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[bpt/emacs.git] / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
651f374c 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003,
ceb4c4d3 4@c 2004, 2005, 2006 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/commands
7@node Command Loop, Keymaps, Minibuffers, Top
8@chapter Command Loop
9@cindex editor command loop
10@cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13immediately. This loop reads key sequences, executes their definitions,
14and displays the results. In this chapter, we describe how these things
177c0ea7 15are done, and the subroutines that allow Lisp programs to do them.
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16
17@menu
18* Command Overview:: How the command loop reads commands.
19* Defining Commands:: Specifying how a function should read arguments.
20* Interactive Call:: Calling a command, so that it will read arguments.
21* Command Loop Info:: Variables set by the command loop for you to examine.
2468d0c0 22* Adjusting Point:: Adjustment of point after a command.
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23* Input Events:: What input looks like when you read it.
24* Reading Input:: How to read input events from the keyboard or mouse.
f9f59935 25* Special Events:: Events processed immediately and individually.
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26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40is a sequence of events that translates into a command. It does this by
41calling the function @code{read-key-sequence}. Your Lisp code can also
42call this function (@pxref{Key Sequence Input}). Lisp programs can also
43do input at a lower level with @code{read-event} (@pxref{Reading One
44Event}) or discard pending input with @code{discard-input}
f142f62a 45(@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
f142f62a 51command, which it then calls. This is done by the command
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52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 To execute a command requires first reading the arguments for it.
55This is done by calling @code{command-execute} (@pxref{Interactive
56Call}). For commands written in Lisp, the @code{interactive}
57specification says how to read the arguments. This may use the prefix
58argument (@pxref{Prefix Command Arguments}) or may read with prompting
59in the minibuffer (@pxref{Minibuffers}). For example, the command
60@code{find-file} has an @code{interactive} specification which says to
61read a file name using the minibuffer. The command's function body does
62not use the minibuffer; if you call this command from Lisp code as a
63function, you must supply the file name string as an ordinary Lisp
64function argument.
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65
66 If the command is a string or vector (i.e., a keyboard macro) then
67@code{execute-kbd-macro} is used to execute it. You can call this
68function yourself (@pxref{Keyboard Macros}).
69
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70 To terminate the execution of a running command, type @kbd{C-g}. This
71character causes @dfn{quitting} (@pxref{Quitting}).
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72
73@defvar pre-command-hook
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74The editor command loop runs this normal hook before each command. At
75that time, @code{this-command} contains the command that is about to
76run, and @code{last-command} describes the previous command.
ecbfc7e9 77@xref{Command Loop Info}.
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78@end defvar
79
80@defvar post-command-hook
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81The editor command loop runs this normal hook after each command
82(including commands terminated prematurely by quitting or by errors),
83and also when the command loop is first entered. At that time,
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84@code{this-command} refers to the command that just ran, and
85@code{last-command} refers to the command before that.
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86@end defvar
87
b22f3a19 88 Quitting is suppressed while running @code{pre-command-hook} and
bfe721d1 89@code{post-command-hook}. If an error happens while executing one of
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90these hooks, it terminates execution of the hook, and clears the hook
91variable to @code{nil} so as to prevent an infinite loop of errors.
b22f3a19 92
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93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95command does.
96
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97@node Defining Commands
98@section Defining Commands
99@cindex defining commands
100@cindex commands, defining
101@cindex functions, making them interactive
102@cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
b22f3a19 105level, a form that calls the special form @code{interactive}. This
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106form does nothing when actually executed, but its presence serves as a
107flag to indicate that interactive calling is permitted. Its argument
108controls the reading of arguments for an interactive call.
109
110@menu
111* Using Interactive:: General rules for @code{interactive}.
112* Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114* Interactive Examples:: Examples of how to read interactive arguments.
115@end menu
116
117@node Using Interactive
118@subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
2842de30 121makes a Lisp function an interactively-callable command, and how to
5504e99c 122examine a command's @code{interactive} form.
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123
124@defspec interactive arg-descriptor
125@cindex argument descriptors
126This special form declares that the function in which it appears is a
127command, and that it may therefore be called interactively (via
128@kbd{M-x} or by entering a key sequence bound to it). The argument
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129@var{arg-descriptor} declares how to compute the arguments to the
130command when the command is called interactively.
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131
132A command may be called from Lisp programs like any other function, but
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133then the caller supplies the arguments and @var{arg-descriptor} has no
134effect.
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135
136The @code{interactive} form has its effect because the command loop
137(actually, its subroutine @code{call-interactively}) scans through the
138function definition looking for it, before calling the function. Once
139the function is called, all its body forms including the
140@code{interactive} form are executed, but at this time
141@code{interactive} simply returns @code{nil} without even evaluating its
142argument.
143@end defspec
144
145There are three possibilities for the argument @var{arg-descriptor}:
146
147@itemize @bullet
148@item
149It may be omitted or @code{nil}; then the command is called with no
150arguments. This leads quickly to an error if the command requires one
151or more arguments.
152
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153@item
154@cindex argument prompt
155It may be a string; then its contents should consist of a code character
156followed by a prompt (which some code characters use and some ignore).
157The prompt ends either with the end of the string or with a newline.
158Here is a simple example:
159
160@smallexample
161(interactive "bFrobnicate buffer: ")
162@end smallexample
163
164@noindent
165The code letter @samp{b} says to read the name of an existing buffer,
166with completion. The buffer name is the sole argument passed to the
167command. The rest of the string is a prompt.
168
169If there is a newline character in the string, it terminates the prompt.
170If the string does not end there, then the rest of the string should
171contain another code character and prompt, specifying another argument.
172You can specify any number of arguments in this way.
173
174@c Emacs 19 feature
175The prompt string can use @samp{%} to include previous argument values
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176(starting with the first argument) in the prompt. This is done using
177@code{format} (@pxref{Formatting Strings}). For example, here is how
178you could read the name of an existing buffer followed by a new name to
179give to that buffer:
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180
181@smallexample
182@group
183(interactive "bBuffer to rename: \nsRename buffer %s to: ")
184@end group
185@end smallexample
186
caae20c7 187@cindex @samp{*} in @code{interactive}
f142f62a 188@cindex read-only buffers in interactive
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189If the first character in the string is @samp{*}, then an error is
190signaled if the buffer is read-only.
191
caae20c7 192@cindex @samp{@@} in @code{interactive}
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193@c Emacs 19 feature
194If the first character in the string is @samp{@@}, and if the key
195sequence used to invoke the command includes any mouse events, then
196the window associated with the first of those events is selected
197before the command is run.
198
199You can use @samp{*} and @samp{@@} together; the order does not matter.
200Actual reading of arguments is controlled by the rest of the prompt
201string (starting with the first character that is not @samp{*} or
202@samp{@@}).
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203
204@item
205It may be a Lisp expression that is not a string; then it should be a
206form that is evaluated to get a list of arguments to pass to the
207command. Usually this form will call various functions to read input
58f71009 208from the user, most often through the minibuffer (@pxref{Minibuffers})
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209or directly from the keyboard (@pxref{Reading Input}).
210@cindex argument evaluation form
211
212Providing point or the mark as an argument value is also common, but
213if you do this @emph{and} read input (whether using the minibuffer or
214not), be sure to get the integer values of point or the mark after
215reading. The current buffer may be receiving subprocess output; if
216subprocess output arrives while the command is waiting for input, it
217could relocate point and the mark.
218
219Here's an example of what @emph{not} to do:
220
221@smallexample
222(interactive
223 (list (region-beginning) (region-end)
224 (read-string "Foo: " nil 'my-history)))
225@end smallexample
226
227@noindent
228Here's how to avoid the problem, by examining point and the mark after
229reading the keyboard input:
230
231@smallexample
232(interactive
233 (let ((string (read-string "Foo: " nil 'my-history)))
234 (list (region-beginning) (region-end) string)))
235@end smallexample
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236
237@strong{Warning:} the argument values should not include any data
238types that can't be printed and then read. Some facilities save
239@code{command-history} in a file to be read in the subsequent
240sessions; if a command's arguments contain a data type that prints
241using @samp{#<@dots{}>} syntax, those facilities won't work.
242
243There are, however, a few exceptions: it is ok to use a limited set of
244expressions such as @code{(point)}, @code{(mark)},
245@code{(region-beginning)}, and @code{(region-end)}, because Emacs
246recognizes them specially and puts the expression (rather than its
247value) into the command history. To see whether the expression you
248wrote is one of these exceptions, run the command, then examine
249@code{(car command-history)}.
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250@end itemize
251
caae20c7 252@cindex examining the @code{interactive} form
2842de30 253@defun interactive-form function
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254This function returns the @code{interactive} form of @var{function}.
255If @var{function} is an interactively callable function
256(@pxref{Interactive Call}), the value is the command's
257@code{interactive} form @code{(interactive @var{spec})}, which
258specifies how to compute its arguments. Otherwise, the value is
259@code{nil}. If @var{function} is a symbol, its function definition is
260used.
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261@end defun
262
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263@node Interactive Codes
264@comment node-name, next, previous, up
265@subsection Code Characters for @code{interactive}
266@cindex interactive code description
267@cindex description for interactive codes
268@cindex codes, interactive, description of
269@cindex characters for interactive codes
270
271 The code character descriptions below contain a number of key words,
272defined here as follows:
273
274@table @b
275@item Completion
276@cindex interactive completion
277Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
278completion because the argument is read using @code{completing-read}
279(@pxref{Completion}). @kbd{?} displays a list of possible completions.
280
281@item Existing
282Require the name of an existing object. An invalid name is not
283accepted; the commands to exit the minibuffer do not exit if the current
284input is not valid.
285
286@item Default
287@cindex default argument string
288A default value of some sort is used if the user enters no text in the
289minibuffer. The default depends on the code character.
290
291@item No I/O
292This code letter computes an argument without reading any input.
293Therefore, it does not use a prompt string, and any prompt string you
294supply is ignored.
295
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296Even though the code letter doesn't use a prompt string, you must follow
297it with a newline if it is not the last code character in the string.
298
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299@item Prompt
300A prompt immediately follows the code character. The prompt ends either
301with the end of the string or with a newline.
302
303@item Special
304This code character is meaningful only at the beginning of the
305interactive string, and it does not look for a prompt or a newline.
306It is a single, isolated character.
307@end table
308
309@cindex reading interactive arguments
310 Here are the code character descriptions for use with @code{interactive}:
311
312@table @samp
313@item *
314Signal an error if the current buffer is read-only. Special.
315
316@item @@
317Select the window mentioned in the first mouse event in the key
318sequence that invoked this command. Special.
319
320@item a
b22f3a19 321A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
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322Completion, Prompt.
323
324@item b
325The name of an existing buffer. By default, uses the name of the
326current buffer (@pxref{Buffers}). Existing, Completion, Default,
327Prompt.
328
329@item B
330A buffer name. The buffer need not exist. By default, uses the name of
331a recently used buffer other than the current buffer. Completion,
b22f3a19 332Default, Prompt.
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333
334@item c
335A character. The cursor does not move into the echo area. Prompt.
336
337@item C
338A command name (i.e., a symbol satisfying @code{commandp}). Existing,
339Completion, Prompt.
340
341@item d
342@cindex position argument
f142f62a 343The position of point, as an integer (@pxref{Point}). No I/O.
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344
345@item D
346A directory name. The default is the current default directory of the
e35e07df 347current buffer, @code{default-directory} (@pxref{File Name Expansion}).
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348Existing, Completion, Default, Prompt.
349
350@item e
351The first or next mouse event in the key sequence that invoked the command.
b22f3a19 352More precisely, @samp{e} gets events that are lists, so you can look at
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353the data in the lists. @xref{Input Events}. No I/O.
354
355You can use @samp{e} more than once in a single command's interactive
b22f3a19 356specification. If the key sequence that invoked the command has
f142f62a 357@var{n} events that are lists, the @var{n}th @samp{e} provides the
b22f3a19 358@var{n}th such event. Events that are not lists, such as function keys
ad800164 359and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
8db970a4 360
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361@item f
362A file name of an existing file (@pxref{File Names}). The default
363directory is @code{default-directory}. Existing, Completion, Default,
364Prompt.
365
366@item F
367A file name. The file need not exist. Completion, Default, Prompt.
368
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369@item G
370A file name. The file need not exist. If the user enters just a
371directory name, then the value is just that directory name, with no
372file name within the directory added. Completion, Default, Prompt.
373
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374@item i
375An irrelevant argument. This code always supplies @code{nil} as
376the argument's value. No I/O.
377
8db970a4 378@item k
08244b81 379A key sequence (@pxref{Key Sequences}). This keeps reading events
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380until a command (or undefined command) is found in the current key
381maps. The key sequence argument is represented as a string or vector.
382The cursor does not move into the echo area. Prompt.
383
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384If @samp{k} reads a key sequence that ends with a down-event, it also
385reads and discards the following up-event. You can get access to that
386up-event with the @samp{U} code character.
3baa952d 387
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388This kind of input is used by commands such as @code{describe-key} and
389@code{global-set-key}.
390
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391@item K
392A key sequence, whose definition you intend to change. This works like
393@samp{k}, except that it suppresses, for the last input event in the key
394sequence, the conversions that are normally used (when necessary) to
395convert an undefined key into a defined one.
396
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397@item m
398@cindex marker argument
f142f62a 399The position of the mark, as an integer. No I/O.
8db970a4 400
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401@item M
402Arbitrary text, read in the minibuffer using the current buffer's input
403method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
404Emacs Manual}). Prompt.
405
8db970a4 406@item n
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407A number, read with the minibuffer. If the input is not a number, the
408user has to try again. @samp{n} never uses the prefix argument.
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409Prompt.
410
411@item N
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412The numeric prefix argument; but if there is no prefix argument, read
413a number as with @kbd{n}. The value is always a number. @xref{Prefix
414Command Arguments}. Prompt.
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415
416@item p
417@cindex numeric prefix argument usage
418The numeric prefix argument. (Note that this @samp{p} is lower case.)
b22f3a19 419No I/O.
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420
421@item P
dff3f9e1 422@cindex raw prefix argument usage
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423The raw prefix argument. (Note that this @samp{P} is upper case.) No
424I/O.
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425
426@item r
427@cindex region argument
428Point and the mark, as two numeric arguments, smallest first. This is
429the only code letter that specifies two successive arguments rather than
430one. No I/O.
431
432@item s
433Arbitrary text, read in the minibuffer and returned as a string
434(@pxref{Text from Minibuffer}). Terminate the input with either
969fe9b5 435@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
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436these characters in the input.) Prompt.
437
438@item S
439An interned symbol whose name is read in the minibuffer. Any whitespace
440character terminates the input. (Use @kbd{C-q} to include whitespace in
441the string.) Other characters that normally terminate a symbol (e.g.,
442parentheses and brackets) do not do so here. Prompt.
443
3baa952d 444@item U
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445A key sequence or @code{nil}. Can be used after a @samp{k} or
446@samp{K} argument to get the up-event that was discarded (if any)
447after @samp{k} or @samp{K} read a down-event. If no up-event has been
448discarded, @samp{U} provides @code{nil} as the argument. No I/O.
3baa952d 449
8db970a4 450@item v
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451A variable declared to be a user option (i.e., satisfying the
452predicate @code{user-variable-p}). This reads the variable using
453@code{read-variable}. @xref{Definition of read-variable}. Existing,
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454Completion, Prompt.
455
456@item x
b22f3a19 457A Lisp object, specified with its read syntax, terminated with a
969fe9b5 458@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
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459Minibuffer}. Prompt.
460
461@item X
462@cindex evaluated expression argument
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463A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
464the form so that its value becomes the argument for the command.
465Prompt.
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466
467@item z
468A coding system name (a symbol). If the user enters null input, the
469argument value is @code{nil}. @xref{Coding Systems}. Completion,
470Existing, Prompt.
471
472@item Z
473A coding system name (a symbol)---but only if this command has a prefix
474argument. With no prefix argument, @samp{Z} provides @code{nil} as the
475argument value. Completion, Existing, Prompt.
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476@end table
477
478@node Interactive Examples
479@comment node-name, next, previous, up
480@subsection Examples of Using @code{interactive}
481@cindex examples of using @code{interactive}
177c0ea7 482@cindex @code{interactive}, examples of using
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483
484 Here are some examples of @code{interactive}:
485
486@example
487@group
488(defun foo1 () ; @r{@code{foo1} takes no arguments,}
489 (interactive) ; @r{just moves forward two words.}
490 (forward-word 2))
491 @result{} foo1
492@end group
493
494@group
495(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
496 (interactive "p") ; @r{which is the numeric prefix.}
497 (forward-word (* 2 n)))
498 @result{} foo2
499@end group
500
501@group
502(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
503 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
504 (forward-word (* 2 n)))
505 @result{} foo3
506@end group
507
508@group
509(defun three-b (b1 b2 b3)
510 "Select three existing buffers.
511Put them into three windows, selecting the last one."
512@end group
513 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
514 (delete-other-windows)
515 (split-window (selected-window) 8)
516 (switch-to-buffer b1)
517 (other-window 1)
518 (split-window (selected-window) 8)
519 (switch-to-buffer b2)
520 (other-window 1)
521 (switch-to-buffer b3))
522 @result{} three-b
523@group
524(three-b "*scratch*" "declarations.texi" "*mail*")
525 @result{} nil
526@end group
527@end example
528
529@node Interactive Call
530@section Interactive Call
531@cindex interactive call
532
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533 After the command loop has translated a key sequence into a command it
534invokes that command using the function @code{command-execute}. If the
535command is a function, @code{command-execute} calls
536@code{call-interactively}, which reads the arguments and calls the
537command. You can also call these functions yourself.
8db970a4 538
041b0e7b 539@defun commandp object &optional for-call-interactively
8db970a4 540Returns @code{t} if @var{object} is suitable for calling interactively;
177c0ea7 541that is, if @var{object} is a command. Otherwise, returns @code{nil}.
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542
543The interactively callable objects include strings and vectors (treated
544as keyboard macros), lambda expressions that contain a top-level call to
bfe721d1 545@code{interactive}, byte-code function objects made from such lambda
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546expressions, autoload objects that are declared as interactive
547(non-@code{nil} fourth argument to @code{autoload}), and some of the
548primitive functions.
8db970a4 549
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550A symbol satisfies @code{commandp} if its function definition
551satisfies @code{commandp}. Keys and keymaps are not commands.
552Rather, they are used to look up commands (@pxref{Keymaps}).
8db970a4 553
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554If @var{for-call-interactively} is non-@code{nil}, then
555@code{commandp} returns @code{t} only for objects that
556@code{call-interactively} could call---thus, not for keyboard macros.
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557
558See @code{documentation} in @ref{Accessing Documentation}, for a
559realistic example of using @code{commandp}.
560@end defun
561
f9f59935 562@defun call-interactively command &optional record-flag keys
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563This function calls the interactively callable function @var{command},
564reading arguments according to its interactive calling specifications.
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565It returns whatever @var{command} returns. An error is signaled if
566@var{command} is not a function or if it cannot be called
567interactively (i.e., is not a command). Note that keyboard macros
568(strings and vectors) are not accepted, even though they are
569considered commands, because they are not functions. If @var{command}
570is a symbol, then @code{call-interactively} uses its function definition.
8db970a4
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571
572@cindex record command history
573If @var{record-flag} is non-@code{nil}, then this command and its
574arguments are unconditionally added to the list @code{command-history}.
575Otherwise, the command is added only if it uses the minibuffer to read
576an argument. @xref{Command History}.
f9f59935
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577
578The argument @var{keys}, if given, specifies the sequence of events to
969fe9b5 579supply if the command inquires which events were used to invoke it.
5504e99c
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580If @var{keys} is omitted or @code{nil}, the return value of
581@code{this-command-keys} is used. @xref{Definition of this-command-keys}.
8db970a4
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582@end defun
583
79ddc9c9 584@defun command-execute command &optional record-flag keys special
8db970a4 585@cindex keyboard macro execution
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586This function executes @var{command}. The argument @var{command} must
587satisfy the @code{commandp} predicate; i.e., it must be an interactively
588callable function or a keyboard macro.
8db970a4
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589
590A string or vector as @var{command} is executed with
591@code{execute-kbd-macro}. A function is passed to
5504e99c
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592@code{call-interactively}, along with the optional @var{record-flag}
593and @var{keys}.
8db970a4
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594
595A symbol is handled by using its function definition in its place. A
596symbol with an @code{autoload} definition counts as a command if it was
597declared to stand for an interactively callable function. Such a
598definition is handled by loading the specified library and then
599rechecking the definition of the symbol.
f9f59935 600
79ddc9c9
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601The argument @var{special}, if given, means to ignore the prefix
602argument and not clear it. This is used for executing special events
603(@pxref{Special Events}).
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604@end defun
605
606@deffn Command execute-extended-command prefix-argument
607@cindex read command name
608This function reads a command name from the minibuffer using
609@code{completing-read} (@pxref{Completion}). Then it uses
610@code{command-execute} to call the specified command. Whatever that
611command returns becomes the value of @code{execute-extended-command}.
612
613@cindex execute with prefix argument
f142f62a
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614If the command asks for a prefix argument, it receives the value
615@var{prefix-argument}. If @code{execute-extended-command} is called
616interactively, the current raw prefix argument is used for
8db970a4
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617@var{prefix-argument}, and thus passed on to whatever command is run.
618
619@c !!! Should this be @kindex?
620@cindex @kbd{M-x}
621@code{execute-extended-command} is the normal definition of @kbd{M-x},
622so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
623to take the prompt from the events used to invoke
624@code{execute-extended-command}, but that is painful to implement.) A
625description of the value of the prefix argument, if any, also becomes
626part of the prompt.
627
628@example
629@group
34079653 630(execute-extended-command 3)
8db970a4 631---------- Buffer: Minibuffer ----------
34079653 6323 M-x forward-word RET
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633---------- Buffer: Minibuffer ----------
634 @result{} t
635@end group
636@end example
637@end deffn
638
639@defun interactive-p
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640This function returns @code{t} if the containing function (the one
641whose code includes the call to @code{interactive-p}) was called in
642direct response to user input. This means that it was called with the
643function @code{call-interactively}, and that a keyboard macro is
9d0d1070 644not running, and that Emacs is not running in batch mode.
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645
646If the containing function was called by Lisp evaluation (or with
647@code{apply} or @code{funcall}), then it was not called interactively.
969fe9b5 648@end defun
8db970a4 649
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650 The most common use of @code{interactive-p} is for deciding whether
651to give the user additional visual feedback (such as by printing an
652informative message). For example:
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653
654@example
655@group
dff3f9e1 656;; @r{Here's the usual way to use @code{interactive-p}.}
8db970a4
RS
657(defun foo ()
658 (interactive)
969fe9b5
RS
659 (when (interactive-p)
660 (message "foo")))
8db970a4
RS
661 @result{} foo
662@end group
663
664@group
dff3f9e1 665;; @r{This function is just to illustrate the behavior.}
8db970a4
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666(defun bar ()
667 (interactive)
668 (setq foobar (list (foo) (interactive-p))))
669 @result{} bar
670@end group
671
672@group
673;; @r{Type @kbd{M-x foo}.}
674 @print{} foo
675@end group
676
677@group
678;; @r{Type @kbd{M-x bar}.}
dff3f9e1 679;; @r{This does not display a message.}
8db970a4
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680@end group
681
682@group
683foobar
684 @result{} (nil t)
685@end group
686@end example
969fe9b5 687
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688 If you want to test @emph{only} whether the function was called
689using @code{call-interactively}, add an optional argument
690@code{print-message} which should be non-@code{nil} in an interactive
691call, and use the @code{interactive} spec to make sure it is
692non-@code{nil}. Here's an example:
969fe9b5
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693
694@example
695(defun foo (&optional print-message)
696 (interactive "p")
697 (when print-message
698 (message "foo")))
699@end example
700
8e5f9510 701@noindent
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702Defined in this way, the function does display the message when called
703from a keyboard macro. We use @code{"p"} because the numeric prefix
704argument is never @code{nil}.
8db970a4 705
9d0d1070
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706@defun called-interactively-p
707This function returns @code{t} when the calling function was called
708using @code{call-interactively}.
709
710When possible, instead of using this function, you should use the
711method in the example above; that method makes it possible for a
712caller to ``pretend'' that the function was called interactively.
713@end defun
714
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715@node Command Loop Info
716@comment node-name, next, previous, up
717@section Information from the Command Loop
718
719The editor command loop sets several Lisp variables to keep status
177c0ea7 720records for itself and for commands that are run.
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721
722@defvar last-command
723This variable records the name of the previous command executed by the
724command loop (the one before the current command). Normally the value
725is a symbol with a function definition, but this is not guaranteed.
726
f142f62a 727The value is copied from @code{this-command} when a command returns to
f9f59935
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728the command loop, except when the command has specified a prefix
729argument for the following command.
bfe721d1
KH
730
731This variable is always local to the current terminal and cannot be
732buffer-local. @xref{Multiple Displays}.
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733@end defvar
734
03c6b7f6
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735@defvar real-last-command
736This variable is set up by Emacs just like @code{last-command},
737but never altered by Lisp programs.
738@end defvar
739
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740@defvar this-command
741@cindex current command
742This variable records the name of the command now being executed by
743the editor command loop. Like @code{last-command}, it is normally a symbol
744with a function definition.
745
f142f62a
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746The command loop sets this variable just before running a command, and
747copies its value into @code{last-command} when the command finishes
f9f59935 748(unless the command specified a prefix argument for the following
f142f62a 749command).
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750
751@cindex kill command repetition
f142f62a 752Some commands set this variable during their execution, as a flag for
bfe721d1 753whatever command runs next. In particular, the functions for killing text
f142f62a
RS
754set @code{this-command} to @code{kill-region} so that any kill commands
755immediately following will know to append the killed text to the
756previous kill.
8db970a4
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757@end defvar
758
759If you do not want a particular command to be recognized as the previous
760command in the case where it got an error, you must code that command to
761prevent this. One way is to set @code{this-command} to @code{t} at the
762beginning of the command, and set @code{this-command} back to its proper
763value at the end, like this:
764
765@example
766(defun foo (args@dots{})
767 (interactive @dots{})
768 (let ((old-this-command this-command))
769 (setq this-command t)
770 @r{@dots{}do the work@dots{}}
771 (setq this-command old-this-command)))
772@end example
773
f9f59935
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774@noindent
775We do not bind @code{this-command} with @code{let} because that would
776restore the old value in case of error---a feature of @code{let} which
777in this case does precisely what we want to avoid.
778
041b0e7b
RS
779@defvar this-original-command
780This has the same value as @code{this-command} except when command
781remapping occurs (@pxref{Remapping Commands}). In that case,
782@code{this-command} gives the command actually run (the result of
783remapping), and @code{this-original-command} gives the command that
784was specified to run but remapped into another command.
785@end defvar
786
8db970a4 787@defun this-command-keys
5504e99c 788@anchor{Definition of this-command-keys}
8db970a4
RS
789This function returns a string or vector containing the key sequence
790that invoked the present command, plus any previous commands that
5504e99c
LT
791generated the prefix argument for this command. However, if the
792command has called @code{read-key-sequence}, it returns the last read
de700726
LT
793key sequence. @xref{Key Sequence Input}. The value is a string if
794all events in the sequence were characters that fit in a string.
795@xref{Input Events}.
8db970a4
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796
797@example
798@group
799(this-command-keys)
b22f3a19 800;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
8db970a4
RS
801 @result{} "^U^X^E"
802@end group
803@end example
804@end defun
805
969fe9b5 806@defun this-command-keys-vector
2468d0c0
DL
807Like @code{this-command-keys}, except that it always returns the events
808in a vector, so you don't need to deal with the complexities of storing
809input events in a string (@pxref{Strings of Events}).
969fe9b5
RS
810@end defun
811
5504e99c 812@defun clear-this-command-keys &optional keep-record
b6954afd 813This function empties out the table of events for
5504e99c
LT
814@code{this-command-keys} to return. Unless @var{keep-record} is
815non-@code{nil}, it also empties the records that the function
816@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
817This is useful after reading a password, to prevent the password from
818echoing inadvertently as part of the next command in certain cases.
b6954afd
RS
819@end defun
820
8db970a4 821@defvar last-nonmenu-event
969fe9b5
RS
822This variable holds the last input event read as part of a key sequence,
823not counting events resulting from mouse menus.
8db970a4 824
f9f59935 825One use of this variable is for telling @code{x-popup-menu} where to pop
969fe9b5
RS
826up a menu. It is also used internally by @code{y-or-n-p}
827(@pxref{Yes-or-No Queries}).
8db970a4
RS
828@end defvar
829
830@defvar last-command-event
831@defvarx last-command-char
832This variable is set to the last input event that was read by the
833command loop as part of a command. The principal use of this variable
834is in @code{self-insert-command}, which uses it to decide which
835character to insert.
836
837@example
838@group
f142f62a 839last-command-event
b22f3a19 840;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
8db970a4
RS
841 @result{} 5
842@end group
843@end example
844
845@noindent
ad800164 846The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
8db970a4
RS
847
848The alias @code{last-command-char} exists for compatibility with
849Emacs version 18.
850@end defvar
851
852@c Emacs 19 feature
853@defvar last-event-frame
854This variable records which frame the last input event was directed to.
855Usually this is the frame that was selected when the event was
856generated, but if that frame has redirected input focus to another
857frame, the value is the frame to which the event was redirected.
858@xref{Input Focus}.
5504e99c
LT
859
860If the last event came from a keyboard macro, the value is @code{macro}.
8db970a4
RS
861@end defvar
862
2468d0c0
DL
863@node Adjusting Point
864@section Adjusting Point After Commands
865
ecbfc7e9
RS
866 It is not easy to display a value of point in the middle of a
867sequence of text that has the @code{display}, @code{composition} or
868@code{intangible} property, or is invisible. Therefore, after a
869command finishes and returns to the command loop, if point is within
870such a sequence, the command loop normally moves point to the edge of
871the sequence.
2468d0c0
DL
872
873 A command can inhibit this feature by setting the variable
874@code{disable-point-adjustment}:
875
876@defvar disable-point-adjustment
ecbfc7e9
RS
877If this variable is non-@code{nil} when a command returns to the
878command loop, then the command loop does not check for those text
879properties, and does not move point out of sequences that have them.
2468d0c0
DL
880
881The command loop sets this variable to @code{nil} before each command,
882so if a command sets it, the effect applies only to that command.
883@end defvar
884
885@defvar global-disable-point-adjustment
2468d0c0
DL
886If you set this variable to a non-@code{nil} value, the feature of
887moving point out of these sequences is completely turned off.
888@end defvar
889
8db970a4
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890@node Input Events
891@section Input Events
892@cindex events
893@cindex input events
894
895The Emacs command loop reads a sequence of @dfn{input events} that
896represent keyboard or mouse activity. The events for keyboard activity
897are characters or symbols; mouse events are always lists. This section
898describes the representation and meaning of input events in detail.
899
8db970a4 900@defun eventp object
a9f0a989
RS
901This function returns non-@code{nil} if @var{object} is an input event
902or event type.
903
904Note that any symbol might be used as an event or an event type.
905@code{eventp} cannot distinguish whether a symbol is intended by Lisp
906code to be used as an event. Instead, it distinguishes whether the
907symbol has actually been used in an event that has been read as input in
908the current Emacs session. If a symbol has not yet been so used,
909@code{eventp} returns @code{nil}.
8db970a4
RS
910@end defun
911
912@menu
913* Keyboard Events:: Ordinary characters--keys with symbols on them.
914* Function Keys:: Function keys--keys with names, not symbols.
f142f62a 915* Mouse Events:: Overview of mouse events.
8db970a4
RS
916* Click Events:: Pushing and releasing a mouse button.
917* Drag Events:: Moving the mouse before releasing the button.
918* Button-Down Events:: A button was pushed and not yet released.
919* Repeat Events:: Double and triple click (or drag, or down).
920* Motion Events:: Just moving the mouse, not pushing a button.
921* Focus Events:: Moving the mouse between frames.
7790d5cd 922* Misc Events:: Other events the system can generate.
8db970a4
RS
923* Event Examples:: Examples of the lists for mouse events.
924* Classifying Events:: Finding the modifier keys in an event symbol.
925 Event types.
926* Accessing Events:: Functions to extract info from events.
927* Strings of Events:: Special considerations for putting
928 keyboard character events in a string.
929@end menu
930
931@node Keyboard Events
932@subsection Keyboard Events
933
934There are two kinds of input you can get from the keyboard: ordinary
935keys, and function keys. Ordinary keys correspond to characters; the
969fe9b5
RS
936events they generate are represented in Lisp as characters. The event
937type of a character event is the character itself (an integer); see
938@ref{Classifying Events}.
8db970a4
RS
939
940@cindex modifier bits (of input character)
941@cindex basic code (of input character)
942An input character event consists of a @dfn{basic code} between 0 and
f9f59935 943524287, plus any or all of these @dfn{modifier bits}:
8db970a4
RS
944
945@table @asis
946@item meta
bfe721d1 947The
969fe9b5 948@tex
8241495d 949@math{2^{27}}
969fe9b5 950@end tex
37680279 951@ifnottex
bfe721d1 9522**27
37680279 953@end ifnottex
bfe721d1 954bit in the character code indicates a character
8db970a4
RS
955typed with the meta key held down.
956
957@item control
bfe721d1 958The
969fe9b5 959@tex
8241495d 960@math{2^{26}}
969fe9b5 961@end tex
37680279 962@ifnottex
bfe721d1 9632**26
37680279 964@end ifnottex
ad800164 965bit in the character code indicates a non-@acronym{ASCII}
8db970a4
RS
966control character.
967
8241495d 968@sc{ascii} control characters such as @kbd{C-a} have special basic
8db970a4
RS
969codes of their own, so Emacs needs no special bit to indicate them.
970Thus, the code for @kbd{C-a} is just 1.
971
ad800164 972But if you type a control combination not in @acronym{ASCII}, such as
8db970a4 973@kbd{%} with the control key, the numeric value you get is the code
bfe721d1 974for @kbd{%} plus
969fe9b5 975@tex
8241495d 976@math{2^{26}}
969fe9b5 977@end tex
37680279 978@ifnottex
bfe721d1 9792**26
37680279 980@end ifnottex
ad800164 981(assuming the terminal supports non-@acronym{ASCII}
8db970a4
RS
982control characters).
983
984@item shift
bfe721d1 985The
969fe9b5 986@tex
8241495d 987@math{2^{25}}
969fe9b5 988@end tex
37680279 989@ifnottex
bfe721d1 9902**25
37680279 991@end ifnottex
ad800164 992bit in the character code indicates an @acronym{ASCII} control
8db970a4
RS
993character typed with the shift key held down.
994
f9f59935
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995For letters, the basic code itself indicates upper versus lower case;
996for digits and punctuation, the shift key selects an entirely different
997character with a different basic code. In order to keep within the
ad800164 998@acronym{ASCII} character set whenever possible, Emacs avoids using the
969fe9b5 999@tex
8241495d 1000@math{2^{25}}
969fe9b5 1001@end tex
37680279 1002@ifnottex
bfe721d1 10032**25
37680279 1004@end ifnottex
bfe721d1 1005bit for those characters.
8db970a4 1006
ad800164 1007However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
bfe721d1 1008@kbd{C-a}, so Emacs uses the
969fe9b5 1009@tex
8241495d 1010@math{2^{25}}
969fe9b5 1011@end tex
37680279 1012@ifnottex
bfe721d1 10132**25
37680279 1014@end ifnottex
bfe721d1 1015bit in @kbd{C-A} and not in
8db970a4
RS
1016@kbd{C-a}.
1017
1018@item hyper
bfe721d1 1019The
969fe9b5 1020@tex
8241495d 1021@math{2^{24}}
969fe9b5 1022@end tex
37680279 1023@ifnottex
bfe721d1 10242**24
37680279 1025@end ifnottex
bfe721d1 1026bit in the character code indicates a character
8db970a4
RS
1027typed with the hyper key held down.
1028
1029@item super
bfe721d1 1030The
969fe9b5 1031@tex
8241495d 1032@math{2^{23}}
969fe9b5 1033@end tex
37680279 1034@ifnottex
bfe721d1 10352**23
37680279 1036@end ifnottex
bfe721d1 1037bit in the character code indicates a character
8db970a4
RS
1038typed with the super key held down.
1039
1040@item alt
bfe721d1 1041The
969fe9b5 1042@tex
8241495d 1043@math{2^{22}}
969fe9b5 1044@end tex
37680279 1045@ifnottex
bfe721d1 10462**22
37680279 1047@end ifnottex
bfe721d1 1048bit in the character code indicates a character typed with
8db970a4
RS
1049the alt key held down. (On some terminals, the key labeled @key{ALT}
1050is actually the meta key.)
1051@end table
1052
bfe721d1
KH
1053 It is best to avoid mentioning specific bit numbers in your program.
1054To test the modifier bits of a character, use the function
1055@code{event-modifiers} (@pxref{Classifying Events}). When making key
1056bindings, you can use the read syntax for characters with modifier bits
1057(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1058@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1059specify the characters (@pxref{Changing Key Bindings}). The function
1060@code{event-convert-list} converts such a list into an event type
1061(@pxref{Classifying Events}).
8db970a4
RS
1062
1063@node Function Keys
1064@subsection Function Keys
1065
1066@cindex function keys
b22f3a19 1067Most keyboards also have @dfn{function keys}---keys that have names or
f9f59935
RS
1068symbols that are not characters. Function keys are represented in Emacs
1069Lisp as symbols; the symbol's name is the function key's label, in lower
f142f62a
RS
1070case. For example, pressing a key labeled @key{F1} places the symbol
1071@code{f1} in the input stream.
8db970a4 1072
f142f62a
RS
1073The event type of a function key event is the event symbol itself.
1074@xref{Classifying Events}.
8db970a4 1075
b22f3a19 1076Here are a few special cases in the symbol-naming convention for
8db970a4
RS
1077function keys:
1078
1079@table @asis
1080@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
ad800164 1081These keys correspond to common @acronym{ASCII} control characters that have
8db970a4
RS
1082special keys on most keyboards.
1083
ad800164 1084In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
f142f62a
RS
1085terminal can distinguish between them, Emacs conveys the distinction to
1086Lisp programs by representing the former as the integer 9, and the
1087latter as the symbol @code{tab}.
8db970a4
RS
1088
1089Most of the time, it's not useful to distinguish the two. So normally
160ab7f9 1090@code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
4324b7ab
RS
1091@code{tab} into 9. Thus, a key binding for character code 9 (the
1092character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1093symbols in this group. The function @code{read-char} likewise converts
1094these events into characters.
8db970a4 1095
ad800164 1096In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
8db970a4
RS
1097converts into the character code 127 (@key{DEL}), not into code 8
1098(@key{BS}). This is what most users prefer.
1099
b22f3a19
RS
1100@item @code{left}, @code{up}, @code{right}, @code{down}
1101Cursor arrow keys
8db970a4
RS
1102@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1103Keypad keys (to the right of the regular keyboard).
1104@item @code{kp-0}, @code{kp-1}, @dots{}
1105Keypad keys with digits.
1106@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1107Keypad PF keys.
b22f3a19 1108@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
f9f59935
RS
1109Keypad arrow keys. Emacs normally translates these into the
1110corresponding non-keypad keys @code{home}, @code{left}, @dots{}
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1111@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1112Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1113normally translates these into the like-named non-keypad keys.
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1114@end table
1115
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1116You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1117@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1118represent them is with prefixes in the symbol name:
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1119
1120@table @samp
1121@item A-
1122The alt modifier.
1123@item C-
1124The control modifier.
1125@item H-
1126The hyper modifier.
1127@item M-
1128The meta modifier.
1129@item S-
1130The shift modifier.
1131@item s-
1132The super modifier.
1133@end table
1134
1135Thus, the symbol for the key @key{F3} with @key{META} held down is
8609b2e2 1136@code{M-f3}. When you use more than one prefix, we recommend you
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1137write them in alphabetical order; but the order does not matter in
1138arguments to the key-binding lookup and modification functions.
1139
1140@node Mouse Events
1141@subsection Mouse Events
1142
1143Emacs supports four kinds of mouse events: click events, drag events,
1144button-down events, and motion events. All mouse events are represented
4bdcd3ef 1145as lists. The @sc{car} of the list is the event type; this says which
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1146mouse button was involved, and which modifier keys were used with it.
1147The event type can also distinguish double or triple button presses
1148(@pxref{Repeat Events}). The rest of the list elements give position
1149and time information.
1150
1151For key lookup, only the event type matters: two events of the same type
1152necessarily run the same command. The command can access the full
1153values of these events using the @samp{e} interactive code.
1154@xref{Interactive Codes}.
1155
1156A key sequence that starts with a mouse event is read using the keymaps
1157of the buffer in the window that the mouse was in, not the current
1158buffer. This does not imply that clicking in a window selects that
1159window or its buffer---that is entirely under the control of the command
1160binding of the key sequence.
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1161
1162@node Click Events
1163@subsection Click Events
1164@cindex click event
1165@cindex mouse click event
1166
1167When the user presses a mouse button and releases it at the same
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1168location, that generates a @dfn{click} event. All mouse click event
1169share the same format:
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1170
1171@example
c5cb5297 1172(@var{event-type} @var{position} @var{click-count})
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1173@end example
1174
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1175@table @asis
1176@item @var{event-type}
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1177This is a symbol that indicates which mouse button was used. It is
1178one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
f142f62a 1179buttons are numbered left to right.
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1180
1181You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1182@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1183and super, just as you would with function keys.
1184
1185This symbol also serves as the event type of the event. Key bindings
1186describe events by their types; thus, if there is a key binding for
1187@code{mouse-1}, that binding would apply to all events whose
1188@var{event-type} is @code{mouse-1}.
1189
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1190@item @var{position}
1191This is the position where the mouse click occurred. The actual
1192format of @var{position} depends on what part of a window was clicked
1193on. The various formats are described below.
1194
1195@item @var{click-count}
1196This is the number of rapid repeated presses so far of the same mouse
1197button. @xref{Repeat Events}.
1198@end table
1199
1200For mouse click events in the text area, mode line, header line, or in
1201the marginal areas, @var{position} has this form:
1202
1203@example
f51f93f6 1204(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
5504e99c 1205 @var{object} @var{text-pos} (@var{col} . @var{row})
08988329 1206 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
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1207@end example
1208
1209@table @asis
f142f62a 1210@item @var{window}
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1211This is the window in which the click occurred.
1212
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1213@item @var{pos-or-area}
1214This is the buffer position of the character clicked on in the text
1215area, or if clicked outside the text area, it is the window area in
1216which the click occurred. It is one of the symbols @code{mode-line},
1217@code{header-line}, @code{vertical-line}, @code{left-margin},
1218@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1219
f142f62a 1220@item @var{x}, @var{y}
b22f3a19 1221These are the pixel-denominated coordinates of the click, relative to
07734718 1222the top left corner of @var{window}, which is @code{(0 . 0)}.
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1223For the mode or header line, @var{y} does not have meaningful data.
1224For the vertical line, @var{x} does not have meaningful data.
8db970a4 1225
f142f62a 1226@item @var{timestamp}
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1227This is the time at which the event occurred, in milliseconds.
1228
1229@item @var{object}
f51f93f6 1230This is the object on which the click occurred. It is either
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1231@code{nil} if there is no string property, or it has the form
1232(@var{string} . @var{string-pos}) when there is a string-type text
1233property at the click position.
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1234
1235@item @var{string}
1236This is the string on which the click occurred, including any
07734718 1237properties.
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1238
1239@item @var{string-pos}
1240This is the position in the string on which the click occurred,
1241relevant if properties at the click need to be looked up.
8db970a4 1242
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1243@item @var{text-pos}
1244For clicks on a marginal area or on a fringe, this is the buffer
1245position of the first visible character in the corresponding line in
1246the window. For other events, it is the current buffer position in
1247the window.
1248
1249@item @var{col}, @var{row}
1250These are the actual coordinates of the glyph under the @var{x},
1251@var{y} position, possibly padded with default character width
1252glyphs if @var{x} is beyond the last glyph on the line.
f51f93f6 1253
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1254@item @var{image}
1255This is the image object on which the click occurred. It is either
1256@code{nil} if there is no image at the position clicked on, or it is
1257an image object as returned by @code{find-image} if click was in an image.
1258
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1259@item @var{dx}, @var{dy}
1260These are the pixel-denominated coordinates of the click, relative to
1261the top left corner of @var{object}, which is @code{(0 . 0)}. If
1262@var{object} is @code{nil}, the coordinates are relative to the top
1263left corner of the character glyph clicked on.
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1264@end table
1265
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1266For mouse clicks on a scroll-bar, @var{position} has this form:
1267
1268@example
1269(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1270@end example
1271
1272@table @asis
1273@item @var{window}
1274This is the window whose scroll-bar was clicked on.
1275
1276@item @var{area}
1277This is the scroll bar where the click occurred. It is one of the
1278symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1279
1280@item @var{portion}
1281This is the distance of the click from the top or left end of
1282the scroll bar.
1283
1284@item @var{whole}
1285This is the length of the entire scroll bar.
1286
1287@item @var{timestamp}
1288This is the time at which the event occurred, in milliseconds.
1289
1290@item @var{part}
1291This is the part of the scroll-bar which was clicked on. It is one
1292of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1293@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1294@end table
8db970a4 1295
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1296In one special case, @var{buffer-pos} is a list containing a symbol (one
1297of the symbols listed above) instead of just the symbol. This happens
1298after the imaginary prefix keys for the event are inserted into the
1299input stream. @xref{Key Sequence Input}.
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1300
1301@node Drag Events
1302@subsection Drag Events
1303@cindex drag event
1304@cindex mouse drag event
1305
1306With Emacs, you can have a drag event without even changing your
1307clothes. A @dfn{drag event} happens every time the user presses a mouse
1308button and then moves the mouse to a different character position before
1309releasing the button. Like all mouse events, drag events are
1310represented in Lisp as lists. The lists record both the starting mouse
1311position and the final position, like this:
1312
1313@example
1314(@var{event-type}
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1315 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1316 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
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1317 @var{click-count})
1318@end example
1319
1320For a drag event, the name of the symbol @var{event-type} contains the
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1321prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1322down generates a @code{drag-mouse-2} event. The second and third
1323elements of the event give the starting and ending position of the drag.
1324Aside from that, the data have the same meanings as in a click event
1325(@pxref{Click Events}). You can access the second element of any mouse
1326event in the same way, with no need to distinguish drag events from
1327others.
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1328
1329The @samp{drag-} prefix follows the modifier key prefixes such as
1330@samp{C-} and @samp{M-}.
1331
b22f3a19 1332If @code{read-key-sequence} receives a drag event that has no key
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1333binding, and the corresponding click event does have a binding, it
1334changes the drag event into a click event at the drag's starting
1335position. This means that you don't have to distinguish between click
1336and drag events unless you want to.
1337
1338@node Button-Down Events
1339@subsection Button-Down Events
1340@cindex button-down event
1341
1342Click and drag events happen when the user releases a mouse button.
1343They cannot happen earlier, because there is no way to distinguish a
1344click from a drag until the button is released.
1345
1346If you want to take action as soon as a button is pressed, you need to
1347handle @dfn{button-down} events.@footnote{Button-down is the
f142f62a 1348conservative antithesis of drag.} These occur as soon as a button is
b22f3a19 1349pressed. They are represented by lists that look exactly like click
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1350events (@pxref{Click Events}), except that the @var{event-type} symbol
1351name contains the prefix @samp{down-}. The @samp{down-} prefix follows
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1352modifier key prefixes such as @samp{C-} and @samp{M-}.
1353
969fe9b5
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1354The function @code{read-key-sequence} ignores any button-down events
1355that don't have command bindings; therefore, the Emacs command loop
1356ignores them too. This means that you need not worry about defining
1357button-down events unless you want them to do something. The usual
1358reason to define a button-down event is so that you can track mouse
1359motion (by reading motion events) until the button is released.
1360@xref{Motion Events}.
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1361
1362@node Repeat Events
1363@subsection Repeat Events
1364@cindex repeat events
1365@cindex double-click events
1366@cindex triple-click events
2468d0c0 1367@cindex mouse events, repeated
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1368
1369If you press the same mouse button more than once in quick succession
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1370without moving the mouse, Emacs generates special @dfn{repeat} mouse
1371events for the second and subsequent presses.
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1372
1373The most common repeat events are @dfn{double-click} events. Emacs
1374generates a double-click event when you click a button twice; the event
1375happens when you release the button (as is normal for all click
1376events).
1377
1378The event type of a double-click event contains the prefix
f142f62a 1379@samp{double-}. Thus, a double click on the second mouse button with
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1380@key{meta} held down comes to the Lisp program as
1381@code{M-double-mouse-2}. If a double-click event has no binding, the
1382binding of the corresponding ordinary click event is used to execute
177c0ea7 1383it. Thus, you need not pay attention to the double click feature
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1384unless you really want to.
1385
1386When the user performs a double click, Emacs generates first an ordinary
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1387click event, and then a double-click event. Therefore, you must design
1388the command binding of the double click event to assume that the
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1389single-click command has already run. It must produce the desired
1390results of a double click, starting from the results of a single click.
1391
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1392This is convenient, if the meaning of a double click somehow ``builds
1393on'' the meaning of a single click---which is recommended user interface
1394design practice for double clicks.
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1395
1396If you click a button, then press it down again and start moving the
1397mouse with the button held down, then you get a @dfn{double-drag} event
1398when you ultimately release the button. Its event type contains
1399@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1400has no binding, Emacs looks for an alternate binding as if the event
b22f3a19 1401were an ordinary drag.
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1402
1403Before the double-click or double-drag event, Emacs generates a
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1404@dfn{double-down} event when the user presses the button down for the
1405second time. Its event type contains @samp{double-down} instead of just
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1406@samp{down}. If a double-down event has no binding, Emacs looks for an
1407alternate binding as if the event were an ordinary button-down event.
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1408If it finds no binding that way either, the double-down event is
1409ignored.
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1410
1411To summarize, when you click a button and then press it again right
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1412away, Emacs generates a down event and a click event for the first
1413click, a double-down event when you press the button again, and finally
1414either a double-click or a double-drag event.
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1415
1416If you click a button twice and then press it again, all in quick
1417succession, Emacs generates a @dfn{triple-down} event, followed by
1418either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1419these events contain @samp{triple} instead of @samp{double}. If any
1420triple event has no binding, Emacs uses the binding that it would use
1421for the corresponding double event.
1422
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1423If you click a button three or more times and then press it again, the
1424events for the presses beyond the third are all triple events. Emacs
1425does not have separate event types for quadruple, quintuple, etc.@:
1426events. However, you can look at the event list to find out precisely
1427how many times the button was pressed.
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1428
1429@defun event-click-count event
1430This function returns the number of consecutive button presses that led
1431up to @var{event}. If @var{event} is a double-down, double-click or
1432double-drag event, the value is 2. If @var{event} is a triple event,
1433the value is 3 or greater. If @var{event} is an ordinary mouse event
1434(not a repeat event), the value is 1.
1435@end defun
1436
5504e99c 1437@defopt double-click-fuzz
f142f62a 1438To generate repeat events, successive mouse button presses must be at
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1439approximately the same screen position. The value of
1440@code{double-click-fuzz} specifies the maximum number of pixels the
5504e99c
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1441mouse may be moved (horizontally or vertically) between two successive
1442clicks to make a double-click.
99af9d83 1443
5504e99c
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1444This variable is also the threshold for motion of the mouse to count
1445as a drag.
1446@end defopt
1447
1448@defopt double-click-time
99af9d83 1449To generate repeat events, the number of milliseconds between
f142f62a 1450successive button presses must be less than the value of
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1451@code{double-click-time}. Setting @code{double-click-time} to
1452@code{nil} disables multi-click detection entirely. Setting it to
1453@code{t} removes the time limit; Emacs then detects multi-clicks by
1454position only.
5504e99c 1455@end defopt
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1456
1457@node Motion Events
1458@subsection Motion Events
1459@cindex motion event
1460@cindex mouse motion events
1461
1462Emacs sometimes generates @dfn{mouse motion} events to describe motion
1463of the mouse without any button activity. Mouse motion events are
1464represented by lists that look like this:
1465
1466@example
969fe9b5 1467(mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
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1468@end example
1469
1470The second element of the list describes the current position of the
1471mouse, just as in a click event (@pxref{Click Events}).
1472
1473The special form @code{track-mouse} enables generation of motion events
1474within its body. Outside of @code{track-mouse} forms, Emacs does not
1475generate events for mere motion of the mouse, and these events do not
969fe9b5 1476appear. @xref{Mouse Tracking}.
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1477
1478@node Focus Events
1479@subsection Focus Events
1480@cindex focus event
1481
1482Window systems provide general ways for the user to control which window
1483gets keyboard input. This choice of window is called the @dfn{focus}.
1484When the user does something to switch between Emacs frames, that
1485generates a @dfn{focus event}. The normal definition of a focus event,
1486in the global keymap, is to select a new frame within Emacs, as the user
1487would expect. @xref{Input Focus}.
1488
1489Focus events are represented in Lisp as lists that look like this:
1490
1491@example
1492(switch-frame @var{new-frame})
1493@end example
1494
1495@noindent
1496where @var{new-frame} is the frame switched to.
1497
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1498Most X window managers are set up so that just moving the mouse into a
1499window is enough to set the focus there. Emacs appears to do this,
1500because it changes the cursor to solid in the new frame. However, there
1501is no need for the Lisp program to know about the focus change until
1502some other kind of input arrives. So Emacs generates a focus event only
1503when the user actually types a keyboard key or presses a mouse button in
1504the new frame; just moving the mouse between frames does not generate a
1505focus event.
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1506
1507A focus event in the middle of a key sequence would garble the
1508sequence. So Emacs never generates a focus event in the middle of a key
1509sequence. If the user changes focus in the middle of a key
1510sequence---that is, after a prefix key---then Emacs reorders the events
1511so that the focus event comes either before or after the multi-event key
1512sequence, and not within it.
1513
22697dac 1514@node Misc Events
7790d5cd 1515@subsection Miscellaneous System Events
22697dac 1516
7790d5cd 1517A few other event types represent occurrences within the system.
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1518
1519@table @code
1520@cindex @code{delete-frame} event
1521@item (delete-frame (@var{frame}))
1522This kind of event indicates that the user gave the window manager
1523a command to delete a particular window, which happens to be an Emacs frame.
1524
1525The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1526
1527@cindex @code{iconify-frame} event
1528@item (iconify-frame (@var{frame}))
1529This kind of event indicates that the user iconified @var{frame} using
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1530the window manager. Its standard definition is @code{ignore}; since the
1531frame has already been iconified, Emacs has no work to do. The purpose
1532of this event type is so that you can keep track of such events if you
1533want to.
22697dac 1534
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1535@cindex @code{make-frame-visible} event
1536@item (make-frame-visible (@var{frame}))
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1537This kind of event indicates that the user deiconified @var{frame} using
1538the window manager. Its standard definition is @code{ignore}; since the
d473987a 1539frame has already been made visible, Emacs has no work to do.
a9f0a989 1540
d2fab890
JR
1541@cindex @code{wheel-up} event
1542@cindex @code{wheel-down} event
1543@item (wheel-up @var{position})
1544@item (wheel-down @var{position})
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1545These kinds of event are generated by moving a mouse wheel. Their
1546usual meaning is a kind of scroll or zoom.
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1547
1548The element @var{position} is a list describing the position of the
1549event, in the same format as used in a mouse-click event.
1550
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1551This kind of event is generated only on some kinds of systems. On some
1552systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1553portable code, use the variables @code{mouse-wheel-up-event} and
1554@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1555what event types to expect for the mouse wheel.
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1556
1557@cindex @code{drag-n-drop} event
1558@item (drag-n-drop @var{position} @var{files})
1559This kind of event is generated when a group of files is
1560selected in an application outside of Emacs, and then dragged and
1561dropped onto an Emacs frame.
1562
1563The element @var{position} is a list describing the position of the
1564event, in the same format as used in a mouse-click event, and
1565@var{files} is the list of file names that were dragged and dropped.
1566The usual way to handle this event is by visiting these files.
1567
1568This kind of event is generated, at present, only on some kinds of
1569systems.
7790d5cd 1570
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1571@cindex @code{help-echo} event
1572@item help-echo
1573This kind of event is generated when a mouse pointer moves onto a
1574portion of buffer text which has a @code{help-echo} text property.
1575The generated event has this form:
1576
1577@example
f75fbf43 1578(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
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1579@end example
1580
1581@noindent
1582The precise meaning of the event parameters and the way these
1583parameters are used to display the help-echo text are described in
1584@ref{Text help-echo}.
1585
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1586@cindex @code{usr1-signal} event
1587@cindex @code{usr2-signal} event
1588@item usr1-signal
1589@itemx usr2-signal
1590These events are generated when the Emacs process receives the signals
1591@code{SIGUSR1} and @code{SIGUSR2}. They contain no additional data
1592because signals do not carry additional information.
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1593@end table
1594
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1595 If one of these events arrives in the middle of a key sequence---that
1596is, after a prefix key---then Emacs reorders the events so that this
1597event comes either before or after the multi-event key sequence, not
1598within it.
1599
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1600@node Event Examples
1601@subsection Event Examples
1602
1603If the user presses and releases the left mouse button over the same
1604location, that generates a sequence of events like this:
1605
1606@smallexample
1607(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1608(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1609@end smallexample
1610
f142f62a 1611While holding the control key down, the user might hold down the
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1612second mouse button, and drag the mouse from one line to the next.
1613That produces two events, as shown here:
1614
1615@smallexample
1616(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1617(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1618 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1619@end smallexample
1620
f142f62a 1621While holding down the meta and shift keys, the user might press the
8db970a4 1622second mouse button on the window's mode line, and then drag the mouse
f142f62a 1623into another window. That produces a pair of events like these:
8db970a4
RS
1624
1625@smallexample
1626(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1627(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1628 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1629 -453816))
1630@end smallexample
1631
1632@node Classifying Events
1633@subsection Classifying Events
1634@cindex event type
1635
b22f3a19
RS
1636 Every event has an @dfn{event type}, which classifies the event for
1637key binding purposes. For a keyboard event, the event type equals the
1638event value; thus, the event type for a character is the character, and
1639the event type for a function key symbol is the symbol itself. For
4bdcd3ef 1640events that are lists, the event type is the symbol in the @sc{car} of
b22f3a19 1641the list. Thus, the event type is always a symbol or a character.
8db970a4
RS
1642
1643 Two events of the same type are equivalent where key bindings are
1644concerned; thus, they always run the same command. That does not
1645necessarily mean they do the same things, however, as some commands look
1646at the whole event to decide what to do. For example, some commands use
f142f62a 1647the location of a mouse event to decide where in the buffer to act.
8db970a4
RS
1648
1649 Sometimes broader classifications of events are useful. For example,
1650you might want to ask whether an event involved the @key{META} key,
1651regardless of which other key or mouse button was used.
1652
1653 The functions @code{event-modifiers} and @code{event-basic-type} are
1654provided to get such information conveniently.
1655
1656@defun event-modifiers event
f142f62a
RS
1657This function returns a list of the modifiers that @var{event} has. The
1658modifiers are symbols; they include @code{shift}, @code{control},
8db970a4 1659@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
f142f62a 1660the modifiers list of a mouse event symbol always contains one of
5504e99c
LT
1661@code{click}, @code{drag}, and @code{down}. For double or triple
1662events, it also contains @code{double} or @code{triple}.
f142f62a 1663
5504e99c
LT
1664The argument @var{event} may be an entire event object, or just an
1665event type. If @var{event} is a symbol that has never been used in an
1666event that has been read as input in the current Emacs session, then
1667@code{event-modifiers} can return @code{nil}, even when @var{event}
1668actually has modifiers.
f142f62a
RS
1669
1670Here are some examples:
8db970a4
RS
1671
1672@example
1673(event-modifiers ?a)
1674 @result{} nil
5504e99c
LT
1675(event-modifiers ?A)
1676 @result{} (shift)
8db970a4
RS
1677(event-modifiers ?\C-a)
1678 @result{} (control)
1679(event-modifiers ?\C-%)
1680 @result{} (control)
1681(event-modifiers ?\C-\S-a)
1682 @result{} (control shift)
1683(event-modifiers 'f5)
1684 @result{} nil
1685(event-modifiers 's-f5)
1686 @result{} (super)
1687(event-modifiers 'M-S-f5)
1688 @result{} (meta shift)
1689(event-modifiers 'mouse-1)
1690 @result{} (click)
1691(event-modifiers 'down-mouse-1)
1692 @result{} (down)
1693@end example
1694
1695The modifiers list for a click event explicitly contains @code{click},
1696but the event symbol name itself does not contain @samp{click}.
1697@end defun
1698
1699@defun event-basic-type event
1700This function returns the key or mouse button that @var{event}
5504e99c
LT
1701describes, with all modifiers removed. The @var{event} argument is as
1702in @code{event-modifiers}. For example:
8db970a4
RS
1703
1704@example
1705(event-basic-type ?a)
1706 @result{} 97
1707(event-basic-type ?A)
1708 @result{} 97
1709(event-basic-type ?\C-a)
1710 @result{} 97
1711(event-basic-type ?\C-\S-a)
1712 @result{} 97
1713(event-basic-type 'f5)
1714 @result{} f5
1715(event-basic-type 's-f5)
1716 @result{} f5
1717(event-basic-type 'M-S-f5)
1718 @result{} f5
1719(event-basic-type 'down-mouse-1)
1720 @result{} mouse-1
1721@end example
1722@end defun
1723
1724@defun mouse-movement-p object
1725This function returns non-@code{nil} if @var{object} is a mouse movement
1726event.
1727@end defun
1728
bfe721d1
KH
1729@defun event-convert-list list
1730This function converts a list of modifier names and a basic event type
5504e99c
LT
1731to an event type which specifies all of them. The basic event type
1732must be the last element of the list. For example,
bfe721d1
KH
1733
1734@example
1735(event-convert-list '(control ?a))
1736 @result{} 1
1737(event-convert-list '(control meta ?a))
1738 @result{} -134217727
1739(event-convert-list '(control super f1))
1740 @result{} C-s-f1
1741@end example
1742@end defun
1743
8db970a4
RS
1744@node Accessing Events
1745@subsection Accessing Events
2468d0c0
DL
1746@cindex mouse events, accessing the data
1747@cindex accessing data of mouse events
8db970a4
RS
1748
1749 This section describes convenient functions for accessing the data in
f142f62a 1750a mouse button or motion event.
8db970a4 1751
f142f62a 1752 These two functions return the starting or ending position of a
969fe9b5 1753mouse-button event, as a list of this form:
8db970a4 1754
f142f62a 1755@example
f51f93f6 1756(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
08988329
KS
1757 @var{object} @var{text-pos} (@var{col} . @var{row})
1758 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
f142f62a 1759@end example
8db970a4
RS
1760
1761@defun event-start event
1762This returns the starting position of @var{event}.
1763
1764If @var{event} is a click or button-down event, this returns the
1765location of the event. If @var{event} is a drag event, this returns the
1766drag's starting position.
1767@end defun
1768
1769@defun event-end event
1770This returns the ending position of @var{event}.
1771
1772If @var{event} is a drag event, this returns the position where the user
1773released the mouse button. If @var{event} is a click or button-down
1774event, the value is actually the starting position, which is the only
1775position such events have.
1776@end defun
1777
2468d0c0 1778@cindex mouse position list, accessing
6e41ce9c 1779 These functions take a position list as described above, and
969fe9b5 1780return various parts of it.
8db970a4
RS
1781
1782@defun posn-window position
1783Return the window that @var{position} is in.
1784@end defun
1785
c5cb5297 1786@defun posn-area position
f51f93f6 1787Return the window area recorded in @var{position}. It returns @code{nil}
c5cb5297 1788when the event occurred in the text area of the window; otherwise, it
4a182c75 1789is a symbol identifying the area in which the event occurred.
c5cb5297
KS
1790@end defun
1791
8db970a4 1792@defun posn-point position
c5cb5297
KS
1793Return the buffer position in @var{position}. When the event occurred
1794in the text area of the window, in a marginal area, or on a fringe,
1795this is an integer specifying a buffer position. Otherwise, the value
1796is undefined.
1797@end defun
1798
8db970a4 1799@defun posn-x-y position
6e41ce9c
RS
1800Return the pixel-based x and y coordinates in @var{position}, as a
1801cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1802to the window given by @code{posn-window}.
1803
1804This example shows how to convert these window-relative coordinates
1805into frame-relative coordinates:
1806
1807@example
1808(defun frame-relative-coordinates (position)
1809 "Return frame-relative coordinates from POSITION."
1810 (let* ((x-y (posn-x-y position))
1811 (window (posn-window position))
1812 (edges (window-inside-pixel-edges window)))
1813 (cons (+ (car x-y) (car edges))
1814 (+ (cdr x-y) (cadr edges)))))
1815@end example
8db970a4
RS
1816@end defun
1817
1818@defun posn-col-row position
6e41ce9c
RS
1819Return the row and column (in units of the frame's default character
1820height and width) of @var{position}, as a cons cell @code{(@var{col} .
1821@var{row})}. These are computed from the @var{x} and @var{y} values
1822actually found in @var{position}.
c5cb5297
KS
1823@end defun
1824
1825@defun posn-actual-col-row position
1826Return the actual row and column in @var{position}, as a cons cell
1827@code{(@var{col} . @var{row})}. The values are the actual row number
6e41ce9c
RS
1828in the window, and the actual character number in that row. It returns
1829@code{nil} if @var{position} does not include actual positions values.
1830You can use @code{posn-col-row} to get approximate values.
8db970a4
RS
1831@end defun
1832
08988329
KS
1833@defun posn-string position
1834Return the string object in @var{position}, either @code{nil}, or a
1835cons cell @code{(@var{string} . @var{string-pos})}.
1836@end defun
1837
1838@defun posn-image position
1839Return the image object in @var{position}, either @code{nil}, or an
1840image @code{(image ...)}.
1841@end defun
1842
f51f93f6 1843@defun posn-object position
08988329
KS
1844Return the image or string object in @var{position}, either
1845@code{nil}, an image @code{(image ...)}, or a cons cell
1846@code{(@var{string} . @var{string-pos})}.
f51f93f6
KS
1847@end defun
1848
1849@defun posn-object-x-y position
1850Return the pixel-based x and y coordinates relative to the upper left
08988329
KS
1851corner of the object in @var{position} as a cons cell @code{(@var{dx}
1852. @var{dy})}. If the @var{position} is a buffer position, return the
1853relative position in the character at that position.
1854@end defun
1855
1856@defun posn-object-width-height position
1857Return the pixel width and height of the object in @var{position} as a
1858cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1859is a buffer position, return the size of the character at that position.
f51f93f6
KS
1860@end defun
1861
2468d0c0
DL
1862@cindex mouse event, timestamp
1863@cindex timestamp of a mouse event
5504e99c 1864@defun posn-timestamp position
f51f93f6
KS
1865Return the timestamp in @var{position}. This is the time at which the
1866event occurred, in milliseconds.
6e41ce9c
RS
1867@end defun
1868
1869 These functions compute a position list given particular buffer
1870position or screen position. You can access the data in this position
1871list with the functions described above.
1872
1873@defun posn-at-point &optional pos window
1874This function returns a position list for position @var{pos} in
1875@var{window}. @var{pos} defaults to point in @var{window};
1876@var{window} defaults to the selected window.
1877
1878@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1879@var{window}.
1880@end defun
1881
cfa284c4 1882@defun posn-at-x-y x y &optional frame-or-window whole
6e41ce9c
RS
1883This function returns position information corresponding to pixel
1884coordinates @var{x} and @var{y} in a specified frame or window,
1885@var{frame-or-window}, which defaults to the selected window.
1886The coordinates @var{x} and @var{y} are relative to the
1887frame or window used.
cfa284c4
KS
1888If @var{whole} is @code{nil}, the coordinates are relative
1889to the window text area, otherwise they are relative to
1890the entire window area including scroll bars, margins and fringes.
8db970a4
RS
1891@end defun
1892
969fe9b5
RS
1893 These functions are useful for decoding scroll bar events.
1894
b22f3a19
RS
1895@defun scroll-bar-event-ratio event
1896This function returns the fractional vertical position of a scroll bar
1897event within the scroll bar. The value is a cons cell
1898@code{(@var{portion} . @var{whole})} containing two integers whose ratio
1899is the fractional position.
1900@end defun
1901
8db970a4 1902@defun scroll-bar-scale ratio total
b22f3a19
RS
1903This function multiplies (in effect) @var{ratio} by @var{total},
1904rounding the result to an integer. The argument @var{ratio} is not a
1905number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1906value returned by @code{scroll-bar-event-ratio}.
8db970a4 1907
f142f62a
RS
1908This function is handy for scaling a position on a scroll bar into a
1909buffer position. Here's how to do that:
8db970a4
RS
1910
1911@example
1912(+ (point-min)
1913 (scroll-bar-scale
b22f3a19 1914 (posn-x-y (event-start event))
8db970a4
RS
1915 (- (point-max) (point-min))))
1916@end example
b22f3a19 1917
1911e6e5 1918Recall that scroll bar events have two integers forming a ratio, in place
b22f3a19 1919of a pair of x and y coordinates.
8db970a4
RS
1920@end defun
1921
1922@node Strings of Events
1923@subsection Putting Keyboard Events in Strings
2468d0c0
DL
1924@cindex keyboard events in strings
1925@cindex strings with keyboard events
8db970a4
RS
1926
1927 In most of the places where strings are used, we conceptualize the
1928string as containing text characters---the same kind of characters found
b22f3a19 1929in buffers or files. Occasionally Lisp programs use strings that
8db970a4 1930conceptually contain keyboard characters; for example, they may be key
969fe9b5
RS
1931sequences or keyboard macro definitions. However, storing keyboard
1932characters in a string is a complex matter, for reasons of historical
1933compatibility, and it is not always possible.
1934
1935 We recommend that new programs avoid dealing with these complexities
1936by not storing keyboard events in strings. Here is how to do that:
1937
1938@itemize @bullet
1939@item
1940Use vectors instead of strings for key sequences, when you plan to use
a9f0a989 1941them for anything other than as arguments to @code{lookup-key} and
969fe9b5
RS
1942@code{define-key}. For example, you can use
1943@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1944@code{this-command-keys-vector} instead of @code{this-command-keys}.
1945
1946@item
1947Use vectors to write key sequence constants containing meta characters,
1948even when passing them directly to @code{define-key}.
1949
1950@item
1951When you have to look at the contents of a key sequence that might be a
1952string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1953first, to convert it to a list.
1954@end itemize
8db970a4 1955
969fe9b5
RS
1956 The complexities stem from the modifier bits that keyboard input
1957characters can include. Aside from the Meta modifier, none of these
1958modifier bits can be included in a string, and the Meta modifier is
1959allowed only in special cases.
1960
1961 The earliest GNU Emacs versions represented meta characters as codes
1962in the range of 128 to 255. At that time, the basic character codes
1963ranged from 0 to 127, so all keyboard character codes did fit in a
1964string. Many Lisp programs used @samp{\M-} in string constants to stand
1965for meta characters, especially in arguments to @code{define-key} and
1966similar functions, and key sequences and sequences of events were always
1967represented as strings.
1968
1969 When we added support for larger basic character codes beyond 127, and
1970additional modifier bits, we had to change the representation of meta
1971characters. Now the flag that represents the Meta modifier in a
1972character is
1973@tex
8241495d 1974@math{2^{27}}
969fe9b5 1975@end tex
37680279 1976@ifnottex
bfe721d1 19772**27
37680279 1978@end ifnottex
969fe9b5 1979and such numbers cannot be included in a string.
8db970a4 1980
969fe9b5
RS
1981 To support programs with @samp{\M-} in string constants, there are
1982special rules for including certain meta characters in a string.
1911e6e5
RS
1983Here are the rules for interpreting a string as a sequence of input
1984characters:
8db970a4
RS
1985
1986@itemize @bullet
1987@item
f142f62a
RS
1988If the keyboard character value is in the range of 0 to 127, it can go
1989in the string unchanged.
8db970a4
RS
1990
1991@item
bfe721d1 1992The meta variants of those characters, with codes in the range of
969fe9b5 1993@tex
8241495d 1994@math{2^{27}}
969fe9b5 1995@end tex
37680279 1996@ifnottex
bfe721d1 19972**27
37680279 1998@end ifnottex
bfe721d1 1999to
969fe9b5 2000@tex
8241495d 2001@math{2^{27} + 127},
969fe9b5 2002@end tex
37680279 2003@ifnottex
bfe721d1 20042**27+127,
37680279 2005@end ifnottex
bfe721d1
KH
2006can also go in the string, but you must change their
2007numeric values. You must set the
969fe9b5 2008@tex
8241495d 2009@math{2^{7}}
969fe9b5 2010@end tex
37680279 2011@ifnottex
bfe721d1 20122**7
37680279 2013@end ifnottex
bfe721d1 2014bit instead of the
969fe9b5 2015@tex
8241495d 2016@math{2^{27}}
969fe9b5 2017@end tex
37680279 2018@ifnottex
bfe721d1 20192**27
37680279 2020@end ifnottex
969fe9b5
RS
2021bit, resulting in a value between 128 and 255. Only a unibyte string
2022can include these codes.
2023
2024@item
ad800164 2025Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
8db970a4
RS
2026
2027@item
2028Other keyboard character events cannot fit in a string. This includes
2029keyboard events in the range of 128 to 255.
2030@end itemize
2031
f9f59935
RS
2032 Functions such as @code{read-key-sequence} that construct strings of
2033keyboard input characters follow these rules: they construct vectors
f142f62a 2034instead of strings, when the events won't fit in a string.
8db970a4
RS
2035
2036 When you use the read syntax @samp{\M-} in a string, it produces a
2037code in the range of 128 to 255---the same code that you get if you
2038modify the corresponding keyboard event to put it in the string. Thus,
2039meta events in strings work consistently regardless of how they get into
2040the strings.
2041
969fe9b5
RS
2042 However, most programs would do well to avoid these issues by
2043following the recommendations at the beginning of this section.
f142f62a 2044
8db970a4
RS
2045@node Reading Input
2046@section Reading Input
2047
969fe9b5 2048 The editor command loop reads key sequences using the function
8db970a4 2049@code{read-key-sequence}, which uses @code{read-event}. These and other
969fe9b5
RS
2050functions for event input are also available for use in Lisp programs.
2051See also @code{momentary-string-display} in @ref{Temporary Displays},
2052and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2053functions and variables for controlling terminal input modes and
160ab7f9 2054debugging terminal input.
8db970a4
RS
2055
2056 For higher-level input facilities, see @ref{Minibuffers}.
2057
2058@menu
2059* Key Sequence Input:: How to read one key sequence.
2060* Reading One Event:: How to read just one event.
160ab7f9 2061* Event Mod:: How Emacs modifies events as they are read.
b6954afd 2062* Invoking the Input Method:: How reading an event uses the input method.
8db970a4 2063* Quoted Character Input:: Asking the user to specify a character.
f142f62a 2064* Event Input Misc:: How to reread or throw away input events.
8db970a4
RS
2065@end menu
2066
2067@node Key Sequence Input
2068@subsection Key Sequence Input
2069@cindex key sequence input
2070
2071 The command loop reads input a key sequence at a time, by calling
2072@code{read-key-sequence}. Lisp programs can also call this function;
2073for example, @code{describe-key} uses it to read the key to describe.
2074
ecbfc7e9 2075@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
8db970a4
RS
2076@cindex key sequence
2077This function reads a key sequence and returns it as a string or
f9f59935 2078vector. It keeps reading events until it has accumulated a complete key
8db970a4 2079sequence; that is, enough to specify a non-prefix command using the
5504e99c
LT
2080currently active keymaps. (Remember that a key sequence that starts
2081with a mouse event is read using the keymaps of the buffer in the
2082window that the mouse was in, not the current buffer.)
8db970a4
RS
2083
2084If the events are all characters and all can fit in a string, then
2085@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2086Otherwise, it returns a vector, since a vector can hold all kinds of
2087events---characters, symbols, and lists. The elements of the string or
2088vector are the events in the key sequence.
2089
2b83bc43 2090Reading a key sequence includes translating the events in various
160ab7f9 2091ways. @xref{Translation Keymaps}.
2b83bc43 2092
ecbfc7e9
RS
2093The argument @var{prompt} is either a string to be displayed in the
2094echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2095The argument @var{continue-echo}, if non-@code{nil}, means to echo
2096this key as a continuation of the previous key.
2097
2098Normally any upper case event is converted to lower case if the
2099original event is undefined and the lower case equivalent is defined.
2100The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2101convert the last event to lower case. This is appropriate for reading
2102a key sequence to be defined.
2103
2104The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2105function should process a @code{switch-frame} event if the user
2106switches frames before typing anything. If the user switches frames
2107in the middle of a key sequence, or at the start of the sequence but
2108@var{switch-frame-ok} is @code{nil}, then the event will be put off
2109until after the current key sequence.
2110
2111The argument @var{command-loop}, if non-@code{nil}, means that this
2112key sequence is being read by something that will read commands one
2113after another. It should be @code{nil} if the caller will read just
2114one key sequence.
8db970a4 2115
2b83bc43
RS
2116In the following example, Emacs displays the prompt @samp{?} in the
2117echo area, and then the user types @kbd{C-x C-f}.
8db970a4
RS
2118
2119@example
2120(read-key-sequence "?")
2121
2122@group
2123---------- Echo Area ----------
2124?@kbd{C-x C-f}
2125---------- Echo Area ----------
2126
2127 @result{} "^X^F"
2128@end group
2129@end example
969fe9b5
RS
2130
2131The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2132typed while reading with this function works like any other character,
2133and does not set @code{quit-flag}. @xref{Quitting}.
2134@end defun
2135
ecbfc7e9 2136@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
969fe9b5
RS
2137This is like @code{read-key-sequence} except that it always
2138returns the key sequence as a vector, never as a string.
2139@xref{Strings of Events}.
8db970a4
RS
2140@end defun
2141
8db970a4
RS
2142@cindex upper case key sequence
2143@cindex downcasing in @code{lookup-key}
b071e512
RS
2144If an input character is upper-case (or has the shift modifier) and
2145has no key binding, but its lower-case equivalent has one, then
2146@code{read-key-sequence} converts the character to lower case. Note
2147that @code{lookup-key} does not perform case conversion in this way.
8db970a4
RS
2148
2149The function @code{read-key-sequence} also transforms some mouse events.
2150It converts unbound drag events into click events, and discards unbound
bfe721d1
KH
2151button-down events entirely. It also reshuffles focus events and
2152miscellaneous window events so that they never appear in a key sequence
2153with any other events.
8db970a4 2154
2468d0c0
DL
2155@cindex @code{header-line} prefix key
2156@cindex @code{mode-line} prefix key
2157@cindex @code{vertical-line} prefix key
2158@cindex @code{horizontal-scroll-bar} prefix key
2159@cindex @code{vertical-scroll-bar} prefix key
2160@cindex @code{menu-bar} prefix key
2161@cindex mouse events, in special parts of frame
8db970a4 2162When mouse events occur in special parts of a window, such as a mode
f142f62a
RS
2163line or a scroll bar, the event type shows nothing special---it is the
2164same symbol that would normally represent that combination of mouse
f9f59935
RS
2165button and modifier keys. The information about the window part is kept
2166elsewhere in the event---in the coordinates. But
f142f62a 2167@code{read-key-sequence} translates this information into imaginary
827b7ee7 2168``prefix keys,'' all of which are symbols: @code{header-line},
2468d0c0
DL
2169@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2170@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2171meanings for mouse clicks in special window parts by defining key
2172sequences using these imaginary prefix keys.
f142f62a 2173
8db970a4 2174For example, if you call @code{read-key-sequence} and then click the
bfe721d1 2175mouse on the window's mode line, you get two events, like this:
8db970a4 2176
f142f62a 2177@example
8db970a4
RS
2178(read-key-sequence "Click on the mode line: ")
2179 @result{} [mode-line
f142f62a
RS
2180 (mouse-1
2181 (#<window 6 on NEWS> mode-line
2182 (40 . 63) 5959987))]
2183@end example
8db970a4 2184
f9f59935
RS
2185@defvar num-input-keys
2186@c Emacs 19 feature
2187This variable's value is the number of key sequences processed so far in
2188this Emacs session. This includes key sequences read from the terminal
2189and key sequences read from keyboard macros being executed.
2190@end defvar
2191
8db970a4
RS
2192@node Reading One Event
2193@subsection Reading One Event
2468d0c0
DL
2194@cindex reading a single event
2195@cindex event, reading only one
8db970a4 2196
b22f3a19 2197 The lowest level functions for command input are those that read a
8db970a4
RS
2198single event.
2199
5504e99c
LT
2200None of the three functions below suppresses quitting.
2201
c1c3d4f7 2202@defun read-event &optional prompt inherit-input-method seconds
8db970a4
RS
2203This function reads and returns the next event of command input, waiting
2204if necessary until an event is available. Events can come directly from
2205the user or from a keyboard macro.
2206
b6954afd
RS
2207If the optional argument @var{prompt} is non-@code{nil}, it should be a
2208string to display in the echo area as a prompt. Otherwise,
2209@code{read-event} does not display any message to indicate it is waiting
2210for input; instead, it prompts by echoing: it displays descriptions of
2211the events that led to or were read by the current command. @xref{The
2212Echo Area}.
8db970a4 2213
b6954afd
RS
2214If @var{inherit-input-method} is non-@code{nil}, then the current input
2215method (if any) is employed to make it possible to enter a
ad800164 2216non-@acronym{ASCII} character. Otherwise, input method handling is disabled
b6954afd 2217for reading this event.
2eb4136f 2218
8db970a4
RS
2219If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2220moves the cursor temporarily to the echo area, to the end of any message
2221displayed there. Otherwise @code{read-event} does not move the cursor.
8db970a4 2222
ae4bce67 2223If @var{seconds} is non-@code{nil}, it should be a number specifying
c1c3d4f7
CY
2224the maximum time to wait for input, in seconds. If no input arrives
2225within that time, @code{read-event} stops waiting and returns
ae4bce67 2226@code{nil}. A floating-point value for @var{seconds} means to wait
c1c3d4f7 2227for a fractional number of seconds. Some systems support only a whole
ae4bce67
KS
2228number of seconds; on these systems, @var{seconds} is rounded down.
2229If @var{seconds} is @code{nil}, @code{read-event} waits as long as
c1c3d4f7
CY
2230necessary for input to arrive.
2231
9411b080
CY
2232If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2233for user input to arrive. Idle timers---those created with
4721317c 2234@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
9411b080
CY
2235period. However, if @var{seconds} is non-@code{nil}, the state of
2236idleness remains unchanged. If Emacs is non-idle when
2237@code{read-event} is called, it remains non-idle throughout the
2238operation of @code{read-event}; if Emacs is idle (which can happen if
2239the call happens inside an idle timer), it remains idle.
2240
5504e99c
LT
2241If @code{read-event} gets an event that is defined as a help character,
2242then in some cases @code{read-event} processes the event directly without
a9f0a989
RS
2243returning. @xref{Help Functions}. Certain other events, called
2244@dfn{special events}, are also processed directly within
2245@code{read-event} (@pxref{Special Events}).
2246
8db970a4
RS
2247Here is what happens if you call @code{read-event} and then press the
2248right-arrow function key:
2249
2250@example
2251@group
2252(read-event)
2253 @result{} right
2254@end group
2255@end example
f142f62a 2256@end defun
8db970a4 2257
c1c3d4f7 2258@defun read-char &optional prompt inherit-input-method seconds
b6954afd
RS
2259This function reads and returns a character of command input. If the
2260user generates an event which is not a character (i.e. a mouse click or
2261function key event), @code{read-char} signals an error. The arguments
2262work as in @code{read-event}.
8db970a4 2263
ad800164 2264In the first example, the user types the character @kbd{1} (@acronym{ASCII}
f142f62a
RS
2265code 49). The second example shows a keyboard macro definition that
2266calls @code{read-char} from the minibuffer using @code{eval-expression}.
2267@code{read-char} reads the keyboard macro's very next character, which
2268is @kbd{1}. Then @code{eval-expression} displays its return value in
2269the echo area.
8db970a4
RS
2270
2271@example
2272@group
2273(read-char)
2274 @result{} 49
2275@end group
2276
2277@group
bfe721d1 2278;; @r{We assume here you use @kbd{M-:} to evaluate this.}
8db970a4 2279(symbol-function 'foo)
bfe721d1 2280 @result{} "^[:(read-char)^M1"
8db970a4
RS
2281@end group
2282@group
f142f62a 2283(execute-kbd-macro 'foo)
8db970a4
RS
2284 @print{} 49
2285 @result{} nil
2286@end group
2287@end example
2288@end defun
2289
c1c3d4f7 2290@defun read-char-exclusive &optional prompt inherit-input-method seconds
b6954afd
RS
2291This function reads and returns a character of command input. If the
2292user generates an event which is not a character,
2293@code{read-char-exclusive} ignores it and reads another event, until it
2294gets a character. The arguments work as in @code{read-event}.
2295@end defun
2296
2b83bc43
RS
2297@defvar num-nonmacro-input-events
2298This variable holds the total number of input events received so far
2299from the terminal---not counting those generated by keyboard macros.
2300@end defvar
2301
160ab7f9
RS
2302@node Event Mod
2303@subsection Modifying and Translating Input Events
2304
2305 Emacs modifies every event it reads according to
2306@code{extra-keyboard-modifiers}, then translates it through
2307@code{keyboard-translate-table} (if applicable), before returning it
2308from @code{read-event}.
2309
2310@c Emacs 19 feature
2311@defvar extra-keyboard-modifiers
2312This variable lets Lisp programs ``press'' the modifier keys on the
2313keyboard. The value is a character. Only the modifiers of the
2314character matter. Each time the user types a keyboard key, it is
2315altered as if those modifier keys were held down. For instance, if
2316you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2317keyboard input characters typed during the scope of the binding will
2318have the control and meta modifiers applied to them. The character
2319@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2320character for this purpose, but as a character with no modifiers.
2321Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2322modification.
2323
2324When using a window system, the program can ``press'' any of the
2325modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2326keys can be virtually pressed.
2327
2328Note that this variable applies only to events that really come from
2329the keyboard, and has no effect on mouse events or any other events.
2330@end defvar
2331
2332@defvar keyboard-translate-table
2333This variable is the translate table for keyboard characters. It lets
2334you reshuffle the keys on the keyboard without changing any command
2335bindings. Its value is normally a char-table, or else @code{nil}.
2336(It can also be a string or vector, but this is considered obsolete.)
2337
2338If @code{keyboard-translate-table} is a char-table
2339(@pxref{Char-Tables}), then each character read from the keyboard is
2340looked up in this char-table. If the value found there is
2341non-@code{nil}, then it is used instead of the actual input character.
2342
2343Note that this translation is the first thing that happens to a
2344character after it is read from the terminal. Record-keeping features
2345such as @code{recent-keys} and dribble files record the characters after
2346translation.
2347
2348Note also that this translation is done before the characters are
2349supplied to input methods (@pxref{Input Methods}). Use
2350@code{translation-table-for-input} (@pxref{Translation of Characters}),
2351if you want to translate characters after input methods operate.
2352@end defvar
2353
2354@defun keyboard-translate from to
2355This function modifies @code{keyboard-translate-table} to translate
2356character code @var{from} into character code @var{to}. It creates
2357the keyboard translate table if necessary.
2358@end defun
2359
2360 Here's an example of using the @code{keyboard-translate-table} to
2361make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2362operations:
2363
2364@example
2365(keyboard-translate ?\C-x 'control-x)
2366(keyboard-translate ?\C-c 'control-c)
2367(keyboard-translate ?\C-v 'control-v)
2368(global-set-key [control-x] 'kill-region)
2369(global-set-key [control-c] 'kill-ring-save)
2370(global-set-key [control-v] 'yank)
2371@end example
2372
2373@noindent
2374On a graphical terminal that supports extended @acronym{ASCII} input,
2375you can still get the standard Emacs meanings of one of those
2376characters by typing it with the shift key. That makes it a different
2377character as far as keyboard translation is concerned, but it has the
2378same usual meaning.
2379
2380 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2381at the level of @code{read-key-sequence}.
2382
b6954afd
RS
2383@node Invoking the Input Method
2384@subsection Invoking the Input Method
2385
2386 The event-reading functions invoke the current input method, if any
2387(@pxref{Input Methods}). If the value of @code{input-method-function}
2388is non-@code{nil}, it should be a function; when @code{read-event} reads
2389a printing character (including @key{SPC}) with no modifier bits, it
2390calls that function, passing the character as an argument.
39d6d9bd
RS
2391
2392@defvar input-method-function
2393If this is non-@code{nil}, its value specifies the current input method
2394function.
2eb4136f 2395
6142d1d0 2396@strong{Warning:} don't bind this variable with @code{let}. It is often
2eb4136f
RS
2397buffer-local, and if you bind it around reading input (which is exactly
2398when you @emph{would} bind it), switching buffers asynchronously while
2399Emacs is waiting will cause the value to be restored in the wrong
2400buffer.
39d6d9bd
RS
2401@end defvar
2402
2403 The input method function should return a list of events which should
2404be used as input. (If the list is @code{nil}, that means there is no
2405input, so @code{read-event} waits for another event.) These events are
2468d0c0
DL
2406processed before the events in @code{unread-command-events}
2407(@pxref{Event Input Misc}). Events
39d6d9bd
RS
2408returned by the input method function are not passed to the input method
2409function again, even if they are printing characters with no modifier
2410bits.
2411
2412 If the input method function calls @code{read-event} or
2413@code{read-key-sequence}, it should bind @code{input-method-function} to
2414@code{nil} first, to prevent recursion.
2415
2416 The input method function is not called when reading the second and
b6954afd
RS
2417subsequent events of a key sequence. Thus, these characters are not
2418subject to input method processing. The input method function should
2419test the values of @code{overriding-local-map} and
2420@code{overriding-terminal-local-map}; if either of these variables is
2421non-@code{nil}, the input method should put its argument into a list and
2422return that list with no further processing.
39d6d9bd 2423
8db970a4
RS
2424@node Quoted Character Input
2425@subsection Quoted Character Input
2426@cindex quoted character input
2427
b22f3a19
RS
2428 You can use the function @code{read-quoted-char} to ask the user to
2429specify a character, and allow the user to specify a control or meta
2430character conveniently, either literally or as an octal character code.
2431The command @code{quoted-insert} uses this function.
8db970a4
RS
2432
2433@defun read-quoted-char &optional prompt
2434@cindex octal character input
2435@cindex control characters, reading
2436@cindex nonprinting characters, reading
2437This function is like @code{read-char}, except that if the first
969fe9b5
RS
2438character read is an octal digit (0-7), it reads any number of octal
2439digits (but stopping if a non-octal digit is found), and returns the
5504e99c
LT
2440character represented by that numeric character code. If the
2441character that terminates the sequence of octal digits is @key{RET},
2442it is discarded. Any other terminating character is used as input
2443after this function returns.
8db970a4
RS
2444
2445Quitting is suppressed when the first character is read, so that the
2446user can enter a @kbd{C-g}. @xref{Quitting}.
2447
2448If @var{prompt} is supplied, it specifies a string for prompting the
f142f62a 2449user. The prompt string is always displayed in the echo area, followed
8db970a4
RS
2450by a single @samp{-}.
2451
2452In the following example, the user types in the octal number 177 (which
2453is 127 in decimal).
2454
2455@example
2456(read-quoted-char "What character")
2457
2458@group
2459---------- Echo Area ----------
5504e99c 2460What character @kbd{1 7 7}-
8db970a4
RS
2461---------- Echo Area ----------
2462
2463 @result{} 127
2464@end group
2465@end example
2466@end defun
2467
b22f3a19 2468@need 2000
f142f62a
RS
2469@node Event Input Misc
2470@subsection Miscellaneous Event Input Features
2471
2472This section describes how to ``peek ahead'' at events without using
2473them up, how to check for pending input, and how to discard pending
1911e6e5
RS
2474input. See also the function @code{read-passwd} (@pxref{Reading a
2475Password}).
8db970a4
RS
2476
2477@defvar unread-command-events
2478@cindex next input
2479@cindex peeking at input
2480This variable holds a list of events waiting to be read as command
f142f62a
RS
2481input. The events are used in the order they appear in the list, and
2482removed one by one as they are used.
8db970a4 2483
f9f59935 2484The variable is needed because in some cases a function reads an event
f142f62a
RS
2485and then decides not to use it. Storing the event in this variable
2486causes it to be processed normally, by the command loop or by the
2487functions to read command input.
8db970a4
RS
2488
2489@cindex prefix argument unreading
2490For example, the function that implements numeric prefix arguments reads
2491any number of digits. When it finds a non-digit event, it must unread
2492the event so that it can be read normally by the command loop.
177c0ea7 2493Likewise, incremental search uses this feature to unread events with no
f142f62a
RS
2494special meaning in a search, because these events should exit the search
2495and then execute normally.
2496
b22f3a19
RS
2497The reliable and easy way to extract events from a key sequence so as to
2498put them in @code{unread-command-events} is to use
f142f62a 2499@code{listify-key-sequence} (@pxref{Strings of Events}).
f9f59935
RS
2500
2501Normally you add events to the front of this list, so that the events
2502most recently unread will be reread first.
8db970a4
RS
2503@end defvar
2504
969fe9b5
RS
2505@defun listify-key-sequence key
2506This function converts the string or vector @var{key} to a list of
2507individual events, which you can put in @code{unread-command-events}.
2508@end defun
2509
8db970a4
RS
2510@defvar unread-command-char
2511This variable holds a character to be read as command input.
827b7ee7 2512A value of -1 means ``empty.''
8db970a4 2513
f142f62a 2514This variable is mostly obsolete now that you can use
8db970a4
RS
2515@code{unread-command-events} instead; it exists only to support programs
2516written for Emacs versions 18 and earlier.
2517@end defvar
2518
8db970a4
RS
2519@defun input-pending-p
2520@cindex waiting for command key input
2521This function determines whether any command input is currently
2522available to be read. It returns immediately, with value @code{t} if
f142f62a
RS
2523there is available input, @code{nil} otherwise. On rare occasions it
2524may return @code{t} when no input is available.
8db970a4
RS
2525@end defun
2526
2527@defvar last-input-event
969fe9b5 2528@defvarx last-input-char
f142f62a 2529This variable records the last terminal input event read, whether
8db970a4
RS
2530as part of a command or explicitly by a Lisp program.
2531
f142f62a 2532In the example below, the Lisp program reads the character @kbd{1},
ad800164 2533@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
bfe721d1
KH
2534while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2535this expression) remains the value of @code{last-command-event}.
8db970a4
RS
2536
2537@example
2538@group
2539(progn (print (read-char))
f142f62a
RS
2540 (print last-command-event)
2541 last-input-event)
8db970a4
RS
2542 @print{} 49
2543 @print{} 5
2544 @result{} 49
2545@end group
2546@end example
2547
2548The alias @code{last-input-char} exists for compatibility with
2549Emacs version 18.
2550@end defvar
2551
4049cdfa 2552@defmac while-no-input body@dots{}
7d9f1aed
RS
2553This construct runs the @var{body} forms and returns the value of the
2554last one---but only if no input arrives. If any input arrives during
2555the execution of the @var{body} forms, it aborts them (working much
2556like a quit). The @code{while-no-input} form returns @code{nil} if
2557aborted by a real quit, and returns @code{t} if aborted by arrival of
2558other input.
a5034239
RS
2559
2560If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2561arrival of input during those parts won't cause an abort until
2562the end of that part.
7d9f1aed 2563
5a36d834 2564If you want to be able to distinguish all possible values computed
7d9f1aed
RS
2565by @var{body} from both kinds of abort conditions, write the code
2566like this:
2567
2568@example
2569(while-no-input
2570 (list
2571 (progn . @var{body})))
2572@end example
a5034239
RS
2573@end defmac
2574
8db970a4
RS
2575@defun discard-input
2576@cindex flush input
2577@cindex discard input
2578@cindex terminate keyboard macro
2579This function discards the contents of the terminal input buffer and
2580cancels any keyboard macro that might be in the process of definition.
2581It returns @code{nil}.
2582
2583In the following example, the user may type a number of characters right
2584after starting the evaluation of the form. After the @code{sleep-for}
177c0ea7 2585finishes sleeping, @code{discard-input} discards any characters typed
f142f62a 2586during the sleep.
8db970a4
RS
2587
2588@example
2589(progn (sleep-for 2)
f142f62a 2590 (discard-input))
8db970a4
RS
2591 @result{} nil
2592@end example
2593@end defun
2594
f9f59935
RS
2595@node Special Events
2596@section Special Events
2597
2598@cindex special events
2599Special events are handled at a very low level---as soon as they are
2600read. The @code{read-event} function processes these events itself, and
5504e99c
LT
2601never returns them. Instead, it keeps waiting for the first event
2602that is not special and returns that one.
f9f59935
RS
2603
2604Events that are handled in this way do not echo, they are never grouped
2605into key sequences, and they never appear in the value of
2606@code{last-command-event} or @code{(this-command-keys)}. They do not
2607discard a numeric argument, they cannot be unread with
2608@code{unread-command-events}, they may not appear in a keyboard macro,
2609and they are not recorded in a keyboard macro while you are defining
2610one.
2611
2612These events do, however, appear in @code{last-input-event} immediately
2613after they are read, and this is the way for the event's definition to
2614find the actual event.
2615
2616The events types @code{iconify-frame}, @code{make-frame-visible} and
2617@code{delete-frame} are normally handled in this way. The keymap which
2618defines how to handle special events---and which events are special---is
2619in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2620
8db970a4
RS
2621@node Waiting
2622@section Waiting for Elapsed Time or Input
2623@cindex pausing
2624@cindex waiting
2625
f142f62a
RS
2626 The wait functions are designed to wait for a certain amount of time
2627to pass or until there is input. For example, you may wish to pause in
2628the middle of a computation to allow the user time to view the display.
2629@code{sit-for} pauses and updates the screen, and returns immediately if
2630input comes in, while @code{sleep-for} pauses without updating the
2631screen.
8db970a4 2632
14bd0b09 2633@defun sit-for seconds &optional nodisp
8db970a4
RS
2634This function performs redisplay (provided there is no pending input
2635from the user), then waits @var{seconds} seconds, or until input is
e1842332
CY
2636available. The usual purpose of @code{sit-for} is to give the user
2637time to read text that you display. The value is @code{t} if
2638@code{sit-for} waited the full time with no input arriving
2639(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
8db970a4 2640
bfe721d1
KH
2641The argument @var{seconds} need not be an integer. If it is a floating
2642point number, @code{sit-for} waits for a fractional number of seconds.
2643Some systems support only a whole number of seconds; on these systems,
2644@var{seconds} is rounded down.
2645
9ae011ae
KS
2646The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2647i.e. it requests a redisplay, without any delay, if there is no pending input.
2648@xref{Forcing Redisplay}.
8db970a4
RS
2649
2650If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2651redisplay, but it still returns as soon as input is available (or when
2652the timeout elapses).
2653
e1842332
CY
2654In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2655interrupted, even by input from the standard input descriptor. It is
2656thus equivalent to @code{sleep-for}, which is described below.
14bd0b09
RS
2657
2658It is also possible to call @code{sit-for} with three arguments,
2659as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2660but that is considered obsolete.
8db970a4
RS
2661@end defun
2662
2663@defun sleep-for seconds &optional millisec
2664This function simply pauses for @var{seconds} seconds without updating
2665the display. It pays no attention to available input. It returns
2666@code{nil}.
2667
bfe721d1
KH
2668The argument @var{seconds} need not be an integer. If it is a floating
2669point number, @code{sleep-for} waits for a fractional number of seconds.
2670Some systems support only a whole number of seconds; on these systems,
2671@var{seconds} is rounded down.
2672
8db970a4
RS
2673The optional argument @var{millisec} specifies an additional waiting
2674period measured in milliseconds. This adds to the period specified by
bfe721d1
KH
2675@var{seconds}. If the system doesn't support waiting fractions of a
2676second, you get an error if you specify nonzero @var{millisec}.
8db970a4
RS
2677
2678Use @code{sleep-for} when you wish to guarantee a delay.
2679@end defun
2680
2681 @xref{Time of Day}, for functions to get the current time.
2682
2683@node Quitting
2684@section Quitting
2685@cindex @kbd{C-g}
2686@cindex quitting
34c0b12e 2687@cindex interrupt Lisp functions
8db970a4 2688
b22f3a19
RS
2689 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2690@dfn{quit} whatever it is doing. This means that control returns to the
2691innermost active command loop.
8db970a4
RS
2692
2693 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2694does not cause a quit; it acts as an ordinary input character. In the
2695simplest case, you cannot tell the difference, because @kbd{C-g}
2696normally runs the command @code{keyboard-quit}, whose effect is to quit.
969fe9b5
RS
2697However, when @kbd{C-g} follows a prefix key, they combine to form an
2698undefined key. The effect is to cancel the prefix key as well as any
2699prefix argument.
8db970a4
RS
2700
2701 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2702of the minibuffer. This means, in effect, that it exits the minibuffer
2703and then quits. (Simply quitting would return to the command loop
2704@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2705directly when the command reader is reading input is so that its meaning
2706can be redefined in the minibuffer in this way. @kbd{C-g} following a
2707prefix key is not redefined in the minibuffer, and it has its normal
2708effect of canceling the prefix key and prefix argument. This too
f142f62a 2709would not be possible if @kbd{C-g} always quit directly.
8db970a4 2710
b22f3a19 2711 When @kbd{C-g} does directly quit, it does so by setting the variable
f142f62a
RS
2712@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2713times and quits if it is not @code{nil}. Setting @code{quit-flag}
8db970a4
RS
2714non-@code{nil} in any way thus causes a quit.
2715
f142f62a 2716 At the level of C code, quitting cannot happen just anywhere; only at the
b22f3a19 2717special places that check @code{quit-flag}. The reason for this is
8db970a4 2718that quitting at other places might leave an inconsistency in Emacs's
177c0ea7 2719internal state. Because quitting is delayed until a safe place, quitting
8db970a4
RS
2720cannot make Emacs crash.
2721
2722 Certain functions such as @code{read-key-sequence} or
2723@code{read-quoted-char} prevent quitting entirely even though they wait
2724for input. Instead of quitting, @kbd{C-g} serves as the requested
2725input. In the case of @code{read-key-sequence}, this serves to bring
2726about the special behavior of @kbd{C-g} in the command loop. In the
2727case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
177c0ea7 2728to quote a @kbd{C-g}.
8db970a4 2729
34c0b12e 2730@cindex prevent quitting
8db970a4
RS
2731 You can prevent quitting for a portion of a Lisp function by binding
2732the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2733although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2734usual result of this---a quit---is prevented. Eventually,
2735@code{inhibit-quit} will become @code{nil} again, such as when its
2736binding is unwound at the end of a @code{let} form. At that time, if
2737@code{quit-flag} is still non-@code{nil}, the requested quit happens
b22f3a19
RS
2738immediately. This behavior is ideal when you wish to make sure that
2739quitting does not happen within a ``critical section'' of the program.
8db970a4
RS
2740
2741@cindex @code{read-quoted-char} quitting
2742 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
b22f3a19 2743handled in a special way that does not involve quitting. This is done
f142f62a 2744by reading the input with @code{inhibit-quit} bound to @code{t}, and
8db970a4
RS
2745setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2746becomes @code{nil} again. This excerpt from the definition of
2747@code{read-quoted-char} shows how this is done; it also shows that
2748normal quitting is permitted after the first character of input.
2749
2750@example
2751(defun read-quoted-char (&optional prompt)
2752 "@dots{}@var{documentation}@dots{}"
969fe9b5
RS
2753 (let ((message-log-max nil) done (first t) (code 0) char)
2754 (while (not done)
2755 (let ((inhibit-quit first)
2756 @dots{})
2757 (and prompt (message "%s-" prompt))
2758 (setq char (read-event))
2759 (if inhibit-quit (setq quit-flag nil)))
2760 @r{@dots{}set the variable @code{code}@dots{}})
2761 code))
8db970a4
RS
2762@end example
2763
2764@defvar quit-flag
f142f62a
RS
2765If this variable is non-@code{nil}, then Emacs quits immediately, unless
2766@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
8db970a4
RS
2767@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2768@end defvar
2769
2770@defvar inhibit-quit
2771This variable determines whether Emacs should quit when @code{quit-flag}
2772is set to a value other than @code{nil}. If @code{inhibit-quit} is
2773non-@code{nil}, then @code{quit-flag} has no special effect.
2774@end defvar
2775
4049cdfa
JL
2776@defmac with-local-quit body@dots{}
2777This macro executes @var{body} forms in sequence, but allows quitting, at
5504e99c
LT
2778least locally, within @var{body} even if @code{inhibit-quit} was
2779non-@code{nil} outside this construct. It returns the value of the
4049cdfa 2780last form in @var{body}, unless exited by quitting, in which case
eab463f6 2781it returns @code{nil}.
5504e99c
LT
2782
2783If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
4049cdfa 2784it only executes the @var{body}, and setting @code{quit-flag} causes
5504e99c
LT
2785a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2786that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2787triggers a special kind of local quit. This ends the execution of
4049cdfa 2788@var{body} and exits the @code{with-local-quit} body with
5504e99c
LT
2789@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2790will happen as soon as that is allowed. If @code{quit-flag} is
4049cdfa
JL
2791already non-@code{nil} at the beginning of @var{body}, the local quit
2792happens immediately and the body doesn't execute at all.
5504e99c
LT
2793
2794This macro is mainly useful in functions that can be called from
617e58e7
RS
2795timers, process filters, process sentinels, @code{pre-command-hook},
2796@code{post-command-hook}, and other places where @code{inhibit-quit} is
2797normally bound to @code{t}.
5504e99c
LT
2798@end defmac
2799
8db970a4
RS
2800@deffn Command keyboard-quit
2801This function signals the @code{quit} condition with @code{(signal 'quit
2802nil)}. This is the same thing that quitting does. (See @code{signal}
2803in @ref{Errors}.)
2804@end deffn
2805
2806 You can specify a character other than @kbd{C-g} to use for quitting.
2807See the function @code{set-input-mode} in @ref{Terminal Input}.
177c0ea7 2808
8db970a4
RS
2809@node Prefix Command Arguments
2810@section Prefix Command Arguments
2811@cindex prefix argument
2812@cindex raw prefix argument
2813@cindex numeric prefix argument
2814
2815 Most Emacs commands can use a @dfn{prefix argument}, a number
2816specified before the command itself. (Don't confuse prefix arguments
b22f3a19
RS
2817with prefix keys.) The prefix argument is at all times represented by a
2818value, which may be @code{nil}, meaning there is currently no prefix
2819argument. Each command may use the prefix argument or ignore it.
8db970a4
RS
2820
2821 There are two representations of the prefix argument: @dfn{raw} and
2822@dfn{numeric}. The editor command loop uses the raw representation
2823internally, and so do the Lisp variables that store the information, but
2824commands can request either representation.
2825
2826 Here are the possible values of a raw prefix argument:
2827
2828@itemize @bullet
2829@item
2830@code{nil}, meaning there is no prefix argument. Its numeric value is
28311, but numerous commands make a distinction between @code{nil} and the
2832integer 1.
2833
2834@item
2835An integer, which stands for itself.
2836
2837@item
2838A list of one element, which is an integer. This form of prefix
2839argument results from one or a succession of @kbd{C-u}'s with no
2840digits. The numeric value is the integer in the list, but some
2841commands make a distinction between such a list and an integer alone.
2842
2843@item
2844The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2845typed, without following digits. The equivalent numeric value is
2846@minus{}1, but some commands make a distinction between the integer
2847@minus{}1 and the symbol @code{-}.
2848@end itemize
2849
f142f62a
RS
2850We illustrate these possibilities by calling the following function with
2851various prefixes:
8db970a4
RS
2852
2853@example
2854@group
2855(defun display-prefix (arg)
2856 "Display the value of the raw prefix arg."
2857 (interactive "P")
2858 (message "%s" arg))
2859@end group
2860@end example
2861
2862@noindent
2863Here are the results of calling @code{display-prefix} with various
2864raw prefix arguments:
2865
2866@example
2867 M-x display-prefix @print{} nil
2868
2869C-u M-x display-prefix @print{} (4)
2870
2871C-u C-u M-x display-prefix @print{} (16)
2872
2873C-u 3 M-x display-prefix @print{} 3
2874
2875M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2876
177c0ea7 2877C-u - M-x display-prefix @print{} -
8db970a4 2878
f142f62a 2879M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
8db970a4 2880
177c0ea7 2881C-u - 7 M-x display-prefix @print{} -7
8db970a4 2882
f142f62a 2883M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
8db970a4
RS
2884@end example
2885
2886 Emacs uses two variables to store the prefix argument:
2887@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2888@code{universal-argument} that set up prefix arguments for other
2889commands store them in @code{prefix-arg}. In contrast,
2890@code{current-prefix-arg} conveys the prefix argument to the current
2891command, so setting it has no effect on the prefix arguments for future
2892commands.
2893
2894 Normally, commands specify which representation to use for the prefix
b3a1cf11 2895argument, either numeric or raw, in the @code{interactive} specification.
b22f3a19 2896(@xref{Using Interactive}.) Alternatively, functions may look at the
8db970a4
RS
2897value of the prefix argument directly in the variable
2898@code{current-prefix-arg}, but this is less clean.
2899
f142f62a
RS
2900@defun prefix-numeric-value arg
2901This function returns the numeric meaning of a valid raw prefix argument
2902value, @var{arg}. The argument may be a symbol, a number, or a list.
b22f3a19
RS
2903If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2904value @minus{}1 is returned; if it is a number, that number is returned;
4bdcd3ef 2905if it is a list, the @sc{car} of that list (which should be a number) is
b22f3a19 2906returned.
f142f62a
RS
2907@end defun
2908
2909@defvar current-prefix-arg
2910This variable holds the raw prefix argument for the @emph{current}
9e2b495b
RS
2911command. Commands may examine it directly, but the usual method for
2912accessing it is with @code{(interactive "P")}.
f142f62a
RS
2913@end defvar
2914
2915@defvar prefix-arg
2916The value of this variable is the raw prefix argument for the
f9f59935
RS
2917@emph{next} editing command. Commands such as @code{universal-argument}
2918that specify prefix arguments for the following command work by setting
2919this variable.
03c6b7f6
RS
2920@end defvar
2921
03c6b7f6
RS
2922@defvar last-prefix-arg
2923The raw prefix argument value used by the previous command.
f142f62a
RS
2924@end defvar
2925
f9f59935
RS
2926 The following commands exist to set up prefix arguments for the
2927following command. Do not call them for any other reason.
8db970a4
RS
2928
2929@deffn Command universal-argument
2930This command reads input and specifies a prefix argument for the
2931following command. Don't call this command yourself unless you know
2932what you are doing.
2933@end deffn
2934
2935@deffn Command digit-argument arg
2936This command adds to the prefix argument for the following command. The
2937argument @var{arg} is the raw prefix argument as it was before this
2938command; it is used to compute the updated prefix argument. Don't call
2939this command yourself unless you know what you are doing.
2940@end deffn
2941
2942@deffn Command negative-argument arg
2943This command adds to the numeric argument for the next command. The
2944argument @var{arg} is the raw prefix argument as it was before this
2945command; its value is negated to form the new prefix argument. Don't
2946call this command yourself unless you know what you are doing.
2947@end deffn
2948
8db970a4
RS
2949@node Recursive Editing
2950@section Recursive Editing
2951@cindex recursive command loop
2952@cindex recursive editing level
2953@cindex command loop, recursive
2954
f142f62a
RS
2955 The Emacs command loop is entered automatically when Emacs starts up.
2956This top-level invocation of the command loop never exits; it keeps
2957running as long as Emacs does. Lisp programs can also invoke the
2958command loop. Since this makes more than one activation of the command
2959loop, we call it @dfn{recursive editing}. A recursive editing level has
2960the effect of suspending whatever command invoked it and permitting the
2961user to do arbitrary editing before resuming that command.
8db970a4
RS
2962
2963 The commands available during recursive editing are the same ones
2964available in the top-level editing loop and defined in the keymaps.
2965Only a few special commands exit the recursive editing level; the others
f142f62a
RS
2966return to the recursive editing level when they finish. (The special
2967commands for exiting are always available, but they do nothing when
2968recursive editing is not in progress.)
8db970a4
RS
2969
2970 All command loops, including recursive ones, set up all-purpose error
2971handlers so that an error in a command run from the command loop will
2972not exit the loop.
2973
2974@cindex minibuffer input
2975 Minibuffer input is a special kind of recursive editing. It has a few
2976special wrinkles, such as enabling display of the minibuffer and the
2977minibuffer window, but fewer than you might suppose. Certain keys
2978behave differently in the minibuffer, but that is only because of the
2979minibuffer's local map; if you switch windows, you get the usual Emacs
2980commands.
2981
2982@cindex @code{throw} example
2983@kindex exit
2984@cindex exit recursive editing
2985@cindex aborting
2986 To invoke a recursive editing level, call the function
2987@code{recursive-edit}. This function contains the command loop; it also
2988contains a call to @code{catch} with tag @code{exit}, which makes it
2989possible to exit the recursive editing level by throwing to @code{exit}
2990(@pxref{Catch and Throw}). If you throw a value other than @code{t},
2991then @code{recursive-edit} returns normally to the function that called
2992it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2993Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2994control returns to the command loop one level up. This is called
2995@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2996
2997 Most applications should not use recursive editing, except as part of
2998using the minibuffer. Usually it is more convenient for the user if you
2999change the major mode of the current buffer temporarily to a special
b22f3a19
RS
3000major mode, which should have a command to go back to the previous mode.
3001(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
827b7ee7 3002give the user different text to edit ``recursively,'' create and select
b22f3a19
RS
3003a new buffer in a special mode. In this mode, define a command to
3004complete the processing and go back to the previous buffer. (The
3005@kbd{m} command in Rmail does this.)
8db970a4
RS
3006
3007 Recursive edits are useful in debugging. You can insert a call to
3008@code{debug} into a function definition as a sort of breakpoint, so that
3009you can look around when the function gets there. @code{debug} invokes
3010a recursive edit but also provides the other features of the debugger.
3011
3012 Recursive editing levels are also used when you type @kbd{C-r} in
3013@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3014
3015@defun recursive-edit
3016@cindex suspend evaluation
3017This function invokes the editor command loop. It is called
3018automatically by the initialization of Emacs, to let the user begin
3019editing. When called from a Lisp program, it enters a recursive editing
3020level.
3021
3022 In the following example, the function @code{simple-rec} first
3023advances point one word, then enters a recursive edit, printing out a
3024message in the echo area. The user can then do any editing desired, and
3025then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3026
3027@example
3028(defun simple-rec ()
3029 (forward-word 1)
f142f62a 3030 (message "Recursive edit in progress")
8db970a4
RS
3031 (recursive-edit)
3032 (forward-word 1))
3033 @result{} simple-rec
3034(simple-rec)
3035 @result{} nil
3036@end example
3037@end defun
3038
3039@deffn Command exit-recursive-edit
3040This function exits from the innermost recursive edit (including
3041minibuffer input). Its definition is effectively @code{(throw 'exit
177c0ea7 3042nil)}.
8db970a4
RS
3043@end deffn
3044
3045@deffn Command abort-recursive-edit
3046This function aborts the command that requested the innermost recursive
177c0ea7 3047edit (including minibuffer input), by signaling @code{quit}
8db970a4
RS
3048after exiting the recursive edit. Its definition is effectively
3049@code{(throw 'exit t)}. @xref{Quitting}.
3050@end deffn
3051
3052@deffn Command top-level
3053This function exits all recursive editing levels; it does not return a
3054value, as it jumps completely out of any computation directly back to
3055the main command loop.
3056@end deffn
3057
3058@defun recursion-depth
3059This function returns the current depth of recursive edits. When no
3060recursive edit is active, it returns 0.
3061@end defun
3062
3063@node Disabling Commands
3064@section Disabling Commands
3065@cindex disabled command
3066
3067 @dfn{Disabling a command} marks the command as requiring user
3068confirmation before it can be executed. Disabling is used for commands
3069which might be confusing to beginning users, to prevent them from using
3070the commands by accident.
3071
3072@kindex disabled
3073 The low-level mechanism for disabling a command is to put a
3074non-@code{nil} @code{disabled} property on the Lisp symbol for the
3075command. These properties are normally set up by the user's
a40d4712 3076init file (@pxref{Init File}) with Lisp expressions such as this:
8db970a4
RS
3077
3078@example
3079(put 'upcase-region 'disabled t)
3080@end example
3081
3082@noindent
a40d4712
PR
3083For a few commands, these properties are present by default (you can
3084remove them in your init file if you wish).
8db970a4 3085
f142f62a
RS
3086 If the value of the @code{disabled} property is a string, the message
3087saying the command is disabled includes that string. For example:
8db970a4
RS
3088
3089@example
3090(put 'delete-region 'disabled
3091 "Text deleted this way cannot be yanked back!\n")
3092@end example
3093
3094 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3095what happens when a disabled command is invoked interactively.
3096Disabling a command has no effect on calling it as a function from Lisp
3097programs.
3098
3099@deffn Command enable-command command
5504e99c
LT
3100Allow @var{command} (a symbol) to be executed without special
3101confirmation from now on, and alter the user's init file (@pxref{Init
a40d4712 3102File}) so that this will apply to future sessions.
8db970a4
RS
3103@end deffn
3104
3105@deffn Command disable-command command
f142f62a 3106Require special confirmation to execute @var{command} from now on, and
5504e99c 3107alter the user's init file so that this will apply to future sessions.
8db970a4
RS
3108@end deffn
3109
de700726
LT
3110@defvar disabled-command-function
3111The value of this variable should be a function. When the user
3112invokes a disabled command interactively, this function is called
3113instead of the disabled command. It can use @code{this-command-keys}
3114to determine what the user typed to run the command, and thus find the
3115command itself.
8db970a4 3116
de700726
LT
3117The value may also be @code{nil}. Then all commands work normally,
3118even disabled ones.
3119
3120By default, the value is a function that asks the user whether to
3121proceed.
8db970a4
RS
3122@end defvar
3123
3124@node Command History
3125@section Command History
3126@cindex command history
3127@cindex complex command
3128@cindex history of commands
3129
3130 The command loop keeps a history of the complex commands that have
3131been executed, to make it convenient to repeat these commands. A
3132@dfn{complex command} is one for which the interactive argument reading
3133uses the minibuffer. This includes any @kbd{M-x} command, any
bfe721d1 3134@kbd{M-:} command, and any command whose @code{interactive}
8db970a4
RS
3135specification reads an argument from the minibuffer. Explicit use of
3136the minibuffer during the execution of the command itself does not cause
3137the command to be considered complex.
3138
3139@defvar command-history
3140This variable's value is a list of recent complex commands, each
3141represented as a form to evaluate. It continues to accumulate all
a9f0a989 3142complex commands for the duration of the editing session, but when it
b18531e5
RS
3143reaches the maximum size (@pxref{Minibuffer History}), the oldest
3144elements are deleted as new ones are added.
8db970a4
RS
3145
3146@example
3147@group
3148command-history
3149@result{} ((switch-to-buffer "chistory.texi")
3150 (describe-key "^X^[")
3151 (visit-tags-table "~/emacs/src/")
3152 (find-tag "repeat-complex-command"))
3153@end group
3154@end example
3155@end defvar
3156
3157 This history list is actually a special case of minibuffer history
3158(@pxref{Minibuffer History}), with one special twist: the elements are
3159expressions rather than strings.
3160
3161 There are a number of commands devoted to the editing and recall of
3162previous commands. The commands @code{repeat-complex-command}, and
3163@code{list-command-history} are described in the user manual
3164(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
f9f59935 3165minibuffer, the usual minibuffer history commands are available.
8db970a4
RS
3166
3167@node Keyboard Macros
3168@section Keyboard Macros
3169@cindex keyboard macros
3170
3171 A @dfn{keyboard macro} is a canned sequence of input events that can
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3172be considered a command and made the definition of a key. The Lisp
3173representation of a keyboard macro is a string or vector containing the
3174events. Don't confuse keyboard macros with Lisp macros
3175(@pxref{Macros}).
8db970a4 3176
5504e99c 3177@defun execute-kbd-macro kbdmacro &optional count loopfunc
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3178This function executes @var{kbdmacro} as a sequence of events. If
3179@var{kbdmacro} is a string or vector, then the events in it are executed
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3180exactly as if they had been input by the user. The sequence is
3181@emph{not} expected to be a single key sequence; normally a keyboard
3182macro definition consists of several key sequences concatenated.
3183
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3184If @var{kbdmacro} is a symbol, then its function definition is used in
3185place of @var{kbdmacro}. If that is another symbol, this process repeats.
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3186Eventually the result should be a string or vector. If the result is
3187not a symbol, string, or vector, an error is signaled.
3188
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3189The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3190many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3191executed once. If it is 0, @var{kbdmacro} is executed over and over until it
177c0ea7 3192encounters an error or a failing search.
f9f59935 3193
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3194If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3195without arguments, prior to each iteration of the macro. If
3196@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3197
f9f59935 3198@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
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3199@end defun
3200
5504e99c 3201@defvar executing-kbd-macro
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3202This variable contains the string or vector that defines the keyboard
3203macro that is currently executing. It is @code{nil} if no macro is
f9f59935 3204currently executing. A command can test this variable so as to behave
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3205differently when run from an executing macro. Do not set this variable
3206yourself.
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3207@end defvar
3208
3209@defvar defining-kbd-macro
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3210This variable is non-@code{nil} if and only if a keyboard macro is
3211being defined. A command can test this variable so as to behave
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3212differently while a macro is being defined. The value is
3213@code{append} while appending to the definition of an existing macro.
3214The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3215@code{end-kbd-macro} set this variable---do not set it yourself.
22697dac 3216
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3217The variable is always local to the current terminal and cannot be
3218buffer-local. @xref{Multiple Displays}.
3219@end defvar
3220
3221@defvar last-kbd-macro
3222This variable is the definition of the most recently defined keyboard
3223macro. Its value is a string or vector, or @code{nil}.
3224
3225The variable is always local to the current terminal and cannot be
22697dac 3226buffer-local. @xref{Multiple Displays}.
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3227@end defvar
3228
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3229@defvar kbd-macro-termination-hook
3230This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3231macro terminates, regardless of what caused it to terminate (reaching
3232the macro end or an error which ended the macro prematurely).
3233@end defvar
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3234
3235@ignore
3236 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3237@end ignore