(File Names): Add a footnote about limited support of ~USER on MS-Windows.
[bpt/emacs.git] / man / killing.texi
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6bf7aab6 1@c This is part of the Emacs manual.
b65d8176 2@c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2000, 2001,
8d99e09d 3@c 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
6bf7aab6 4@c See file emacs.texi for copying conditions.
6bf7aab6 5
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6@node Killing, Yanking, Mark, Top
7@chapter Killing and Moving Text
6bf7aab6 8
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9@ifnottex
10@raisesections
11@end ifnottex
12
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13 @dfn{Killing} means erasing text and copying it into the @dfn{kill
14ring}, from which you can bring it back into the buffer by
15@dfn{yanking} it. (Some systems use the terms ``cutting'' and
16``pasting'' for these operations.) This is the most common way of
17moving or copying text within Emacs. Killing and yanking is very safe
18because Emacs remembers several recent kills, not just the last one.
19It is versatile, because the many commands for killing syntactic units
20can also be used for moving those units. But there are other ways of
21copying text for special purposes.
22
23@iftex
6bf7aab6 24@section Deletion and Killing
1f67b1dd 25@end iftex
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26
27@cindex killing text
28@cindex cutting text
29@cindex deletion
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30 Most commands which erase text from the buffer save it in the kill
31ring. These commands are known as @dfn{kill} commands. The commands
32that erase text but do not save it in the kill ring are known as
33@dfn{delete} commands. The @kbd{C-x u} (@code{undo}) command
34(@pxref{Undo}) can undo both kill and delete commands; the importance
35of the kill ring is that you can also yank the text in a different
36place or places. Emacs has only one kill ring for all buffers, so you
37can kill text in one buffer and yank it in another buffer.
8b0645d6 38
6bf7aab6 39 The delete commands include @kbd{C-d} (@code{delete-char}) and
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40@key{DEL} (@code{delete-backward-char}), which delete only one
41character at a time, and those commands that delete only spaces or
1f67b1dd 42newlines. Commands that can erase significant amounts of nontrivial
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43data generally do a kill operation instead. The commands' names and
44individual descriptions use the words @samp{kill} and @samp{delete} to
45say which kind of operation they perform.
6bf7aab6 46
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47@vindex kill-read-only-ok
48@cindex read-only text, killing
49 You cannot kill read-only text, since such text does not allow any
50kind of modification. But some users like to use the kill commands to
51copy read-only text into the kill ring, without actually changing it.
52Therefore, the kill commands work specially in a read-only buffer:
53they move over text, and copy it to the kill ring, without actually
54deleting it from the buffer. Normally, kill commands beep and display
55an error message when this happens. But if you set the variable
56@code{kill-read-only-ok} to a non-@code{nil} value, they just print a
57message in the echo area to explain why the text has not been erased.
dd5c1ea9 58
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59@menu
60* Deletion:: Commands for deleting small amounts of text and
61 blank areas.
62* Killing by Lines:: How to kill entire lines of text at one time.
63* Other Kill Commands:: Commands to kill large regions of text and
177c0ea7 64 syntactic units such as words and sentences.
5dcee852 65* Graphical Kill:: The kill ring on graphical displays:
1f67b1dd 66 yanking between applications.
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67@end menu
68
c46cabfa 69@need 1500
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70@node Deletion
71@subsection Deletion
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72@findex delete-backward-char
73@findex delete-char
6bf7aab6 74
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75 Deletion means erasing text and not saving it in the kill ring. For
76the most part, the Emacs commands that delete text are those that
77erase just one character or only whitespace.
78
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79@table @kbd
80@item C-d
154897a3 81@itemx @key{DELETE}
4933bc02 82Delete next character (@code{delete-char}). If your keyboard has a
154897a3 83@key{DELETE} function key (usually located in the edit keypad), Emacs
4933bc02 84binds it to @code{delete-char} as well.
6bf7aab6 85@item @key{DEL}
4933bc02 86@itemx @key{BS}
144e981a 87Delete previous character (@code{delete-backward-char}).
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88@item M-\
89Delete spaces and tabs around point (@code{delete-horizontal-space}).
90@item M-@key{SPC}
91Delete spaces and tabs around point, leaving one space
92(@code{just-one-space}).
93@item C-x C-o
94Delete blank lines around the current line (@code{delete-blank-lines}).
95@item M-^
96Join two lines by deleting the intervening newline, along with any
97indentation following it (@code{delete-indentation}).
98@end table
99
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100@kindex DEL
101@kindex C-d
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102 The most basic delete commands are @kbd{C-d} (@code{delete-char}) and
103@key{DEL} (@code{delete-backward-char}). @kbd{C-d} deletes the
104character after point, the one the cursor is ``on top of.'' This
105doesn't move point. @key{DEL} deletes the character before the cursor,
106and moves point back. You can delete newlines like any other characters
107in the buffer; deleting a newline joins two lines. Actually, @kbd{C-d}
108and @key{DEL} aren't always delete commands; when given arguments, they
109kill instead, since they can erase more than one character this way.
110
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111@kindex BACKSPACE
112@kindex BS
113@kindex DELETE
144e981a 114 Every keyboard has a large key which is a short distance above the
2155102b 115@key{RET} or @key{ENTER} key and is normally used for erasing what you
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116have typed. It may be labeled @key{DEL}, @key{BACKSPACE}, @key{BS},
117@key{DELETE}, or even with a left arrow. Regardless of the label on
118the key, in Emacs it called @key{DEL}, and it should delete one
119character backwards.
2155102b 120
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121 Many keyboards (including standard PC keyboards) have a
122@key{BACKSPACE} key a short ways above @key{RET} or @key{ENTER}, and a
123@key{DELETE} key elsewhere. In that case, the @key{BACKSPACE} key is
124@key{DEL}, and the @key{DELETE} key is equivalent to @kbd{C-d}---or it
125should be.
2155102b 126
2155102b 127 Why do we say ``or it should be''? When Emacs starts up using a
ab7c5459 128graphical display, it determines automatically which key or keys should be
58fa012d 129equivalent to @key{DEL}. As a result, @key{BACKSPACE} and/or @key{DELETE}
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130keys normally do the right things. But in some unusual cases Emacs
131gets the wrong information from the system. If these keys don't do
79ea1938 132what they ought to do, you need to tell Emacs which key to use for
82f6ab38 133@key{DEL}. @xref{DEL Does Not Delete}, for how to do this.
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134
135@findex normal-erase-is-backspace-mode
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136 On most text-only terminals, Emacs cannot tell which keys the
137keyboard really has, so it follows a uniform plan which may or may not
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138fit your keyboard. The uniform plan is that the @acronym{ASCII} @key{DEL}
139character deletes, and the @acronym{ASCII} @key{BS} (backspace) character asks
79ea1938 140for help (it is the same as @kbd{C-h}). If this is not right for your
0ec1f115 141keyboard, such as if you find that the key which ought to delete backwards
82f6ab38 142enters Help instead, see @ref{DEL Does Not Delete}.
4933bc02 143
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144@kindex M-\
145@findex delete-horizontal-space
146@kindex M-SPC
147@findex just-one-space
148 The other delete commands are those which delete only whitespace
149characters: spaces, tabs and newlines. @kbd{M-\}
150(@code{delete-horizontal-space}) deletes all the spaces and tab
151characters before and after point. @kbd{M-@key{SPC}}
152(@code{just-one-space}) does likewise but leaves a single space after
153point, regardless of the number of spaces that existed previously (even
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154if there were none before). With a numeric argument @var{n}, it
155leaves @var{n} spaces after point.
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156
157 @kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines
158after the current line. If the current line is blank, it deletes all
159blank lines preceding the current line as well (leaving one blank line,
fda95b3d 160the current line). On a solitary blank line, it deletes that line.
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161
162 @kbd{M-^} (@code{delete-indentation}) joins the current line and the
163previous line, by deleting a newline and all surrounding spaces, usually
164leaving a single space. @xref{Indentation,M-^}.
165
166@node Killing by Lines
167@subsection Killing by Lines
168
169@table @kbd
170@item C-k
171Kill rest of line or one or more lines (@code{kill-line}).
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172@item C-S-backspace
173Kill an entire line at once (@code{kill-whole-line})
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174@end table
175
176@kindex C-k
177@findex kill-line
178 The simplest kill command is @kbd{C-k}. If given at the beginning of
179a line, it kills all the text on the line, leaving it blank. When used
180on a blank line, it kills the whole line including its newline. To kill
181an entire non-blank line, go to the beginning and type @kbd{C-k} twice.
182
183 More generally, @kbd{C-k} kills from point up to the end of the line,
184unless it is at the end of a line. In that case it kills the newline
185following point, thus merging the next line into the current one.
186Spaces and tabs that you can't see at the end of the line are ignored
187when deciding which case applies, so if point appears to be at the end
188of the line, you can be sure @kbd{C-k} will kill the newline.
189
190 When @kbd{C-k} is given a positive argument, it kills that many lines
191and the newlines that follow them (however, text on the current line
58fa012d 192before point is not killed). With a negative argument @minus{}@var{n}, it
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193kills @var{n} lines preceding the current line (together with the text
194on the current line before point). Thus, @kbd{C-u - 2 C-k} at the front
195of a line kills the two previous lines.
196
197 @kbd{C-k} with an argument of zero kills the text before point on the
198current line.
199
200@vindex kill-whole-line
201 If the variable @code{kill-whole-line} is non-@code{nil}, @kbd{C-k} at
202the very beginning of a line kills the entire line including the
203following newline. This variable is normally @code{nil}.
204
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205@kindex C-S-backspace
206@findex kill-whole-line
207 @kbd{C-S-backspace} (@code{kill-whole-line}) will kill a whole line
208including its newline regardless of the position of point within the
209line. Note that many character terminals will prevent you from typing
210the key sequence @kbd{C-S-backspace}.
211
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212@node Other Kill Commands
213@subsection Other Kill Commands
214@findex kill-region
215@kindex C-w
216
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217@table @kbd
218@item C-w
219Kill region (from point to the mark) (@code{kill-region}).
220@item M-d
221Kill word (@code{kill-word}). @xref{Words}.
222@item M-@key{DEL}
223Kill word backwards (@code{backward-kill-word}).
224@item C-x @key{DEL}
225Kill back to beginning of sentence (@code{backward-kill-sentence}).
226@xref{Sentences}.
227@item M-k
228Kill to end of sentence (@code{kill-sentence}).
229@item C-M-k
46497336 230Kill the following balanced expression (@code{kill-sexp}). @xref{Expressions}.
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231@item M-z @var{char}
232Kill through the next occurrence of @var{char} (@code{zap-to-char}).
233@end table
234
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235 The most general kill command is @kbd{C-w} (@code{kill-region}),
236which kills everything between point and the mark. With this command,
237you can kill any contiguous sequence of characters, if you first set
238the region around them.
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239
240@kindex M-z
241@findex zap-to-char
242 A convenient way of killing is combined with searching: @kbd{M-z}
243(@code{zap-to-char}) reads a character and kills from point up to (and
244including) the next occurrence of that character in the buffer. A
245numeric argument acts as a repeat count. A negative argument means to
246search backward and kill text before point.
247
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248 Other syntactic units can be killed: words, with @kbd{M-@key{DEL}}
249and @kbd{M-d} (@pxref{Words}); balanced expressions, with @kbd{C-M-k}
250(@pxref{Expressions}); and sentences, with @kbd{C-x @key{DEL}} and
251@kbd{M-k} (@pxref{Sentences}).@refill
6bf7aab6 252
132c9624 253@node Graphical Kill
144e981a 254@subsection Killing on Graphical Displays
132c9624 255
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256 On graphical displays with window systems, the most recent kill done
257in Emacs is also the primary selection, if it is more recent than any
258selection you made in another program. This means that the paste
259commands of other window-based applications copy the text that you
260killed in Emacs. In addition, Emacs yank commands treat other
261applications' selections as part of the kill ring, so you can yank
262them into Emacs.
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263
264@cindex Delete Selection mode
265@cindex mode, Delete Selection
266@findex delete-selection-mode
ab7c5459 267 Many graphical applications follow the convention that insertion while text
132c9624 268is selected deletes the selected text. You can make Emacs behave this
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269way by enabling Delete Selection mode---with @kbd{M-x
270delete-selection-mode} or using Custom. Another effect of this mode
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271is that @key{DEL}, @kbd{C-d} and some other keys, when a selection
272exists, will kill the whole selection. It also enables Transient Mark
273mode (@pxref{Transient Mark}).
274
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275@node Yanking, Accumulating Text, Killing, Top
276@section Yanking
277@cindex moving text
278@cindex copying text
279@cindex kill ring
280@cindex yanking
281@cindex pasting
282
283 @dfn{Yanking} means reinserting text previously killed. This is what
284some systems call ``pasting.'' The usual way to move or copy text is to
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285kill it and then yank it elsewhere one or more times. This is very safe
286because Emacs remembers many recent kills, not just the last one.
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287
288@table @kbd
289@item C-y
290Yank last killed text (@code{yank}).
291@item M-y
292Replace text just yanked with an earlier batch of killed text
293(@code{yank-pop}).
294@item M-w
295Save region as last killed text without actually killing it
3423ce02 296(@code{kill-ring-save}). Some systems call this ``copying''.
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297@item C-M-w
298Append next kill to last batch of killed text (@code{append-next-kill}).
299@end table
300
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301 On graphical displays with window systems, if there is a current
302selection in some other application, and you selected it more recently
303than you killed any text in Emacs, @kbd{C-y} copies the selection
304instead of text killed within Emacs.
7464a646 305
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306@menu
307* Kill Ring:: Where killed text is stored. Basic yanking.
308* Appending Kills:: Several kills in a row all yank together.
309* Earlier Kills:: Yanking something killed some time ago.
310@end menu
311
312@node Kill Ring
313@subsection The Kill Ring
314
315 All killed text is recorded in the @dfn{kill ring}, a list of blocks of
316text that have been killed. There is only one kill ring, shared by all
317buffers, so you can kill text in one buffer and yank it in another buffer.
318This is the usual way to move text from one file to another.
319(@xref{Accumulating Text}, for some other ways.)
320
321@kindex C-y
322@findex yank
323 The command @kbd{C-y} (@code{yank}) reinserts the text of the most recent
324kill. It leaves the cursor at the end of the text. It sets the mark at
325the beginning of the text. @xref{Mark}.
326
327 @kbd{C-u C-y} leaves the cursor in front of the text, and sets the
328mark after it. This happens only if the argument is specified with just
329a @kbd{C-u}, precisely. Any other sort of argument, including @kbd{C-u}
330and digits, specifies an earlier kill to yank (@pxref{Earlier Kills}).
331
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332@cindex yanking and text properties
333@vindex yank-excluded-properties
334 The yank commands discard certain text properties from the text that
769508c9 335is yanked, those that might lead to annoying results. For instance,
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336they discard text properties that respond to the mouse or specify key
337bindings. The variable @code{yank-excluded-properties} specifies the
338properties to discard. Yanking of register contents and rectangles
339also discard these properties.
340
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341@kindex M-w
342@findex kill-ring-save
343 To copy a block of text, you can use @kbd{M-w}
344(@code{kill-ring-save}), which copies the region into the kill ring
345without removing it from the buffer. This is approximately equivalent
346to @kbd{C-w} followed by @kbd{C-x u}, except that @kbd{M-w} does not
347alter the undo history and does not temporarily change the screen.
348
349@node Appending Kills
350@subsection Appending Kills
351
352@cindex appending kills in the ring
353@cindex television
354 Normally, each kill command pushes a new entry onto the kill ring.
355However, two or more kill commands in a row combine their text into a
356single entry, so that a single @kbd{C-y} yanks all the text as a unit,
357just as it was before it was killed.
358
359 Thus, if you want to yank text as a unit, you need not kill all of it
360with one command; you can keep killing line after line, or word after
361word, until you have killed it all, and you can still get it all back at
362once.
363
364 Commands that kill forward from point add onto the end of the previous
365killed text. Commands that kill backward from point add text onto the
366beginning. This way, any sequence of mixed forward and backward kill
367commands puts all the killed text into one entry without rearrangement.
368Numeric arguments do not break the sequence of appending kills. For
369example, suppose the buffer contains this text:
370
371@example
372This is a line @point{}of sample text.
373@end example
374
375@noindent
376with point shown by @point{}. If you type @kbd{M-d M-@key{DEL} M-d
377M-@key{DEL}}, killing alternately forward and backward, you end up with
378@samp{a line of sample} as one entry in the kill ring, and @samp{This
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379is@ @ text.} in the buffer. (Note the double space between @samp{is}
380and @samp{text}, which you can clean up with @kbd{M-@key{SPC}} or
381@kbd{M-q}.)
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382
383 Another way to kill the same text is to move back two words with
384@kbd{M-b M-b}, then kill all four words forward with @kbd{C-u M-d}.
385This produces exactly the same results in the buffer and in the kill
386ring. @kbd{M-f M-f C-u M-@key{DEL}} kills the same text, all going
387backward; once again, the result is the same. The text in the kill ring
388entry always has the same order that it had in the buffer before you
389killed it.
390
391@kindex C-M-w
392@findex append-next-kill
393 If a kill command is separated from the last kill command by other
394commands (not just numeric arguments), it starts a new entry on the kill
395ring. But you can force it to append by first typing the command
396@kbd{C-M-w} (@code{append-next-kill}) right before it. The @kbd{C-M-w}
397tells the following command, if it is a kill command, to append the text
398it kills to the last killed text, instead of starting a new entry. With
399@kbd{C-M-w}, you can kill several separated pieces of text and
400accumulate them to be yanked back in one place.@refill
401
402 A kill command following @kbd{M-w} does not append to the text that
403@kbd{M-w} copied into the kill ring.
404
405@node Earlier Kills
406@subsection Yanking Earlier Kills
407
408@cindex yanking previous kills
409@kindex M-y
410@findex yank-pop
411 To recover killed text that is no longer the most recent kill, use the
412@kbd{M-y} command (@code{yank-pop}). It takes the text previously
413yanked and replaces it with the text from an earlier kill. So, to
414recover the text of the next-to-the-last kill, first use @kbd{C-y} to
415yank the last kill, and then use @kbd{M-y} to replace it with the
416previous kill. @kbd{M-y} is allowed only after a @kbd{C-y} or another
417@kbd{M-y}.
418
419 You can understand @kbd{M-y} in terms of a ``last yank'' pointer which
420points at an entry in the kill ring. Each time you kill, the ``last
421yank'' pointer moves to the newly made entry at the front of the ring.
422@kbd{C-y} yanks the entry which the ``last yank'' pointer points to.
423@kbd{M-y} moves the ``last yank'' pointer to a different entry, and the
424text in the buffer changes to match. Enough @kbd{M-y} commands can move
425the pointer to any entry in the ring, so you can get any entry into the
426buffer. Eventually the pointer reaches the end of the ring; the next
58fa012d 427@kbd{M-y} loops back around to the first entry again.
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428
429 @kbd{M-y} moves the ``last yank'' pointer around the ring, but it does
430not change the order of the entries in the ring, which always runs from
431the most recent kill at the front to the oldest one still remembered.
432
433 @kbd{M-y} can take a numeric argument, which tells it how many entries
434to advance the ``last yank'' pointer by. A negative argument moves the
435pointer toward the front of the ring; from the front of the ring, it
436moves ``around'' to the last entry and continues forward from there.
437
438 Once the text you are looking for is brought into the buffer, you can
439stop doing @kbd{M-y} commands and it will stay there. It's just a copy
440of the kill ring entry, so editing it in the buffer does not change
441what's in the ring. As long as no new killing is done, the ``last
442yank'' pointer remains at the same place in the kill ring, so repeating
443@kbd{C-y} will yank another copy of the same previous kill.
444
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445 If you know how many @kbd{M-y} commands it would take to find the
446text you want, you can yank that text in one step using @kbd{C-y} with
447a numeric argument. @kbd{C-y} with an argument restores the text from
448the specified kill ring entry, counting back from the most recent as
4491. Thus, @kbd{C-u 2 C-y} gets the next-to-the-last block of killed
450text---it is equivalent to @kbd{C-y M-y}. @kbd{C-y} with a numeric
451argument starts counting from the ``last yank'' pointer, and sets the
452``last yank'' pointer to the entry that it yanks.
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453
454@vindex kill-ring-max
455 The length of the kill ring is controlled by the variable
456@code{kill-ring-max}; no more than that many blocks of killed text are
457saved.
458
459@vindex kill-ring
460 The actual contents of the kill ring are stored in a variable named
461@code{kill-ring}; you can view the entire contents of the kill ring with
462the command @kbd{C-h v kill-ring}.
463
464@node Accumulating Text, Rectangles, Yanking, Top
465@section Accumulating Text
466@findex append-to-buffer
467@findex prepend-to-buffer
468@findex copy-to-buffer
469@findex append-to-file
470
471@cindex accumulating scattered text
472 Usually we copy or move text by killing it and yanking it, but there
3423ce02 473are other convenient methods for copying one block of text in many
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474places, or for copying many scattered blocks of text into one place. To
475copy one block to many places, store it in a register
476(@pxref{Registers}). Here we describe the commands to accumulate
477scattered pieces of text into a buffer or into a file.
478
479@table @kbd
480@item M-x append-to-buffer
0ec1f115 481Append region to the contents of a specified buffer.
6bf7aab6 482@item M-x prepend-to-buffer
0ec1f115 483Prepend region to the contents of a specified buffer.
6bf7aab6 484@item M-x copy-to-buffer
58fa012d 485Copy region into a specified buffer, deleting that buffer's old contents.
6bf7aab6 486@item M-x insert-buffer
0ec1f115 487Insert the contents of a specified buffer into current buffer at point.
6bf7aab6 488@item M-x append-to-file
0ec1f115 489Append region to the contents of a specified file, at the end.
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490@end table
491
492 To accumulate text into a buffer, use @kbd{M-x append-to-buffer}.
493This reads a buffer name, then inserts a copy of the region into the
494buffer specified. If you specify a nonexistent buffer,
495@code{append-to-buffer} creates the buffer. The text is inserted
496wherever point is in that buffer. If you have been using the buffer for
497editing, the copied text goes into the middle of the text of the buffer,
58fa012d 498starting from wherever point happens to be at that moment.
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499
500 Point in that buffer is left at the end of the copied text, so
501successive uses of @code{append-to-buffer} accumulate the text in the
502specified buffer in the same order as they were copied. Strictly
503speaking, @code{append-to-buffer} does not always append to the text
504already in the buffer---it appends only if point in that buffer is at the end.
505However, if @code{append-to-buffer} is the only command you use to alter
506a buffer, then point is always at the end.
507
508 @kbd{M-x prepend-to-buffer} is just like @code{append-to-buffer}
509except that point in the other buffer is left before the copied text, so
510successive prependings add text in reverse order. @kbd{M-x
58fa012d 511copy-to-buffer} is similar, except that any existing text in the other
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512buffer is deleted, so the buffer is left containing just the text newly
513copied into it.
514
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515 To retrieve the accumulated text from another buffer, use the
516command @kbd{M-x insert-buffer}; this too takes @var{buffername} as an
517argument. It inserts a copy of the whole text in buffer
0ec1f115 518@var{buffername} into the current buffer at point, and sets the mark
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519after the inserted text. Alternatively, you can select the other
520buffer for editing, then copy text from it by killing.
521@xref{Buffers}, for background information on buffers.
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522
523 Instead of accumulating text within Emacs, in a buffer, you can append
524text directly into a file with @kbd{M-x append-to-file}, which takes
525@var{filename} as an argument. It adds the text of the region to the end
526of the specified file. The file is changed immediately on disk.
527
528 You should use @code{append-to-file} only with files that are
529@emph{not} being visited in Emacs. Using it on a file that you are
530editing in Emacs would change the file behind Emacs's back, which
531can lead to losing some of your editing.
532
95a0306c 533@node Rectangles, CUA Bindings, Accumulating Text, Top
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534@section Rectangles
535@cindex rectangle
536@cindex columns (and rectangles)
537@cindex killing rectangular areas of text
538
539 The rectangle commands operate on rectangular areas of the text: all
540the characters between a certain pair of columns, in a certain range of
541lines. Commands are provided to kill rectangles, yank killed rectangles,
542clear them out, fill them with blanks or text, or delete them. Rectangle
543commands are useful with text in multicolumn formats, and for changing
544text into or out of such formats.
545
077b72a4 546@cindex mark rectangle
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547 When you must specify a rectangle for a command to work on, you do it
548by putting the mark at one corner and point at the opposite corner. The
549rectangle thus specified is called the @dfn{region-rectangle} because
58fa012d 550you control it in much the same way as the region is controlled. But
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551remember that a given combination of point and mark values can be
552interpreted either as a region or as a rectangle, depending on the
553command that uses them.
554
555 If point and the mark are in the same column, the rectangle they
556delimit is empty. If they are in the same line, the rectangle is one
557line high. This asymmetry between lines and columns comes about
558because point (and likewise the mark) is between two columns, but within
559a line.
560
561@table @kbd
562@item C-x r k
177c0ea7 563Kill the text of the region-rectangle, saving its contents as the
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564``last killed rectangle'' (@code{kill-rectangle}).
565@item C-x r d
566Delete the text of the region-rectangle (@code{delete-rectangle}).
567@item C-x r y
568Yank the last killed rectangle with its upper left corner at point
569(@code{yank-rectangle}).
570@item C-x r o
571Insert blank space to fill the space of the region-rectangle
572(@code{open-rectangle}). This pushes the previous contents of the
573region-rectangle rightward.
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574@item C-x r c
575Clear the region-rectangle by replacing its contents with spaces
576(@code{clear-rectangle}).
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577@item M-x delete-whitespace-rectangle
578Delete whitespace in each of the lines on the specified rectangle,
579starting from the left edge column of the rectangle.
d621caf7 580@item C-x r t @var{string} @key{RET}
1e1e6d52 581Replace rectangle contents with @var{string} on each line.
6bf7aab6 582(@code{string-rectangle}).
1e1e6d52 583@item M-x string-insert-rectangle @key{RET} @var{string} @key{RET}
e9db3bf2 584Insert @var{string} on each line of the rectangle.
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585@end table
586
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587 The rectangle operations fall into two classes: commands for
588deleting and inserting rectangles, and commands for blank rectangles.
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589
590@kindex C-x r k
591@kindex C-x r d
592@findex kill-rectangle
593@findex delete-rectangle
594 There are two ways to get rid of the text in a rectangle: you can
595discard the text (delete it) or save it as the ``last killed''
596rectangle. The commands for these two ways are @kbd{C-x r d}
597(@code{delete-rectangle}) and @kbd{C-x r k} (@code{kill-rectangle}). In
598either case, the portion of each line that falls inside the rectangle's
58fa012d 599boundaries is deleted, causing any following text on the line to
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600move left into the gap.
601
602 Note that ``killing'' a rectangle is not killing in the usual sense; the
603rectangle is not stored in the kill ring, but in a special place that
604can only record the most recent rectangle killed. This is because yanking
605a rectangle is so different from yanking linear text that different yank
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606commands have to be used. It is hard to define yank-popping for rectangles,
607so we do not try.
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608
609@kindex C-x r y
610@findex yank-rectangle
611 To yank the last killed rectangle, type @kbd{C-x r y}
612(@code{yank-rectangle}). Yanking a rectangle is the opposite of killing
613one. Point specifies where to put the rectangle's upper left corner.
614The rectangle's first line is inserted there, the rectangle's second
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615line is inserted at the same horizontal position, but one line
616vertically down, and so on. The number of lines affected is determined
617by the height of the saved rectangle.
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618
619 You can convert single-column lists into double-column lists using
620rectangle killing and yanking; kill the second half of the list as a
621rectangle and then yank it beside the first line of the list.
622@xref{Two-Column}, for another way to edit multi-column text.
623
624 You can also copy rectangles into and out of registers with @kbd{C-x r
625r @var{r}} and @kbd{C-x r i @var{r}}. @xref{RegRect,,Rectangle
626Registers}.
627
628@kindex C-x r o
629@findex open-rectangle
3b4d49d7 630@kindex C-x r c
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631@findex clear-rectangle
632 There are two commands you can use for making blank rectangles:
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633@kbd{C-x r c} (@code{clear-rectangle}) which blanks out existing text,
634and @kbd{C-x r o} (@code{open-rectangle}) which inserts a blank
635rectangle. Clearing a rectangle is equivalent to deleting it and then
636inserting a blank rectangle of the same size.
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637
638@findex delete-whitespace-rectangle
639 The command @kbd{M-x delete-whitespace-rectangle} deletes horizontal
640whitespace starting from a particular column. This applies to each of
641the lines in the rectangle, and the column is specified by the left
642edge of the rectangle. The right edge of the rectangle does not make
643any difference to this command.
644
645@kindex C-x r t
646@findex string-rectangle
d57211a3 647 The command @kbd{C-x r t} (@code{string-rectangle}) replaces the
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648contents of a region-rectangle with a string on each line. The
649string's width need not be the same as the width of the rectangle. If
650the string's width is less, the text after the rectangle shifts left;
651if the string is wider than the rectangle, the text after the
652rectangle shifts right.
653
654@findex string-insert-rectangle
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655 The command @kbd{M-x string-insert-rectangle} is similar to
656@code{string-rectangle}, but inserts the string on each line,
1e1e6d52 657shifting the original text to the right.
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95a0306c 659@node CUA Bindings, Registers, Rectangles, Top
38fe0612 660@section CUA Bindings
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661@findex cua-mode
662@vindex cua-mode
663@cindex CUA key bindings
664@vindex cua-enable-cua-keys
665 The command @kbd{M-x cua-mode} sets up key bindings that are
666compatible with the Common User Access (CUA) system used in many other
667applications. @kbd{C-x} means cut (kill), @kbd{C-c} copy, @kbd{C-v}
668paste (yank), and @kbd{C-z} undo. Standard Emacs commands like
669@kbd{C-x C-c} still work, because @kbd{C-x} and @kbd{C-c} only take
19126168 670effect when the mark is active (and the region is highlighted).
144e981a 671However, if you don't want to override these bindings Emacs at all, set
19126168 672@code{cua-enable-cua-keys} to @code{nil}.
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673
674 In CUA mode, using @kbd{Shift} together with the movement keys
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675activates and highlights the region over which they move. The
676standard (unshifted) movement keys deactivate the mark, and typed text
677replaces the active region as in Delete-Selection mode
678(@pxref{Graphical Kill}).
679
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680 To enter an Emacs command like @kbd{C-x C-f} while the mark is
681active, use one of the following methods: either hold @kbd{Shift}
682together with the prefix key, e.g. @kbd{S-C-x C-f}, or quickly type
683the prefix key twice, e.g. @kbd{C-x C-x C-f}.
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684
685@cindex rectangle highlighting
686 CUA mode provides enhanced rectangle support with visible
687rectangle highlighting. Use @kbd{C-RET} to start a rectangle,
688extend it using the movement commands, and cut or copy it using
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689@kbd{C-x} or @kbd{C-c}. @kbd{RET} moves the cursor to the next
690(clockwise) corner of the rectangle, so you can easily expand it in
691any direction. Normal text you type is inserted to the left or right
692of each line in the rectangle (on the same side as the cursor).
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693
694 With CUA you can easily copy text and rectangles into and out of
695registers by providing a one-digit numeric prefix the the kill, copy,
696and yank commands, e.g. @kbd{C-1 C-c} copies the region into register
697@code{1}, and @kbd{C-2 C-v} yanks the contents of register @code{2}.
698
699@cindex global mark
700 CUA mode also has a global mark feature which allows easy moving and
701copying of text between buffers. Use @kbd{C-S-SPC} to toggle the
702global mark on and off. When the global mark is on, all text that you
703kill or copy is automatically inserted at the global mark, and text
704you type is inserted at the global mark rather than at the current
705position.
706
707 For example, to copy words from various buffers into a word list in
708a given buffer, set the global mark in the target buffer, then
709navigate to each of the words you want in the list, mark it (e.g. with
710@kbd{S-M-f}), copy it to the list with @kbd{C-c} or @kbd{M-w}, and
711insert a newline after the word in the target list by pressing
712@key{RET}.
713
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714@ifnottex
715@lowersections
716@end ifnottex
717
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718@ignore
719 arch-tag: d8da8f96-0928-449a-816e-ff2d3497866c
720@end ignore