
5610
5611@node Abstract Display
5612@section Abstract Display
5613@cindex ewoc
5614@cindex display, abstract
5615@cindex display, arbitrary objects
5616@cindex model/view/controller
5617@cindex view part, model/view/controller
5618
5619 The Ewoc package constructs buffer text that represents a structure
5620of Lisp objects, and updates the text to follow changes in that
5621structure. This is like the ``view'' component in the
e54711f3
XF
5622``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5623Widget for Object Collections''.
b8d4c8d0
GM
5624
5625 An @dfn{ewoc} is a structure that organizes information required to
5626construct buffer text that represents certain Lisp data. The buffer
5627text of the ewoc has three parts, in order: first, fixed @dfn{header}
5628text; next, textual descriptions of a series of data elements (Lisp
5629objects that you specify); and last, fixed @dfn{footer} text.
5630Specifically, an ewoc contains information on:
5631
5632@itemize @bullet
5633@item
5634The buffer which its text is generated in.
5635
5636@item
5637The text's start position in the buffer.
5638
5639@item
5640The header and footer strings.
5641
5642@item
bc5184ab
XF
5643@cindex node, ewoc
5644@c or "@cindex node, abstract display"?
b8d4c8d0
GM
5645A doubly-linked chain of @dfn{nodes}, each of which contains:
5646
5647@itemize
5648@item
5649A @dfn{data element}, a single Lisp object.
5650
5651@item
5652Links to the preceding and following nodes in the chain.
5653@end itemize
5654
5655@item
5656A @dfn{pretty-printer} function which is responsible for
5657inserting the textual representation of a data
5658element value into the current buffer.
5659@end itemize
5660
5661 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5662the resulting ewoc structure to other functions in the Ewoc package to
5663build nodes within it, and display it in the buffer. Once it is
35a30759 5664displayed in the buffer, other functions determine the correspondence
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GM
5665between buffer positions and nodes, move point from one node's textual
5666representation to another, and so forth. @xref{Abstract Display
5667Functions}.
5668
bc5184ab
XF
5669@cindex encapsulation, ewoc
5670@c or "@cindex encapsulation, abstract display"?
b8d4c8d0
GM
5671 A node @dfn{encapsulates} a data element much the way a variable
5672holds a value. Normally, encapsulation occurs as a part of adding a
5673node to the ewoc. You can retrieve the data element value and place a
5674new value in its place, like so:
5675
5676@lisp
5677(ewoc-data @var{node})
5678@result{} value
5679
5680(ewoc-set-data @var{node} @var{new-value})
5681@result{} @var{new-value}
5682@end lisp
5683
5684@noindent
5685You can also use, as the data element value, a Lisp object (list or
5686vector) that is a container for the ``real'' value, or an index into
5687some other structure. The example (@pxref{Abstract Display Example})
5688uses the latter approach.
5689
5690 When the data changes, you will want to update the text in the
5691buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5692just specific nodes using @code{ewoc-invalidate}, or all nodes
5693satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5694delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5695and add new nodes in their place. Deleting a node from an ewoc deletes
5696its associated textual description from buffer, as well.
5697
5698@menu
5b594a58
GM
5699* Abstract Display Functions:: Functions in the Ewoc package.
5700* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5701@end menu
5702
5703@node Abstract Display Functions
5704@subsection Abstract Display Functions
5705
5706 In this subsection, @var{ewoc} and @var{node} stand for the
5707structures described above (@pxref{Abstract Display}), while
5708@var{data} stands for an arbitrary Lisp object used as a data element.
5709
5710@defun ewoc-create pretty-printer &optional header footer nosep
5711This constructs and returns a new ewoc, with no nodes (and thus no data
5712elements). @var{pretty-printer} should be a function that takes one
5713argument, a data element of the sort you plan to use in this ewoc, and
5714inserts its textual description at point using @code{insert} (and never
5715@code{insert-before-markers}, because that would interfere with the
5716Ewoc package's internal mechanisms).
5717
5718Normally, a newline is automatically inserted after the header,
5719the footer and every node's textual description. If @var{nosep}
5720is non-@code{nil}, no newline is inserted. This may be useful for
5721displaying an entire ewoc on a single line, for example, or for
5722making nodes ``invisible'' by arranging for @var{pretty-printer}
5723to do nothing for those nodes.
5724
5725An ewoc maintains its text in the buffer that is current when
5726you create it, so switch to the intended buffer before calling
5727@code{ewoc-create}.
5728@end defun
5729
5730@defun ewoc-buffer ewoc
5731This returns the buffer where @var{ewoc} maintains its text.
5732@end defun
5733
5734@defun ewoc-get-hf ewoc
5735This returns a cons cell @code{(@var{header} . @var{footer})}
5736made from @var{ewoc}'s header and footer.
5737@end defun
5738
5739@defun ewoc-set-hf ewoc header footer
5740This sets the header and footer of @var{ewoc} to the strings
5741@var{header} and @var{footer}, respectively.
5742@end defun
5743
5744@defun ewoc-enter-first ewoc data
5745@defunx ewoc-enter-last ewoc data
5746These add a new node encapsulating @var{data}, putting it, respectively,
5747at the beginning or end of @var{ewoc}'s chain of nodes.
5748@end defun
5749
5750@defun ewoc-enter-before ewoc node data
5751@defunx ewoc-enter-after ewoc node data
5752These add a new node encapsulating @var{data}, adding it to
5753@var{ewoc} before or after @var{node}, respectively.
5754@end defun
5755
5756@defun ewoc-prev ewoc node
5757@defunx ewoc-next ewoc node
5758These return, respectively, the previous node and the next node of @var{node}
5759in @var{ewoc}.
5760@end defun
5761
5762@defun ewoc-nth ewoc n
5763This returns the node in @var{ewoc} found at zero-based index @var{n}.
5764A negative @var{n} means count from the end. @code{ewoc-nth} returns
5765@code{nil} if @var{n} is out of range.
5766@end defun
5767
5768@defun ewoc-data node
5769This extracts the data encapsulated by @var{node} and returns it.
5770@end defun
5771
5772@defun ewoc-set-data node data
5773This sets the data encapsulated by @var{node} to @var{data}.
5774@end defun
5775
5776@defun ewoc-locate ewoc &optional pos guess
5777This determines the node in @var{ewoc} which contains point (or
5778@var{pos} if specified), and returns that node. If @var{ewoc} has no
5779nodes, it returns @code{nil}. If @var{pos} is before the first node,
5780it returns the first node; if @var{pos} is after the last node, it returns
5781the last node. The optional third arg @var{guess}
5782should be a node that is likely to be near @var{pos}; this doesn't
5783alter the result, but makes the function run faster.
5784@end defun
5785
5786@defun ewoc-location node
5787This returns the start position of @var{node}.
5788@end defun
5789
5790@defun ewoc-goto-prev ewoc arg
5791@defunx ewoc-goto-next ewoc arg
5792These move point to the previous or next, respectively, @var{arg}th node
5793in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5794the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5795moves past the last node, returning @code{nil}. Excepting this special
5796case, these functions return the node moved to.
5797@end defun
5798
5799@defun ewoc-goto-node ewoc node
5800This moves point to the start of @var{node} in @var{ewoc}.
5801@end defun
5802
5803@defun ewoc-refresh ewoc
5804This function regenerates the text of @var{ewoc}. It works by
5805deleting the text between the header and the footer, i.e., all the
5806data elements' representations, and then calling the pretty-printer
5807function for each node, one by one, in order.
5808@end defun
5809
5810@defun ewoc-invalidate ewoc &rest nodes
5811This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5812@var{ewoc} are updated instead of the entire set.
5813@end defun
5814
5815@defun ewoc-delete ewoc &rest nodes
5816This deletes each node in @var{nodes} from @var{ewoc}.
5817@end defun
5818
5819@defun ewoc-filter ewoc predicate &rest args
5820This calls @var{predicate} for each data element in @var{ewoc} and
5821deletes those nodes for which @var{predicate} returns @code{nil}.
5822Any @var{args} are passed to @var{predicate}.
5823@end defun
5824
5825@defun ewoc-collect ewoc predicate &rest args
5826This calls @var{predicate} for each data element in @var{ewoc}
5827and returns a list of those elements for which @var{predicate}
5828returns non-@code{nil}. The elements in the list are ordered
5829as in the buffer. Any @var{args} are passed to @var{predicate}.
5830@end defun
5831
5832@defun ewoc-map map-function ewoc &rest args
5833This calls @var{map-function} for each data element in @var{ewoc} and
5834updates those nodes for which @var{map-function} returns non-@code{nil}.
5835Any @var{args} are passed to @var{map-function}.
5836@end defun
5837
5838@node Abstract Display Example
5839@subsection Abstract Display Example
5840
5841 Here is a simple example using functions of the ewoc package to
16152b76 5842implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5843represents a vector of three integers (itself representing a 24-bit RGB
5844value) in various ways.
5845
5846@example
5847(setq colorcomp-ewoc nil
5848 colorcomp-data nil
5849 colorcomp-mode-map nil
5850 colorcomp-labels ["Red" "Green" "Blue"])
5851
5852(defun colorcomp-pp (data)
5853 (if data
5854 (let ((comp (aref colorcomp-data data)))
5855 (insert (aref colorcomp-labels data) "\t: #x"
5856 (format "%02X" comp) " "
5857 (make-string (ash comp -2) ?#) "\n"))
5858 (let ((cstr (format "#%02X%02X%02X"
5859 (aref colorcomp-data 0)
5860 (aref colorcomp-data 1)
5861 (aref colorcomp-data 2)))
5862 (samp " (sample text) "))
5863 (insert "Color\t: "
049bcbcb
CY
5864 (propertize samp 'face
5865 `(foreground-color . ,cstr))
5866 (propertize samp 'face
5867 `(background-color . ,cstr))
b8d4c8d0
GM
5868 "\n"))))
5869
5870(defun colorcomp (color)
5871 "Allow fiddling with COLOR in a new buffer.
5872The buffer is in Color Components mode."
5873 (interactive "sColor (name or #RGB or #RRGGBB): ")
5874 (when (string= "" color)
5875 (setq color "green"))
5876 (unless (color-values color)
5877 (error "No such color: %S" color))
5878 (switch-to-buffer
5879 (generate-new-buffer (format "originally: %s" color)))
5880 (kill-all-local-variables)
5881 (setq major-mode 'colorcomp-mode
5882 mode-name "Color Components")
5883 (use-local-map colorcomp-mode-map)
5884 (erase-buffer)
5885 (buffer-disable-undo)
5886 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5887 (color-values color))))
5888 (ewoc (ewoc-create 'colorcomp-pp
5889 "\nColor Components\n\n"
5890 (substitute-command-keys
5891 "\n\\@{colorcomp-mode-map@}"))))
5892 (set (make-local-variable 'colorcomp-data) data)
5893 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5894 (ewoc-enter-last ewoc 0)
5895 (ewoc-enter-last ewoc 1)
5896 (ewoc-enter-last ewoc 2)
5897 (ewoc-enter-last ewoc nil)))
5898@end example
5899
5900@cindex controller part, model/view/controller
5901 This example can be extended to be a ``color selection widget'' (in
5902other words, the controller part of the ``model/view/controller''
5903design paradigm) by defining commands to modify @code{colorcomp-data}
5904and to ``finish'' the selection process, and a keymap to tie it all
5905together conveniently.
5906
5907@smallexample
5908(defun colorcomp-mod (index limit delta)
5909 (let ((cur (aref colorcomp-data index)))
5910 (unless (= limit cur)
5911 (aset colorcomp-data index (+ cur delta)))
5912 (ewoc-invalidate
5913 colorcomp-ewoc
5914 (ewoc-nth colorcomp-ewoc index)
5915 (ewoc-nth colorcomp-ewoc -1))))
5916
5917(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5918(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5919(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5920(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5921(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5922(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5923
5924(defun colorcomp-copy-as-kill-and-exit ()
5925 "Copy the color components into the kill ring and kill the buffer.
5926The string is formatted #RRGGBB (hash followed by six hex digits)."
5927 (interactive)
5928 (kill-new (format "#%02X%02X%02X"
5929 (aref colorcomp-data 0)
5930 (aref colorcomp-data 1)
5931 (aref colorcomp-data 2)))
5932 (kill-buffer nil))
5933
5934(setq colorcomp-mode-map
5935 (let ((m (make-sparse-keymap)))
5936 (suppress-keymap m)
5937 (define-key m "i" 'colorcomp-R-less)
5938 (define-key m "o" 'colorcomp-R-more)
5939 (define-key m "k" 'colorcomp-G-less)
5940 (define-key m "l" 'colorcomp-G-more)
5941 (define-key m "," 'colorcomp-B-less)
5942 (define-key m "." 'colorcomp-B-more)
5943 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5944 m))
5945@end smallexample
5946
5947Note that we never modify the data in each node, which is fixed when the
5948ewoc is created to be either @code{nil} or an index into the vector
5949@code{colorcomp-data}, the actual color components.
5950
5951@node Blinking
5952@section Blinking Parentheses
5953@cindex parenthesis matching
5954@cindex blinking parentheses
5955@cindex balancing parentheses
5956
5957 This section describes the mechanism by which Emacs shows a matching
5958open parenthesis when the user inserts a close parenthesis.
5959
5960@defvar blink-paren-function
5961The value of this variable should be a function (of no arguments) to
5962be called whenever a character with close parenthesis syntax is inserted.
5963The value of @code{blink-paren-function} may be @code{nil}, in which
5964case nothing is done.
5965@end defvar
5966
5967@defopt blink-matching-paren
5968If this variable is @code{nil}, then @code{blink-matching-open} does
5969nothing.
5970@end defopt
5971
5972@defopt blink-matching-paren-distance
5973This variable specifies the maximum distance to scan for a matching
5974parenthesis before giving up.
5975@end defopt
5976
5977@defopt blink-matching-delay
480d4f57
DG
5978This variable specifies the number of seconds to keep indicating the
5979matching parenthesis. A fraction of a second often gives good
5980results, but the default is 1, which works on all systems.
b8d4c8d0
GM
5981@end defopt
5982
5983@deffn Command blink-matching-open
5984This function is the default value of @code{blink-paren-function}. It
480d4f57
DG
5985assumes that point follows a character with close parenthesis syntax
5986and applies the appropriate effect momentarily to the matching opening
5987character. If that character is not already on the screen, it
5988displays the character's context in the echo area. To avoid long
5989delays, this function does not search farther than
5990@code{blink-matching-paren-distance} characters.
b8d4c8d0
GM
5991
5992Here is an example of calling this function explicitly.
5993
5994@smallexample
5995@group
5996(defun interactive-blink-matching-open ()
981c3e4f 5997 "Indicate momentarily the start of parenthesized sexp before point."
b8d4c8d0
GM
5998 (interactive)
5999@end group
6000@group
6001 (let ((blink-matching-paren-distance
6002 (buffer-size))
6003 (blink-matching-paren t))
6004 (blink-matching-open)))
6005@end group
6006@end smallexample
6007@end deffn
6008
9a69676a
CY
6009@node Character Display
6010@section Character Display
6011
5319014e
CY
6012 This section describes how characters are actually displayed by
6013Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6014graphical symbol which occupies one character position on the screen),
6015whose appearance corresponds to the character itself. For example,
6016the character @samp{a} (character code 97) is displayed as @samp{a}.
6017Some characters, however, are displayed specially. For example, the
9a69676a
CY
6018formfeed character (character code 12) is usually displayed as a
6019sequence of two glyphs, @samp{^L}, while the newline character
6020(character code 10) starts a new screen line.
6021
6022 You can modify how each character is displayed by defining a
6023@dfn{display table}, which maps each character code into a sequence of
5319014e 6024glyphs. @xref{Display Tables}.
9a69676a
CY
6025
6026@menu
6027* Usual Display:: The usual conventions for displaying characters.
6028* Display Tables:: What a display table consists of.
6029* Active Display Table:: How Emacs selects a display table to use.
6030* Glyphs:: How to define a glyph, and what glyphs mean.
6031* Glyphless Chars:: How glyphless characters are drawn.
6032@end menu
6033
b8d4c8d0 6034@node Usual Display
9a69676a 6035@subsection Usual Display Conventions
b8d4c8d0 6036
5319014e
CY
6037 Here are the conventions for displaying each character code (in the
6038absence of a display table, which can override these
9a69676a
CY
6039@iftex
6040conventions).
6041@end iftex
6042@ifnottex
6043conventions; @pxref{Display Tables}).
6044@end ifnottex
b8d4c8d0 6045
9a69676a 6046@cindex printable ASCII characters
b8d4c8d0
GM
6047@itemize @bullet
6048@item
9a69676a
CY
6049The @dfn{printable @acronym{ASCII} characters}, character codes 32
6050through 126 (consisting of numerals, English letters, and symbols like
5319014e 6051@samp{#}) are displayed literally.
b8d4c8d0
GM
6052
6053@item
9a69676a
CY
6054The tab character (character code 9) displays as whitespace stretching
6055up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6056Emacs Manual}. The variable @code{tab-width} controls the number of
6057spaces per tab stop (see below).
b8d4c8d0
GM
6058
6059@item
5319014e
CY
6060The newline character (character code 10) has a special effect: it
6061ends the preceding line and starts a new line.
b8d4c8d0 6062
9a69676a 6063@cindex ASCII control characters
b8d4c8d0 6064@item
9a69676a
CY
6065The non-printable @dfn{@acronym{ASCII} control characters}---character
6066codes 0 through 31, as well as the @key{DEL} character (character code
6067127)---display in one of two ways according to the variable
6068@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6069these characters are displayed as sequences of two glyphs, where the
6070first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 6071instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
6072@samp{^?}.
6073
6074If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6075octal escapes (see below).
6076
6077This rule also applies to carriage return (character code 13), if that
6078character appears in the buffer. But carriage returns usually do not
6079appear in buffer text; they are eliminated as part of end-of-line
6080conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
6081
6082@cindex octal escapes
b8d4c8d0 6083@item
9a69676a
CY
6084@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6085through 255 (@pxref{Text Representations}). These characters display
6086as @dfn{octal escapes}: sequences of four glyphs, where the first
6087glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6088digit characters representing the character code in octal. (A display
6089table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
GM
6090
6091@item
9a69676a
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6092Each non-@acronym{ASCII} character with code above 255 is displayed
6093literally, if the terminal supports it. If the terminal does not
6094support it, the character is said to be @dfn{glyphless}, and it is
6095usually displayed using a placeholder glyph. For example, if a
6096graphical terminal has no font for a character, Emacs usually displays
6097a box containing the character code in hexadecimal. @xref{Glyphless
6098Chars}.
b8d4c8d0
GM
6099@end itemize
6100
9a69676a 6101 The above display conventions apply even when there is a display
b8d4c8d0
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6102table, for any character whose entry in the active display table is
6103@code{nil}. Thus, when you set up a display table, you need only
6104specify the characters for which you want special behavior.
6105
9a69676a
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6106 The following variables affect how certain characters are displayed
6107on the screen. Since they change the number of columns the characters
6108occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
6109how the mode line is displayed; if you want to force redisplay of the
6110mode line using the new values, call the function
6111@code{force-mode-line-update} (@pxref{Mode Line Format}).
6112
6113@defopt ctl-arrow
6114@cindex control characters in display
6115This buffer-local variable controls how control characters are
6116displayed. If it is non-@code{nil}, they are displayed as a caret
6117followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
6118displayed as octal escapes: a backslash followed by three octal
6119digits, as in @samp{\001}.
b8d4c8d0
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6120@end defopt
6121
b8d4c8d0
GM
6122@defopt tab-width
6123The value of this buffer-local variable is the spacing between tab
6124stops used for displaying tab characters in Emacs buffers. The value
6125is in units of columns, and the default is 8. Note that this feature
6126is completely independent of the user-settable tab stops used by the
6127command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6128@end defopt
6129
6130@node Display Tables
9a69676a 6131@subsection Display Tables
b8d4c8d0
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6132
6133@cindex display table
9a69676a
CY
6134 A display table is a special-purpose char-table
6135(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6136is used to override the usual character display conventions. This
6137section describes how to make, inspect, and assign elements to a
6138display table object.
b8d4c8d0
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6139
6140@defun make-display-table
6141This creates and returns a display table. The table initially has
6142@code{nil} in all elements.
6143@end defun
6144
6145 The ordinary elements of the display table are indexed by character
6146codes; the element at index @var{c} says how to display the character
9a69676a
CY
6147code @var{c}. The value should be @code{nil} (which means to display
6148the character @var{c} according to the usual display conventions;
6149@pxref{Usual Display}), or a vector of glyph codes (which means to
6150display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
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6151
6152 @strong{Warning:} if you use the display table to change the display
6153of newline characters, the whole buffer will be displayed as one long
16152b76 6154``line''.
b8d4c8d0
GM
6155
6156 The display table also has six ``extra slots'' which serve special
6157purposes. Here is a table of their meanings; @code{nil} in any slot
6158means to use the default for that slot, as stated below.
6159
6160@table @asis
6161@item 0
6162The glyph for the end of a truncated screen line (the default for this
6163is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6164arrows in the fringes to indicate truncation, so the display table has
6165no effect.
6166
6167@item 1
6168The glyph for the end of a continued line (the default is @samp{\}).
6169On graphical terminals, Emacs uses curved arrows in the fringes to
6170indicate continuation, so the display table has no effect.
6171
6172@item 2
6173The glyph for indicating a character displayed as an octal character
6174code (the default is @samp{\}).
6175
6176@item 3
6177The glyph for indicating a control character (the default is @samp{^}).
6178
6179@item 4
6180A vector of glyphs for indicating the presence of invisible lines (the
6181default is @samp{...}). @xref{Selective Display}.
6182
6183@item 5
6184The glyph used to draw the border between side-by-side windows (the
6185default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6186when there are no scroll bars; if scroll bars are supported and in use,
6187a scroll bar separates the two windows.
6188@end table
6189
5319014e
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6190 For example, here is how to construct a display table that mimics
6191the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6192(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
6193
6194@example
6195(setq disptab (make-display-table))
9a69676a
CY
6196(dotimes (i 32)
6197 (or (= i ?\t)
6198 (= i ?\n)
5319014e
CY
6199 (aset disptab i
6200 (vector (make-glyph-code ?^ 'escape-glyph)
6201 (make-glyph-code (+ i 64) 'escape-glyph)))))
6202(aset disptab 127
6203 (vector (make-glyph-code ?^ 'escape-glyph)
6204 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
6205@end example
6206
6207@defun display-table-slot display-table slot
6208This function returns the value of the extra slot @var{slot} of
6209@var{display-table}. The argument @var{slot} may be a number from 0 to
62105 inclusive, or a slot name (symbol). Valid symbols are
6211@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6212@code{selective-display}, and @code{vertical-border}.
6213@end defun
6214
6215@defun set-display-table-slot display-table slot value
6216This function stores @var{value} in the extra slot @var{slot} of
6217@var{display-table}. The argument @var{slot} may be a number from 0 to
62185 inclusive, or a slot name (symbol). Valid symbols are
6219@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6220@code{selective-display}, and @code{vertical-border}.
6221@end defun
6222
6223@defun describe-display-table display-table
6224This function displays a description of the display table
6225@var{display-table} in a help buffer.
6226@end defun
6227
6228@deffn Command describe-current-display-table
6229This command displays a description of the current display table in a
6230help buffer.
6231@end deffn
6232
6233@node Active Display Table
6234@subsection Active Display Table
6235@cindex active display table
6236
9a69676a
CY
6237 Each window can specify a display table, and so can each buffer.
6238The window's display table, if there is one, takes precedence over the
6239buffer's display table. If neither exists, Emacs tries to use the
6240standard display table; if that is @code{nil}, Emacs uses the usual
6241character display conventions (@pxref{Usual Display}).
6242
6243 Note that display tables affect how the mode line is displayed, so
6244if you want to force redisplay of the mode line using a new display
6245table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
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6246
6247@defun window-display-table &optional window
9a69676a
CY
6248This function returns @var{window}'s display table, or @code{nil} if
6249there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6250@end defun
6251
6252@defun set-window-display-table window table
6253This function sets the display table of @var{window} to @var{table}.
6254The argument @var{table} should be either a display table or
6255@code{nil}.
6256@end defun
6257
6258@defvar buffer-display-table
9a69676a
CY
6259This variable is automatically buffer-local in all buffers; its value
6260specifies the buffer's display table. If it is @code{nil}, there is
6261no buffer display table.
b8d4c8d0
GM
6262@end defvar
6263
6264@defvar standard-display-table
9a69676a
CY
6265The value of this variable is the standard display table, which is
6266used when Emacs is displaying a buffer in a window with neither a
6267window display table nor a buffer display table defined. Its default
6268is @code{nil}.
b8d4c8d0
GM
6269@end defvar
6270
9a69676a
CY
6271The @file{disp-table} library defines several functions for changing
6272the standard display table.
b8d4c8d0
GM
6273
6274@node Glyphs
6275@subsection Glyphs
5319014e 6276@cindex glyph
b8d4c8d0 6277
29aa2b71 6278@cindex glyph code
9a69676a
CY
6279 A @dfn{glyph} is a graphical symbol which occupies a single
6280character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6281as a @dfn{glyph code}, which specifies a character and optionally a
6282face to display it in (@pxref{Faces}). The main use of glyph codes is
6283as the entries of display tables (@pxref{Display Tables}). The
6284following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6285
6286@defun make-glyph-code char &optional face
5319014e
CY
6287This function returns a glyph code representing char @var{char} with
6288face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6289uses the default face; in that case, the glyph code is an integer. If
6290@var{face} is non-@code{nil}, the glyph code is not necessarily an
6291integer object.
b8d4c8d0
GM
6292@end defun
6293
6294@defun glyph-char glyph
5319014e 6295This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6296@end defun
6297
6298@defun glyph-face glyph
5319014e
CY
6299This function returns face of glyph code @var{glyph}, or @code{nil} if
6300@var{glyph} uses the default face.
b8d4c8d0
GM
6301@end defun
6302
5319014e
CY
6303@ifnottex
6304 You can set up a @dfn{glyph table} to change how glyph codes are
6305actually displayed on text terminals. This feature is semi-obsolete;
6306use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6307
6308@defvar glyph-table
5319014e
CY
6309The value of this variable, if non-@code{nil}, is the current glyph
6310table. It takes effect only on character terminals; on graphical
6311displays, all glyphs are displayed literally. The glyph table should
6312be a vector whose @var{g}th element specifies how to display glyph
6313code @var{g}, where @var{g} is the glyph code for a glyph whose face
6314is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6315
6316@table @asis
b8d4c8d0 6317@item @code{nil}
5319014e 6318Display this glyph literally.
b8d4c8d0 6319
5319014e
CY
6320@item a string
6321Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6322
5319014e
CY
6323@item a glyph code
6324Display the specified glyph code instead.
6325@end table
b8d4c8d0 6326
5319014e
CY
6327Any integer glyph code greater than or equal to the length of the
6328glyph table is displayed literally.
b8d4c8d0 6329@end defvar
5319014e 6330@end ifnottex
b8d4c8d0 6331
9a69676a
CY
6332@node Glyphless Chars
6333@subsection Glyphless Character Display
6334@cindex glyphless characters
6335
5319014e 6336 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6337special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
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6338being displayed literally. These include characters which are
6339explicitly defined to be glyphless, as well as characters for which
6340there is no available font (on a graphical display), and characters
6341which cannot be encoded by the terminal's coding system (on a text
6342terminal).
9a69676a
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6343
6344@defvar glyphless-char-display
5319014e
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6345The value of this variable is a char-table which defines glyphless
6346characters and how they are displayed. Each entry must be one of the
6347following display methods:
9a69676a
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6348
6349@table @asis
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6350@item @code{nil}
6351Display the character in the usual way.
6352
9a69676a
CY
6353@item @code{zero-width}
6354Don't display the character.
6355
6356@item @code{thin-space}
6357Display a thin space, 1-pixel wide on graphical displays, or
63581-character wide on text terminals.
6359
6360@item @code{empty-box}
6361Display an empty box.
6362
6363@item @code{hex-code}
6364Display a box containing the Unicode codepoint of the character, in
6365hexadecimal notation.
6366
6367@item an @acronym{ASCII} string
6368Display a box containing that string.
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6369
6370@item a cons cell @code{(@var{graphical} . @var{text})}
6371Display with @var{graphical} on graphical displays, and with
6372@var{text} on text terminals. Both @var{graphical} and @var{text}
6373must be one of the display methods described above.
9a69676a
CY
6374@end table
6375
6376@noindent
5319014e
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6377The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6378@acronym{ASCII} string display methods are drawn with the
9a69676a
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6379@code{glyphless-char} face.
6380
9a69676a
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6381The char-table has one extra slot, which determines how to display any
6382character that cannot be displayed with any available font, or cannot
6383be encoded by the terminal's coding system. Its value should be one
6384of the above display methods, except @code{zero-width} or a cons cell.
5319014e
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6385
6386If a character has a non-@code{nil} entry in an active display table,
6387the display table takes effect; in this case, Emacs does not consult
6388@code{glyphless-char-display} at all.
9a69676a
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6389@end defvar
6390
6391@defopt glyphless-char-display-control
6392This user option provides a convenient way to set
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6393@code{glyphless-char-display} for groups of similar characters. Do
6394not set its value directly from Lisp code; the value takes effect only
6395via a custom @code{:set} function (@pxref{Variable Definitions}),
6396which updates @code{glyphless-char-display}.
9a69676a
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6397
6398Its value should be an alist of elements @code{(@var{group}
6399. @var{method})}, where @var{group} is a symbol specifying a group of
6400characters, and @var{method} is a symbol specifying how to display
6401them.
6402
6403@var{group} should be one of the following:
6404
6405@table @code
6406@item c0-control
6407@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6408excluding the newline and tab characters (normally displayed as escape
6409sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6410emacs, The GNU Emacs Manual}).
6411
6412@item c1-control
6413Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6414@code{U+009F} (normally displayed as octal escape sequences like
6415@samp{\230}).
6416
6417@item format-control
6418Characters of Unicode General Category `Cf', such as @samp{U+200E}
6419(Left-to-Right Mark), but excluding characters that have graphic
6420images, such as @samp{U+00AD} (Soft Hyphen).
6421
6422@item no-font
6423Characters for there is no suitable font, or which cannot be encoded
6424by the terminal's coding system.
6425@end table
6426
6427@c FIXME: this can also be `acronym', but that's not currently
6428@c completely implemented; it applies only to the format-control
6429@c group, and only works if the acronym is in `char-acronym-table'.
6430The @var{method} symbol should be one of @code{zero-width},
6431@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6432the same meanings as in @code{glyphless-char-display}, above.
6433@end defopt
6434
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6435@node Beeping
6436@section Beeping
6437@cindex bell
6438
6439 This section describes how to make Emacs ring the bell (or blink the
6440screen) to attract the user's attention. Be conservative about how
6441often you do this; frequent bells can become irritating. Also be
6442careful not to use just beeping when signaling an error is more
6443appropriate (@pxref{Errors}).
6444
6445@defun ding &optional do-not-terminate
6446@cindex keyboard macro termination
6447This function beeps, or flashes the screen (see @code{visible-bell} below).
6448It also terminates any keyboard macro currently executing unless
6449@var{do-not-terminate} is non-@code{nil}.
6450@end defun
6451
6452@defun beep &optional do-not-terminate
6453This is a synonym for @code{ding}.
6454@end defun
6455
6456@defopt visible-bell
6457This variable determines whether Emacs should flash the screen to
6458represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6459This is effective on graphical displays, and on text terminals
6460provided the terminal's Termcap entry defines the visible bell
6461capability (@samp{vb}).
6462@end defopt
6463
6464@defvar ring-bell-function
6465If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6466bell''. Its value should be a function of no arguments. If this is
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6467non-@code{nil}, it takes precedence over the @code{visible-bell}
6468variable.
6469@end defvar
6470
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GM
6471@node Window Systems
6472@section Window Systems
6473
6474 Emacs works with several window systems, most notably the X Window
16152b76 6475System. Both Emacs and X use the term ``window'', but use it
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GM
6476differently. An Emacs frame is a single window as far as X is
6477concerned; the individual Emacs windows are not known to X at all.
6478
6479@defvar window-system
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6480This terminal-local variable tells Lisp programs what window system
6481Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6482
6483@table @code
6484@item x
6485@cindex X Window System
77bb0476 6486Emacs is displaying the frame using X.
b8d4c8d0 6487@item w32
77bb0476 6488Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
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6489@item ns
6490Emacs is displaying the frame using the Nextstep interface (used on
6491GNUstep and Mac OS X).
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6492@item pc
6493Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6494@item nil
77bb0476 6495Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6496@end table
6497@end defvar
6498
4267d515
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6499@defvar initial-window-system
6500This variable holds the value of @code{window-system} used for the
f721deda
EZ
6501first frame created by Emacs during startup. (When Emacs is invoked
6502with the @option{--daemon} option, it does not create any initial
6503frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6504Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
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6505@end defvar
6506
77bb0476
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6507@defun window-system &optional frame
6508This function returns a symbol whose name tells what window system is
6509used for displaying @var{frame} (which defaults to the currently
6510selected frame). The list of possible symbols it returns is the same
6511one documented for the variable @code{window-system} above.
6512@end defun
6513
89baa1df
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6514 Do @emph{not} use @code{window-system} and
6515@code{initial-window-system} as predicates or boolean flag variables,
6516if you want to write code that works differently on text terminals and
6517graphic displays. That is because @code{window-system} is not a good
6518indicator of Emacs capabilities on a given display type. Instead, use
6519@code{display-graphic-p} or any of the other @code{display-*-p}
6520predicates described in @ref{Display Feature Testing}.
6521
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6522@node Bidirectional Display
6523@section Bidirectional Display
6524@cindex bidirectional display
6525@cindex right-to-left text
6526
6527 Emacs can display text written in scripts, such as Arabic, Farsi,
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6528and Hebrew, whose natural ordering for horizontal text display runs
6529from right to left. Furthermore, segments of Latin script and digits
6530embedded in right-to-left text are displayed left-to-right, while
6531segments of right-to-left script embedded in left-to-right text
1df7defd 6532(e.g., Arabic or Hebrew text in comments or strings in a program
5319014e
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6533source file) are appropriately displayed right-to-left. We call such
6534mixtures of left-to-right and right-to-left text @dfn{bidirectional
6535text}. This section describes the facilities and options for editing
6536and displaying bidirectional text.
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6537
6538@cindex logical order
c094bb0c 6539@cindex reading order
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6540@cindex visual order
6541@cindex unicode bidirectional algorithm
f5e49f5b 6542@cindex UBA
5319014e 6543@cindex bidirectional reordering
c67c5132 6544@cindex reordering, of bidirectional text
5319014e 6545 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6546@dfn{reading}) order, i.e., the order in which a human would read
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6547each character. In right-to-left and bidirectional text, the order in
6548which characters are displayed on the screen (called @dfn{visual
6549order}) is not the same as logical order; the characters' screen
6550positions do not increase monotonically with string or buffer
6551position. In performing this @dfn{bidirectional reordering}, Emacs
6552follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6553which is described in Annex #9 of the Unicode standard
6554(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6555Bidirectionality'' class implementation of the @acronym{UBA}.
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6556
6557@defvar bidi-display-reordering
5319014e
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6558If the value of this buffer-local variable is non-@code{nil} (the
6559default), Emacs performs bidirectional reordering for display. The
6560reordering affects buffer text, as well as display strings and overlay
6561strings from text and overlay properties in the buffer (@pxref{Overlay
6562Properties}, and @pxref{Display Property}). If the value is
6563@code{nil}, Emacs does not perform bidirectional reordering in the
6564buffer.
6565
6566The default value of @code{bidi-display-reordering} controls the
6567reordering of strings which are not directly supplied by a buffer,
6568including the text displayed in mode lines (@pxref{Mode Line Format})
6569and header lines (@pxref{Header Lines}).
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6570@end defvar
6571
6572@cindex unibyte buffers, and bidi reordering
5319014e
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6573 Emacs never reorders the text of a unibyte buffer, even if
6574@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6575is because unibyte buffers contain raw bytes, not characters, and thus
6576lack the directionality properties required for reordering.
6577Therefore, to test whether text in a buffer will be reordered for
6578display, it is not enough to test the value of
6579@code{bidi-display-reordering} alone. The correct test is this:
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6580
6581@example
6582 (if (and enable-multibyte-characters
6583 bidi-display-reordering)
6584 ;; Buffer is being reordered for display
6585 )
6586@end example
6587
5319014e
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6588 However, unibyte display and overlay strings @emph{are} reordered if
6589their parent buffer is reordered. This is because plain-@sc{ascii}
6590strings are stored by Emacs as unibyte strings. If a unibyte display
6591or overlay string includes non-@sc{ascii} characters, these characters
6592are assumed to have left-to-right direction.
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6593
6594@cindex display properties, and bidi reordering of text
6595 Text covered by @code{display} text properties, by overlays with
6596@code{display} properties whose value is a string, and by any other
6597properties that replace buffer text, is treated as a single unit when
6598it is reordered for display. That is, the entire chunk of text
6599covered by these properties is reordered together. Moreover, the
5319014e 6600bidirectional properties of the characters in such a chunk of text are
5deb92fd 6601ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6602single character @code{U+FFFC}, known as the @dfn{Object Replacement
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6603Character}. This means that placing a display property over a portion
6604of text may change the way that the surrounding text is reordered for
6605display. To prevent this unexpected effect, always place such
6606properties on text whose directionality is identical with text that
6607surrounds it.
6608
6609@cindex base direction of a paragraph
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6610 Each paragraph of bidirectional text has a @dfn{base direction},
6611either right-to-left or left-to-right. Left-to-right paragraphs are
6612displayed beginning at the left margin of the window, and are
6613truncated or continued when the text reaches the right margin.
6614Right-to-left paragraphs are displayed beginning at the right margin,
6615and are continued or truncated at the left margin.
6616
6617 By default, Emacs determines the base direction of each paragraph by
6618looking at the text at its beginning. The precise method of
6619determining the base direction is specified by the @acronym{UBA}; in a
6620nutshell, the first character in a paragraph that has an explicit
6621directionality determines the base direction of the paragraph.
6622However, sometimes a buffer may need to force a certain base direction
6623for its paragraphs. For example, buffers containing program source
6624code should force all paragraphs to be displayed left-to-right. You
6625can use following variable to do this:
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6626
6627@defvar bidi-paragraph-direction
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6628If the value of this buffer-local variable is the symbol
6629@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6630buffer are assumed to have that specified direction. Any other value
6631is equivalent to @code{nil} (the default), which means to determine
6632the base direction of each paragraph from its contents.
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6633
6634@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
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6635Modes for program source code should set this to @code{left-to-right}.
6636Prog mode does this by default, so modes derived from Prog mode do not
6637need to set this explicitly (@pxref{Basic Major Modes}).
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6638@end defvar
6639
6640@defun current-bidi-paragraph-direction &optional buffer
6641This function returns the paragraph direction at point in the named
6642@var{buffer}. The returned value is a symbol, either
6643@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6644omitted or @code{nil}, it defaults to the current buffer. If the
6645buffer-local value of the variable @code{bidi-paragraph-direction} is
6646non-@code{nil}, the returned value will be identical to that value;
6647otherwise, the returned value reflects the paragraph direction
5980d4c6
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6648determined dynamically by Emacs. For buffers whose value of
6649@code{bidi-display-reordering} is @code{nil} as well as unibyte
6650buffers, this function always returns @code{left-to-right}.
5deb92fd 6651@end defun
c094bb0c 6652
4c672a0f
EZ
6653@cindex visual-order cursor motion
6654 Sometimes there's a need to move point in strict visual order,
6655either to the left or to the right of its current screen position.
6656Emacs provides a primitive to do that.
6657
6658@defun move-point-visually direction
6659This function moves point of the currently selected window to the
6660buffer position that appears immediately to the right or to the left
6661of point on the screen. If @var{direction} is positive, point will
6662move one screen position to the right, otherwise it will move one
6663screen position to the left. Note that, depending on the surrounding
6664bidirectional context, this could potentially move point many buffer
6665positions away. If invoked at the end of a screen line, the function
6666moves point to the rightmost or leftmost screen position of the next
6667or previous screen line, as appropriate for the value of
6668@var{direction}.
6669
6670The function returns the new buffer position as its value.
6671@end defun
6672
c094bb0c
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6673@cindex layout on display, and bidirectional text
6674@cindex jumbled display of bidirectional text
6675@cindex concatenating bidirectional strings
5319014e
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6676 Bidirectional reordering can have surprising and unpleasant effects
6677when two strings with bidirectional content are juxtaposed in a
6678buffer, or otherwise programmatically concatenated into a string of
6679text. A typical problematic case is when a buffer consists of
6680sequences of text ``fields'' separated by whitespace or punctuation
6681characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6682punctuation characters used as separators have @dfn{weak
6683directionality}, they take on the directionality of surrounding text.
6684As result, a numeric field that follows a field with bidirectional
6685content can be displayed @emph{to the left} of the preceding field,
6686messing up the expected layout. There are several ways to avoid this
6687problem:
c094bb0c
EZ
6688
6689@itemize @minus
6690@item
6691Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6692@acronym{LRM}, to the end of each field that may have bidirectional
6693content, or prepend it to the beginning of the following field. The
92b71444
EZ
6694function @code{bidi-string-mark-left-to-right}, described below, comes
6695in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6696@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6697is one of the solutions recommended by the UBA.
c094bb0c
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6698
6699@item
6700Include the tab character in the field separator. The tab character
5319014e
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6701plays the role of @dfn{segment separator} in bidirectional reordering,
6702causing the text on either side to be reordered separately.
0c95fcf7
EZ
6703
6704@cindex @code{space} display spec, and bidirectional text
6705@item
5319014e 6706Separate fields with a @code{display} property or overlay with a
0c95fcf7 6707property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
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6708Space}). Emacs treats this display specification as a @dfn{paragraph
6709separator}, and reorders the text on either side separately.
c094bb0c
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6710@end itemize
6711
92b71444 6712@defun bidi-string-mark-left-to-right string
5319014e 6713This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6714such that the result can be safely concatenated with another string,
6715or juxtaposed with another string in a buffer, without disrupting the
6716relative layout of this string and the next one on display. If the
6717string returned by this function is displayed as part of a
6718left-to-right paragraph, it will always appear on display to the left
6719of the text that follows it. The function works by examining the
6720characters of its argument, and if any of those characters could cause
6721reordering on display, the function appends the @acronym{LRM}
6722character to the string. The appended @acronym{LRM} character is made
5319014e
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6723invisible by giving it an @code{invisible} text property of @code{t}
6724(@pxref{Invisible Text}).
c094bb0c
EZ
6725@end defun
6726
6727 The reordering algorithm uses the bidirectional properties of the
6728characters stored as their @code{bidi-class} property
6729(@pxref{Character Properties}). Lisp programs can change these
6730properties by calling the @code{put-char-code-property} function.
6731However, doing this requires a thorough understanding of the
6732@acronym{UBA}, and is therefore not recommended. Any changes to the
6733bidirectional properties of a character have global effect: they
6734affect all Emacs frames and windows.
6735
6736 Similarly, the @code{mirroring} property is used to display the
6737appropriate mirrored character in the reordered text. Lisp programs
6738can affect the mirrored display by changing this property. Again, any
6739such changes affect all of Emacs display.