* doc/lispref/display.texi (ImageMagick Images): General cleanup.
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
114f9c96 4@c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
5b594a58 5@c Free Software Foundation, Inc.
b8d4c8d0 6@c See the file elisp.texi for copying conditions.
6336d8c3 7@setfilename ../../info/display
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8@node Display, System Interface, Processes, Top
9@chapter Emacs Display
10
11 This chapter describes a number of features related to the display
12that Emacs presents to the user.
13
14@menu
15* Refresh Screen:: Clearing the screen and redrawing everything on it.
16* Forcing Redisplay:: Forcing redisplay.
17* Truncation:: Folding or wrapping long text lines.
18* The Echo Area:: Displaying messages at the bottom of the screen.
19* Warnings:: Displaying warning messages for the user.
20* Invisible Text:: Hiding part of the buffer text.
21* Selective Display:: Hiding part of the buffer text (the old way).
22* Temporary Displays:: Displays that go away automatically.
23* Overlays:: Use overlays to highlight parts of the buffer.
24* Width:: How wide a character or string is on the screen.
25* Line Height:: Controlling the height of lines.
26* Faces:: A face defines a graphics style for text characters:
27 font, colors, etc.
28* Fringes:: Controlling window fringes.
29* Scroll Bars:: Controlling vertical scroll bars.
30* Display Property:: Enabling special display features.
31* Images:: Displaying images in Emacs buffers.
32* Buttons:: Adding clickable buttons to Emacs buffers.
33* Abstract Display:: Emacs' Widget for Object Collections.
34* Blinking:: How Emacs shows the matching open parenthesis.
35* Usual Display:: The usual conventions for displaying nonprinting chars.
36* Display Tables:: How to specify other conventions.
37* Beeping:: Audible signal to the user.
38* Window Systems:: Which window system is being used.
39@end menu
40
41@node Refresh Screen
42@section Refreshing the Screen
43
44 The function @code{redraw-frame} clears and redisplays the entire
45contents of a given frame (@pxref{Frames}). This is useful if the
46screen is corrupted.
47
48@c Emacs 19 feature
49@defun redraw-frame frame
50This function clears and redisplays frame @var{frame}.
51@end defun
52
53 Even more powerful is @code{redraw-display}:
54
55@deffn Command redraw-display
56This function clears and redisplays all visible frames.
57@end deffn
58
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59 In Emacs, processing user input takes priority over redisplay. If
60you call these functions when input is available, they don't redisplay
61immediately, but the requested redisplay does happen
62eventually---after all the input has been processed.
b8d4c8d0 63
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64 On text-only terminals, suspending and resuming Emacs normally also
65refreshes the screen. Some terminal emulators record separate
66contents for display-oriented programs such as Emacs and for ordinary
67sequential display. If you are using such a terminal, you might want
68to inhibit the redisplay on resumption.
b8d4c8d0 69
01f17ae2 70@defopt no-redraw-on-reenter
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71@cindex suspend (cf. @code{no-redraw-on-reenter})
72@cindex resume (cf. @code{no-redraw-on-reenter})
73This variable controls whether Emacs redraws the entire screen after it
74has been suspended and resumed. Non-@code{nil} means there is no need
75to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 76@end defopt
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77
78@node Forcing Redisplay
79@section Forcing Redisplay
80@cindex forcing redisplay
81
20c63e44 82 Emacs normally tries to redisplay the screen whenever it waits for
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83input. With the following function, you can request an immediate
84attempt to redisplay, in the middle of Lisp code, without actually
85waiting for input.
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86
87@defun redisplay &optional force
88This function tries immediately to redisplay, provided there are no
c4adeee0 89pending input events.
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90
91If the optional argument @var{force} is non-@code{nil}, it does all
92pending redisplay work even if input is available, with no
93pre-emption.
94
95The function returns @code{t} if it actually tried to redisplay, and
96@code{nil} otherwise. A value of @code{t} does not mean that
97redisplay proceeded to completion; it could have been pre-empted by
98newly arriving terminal input.
99@end defun
100
101 @code{redisplay} with no argument tries immediately to redisplay,
102but has no effect on the usual rules for what parts of the screen to
103redisplay. By contrast, the following function adds certain windows
104to the pending redisplay work (as if their contents had completely
105changed), but doesn't immediately try to do any redisplay work.
106
107@defun force-window-update &optional object
108This function forces some or all windows to be updated on next
109redisplay. If @var{object} is a window, it requires eventual
110redisplay of that window. If @var{object} is a buffer or buffer name,
111it requires eventual redisplay of all windows displaying that buffer.
112If @var{object} is @code{nil} (or omitted), it requires eventual
113redisplay of all windows.
114@end defun
115
116 @code{force-window-update} does not do a redisplay immediately.
117(Emacs will do that when it waits for input.) Rather, its effect is
118to put more work on the queue to be done by redisplay whenever there
119is a chance.
120
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121 Emacs redisplay normally stops if input arrives, and does not happen
122at all if input is available before it starts. Most of the time, this
123is exactly what you want. However, you can prevent preemption by
124binding @code{redisplay-dont-pause} to a non-@code{nil} value.
125
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126@defvar redisplay-dont-pause
127If this variable is non-@code{nil}, pending input does not
128prevent or halt redisplay; redisplay occurs, and finishes,
129regardless of whether input is available.
130@end defvar
131
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132@defvar redisplay-preemption-period
133This variable specifies how many seconds Emacs waits between checks
134for new input during redisplay. (The default is 0.1 seconds.) If
135input has arrived when Emacs checks, it pre-empts redisplay and
136processes the available input before trying again to redisplay.
137
138If this variable is @code{nil}, Emacs does not check for input during
139redisplay, and redisplay cannot be preempted by input.
140
141This variable is only obeyed on graphical terminals. For
142text terminals, see @ref{Terminal Output}.
143@end defvar
144
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145@node Truncation
146@section Truncation
147@cindex line wrapping
148@cindex line truncation
149@cindex continuation lines
150@cindex @samp{$} in display
151@cindex @samp{\} in display
152
153 When a line of text extends beyond the right edge of a window, Emacs
154can @dfn{continue} the line (make it ``wrap'' to the next screen
155line), or @dfn{truncate} the line (limit it to one screen line). The
156additional screen lines used to display a long text line are called
157@dfn{continuation} lines. Continuation is not the same as filling;
158continuation happens on the screen only, not in the buffer contents,
159and it breaks a line precisely at the right margin, not at a word
160boundary. @xref{Filling}.
161
162 On a graphical display, tiny arrow images in the window fringes
163indicate truncated and continued lines (@pxref{Fringes}). On a text
164terminal, a @samp{$} in the rightmost column of the window indicates
165truncation; a @samp{\} on the rightmost column indicates a line that
166``wraps.'' (The display table can specify alternate characters to use
167for this; @pxref{Display Tables}).
168
169@defopt truncate-lines
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170If this buffer-local variable is non-@code{nil}, lines that extend
171beyond the right edge of the window are truncated; otherwise, they are
172continued. As a special exception, the variable
173@code{truncate-partial-width-windows} takes precedence in
174@dfn{partial-width} windows (i.e., windows that do not occupy the
175entire frame width).
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176@end defopt
177
b8d4c8d0 178@defopt truncate-partial-width-windows
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179This variable controls line truncation in @dfn{partial-width} windows.
180A partial-width window is one that does not occupy the entire frame
181width (@pxref{Splitting Windows}). If the value is @code{nil}, line
182truncation is determined by the variable @code{truncate-lines} (see
183above). If the value is an integer @var{n}, lines are truncated if
184the partial-width window has fewer than @var{n} columns, regardless of
185the value of @code{truncate-lines}; if the partial-width window has
186@var{n} or more columns, line truncation is determined by
187@code{truncate-lines}. For any other non-@code{nil} value, lines are
188truncated in every partial-width window, regardless of the value of
189@code{truncate-lines}.
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190@end defopt
191
192 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
193a window, that forces truncation.
194
c4f4682b 195@defvar wrap-prefix
c4adeee0 196If this buffer-local variable is non-@code{nil}, it defines a
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197``prefix'' that is prepended to every continuation line at
198display-time. (If lines are truncated, the wrap-prefix is never
199used.) It may be a string, an image, or a stretch-glyph; the value is
200interpreted in the same way as a @code{display} text property.
201@xref{Display Property}.
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202
203A wrap-prefix may also be specified for regions of text, using the
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204@code{wrap-prefix} text or overlay property. This takes precedence
205over the @code{wrap-prefix} variable. @xref{Special Properties}.
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206@end defvar
207
208@defvar line-prefix
c4adeee0 209If this buffer-local variable is non-@code{nil}, it defines a
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210``prefix'' that is prepended to every non-continuation line at
211display-time. It may be a string, an image, or a stretch-glyph; the
212value is interpreted in the same way as a @code{display} text
213property. @xref{Display Property}.
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214
215A line-prefix may also be specified for regions of text using the
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216@code{line-prefix} text or overlay property. This takes precedence
217over the @code{line-prefix} variable. @xref{Special Properties}.
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218@end defvar
219
b8d4c8d0 220 If your buffer contains @emph{very} long lines, and you use
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221continuation to display them, computing the continuation lines can
222make Emacs redisplay slow. The column computation and indentation
223functions also become slow. Then you might find it advisable to set
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224@code{cache-long-line-scans} to @code{t}.
225
226@defvar cache-long-line-scans
227If this variable is non-@code{nil}, various indentation and motion
228functions, and Emacs redisplay, cache the results of scanning the
229buffer, and consult the cache to avoid rescanning regions of the buffer
230unless they are modified.
231
232Turning on the cache slows down processing of short lines somewhat.
233
234This variable is automatically buffer-local in every buffer.
235@end defvar
236
237@node The Echo Area
238@section The Echo Area
239@cindex error display
240@cindex echo area
241
242 The @dfn{echo area} is used for displaying error messages
243(@pxref{Errors}), for messages made with the @code{message} primitive,
244and for echoing keystrokes. It is not the same as the minibuffer,
245despite the fact that the minibuffer appears (when active) in the same
246place on the screen as the echo area. The @cite{GNU Emacs Manual}
247specifies the rules for resolving conflicts between the echo area and
248the minibuffer for use of that screen space (@pxref{Minibuffer,, The
249Minibuffer, emacs, The GNU Emacs Manual}).
250
251 You can write output in the echo area by using the Lisp printing
252functions with @code{t} as the stream (@pxref{Output Functions}), or
253explicitly.
254
255@menu
256* Displaying Messages:: Explicitly displaying text in the echo area.
257* Progress:: Informing user about progress of a long operation.
258* Logging Messages:: Echo area messages are logged for the user.
259* Echo Area Customization:: Controlling the echo area.
260@end menu
261
262@node Displaying Messages
263@subsection Displaying Messages in the Echo Area
264@cindex display message in echo area
265
266 This section describes the functions for explicitly producing echo
267area messages. Many other Emacs features display messages there, too.
268
269@defun message format-string &rest arguments
270This function displays a message in the echo area. The argument
271@var{format-string} is similar to a C language @code{printf} format
272string. See @code{format} in @ref{Formatting Strings}, for the details
273on the conversion specifications. @code{message} returns the
274constructed string.
275
276In batch mode, @code{message} prints the message text on the standard
277error stream, followed by a newline.
278
279If @var{format-string}, or strings among the @var{arguments}, have
280@code{face} text properties, these affect the way the message is displayed.
281
282@c Emacs 19 feature
283If @var{format-string} is @code{nil} or the empty string,
284@code{message} clears the echo area; if the echo area has been
285expanded automatically, this brings it back to its normal size.
286If the minibuffer is active, this brings the minibuffer contents back
287onto the screen immediately.
288
289@example
290@group
291(message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294@result{} "Minibuffer depth is 0."
295@end group
296
297@group
298---------- Echo Area ----------
299Minibuffer depth is 0.
300---------- Echo Area ----------
301@end group
302@end example
303
304To automatically display a message in the echo area or in a pop-buffer,
305depending on its size, use @code{display-message-or-buffer} (see below).
306@end defun
307
308@defmac with-temp-message message &rest body
309This construct displays a message in the echo area temporarily, during
310the execution of @var{body}. It displays @var{message}, executes
311@var{body}, then returns the value of the last body form while restoring
312the previous echo area contents.
313@end defmac
314
315@defun message-or-box format-string &rest arguments
316This function displays a message like @code{message}, but may display it
317in a dialog box instead of the echo area. If this function is called in
318a command that was invoked using the mouse---more precisely, if
319@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320@code{nil} or a list---then it uses a dialog box or pop-up menu to
321display the message. Otherwise, it uses the echo area. (This is the
322same criterion that @code{y-or-n-p} uses to make a similar decision; see
323@ref{Yes-or-No Queries}.)
324
325You can force use of the mouse or of the echo area by binding
326@code{last-nonmenu-event} to a suitable value around the call.
327@end defun
328
329@defun message-box format-string &rest arguments
330@anchor{message-box}
331This function displays a message like @code{message}, but uses a dialog
332box (or a pop-up menu) whenever that is possible. If it is impossible
333to use a dialog box or pop-up menu, because the terminal does not
334support them, then @code{message-box} uses the echo area, like
335@code{message}.
336@end defun
337
338@defun display-message-or-buffer message &optional buffer-name not-this-window frame
339This function displays the message @var{message}, which may be either a
340string or a buffer. If it is shorter than the maximum height of the
341echo area, as defined by @code{max-mini-window-height}, it is displayed
342in the echo area, using @code{message}. Otherwise,
343@code{display-buffer} is used to show it in a pop-up buffer.
344
345Returns either the string shown in the echo area, or when a pop-up
346buffer is used, the window used to display it.
347
348If @var{message} is a string, then the optional argument
349@var{buffer-name} is the name of the buffer used to display it when a
350pop-up buffer is used, defaulting to @samp{*Message*}. In the case
351where @var{message} is a string and displayed in the echo area, it is
352not specified whether the contents are inserted into the buffer anyway.
353
354The optional arguments @var{not-this-window} and @var{frame} are as for
355@code{display-buffer}, and only used if a buffer is displayed.
356@end defun
357
358@defun current-message
359This function returns the message currently being displayed in the
360echo area, or @code{nil} if there is none.
361@end defun
362
363@node Progress
364@subsection Reporting Operation Progress
365@cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368user about the progress it makes. This way the user can estimate
369remaining time and clearly see that Emacs is busy working, not hung.
370
371 Functions listed in this section provide simple and efficient way of
372reporting operation progress. Here is a working example that does
373nothing useful:
374
375@smallexample
376(let ((progress-reporter
377 (make-progress-reporter "Collecting mana for Emacs..."
378 0 500)))
379 (dotimes (k 500)
380 (sit-for 0.01)
381 (progress-reporter-update progress-reporter k))
382 (progress-reporter-done progress-reporter))
383@end smallexample
384
385@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
386This function creates and returns a @dfn{progress reporter}---an
387object you will use as an argument for all other functions listed
388here. The idea is to precompute as much data as possible to make
389progress reporting very fast.
390
391When this progress reporter is subsequently used, it will display
392@var{message} in the echo area, followed by progress percentage.
393@var{message} is treated as a simple string. If you need it to depend
394on a filename, for instance, use @code{format} before calling this
395function.
396
397@var{min-value} and @var{max-value} arguments stand for starting and
398final states of your operation. For instance, if you scan a buffer,
399they should be the results of @code{point-min} and @code{point-max}
400correspondingly. It is required that @var{max-value} is greater than
401@var{min-value}. If you create progress reporter when some part of
402the operation has already been completed, then specify
403@var{current-value} argument. But normally you should omit it or set
404it to @code{nil}---it will default to @var{min-value} then.
405
406Remaining arguments control the rate of echo area updates. Progress
407reporter will wait for at least @var{min-change} more percents of the
408operation to be completed before printing next message.
409@var{min-time} specifies the minimum time in seconds to pass between
410successive prints. It can be fractional. Depending on Emacs and
411system capabilities, progress reporter may or may not respect this
412last argument or do it with varying precision. Default value for
413@var{min-change} is 1 (one percent), for @var{min-time}---0.2
414(seconds.)
415
416This function calls @code{progress-reporter-update}, so the first
417message is printed immediately.
418@end defun
419
420@defun progress-reporter-update reporter value
421This function does the main work of reporting progress of your
422operation. It displays the message of @var{reporter}, followed by
423progress percentage determined by @var{value}. If percentage is zero,
424or close enough according to the @var{min-change} and @var{min-time}
425arguments, then it is omitted from the output.
426
427@var{reporter} must be the result of a call to
428@code{make-progress-reporter}. @var{value} specifies the current
429state of your operation and must be between @var{min-value} and
430@var{max-value} (inclusive) as passed to
431@code{make-progress-reporter}. For instance, if you scan a buffer,
432then @var{value} should be the result of a call to @code{point}.
433
434This function respects @var{min-change} and @var{min-time} as passed
435to @code{make-progress-reporter} and so does not output new messages
436on every invocation. It is thus very fast and normally you should not
437try to reduce the number of calls to it: resulting overhead will most
438likely negate your effort.
439@end defun
440
441@defun progress-reporter-force-update reporter value &optional new-message
442This function is similar to @code{progress-reporter-update} except
443that it prints a message in the echo area unconditionally.
444
445The first two arguments have the same meaning as for
446@code{progress-reporter-update}. Optional @var{new-message} allows
447you to change the message of the @var{reporter}. Since this functions
448always updates the echo area, such a change will be immediately
449presented to the user.
450@end defun
451
452@defun progress-reporter-done reporter
453This function should be called when the operation is finished. It
454prints the message of @var{reporter} followed by word ``done'' in the
455echo area.
456
457You should always call this function and not hope for
458@code{progress-reporter-update} to print ``100%.'' Firstly, it may
459never print it, there are many good reasons for this not to happen.
460Secondly, ``done'' is more explicit.
461@end defun
462
463@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
464This is a convenience macro that works the same way as @code{dotimes}
465does, but also reports loop progress using the functions described
466above. It allows you to save some typing.
467
468You can rewrite the example in the beginning of this node using
469this macro this way:
470
471@example
472(dotimes-with-progress-reporter
473 (k 500)
474 "Collecting some mana for Emacs..."
475 (sit-for 0.01))
476@end example
477@end defmac
478
479@node Logging Messages
480@subsection Logging Messages in @samp{*Messages*}
481@cindex logging echo-area messages
482
483 Almost all the messages displayed in the echo area are also recorded
484in the @samp{*Messages*} buffer so that the user can refer back to
485them. This includes all the messages that are output with
486@code{message}.
487
488@defopt message-log-max
489This variable specifies how many lines to keep in the @samp{*Messages*}
490buffer. The value @code{t} means there is no limit on how many lines to
491keep. The value @code{nil} disables message logging entirely. Here's
492how to display a message and prevent it from being logged:
493
494@example
495(let (message-log-max)
496 (message @dots{}))
497@end example
498@end defopt
499
500 To make @samp{*Messages*} more convenient for the user, the logging
501facility combines successive identical messages. It also combines
502successive related messages for the sake of two cases: question
503followed by answer, and a series of progress messages.
504
505 A ``question followed by an answer'' means two messages like the
506ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
507and the second is @samp{@var{question}...@var{answer}}. The first
508message conveys no additional information beyond what's in the second,
509so logging the second message discards the first from the log.
510
511 A ``series of progress messages'' means successive messages like
512those produced by @code{make-progress-reporter}. They have the form
513@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
514time, while @var{how-far} varies. Logging each message in the series
515discards the previous one, provided they are consecutive.
516
517 The functions @code{make-progress-reporter} and @code{y-or-n-p}
518don't have to do anything special to activate the message log
519combination feature. It operates whenever two consecutive messages
520are logged that share a common prefix ending in @samp{...}.
521
522@node Echo Area Customization
523@subsection Echo Area Customization
524
525 These variables control details of how the echo area works.
526
527@defvar cursor-in-echo-area
528This variable controls where the cursor appears when a message is
529displayed in the echo area. If it is non-@code{nil}, then the cursor
530appears at the end of the message. Otherwise, the cursor appears at
531point---not in the echo area at all.
532
533The value is normally @code{nil}; Lisp programs bind it to @code{t}
534for brief periods of time.
535@end defvar
536
537@defvar echo-area-clear-hook
538This normal hook is run whenever the echo area is cleared---either by
539@code{(message nil)} or for any other reason.
540@end defvar
541
01f17ae2 542@defopt echo-keystrokes
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543This variable determines how much time should elapse before command
544characters echo. Its value must be an integer or floating point number,
545which specifies the
546number of seconds to wait before echoing. If the user types a prefix
547key (such as @kbd{C-x}) and then delays this many seconds before
548continuing, the prefix key is echoed in the echo area. (Once echoing
549begins in a key sequence, all subsequent characters in the same key
550sequence are echoed immediately.)
551
552If the value is zero, then command input is not echoed.
01f17ae2 553@end defopt
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554
555@defvar message-truncate-lines
556Normally, displaying a long message resizes the echo area to display
557the entire message. But if the variable @code{message-truncate-lines}
558is non-@code{nil}, the echo area does not resize, and the message is
559truncated to fit it, as in Emacs 20 and before.
560@end defvar
561
562 The variable @code{max-mini-window-height}, which specifies the
563maximum height for resizing minibuffer windows, also applies to the
564echo area (which is really a special use of the minibuffer window.
35539065 565@xref{Minibuffer Misc}.).
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566
567@node Warnings
568@section Reporting Warnings
569@cindex warnings
570
571 @dfn{Warnings} are a facility for a program to inform the user of a
572possible problem, but continue running.
573
574@menu
575* Warning Basics:: Warnings concepts and functions to report them.
576* Warning Variables:: Variables programs bind to customize their warnings.
577* Warning Options:: Variables users set to control display of warnings.
578@end menu
579
580@node Warning Basics
581@subsection Warning Basics
582@cindex severity level
583
584 Every warning has a textual message, which explains the problem for
585the user, and a @dfn{severity level} which is a symbol. Here are the
586possible severity levels, in order of decreasing severity, and their
587meanings:
588
589@table @code
590@item :emergency
591A problem that will seriously impair Emacs operation soon
592if you do not attend to it promptly.
593@item :error
594A report of data or circumstances that are inherently wrong.
595@item :warning
596A report of data or circumstances that are not inherently wrong, but
597raise suspicion of a possible problem.
598@item :debug
599A report of information that may be useful if you are debugging.
600@end table
601
602 When your program encounters invalid input data, it can either
603signal a Lisp error by calling @code{error} or @code{signal} or report
604a warning with severity @code{:error}. Signaling a Lisp error is the
605easiest thing to do, but it means the program cannot continue
606processing. If you want to take the trouble to implement a way to
607continue processing despite the bad data, then reporting a warning of
608severity @code{:error} is the right way to inform the user of the
609problem. For instance, the Emacs Lisp byte compiler can report an
610error that way and continue compiling other functions. (If the
611program signals a Lisp error and then handles it with
612@code{condition-case}, the user won't see the error message; it could
613show the message to the user by reporting it as a warning.)
614
615@cindex warning type
616 Each warning has a @dfn{warning type} to classify it. The type is a
617list of symbols. The first symbol should be the custom group that you
618use for the program's user options. For example, byte compiler
619warnings use the warning type @code{(bytecomp)}. You can also
620subcategorize the warnings, if you wish, by using more symbols in the
621list.
622
623@defun display-warning type message &optional level buffer-name
624This function reports a warning, using @var{message} as the message
625and @var{type} as the warning type. @var{level} should be the
626severity level, with @code{:warning} being the default.
627
628@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
629for logging the warning. By default, it is @samp{*Warnings*}.
630@end defun
631
632@defun lwarn type level message &rest args
633This function reports a warning using the value of @code{(format
634@var{message} @var{args}...)} as the message. In other respects it is
635equivalent to @code{display-warning}.
636@end defun
637
638@defun warn message &rest args
639This function reports a warning using the value of @code{(format
640@var{message} @var{args}...)} as the message, @code{(emacs)} as the
641type, and @code{:warning} as the severity level. It exists for
642compatibility only; we recommend not using it, because you should
643specify a specific warning type.
644@end defun
645
646@node Warning Variables
647@subsection Warning Variables
648
649 Programs can customize how their warnings appear by binding
650the variables described in this section.
651
652@defvar warning-levels
653This list defines the meaning and severity order of the warning
654severity levels. Each element defines one severity level,
655and they are arranged in order of decreasing severity.
656
657Each element has the form @code{(@var{level} @var{string}
658@var{function})}, where @var{level} is the severity level it defines.
659@var{string} specifies the textual description of this level.
660@var{string} should use @samp{%s} to specify where to put the warning
661type information, or it can omit the @samp{%s} so as not to include
662that information.
663
664The optional @var{function}, if non-@code{nil}, is a function to call
665with no arguments, to get the user's attention.
666
667Normally you should not change the value of this variable.
668@end defvar
669
670@defvar warning-prefix-function
671If non-@code{nil}, the value is a function to generate prefix text for
672warnings. Programs can bind the variable to a suitable function.
673@code{display-warning} calls this function with the warnings buffer
674current, and the function can insert text in it. That text becomes
675the beginning of the warning message.
676
677The function is called with two arguments, the severity level and its
678entry in @code{warning-levels}. It should return a list to use as the
679entry (this value need not be an actual member of
680@code{warning-levels}). By constructing this value, the function can
681change the severity of the warning, or specify different handling for
682a given severity level.
683
684If the variable's value is @code{nil} then there is no function
685to call.
686@end defvar
687
688@defvar warning-series
689Programs can bind this variable to @code{t} to say that the next
690warning should begin a series. When several warnings form a series,
691that means to leave point on the first warning of the series, rather
692than keep moving it for each warning so that it appears on the last one.
693The series ends when the local binding is unbound and
694@code{warning-series} becomes @code{nil} again.
695
696The value can also be a symbol with a function definition. That is
697equivalent to @code{t}, except that the next warning will also call
698the function with no arguments with the warnings buffer current. The
699function can insert text which will serve as a header for the series
700of warnings.
701
702Once a series has begun, the value is a marker which points to the
703buffer position in the warnings buffer of the start of the series.
704
705The variable's normal value is @code{nil}, which means to handle
706each warning separately.
707@end defvar
708
709@defvar warning-fill-prefix
710When this variable is non-@code{nil}, it specifies a fill prefix to
711use for filling each warning's text.
712@end defvar
713
714@defvar warning-type-format
715This variable specifies the format for displaying the warning type
716in the warning message. The result of formatting the type this way
717gets included in the message under the control of the string in the
718entry in @code{warning-levels}. The default value is @code{" (%s)"}.
719If you bind it to @code{""} then the warning type won't appear at
720all.
721@end defvar
722
723@node Warning Options
724@subsection Warning Options
725
726 These variables are used by users to control what happens
727when a Lisp program reports a warning.
728
729@defopt warning-minimum-level
730This user option specifies the minimum severity level that should be
731shown immediately to the user. The default is @code{:warning}, which
732means to immediately display all warnings except @code{:debug}
733warnings.
734@end defopt
735
736@defopt warning-minimum-log-level
737This user option specifies the minimum severity level that should be
738logged in the warnings buffer. The default is @code{:warning}, which
739means to log all warnings except @code{:debug} warnings.
740@end defopt
741
742@defopt warning-suppress-types
743This list specifies which warning types should not be displayed
744immediately for the user. Each element of the list should be a list
745of symbols. If its elements match the first elements in a warning
746type, then that warning is not displayed immediately.
747@end defopt
748
749@defopt warning-suppress-log-types
750This list specifies which warning types should not be logged in the
751warnings buffer. Each element of the list should be a list of
752symbols. If it matches the first few elements in a warning type, then
753that warning is not logged.
754@end defopt
755
756@node Invisible Text
757@section Invisible Text
758
759@cindex invisible text
760You can make characters @dfn{invisible}, so that they do not appear on
761the screen, with the @code{invisible} property. This can be either a
762text property (@pxref{Text Properties}) or a property of an overlay
763(@pxref{Overlays}). Cursor motion also partly ignores these
764characters; if the command loop finds point within them, it moves
765point to the other side of them.
766
767In the simplest case, any non-@code{nil} @code{invisible} property makes
768a character invisible. This is the default case---if you don't alter
769the default value of @code{buffer-invisibility-spec}, this is how the
770@code{invisible} property works. You should normally use @code{t}
771as the value of the @code{invisible} property if you don't plan
772to set @code{buffer-invisibility-spec} yourself.
773
774More generally, you can use the variable @code{buffer-invisibility-spec}
775to control which values of the @code{invisible} property make text
776invisible. This permits you to classify the text into different subsets
777in advance, by giving them different @code{invisible} values, and
778subsequently make various subsets visible or invisible by changing the
779value of @code{buffer-invisibility-spec}.
780
781Controlling visibility with @code{buffer-invisibility-spec} is
782especially useful in a program to display the list of entries in a
783database. It permits the implementation of convenient filtering
784commands to view just a part of the entries in the database. Setting
785this variable is very fast, much faster than scanning all the text in
786the buffer looking for properties to change.
787
788@defvar buffer-invisibility-spec
789This variable specifies which kinds of @code{invisible} properties
790actually make a character invisible. Setting this variable makes it
791buffer-local.
792
793@table @asis
794@item @code{t}
795A character is invisible if its @code{invisible} property is
796non-@code{nil}. This is the default.
797
798@item a list
799Each element of the list specifies a criterion for invisibility; if a
800character's @code{invisible} property fits any one of these criteria,
801the character is invisible. The list can have two kinds of elements:
802
803@table @code
804@item @var{atom}
805A character is invisible if its @code{invisible} property value
806is @var{atom} or if it is a list with @var{atom} as a member.
807
808@item (@var{atom} . t)
809A character is invisible if its @code{invisible} property value is
810@var{atom} or if it is a list with @var{atom} as a member. Moreover,
811a sequence of such characters displays as an ellipsis.
812@end table
813@end table
814@end defvar
815
816 Two functions are specifically provided for adding elements to
817@code{buffer-invisibility-spec} and removing elements from it.
818
819@defun add-to-invisibility-spec element
820This function adds the element @var{element} to
821@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
822was @code{t}, it changes to a list, @code{(t)}, so that text whose
823@code{invisible} property is @code{t} remains invisible.
824@end defun
825
826@defun remove-from-invisibility-spec element
827This removes the element @var{element} from
828@code{buffer-invisibility-spec}. This does nothing if @var{element}
829is not in the list.
830@end defun
831
832 A convention for use of @code{buffer-invisibility-spec} is that a
833major mode should use the mode's own name as an element of
834@code{buffer-invisibility-spec} and as the value of the
835@code{invisible} property:
836
837@example
838;; @r{If you want to display an ellipsis:}
839(add-to-invisibility-spec '(my-symbol . t))
840;; @r{If you don't want ellipsis:}
841(add-to-invisibility-spec 'my-symbol)
842
843(overlay-put (make-overlay beginning end)
844 'invisible 'my-symbol)
845
846;; @r{When done with the overlays:}
847(remove-from-invisibility-spec '(my-symbol . t))
848;; @r{Or respectively:}
849(remove-from-invisibility-spec 'my-symbol)
850@end example
851
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852 You can check for invisibility using the following function:
853
854@defun invisible-p pos-or-prop
855If @var{pos-or-prop} is a marker or number, this function returns a
856non-@code{nil} value if the text at that position is invisible.
857
858If @var{pos-or-prop} is any other kind of Lisp object, that is taken
859to mean a possible value of the @code{invisible} text or overlay
860property. In that case, this function returns a non-@code{nil} value
861if that value would cause text to become invisible, based on the
862current value of @code{buffer-invisibility-spec}.
863@end defun
864
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865@vindex line-move-ignore-invisible
866 Ordinarily, functions that operate on text or move point do not care
867whether the text is invisible. The user-level line motion commands
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868ignore invisible newlines if @code{line-move-ignore-invisible} is
869non-@code{nil} (the default), but only because they are explicitly
870programmed to do so.
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871
872 However, if a command ends with point inside or immediately before
873invisible text, the main editing loop moves point further forward or
874further backward (in the same direction that the command already moved
875it) until that condition is no longer true. Thus, if the command
876moved point back into an invisible range, Emacs moves point back to
877the beginning of that range, and then back one more character. If the
878command moved point forward into an invisible range, Emacs moves point
879forward up to the first visible character that follows the invisible
880text.
881
882 Incremental search can make invisible overlays visible temporarily
883and/or permanently when a match includes invisible text. To enable
884this, the overlay should have a non-@code{nil}
885@code{isearch-open-invisible} property. The property value should be a
886function to be called with the overlay as an argument. This function
887should make the overlay visible permanently; it is used when the match
888overlaps the overlay on exit from the search.
889
890 During the search, such overlays are made temporarily visible by
891temporarily modifying their invisible and intangible properties. If you
892want this to be done differently for a certain overlay, give it an
893@code{isearch-open-invisible-temporary} property which is a function.
894The function is called with two arguments: the first is the overlay, and
895the second is @code{nil} to make the overlay visible, or @code{t} to
896make it invisible again.
897
898@node Selective Display
899@section Selective Display
900@c @cindex selective display Duplicates selective-display
901
902 @dfn{Selective display} refers to a pair of related features for
903hiding certain lines on the screen.
904
905 The first variant, explicit selective display, is designed for use
906in a Lisp program: it controls which lines are hidden by altering the
907text. This kind of hiding in some ways resembles the effect of the
908@code{invisible} property (@pxref{Invisible Text}), but the two
909features are different and do not work the same way.
910
911 In the second variant, the choice of lines to hide is made
912automatically based on indentation. This variant is designed to be a
913user-level feature.
914
915 The way you control explicit selective display is by replacing a
916newline (control-j) with a carriage return (control-m). The text that
917was formerly a line following that newline is now hidden. Strictly
918speaking, it is temporarily no longer a line at all, since only
919newlines can separate lines; it is now part of the previous line.
920
921 Selective display does not directly affect editing commands. For
922example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
923into hidden text. However, the replacement of newline characters with
924carriage return characters affects some editing commands. For
925example, @code{next-line} skips hidden lines, since it searches only
926for newlines. Modes that use selective display can also define
927commands that take account of the newlines, or that control which
928parts of the text are hidden.
929
930 When you write a selectively displayed buffer into a file, all the
931control-m's are output as newlines. This means that when you next read
932in the file, it looks OK, with nothing hidden. The selective display
933effect is seen only within Emacs.
934
935@defvar selective-display
936This buffer-local variable enables selective display. This means that
937lines, or portions of lines, may be made hidden.
938
939@itemize @bullet
940@item
941If the value of @code{selective-display} is @code{t}, then the character
942control-m marks the start of hidden text; the control-m, and the rest
943of the line following it, are not displayed. This is explicit selective
944display.
945
946@item
947If the value of @code{selective-display} is a positive integer, then
948lines that start with more than that many columns of indentation are not
949displayed.
950@end itemize
951
952When some portion of a buffer is hidden, the vertical movement
953commands operate as if that portion did not exist, allowing a single
954@code{next-line} command to skip any number of hidden lines.
955However, character movement commands (such as @code{forward-char}) do
956not skip the hidden portion, and it is possible (if tricky) to insert
957or delete text in an hidden portion.
958
959In the examples below, we show the @emph{display appearance} of the
960buffer @code{foo}, which changes with the value of
961@code{selective-display}. The @emph{contents} of the buffer do not
962change.
963
964@example
965@group
966(setq selective-display nil)
967 @result{} nil
968
969---------- Buffer: foo ----------
9701 on this column
971 2on this column
972 3n this column
973 3n this column
974 2on this column
9751 on this column
976---------- Buffer: foo ----------
977@end group
978
979@group
980(setq selective-display 2)
981 @result{} 2
982
983---------- Buffer: foo ----------
9841 on this column
985 2on this column
986 2on this column
9871 on this column
988---------- Buffer: foo ----------
989@end group
990@end example
991@end defvar
992
01f17ae2 993@defopt selective-display-ellipses
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994If this buffer-local variable is non-@code{nil}, then Emacs displays
995@samp{@dots{}} at the end of a line that is followed by hidden text.
996This example is a continuation of the previous one.
997
998@example
999@group
1000(setq selective-display-ellipses t)
1001 @result{} t
1002
1003---------- Buffer: foo ----------
10041 on this column
1005 2on this column ...
1006 2on this column
10071 on this column
1008---------- Buffer: foo ----------
1009@end group
1010@end example
1011
1012You can use a display table to substitute other text for the ellipsis
1013(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1014@end defopt
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1015
1016@node Temporary Displays
1017@section Temporary Displays
1018
1019 Temporary displays are used by Lisp programs to put output into a
1020buffer and then present it to the user for perusal rather than for
1021editing. Many help commands use this feature.
1022
1023@defspec with-output-to-temp-buffer buffer-name forms@dots{}
1024This function executes @var{forms} while arranging to insert any output
1025they print into the buffer named @var{buffer-name}, which is first
1026created if necessary, and put into Help mode. Finally, the buffer is
1027displayed in some window, but not selected.
1028
1029If the @var{forms} do not change the major mode in the output buffer,
1030so that it is still Help mode at the end of their execution, then
1031@code{with-output-to-temp-buffer} makes this buffer read-only at the
1032end, and also scans it for function and variable names to make them
1033into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1034for Documentation Strings}, in particular the item on hyperlinks in
1035documentation strings, for more details.
1036
1037The string @var{buffer-name} specifies the temporary buffer, which
1038need not already exist. The argument must be a string, not a buffer.
1039The buffer is erased initially (with no questions asked), and it is
1040marked as unmodified after @code{with-output-to-temp-buffer} exits.
1041
1042@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1043temporary buffer, then it evaluates the forms in @var{forms}. Output
1044using the Lisp output functions within @var{forms} goes by default to
1045that buffer (but screen display and messages in the echo area, although
1046they are ``output'' in the general sense of the word, are not affected).
1047@xref{Output Functions}.
1048
1049Several hooks are available for customizing the behavior
1050of this construct; they are listed below.
1051
1052The value of the last form in @var{forms} is returned.
1053
1054@example
1055@group
1056---------- Buffer: foo ----------
1057 This is the contents of foo.
1058---------- Buffer: foo ----------
1059@end group
1060
1061@group
1062(with-output-to-temp-buffer "foo"
1063 (print 20)
1064 (print standard-output))
1065@result{} #<buffer foo>
1066
1067---------- Buffer: foo ----------
106820
1069
1070#<buffer foo>
1071
1072---------- Buffer: foo ----------
1073@end group
1074@end example
1075@end defspec
1076
01f17ae2 1077@defopt temp-buffer-show-function
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1078If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1079calls it as a function to do the job of displaying a help buffer. The
1080function gets one argument, which is the buffer it should display.
1081
1082It is a good idea for this function to run @code{temp-buffer-show-hook}
1083just as @code{with-output-to-temp-buffer} normally would, inside of
1084@code{save-selected-window} and with the chosen window and buffer
1085selected.
01f17ae2 1086@end defopt
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1087
1088@defvar temp-buffer-setup-hook
1089This normal hook is run by @code{with-output-to-temp-buffer} before
1090evaluating @var{body}. When the hook runs, the temporary buffer is
1091current. This hook is normally set up with a function to put the
1092buffer in Help mode.
1093@end defvar
1094
1095@defvar temp-buffer-show-hook
1096This normal hook is run by @code{with-output-to-temp-buffer} after
1097displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1098is current, and the window it was displayed in is selected.
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1099@end defvar
1100
1101@defun momentary-string-display string position &optional char message
1102This function momentarily displays @var{string} in the current buffer at
1103@var{position}. It has no effect on the undo list or on the buffer's
1104modification status.
1105
1106The momentary display remains until the next input event. If the next
1107input event is @var{char}, @code{momentary-string-display} ignores it
1108and returns. Otherwise, that event remains buffered for subsequent use
1109as input. Thus, typing @var{char} will simply remove the string from
1110the display, while typing (say) @kbd{C-f} will remove the string from
1111the display and later (presumably) move point forward. The argument
1112@var{char} is a space by default.
1113
1114The return value of @code{momentary-string-display} is not meaningful.
1115
1116If the string @var{string} does not contain control characters, you can
1117do the same job in a more general way by creating (and then subsequently
1118deleting) an overlay with a @code{before-string} property.
1119@xref{Overlay Properties}.
1120
1121If @var{message} is non-@code{nil}, it is displayed in the echo area
1122while @var{string} is displayed in the buffer. If it is @code{nil}, a
1123default message says to type @var{char} to continue.
1124
1125In this example, point is initially located at the beginning of the
1126second line:
1127
1128@example
1129@group
1130---------- Buffer: foo ----------
1131This is the contents of foo.
1132@point{}Second line.
1133---------- Buffer: foo ----------
1134@end group
1135
1136@group
1137(momentary-string-display
1138 "**** Important Message! ****"
1139 (point) ?\r
1140 "Type RET when done reading")
1141@result{} t
1142@end group
1143
1144@group
1145---------- Buffer: foo ----------
1146This is the contents of foo.
1147**** Important Message! ****Second line.
1148---------- Buffer: foo ----------
1149
1150---------- Echo Area ----------
1151Type RET when done reading
1152---------- Echo Area ----------
1153@end group
1154@end example
1155@end defun
1156
1157@node Overlays
1158@section Overlays
1159@cindex overlays
1160
1161You can use @dfn{overlays} to alter the appearance of a buffer's text on
1162the screen, for the sake of presentation features. An overlay is an
1163object that belongs to a particular buffer, and has a specified
1164beginning and end. It also has properties that you can examine and set;
1165these affect the display of the text within the overlay.
1166
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1167@cindex scalability of overlays
1168The visual effect of an overlay is the same as of the corresponding
1169text property (@pxref{Text Properties}). However, due to a different
1170implementation, overlays generally don't scale well (many operations
1171take a time that is proportional to the number of overlays in the
1172buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1173in the buffer, we recommend using text properties.
b20ecfa1 1174
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1175An overlay uses markers to record its beginning and end; thus,
1176editing the text of the buffer adjusts the beginning and end of each
1177overlay so that it stays with the text. When you create the overlay,
1178you can specify whether text inserted at the beginning should be
1179inside the overlay or outside, and likewise for the end of the overlay.
1180
1181@menu
1182* Managing Overlays:: Creating and moving overlays.
1183* Overlay Properties:: How to read and set properties.
d24880de 1184 What properties do to the screen display.
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1185* Finding Overlays:: Searching for overlays.
1186@end menu
1187
1188@node Managing Overlays
1189@subsection Managing Overlays
1190
1191 This section describes the functions to create, delete and move
1192overlays, and to examine their contents. Overlay changes are not
1193recorded in the buffer's undo list, since the overlays are not
1194part of the buffer's contents.
1195
1196@defun overlayp object
1197This function returns @code{t} if @var{object} is an overlay.
1198@end defun
1199
1200@defun make-overlay start end &optional buffer front-advance rear-advance
1201This function creates and returns an overlay that belongs to
1202@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1203and @var{end} must specify buffer positions; they may be integers or
1204markers. If @var{buffer} is omitted, the overlay is created in the
1205current buffer.
1206
1207The arguments @var{front-advance} and @var{rear-advance} specify the
1208marker insertion type for the start of the overlay and for the end of
1209the overlay, respectively. @xref{Marker Insertion Types}. If they
1210are both @code{nil}, the default, then the overlay extends to include
1211any text inserted at the beginning, but not text inserted at the end.
1212If @var{front-advance} is non-@code{nil}, text inserted at the
1213beginning of the overlay is excluded from the overlay. If
1214@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1215overlay is included in the overlay.
1216@end defun
1217
1218@defun overlay-start overlay
1219This function returns the position at which @var{overlay} starts,
1220as an integer.
1221@end defun
1222
1223@defun overlay-end overlay
1224This function returns the position at which @var{overlay} ends,
1225as an integer.
1226@end defun
1227
1228@defun overlay-buffer overlay
1229This function returns the buffer that @var{overlay} belongs to. It
1230returns @code{nil} if @var{overlay} has been deleted.
1231@end defun
1232
1233@defun delete-overlay overlay
1234This function deletes @var{overlay}. The overlay continues to exist as
1235a Lisp object, and its property list is unchanged, but it ceases to be
1236attached to the buffer it belonged to, and ceases to have any effect on
1237display.
1238
1239A deleted overlay is not permanently disconnected. You can give it a
1240position in a buffer again by calling @code{move-overlay}.
1241@end defun
1242
1243@defun move-overlay overlay start end &optional buffer
1244This function moves @var{overlay} to @var{buffer}, and places its bounds
1245at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1246must specify buffer positions; they may be integers or markers.
1247
1248If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1249was already associated with; if @var{overlay} was deleted, it goes into
1250the current buffer.
1251
1252The return value is @var{overlay}.
1253
1254This is the only valid way to change the endpoints of an overlay. Do
1255not try modifying the markers in the overlay by hand, as that fails to
1256update other vital data structures and can cause some overlays to be
1257``lost.''
1258@end defun
1259
1260@defun remove-overlays &optional start end name value
1261This function removes all the overlays between @var{start} and
1262@var{end} whose property @var{name} has the value @var{value}. It can
1263move the endpoints of the overlays in the region, or split them.
1264
1265If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1266the specified region. If @var{start} and/or @var{end} are omitted or
1267@code{nil}, that means the beginning and end of the buffer respectively.
1268Therefore, @code{(remove-overlays)} removes all the overlays in the
1269current buffer.
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1270@end defun
1271
1272@defun copy-overlay overlay
1273This function returns a copy of @var{overlay}. The copy has the same
1274endpoints and properties as @var{overlay}. However, the marker
1275insertion type for the start of the overlay and for the end of the
1276overlay are set to their default values (@pxref{Marker Insertion
1277Types}).
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1278@end defun
1279
1280 Here are some examples:
1281
1282@example
1283;; @r{Create an overlay.}
1284(setq foo (make-overlay 1 10))
1285 @result{} #<overlay from 1 to 10 in display.texi>
1286(overlay-start foo)
1287 @result{} 1
1288(overlay-end foo)
1289 @result{} 10
1290(overlay-buffer foo)
1291 @result{} #<buffer display.texi>
1292;; @r{Give it a property we can check later.}
1293(overlay-put foo 'happy t)
1294 @result{} t
1295;; @r{Verify the property is present.}
1296(overlay-get foo 'happy)
1297 @result{} t
1298;; @r{Move the overlay.}
1299(move-overlay foo 5 20)
1300 @result{} #<overlay from 5 to 20 in display.texi>
1301(overlay-start foo)
1302 @result{} 5
1303(overlay-end foo)
1304 @result{} 20
1305;; @r{Delete the overlay.}
1306(delete-overlay foo)
1307 @result{} nil
1308;; @r{Verify it is deleted.}
1309foo
1310 @result{} #<overlay in no buffer>
1311;; @r{A deleted overlay has no position.}
1312(overlay-start foo)
1313 @result{} nil
1314(overlay-end foo)
1315 @result{} nil
1316(overlay-buffer foo)
1317 @result{} nil
1318;; @r{Undelete the overlay.}
1319(move-overlay foo 1 20)
1320 @result{} #<overlay from 1 to 20 in display.texi>
1321;; @r{Verify the results.}
1322(overlay-start foo)
1323 @result{} 1
1324(overlay-end foo)
1325 @result{} 20
1326(overlay-buffer foo)
1327 @result{} #<buffer display.texi>
1328;; @r{Moving and deleting the overlay does not change its properties.}
1329(overlay-get foo 'happy)
1330 @result{} t
1331@end example
1332
1333 Emacs stores the overlays of each buffer in two lists, divided
1334around an arbitrary ``center position.'' One list extends backwards
1335through the buffer from that center position, and the other extends
1336forwards from that center position. The center position can be anywhere
1337in the buffer.
1338
1339@defun overlay-recenter pos
1340This function recenters the overlays of the current buffer around
1341position @var{pos}. That makes overlay lookup faster for positions
1342near @var{pos}, but slower for positions far away from @var{pos}.
1343@end defun
1344
1345 A loop that scans the buffer forwards, creating overlays, can run
1346faster if you do @code{(overlay-recenter (point-max))} first.
1347
1348@node Overlay Properties
1349@subsection Overlay Properties
1350
1351 Overlay properties are like text properties in that the properties that
1352alter how a character is displayed can come from either source. But in
1353most respects they are different. @xref{Text Properties}, for comparison.
1354
1355 Text properties are considered a part of the text; overlays and
1356their properties are specifically considered not to be part of the
1357text. Thus, copying text between various buffers and strings
1358preserves text properties, but does not try to preserve overlays.
1359Changing a buffer's text properties marks the buffer as modified,
1360while moving an overlay or changing its properties does not. Unlike
1361text property changes, overlay property changes are not recorded in
1362the buffer's undo list.
1363
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1364 Since more than one overlay can specify a property value for the
1365same character, Emacs lets you specify a priority value of each
1366overlay. You should not make assumptions about which overlay will
1367prevail when there is a conflict and they have the same priority.
1368
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1369 These functions read and set the properties of an overlay:
1370
1371@defun overlay-get overlay prop
1372This function returns the value of property @var{prop} recorded in
1373@var{overlay}, if any. If @var{overlay} does not record any value for
1374that property, but it does have a @code{category} property which is a
1375symbol, that symbol's @var{prop} property is used. Otherwise, the value
1376is @code{nil}.
1377@end defun
1378
1379@defun overlay-put overlay prop value
1380This function sets the value of property @var{prop} recorded in
1381@var{overlay} to @var{value}. It returns @var{value}.
1382@end defun
1383
1384@defun overlay-properties overlay
1385This returns a copy of the property list of @var{overlay}.
1386@end defun
1387
1388 See also the function @code{get-char-property} which checks both
1389overlay properties and text properties for a given character.
1390@xref{Examining Properties}.
1391
1392 Many overlay properties have special meanings; here is a table
1393of them:
1394
1395@table @code
1396@item priority
1397@kindex priority @r{(overlay property)}
1398This property's value (which should be a nonnegative integer number)
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1399determines the priority of the overlay. No priority, or @code{nil},
1400means zero.
1401
1402The priority matters when two or more overlays cover the same
1403character and both specify the same property; the one whose
1404@code{priority} value is larger overrides the other. For the
1405@code{face} property, the higher priority overlay's value does not
1406completely override the other value; instead, its face attributes
1407override the face attributes of the lower priority @code{face}
1408property.
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1409
1410Currently, all overlays take priority over text properties. Please
1411avoid using negative priority values, as we have not yet decided just
1412what they should mean.
1413
1414@item window
1415@kindex window @r{(overlay property)}
1416If the @code{window} property is non-@code{nil}, then the overlay
1417applies only on that window.
1418
1419@item category
1420@kindex category @r{(overlay property)}
1421If an overlay has a @code{category} property, we call it the
1422@dfn{category} of the overlay. It should be a symbol. The properties
1423of the symbol serve as defaults for the properties of the overlay.
1424
1425@item face
1426@kindex face @r{(overlay property)}
1427This property controls the way text is displayed---for example, which
1428font and which colors. @xref{Faces}, for more information.
1429
1430In the simplest case, the value is a face name. It can also be a list;
1431then each element can be any of these possibilities:
1432
1433@itemize @bullet
1434@item
1435A face name (a symbol or string).
1436
1437@item
1438A property list of face attributes. This has the form (@var{keyword}
1439@var{value} @dots{}), where each @var{keyword} is a face attribute
1440name and @var{value} is a meaningful value for that attribute. With
1441this feature, you do not need to create a face each time you want to
1442specify a particular attribute for certain text. @xref{Face
1443Attributes}.
1444
1445@item
1446A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1447@code{(background-color . @var{color-name})}. These elements specify
1448just the foreground color or just the background color.
1449
1450@code{(foreground-color . @var{color-name})} has the same effect as
1451@code{(:foreground @var{color-name})}; likewise for the background.
1452@end itemize
1453
1454@item mouse-face
1455@kindex mouse-face @r{(overlay property)}
1456This property is used instead of @code{face} when the mouse is within
1457the range of the overlay.
1458
1459@item display
1460@kindex display @r{(overlay property)}
1461This property activates various features that change the
1462way text is displayed. For example, it can make text appear taller
1463or shorter, higher or lower, wider or narrower, or replaced with an image.
1464@xref{Display Property}.
1465
1466@item help-echo
1467@kindex help-echo @r{(overlay property)}
1468If an overlay has a @code{help-echo} property, then when you move the
1469mouse onto the text in the overlay, Emacs displays a help string in the
1470echo area, or in the tooltip window. For details see @ref{Text
1471help-echo}.
1472
1473@item modification-hooks
1474@kindex modification-hooks @r{(overlay property)}
1475This property's value is a list of functions to be called if any
1476character within the overlay is changed or if text is inserted strictly
1477within the overlay.
1478
1479The hook functions are called both before and after each change.
1480If the functions save the information they receive, and compare notes
1481between calls, they can determine exactly what change has been made
1482in the buffer text.
1483
1484When called before a change, each function receives four arguments: the
1485overlay, @code{nil}, and the beginning and end of the text range to be
1486modified.
1487
1488When called after a change, each function receives five arguments: the
1489overlay, @code{t}, the beginning and end of the text range just
1490modified, and the length of the pre-change text replaced by that range.
1491(For an insertion, the pre-change length is zero; for a deletion, that
1492length is the number of characters deleted, and the post-change
1493beginning and end are equal.)
1494
1495If these functions modify the buffer, they should bind
1496@code{inhibit-modification-hooks} to @code{t} around doing so, to
1497avoid confusing the internal mechanism that calls these hooks.
1498
1499Text properties also support the @code{modification-hooks} property,
1500but the details are somewhat different (@pxref{Special Properties}).
1501
1502@item insert-in-front-hooks
1503@kindex insert-in-front-hooks @r{(overlay property)}
1504This property's value is a list of functions to be called before and
1505after inserting text right at the beginning of the overlay. The calling
1506conventions are the same as for the @code{modification-hooks} functions.
1507
1508@item insert-behind-hooks
1509@kindex insert-behind-hooks @r{(overlay property)}
1510This property's value is a list of functions to be called before and
1511after inserting text right at the end of the overlay. The calling
1512conventions are the same as for the @code{modification-hooks} functions.
1513
1514@item invisible
1515@kindex invisible @r{(overlay property)}
1516The @code{invisible} property can make the text in the overlay
1517invisible, which means that it does not appear on the screen.
1518@xref{Invisible Text}, for details.
1519
1520@item intangible
1521@kindex intangible @r{(overlay property)}
1522The @code{intangible} property on an overlay works just like the
1523@code{intangible} text property. @xref{Special Properties}, for details.
1524
1525@item isearch-open-invisible
1526This property tells incremental search how to make an invisible overlay
1527visible, permanently, if the final match overlaps it. @xref{Invisible
1528Text}.
1529
1530@item isearch-open-invisible-temporary
1531This property tells incremental search how to make an invisible overlay
1532visible, temporarily, during the search. @xref{Invisible Text}.
1533
1534@item before-string
1535@kindex before-string @r{(overlay property)}
1536This property's value is a string to add to the display at the beginning
1537of the overlay. The string does not appear in the buffer in any
1538sense---only on the screen.
1539
1540@item after-string
1541@kindex after-string @r{(overlay property)}
1542This property's value is a string to add to the display at the end of
1543the overlay. The string does not appear in the buffer in any
1544sense---only on the screen.
1545
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1546@item line-prefix
1547This property specifies a display spec to prepend to each
1548non-continuation line at display-time. @xref{Truncation}.
1549
1550@itemx wrap-prefix
1551This property specifies a display spec to prepend to each continuation
1552line at display-time. @xref{Truncation}.
1553
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1554@item evaporate
1555@kindex evaporate @r{(overlay property)}
1556If this property is non-@code{nil}, the overlay is deleted automatically
1557if it becomes empty (i.e., if its length becomes zero). If you give
1558an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1559it immediately.
1560
1561@item local-map
1562@cindex keymap of character (and overlays)
1563@kindex local-map @r{(overlay property)}
1564If this property is non-@code{nil}, it specifies a keymap for a portion
1565of the text. The property's value replaces the buffer's local map, when
1566the character after point is within the overlay. @xref{Active Keymaps}.
1567
1568@item keymap
1569@kindex keymap @r{(overlay property)}
1570The @code{keymap} property is similar to @code{local-map} but overrides the
1571buffer's local map (and the map specified by the @code{local-map}
1572property) rather than replacing it.
1573@end table
1574
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1575The @code{local-map} and @code{keymap} properties do not affect a
1576string displayed by the @code{before-string}, @code{after-string}, or
1577@code{display} properties. This is only relevant for mouse clicks and
1578other mouse events that fall on the string, since point is never on
1579the string. To bind special mouse events for the string, assign it a
1580@code{local-map} or @code{keymap} text property. @xref{Special
1581Properties}.
1582
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1583@node Finding Overlays
1584@subsection Searching for Overlays
1585
1586@defun overlays-at pos
1587This function returns a list of all the overlays that cover the
1588character at position @var{pos} in the current buffer. The list is in
1589no particular order. An overlay contains position @var{pos} if it
1590begins at or before @var{pos}, and ends after @var{pos}.
1591
1592To illustrate usage, here is a Lisp function that returns a list of the
1593overlays that specify property @var{prop} for the character at point:
1594
1595@smallexample
1596(defun find-overlays-specifying (prop)
1597 (let ((overlays (overlays-at (point)))
1598 found)
1599 (while overlays
1600 (let ((overlay (car overlays)))
1601 (if (overlay-get overlay prop)
1602 (setq found (cons overlay found))))
1603 (setq overlays (cdr overlays)))
1604 found))
1605@end smallexample
1606@end defun
1607
1608@defun overlays-in beg end
1609This function returns a list of the overlays that overlap the region
1610@var{beg} through @var{end}. ``Overlap'' means that at least one
1611character is contained within the overlay and also contained within the
1612specified region; however, empty overlays are included in the result if
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1613they are located at @var{beg}, strictly between @var{beg} and @var{end},
1614or at @var{end} when @var{end} denotes the position at the end of the
1615buffer.
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1616@end defun
1617
1618@defun next-overlay-change pos
1619This function returns the buffer position of the next beginning or end
1620of an overlay, after @var{pos}. If there is none, it returns
1621@code{(point-max)}.
1622@end defun
1623
1624@defun previous-overlay-change pos
1625This function returns the buffer position of the previous beginning or
1626end of an overlay, before @var{pos}. If there is none, it returns
1627@code{(point-min)}.
1628@end defun
1629
1630 As an example, here's a simplified (and inefficient) version of the
1631primitive function @code{next-single-char-property-change}
1632(@pxref{Property Search}). It searches forward from position
1633@var{pos} for the next position where the value of a given property
1634@code{prop}, as obtained from either overlays or text properties,
1635changes.
1636
1637@smallexample
1638(defun next-single-char-property-change (position prop)
1639 (save-excursion
1640 (goto-char position)
1641 (let ((propval (get-char-property (point) prop)))
1642 (while (and (not (eobp))
1643 (eq (get-char-property (point) prop) propval))
1644 (goto-char (min (next-overlay-change (point))
1645 (next-single-property-change (point) prop)))))
1646 (point)))
1647@end smallexample
1648
1649@node Width
1650@section Width
1651
1652Since not all characters have the same width, these functions let you
1653check the width of a character. @xref{Primitive Indent}, and
1654@ref{Screen Lines}, for related functions.
1655
1656@defun char-width char
1657This function returns the width in columns of the character @var{char},
1658if it were displayed in the current buffer and the selected window.
1659@end defun
1660
1661@defun string-width string
1662This function returns the width in columns of the string @var{string},
1663if it were displayed in the current buffer and the selected window.
1664@end defun
1665
1666@defun truncate-string-to-width string width &optional start-column padding ellipsis
1667This function returns the part of @var{string} that fits within
1668@var{width} columns, as a new string.
1669
1670If @var{string} does not reach @var{width}, then the result ends where
1671@var{string} ends. If one multi-column character in @var{string}
1672extends across the column @var{width}, that character is not included in
1673the result. Thus, the result can fall short of @var{width} but cannot
1674go beyond it.
1675
1676The optional argument @var{start-column} specifies the starting column.
1677If this is non-@code{nil}, then the first @var{start-column} columns of
1678the string are omitted from the value. If one multi-column character in
1679@var{string} extends across the column @var{start-column}, that
1680character is not included.
1681
1682The optional argument @var{padding}, if non-@code{nil}, is a padding
1683character added at the beginning and end of the result string, to extend
1684it to exactly @var{width} columns. The padding character is used at the
1685end of the result if it falls short of @var{width}. It is also used at
1686the beginning of the result if one multi-column character in
1687@var{string} extends across the column @var{start-column}.
1688
1689If @var{ellipsis} is non-@code{nil}, it should be a string which will
1690replace the end of @var{str} (including any padding) if it extends
1691beyond @var{end-column}, unless the display width of @var{str} is
1692equal to or less than the display width of @var{ellipsis}. If
1693@var{ellipsis} is non-@code{nil} and not a string, it stands for
1694@code{"..."}.
1695
1696@example
1697(truncate-string-to-width "\tab\t" 12 4)
1698 @result{} "ab"
1699(truncate-string-to-width "\tab\t" 12 4 ?\s)
1700 @result{} " ab "
1701@end example
1702@end defun
1703
1704@node Line Height
1705@section Line Height
1706@cindex line height
1707
1708 The total height of each display line consists of the height of the
1709contents of the line, plus optional additional vertical line spacing
1710above or below the display line.
1711
1712 The height of the line contents is the maximum height of any
1713character or image on that display line, including the final newline
1714if there is one. (A display line that is continued doesn't include a
1715final newline.) That is the default line height, if you do nothing to
1716specify a greater height. (In the most common case, this equals the
1717height of the default frame font.)
1718
1719 There are several ways to explicitly specify a larger line height,
1720either by specifying an absolute height for the display line, or by
1721specifying vertical space. However, no matter what you specify, the
1722actual line height can never be less than the default.
1723
1724@kindex line-height @r{(text property)}
1725 A newline can have a @code{line-height} text or overlay property
1726that controls the total height of the display line ending in that
1727newline.
1728
1729 If the property value is @code{t}, the newline character has no
1730effect on the displayed height of the line---the visible contents
1731alone determine the height. This is useful for tiling small images
1732(or image slices) without adding blank areas between the images.
1733
1734 If the property value is a list of the form @code{(@var{height}
1735@var{total})}, that adds extra space @emph{below} the display line.
1736First Emacs uses @var{height} as a height spec to control extra space
1737@emph{above} the line; then it adds enough space @emph{below} the line
1738to bring the total line height up to @var{total}. In this case, the
1739other ways to specify the line spacing are ignored.
1740
1741 Any other kind of property value is a height spec, which translates
1742into a number---the specified line height. There are several ways to
1743write a height spec; here's how each of them translates into a number:
1744
1745@table @code
1746@item @var{integer}
1747If the height spec is a positive integer, the height value is that integer.
1748@item @var{float}
1749If the height spec is a float, @var{float}, the numeric height value
1750is @var{float} times the frame's default line height.
1751@item (@var{face} . @var{ratio})
1752If the height spec is a cons of the format shown, the numeric height
1753is @var{ratio} times the height of face @var{face}. @var{ratio} can
1754be any type of number, or @code{nil} which means a ratio of 1.
1755If @var{face} is @code{t}, it refers to the current face.
1756@item (nil . @var{ratio})
1757If the height spec is a cons of the format shown, the numeric height
1758is @var{ratio} times the height of the contents of the line.
1759@end table
1760
1761 Thus, any valid height spec determines the height in pixels, one way
1762or another. If the line contents' height is less than that, Emacs
1763adds extra vertical space above the line to achieve the specified
1764total height.
1765
1766 If you don't specify the @code{line-height} property, the line's
1767height consists of the contents' height plus the line spacing.
1768There are several ways to specify the line spacing for different
1769parts of Emacs text.
1770
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1771 On graphical terminals, you can specify the line spacing for all
1772lines in a frame, using the @code{line-spacing} frame parameter
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1773(@pxref{Layout Parameters}). However, if the default value of
1774@code{line-spacing} is non-@code{nil}, it overrides the
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1775frame's @code{line-spacing} parameter. An integer value specifies the
1776number of pixels put below lines. A floating point number specifies
1777the spacing relative to the frame's default line height.
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1778
1779@vindex line-spacing
1780 You can specify the line spacing for all lines in a buffer via the
1781buffer-local @code{line-spacing} variable. An integer value specifies
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1782the number of pixels put below lines. A floating point number
1783specifies the spacing relative to the default frame line height. This
1784overrides line spacings specified for the frame.
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1785
1786@kindex line-spacing @r{(text property)}
1787 Finally, a newline can have a @code{line-spacing} text or overlay
1788property that overrides the default frame line spacing and the buffer
1789local @code{line-spacing} variable, for the display line ending in
1790that newline.
1791
1792 One way or another, these mechanisms specify a Lisp value for the
1793spacing of each line. The value is a height spec, and it translates
1794into a Lisp value as described above. However, in this case the
1795numeric height value specifies the line spacing, rather than the line
1796height.
1797
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1798 On text-only terminals, the line spacing cannot be altered.
1799
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1800@node Faces
1801@section Faces
1802@cindex faces
1803
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1804 A @dfn{face} is a collection of graphical attributes for displaying
1805text: font family, foreground color, background color, optional
1806underlining, and so on. Faces control how buffer text is displayed,
1807and how some parts of the frame, such as the mode-line, are displayed.
1808@xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1809faces Emacs normally comes with.
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1810
1811@cindex face id
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1812 For most purposes, you refer to a face in Lisp programs using its
1813@dfn{face name}. This is either a string or (equivalently) a Lisp
1814symbol whose name is equal to that string.
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1815
1816@defun facep object
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1817This function returns a non-@code{nil} value if @var{object} is a Lisp
1818symbol or string that names a face. Otherwise, it returns @code{nil}.
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1819@end defun
1820
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1821 Each face name is meaningful for all frames, and by default it has
1822the same meaning in all frames. But you can arrange to give a
1823particular face name a special meaning in one frame if you wish.
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1824
1825@menu
1826* Defining Faces:: How to define a face with @code{defface}.
1827* Face Attributes:: What is in a face?
1828* Attribute Functions:: Functions to examine and set face attributes.
1829* Displaying Faces:: How Emacs combines the faces specified for a character.
d466a866 1830* Face Remapping:: Remapping faces to alternative definitions.
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1831* Face Functions:: How to define and examine faces.
1832* Auto Faces:: Hook for automatic face assignment.
9185bf49 1833* Font Selection:: Finding the best available font for a face.
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1834* Font Lookup:: Looking up the names of available fonts
1835 and information about them.
1836* Fontsets:: A fontset is a collection of fonts
1837 that handle a range of character sets.
c2aa555a 1838* Low-Level Font:: Lisp representation for character display fonts.
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1839@end menu
1840
1841@node Defining Faces
1842@subsection Defining Faces
1843
1844 The way to define a new face is with @code{defface}. This creates a
1845kind of customization item (@pxref{Customization}) which the user can
1846customize using the Customization buffer (@pxref{Easy Customization,,,
1847emacs, The GNU Emacs Manual}).
1848
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1849 People are sometimes tempted to create variables whose values specify
1850which faces to use (for example, Font-Lock does this). In the vast
1851majority of cases, this is not necessary, and simply using faces
1852directly is preferable.
1853
b8d4c8d0 1854@defmac defface face spec doc [keyword value]@dots{}
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1855This declares @var{face} as a customizable face whose default
1856attributes are given by @var{spec}. You should not quote the symbol
1857@var{face}, and it should not end in @samp{-face} (that would be
1858redundant). The argument @var{doc} specifies the face documentation.
1859The keywords you can use in @code{defface} are the same as in
1860@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1861
1862When @code{defface} executes, it defines the face according to
1863@var{spec}, then uses any customizations that were read from the
1864init file (@pxref{Init File}) to override that specification.
1865
1866When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1867Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1868overrides any customizations of the face. This way, the face reflects
1869exactly what the @code{defface} says.
1870
1871The purpose of @var{spec} is to specify how the face should appear on
1872different kinds of terminals. It should be an alist whose elements
1873have the form @code{(@var{display} @var{atts})}. Each element's
1874@sc{car}, @var{display}, specifies a class of terminals. (The first
1875element, if its @sc{car} is @code{default}, is special---it specifies
1876defaults for the remaining elements). The element's @sc{cadr},
1877@var{atts}, is a list of face attributes and their values; it
1878specifies what the face should look like on that kind of terminal.
1879The possible attributes are defined in the value of
1880@code{custom-face-attributes}.
1881
1882The @var{display} part of an element of @var{spec} determines which
1883frames the element matches. If more than one element of @var{spec}
1884matches a given frame, the first element that matches is the one used
1885for that frame. There are three possibilities for @var{display}:
1886
1887@table @asis
1888@item @code{default}
1889This element of @var{spec} doesn't match any frames; instead, it
1890specifies defaults that apply to all frames. This kind of element, if
1891used, must be the first element of @var{spec}. Each of the following
1892elements can override any or all of these defaults.
1893
1894@item @code{t}
1895This element of @var{spec} matches all frames. Therefore, any
1896subsequent elements of @var{spec} are never used. Normally
1897@code{t} is used in the last (or only) element of @var{spec}.
1898
1899@item a list
1900If @var{display} is a list, each element should have the form
1901@code{(@var{characteristic} @var{value}@dots{})}. Here
1902@var{characteristic} specifies a way of classifying frames, and the
1903@var{value}s are possible classifications which @var{display} should
1904apply to. Here are the possible values of @var{characteristic}:
1905
1906@table @code
1907@item type
1908The kind of window system the frame uses---either @code{graphic} (any
1909graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
9e2a2647
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1910@code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1911(a non-graphics-capable display).
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1912@xref{Window Systems, window-system}.
1913
1914@item class
1915What kinds of colors the frame supports---either @code{color},
1916@code{grayscale}, or @code{mono}.
1917
1918@item background
1919The kind of background---either @code{light} or @code{dark}.
1920
1921@item min-colors
1922An integer that represents the minimum number of colors the frame
1923should support. This matches a frame if its
1924@code{display-color-cells} value is at least the specified integer.
1925
1926@item supports
1927Whether or not the frame can display the face attributes given in
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1928@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1929Attribute Testing}, for more information on exactly how this testing
1930is done.
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1931@end table
1932
1933If an element of @var{display} specifies more than one @var{value} for a
1934given @var{characteristic}, any of those values is acceptable. If
1935@var{display} has more than one element, each element should specify a
1936different @var{characteristic}; then @emph{each} characteristic of the
1937frame must match one of the @var{value}s specified for it in
1938@var{display}.
1939@end table
1940@end defmac
1941
1942 Here's how the standard face @code{region} is defined:
1943
1944@example
1945@group
1946(defface region
1947 '((((class color) (min-colors 88) (background dark))
1948 :background "blue3")
1949@end group
1950 (((class color) (min-colors 88) (background light))
1951 :background "lightgoldenrod2")
1952 (((class color) (min-colors 16) (background dark))
1953 :background "blue3")
1954 (((class color) (min-colors 16) (background light))
1955 :background "lightgoldenrod2")
1956 (((class color) (min-colors 8))
1957 :background "blue" :foreground "white")
1958 (((type tty) (class mono))
1959 :inverse-video t)
1960 (t :background "gray"))
1961@group
1962 "Basic face for highlighting the region."
1963 :group 'basic-faces)
1964@end group
1965@end example
1966
1967 Internally, @code{defface} uses the symbol property
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1968@code{face-defface-spec} to record the specified face attributes. The
1969attributes saved by the user with the customization buffer are
1970recorded in the symbol property @code{saved-face}; the attributes
1971customized by the user for the current session, but not saved, are
1972recorded in the symbol property @code{customized-face}. The
1973documentation string is recorded in the symbol property
1974@code{face-documentation}.
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1975
1976@defopt frame-background-mode
1977This option, if non-@code{nil}, specifies the background type to use for
1978interpreting face definitions. If it is @code{dark}, then Emacs treats
1979all frames as if they had a dark background, regardless of their actual
1980background colors. If it is @code{light}, then Emacs treats all frames
1981as if they had a light background.
1982@end defopt
1983
1984@node Face Attributes
1985@subsection Face Attributes
1986@cindex face attributes
1987
1988 The effect of using a face is determined by a fixed set of @dfn{face
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1989attributes}. This table lists all the face attributes, their possible
1990values, and their effects. You can specify more than one face for a
1991given piece of text; Emacs merges the attributes of all the faces to
1992determine how to display the text. @xref{Displaying Faces}.
1993
1994 In addition to the values given below, each face attribute can also
1995have the value @code{unspecified}. This special value means the face
1996doesn't specify that attribute. In face merging, when the first face
1997fails to specify a particular attribute, the next face gets a chance.
1998However, the @code{default} face must specify all attributes.
1999
2000 Some of these font attributes are meaningful only on certain kinds
2001of displays. If your display cannot handle a certain attribute, the
2002attribute is ignored.
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2003
2004@table @code
2005@item :family
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2006Font family name or fontset name (a string). If you specify a font
2007family name, the wild-card characters @samp{*} and @samp{?} are
2008allowed. The function @code{font-family-list}, described below,
2009returns a list of available family names. @xref{Fontsets}, for
2010information about fontsets.
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2011
2012@item :foundry
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2013The name of the @dfn{font foundry} in which the font family specified
2014by the @code{:family} attribute is located (a string). The wild-card
2015characters @samp{*} and @samp{?} are allowed.
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2016
2017@item :width
42a2a154 2018Relative proportionate character width, also known as the character
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2019set width. This should be one of the symbols @code{ultra-condensed},
2020@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2021@code{normal}, @code{semi-expanded}, @code{expanded},
2022@code{extra-expanded}, or @code{ultra-expanded}.
2023
2024@item :height
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2025The height of the font. In the simplest case, this is an integer in
2026units of 1/10 point.
2027
2028The value can also be a floating point number or a function, which
2029specifies the height relative to an @dfn{underlying face} (i.e., a
2030face that has a lower priority in the list described in
2031@ref{Displaying Faces}). If the value is a floating point number,
2032that specifies the amount by which to scale the height of the
2033underlying face. If the value is a function, that function is called
2034with one argument, the height of the underlying face, and returns the
2035height of the new face. If the function is passed an integer
2036argument, it must return an integer.
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2037
2038The height of the default face must be specified using an integer;
2039floating point and function values are not allowed.
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2040
2041@item :weight
42a2a154 2042Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2043@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
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2044@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2045@code{ultra-light}. On text-only terminals that support
2046variable-brightness text, any weight greater than normal is displayed
2047as extra bright, and any weight less than normal is displayed as
2048half-bright.
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2049
2050@item :slant
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2051Font slant---one of the symbols @code{italic}, @code{oblique},
2052@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2053text-only terminals that support variable-brightness text, slanted
2054text is displayed as half-bright.
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2055
2056@item :foreground
2057Foreground color, a string. The value can be a system-defined color
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2058name, or a hexadecimal color specification. @xref{Color Names}. On
2059black-and-white displays, certain shades of gray are implemented by
2060stipple patterns.
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2061
2062@item :background
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2063Background color, a string. The value can be a system-defined color
2064name, or a hexadecimal color specification. @xref{Color Names}.
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2065
2066@item :underline
2067Whether or not characters should be underlined, and in what color. If
2068the value is @code{t}, underlining uses the foreground color of the
2069face. If the value is a string, underlining uses that color. The
2070value @code{nil} means do not underline.
2071
2072@item :overline
2073Whether or not characters should be overlined, and in what color.
2074The value is used like that of @code{:underline}.
2075
2076@item :strike-through
2077Whether or not characters should be strike-through, and in what
2078color. The value is used like that of @code{:underline}.
2079
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2080@item :box
2081Whether or not a box should be drawn around characters, its color, the
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2082width of the box lines, and 3D appearance. Here are the possible
2083values of the @code{:box} attribute, and what they mean:
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2084
2085@table @asis
2086@item @code{nil}
2087Don't draw a box.
2088
2089@item @code{t}
2090Draw a box with lines of width 1, in the foreground color.
2091
2092@item @var{color}
2093Draw a box with lines of width 1, in color @var{color}.
2094
2095@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2096This way you can explicitly specify all aspects of the box. The value
2097@var{width} specifies the width of the lines to draw; it defaults to 1.
2098
2099The value @var{color} specifies the color to draw with. The default is
2100the foreground color of the face for simple boxes, and the background
2101color of the face for 3D boxes.
2102
2103The value @var{style} specifies whether to draw a 3D box. If it is
2104@code{released-button}, the box looks like a 3D button that is not being
2105pressed. If it is @code{pressed-button}, the box looks like a 3D button
2106that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2107is used.
2108@end table
2109
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2110@item :inverse-video
2111Whether or not characters should be displayed in inverse video. The
2112value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2113
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2114@item :stipple
2115The background stipple, a bitmap.
b8d4c8d0 2116
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2117The value can be a string; that should be the name of a file containing
2118external-format X bitmap data. The file is found in the directories
2119listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2120
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2121Alternatively, the value can specify the bitmap directly, with a list
2122of the form @code{(@var{width} @var{height} @var{data})}. Here,
2123@var{width} and @var{height} specify the size in pixels, and
2124@var{data} is a string containing the raw bits of the bitmap, row by
2125row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2126in the string (which should be a unibyte string for best results).
2127This means that each row always occupies at least one whole byte.
b8d4c8d0 2128
42a2a154 2129If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2130
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2131Normally you do not need to set the stipple attribute, because it is
2132used automatically to handle certain shades of gray.
b8d4c8d0 2133
42a2a154 2134@item :font
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2135The font used to display the face. Its value should be a font object.
2136@xref{Font Selection}, for information about font objects.
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2137
2138When specifying this attribute using @code{set-face-attribute}
9185bf49 2139(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2140entity, or a string. Emacs converts such values to an appropriate
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2141font object, and stores that font object as the actual attribute
2142value. If you specify a string, the contents of the string should be
2143a font name (@pxref{Font X,, Font Specification Options, emacs, The
2144GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2145Emacs chooses the first font matching those wildcards. Specifying
2146this attribute also changes the values of the @code{:family},
2147@code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2148@code{:slant} attributes.
b8d4c8d0 2149
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2150@item :inherit
2151The name of a face from which to inherit attributes, or a list of face
2152names. Attributes from inherited faces are merged into the face like
2153an underlying face would be, with higher priority than underlying
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2154faces (@pxref{Displaying Faces}). If a list of faces is used,
2155attributes from faces earlier in the list override those from later
2156faces.
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2157@end table
2158
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2159For compatibility with Emacs 20, you can also specify values for two
2160``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2161values must be either @code{t} or @code{nil}; a value of
2162@code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2163is equivalent to setting the @code{:weight} attribute to @code{bold},
2164and setting it to @code{nil} is equivalent to setting @code{:weight}
2165to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2166setting the @code{:slant} attribute to @code{italic}, and setting it
2167to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2168
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2169@defun font-family-list &optional frame
2170This function returns a list of available font family names. The
2171optional argument @var{frame} specifies the frame on which the text is
2172to be displayed; if it is @code{nil}, the selected frame is used.
2173@end defun
2174
01f17ae2 2175@defopt underline-minimum-offset
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2176This variable specifies the minimum distance between the baseline and
2177the underline, in pixels, when displaying underlined text.
01f17ae2 2178@end defopt
0c1cfe01 2179
01f17ae2 2180@defopt x-bitmap-file-path
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2181This variable specifies a list of directories for searching
2182for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2183@end defopt
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2184
2185@defun bitmap-spec-p object
2186This returns @code{t} if @var{object} is a valid bitmap specification,
2187suitable for use with @code{:stipple} (see above). It returns
2188@code{nil} otherwise.
2189@end defun
2190
2191@node Attribute Functions
2192@subsection Face Attribute Functions
2193
2194 This section describes the functions for accessing and modifying the
2195attributes of an existing face.
2196
2197@defun set-face-attribute face frame &rest arguments
42a2a154 2198This function sets one or more attributes of @var{face} for
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2199@var{frame}. The attributes you specify this way override whatever
2200the @code{defface} says.
2201
2202The extra arguments @var{arguments} specify the attributes to set, and
2203the values for them. They should consist of alternating attribute names
2204(such as @code{:family} or @code{:underline}) and corresponding values.
2205Thus,
2206
2207@example
2208(set-face-attribute 'foo nil
2209 :width 'extended
2210 :weight 'bold
2211 :underline "red")
2212@end example
2213
2214@noindent
2215sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2216to the corresponding values.
2217
2218If @var{frame} is @code{t}, this function sets the default attributes
2219for new frames. Default attribute values specified this way override
2220the @code{defface} for newly created frames.
2221
2222If @var{frame} is @code{nil}, this function sets the attributes for
2223all existing frames, and the default for new frames.
2224@end defun
2225
2226@defun face-attribute face attribute &optional frame inherit
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2227This returns the value of the @var{attribute} attribute of @var{face}
2228on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2229frame (@pxref{Input Focus}).
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2230
2231If @var{frame} is @code{t}, this returns whatever new-frames default
2232value you previously specified with @code{set-face-attribute} for the
2233@var{attribute} attribute of @var{face}. If you have not specified
2234one, it returns @code{nil}.
2235
2236If @var{inherit} is @code{nil}, only attributes directly defined by
2237@var{face} are considered, so the return value may be
2238@code{unspecified}, or a relative value. If @var{inherit} is
2239non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2240with the faces specified by its @code{:inherit} attribute; however the
2241return value may still be @code{unspecified} or relative. If
2242@var{inherit} is a face or a list of faces, then the result is further
2243merged with that face (or faces), until it becomes specified and
2244absolute.
2245
2246To ensure that the return value is always specified and absolute, use
2247a value of @code{default} for @var{inherit}; this will resolve any
2248unspecified or relative values by merging with the @code{default} face
2249(which is always completely specified).
2250
2251For example,
2252
2253@example
2254(face-attribute 'bold :weight)
2255 @result{} bold
2256@end example
2257@end defun
2258
2259@defun face-attribute-relative-p attribute value
2260This function returns non-@code{nil} if @var{value}, when used as the
2261value of the face attribute @var{attribute}, is relative. This means
2262it would modify, rather than completely override, any value that comes
2263from a subsequent face in the face list or that is inherited from
2264another face.
2265
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2266@code{unspecified} is a relative value for all attributes. For
2267@code{:height}, floating point and function values are also relative.
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2268
2269For example:
2270
2271@example
2272(face-attribute-relative-p :height 2.0)
2273 @result{} t
2274@end example
2275@end defun
2276
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2277@defun face-all-attributes face &optional frame
2278This function returns an alist of attributes of @var{face}. The
2279elements of the result are name-value pairs of the form
2280@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2281@var{frame} specifies the frame whose definition of @var{face} to
2282return; if omitted or @code{nil}, the returned value describes the
2283default attributes of @var{face} for newly created frames.
2284@end defun
2285
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2286@defun merge-face-attribute attribute value1 value2
2287If @var{value1} is a relative value for the face attribute
2288@var{attribute}, returns it merged with the underlying value
2289@var{value2}; otherwise, if @var{value1} is an absolute value for the
2290face attribute @var{attribute}, returns @var{value1} unchanged.
2291@end defun
2292
42a2a154 2293 The following functions provide compatibility with Emacs 20 and
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2294below. They work by calling @code{set-face-attribute}. Values of
2295@code{t} and @code{nil} for their @var{frame} argument are handled
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2296just like @code{set-face-attribute} and @code{face-attribute}.
2297
2298@defun set-face-foreground face color &optional frame
2299@defunx set-face-background face color &optional frame
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2300These functions set the @code{:foreground} attribute (or
2301@code{:background} attribute, respectively) of @var{face} to
2302@var{color}.
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2303@end defun
2304
2305@defun set-face-stipple face pattern &optional frame
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2306This function sets the @code{:stipple} attribute of @var{face} to
2307@var{pattern}.
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2308@end defun
2309
2310@defun set-face-font face font &optional frame
d466a866 2311This function sets the @code{:font} attribute of @var{face} to
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2312@var{font}.
2313@end defun
2314
2315@defun set-face-bold-p face bold-p &optional frame
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2316This function sets the @code{:weight} attribute of @var{face} to
2317@var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2318otherwise.
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2319@end defun
2320
2321@defun set-face-italic-p face italic-p &optional frame
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2322This function sets the @code{:slant} attribute of @var{face} to
2323@var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2324otherwise.
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2325@end defun
2326
2327@defun set-face-underline-p face underline &optional frame
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2328This function sets the @code{:underline} attribute of @var{face} to
2329@var{underline}.
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2330@end defun
2331
2332@defun set-face-inverse-video-p face inverse-video-p &optional frame
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2333This function sets the @code{:inverse-video} attribute of @var{face}
2334to @var{inverse-video-p}.
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2335@end defun
2336
2337@defun invert-face face &optional frame
2338This function swaps the foreground and background colors of face
2339@var{face}.
2340@end defun
2341
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2342 The following functions examine the attributes of a face. If you
2343don't specify @var{frame}, they refer to the selected frame; @code{t}
2344refers to the default data for new frames. They return the symbol
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2345@code{unspecified} if the face doesn't define any value for that
2346attribute.
2347
2348@defun face-foreground face &optional frame inherit
2349@defunx face-background face &optional frame inherit
2350These functions return the foreground color (or background color,
2351respectively) of face @var{face}, as a string.
2352
2353If @var{inherit} is @code{nil}, only a color directly defined by the face is
2354returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2355@code{:inherit} attribute are considered as well, and if @var{inherit}
2356is a face or a list of faces, then they are also considered, until a
2357specified color is found. To ensure that the return value is always
2358specified, use a value of @code{default} for @var{inherit}.
2359@end defun
2360
2361@defun face-stipple face &optional frame inherit
2362This function returns the name of the background stipple pattern of face
2363@var{face}, or @code{nil} if it doesn't have one.
2364
2365If @var{inherit} is @code{nil}, only a stipple directly defined by the
2366face is returned. If @var{inherit} is non-@code{nil}, any faces
2367specified by its @code{:inherit} attribute are considered as well, and
2368if @var{inherit} is a face or a list of faces, then they are also
2369considered, until a specified stipple is found. To ensure that the
2370return value is always specified, use a value of @code{default} for
2371@var{inherit}.
2372@end defun
2373
2374@defun face-font face &optional frame
2375This function returns the name of the font of face @var{face}.
2376@end defun
2377
2378@defun face-bold-p face &optional frame
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2379This function returns a non-@code{nil} value if the @code{:weight}
2380attribute of @var{face} is bolder than normal (i.e., one of
2381@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2382@code{ultra-bold}). Otherwise, it returns @code{nil}.
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2383@end defun
2384
2385@defun face-italic-p face &optional frame
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2386This function returns a non-@code{nil} value if the @code{:slant}
2387attribute of @var{face} is @code{italic} or @code{oblique}, and
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2388@code{nil} otherwise.
2389@end defun
2390
2391@defun face-underline-p face &optional frame
2392This function returns the @code{:underline} attribute of face @var{face}.
2393@end defun
2394
2395@defun face-inverse-video-p face &optional frame
2396This function returns the @code{:inverse-video} attribute of face @var{face}.
2397@end defun
2398
2399@node Displaying Faces
2400@subsection Displaying Faces
2401
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2402 Here is how Emacs determines the face to use for displaying any
2403given piece of text:
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2404
2405@itemize @bullet
2406@item
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2407If the text consists of a special glyph, the glyph can specify a
2408particular face. @xref{Glyphs}.
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2409
2410@item
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2411If the text lies within an active region, Emacs highlights it using
2412the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2413Manual}.
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2414
2415@item
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2416If the text lies within an overlay with a non-@code{nil} @code{face}
2417property, Emacs applies the face or face attributes specified by that
2418property. If the overlay has a @code{mouse-face} property and the
2419mouse is ``near enough'' to the overlay, Emacs applies the face or
2420face attributes specified by the @code{mouse-face} property instead.
2421@xref{Overlay Properties}.
b8d4c8d0 2422
d466a866
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2423When multiple overlays cover one character, an overlay with higher
2424priority overrides those with lower priority. @xref{Overlays}.
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2425
2426@item
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2427If the text contains a @code{face} or @code{mouse-face} property,
2428Emacs applies the specified faces and face attributes. @xref{Special
2429Properties}. (This is how Font Lock mode faces are applied.
2430@xref{Font Lock Mode}.)
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2431
2432@item
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2433If the text lies within the mode line of the selected window, Emacs
2434applies the @code{mode-line} face. For the mode line of a
2435non-selected window, Emacs applies the @code{mode-line-inactive} face.
2436For a header line, Emacs applies the @code{header-line} face.
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2437
2438@item
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2439If any given attribute has not been specified during the preceding
2440steps, Emacs applies the attribute of the @code{default} face.
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2441@end itemize
2442
2443 If these various sources together specify more than one face for a
2444particular character, Emacs merges the attributes of the various faces
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2445specified. For each attribute, Emacs tries using the above order
2446(i.e., first the face of any special glyph; then the face for region
2447highlighting, if appropriate; then faces specified by overlays, then
2448faces specified by text properties, then the @code{mode-line} or
2449@code{mode-line-inactive} or @code{header-line} face, if appropriate,
2450and finally the @code{default} face).
b8d4c8d0 2451
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2452@node Face Remapping
2453@subsection Face Remapping
f2cec7a9 2454
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2455 The variable @code{face-remapping-alist} is used for buffer-local or
2456global changes in the appearance of a face. For instance, it can be
2457used to make the @code{default} face a variable-pitch face within a
2458particular buffer.
f2cec7a9 2459
d466a866
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2460@defvar face-remapping-alist
2461An alist whose elements have the form @code{(@var{face}
2462@var{remapping...})}. This causes Emacs to display text using the
2463face @var{face} using @var{remapping...} instead of @var{face}'s
2464ordinary definition. @var{remapping...} may be any face specification
2465suitable for a @code{face} text property: either a face name, or a
2466property list of attribute/value pairs. @xref{Special Properties}.
2467
2468If @code{face-remapping-alist} is buffer-local, its local value takes
2469effect only within that buffer.
f2cec7a9
MB
2470
2471Two points bear emphasizing:
2472
2473@enumerate
2474@item
2475The new definition @var{remapping...} is the complete
2476specification of how to display @var{face}---it entirely replaces,
2477rather than augmenting or modifying, the normal definition of that
2478face.
2479
2480@item
2481If @var{remapping...} recursively references the same face name
2482@var{face}, either directly remapping entry, or via the
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2483@code{:inherit} attribute of some other face in @var{remapping...},
2484then that reference uses the normal definition of @var{face} in the
2485selected frame, instead of the ``remapped'' definition.
f2cec7a9
MB
2486
2487For instance, if the @code{mode-line} face is remapped using this
2488entry in @code{face-remapping-alist}:
2489@example
2490(mode-line italic mode-line)
2491@end example
2492@noindent
2493then the new definition of the @code{mode-line} face inherits from the
2494@code{italic} face, and the @emph{normal} (non-remapped) definition of
2495@code{mode-line} face.
2496@end enumerate
d466a866 2497@end defvar
f2cec7a9
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2498
2499 A typical use of the @code{face-remapping-alist} is to change a
2500buffer's @code{default} face; for example, the following changes a
2501buffer's @code{default} face to use the @code{variable-pitch} face,
2502with the height doubled:
2503
2504@example
2505(set (make-local-variable 'face-remapping-alist)
2506 '((default variable-pitch :height 2.0)))
2507@end example
2508
d466a866 2509 The following functions implement a higher-level interface to
9d3d42fb
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2510@code{face-remapping-alist}, making it easier to use
2511``cooperatively''. They are mainly intended for buffer-local use, and
2512so all make @code{face-remapping-alist} variable buffer-local as a
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2513side-effect. They use entries in @code{face-remapping-alist} which
2514have the general form:
9d3d42fb
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2515
2516@example
2517 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2518@end example
2519
0c1cfe01
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2520Everything except @var{face} is a ``face spec'': a list of face names
2521or face attribute-value pairs. All face specs are merged together,
2522with earlier values taking precedence.
9d3d42fb
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2523
2524The @var{relative_specs_}n values are ``relative specs'', and are
e40a85cd
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2525added by @code{face-remap-add-relative} (and removed by
2526@code{face-remap-remove-relative}. These are intended for face
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2527modifications (such as increasing the size). Typical users of these
2528relative specs would be minor modes.
2529
2530@var{base_specs} is the lowest-priority value, and by default is just the
2531face name, which causes the global definition of that face to be used.
2532
2533A non-default value of @var{base_specs} may also be set using
e40a85cd 2534@code{face-remap-set-base}. Because this @emph{overwrites} the
9d3d42fb 2535default base-spec value (which inherits the global face definition),
e40a85cd 2536it is up to the caller of @code{face-remap-set-base} to add such
9d3d42fb 2537inheritance if it is desired. A typical use of
e40a85cd 2538@code{face-remap-set-base} would be a major mode adding a face
9d3d42fb
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2539remappings, e.g., of the default face.
2540
2541
e40a85cd 2542@defun face-remap-add-relative face &rest specs
9d3d42fb
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2543This functions adds a face remapping entry of @var{face} to @var{specs}
2544in the current buffer.
2545
2546It returns a ``cookie'' which can be used to later delete the remapping with
e40a85cd 2547@code{face-remap-remove-relative}.
9d3d42fb
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2548
2549@var{specs} can be any value suitable for the @code{face} text
2550property, including a face name, a list of face names, or a
2551face-attribute property list. The attributes given by @var{specs}
2552will be merged with any other currently active face remappings of
2553@var{face}, and with the global definition of @var{face} (by default;
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2554this may be changed using @code{face-remap-set-base}), with the most
2555recently added relative remapping taking precedence.
9d3d42fb
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2556@end defun
2557
e40a85cd 2558@defun face-remap-remove-relative cookie
9d3d42fb 2559This function removes a face remapping previously added by
e40a85cd
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2560@code{face-remap-add-relative}. @var{cookie} should be a return value
2561from that function.
9d3d42fb
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2562@end defun
2563
e40a85cd 2564@defun face-remap-set-base face &rest specs
9d3d42fb
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2565This function sets the ``base remapping'' of @var{face} in the current
2566buffer to @var{specs}. If @var{specs} is empty, the default base
2567remapping is restored, which inherits from the global definition of
2568@var{face}; note that this is different from @var{specs} containing a
2569single value @code{nil}, which has the opposite result (the global
2570definition of @var{face} is ignored).
2571@end defun
2572
e40a85cd 2573@defun face-remap-reset-base face
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2574This function sets the ``base remapping'' of @var{face} to its default
2575value, which inherits from @var{face}'s global definition.
2576@end defun
2577
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2578@node Face Functions
2579@subsection Functions for Working with Faces
2580
2581 Here are additional functions for creating and working with faces.
2582
2583@defun make-face name
2584This function defines a new face named @var{name}, initially with all
2585attributes @code{nil}. It does nothing if there is already a face named
2586@var{name}.
2587@end defun
2588
2589@defun face-list
2590This function returns a list of all defined face names.
2591@end defun
2592
2593@defun copy-face old-face new-name &optional frame new-frame
2594This function defines a face named @var{new-name} as a copy of the existing
2595face named @var{old-face}. It creates the face @var{new-name} if that
2596doesn't already exist.
2597
2598If the optional argument @var{frame} is given, this function applies
2599only to that frame. Otherwise it applies to each frame individually,
2600copying attributes from @var{old-face} in each frame to @var{new-face}
2601in the same frame.
2602
2603If the optional argument @var{new-frame} is given, then @code{copy-face}
2604copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2605in @var{new-frame}.
2606@end defun
2607
2608@defun face-id face
2609This function returns the @dfn{face number} of face @var{face}. This
2610is a number that uniquely identifies a face at low levels within
2611Emacs. It is seldom necessary to refer to a face by its face number.
2612@end defun
2613
2614@defun face-documentation face
2615This function returns the documentation string of face @var{face}, or
2616@code{nil} if none was specified for it.
2617@end defun
2618
2619@defun face-equal face1 face2 &optional frame
2620This returns @code{t} if the faces @var{face1} and @var{face2} have the
2621same attributes for display.
2622@end defun
2623
2624@defun face-differs-from-default-p face &optional frame
2625This returns non-@code{nil} if the face @var{face} displays
2626differently from the default face.
2627@end defun
2628
2629@cindex face alias
2630A @dfn{face alias} provides an equivalent name for a face. You can
2631define a face alias by giving the alias symbol the @code{face-alias}
2632property, with a value of the target face name. The following example
2633makes @code{modeline} an alias for the @code{mode-line} face.
2634
2635@example
2636(put 'modeline 'face-alias 'mode-line)
2637@end example
2638
e7e2f529
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2639@defun define-obsolete-face-alias obsolete-face current-face &optional when
2640This function defines a face alias and marks it as obsolete, indicating
2641that it may be removed in future. The optional string @var{when}
2642indicates when the face was made obsolete (for example, a release number).
2643@end defun
2644
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2645@node Auto Faces
2646@subsection Automatic Face Assignment
2647@cindex automatic face assignment
2648@cindex faces, automatic choice
2649
2650 This hook is used for automatically assigning faces to text in the
2651buffer. It is part of the implementation of Jit-Lock mode, used by
2652Font-Lock.
2653
2654@defvar fontification-functions
2655This variable holds a list of functions that are called by Emacs
c02f8fe2
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2656redisplay as needed, just before doing redisplay. They are called even
2657when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2658variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2659
2660The functions are called in the order listed, with one argument, a
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2661buffer position @var{pos}. Collectively they should attempt to assign
2662faces to the text in the current buffer starting at @var{pos}.
9185bf49 2663
c02f8fe2
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2664The functions should record the faces they assign by setting the
2665@code{face} property. They should also add a non-@code{nil}
2666@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2667That property tells redisplay that faces have been assigned to that text
2668already.
2669
c02f8fe2 2670It is probably a good idea for the functions to do nothing if the
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2671character after @var{pos} already has a non-@code{nil} @code{fontified}
2672property, but this is not required. If one function overrides the
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2673assignments made by a previous one, the properties after the last
2674function finishes are the ones that really matter.
9185bf49
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2675
2676For efficiency, we recommend writing these functions so that they
2677usually assign faces to around 400 to 600 characters at each call.
2678@end defvar
2679
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2680@node Font Selection
2681@subsection Font Selection
9185bf49
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2682
2683 Before Emacs can draw a character on a particular display, it must
2684select a @dfn{font} for that character@footnote{In this context, the
2685term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
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2686Mode}).}. Normally, Emacs automatically chooses a font based on the
2687faces assigned to that character---specifically, the face attributes
2688@code{:family}, @code{:weight}, @code{:slant}, and @code{:width}
2689(@pxref{Face Attributes}). The choice of font also depends on the
2690character to be displayed; some fonts can only display a limited set
2691of characters. If no available font exactly fits the requirements,
2692Emacs looks for the @dfn{closest matching font}. The variables in
2693this section control how Emacs makes this selection.
9185bf49 2694
01f17ae2 2695@defopt face-font-family-alternatives
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2696If a given family is specified but does not exist, this variable
2697specifies alternative font families to try. Each element should have
2698this form:
9185bf49 2699
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2700@example
2701(@var{family} @var{alternate-families}@dots{})
2702@end example
b8d4c8d0 2703
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2704If @var{family} is specified but not available, Emacs will try the other
2705families given in @var{alternate-families}, one by one, until it finds a
2706family that does exist.
01f17ae2 2707@end defopt
b8d4c8d0 2708
01f17ae2 2709@defopt face-font-selection-order
c2aa555a
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2710If there is no font that exactly matches all desired face attributes
2711(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2712this variable specifies the order in which these attributes should be
2713considered when selecting the closest matching font. The value should
2714be a list containing those four attribute symbols, in order of
2715decreasing importance. The default is @code{(:width :height :weight
2716:slant)}.
b8d4c8d0
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2717
2718Font selection first finds the best available matches for the first
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2719attribute in the list; then, among the fonts which are best in that
2720way, it searches for the best matches in the second attribute, and so
2721on.
b8d4c8d0
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2722
2723The attributes @code{:weight} and @code{:width} have symbolic values in
2724a range centered around @code{normal}. Matches that are more extreme
2725(farther from @code{normal}) are somewhat preferred to matches that are
2726less extreme (closer to @code{normal}); this is designed to ensure that
2727non-normal faces contrast with normal ones, whenever possible.
2728
b8d4c8d0
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2729One example of a case where this variable makes a difference is when the
2730default font has no italic equivalent. With the default ordering, the
2731@code{italic} face will use a non-italic font that is similar to the
2732default one. But if you put @code{:slant} before @code{:height}, the
2733@code{italic} face will use an italic font, even if its height is not
2734quite right.
01f17ae2 2735@end defopt
b8d4c8d0 2736
01f17ae2 2737@defopt face-font-registry-alternatives
b8d4c8d0
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2738This variable lets you specify alternative font registries to try, if a
2739given registry is specified and doesn't exist. Each element should have
2740this form:
2741
2742@example
2743(@var{registry} @var{alternate-registries}@dots{})
2744@end example
2745
2746If @var{registry} is specified but not available, Emacs will try the
2747other registries given in @var{alternate-registries}, one by one,
2748until it finds a registry that does exist.
01f17ae2 2749@end defopt
b8d4c8d0
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2750
2751 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2752them.
b8d4c8d0 2753
01f17ae2 2754@defopt scalable-fonts-allowed
b8d4c8d0
GM
2755This variable controls which scalable fonts to use. A value of
2756@code{nil}, the default, means do not use scalable fonts. @code{t}
2757means to use any scalable font that seems appropriate for the text.
2758
2759Otherwise, the value must be a list of regular expressions. Then a
2760scalable font is enabled for use if its name matches any regular
2761expression in the list. For example,
2762
2763@example
2764(setq scalable-fonts-allowed '("muleindian-2$"))
2765@end example
2766
2767@noindent
2768allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2769@end defopt
b8d4c8d0
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2770
2771@defvar face-font-rescale-alist
2772This variable specifies scaling for certain faces. Its value should
2773be a list of elements of the form
2774
2775@example
2776(@var{fontname-regexp} . @var{scale-factor})
2777@end example
2778
2779If @var{fontname-regexp} matches the font name that is about to be
2780used, this says to choose a larger similar font according to the
2781factor @var{scale-factor}. You would use this feature to normalize
2782the font size if certain fonts are bigger or smaller than their
2783nominal heights and widths would suggest.
2784@end defvar
2785
b8d4c8d0
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2786@node Font Lookup
2787@subsection Looking Up Fonts
2788
803ee7b9 2789@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2790This function returns a list of available font names that match
c2aa555a
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2791@var{name}. @var{name} should be a string containing a font name in
2792either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2793Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2794string, wildcard characters may be used: the @samp{*} character
2795matches any substring, and the @samp{?} character matches any single
2796character. Case is ignored when matching font names.
2797
2798If the optional arguments @var{reference-face} and @var{frame} are
2799specified, the returned list includes only fonts that are the same
2800size as @var{reference-face} (a face name) currently is on the frame
2801@var{frame}.
b8d4c8d0
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2802
2803The optional argument @var{maximum} sets a limit on how many fonts to
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2804return. If it is non-@code{nil}, then the return value is truncated
2805after the first @var{maximum} matching fonts. Specifying a small
2806value for @var{maximum} can make this function much faster, in cases
2807where many fonts match the pattern.
803ee7b9
CY
2808
2809The optional argument @var{width} specifies a desired font width. If
2810it is non-@code{nil}, the function only returns those fonts whose
2811characters are (on average) @var{width} times as wide as
2812@var{reference-face}.
b8d4c8d0
GM
2813@end defun
2814
2815@defun x-family-fonts &optional family frame
2816This function returns a list describing the available fonts for family
2817@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2818this list applies to all families, and therefore, it contains all
2819available fonts. Otherwise, @var{family} must be a string; it may
2820contain the wildcards @samp{?} and @samp{*}.
2821
2822The list describes the display that @var{frame} is on; if @var{frame} is
2823omitted or @code{nil}, it applies to the selected frame's display
2824(@pxref{Input Focus}).
2825
c2aa555a 2826Each element in the list is a vector of the following form:
b8d4c8d0
GM
2827
2828@example
2829[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2830 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2831@end example
2832
2833The first five elements correspond to face attributes; if you
2834specify these attributes for a face, it will use this font.
2835
2836The last three elements give additional information about the font.
2837@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2838@var{full} is the full name of the font, and
2839@var{registry-and-encoding} is a string giving the registry and
2840encoding of the font.
b8d4c8d0
GM
2841@end defun
2842
2843@defvar font-list-limit
2844This variable specifies maximum number of fonts to consider in font
2845matching. The function @code{x-family-fonts} will not return more than
2846that many fonts, and font selection will consider only that many fonts
2847when searching a matching font for face attributes. The default is
2848currently 100.
2849@end defvar
2850
2851@node Fontsets
2852@subsection Fontsets
2853
2854 A @dfn{fontset} is a list of fonts, each assigned to a range of
2855character codes. An individual font cannot display the whole range of
2856characters that Emacs supports, but a fontset can. Fontsets have names,
2857just as fonts do, and you can use a fontset name in place of a font name
2858when you specify the ``font'' for a frame or a face. Here is
2859information about defining a fontset under Lisp program control.
2860
2861@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2862This function defines a new fontset according to the specification
2863string @var{fontset-spec}. The string should have this format:
2864
2865@smallexample
7b753744 2866@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
2867@end smallexample
2868
2869@noindent
2870Whitespace characters before and after the commas are ignored.
2871
2872The first part of the string, @var{fontpattern}, should have the form of
2873a standard X font name, except that the last two fields should be
2874@samp{fontset-@var{alias}}.
2875
2876The new fontset has two names, one long and one short. The long name is
2877@var{fontpattern} in its entirety. The short name is
2878@samp{fontset-@var{alias}}. You can refer to the fontset by either
2879name. If a fontset with the same name already exists, an error is
2880signaled, unless @var{noerror} is non-@code{nil}, in which case this
2881function does nothing.
2882
2883If optional argument @var{style-variant-p} is non-@code{nil}, that says
2884to create bold, italic and bold-italic variants of the fontset as well.
2885These variant fontsets do not have a short name, only a long one, which
2886is made by altering @var{fontpattern} to indicate the bold or italic
2887status.
2888
2889The specification string also says which fonts to use in the fontset.
2890See below for the details.
2891@end defun
2892
2893 The construct @samp{@var{charset}:@var{font}} specifies which font to
2894use (in this fontset) for one particular character set. Here,
2895@var{charset} is the name of a character set, and @var{font} is the font
2896to use for that character set. You can use this construct any number of
2897times in the specification string.
2898
2899 For the remaining character sets, those that you don't specify
2900explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2901@samp{fontset-@var{alias}} with a value that names one character set.
2902For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2903with @samp{ISO8859-1}.
2904
2905 In addition, when several consecutive fields are wildcards, Emacs
2906collapses them into a single wildcard. This is to prevent use of
2907auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2908for editing, and scaling a smaller font is not useful because it is
2909better to use the smaller font in its own size, which Emacs does.
2910
2911 Thus if @var{fontpattern} is this,
2912
2913@example
2914-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2915@end example
2916
2917@noindent
2918the font specification for @acronym{ASCII} characters would be this:
2919
2920@example
2921-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2922@end example
2923
2924@noindent
2925and the font specification for Chinese GB2312 characters would be this:
2926
2927@example
2928-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2929@end example
2930
2931 You may not have any Chinese font matching the above font
2932specification. Most X distributions include only Chinese fonts that
2933have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2934such a case, @samp{Fontset-@var{n}} can be specified as below:
2935
2936@smallexample
2937Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2938 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2939@end smallexample
2940
2941@noindent
2942Then, the font specifications for all but Chinese GB2312 characters have
2943@samp{fixed} in the @var{family} field, and the font specification for
2944Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2945field.
2946
d6eb4e25
KH
2947@defun set-fontset-font name character font-spec &optional frame add
2948This function modifies the existing fontset @var{name} to use the font
2949matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 2950
d6eb4e25
KH
2951If @var{name} is @code{nil}, this function modifies the fontset of the
2952selected frame or that of @var{frame} if @var{frame} is not
2953@code{nil}.
2954
2955If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
2956fontset, whose short name is @samp{fontset-default}.
2957
2958@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 2959@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 2960@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
2961(inclusive).
2962
2963@var{character} may be a charset. In that case, use
d6eb4e25
KH
2964@var{font-spec} for all character in the charsets.
2965
664d56b8 2966@var{character} may be a script name. In that case, use
d6eb4e25 2967@var{font-spec} for all character in the charsets.
b8d4c8d0 2968
d6eb4e25 2969@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
2970where @var{family} is a family name of a font (possibly including a
2971foundry name at the head), @var{registry} is a registry name of a font
2972(possibly including an encoding name at the tail).
2973
d6eb4e25
KH
2974@var{font-spec} may be a font name string.
2975
2976The optional argument @var{add}, if non-@code{nil}, specifies how to
2977add @var{font-spec} to the font specifications previously set. If it
2978is @code{prepend}, @var{font-spec} is prepended. If it is
2979@code{append}, @var{font-spec} is appended. By default,
2980@var{font-spec} overrides the previous settings.
2981
b8d4c8d0 2982For instance, this changes the default fontset to use a font of which
d6eb4e25 2983family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
2984the charset @code{japanese-jisx0208}.
2985
2986@smallexample
d6eb4e25
KH
2987(set-fontset-font t 'japanese-jisx0208
2988 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
2989@end smallexample
2990@end defun
2991
2992@defun char-displayable-p char
2993This function returns @code{t} if Emacs ought to be able to display
2994@var{char}. More precisely, if the selected frame's fontset has a
2995font to display the character set that @var{char} belongs to.
2996
2997Fontsets can specify a font on a per-character basis; when the fontset
2998does that, this function's value may not be accurate.
2999@end defun
3000
c2aa555a
CY
3001@node Low-Level Font
3002@subsection Low-Level Font Representation
3003
3004 Normally, it is not necessary to manipulate fonts directly. In case
3005you need to do so, this section explains how.
3006
3007 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3008object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3009entities}.
3010
3011@defun fontp object &optional type
3012Return @code{t} if @var{object} is a font object, font spec, or font
3013entity. Otherwise, return @code{nil}.
3014
3015The optional argument @var{type}, if non-@code{nil}, determines the
3016exact type of Lisp object to check for. In that case, @var{type}
3017should be one of @code{font-object}, @code{font-spec}, or
3018@code{font-entity}.
3019@end defun
3020
3021 A font object is a Lisp object that represents a font that Emacs has
3022@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3023be inspected.
c2aa555a
CY
3024
3025@defun font-at position &optional window string
3026Return the font object that is being used to display the character at
3027position @var{position} in the window @var{window}. If @var{window}
3028is @code{nil}, it defaults to the selected window. If @var{string} is
3029@code{nil}, @var{position} specifies a position in the current buffer;
3030otherwise, @var{string} should be a string, and @var{position}
3031specifies a position in that string.
3032@end defun
3033
3034 A font spec is a Lisp object that contains a set of specifications
3035that can be used to find a font. More than one font may match the
3036specifications in a font spec.
3037
3038@defun font-spec &rest arguments
3039Return a new font spec using the specifications in @var{arguments},
3040which should come in @code{property}-@code{value} pairs. The possible
3041specifications are as follows:
3042
3043@table @code
3044@item :name
3045The font name (a string), in either XLFD, Fontconfig, or GTK format.
3046@xref{Font X,, Font Specification Options, emacs, The GNU Emacs
3047Manual}.
3048
3049@item :family
3050@itemx :foundry
3051@itemx :weight
3052@itemx :slant
3053@itemx :width
3054These have the same meanings as the face attributes of the same name.
3055@xref{Face Attributes}.
3056
3057@item :size
3058The font size---either a non-negative integer that specifies the pixel
3059size, or a floating point number that specifies the point size.
3060
3061@item :adstyle
3062Additional typographic style information for the font, such as
3063@samp{sans}. The value should be a string or a symbol.
3064
3065@item :registry
3066The charset registry and encoding of the font, such as
3067@samp{iso8859-1}. The value should be a string or a symbol.
3068
3069@item :script
3070The script that the font must support (a symbol).
a908c79a
CY
3071
3072@item :otf
3073The font must be an OpenType font that supports these OpenType
3074features, provided Emacs is compiled with support for @samp{libotf} (a
3075library for performing complex text layout in certain scripts). The
3076value must be a list of the form
3077
3078@smallexample
3079@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3080@end smallexample
3081
3082where @var{script-tag} is the OpenType script tag symbol;
3083@var{langsys-tag} is the OpenType language system tag symbol, or
3084@code{nil} to use the default language system; @code{gsub} is a list
3085of OpenType GSUB feature tag symbols, or @code{nil} if none is
3086required; and @code{gpos} is a list of OpenType GPOS feature tag
3087symbols, or @code{nil} if none is required. If @code{gsub} or
3088@code{gpos} is a list, a @code{nil} element in that list means that
3089the font must not match any of the remaining tag symbols. The
3090@code{gpos} element may be omitted.
c2aa555a
CY
3091@end table
3092@end defun
3093
3094@defun font-put font-spec property value
3095Set the font property @var{property} in the font-spec @var{font-spec}
3096to @var{value}.
3097@end defun
3098
3099 A font entity is a reference to a font that need not be open. Its
3100properties are intermediate between a font object and a font spec:
3101like a font object, and unlike a font spec, it refers to a single,
3102specific font. Unlike a font object, creating a font entity does not
3103load the contents of that font into computer memory.
3104
3105@defun find-font font-spec &optional frame
3106This function returns a font entity that best matches the font spec
3107@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3108it defaults to the selected frame.
3109@end defun
3110
3111@defun list-fonts font-spec &optional frame num prefer
3112This function returns a list of all font entities that match the font
3113spec @var{font-spec}.
3114
3115The optional argument @var{frame}, if non-@code{nil}, specifies the
3116frame on which the fonts are to be displayed. The optional argument
3117@var{num}, if non-@code{nil}, should be an integer that specifies the
3118maximum length of the returned list. The optional argument
3119@var{prefer}, if non-@code{nil}, should be another font spec, which is
3120used to control the order of the returned list; the returned font
3121entities are sorted in order of decreasing ``closeness'' to that font
3122spec.
3123@end defun
3124
0c1cfe01
CY
3125 If you call @code{set-face-attribute} and pass a font spec, font
3126entity, or font name string as the value of the @code{:font}
3127attribute, Emacs opens the best ``matching'' font that is available
3128for display. It then stores the corresponding font object as the
3129actual value of the @code{:font} attribute for that face.
3130
c2aa555a
CY
3131 The following functions can be used to obtain information about a
3132font. For these functions, the @var{font} argument can be a font
3133object, a font entity, or a font spec.
3134
3135@defun font-get font property
3136This function returns the value of the font property @var{property}
3137for @var{font}.
3138
3139If @var{font} is a font spec and the font spec does not specify
3140@var{property}, the return value is @code{nil}. If @var{font} is a
3141font object or font entity, the value for the @var{:script} property
3142may be a list of scripts supported by the font.
3143@end defun
3144
3145@defun font-face-attributes font &optional frame
3146This function returns a list of face attributes corresponding to
3147@var{font}. The optional argument @var{frame} specifies the frame on
3148which the font is to be displayed. If it is @code{nil}, the selected
3149frame is used. The return value has the form
3150
3151@smallexample
3152(:family @var{family} :height @var{height} :weight @var{weight}
3153 :slant @var{slant} :width @var{width})
3154@end smallexample
3155
3156where the values of @var{family}, @var{height}, @var{weight},
3157@var{slant}, and @var{width} are face attribute values. Some of these
3158key-attribute pairs may be omitted from the list if they are not
3159specified by @var{font}.
3160@end defun
3161
3162@defun font-xlfd-name font &optional fold-wildcards
3163This function returns the XLFD (X Logical Font Descriptor), a string,
3164matching @var{font}. @xref{Font X,, Font Specification Options,
3165emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3166name is too long for an XLFD (which can contain at most 255
3167characters), the function returns @code{nil}.
3168
3169If the optional argument @var{fold-wildcards} is non-@code{nil},
3170consecutive wildcards in the XLFD are folded into one.
3171@end defun
3172
b8d4c8d0
GM
3173@node Fringes
3174@section Fringes
3175@cindex fringes
3176
3177 The @dfn{fringes} of a window are thin vertical strips down the
3178sides that are used for displaying bitmaps that indicate truncation,
3179continuation, horizontal scrolling, and the overlay arrow.
3180
3181@menu
3182* Fringe Size/Pos:: Specifying where to put the window fringes.
3183* Fringe Indicators:: Displaying indicator icons in the window fringes.
3184* Fringe Cursors:: Displaying cursors in the right fringe.
3185* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3186* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3187* Overlay Arrow:: Display of an arrow to indicate position.
3188@end menu
3189
3190@node Fringe Size/Pos
3191@subsection Fringe Size and Position
3192
3193 The following buffer-local variables control the position and width
3194of the window fringes.
3195
3196@defvar fringes-outside-margins
3197The fringes normally appear between the display margins and the window
3198text. If the value is non-@code{nil}, they appear outside the display
3199margins. @xref{Display Margins}.
3200@end defvar
3201
3202@defvar left-fringe-width
3203This variable, if non-@code{nil}, specifies the width of the left
3204fringe in pixels. A value of @code{nil} means to use the left fringe
3205width from the window's frame.
3206@end defvar
3207
3208@defvar right-fringe-width
3209This variable, if non-@code{nil}, specifies the width of the right
3210fringe in pixels. A value of @code{nil} means to use the right fringe
3211width from the window's frame.
3212@end defvar
3213
3214 The values of these variables take effect when you display the
3215buffer in a window. If you change them while the buffer is visible,
3216you can call @code{set-window-buffer} to display it once again in the
4abe5bf6
EZ
3217same window, to make the changes take effect. A buffer that does not
3218specify values for these variables will use the default values
3219specified for the frame; see @ref{Layout Parameters}.
b8d4c8d0
GM
3220
3221@defun set-window-fringes window left &optional right outside-margins
3222This function sets the fringe widths of window @var{window}.
3223If @var{window} is @code{nil}, the selected window is used.
3224
3225The argument @var{left} specifies the width in pixels of the left
3226fringe, and likewise @var{right} for the right fringe. A value of
3227@code{nil} for either one stands for the default width. If
3228@var{outside-margins} is non-@code{nil}, that specifies that fringes
3229should appear outside of the display margins.
3230@end defun
3231
3232@defun window-fringes &optional window
3233This function returns information about the fringes of a window
3234@var{window}. If @var{window} is omitted or @code{nil}, the selected
3235window is used. The value has the form @code{(@var{left-width}
3236@var{right-width} @var{outside-margins})}.
3237@end defun
3238
3239
3240@node Fringe Indicators
3241@subsection Fringe Indicators
3242@cindex fringe indicators
3243@cindex indicators, fringe
3244
3245 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3246window fringe (on a graphic display) to indicate truncated or
3247continued lines, buffer boundaries, overlay arrow, etc.
3248
3249@defopt indicate-empty-lines
3250@cindex fringes, and empty line indication
3251When this is non-@code{nil}, Emacs displays a special glyph in the
3252fringe of each empty line at the end of the buffer, on graphical
3253displays. @xref{Fringes}. This variable is automatically
3254buffer-local in every buffer.
3255@end defopt
3256
01f17ae2 3257@defopt indicate-buffer-boundaries
b8d4c8d0
GM
3258This buffer-local variable controls how the buffer boundaries and
3259window scrolling are indicated in the window fringes.
3260
3261Emacs can indicate the buffer boundaries---that is, the first and last
3262line in the buffer---with angle icons when they appear on the screen.
3263In addition, Emacs can display an up-arrow in the fringe to show
3264that there is text above the screen, and a down-arrow to show
3265there is text below the screen.
3266
3267There are three kinds of basic values:
3268
3269@table @asis
3270@item @code{nil}
3271Don't display any of these fringe icons.
3272@item @code{left}
3273Display the angle icons and arrows in the left fringe.
3274@item @code{right}
3275Display the angle icons and arrows in the right fringe.
3276@item any non-alist
3277Display the angle icons in the left fringe
3278and don't display the arrows.
3279@end table
3280
3281Otherwise the value should be an alist that specifies which fringe
3282indicators to display and where. Each element of the alist should
3283have the form @code{(@var{indicator} . @var{position})}. Here,
3284@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3285@code{down}, and @code{t} (which covers all the icons not yet
3286specified), while @var{position} is one of @code{left}, @code{right}
3287and @code{nil}.
3288
3289For example, @code{((top . left) (t . right))} places the top angle
3290bitmap in left fringe, and the bottom angle bitmap as well as both
3291arrow bitmaps in right fringe. To show the angle bitmaps in the left
3292fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3293@end defopt
b8d4c8d0 3294
b8d4c8d0
GM
3295@defvar fringe-indicator-alist
3296This buffer-local variable specifies the mapping from logical fringe
3297indicators to the actual bitmaps displayed in the window fringes.
3298
3299These symbols identify the logical fringe indicators:
3300
3301@table @asis
3302@item Truncation and continuation line indicators:
3303@code{truncation}, @code{continuation}.
3304
3305@item Buffer position indicators:
3306@code{up}, @code{down},
3307@code{top}, @code{bottom},
3308@code{top-bottom}.
3309
3310@item Empty line indicator:
3311@code{empty-line}.
3312
3313@item Overlay arrow indicator:
3314@code{overlay-arrow}.
3315
3316@item Unknown bitmap indicator:
3317@code{unknown}.
3318@end table
3319
3320 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3321specifies the fringe bitmaps used to display a specific logical
3322fringe indicator.
3323
3324Here, @var{indicator} specifies the logical indicator type, and
3325@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3326[@var{left1} @var{right1}])} which specifies the actual bitmap shown
3327in the left or right fringe for the logical indicator.
3328
3329The @var{left} and @var{right} symbols specify the bitmaps shown in
3330the left and/or right fringe for the specific indicator. The
3331@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3332`top-bottom indicators when the last (only) line in has no final
3333newline. Alternatively, @var{bitmaps} may be a single symbol which is
3334used in both left and right fringes.
3335
3336When @code{fringe-indicator-alist} has a buffer-local value, and there
3337is no bitmap defined for a logical indicator, or the bitmap is
4e3b4528
SM
3338@code{t}, the corresponding value from the default value of
3339@code{fringe-indicator-alist} is used.
b8d4c8d0
GM
3340
3341To completely hide a specific indicator, set the bitmap to @code{nil}.
3342@end defvar
3343
b8d4c8d0
GM
3344Standard fringe bitmaps for indicators:
3345@example
3346left-arrow right-arrow up-arrow down-arrow
3347left-curly-arrow right-curly-arrow
3348left-triangle right-triangle
3349top-left-angle top-right-angle
3350bottom-left-angle bottom-right-angle
3351left-bracket right-bracket
3352filled-rectangle hollow-rectangle
3353filled-square hollow-square
3354vertical-bar horizontal-bar
3355empty-line question-mark
3356@end example
3357
3358@node Fringe Cursors
3359@subsection Fringe Cursors
3360@cindex fringe cursors
3361@cindex cursor, fringe
3362
3363 When a line is exactly as wide as the window, Emacs displays the
3364cursor in the right fringe instead of using two lines. Different
3365bitmaps are used to represent the cursor in the fringe depending on
3366the current buffer's cursor type.
3367
3368@table @asis
3369@item Logical cursor types:
3370@code{box} , @code{hollow}, @code{bar},
3371@code{hbar}, @code{hollow-small}.
3372@end table
3373
3374The @code{hollow-small} type is used instead of @code{hollow} when the
3375normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3376display line.
3377
01f17ae2 3378@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3379If this is non-@code{nil}, lines exactly as wide as the window (not
3380counting the final newline character) are not continued. Instead,
3381when point is at the end of the line, the cursor appears in the right
3382fringe.
01f17ae2 3383@end defopt
b8d4c8d0
GM
3384
3385@defvar fringe-cursor-alist
3386This variable specifies the mapping from logical cursor type to the
3387actual fringe bitmaps displayed in the right fringe. The value is an
3388alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3389the fringe bitmaps used to display a specific logical cursor type in
3390the fringe. Here, @var{cursor} specifies the logical cursor type and
3391@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3392for that logical cursor type.
3393
3394When @code{fringe-cursor-alist} has a buffer-local value, and there is
3395no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3396default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3397@end defvar
3398
3399Standard bitmaps for displaying the cursor in right fringe:
3400@example
3401filled-rectangle hollow-rectangle filled-square hollow-square
3402vertical-bar horizontal-bar
3403@end example
3404
3405
3406@node Fringe Bitmaps
3407@subsection Fringe Bitmaps
3408@cindex fringe bitmaps
3409@cindex bitmaps, fringe
3410
3411 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3412logical fringe indicators for truncated or continued lines, buffer
3413boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3414name space. The fringe bitmaps are shared by all frames and windows.
3415You can redefine the built-in fringe bitmaps, and you can define new
3416fringe bitmaps.
3417
3418 The way to display a bitmap in the left or right fringes for a given
3419line in a window is by specifying the @code{display} property for one
3420of the characters that appears in it. Use a display specification of
3421the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3422@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3423Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3424want, and @var{face} (which is optional) is the name of the face whose
3425colors should be used for displaying the bitmap, instead of the
3426default @code{fringe} face. @var{face} is automatically merged with
3427the @code{fringe} face, so normally @var{face} need only specify the
3428foreground color for the bitmap.
3429
3430@defun fringe-bitmaps-at-pos &optional pos window
3431This function returns the fringe bitmaps of the display line
3432containing position @var{pos} in window @var{window}. The return
3433value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3434is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3435if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3436is non-@code{nil} if there is an overlay arrow in the left fringe.
3437
3438The value is @code{nil} if @var{pos} is not visible in @var{window}.
3439If @var{window} is @code{nil}, that stands for the selected window.
3440If @var{pos} is @code{nil}, that stands for the value of point in
3441@var{window}.
3442@end defun
3443
3444@node Customizing Bitmaps
3445@subsection Customizing Fringe Bitmaps
3446
3447@defun define-fringe-bitmap bitmap bits &optional height width align
3448This function defines the symbol @var{bitmap} as a new fringe bitmap,
3449or replaces an existing bitmap with that name.
3450
3451The argument @var{bits} specifies the image to use. It should be
3452either a string or a vector of integers, where each element (an
3453integer) corresponds to one row of the bitmap. Each bit of an integer
3454corresponds to one pixel of the bitmap, where the low bit corresponds
3455to the rightmost pixel of the bitmap.
3456
3457The height is normally the length of @var{bits}. However, you
3458can specify a different height with non-@code{nil} @var{height}. The width
3459is normally 8, but you can specify a different width with non-@code{nil}
3460@var{width}. The width must be an integer between 1 and 16.
3461
3462The argument @var{align} specifies the positioning of the bitmap
3463relative to the range of rows where it is used; the default is to
3464center the bitmap. The allowed values are @code{top}, @code{center},
3465or @code{bottom}.
3466
3467The @var{align} argument may also be a list @code{(@var{align}
3468@var{periodic})} where @var{align} is interpreted as described above.
3469If @var{periodic} is non-@code{nil}, it specifies that the rows in
3470@code{bits} should be repeated enough times to reach the specified
3471height.
3472@end defun
3473
3474@defun destroy-fringe-bitmap bitmap
3475This function destroy the fringe bitmap identified by @var{bitmap}.
3476If @var{bitmap} identifies a standard fringe bitmap, it actually
3477restores the standard definition of that bitmap, instead of
3478eliminating it entirely.
3479@end defun
3480
3481@defun set-fringe-bitmap-face bitmap &optional face
3482This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3483If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3484bitmap's face controls the color to draw it in.
3485
3486@var{face} is merged with the @code{fringe} face, so normally
3487@var{face} should specify only the foreground color.
3488@end defun
3489
3490@node Overlay Arrow
3491@subsection The Overlay Arrow
3492@c @cindex overlay arrow Duplicates variable names
3493
3494 The @dfn{overlay arrow} is useful for directing the user's attention
3495to a particular line in a buffer. For example, in the modes used for
3496interface to debuggers, the overlay arrow indicates the line of code
3497about to be executed. This feature has nothing to do with
3498@dfn{overlays} (@pxref{Overlays}).
3499
3500@defvar overlay-arrow-string
3501This variable holds the string to display to call attention to a
3502particular line, or @code{nil} if the arrow feature is not in use.
3503On a graphical display the contents of the string are ignored; instead a
3504glyph is displayed in the fringe area to the left of the display area.
3505@end defvar
3506
3507@defvar overlay-arrow-position
3508This variable holds a marker that indicates where to display the overlay
3509arrow. It should point at the beginning of a line. On a non-graphical
3510display the arrow text
3511appears at the beginning of that line, overlaying any text that would
3512otherwise appear. Since the arrow is usually short, and the line
3513usually begins with indentation, normally nothing significant is
3514overwritten.
3515
3516The overlay-arrow string is displayed in any given buffer if the value
3517of @code{overlay-arrow-position} in that buffer points into that
3518buffer. Thus, it is possible to display multiple overlay arrow strings
3519by creating buffer-local bindings of @code{overlay-arrow-position}.
3520However, it is usually cleaner to use
3521@code{overlay-arrow-variable-list} to achieve this result.
3522@c !!! overlay-arrow-position: but the overlay string may remain in the display
3523@c of some other buffer until an update is required. This should be fixed
3524@c now. Is it?
3525@end defvar
3526
3527 You can do a similar job by creating an overlay with a
3528@code{before-string} property. @xref{Overlay Properties}.
3529
3530 You can define multiple overlay arrows via the variable
3531@code{overlay-arrow-variable-list}.
3532
3533@defvar overlay-arrow-variable-list
3534This variable's value is a list of variables, each of which specifies
3535the position of an overlay arrow. The variable
3536@code{overlay-arrow-position} has its normal meaning because it is on
3537this list.
3538@end defvar
3539
3540Each variable on this list can have properties
3541@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3542specify an overlay arrow string (for text-only terminals) or fringe
3543bitmap (for graphical terminals) to display at the corresponding
3544overlay arrow position. If either property is not set, the default
3545@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3546is used.
3547
3548@node Scroll Bars
3549@section Scroll Bars
3550@cindex scroll bars
3551
3552Normally the frame parameter @code{vertical-scroll-bars} controls
3553whether the windows in the frame have vertical scroll bars, and
3554whether they are on the left or right. The frame parameter
3555@code{scroll-bar-width} specifies how wide they are (@code{nil}
3556meaning the default). @xref{Layout Parameters}.
3557
3558@defun frame-current-scroll-bars &optional frame
3559This function reports the scroll bar type settings for frame
3560@var{frame}. The value is a cons cell
3561@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3562@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3563(which means no scroll bar.) @var{horizontal-type} is meant to
3564specify the horizontal scroll bar type, but since they are not
3565implemented, it is always @code{nil}.
3566@end defun
3567
3568@vindex vertical-scroll-bar
3569 You can enable or disable scroll bars for a particular buffer,
3570by setting the variable @code{vertical-scroll-bar}. This variable
3571automatically becomes buffer-local when set. The possible values are
3572@code{left}, @code{right}, @code{t}, which means to use the
3573frame's default, and @code{nil} for no scroll bar.
3574
3575 You can also control this for individual windows. Call the function
3576@code{set-window-scroll-bars} to specify what to do for a specific window:
3577
3578@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3579This function sets the width and type of scroll bars for window
3580@var{window}.
3581
3582@var{width} specifies the scroll bar width in pixels (@code{nil} means
3583use the width specified for the frame). @var{vertical-type} specifies
3584whether to have a vertical scroll bar and, if so, where. The possible
3585values are @code{left}, @code{right} and @code{nil}, just like the
3586values of the @code{vertical-scroll-bars} frame parameter.
3587
3588The argument @var{horizontal-type} is meant to specify whether and
3589where to have horizontal scroll bars, but since they are not
3590implemented, it has no effect. If @var{window} is @code{nil}, the
3591selected window is used.
3592@end defun
3593
3594@defun window-scroll-bars &optional window
3595Report the width and type of scroll bars specified for @var{window}.
3596If @var{window} is omitted or @code{nil}, the selected window is used.
3597The value is a list of the form @code{(@var{width}
3598@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3599@var{width} is the value that was specified for the width (which may
3600be @code{nil}); @var{cols} is the number of columns that the scroll
3601bar actually occupies.
3602
3603@var{horizontal-type} is not actually meaningful.
3604@end defun
3605
3606If you don't specify these values for a window with
3607@code{set-window-scroll-bars}, the buffer-local variables
3608@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3609displayed control the window's vertical scroll bars. The function
3610@code{set-window-buffer} examines these variables. If you change them
3611in a buffer that is already visible in a window, you can make the
3612window take note of the new values by calling @code{set-window-buffer}
3613specifying the same buffer that is already displayed.
3614
01f17ae2 3615@defopt scroll-bar-mode
b8d4c8d0
GM
3616This variable, always local in all buffers, controls whether and where
3617to put scroll bars in windows displaying the buffer. The possible values
3618are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3619the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3620@end defopt
b8d4c8d0
GM
3621
3622@defun window-current-scroll-bars &optional window
3623This function reports the scroll bar type for window @var{window}.
3624If @var{window} is omitted or @code{nil}, the selected window is used.
3625The value is a cons cell
3626@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3627@code{window-scroll-bars}, this reports the scroll bar type actually
3628used, once frame defaults and @code{scroll-bar-mode} are taken into
3629account.
3630@end defun
3631
3632@defvar scroll-bar-width
3633This variable, always local in all buffers, specifies the width of the
3634buffer's scroll bars, measured in pixels. A value of @code{nil} means
3635to use the value specified by the frame.
3636@end defvar
3637
3638@node Display Property
3639@section The @code{display} Property
3640@cindex display specification
3641@kindex display @r{(text property)}
3642
3643 The @code{display} text property (or overlay property) is used to
3644insert images into text, and also control other aspects of how text
3645displays. The value of the @code{display} property should be a
3646display specification, or a list or vector containing several display
fb33e6a9
RS
3647specifications. Display specifications in the same @code{display}
3648property value generally apply in parallel to the text they cover.
3649
3650 If several sources (overlays and/or a text property) specify values
3651for the @code{display} property, only one of the values takes effect,
3652following the rules of @code{get-char-property}. @xref{Examining
3653Properties}.
3654
3655 The rest of this section describes several kinds of
3656display specifications and what they mean.
3657
3658@menu
3659* Replacing Specs:: Display specs that replace the text.
3660* Specified Space:: Displaying one space with a specified width.
3661* Pixel Specification:: Specifying space width or height in pixels.
3662* Other Display Specs:: Displaying an image; magnifying text; moving it
3663 up or down on the page; adjusting the width
3664 of spaces within text.
3665* Display Margins:: Displaying text or images to the side of the main text.
3666@end menu
3667
3668@node Replacing Specs
3669@subsection Display Specs That Replace The Text
4db6da64 3670
9600ac7c 3671 Some kinds of @code{display} specifications specify something to
fb33e6a9
RS
3672display instead of the text that has the property. These are called
3673@dfn{replacing} display specifications. Emacs does not allow the user
3674to interactively move point into the middle of buffer text that is
3675replaced in this way.
3676
3677 If a list of display specifications includes more than one replacing
3678display specification, the first overrides the rest. Replacing
3679display specifications make most other display specifications
3680irrelevant, since those don't apply to the replacement.
3681
3682 For replacing display specifications, ``the text that has the
3683property'' means all the consecutive characters that have the same
3684Lisp object as their @code{display} property; these characters are
3685replaced as a single unit. By contrast, characters that have similar
3686but distinct Lisp objects as their @code{display} properties are
3687handled separately. Here's a function that illustrates this point:
b8d4c8d0
GM
3688
3689@smallexample
3690(defun foo ()
3691 (goto-char (point-min))
3692 (dotimes (i 5)
3693 (let ((string (concat "A")))
3694 (put-text-property (point) (1+ (point)) 'display string)
3695 (forward-char 1)
3696 (put-text-property (point) (1+ (point)) 'display string)
3697 (forward-char 1))))
3698@end smallexample
3699
3700@noindent
3701It gives each of the first ten characters in the buffer string
3702@code{"A"} as the @code{display} property, but they don't all get the
3703same string. The first two characters get the same string, so they
3704together are replaced with one @samp{A}. The next two characters get
3705a second string, so they together are replaced with one @samp{A}.
3706Likewise for each following pair of characters. Thus, the ten
3707characters appear as five A's. This function would have the same
3708results:
3709
3710@smallexample
3711(defun foo ()
3712 (goto-char (point-min))
3713 (dotimes (i 5)
3714 (let ((string (concat "A")))
9600ac7c 3715 (put-text-property (point) (+ 2 (point)) 'display string)
b8d4c8d0
GM
3716 (put-text-property (point) (1+ (point)) 'display string)
3717 (forward-char 2))))
3718@end smallexample
3719
3720@noindent
3721This illustrates that what matters is the property value for
3722each character. If two consecutive characters have the same
3723object as the @code{display} property value, it's irrelevant
3724whether they got this property from a single call to
3725@code{put-text-property} or from two different calls.
3726
b8d4c8d0
GM
3727@node Specified Space
3728@subsection Specified Spaces
3729@cindex spaces, specified height or width
3730@cindex variable-width spaces
3731
3732 To display a space of specified width and/or height, use a display
3733specification of the form @code{(space . @var{props})}, where
3734@var{props} is a property list (a list of alternating properties and
3735values). You can put this property on one or more consecutive
3736characters; a space of the specified height and width is displayed in
3737place of @emph{all} of those characters. These are the properties you
3738can use in @var{props} to specify the weight of the space:
3739
3740@table @code
3741@item :width @var{width}
3742If @var{width} is an integer or floating point number, it specifies
3743that the space width should be @var{width} times the normal character
3744width. @var{width} can also be a @dfn{pixel width} specification
3745(@pxref{Pixel Specification}).
3746
3747@item :relative-width @var{factor}
3748Specifies that the width of the stretch should be computed from the
3749first character in the group of consecutive characters that have the
3750same @code{display} property. The space width is the width of that
3751character, multiplied by @var{factor}.
3752
3753@item :align-to @var{hpos}
3754Specifies that the space should be wide enough to reach @var{hpos}.
3755If @var{hpos} is a number, it is measured in units of the normal
3756character width. @var{hpos} can also be a @dfn{pixel width}
3757specification (@pxref{Pixel Specification}).
3758@end table
3759
3760 You should use one and only one of the above properties. You can
3761also specify the height of the space, with these properties:
3762
3763@table @code
3764@item :height @var{height}
3765Specifies the height of the space.
3766If @var{height} is an integer or floating point number, it specifies
3767that the space height should be @var{height} times the normal character
3768height. The @var{height} may also be a @dfn{pixel height} specification
3769(@pxref{Pixel Specification}).
3770
3771@item :relative-height @var{factor}
3772Specifies the height of the space, multiplying the ordinary height
3773of the text having this display specification by @var{factor}.
3774
3775@item :ascent @var{ascent}
3776If the value of @var{ascent} is a non-negative number no greater than
3777100, it specifies that @var{ascent} percent of the height of the space
3778should be considered as the ascent of the space---that is, the part
3779above the baseline. The ascent may also be specified in pixel units
3780with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3781
3782@end table
3783
3784 Don't use both @code{:height} and @code{:relative-height} together.
3785
3786 The @code{:width} and @code{:align-to} properties are supported on
3787non-graphic terminals, but the other space properties in this section
3788are not.
3789
3790@node Pixel Specification
3791@subsection Pixel Specification for Spaces
3792@cindex spaces, pixel specification
3793
3794 The value of the @code{:width}, @code{:align-to}, @code{:height},
3795and @code{:ascent} properties can be a special kind of expression that
3796is evaluated during redisplay. The result of the evaluation is used
3797as an absolute number of pixels.
3798
3799 The following expressions are supported:
3800
3801@smallexample
3802@group
3803 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3804 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3805 @var{unit} ::= in | mm | cm | width | height
3806@end group
3807@group
3808 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3809 | scroll-bar | text
3810 @var{pos} ::= left | center | right
3811 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3812 @var{op} ::= + | -
3813@end group
3814@end smallexample
3815
3816 The form @var{num} specifies a fraction of the default frame font
3817height or width. The form @code{(@var{num})} specifies an absolute
3818number of pixels. If @var{num} is a symbol, @var{symbol}, its
3819buffer-local variable binding is used.
3820
3821 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3822pixels per inch, millimeter, and centimeter, respectively. The
3823@code{width} and @code{height} units correspond to the default width
3824and height of the current face. An image specification @code{image}
3825corresponds to the width or height of the image.
3826
3827 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3828@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3829specify to the width of the corresponding area of the window.
3830
3831 The @code{left}, @code{center}, and @code{right} positions can be
3832used with @code{:align-to} to specify a position relative to the left
3833edge, center, or right edge of the text area.
3834
3835 Any of the above window elements (except @code{text}) can also be
3836used with @code{:align-to} to specify that the position is relative to
3837the left edge of the given area. Once the base offset for a relative
3838position has been set (by the first occurrence of one of these
3839symbols), further occurrences of these symbols are interpreted as the
3840width of the specified area. For example, to align to the center of
3841the left-margin, use
3842
3843@example
3844:align-to (+ left-margin (0.5 . left-margin))
3845@end example
3846
3847 If no specific base offset is set for alignment, it is always relative
3848to the left edge of the text area. For example, @samp{:align-to 0} in a
3849header-line aligns with the first text column in the text area.
3850
3851 A value of the form @code{(@var{num} . @var{expr})} stands for the
3852product of the values of @var{num} and @var{expr}. For example,
3853@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3854@var{image})} specifies half the width (or height) of the specified
3855image.
3856
3857 The form @code{(+ @var{expr} ...)} adds up the value of the
3858expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3859the value of the expressions.
3860
3861@node Other Display Specs
3862@subsection Other Display Specifications
3863
3864 Here are the other sorts of display specifications that you can use
3865in the @code{display} text property.
3866
3867@table @code
3868@item @var{string}
3869Display @var{string} instead of the text that has this property.
3870
3871Recursive display specifications are not supported---@var{string}'s
3872@code{display} properties, if any, are not used.
3873
3874@item (image . @var{image-props})
3875This kind of display specification is an image descriptor (@pxref{Images}).
3876When used as a display specification, it means to display the image
3877instead of the text that has the display specification.
3878
3879@item (slice @var{x} @var{y} @var{width} @var{height})
3880This specification together with @code{image} specifies a @dfn{slice}
3881(a partial area) of the image to display. The elements @var{y} and
3882@var{x} specify the top left corner of the slice, within the image;
3883@var{width} and @var{height} specify the width and height of the
3884slice. Integer values are numbers of pixels. A floating point number
3885in the range 0.0--1.0 stands for that fraction of the width or height
3886of the entire image.
3887
3888@item ((margin nil) @var{string})
3889A display specification of this form means to display @var{string}
3890instead of the text that has the display specification, at the same
3891position as that text. It is equivalent to using just @var{string},
3892but it is done as a special case of marginal display (@pxref{Display
3893Margins}).
3894
3895@item (space-width @var{factor})
3896This display specification affects all the space characters within the
3897text that has the specification. It displays all of these spaces
3898@var{factor} times as wide as normal. The element @var{factor} should
3899be an integer or float. Characters other than spaces are not affected
3900at all; in particular, this has no effect on tab characters.
3901
3902@item (height @var{height})
3903This display specification makes the text taller or shorter.
3904Here are the possibilities for @var{height}:
3905
3906@table @asis
3907@item @code{(+ @var{n})}
3908This means to use a font that is @var{n} steps larger. A ``step'' is
3909defined by the set of available fonts---specifically, those that match
3910what was otherwise specified for this text, in all attributes except
3911height. Each size for which a suitable font is available counts as
3912another step. @var{n} should be an integer.
3913
3914@item @code{(- @var{n})}
3915This means to use a font that is @var{n} steps smaller.
3916
3917@item a number, @var{factor}
3918A number, @var{factor}, means to use a font that is @var{factor} times
3919as tall as the default font.
3920
3921@item a symbol, @var{function}
3922A symbol is a function to compute the height. It is called with the
3923current height as argument, and should return the new height to use.
3924
3925@item anything else, @var{form}
3926If the @var{height} value doesn't fit the previous possibilities, it is
3927a form. Emacs evaluates it to get the new height, with the symbol
3928@code{height} bound to the current specified font height.
3929@end table
3930
3931@item (raise @var{factor})
3932This kind of display specification raises or lowers the text
3933it applies to, relative to the baseline of the line.
3934
3935@var{factor} must be a number, which is interpreted as a multiple of the
3936height of the affected text. If it is positive, that means to display
3937the characters raised. If it is negative, that means to display them
3938lower down.
3939
3940If the text also has a @code{height} display specification, that does
3941not affect the amount of raising or lowering, which is based on the
3942faces used for the text.
3943@end table
3944
3945@c We put all the `@code{(when ...)}' on one line to encourage
3946@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3947@c was at eol; the info file ended up w/ two spaces rendered after it.
3948 You can make any display specification conditional. To do that,
3949package it in another list of the form
3950@code{(when @var{condition} . @var{spec})}.
3951Then the specification @var{spec} applies only when
3952@var{condition} evaluates to a non-@code{nil} value. During the
3953evaluation, @code{object} is bound to the string or buffer having the
3954conditional @code{display} property. @code{position} and
3955@code{buffer-position} are bound to the position within @code{object}
3956and the buffer position where the @code{display} property was found,
3957respectively. Both positions can be different when @code{object} is a
3958string.
3959
3960@node Display Margins
3961@subsection Displaying in the Margins
3962@cindex display margins
3963@cindex margins, display
3964
fb33e6a9
RS
3965 A buffer can have blank areas called @dfn{display margins} on the
3966left and on the right. Ordinary text never appears in these areas,
3967but you can put things into the display margins using the
3968@code{display} property. There is currently no way to make text or
3969images in the margin mouse-sensitive.
3970
3971 The way to display something in the margins is to specify it in a
3972margin display specification in the @code{display} property of some
3973text. This is a replacing display specification, meaning that the
3974text you put it on does not get displayed; the margin display appears,
3975but that text does not.
3976
3977 A margin display specification looks like @code{((margin
d25ed7db 3978right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
3979Here, @var{spec} is another display specification that says what to
3980display in the margin. Typically it is a string of text to display,
3981or an image descriptor.
3982
3983 To display something in the margin @emph{in association with}
3984certain buffer text, without altering or preventing the display of
3985that text, put a @code{before-string} property on the text and put the
3986margin display specification on the contents of the before-string.
b8d4c8d0
GM
3987
3988 Before the display margins can display anything, you must give
3989them a nonzero width. The usual way to do that is to set these
3990variables:
3991
3992@defvar left-margin-width
3993This variable specifies the width of the left margin.
3994It is buffer-local in all buffers.
3995@end defvar
3996
3997@defvar right-margin-width
3998This variable specifies the width of the right margin.
3999It is buffer-local in all buffers.
4000@end defvar
4001
4002 Setting these variables does not immediately affect the window. These
4003variables are checked when a new buffer is displayed in the window.
4004Thus, you can make changes take effect by calling
4005@code{set-window-buffer}.
4006
4007 You can also set the margin widths immediately.
4008
4009@defun set-window-margins window left &optional right
4010This function specifies the margin widths for window @var{window}.
4011The argument @var{left} controls the left margin and
4012@var{right} controls the right margin (default @code{0}).
4013@end defun
4014
4015@defun window-margins &optional window
4016This function returns the left and right margins of @var{window}
4017as a cons cell of the form @code{(@var{left} . @var{right})}.
4018If @var{window} is @code{nil}, the selected window is used.
4019@end defun
4020
4021@node Images
4022@section Images
4023@cindex images in buffers
4024
4025 To display an image in an Emacs buffer, you must first create an image
4026descriptor, then use it as a display specifier in the @code{display}
4027property of text that is displayed (@pxref{Display Property}).
4028
4029 Emacs is usually able to display images when it is run on a
4030graphical terminal. Images cannot be displayed in a text terminal, on
4031certain graphical terminals that lack the support for this, or if
4032Emacs is compiled without image support. You can use the function
4033@code{display-images-p} to determine if images can in principle be
4034displayed (@pxref{Display Feature Testing}).
4035
4036@menu
4037* Image Formats:: Supported image formats.
4038* Image Descriptors:: How to specify an image for use in @code{:display}.
4039* XBM Images:: Special features for XBM format.
4040* XPM Images:: Special features for XPM format.
4041* GIF Images:: Special features for GIF format.
905a9adb 4042* TIFF Images:: Special features for TIFF format.
2833b3ff 4043* PostScript Images:: Special features for PostScript format.
16a91140 4044* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4045* Other Image Types:: Various other formats are supported.
4046* Defining Images:: Convenient ways to define an image for later use.
4047* Showing Images:: Convenient ways to display an image once it is defined.
4048* Image Cache:: Internal mechanisms of image display.
4049@end menu
4050
4051@node Image Formats
4052@subsection Image Formats
4053@cindex image formats
4054@cindex image types
4055
4056 Emacs can display a number of different image formats; some of them
4057are supported only if particular support libraries are installed on
4058your machine. In some environments, Emacs can load image
4059libraries on demand; if so, the variable @code{image-library-alist}
4060can be used to modify the set of known names for these dynamic
4061libraries (though it is not possible to add new image formats).
4062
4063 The supported image formats include XBM, XPM (this requires the
4064libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4065@code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4066@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4067v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4068@code{librsvg} 2.0.0).
4069
4070 You specify one of these formats with an image type symbol. The image
4071type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4072@code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4073
4074@defvar image-types
4075This variable contains a list of those image type symbols that are
4076potentially supported in the current configuration.
4077@emph{Potentially} here means that Emacs knows about the image types,
4078not necessarily that they can be loaded (they could depend on
4079unavailable dynamic libraries, for example).
4080
4081To know which image types are really available, use
4082@code{image-type-available-p}.
4083@end defvar
4084
4085@defvar image-library-alist
4086This in an alist of image types vs external libraries needed to
4087display them.
4088
4089Each element is a list @code{(@var{image-type} @var{library}...)},
4090where the car is a supported image format from @code{image-types}, and
4091the rest are strings giving alternate filenames for the corresponding
4092external libraries to load.
4093
4094Emacs tries to load the libraries in the order they appear on the
4095list; if none is loaded, the running session of Emacs won't support
4096the image type. @code{pbm} and @code{xbm} don't need to be listed;
4097they're always supported.
4098
4099This variable is ignored if the image libraries are statically linked
4100into Emacs.
4101@end defvar
4102
4103@defun image-type-available-p type
4104This function returns non-@code{nil} if image type @var{type} is
4105available, i.e., if images of this type can be loaded and displayed in
4106Emacs. @var{type} should be one of the types contained in
4107@code{image-types}.
4108
4109For image types whose support libraries are statically linked, this
4110function always returns @code{t}; for other image types, it returns
4111@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4112@end defun
4113
4114@node Image Descriptors
4115@subsection Image Descriptors
4116@cindex image descriptor
4117
4118 An image description is a list of the form @code{(image . @var{props})},
4119where @var{props} is a property list containing alternating keyword
4120symbols (symbols whose names start with a colon) and their values.
4121You can use any Lisp object as a property, but the only properties
4122that have any special meaning are certain symbols, all of them keywords.
4123
4124 Every image descriptor must contain the property @code{:type
4125@var{type}} to specify the format of the image. The value of @var{type}
4126should be an image type symbol; for example, @code{xpm} for an image in
4127XPM format.
4128
4129 Here is a list of other properties that are meaningful for all image
4130types:
4131
4132@table @code
4133@item :file @var{file}
4134The @code{:file} property says to load the image from file
4135@var{file}. If @var{file} is not an absolute file name, it is expanded
4136in @code{data-directory}.
4137
4138@item :data @var{data}
4139The @code{:data} property says the actual contents of the image.
4140Each image must use either @code{:data} or @code{:file}, but not both.
4141For most image types, the value of the @code{:data} property should be a
4142string containing the image data; we recommend using a unibyte string.
4143
4144Before using @code{:data}, look for further information in the section
4145below describing the specific image format. For some image types,
4146@code{:data} may not be supported; for some, it allows other data types;
4147for some, @code{:data} alone is not enough, so you need to use other
4148image properties along with @code{:data}.
4149
4150@item :margin @var{margin}
4151The @code{:margin} property specifies how many pixels to add as an
4152extra margin around the image. The value, @var{margin}, must be a
4153non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4154numbers. If it is a pair, @var{x} specifies how many pixels to add
4155horizontally, and @var{y} specifies how many pixels to add vertically.
4156If @code{:margin} is not specified, the default is zero.
4157
4158@item :ascent @var{ascent}
4159The @code{:ascent} property specifies the amount of the image's
4160height to use for its ascent---that is, the part above the baseline.
4161The value, @var{ascent}, must be a number in the range 0 to 100, or
4162the symbol @code{center}.
4163
4164If @var{ascent} is a number, that percentage of the image's height is
4165used for its ascent.
4166
4167If @var{ascent} is @code{center}, the image is vertically centered
4168around a centerline which would be the vertical centerline of text drawn
4169at the position of the image, in the manner specified by the text
4170properties and overlays that apply to the image.
4171
4172If this property is omitted, it defaults to 50.
4173
4174@item :relief @var{relief}
4175The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4176around the image. The value, @var{relief}, specifies the width of the
4177shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4178so that the image appears as a pressed button; otherwise, it appears as
4179an unpressed button.
4180
4181@item :conversion @var{algorithm}
4182The @code{:conversion} property, if non-@code{nil}, specifies a
4183conversion algorithm that should be applied to the image before it is
4184displayed; the value, @var{algorithm}, specifies which algorithm.
4185
4186@table @code
4187@item laplace
4188@itemx emboss
4189Specifies the Laplace edge detection algorithm, which blurs out small
4190differences in color while highlighting larger differences. People
4191sometimes consider this useful for displaying the image for a
4192``disabled'' button.
4193
4194@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4195Specifies a general edge-detection algorithm. @var{matrix} must be
4196either a nine-element list or a nine-element vector of numbers. A pixel
4197at position @math{x/y} in the transformed image is computed from
4198original pixels around that position. @var{matrix} specifies, for each
4199pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4200will influence the transformed pixel; element @math{0} specifies the
4201factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4202the pixel at @math{x/y-1} etc., as shown below:
4203@iftex
4204@tex
4205$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4206 x-1/y & x/y & x+1/y \cr
4207 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4208@end tex
4209@end iftex
4210@ifnottex
4211@display
4212 (x-1/y-1 x/y-1 x+1/y-1
4213 x-1/y x/y x+1/y
4214 x-1/y+1 x/y+1 x+1/y+1)
4215@end display
4216@end ifnottex
4217
4218The resulting pixel is computed from the color intensity of the color
4219resulting from summing up the RGB values of surrounding pixels,
4220multiplied by the specified factors, and dividing that sum by the sum
4221of the factors' absolute values.
4222
4223Laplace edge-detection currently uses a matrix of
4224@iftex
4225@tex
4226$$\pmatrix{1 & 0 & 0 \cr
4227 0& 0 & 0 \cr
4228 9 & 9 & -1 \cr}$$
4229@end tex
4230@end iftex
4231@ifnottex
4232@display
4233 (1 0 0
4234 0 0 0
4235 9 9 -1)
4236@end display
4237@end ifnottex
4238
4239Emboss edge-detection uses a matrix of
4240@iftex
4241@tex
4242$$\pmatrix{ 2 & -1 & 0 \cr
4243 -1 & 0 & 1 \cr
4244 0 & 1 & -2 \cr}$$
4245@end tex
4246@end iftex
4247@ifnottex
4248@display
4249 ( 2 -1 0
4250 -1 0 1
4251 0 1 -2)
4252@end display
4253@end ifnottex
4254
4255@item disabled
4256Specifies transforming the image so that it looks ``disabled.''
4257@end table
4258
4259@item :mask @var{mask}
4260If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4261a clipping mask for the image, so that the background of a frame is
4262visible behind the image. If @var{bg} is not specified, or if @var{bg}
4263is @code{t}, determine the background color of the image by looking at
4264the four corners of the image, assuming the most frequently occurring
4265color from the corners is the background color of the image. Otherwise,
4266@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4267specifying the color to assume for the background of the image.
4268
4269If @var{mask} is @code{nil}, remove a mask from the image, if it has
4270one. Images in some formats include a mask which can be removed by
4271specifying @code{:mask nil}.
4272
4273@item :pointer @var{shape}
4274This specifies the pointer shape when the mouse pointer is over this
4275image. @xref{Pointer Shape}, for available pointer shapes.
4276
4277@item :map @var{map}
4278This associates an image map of @dfn{hot spots} with this image.
4279
4280An image map is an alist where each element has the format
4281@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4282as either a rectangle, a circle, or a polygon.
4283
4284A rectangle is a cons
4285@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4286which specifies the pixel coordinates of the upper left and bottom right
4287corners of the rectangle area.
4288
4289A circle is a cons
4290@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4291which specifies the center and the radius of the circle; @var{r} may
4292be a float or integer.
4293
4294A polygon is a cons
4295@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4296where each pair in the vector describes one corner in the polygon.
4297
4298When the mouse pointer lies on a hot-spot area of an image, the
4299@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4300property, that defines a tool-tip for the hot-spot, and if it contains
4301a @code{pointer} property, that defines the shape of the mouse cursor when
4302it is on the hot-spot.
4303@xref{Pointer Shape}, for available pointer shapes.
4304
4305When you click the mouse when the mouse pointer is over a hot-spot, an
4306event is composed by combining the @var{id} of the hot-spot with the
4307mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4308@var{id} is @code{area4}.
4309@end table
4310
4311@defun image-mask-p spec &optional frame
4312This function returns @code{t} if image @var{spec} has a mask bitmap.
4313@var{frame} is the frame on which the image will be displayed.
4314@var{frame} @code{nil} or omitted means to use the selected frame
4315(@pxref{Input Focus}).
4316@end defun
4317
4318@node XBM Images
4319@subsection XBM Images
4320@cindex XBM
4321
4322 To use XBM format, specify @code{xbm} as the image type. This image
4323format doesn't require an external library, so images of this type are
4324always supported.
4325
4326 Additional image properties supported for the @code{xbm} image type are:
4327
4328@table @code
4329@item :foreground @var{foreground}
4330The value, @var{foreground}, should be a string specifying the image
4331foreground color, or @code{nil} for the default color. This color is
4332used for each pixel in the XBM that is 1. The default is the frame's
4333foreground color.
4334
4335@item :background @var{background}
4336The value, @var{background}, should be a string specifying the image
4337background color, or @code{nil} for the default color. This color is
4338used for each pixel in the XBM that is 0. The default is the frame's
4339background color.
4340@end table
4341
4342 If you specify an XBM image using data within Emacs instead of an
4343external file, use the following three properties:
4344
4345@table @code
4346@item :data @var{data}
4347The value, @var{data}, specifies the contents of the image.
4348There are three formats you can use for @var{data}:
4349
4350@itemize @bullet
4351@item
4352A vector of strings or bool-vectors, each specifying one line of the
4353image. Do specify @code{:height} and @code{:width}.
4354
4355@item
4356A string containing the same byte sequence as an XBM file would contain.
4357You must not specify @code{:height} and @code{:width} in this case,
4358because omitting them is what indicates the data has the format of an
4359XBM file. The file contents specify the height and width of the image.
4360
4361@item
4362A string or a bool-vector containing the bits of the image (plus perhaps
4363some extra bits at the end that will not be used). It should contain at
4364least @var{width} * @code{height} bits. In this case, you must specify
4365@code{:height} and @code{:width}, both to indicate that the string
4366contains just the bits rather than a whole XBM file, and to specify the
4367size of the image.
4368@end itemize
4369
4370@item :width @var{width}
4371The value, @var{width}, specifies the width of the image, in pixels.
4372
4373@item :height @var{height}
4374The value, @var{height}, specifies the height of the image, in pixels.
4375@end table
4376
4377@node XPM Images
4378@subsection XPM Images
4379@cindex XPM
4380
4381 To use XPM format, specify @code{xpm} as the image type. The
4382additional image property @code{:color-symbols} is also meaningful with
4383the @code{xpm} image type:
4384
4385@table @code
4386@item :color-symbols @var{symbols}
4387The value, @var{symbols}, should be an alist whose elements have the
4388form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4389the name of a color as it appears in the image file, and @var{color}
4390specifies the actual color to use for displaying that name.
4391@end table
4392
4393@node GIF Images
4394@subsection GIF Images
4395@cindex GIF
4396
4397 For GIF images, specify image type @code{gif}.
4398
4399@table @code
4400@item :index @var{index}
4401You can use @code{:index} to specify one image from a GIF file that
4402contains more than one image. This property specifies use of image
4403number @var{index} from the file. If the GIF file doesn't contain an
4404image with index @var{index}, the image displays as a hollow box.
4405@end table
4406
4407@ignore
4408This could be used to implement limited support for animated GIFs.
4409For example, the following function displays a multi-image GIF file
4410at point-min in the current buffer, switching between sub-images
4411every 0.1 seconds.
4412
4413(defun show-anim (file max)
4414 "Display multi-image GIF file FILE which contains MAX subimages."
4415 (display-anim (current-buffer) file 0 max t))
4416
4417(defun display-anim (buffer file idx max first-time)
4418 (when (= idx max)
4419 (setq idx 0))
4420 (let ((img (create-image file nil :image idx)))
c57008f6 4421 (with-current-buffer buffer
b8d4c8d0
GM
4422 (goto-char (point-min))
4423 (unless first-time (delete-char 1))
4424 (insert-image img))
4425 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4426@end ignore
4427
905a9adb
JR
4428@node TIFF Images
4429@subsection TIFF Images
4430@cindex TIFF
4431
4432 For TIFF images, specify image type @code{tiff}.
4433
4434@table @code
4435@item :index @var{index}
4436You can use @code{:index} to specify one image from a TIFF file that
4437contains more than one image. This property specifies use of image
4438number @var{index} from the file. If the TIFF file doesn't contain an
4439image with index @var{index}, the image displays as a hollow box.
4440@end table
4441
2833b3ff
CY
4442@node PostScript Images
4443@subsection PostScript Images
4444@cindex postscript images
4445
4446 To use PostScript for an image, specify image type @code{postscript}.
4447This works only if you have Ghostscript installed. You must always use
4448these three properties:
4449
4450@table @code
4451@item :pt-width @var{width}
4452The value, @var{width}, specifies the width of the image measured in
4453points (1/72 inch). @var{width} must be an integer.
4454
4455@item :pt-height @var{height}
4456The value, @var{height}, specifies the height of the image in points
4457(1/72 inch). @var{height} must be an integer.
4458
4459@item :bounding-box @var{box}
4460The value, @var{box}, must be a list or vector of four integers, which
4461specifying the bounding box of the PostScript image, analogous to the
4462@samp{BoundingBox} comment found in PostScript files.
4463
4464@example
4465%%BoundingBox: 22 171 567 738
4466@end example
4467@end table
4468
16a91140
JV
4469@node ImageMagick Images
4470@subsection ImageMagick Images
ca0d44e4
GM
4471@cindex ImageMagick images
4472@cindex images, support for more formats
4473
4474 If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
4475support, you can use the ImageMagick library to load many image formats.
4476
4477@findex imagemagick-types
4478The function @code{imagemagick-types} returns a list of image file
4479extensions that your installation of ImageMagick supports. To enable
4480support, you must call the function @code{imagemagick-register-types}.
4481
4482@vindex imagemagick-types-inhibit
4483The variable @code{imagemagick-types-inhibit} specifies a list of
4484image types that you do @emph{not} want ImageMagick to handle. There
4485may be overlap between image loaders in your Emacs installation, and
4486you may prefer to use a different one for a given image type (which
4487@c FIXME how is this priority determined?
4488loader will be used in practice depends on the priority of the loaders).
4489@c FIXME why are these uppercase when image-types is lower-case?
4490@c FIXME what are the possibe options? Are these actually file extensions?
4491For example, if you never want to use the ImageMagick loader to use
4492JPEG files, add @code{JPG} to this list.
4493
4494@vindex imagemagick-render-type
4495You can set the variable @code{imagemagick-render-type} to choose
4496between screen render methods for the ImageMagick loader. The options
4497are: @code{0}, a conservative method which works with older
4498@c FIXME details of this "newer method"?
4499@c Presumably it is faster but may be less "robust"?
4500ImageMagick versions (it is a bit slow, but robust); and @code{1},
4501a newer ImageMagick method.
4502
4503Images loaded with ImageMagick support a few new display specifications:
16a91140 4504
ca0d44e4
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4505@table @code
4506@item :width, :height
4507The @code{:width} and @code{:height} keywords are used for scaling the
4508image. If only one of them is specified, the other one will be
4509calculated so as to preserve the aspect ratio. If both are specified,
4510aspect ratio may not be preserved.
4511
4512@item :rotation
4513Specifies a rotation angle in degrees.
4514
4515@item :index
4516Specifies which image to view inside an image bundle file format, such
4517as TIFF or DJVM. You can use the @code{image-metadata} function to
4518retrieve the total number of images in an image bundle (this is
4519similar to how GIF files work).
4520@end table
16a91140
JV
4521
4522
b8d4c8d0
GM
4523@node Other Image Types
4524@subsection Other Image Types
4525@cindex PBM
4526
4527 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4528monochromatic images are supported. For mono PBM images, two additional
4529image properties are supported.
4530
4531@table @code
4532@item :foreground @var{foreground}
4533The value, @var{foreground}, should be a string specifying the image
4534foreground color, or @code{nil} for the default color. This color is
3696411e 4535used for each pixel in the PBM that is 1. The default is the frame's
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4536foreground color.
4537
4538@item :background @var{background}
4539The value, @var{background}, should be a string specifying the image
4540background color, or @code{nil} for the default color. This color is
3696411e 4541used for each pixel in the PBM that is 0. The default is the frame's
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GM
4542background color.
4543@end table
4544
4545 For JPEG images, specify image type @code{jpeg}.
4546
4547 For TIFF images, specify image type @code{tiff}.
4548
4549 For PNG images, specify image type @code{png}.
4550
4551 For SVG images, specify image type @code{svg}.
4552
4553@node Defining Images
4554@subsection Defining Images
4555
4556 The functions @code{create-image}, @code{defimage} and
4557@code{find-image} provide convenient ways to create image descriptors.
4558
4559@defun create-image file-or-data &optional type data-p &rest props
4560This function creates and returns an image descriptor which uses the
4561data in @var{file-or-data}. @var{file-or-data} can be a file name or
4562a string containing the image data; @var{data-p} should be @code{nil}
4563for the former case, non-@code{nil} for the latter case.
4564
4565The optional argument @var{type} is a symbol specifying the image type.
4566If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4567determine the image type from the file's first few bytes, or else
4568from the file's name.
4569
4570The remaining arguments, @var{props}, specify additional image
4571properties---for example,
4572
4573@example
4574(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4575@end example
4576
4577The function returns @code{nil} if images of this type are not
4578supported. Otherwise it returns an image descriptor.
4579@end defun
4580
4581@defmac defimage symbol specs &optional doc
4582This macro defines @var{symbol} as an image name. The arguments
4583@var{specs} is a list which specifies how to display the image.
4584The third argument, @var{doc}, is an optional documentation string.
4585
4586Each argument in @var{specs} has the form of a property list, and each
4587one should specify at least the @code{:type} property and either the
4588@code{:file} or the @code{:data} property. The value of @code{:type}
4589should be a symbol specifying the image type, the value of
4590@code{:file} is the file to load the image from, and the value of
4591@code{:data} is a string containing the actual image data. Here is an
4592example:
4593
4594@example
4595(defimage test-image
4596 ((:type xpm :file "~/test1.xpm")
4597 (:type xbm :file "~/test1.xbm")))
4598@end example
4599
4600@code{defimage} tests each argument, one by one, to see if it is
4601usable---that is, if the type is supported and the file exists. The
4602first usable argument is used to make an image descriptor which is
4603stored in @var{symbol}.
4604
4605If none of the alternatives will work, then @var{symbol} is defined
4606as @code{nil}.
4607@end defmac
4608
4609@defun find-image specs
4610This function provides a convenient way to find an image satisfying one
4611of a list of image specifications @var{specs}.
4612
4613Each specification in @var{specs} is a property list with contents
4614depending on image type. All specifications must at least contain the
4615properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4616or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4617the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4618image from, and @var{data} is a string containing the actual image data.
4619The first specification in the list whose @var{type} is supported, and
4620@var{file} exists, is used to construct the image specification to be
4621returned. If no specification is satisfied, @code{nil} is returned.
4622
4623The image is looked for in @code{image-load-path}.
4624@end defun
4625
4626@defvar image-load-path
4627This variable's value is a list of locations in which to search for
4628image files. If an element is a string or a variable symbol whose
4629value is a string, the string is taken to be the name of a directory
4630to search. If an element is a variable symbol whose value is a list,
4631that is taken to be a list of directory names to search.
4632
4633The default is to search in the @file{images} subdirectory of the
4634directory specified by @code{data-directory}, then the directory
4635specified by @code{data-directory}, and finally in the directories in
4636@code{load-path}. Subdirectories are not automatically included in
4637the search, so if you put an image file in a subdirectory, you have to
4638supply the subdirectory name explicitly. For example, to find the
4639image @file{images/foo/bar.xpm} within @code{data-directory}, you
4640should specify the image as follows:
4641
4642@example
4643(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4644@end example
4645@end defvar
4646
4647@defun image-load-path-for-library library image &optional path no-error
4648This function returns a suitable search path for images used by the
4649Lisp package @var{library}.
4650
4651The function searches for @var{image} first using @code{image-load-path},
4652excluding @file{@code{data-directory}/images}, and then in
4653@code{load-path}, followed by a path suitable for @var{library}, which
4654includes @file{../../etc/images} and @file{../etc/images} relative to
4655the library file itself, and finally in
4656@file{@code{data-directory}/images}.
4657
4658Then this function returns a list of directories which contains first
4659the directory in which @var{image} was found, followed by the value of
4660@code{load-path}. If @var{path} is given, it is used instead of
4661@code{load-path}.
4662
4663If @var{no-error} is non-@code{nil} and a suitable path can't be
4664found, don't signal an error. Instead, return a list of directories as
4665before, except that @code{nil} appears in place of the image directory.
4666
4667Here is an example that uses a common idiom to provide compatibility
4668with versions of Emacs that lack the variable @code{image-load-path}:
4669
4670@example
4671(defvar image-load-path) ; shush compiler
4672(let* ((load-path (image-load-path-for-library
4673 "mh-e" "mh-logo.xpm"))
4674 (image-load-path (cons (car load-path)
4675 (when (boundp 'image-load-path)
4676 image-load-path))))
4677 (mh-tool-bar-folder-buttons-init))
4678@end example
4679@end defun
4680
4681@node Showing Images
4682@subsection Showing Images
4683
4684 You can use an image descriptor by setting up the @code{display}
4685property yourself, but it is easier to use the functions in this
4686section.
4687
4688@defun insert-image image &optional string area slice
4689This function inserts @var{image} in the current buffer at point. The
4690value @var{image} should be an image descriptor; it could be a value
4691returned by @code{create-image}, or the value of a symbol defined with
4692@code{defimage}. The argument @var{string} specifies the text to put
4693in the buffer to hold the image. If it is omitted or @code{nil},
4694@code{insert-image} uses @code{" "} by default.
4695
4696The argument @var{area} specifies whether to put the image in a margin.
4697If it is @code{left-margin}, the image appears in the left margin;
4698@code{right-margin} specifies the right margin. If @var{area} is
4699@code{nil} or omitted, the image is displayed at point within the
4700buffer's text.
4701
4702The argument @var{slice} specifies a slice of the image to insert. If
4703@var{slice} is @code{nil} or omitted the whole image is inserted.
4704Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4705@var{height})} which specifies the @var{x} and @var{y} positions and
4706@var{width} and @var{height} of the image area to insert. Integer
4707values are in units of pixels. A floating point number in the range
47080.0--1.0 stands for that fraction of the width or height of the entire
4709image.
4710
4711Internally, this function inserts @var{string} in the buffer, and gives
4712it a @code{display} property which specifies @var{image}. @xref{Display
4713Property}.
4714@end defun
4715
4716@defun insert-sliced-image image &optional string area rows cols
4717This function inserts @var{image} in the current buffer at point, like
4718@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4719equally sized slices.
4720@end defun
4721
4722@defun put-image image pos &optional string area
4723This function puts image @var{image} in front of @var{pos} in the
4724current buffer. The argument @var{pos} should be an integer or a
4725marker. It specifies the buffer position where the image should appear.
4726The argument @var{string} specifies the text that should hold the image
4727as an alternative to the default.
4728
4729The argument @var{image} must be an image descriptor, perhaps returned
4730by @code{create-image} or stored by @code{defimage}.
4731
4732The argument @var{area} specifies whether to put the image in a margin.
4733If it is @code{left-margin}, the image appears in the left margin;
4734@code{right-margin} specifies the right margin. If @var{area} is
4735@code{nil} or omitted, the image is displayed at point within the
4736buffer's text.
4737
4738Internally, this function creates an overlay, and gives it a
4739@code{before-string} property containing text that has a @code{display}
4740property whose value is the image. (Whew!)
4741@end defun
4742
4743@defun remove-images start end &optional buffer
4744This function removes images in @var{buffer} between positions
4745@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4746images are removed from the current buffer.
4747
4748This removes only images that were put into @var{buffer} the way
4749@code{put-image} does it, not images that were inserted with
4750@code{insert-image} or in other ways.
4751@end defun
4752
4753@defun image-size spec &optional pixels frame
4754This function returns the size of an image as a pair
4755@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4756specification. @var{pixels} non-@code{nil} means return sizes
4757measured in pixels, otherwise return sizes measured in canonical
4758character units (fractions of the width/height of the frame's default
4759font). @var{frame} is the frame on which the image will be displayed.
4760@var{frame} null or omitted means use the selected frame (@pxref{Input
4761Focus}).
4762@end defun
4763
4764@defvar max-image-size
4765This variable is used to define the maximum size of image that Emacs
4766will load. Emacs will refuse to load (and display) any image that is
4767larger than this limit.
4768
4769If the value is an integer, it directly specifies the maximum
4770image height and width, measured in pixels. If it is a floating
4771point number, it specifies the maximum image height and width
4772as a ratio to the frame height and width. If the value is
4773non-numeric, there is no explicit limit on the size of images.
4774
4775The purpose of this variable is to prevent unreasonably large images
4776from accidentally being loaded into Emacs. It only takes effect the
4777first time an image is loaded. Once an image is placed in the image
4778cache, it can always be displayed, even if the value of
4779@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4780@end defvar
4781
4782@node Image Cache
4783@subsection Image Cache
4784@cindex image cache
4785
0c1cfe01
CY
4786 Emacs caches images so that it can display them again more
4787efficiently. When Emacs displays an image, it searches the image
4788cache for an existing image specification @code{equal} to the desired
4789specification. If a match is found, the image is displayed from the
110683ad
CY
4790cache. Otherwise, Emacs loads the image normally.
4791
4792@defun image-flush spec &optional frame
4793This function removes the image with specification @var{spec} from the
4794image cache of frame @var{frame}. Image specifications are compared
4795using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4796selected frame. If @var{frame} is @code{t}, the image is flushed on
4797all existing frames.
4798
4799In Emacs' current implementation, each graphical terminal possesses an
4800image cache, which is shared by all the frames on that terminal
0c1cfe01
CY
4801(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4802also refreshes it in all other frames on the same terminal.
b8d4c8d0
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4803@end defun
4804
110683ad
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4805 One use for @code{image-flush} is to tell Emacs about a change in an
4806image file. If an image specification contains a @code{:file}
4807property, the image is cached based on the file's contents when the
4808image is first displayed. Even if the file subsequently changes,
4809Emacs continues displaying the old version of the image. Calling
4810@code{image-flush} flushes the image from the cache, forcing Emacs to
4811re-read the file the next time it needs to display that image.
4812
4813 Another use for @code{image-flush} is for memory conservation. If
4814your Lisp program creates a large number of temporary images over a
4815period much shorter than @code{image-cache-eviction-delay} (see
4816below), you can opt to flush unused images yourself, instead of
4817waiting for Emacs to do it automatically.
4818
a2bc5bdd 4819@defun clear-image-cache &optional filter
0c1cfe01
CY
4820This function clears an image cache, removing all the images stored in
4821it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4822the selected frame. If @var{filter} is a frame, it clears the cache
4823for that frame. If @var{filter} is @code{t}, all image caches are
4824cleared. Otherwise, @var{filter} is taken to be a file name, and all
4825images associated with that file name are removed from all image
4826caches.
b8d4c8d0
GM
4827@end defun
4828
4829If an image in the image cache has not been displayed for a specified
4830period of time, Emacs removes it from the cache and frees the
4831associated memory.
4832
4833@defvar image-cache-eviction-delay
110683ad
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4834This variable specifies the number of seconds an image can remain in
4835the cache without being displayed. When an image is not displayed for
4836this length of time, Emacs removes it from the image cache.
4837
4838Under some circumstances, if the number of images in the cache grows
4839too large, the actual eviction delay may be shorter than this.
b8d4c8d0
GM
4840
4841If the value is @code{nil}, Emacs does not remove images from the cache
4842except when you explicitly clear it. This mode can be useful for
4843debugging.
4844@end defvar
4845
4846@node Buttons
4847@section Buttons
4848@cindex buttons in buffers
4849@cindex clickable buttons in buffers
4850
4851 The @emph{button} package defines functions for inserting and
4852manipulating clickable (with the mouse, or via keyboard commands)
4853buttons in Emacs buffers, such as might be used for help hyper-links,
4854etc. Emacs uses buttons for the hyper-links in help text and the like.
4855
4856 A button is essentially a set of properties attached (via text
4857properties or overlays) to a region of text in an Emacs buffer. These
4858properties are called @dfn{button properties}.
4859
4860 One of these properties (@code{action}) is a function, which will
4861be called when the user invokes it using the keyboard or the mouse.
4862The invoked function may then examine the button and use its other
4863properties as desired.
4864
4865 In some ways the Emacs button package duplicates functionality offered
4866by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4867Widget Library}), but the button package has the advantage that it is
4868much faster, much smaller, and much simpler to use (for elisp
4869programmers---for users, the result is about the same). The extra
4870speed and space savings are useful mainly if you need to create many
4871buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4872buttons to make entries clickable, and may contain many thousands of
4873entries).
4874
4875@menu
4876* Button Properties:: Button properties with special meanings.
4877* Button Types:: Defining common properties for classes of buttons.
4878* Making Buttons:: Adding buttons to Emacs buffers.
4879* Manipulating Buttons:: Getting and setting properties of buttons.
4880* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4881@end menu
4882
4883@node Button Properties
4884@subsection Button Properties
4885@cindex button properties
4886
4887 Buttons have an associated list of properties defining their
4888appearance and behavior, and other arbitrary properties may be used
4889for application specific purposes. Some properties that have special
4890meaning to the button package include:
4891
4892@table @code
4893@item action
4894@kindex action @r{(button property)}
4895The function to call when the user invokes the button, which is passed
4896the single argument @var{button}. By default this is @code{ignore},
4897which does nothing.
4898
4899@item mouse-action
4900@kindex mouse-action @r{(button property)}
4901This is similar to @code{action}, and when present, will be used
4902instead of @code{action} for button invocations resulting from
4903mouse-clicks (instead of the user hitting @key{RET}). If not
4904present, mouse-clicks use @code{action} instead.
4905
4906@item face
4907@kindex face @r{(button property)}
4908This is an Emacs face controlling how buttons of this type are
4909displayed; by default this is the @code{button} face.
4910
4911@item mouse-face
4912@kindex mouse-face @r{(button property)}
4913This is an additional face which controls appearance during
4914mouse-overs (merged with the usual button face); by default this is
4915the usual Emacs @code{highlight} face.
4916
4917@item keymap
4918@kindex keymap @r{(button property)}
4919The button's keymap, defining bindings active within the button
4920region. By default this is the usual button region keymap, stored
4921in the variable @code{button-map}, which defines @key{RET} and
4922@key{mouse-2} to invoke the button.
4923
4924@item type
4925@kindex type @r{(button property)}
4926The button-type of the button. When creating a button, this is
4927usually specified using the @code{:type} keyword argument.
4928@xref{Button Types}.
4929
4930@item help-echo
4931@kindex help-index @r{(button property)}
4932A string displayed by the Emacs tool-tip help system; by default,
4933@code{"mouse-2, RET: Push this button"}.
4934
4935@item follow-link
4936@kindex follow-link @r{(button property)}
4937The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 4938on this button, @xref{Clickable Text}.
b8d4c8d0
GM
4939
4940@item button
4941@kindex button @r{(button property)}
4942All buttons have a non-@code{nil} @code{button} property, which may be useful
4943in finding regions of text that comprise buttons (which is what the
4944standard button functions do).
4945@end table
4946
4947 There are other properties defined for the regions of text in a
4948button, but these are not generally interesting for typical uses.
4949
4950@node Button Types
4951@subsection Button Types
4952@cindex button types
4953
4954 Every button has a button @emph{type}, which defines default values
4955for the button's properties. Button types are arranged in a
4956hierarchy, with specialized types inheriting from more general types,
4957so that it's easy to define special-purpose types of buttons for
4958specific tasks.
4959
4960@defun define-button-type name &rest properties
1a256502
TTN
4961Define a `button type' called @var{name} (a symbol).
4962The remaining arguments
b8d4c8d0
GM
4963form a sequence of @var{property value} pairs, specifying default
4964property values for buttons with this type (a button's type may be set
4965by giving it a @code{type} property when creating the button, using
4966the @code{:type} keyword argument).
4967
4968In addition, the keyword argument @code{:supertype} may be used to
4969specify a button-type from which @var{name} inherits its default
4970property values. Note that this inheritance happens only when
4971@var{name} is defined; subsequent changes to a supertype are not
4972reflected in its subtypes.
4973@end defun
4974
4975 Using @code{define-button-type} to define default properties for
4976buttons is not necessary---buttons without any specified type use the
4977built-in button-type @code{button}---but it is encouraged, since
4978doing so usually makes the resulting code clearer and more efficient.
4979
4980@node Making Buttons
4981@subsection Making Buttons
4982@cindex making buttons
4983
4984 Buttons are associated with a region of text, using an overlay or
4985text properties to hold button-specific information, all of which are
4986initialized from the button's type (which defaults to the built-in
4987button type @code{button}). Like all Emacs text, the appearance of
4988the button is governed by the @code{face} property; by default (via
4989the @code{face} property inherited from the @code{button} button-type)
4990this is a simple underline, like a typical web-page link.
4991
4992 For convenience, there are two sorts of button-creation functions,
4993those that add button properties to an existing region of a buffer,
4994called @code{make-...button}, and those that also insert the button
4995text, called @code{insert-...button}.
4996
4997 The button-creation functions all take the @code{&rest} argument
4998@var{properties}, which should be a sequence of @var{property value}
4999pairs, specifying properties to add to the button; see @ref{Button
5000Properties}. In addition, the keyword argument @code{:type} may be
5001used to specify a button-type from which to inherit other properties;
5002see @ref{Button Types}. Any properties not explicitly specified
5003during creation will be inherited from the button's type (if the type
5004defines such a property).
5005
5006 The following functions add a button using an overlay
5007(@pxref{Overlays}) to hold the button properties:
5008
5009@defun make-button beg end &rest properties
5010This makes a button from @var{beg} to @var{end} in the
5011current buffer, and returns it.
5012@end defun
5013
5014@defun insert-button label &rest properties
5015This insert a button with the label @var{label} at point,
5016and returns it.
5017@end defun
5018
5019 The following functions are similar, but use Emacs text properties
5020(@pxref{Text Properties}) to hold the button properties, making the
5021button actually part of the text instead of being a property of the
5022buffer. Buttons using text properties do not create markers into the
5023buffer, which is important for speed when you use extremely large
5024numbers of buttons. Both functions return the position of the start
5025of the new button:
5026
5027@defun make-text-button beg end &rest properties
5028This makes a button from @var{beg} to @var{end} in the current buffer, using
5029text properties.
5030@end defun
5031
5032@defun insert-text-button label &rest properties
5033This inserts a button with the label @var{label} at point, using text
5034properties.
5035@end defun
5036
5037@node Manipulating Buttons
5038@subsection Manipulating Buttons
5039@cindex manipulating buttons
5040
5041These are functions for getting and setting properties of buttons.
5042Often these are used by a button's invocation function to determine
5043what to do.
5044
5045Where a @var{button} parameter is specified, it means an object
5046referring to a specific button, either an overlay (for overlay
5047buttons), or a buffer-position or marker (for text property buttons).
5048Such an object is passed as the first argument to a button's
5049invocation function when it is invoked.
5050
5051@defun button-start button
5052Return the position at which @var{button} starts.
5053@end defun
5054
5055@defun button-end button
5056Return the position at which @var{button} ends.
5057@end defun
5058
5059@defun button-get button prop
5060Get the property of button @var{button} named @var{prop}.
5061@end defun
5062
5063@defun button-put button prop val
5064Set @var{button}'s @var{prop} property to @var{val}.
5065@end defun
5066
5067@defun button-activate button &optional use-mouse-action
5068Call @var{button}'s @code{action} property (i.e., invoke it). If
5069@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5070@code{mouse-action} property instead of @code{action}; if the button
5071has no @code{mouse-action} property, use @code{action} as normal.
5072@end defun
5073
5074@defun button-label button
5075Return @var{button}'s text label.
5076@end defun
5077
5078@defun button-type button
5079Return @var{button}'s button-type.
5080@end defun
5081
5082@defun button-has-type-p button type
5083Return @code{t} if @var{button} has button-type @var{type}, or one of
5084@var{type}'s subtypes.
5085@end defun
5086
5087@defun button-at pos
5088Return the button at position @var{pos} in the current buffer, or @code{nil}.
5089@end defun
5090
5091@defun button-type-put type prop val
5092Set the button-type @var{type}'s @var{prop} property to @var{val}.
5093@end defun
5094
5095@defun button-type-get type prop
5096Get the property of button-type @var{type} named @var{prop}.
5097@end defun
5098
5099@defun button-type-subtype-p type supertype
5100Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5101@end defun
5102
5103@node Button Buffer Commands
5104@subsection Button Buffer Commands
5105@cindex button buffer commands
5106
5107These are commands and functions for locating and operating on
5108buttons in an Emacs buffer.
5109
5110@code{push-button} is the command that a user uses to actually `push'
5111a button, and is bound by default in the button itself to @key{RET}
5112and to @key{mouse-2} using a region-specific keymap. Commands
5113that are useful outside the buttons itself, such as
5114@code{forward-button} and @code{backward-button} are additionally
5115available in the keymap stored in @code{button-buffer-map}; a mode
5116which uses buttons may want to use @code{button-buffer-map} as a
5117parent keymap for its keymap.
5118
5119If the button has a non-@code{nil} @code{follow-link} property, and
5120@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5121will also activate the @code{push-button} command.
2bad3299 5122@xref{Clickable Text}.
b8d4c8d0
GM
5123
5124@deffn Command push-button &optional pos use-mouse-action
5125Perform the action specified by a button at location @var{pos}.
5126@var{pos} may be either a buffer position or a mouse-event. If
5127@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5128mouse-event (@pxref{Mouse Events}), try to invoke the button's
5129@code{mouse-action} property instead of @code{action}; if the button
5130has no @code{mouse-action} property, use @code{action} as normal.
5131@var{pos} defaults to point, except when @code{push-button} is invoked
5132interactively as the result of a mouse-event, in which case, the mouse
5133event's position is used. If there's no button at @var{pos}, do
5134nothing and return @code{nil}, otherwise return @code{t}.
5135@end deffn
5136
5137@deffn Command forward-button n &optional wrap display-message
5138Move to the @var{n}th next button, or @var{n}th previous button if
5139@var{n} is negative. If @var{n} is zero, move to the start of any
5140button at point. If @var{wrap} is non-@code{nil}, moving past either
5141end of the buffer continues from the other end. If
5142@var{display-message} is non-@code{nil}, the button's help-echo string
5143is displayed. Any button with a non-@code{nil} @code{skip} property
5144is skipped over. Returns the button found.
5145@end deffn
5146
5147@deffn Command backward-button n &optional wrap display-message
5148Move to the @var{n}th previous button, or @var{n}th next button if
5149@var{n} is negative. If @var{n} is zero, move to the start of any
5150button at point. If @var{wrap} is non-@code{nil}, moving past either
5151end of the buffer continues from the other end. If
5152@var{display-message} is non-@code{nil}, the button's help-echo string
5153is displayed. Any button with a non-@code{nil} @code{skip} property
5154is skipped over. Returns the button found.
5155@end deffn
5156
5157@defun next-button pos &optional count-current
5158@defunx previous-button pos &optional count-current
5159Return the next button after (for @code{next-button} or before (for
5160@code{previous-button}) position @var{pos} in the current buffer. If
5161@var{count-current} is non-@code{nil}, count any button at @var{pos}
5162in the search, instead of starting at the next button.
5163@end defun
5164
5165@node Abstract Display
5166@section Abstract Display
5167@cindex ewoc
5168@cindex display, abstract
5169@cindex display, arbitrary objects
5170@cindex model/view/controller
5171@cindex view part, model/view/controller
5172
5173 The Ewoc package constructs buffer text that represents a structure
5174of Lisp objects, and updates the text to follow changes in that
5175structure. This is like the ``view'' component in the
5176``model/view/controller'' design paradigm.
5177
5178 An @dfn{ewoc} is a structure that organizes information required to
5179construct buffer text that represents certain Lisp data. The buffer
5180text of the ewoc has three parts, in order: first, fixed @dfn{header}
5181text; next, textual descriptions of a series of data elements (Lisp
5182objects that you specify); and last, fixed @dfn{footer} text.
5183Specifically, an ewoc contains information on:
5184
5185@itemize @bullet
5186@item
5187The buffer which its text is generated in.
5188
5189@item
5190The text's start position in the buffer.
5191
5192@item
5193The header and footer strings.
5194
5195@item
5196A doubly-linked chain of @dfn{nodes}, each of which contains:
5197
5198@itemize
5199@item
5200A @dfn{data element}, a single Lisp object.
5201
5202@item
5203Links to the preceding and following nodes in the chain.
5204@end itemize
5205
5206@item
5207A @dfn{pretty-printer} function which is responsible for
5208inserting the textual representation of a data
5209element value into the current buffer.
5210@end itemize
5211
5212 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5213the resulting ewoc structure to other functions in the Ewoc package to
5214build nodes within it, and display it in the buffer. Once it is
5215displayed in the buffer, other functions determine the correspondance
5216between buffer positions and nodes, move point from one node's textual
5217representation to another, and so forth. @xref{Abstract Display
5218Functions}.
5219
5220 A node @dfn{encapsulates} a data element much the way a variable
5221holds a value. Normally, encapsulation occurs as a part of adding a
5222node to the ewoc. You can retrieve the data element value and place a
5223new value in its place, like so:
5224
5225@lisp
5226(ewoc-data @var{node})
5227@result{} value
5228
5229(ewoc-set-data @var{node} @var{new-value})
5230@result{} @var{new-value}
5231@end lisp
5232
5233@noindent
5234You can also use, as the data element value, a Lisp object (list or
5235vector) that is a container for the ``real'' value, or an index into
5236some other structure. The example (@pxref{Abstract Display Example})
5237uses the latter approach.
5238
5239 When the data changes, you will want to update the text in the
5240buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5241just specific nodes using @code{ewoc-invalidate}, or all nodes
5242satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5243delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5244and add new nodes in their place. Deleting a node from an ewoc deletes
5245its associated textual description from buffer, as well.
5246
5247@menu
5b594a58
GM
5248* Abstract Display Functions:: Functions in the Ewoc package.
5249* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5250@end menu
5251
5252@node Abstract Display Functions
5253@subsection Abstract Display Functions
5254
5255 In this subsection, @var{ewoc} and @var{node} stand for the
5256structures described above (@pxref{Abstract Display}), while
5257@var{data} stands for an arbitrary Lisp object used as a data element.
5258
5259@defun ewoc-create pretty-printer &optional header footer nosep
5260This constructs and returns a new ewoc, with no nodes (and thus no data
5261elements). @var{pretty-printer} should be a function that takes one
5262argument, a data element of the sort you plan to use in this ewoc, and
5263inserts its textual description at point using @code{insert} (and never
5264@code{insert-before-markers}, because that would interfere with the
5265Ewoc package's internal mechanisms).
5266
5267Normally, a newline is automatically inserted after the header,
5268the footer and every node's textual description. If @var{nosep}
5269is non-@code{nil}, no newline is inserted. This may be useful for
5270displaying an entire ewoc on a single line, for example, or for
5271making nodes ``invisible'' by arranging for @var{pretty-printer}
5272to do nothing for those nodes.
5273
5274An ewoc maintains its text in the buffer that is current when
5275you create it, so switch to the intended buffer before calling
5276@code{ewoc-create}.
5277@end defun
5278
5279@defun ewoc-buffer ewoc
5280This returns the buffer where @var{ewoc} maintains its text.
5281@end defun
5282
5283@defun ewoc-get-hf ewoc
5284This returns a cons cell @code{(@var{header} . @var{footer})}
5285made from @var{ewoc}'s header and footer.
5286@end defun
5287
5288@defun ewoc-set-hf ewoc header footer
5289This sets the header and footer of @var{ewoc} to the strings
5290@var{header} and @var{footer}, respectively.
5291@end defun
5292
5293@defun ewoc-enter-first ewoc data
5294@defunx ewoc-enter-last ewoc data
5295These add a new node encapsulating @var{data}, putting it, respectively,
5296at the beginning or end of @var{ewoc}'s chain of nodes.
5297@end defun
5298
5299@defun ewoc-enter-before ewoc node data
5300@defunx ewoc-enter-after ewoc node data
5301These add a new node encapsulating @var{data}, adding it to
5302@var{ewoc} before or after @var{node}, respectively.
5303@end defun
5304
5305@defun ewoc-prev ewoc node
5306@defunx ewoc-next ewoc node
5307These return, respectively, the previous node and the next node of @var{node}
5308in @var{ewoc}.
5309@end defun
5310
5311@defun ewoc-nth ewoc n
5312This returns the node in @var{ewoc} found at zero-based index @var{n}.
5313A negative @var{n} means count from the end. @code{ewoc-nth} returns
5314@code{nil} if @var{n} is out of range.
5315@end defun
5316
5317@defun ewoc-data node
5318This extracts the data encapsulated by @var{node} and returns it.
5319@end defun
5320
5321@defun ewoc-set-data node data
5322This sets the data encapsulated by @var{node} to @var{data}.
5323@end defun
5324
5325@defun ewoc-locate ewoc &optional pos guess
5326This determines the node in @var{ewoc} which contains point (or
5327@var{pos} if specified), and returns that node. If @var{ewoc} has no
5328nodes, it returns @code{nil}. If @var{pos} is before the first node,
5329it returns the first node; if @var{pos} is after the last node, it returns
5330the last node. The optional third arg @var{guess}
5331should be a node that is likely to be near @var{pos}; this doesn't
5332alter the result, but makes the function run faster.
5333@end defun
5334
5335@defun ewoc-location node
5336This returns the start position of @var{node}.
5337@end defun
5338
5339@defun ewoc-goto-prev ewoc arg
5340@defunx ewoc-goto-next ewoc arg
5341These move point to the previous or next, respectively, @var{arg}th node
5342in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5343the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5344moves past the last node, returning @code{nil}. Excepting this special
5345case, these functions return the node moved to.
5346@end defun
5347
5348@defun ewoc-goto-node ewoc node
5349This moves point to the start of @var{node} in @var{ewoc}.
5350@end defun
5351
5352@defun ewoc-refresh ewoc
5353This function regenerates the text of @var{ewoc}. It works by
5354deleting the text between the header and the footer, i.e., all the
5355data elements' representations, and then calling the pretty-printer
5356function for each node, one by one, in order.
5357@end defun
5358
5359@defun ewoc-invalidate ewoc &rest nodes
5360This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5361@var{ewoc} are updated instead of the entire set.
5362@end defun
5363
5364@defun ewoc-delete ewoc &rest nodes
5365This deletes each node in @var{nodes} from @var{ewoc}.
5366@end defun
5367
5368@defun ewoc-filter ewoc predicate &rest args
5369This calls @var{predicate} for each data element in @var{ewoc} and
5370deletes those nodes for which @var{predicate} returns @code{nil}.
5371Any @var{args} are passed to @var{predicate}.
5372@end defun
5373
5374@defun ewoc-collect ewoc predicate &rest args
5375This calls @var{predicate} for each data element in @var{ewoc}
5376and returns a list of those elements for which @var{predicate}
5377returns non-@code{nil}. The elements in the list are ordered
5378as in the buffer. Any @var{args} are passed to @var{predicate}.
5379@end defun
5380
5381@defun ewoc-map map-function ewoc &rest args
5382This calls @var{map-function} for each data element in @var{ewoc} and
5383updates those nodes for which @var{map-function} returns non-@code{nil}.
5384Any @var{args} are passed to @var{map-function}.
5385@end defun
5386
5387@node Abstract Display Example
5388@subsection Abstract Display Example
5389
5390 Here is a simple example using functions of the ewoc package to
5391implement a ``color components display,'' an area in a buffer that
5392represents a vector of three integers (itself representing a 24-bit RGB
5393value) in various ways.
5394
5395@example
5396(setq colorcomp-ewoc nil
5397 colorcomp-data nil
5398 colorcomp-mode-map nil
5399 colorcomp-labels ["Red" "Green" "Blue"])
5400
5401(defun colorcomp-pp (data)
5402 (if data
5403 (let ((comp (aref colorcomp-data data)))
5404 (insert (aref colorcomp-labels data) "\t: #x"
5405 (format "%02X" comp) " "
5406 (make-string (ash comp -2) ?#) "\n"))
5407 (let ((cstr (format "#%02X%02X%02X"
5408 (aref colorcomp-data 0)
5409 (aref colorcomp-data 1)
5410 (aref colorcomp-data 2)))
5411 (samp " (sample text) "))
5412 (insert "Color\t: "
5413 (propertize samp 'face `(foreground-color . ,cstr))
5414 (propertize samp 'face `(background-color . ,cstr))
5415 "\n"))))
5416
5417(defun colorcomp (color)
5418 "Allow fiddling with COLOR in a new buffer.
5419The buffer is in Color Components mode."
5420 (interactive "sColor (name or #RGB or #RRGGBB): ")
5421 (when (string= "" color)
5422 (setq color "green"))
5423 (unless (color-values color)
5424 (error "No such color: %S" color))
5425 (switch-to-buffer
5426 (generate-new-buffer (format "originally: %s" color)))
5427 (kill-all-local-variables)
5428 (setq major-mode 'colorcomp-mode
5429 mode-name "Color Components")
5430 (use-local-map colorcomp-mode-map)
5431 (erase-buffer)
5432 (buffer-disable-undo)
5433 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5434 (color-values color))))
5435 (ewoc (ewoc-create 'colorcomp-pp
5436 "\nColor Components\n\n"
5437 (substitute-command-keys
5438 "\n\\@{colorcomp-mode-map@}"))))
5439 (set (make-local-variable 'colorcomp-data) data)
5440 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5441 (ewoc-enter-last ewoc 0)
5442 (ewoc-enter-last ewoc 1)
5443 (ewoc-enter-last ewoc 2)
5444 (ewoc-enter-last ewoc nil)))
5445@end example
5446
5447@cindex controller part, model/view/controller
5448 This example can be extended to be a ``color selection widget'' (in
5449other words, the controller part of the ``model/view/controller''
5450design paradigm) by defining commands to modify @code{colorcomp-data}
5451and to ``finish'' the selection process, and a keymap to tie it all
5452together conveniently.
5453
5454@smallexample
5455(defun colorcomp-mod (index limit delta)
5456 (let ((cur (aref colorcomp-data index)))
5457 (unless (= limit cur)
5458 (aset colorcomp-data index (+ cur delta)))
5459 (ewoc-invalidate
5460 colorcomp-ewoc
5461 (ewoc-nth colorcomp-ewoc index)
5462 (ewoc-nth colorcomp-ewoc -1))))
5463
5464(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5465(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5466(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5467(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5468(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5469(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5470
5471(defun colorcomp-copy-as-kill-and-exit ()
5472 "Copy the color components into the kill ring and kill the buffer.
5473The string is formatted #RRGGBB (hash followed by six hex digits)."
5474 (interactive)
5475 (kill-new (format "#%02X%02X%02X"
5476 (aref colorcomp-data 0)
5477 (aref colorcomp-data 1)
5478 (aref colorcomp-data 2)))
5479 (kill-buffer nil))
5480
5481(setq colorcomp-mode-map
5482 (let ((m (make-sparse-keymap)))
5483 (suppress-keymap m)
5484 (define-key m "i" 'colorcomp-R-less)
5485 (define-key m "o" 'colorcomp-R-more)
5486 (define-key m "k" 'colorcomp-G-less)
5487 (define-key m "l" 'colorcomp-G-more)
5488 (define-key m "," 'colorcomp-B-less)
5489 (define-key m "." 'colorcomp-B-more)
5490 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5491 m))
5492@end smallexample
5493
5494Note that we never modify the data in each node, which is fixed when the
5495ewoc is created to be either @code{nil} or an index into the vector
5496@code{colorcomp-data}, the actual color components.
5497
5498@node Blinking
5499@section Blinking Parentheses
5500@cindex parenthesis matching
5501@cindex blinking parentheses
5502@cindex balancing parentheses
5503
5504 This section describes the mechanism by which Emacs shows a matching
5505open parenthesis when the user inserts a close parenthesis.
5506
5507@defvar blink-paren-function
5508The value of this variable should be a function (of no arguments) to
5509be called whenever a character with close parenthesis syntax is inserted.
5510The value of @code{blink-paren-function} may be @code{nil}, in which
5511case nothing is done.
5512@end defvar
5513
5514@defopt blink-matching-paren
5515If this variable is @code{nil}, then @code{blink-matching-open} does
5516nothing.
5517@end defopt
5518
5519@defopt blink-matching-paren-distance
5520This variable specifies the maximum distance to scan for a matching
5521parenthesis before giving up.
5522@end defopt
5523
5524@defopt blink-matching-delay
5525This variable specifies the number of seconds for the cursor to remain
5526at the matching parenthesis. A fraction of a second often gives
5527good results, but the default is 1, which works on all systems.
5528@end defopt
5529
5530@deffn Command blink-matching-open
5531This function is the default value of @code{blink-paren-function}. It
5532assumes that point follows a character with close parenthesis syntax and
5533moves the cursor momentarily to the matching opening character. If that
5534character is not already on the screen, it displays the character's
5535context in the echo area. To avoid long delays, this function does not
5536search farther than @code{blink-matching-paren-distance} characters.
5537
5538Here is an example of calling this function explicitly.
5539
5540@smallexample
5541@group
5542(defun interactive-blink-matching-open ()
5543@c Do not break this line! -- rms.
5544@c The first line of a doc string
5545@c must stand alone.
5546 "Indicate momentarily the start of sexp before point."
5547 (interactive)
5548@end group
5549@group
5550 (let ((blink-matching-paren-distance
5551 (buffer-size))
5552 (blink-matching-paren t))
5553 (blink-matching-open)))
5554@end group
5555@end smallexample
5556@end deffn
5557
5558@node Usual Display
5559@section Usual Display Conventions
5560
5561 The usual display conventions define how to display each character
5562code. You can override these conventions by setting up a display table
5563(@pxref{Display Tables}). Here are the usual display conventions:
5564
5565@itemize @bullet
5566@item
5567Character codes 32 through 126 map to glyph codes 32 through 126.
5568Normally this means they display as themselves.
5569
5570@item
5571Character code 9 is a horizontal tab. It displays as whitespace
5572up to a position determined by @code{tab-width}.
5573
5574@item
5575Character code 10 is a newline.
5576
5577@item
5578All other codes in the range 0 through 31, and code 127, display in one
5579of two ways according to the value of @code{ctl-arrow}. If it is
5580non-@code{nil}, these codes map to sequences of two glyphs, where the
5581first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5582specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5583just like the codes in the range 128 to 255.
5584
5585On MS-DOS terminals, Emacs arranges by default for the character code
5586127 to be mapped to the glyph code 127, which normally displays as an
5587empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5588that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5589emacs, The GNU Emacs Manual}.
5590
5591@item
5592Character codes 128 through 255 map to sequences of four glyphs, where
5593the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5594digit characters representing the character code in octal. (A display
5595table can specify a glyph to use instead of @samp{\}.)
5596
5597@item
5598Multibyte character codes above 256 are displayed as themselves, or as a
5599question mark or empty box if the terminal cannot display that
5600character.
5601@end itemize
5602
5603 The usual display conventions apply even when there is a display
5604table, for any character whose entry in the active display table is
5605@code{nil}. Thus, when you set up a display table, you need only
5606specify the characters for which you want special behavior.
5607
5608 These display rules apply to carriage return (character code 13), when
5609it appears in the buffer. But that character may not appear in the
5610buffer where you expect it, if it was eliminated as part of end-of-line
5611conversion (@pxref{Coding System Basics}).
5612
5613 These variables affect the way certain characters are displayed on the
5614screen. Since they change the number of columns the characters occupy,
5615they also affect the indentation functions. These variables also affect
5616how the mode line is displayed; if you want to force redisplay of the
5617mode line using the new values, call the function
5618@code{force-mode-line-update} (@pxref{Mode Line Format}).
5619
5620@defopt ctl-arrow
5621@cindex control characters in display
5622This buffer-local variable controls how control characters are
5623displayed. If it is non-@code{nil}, they are displayed as a caret
5624followed by the character: @samp{^A}. If it is @code{nil}, they are
5625displayed as a backslash followed by three octal digits: @samp{\001}.
5626@end defopt
5627
b8d4c8d0
GM
5628@defopt tab-width
5629The value of this buffer-local variable is the spacing between tab
5630stops used for displaying tab characters in Emacs buffers. The value
5631is in units of columns, and the default is 8. Note that this feature
5632is completely independent of the user-settable tab stops used by the
5633command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5634@end defopt
5635
5636@node Display Tables
5637@section Display Tables
5638
5639@cindex display table
5640You can use the @dfn{display table} feature to control how all possible
5641character codes display on the screen. This is useful for displaying
5642European languages that have letters not in the @acronym{ASCII} character
5643set.
5644
5645The display table maps each character code into a sequence of
5646@dfn{glyphs}, each glyph being a graphic that takes up one character
5647position on the screen. You can also define how to display each glyph
5648on your terminal, using the @dfn{glyph table}.
5649
5650Display tables affect how the mode line is displayed; if you want to
5651force redisplay of the mode line using a new display table, call
5652@code{force-mode-line-update} (@pxref{Mode Line Format}).
5653
5654@menu
5655* Display Table Format:: What a display table consists of.
5656* Active Display Table:: How Emacs selects a display table to use.
5657* Glyphs:: How to define a glyph, and what glyphs mean.
5658@end menu
5659
5660@node Display Table Format
5661@subsection Display Table Format
5662
5663 A display table is actually a char-table (@pxref{Char-Tables}) with
5664@code{display-table} as its subtype.
5665
5666@defun make-display-table
5667This creates and returns a display table. The table initially has
5668@code{nil} in all elements.
5669@end defun
5670
5671 The ordinary elements of the display table are indexed by character
5672codes; the element at index @var{c} says how to display the character
5673code @var{c}. The value should be @code{nil} or a vector of the
5674glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5675character @var{c} according to the usual display conventions
5676(@pxref{Usual Display}).
5677
5678 @strong{Warning:} if you use the display table to change the display
5679of newline characters, the whole buffer will be displayed as one long
5680``line.''
5681
5682 The display table also has six ``extra slots'' which serve special
5683purposes. Here is a table of their meanings; @code{nil} in any slot
5684means to use the default for that slot, as stated below.
5685
5686@table @asis
5687@item 0
5688The glyph for the end of a truncated screen line (the default for this
5689is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5690arrows in the fringes to indicate truncation, so the display table has
5691no effect.
5692
5693@item 1
5694The glyph for the end of a continued line (the default is @samp{\}).
5695On graphical terminals, Emacs uses curved arrows in the fringes to
5696indicate continuation, so the display table has no effect.
5697
5698@item 2
5699The glyph for indicating a character displayed as an octal character
5700code (the default is @samp{\}).
5701
5702@item 3
5703The glyph for indicating a control character (the default is @samp{^}).
5704
5705@item 4
5706A vector of glyphs for indicating the presence of invisible lines (the
5707default is @samp{...}). @xref{Selective Display}.
5708
5709@item 5
5710The glyph used to draw the border between side-by-side windows (the
5711default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5712when there are no scroll bars; if scroll bars are supported and in use,
5713a scroll bar separates the two windows.
5714@end table
5715
5716 For example, here is how to construct a display table that mimics the
5717effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5718
5719@example
5720(setq disptab (make-display-table))
5721(let ((i 0))
5722 (while (< i 32)
5723 (or (= i ?\t) (= i ?\n)
5724 (aset disptab i (vector ?^ (+ i 64))))
5725 (setq i (1+ i)))
5726 (aset disptab 127 (vector ?^ ??)))
5727@end example
5728
5729@defun display-table-slot display-table slot
5730This function returns the value of the extra slot @var{slot} of
5731@var{display-table}. The argument @var{slot} may be a number from 0 to
57325 inclusive, or a slot name (symbol). Valid symbols are
5733@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5734@code{selective-display}, and @code{vertical-border}.
5735@end defun
5736
5737@defun set-display-table-slot display-table slot value
5738This function stores @var{value} in the extra slot @var{slot} of
5739@var{display-table}. The argument @var{slot} may be a number from 0 to
57405 inclusive, or a slot name (symbol). Valid symbols are
5741@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5742@code{selective-display}, and @code{vertical-border}.
5743@end defun
5744
5745@defun describe-display-table display-table
5746This function displays a description of the display table
5747@var{display-table} in a help buffer.
5748@end defun
5749
5750@deffn Command describe-current-display-table
5751This command displays a description of the current display table in a
5752help buffer.
5753@end deffn
5754
5755@node Active Display Table
5756@subsection Active Display Table
5757@cindex active display table
5758
5759 Each window can specify a display table, and so can each buffer. When
5760a buffer @var{b} is displayed in window @var{w}, display uses the
5761display table for window @var{w} if it has one; otherwise, the display
5762table for buffer @var{b} if it has one; otherwise, the standard display
5763table if any. The display table chosen is called the @dfn{active}
5764display table.
5765
5766@defun window-display-table &optional window
5767This function returns @var{window}'s display table, or @code{nil}
5768if @var{window} does not have an assigned display table. The default
5769for @var{window} is the selected window.
5770@end defun
5771
5772@defun set-window-display-table window table
5773This function sets the display table of @var{window} to @var{table}.
5774The argument @var{table} should be either a display table or
5775@code{nil}.
5776@end defun
5777
5778@defvar buffer-display-table
5779This variable is automatically buffer-local in all buffers; its value in
5780a particular buffer specifies the display table for that buffer. If it
5781is @code{nil}, that means the buffer does not have an assigned display
5782table.
5783@end defvar
5784
5785@defvar standard-display-table
5786This variable's value is the default display table, used whenever a
5787window has no display table and neither does the buffer displayed in
5788that window. This variable is @code{nil} by default.
5789@end defvar
5790
5791 If there is no display table to use for a particular window---that is,
5792if the window specifies none, its buffer specifies none, and
5793@code{standard-display-table} is @code{nil}---then Emacs uses the usual
5794display conventions for all character codes in that window. @xref{Usual
5795Display}.
5796
5797A number of functions for changing the standard display table
5798are defined in the library @file{disp-table}.
5799
5800@node Glyphs
5801@subsection Glyphs
5802
5803@cindex glyph
5804 A @dfn{glyph} is a generalization of a character; it stands for an
5805image that takes up a single character position on the screen. Normally
5806glyphs come from vectors in the display table (@pxref{Display Tables}).
5807
5808 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5809can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5810simple glyph code is just a way of specifying a character and a face
5811to output it in. @xref{Faces}.
5812
5813 The following functions are used to manipulate simple glyph codes:
5814
5815@defun make-glyph-code char &optional face
5816This function returns a simple glyph code representing char @var{char}
5817with face @var{face}.
5818@end defun
5819
5820@defun glyph-char glyph
5821This function returns the character of simple glyph code @var{glyph}.
5822@end defun
5823
5824@defun glyph-face glyph
5825This function returns face of simple glyph code @var{glyph}, or
5826@code{nil} if @var{glyph} has the default face (face-id 0).
d466a866 5827@xref{Face Functions}.
b8d4c8d0
GM
5828@end defun
5829
5830 On character terminals, you can set up a @dfn{glyph table} to define
5831the meaning of glyph codes (represented as small integers).
5832
5833@defvar glyph-table
5834The value of this variable is the current glyph table. It should be
5835@code{nil} or a vector whose @var{g}th element defines glyph code
5836@var{g}.
5837
5838If a glyph code is greater than or equal to the length of the glyph
5839table, that code is automatically simple. If @code{glyph-table} is
5840@code{nil} then all glyph codes are simple.
5841
5842The glyph table is used only on character terminals. On graphical
5843displays, all glyph codes are simple.
5844@end defvar
5845
5846 Here are the meaningful types of elements in the glyph table:
5847
5848@table @asis
5849@item @var{string}
5850Send the characters in @var{string} to the terminal to output
5851this glyph code.
5852
5853@item @var{code}
5854Define this glyph code as an alias for glyph code @var{code} created
5855by @code{make-glyph-code}. You can use such an alias to define a
5856small-numbered glyph code which specifies a character with a face.
5857
5858@item @code{nil}
5859This glyph code is simple.
5860@end table
5861
5862@defun create-glyph string
5863This function returns a newly-allocated glyph code which is set up to
5864display by sending @var{string} to the terminal.
5865@end defun
5866
5867@node Beeping
5868@section Beeping
5869@c @cindex beeping "beep" is adjacent
5870@cindex bell
5871
5872 This section describes how to make Emacs ring the bell (or blink the
5873screen) to attract the user's attention. Be conservative about how
5874often you do this; frequent bells can become irritating. Also be
5875careful not to use just beeping when signaling an error is more
5876appropriate. (@xref{Errors}.)
5877
5878@defun ding &optional do-not-terminate
5879@cindex keyboard macro termination
5880This function beeps, or flashes the screen (see @code{visible-bell} below).
5881It also terminates any keyboard macro currently executing unless
5882@var{do-not-terminate} is non-@code{nil}.
5883@end defun
5884
5885@defun beep &optional do-not-terminate
5886This is a synonym for @code{ding}.
5887@end defun
5888
5889@defopt visible-bell
5890This variable determines whether Emacs should flash the screen to
5891represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5892is effective on graphical displays, and on text-only terminals
5893provided the terminal's Termcap entry defines the visible bell
5894capability (@samp{vb}).
5895@end defopt
5896
5897@defvar ring-bell-function
5898If this is non-@code{nil}, it specifies how Emacs should ``ring the
5899bell.'' Its value should be a function of no arguments. If this is
5900non-@code{nil}, it takes precedence over the @code{visible-bell}
5901variable.
5902@end defvar
5903
5904@node Window Systems
5905@section Window Systems
5906
5907 Emacs works with several window systems, most notably the X Window
5908System. Both Emacs and X use the term ``window,'' but use it
5909differently. An Emacs frame is a single window as far as X is
5910concerned; the individual Emacs windows are not known to X at all.
5911
5912@defvar window-system
77bb0476
EZ
5913This frame-local variable tells Lisp programs what window system Emacs is using
5914for displaying the frame. The possible values are
b8d4c8d0
GM
5915
5916@table @code
5917@item x
5918@cindex X Window System
77bb0476 5919Emacs is displaying the frame using X.
b8d4c8d0 5920@item w32
77bb0476 5921Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
5922@item ns
5923Emacs is displaying the frame using the Nextstep interface (used on
5924GNUstep and Mac OS X).
77bb0476
EZ
5925@item pc
5926Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 5927@item nil
77bb0476 5928Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
5929@end table
5930@end defvar
5931
4267d515
EZ
5932@defvar initial-window-system
5933This variable holds the value of @code{window-system} used for the
f721deda
EZ
5934first frame created by Emacs during startup. (When Emacs is invoked
5935with the @option{--daemon} option, it does not create any initial
5936frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
5937Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
5938@end defvar
5939
77bb0476
EZ
5940@defun window-system &optional frame
5941This function returns a symbol whose name tells what window system is
5942used for displaying @var{frame} (which defaults to the currently
5943selected frame). The list of possible symbols it returns is the same
5944one documented for the variable @code{window-system} above.
5945@end defun
5946
b8d4c8d0
GM
5947@defvar window-setup-hook
5948This variable is a normal hook which Emacs runs after handling the
5949initialization files. Emacs runs this hook after it has completed
5950loading your init file, the default initialization file (if
5951any), and the terminal-specific Lisp code, and running the hook
5952@code{term-setup-hook}.
5953
5954This hook is used for internal purposes: setting up communication with
5955the window system, and creating the initial window. Users should not
5956interfere with it.
5957@end defvar
5958
5959@ignore
5960 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5961@end ignore