Fix behavior of with-temp-buffer-window (Bug#16816, Bug#17007).
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
7e940b65 21* Size of Displayed Text:: How large displayed text is.
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22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
e1a2cb1c 27* Window Dividers:: Separating windows visually.
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28* Display Property:: Enabling special display features.
29* Images:: Displaying images in Emacs buffers.
30* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 31* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 32* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 33* Character Display:: How Emacs displays individual characters.
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34* Beeping:: Audible signal to the user.
35* Window Systems:: Which window system is being used.
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36* Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
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38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
46
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47@defun redraw-frame frame
48This function clears and redisplays frame @var{frame}.
49@end defun
50
51 Even more powerful is @code{redraw-display}:
52
53@deffn Command redraw-display
54This function clears and redisplays all visible frames.
55@end deffn
56
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57 In Emacs, processing user input takes priority over redisplay. If
58you call these functions when input is available, they don't redisplay
59immediately, but the requested redisplay does happen
60eventually---after all the input has been processed.
b8d4c8d0 61
a08a07e3 62 On text terminals, suspending and resuming Emacs normally also
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63refreshes the screen. Some terminal emulators record separate
64contents for display-oriented programs such as Emacs and for ordinary
65sequential display. If you are using such a terminal, you might want
66to inhibit the redisplay on resumption.
b8d4c8d0 67
01f17ae2 68@defopt no-redraw-on-reenter
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69@cindex suspend (cf. @code{no-redraw-on-reenter})
70@cindex resume (cf. @code{no-redraw-on-reenter})
71This variable controls whether Emacs redraws the entire screen after it
72has been suspended and resumed. Non-@code{nil} means there is no need
73to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 74@end defopt
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75
76@node Forcing Redisplay
77@section Forcing Redisplay
78@cindex forcing redisplay
79
20c63e44 80 Emacs normally tries to redisplay the screen whenever it waits for
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81input. With the following function, you can request an immediate
82attempt to redisplay, in the middle of Lisp code, without actually
83waiting for input.
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84
85@defun redisplay &optional force
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86This function tries immediately to redisplay. The optional argument
87@var{force}, if non-@code{nil}, forces the redisplay to be performed,
88instead of being preempted, even if input is pending and the variable
89@code{redisplay-dont-pause} is @code{nil} (see below). If
90@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 91function redisplays in any case, i.e., @var{force} does nothing.
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92
93The function returns @code{t} if it actually tried to redisplay, and
94@code{nil} otherwise. A value of @code{t} does not mean that
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95redisplay proceeded to completion; it could have been preempted by
96newly arriving input.
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97@end defun
98
20c63e44 99@defvar redisplay-dont-pause
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100If this variable is @code{nil}, arriving input events preempt
101redisplay; Emacs avoids starting a redisplay, and stops any redisplay
102that is in progress, until the input has been processed. In
103particular, @code{(redisplay)} returns @code{nil} without actually
104redisplaying, if there is pending input.
105
106The default value is @code{t}, which means that pending input does not
107preempt redisplay.
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108@end defvar
109
b8d4c8d0 110@defvar redisplay-preemption-period
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111If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
112how many seconds Emacs waits between checks for new input during
113redisplay; if input arrives during this interval, redisplay stops and
114the input is processed. The default value is 0.1; if the value is
115@code{nil}, Emacs does not check for input during redisplay.
116
117This variable has no effect when @code{redisplay-dont-pause} is
118non-@code{nil} (the default).
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119@end defvar
120
121@defvar pre-redisplay-function
122A function run just before redisplay. It is called with one argument,
123the set of windows to redisplay.
025de85b 124@end defvar
b8d4c8d0 125
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126 Although @code{redisplay} tries immediately to redisplay, it does
127not change how Emacs decides which parts of its frame(s) to redisplay.
128By contrast, the following function adds certain windows to the
129pending redisplay work (as if their contents had completely changed),
130but does not immediately try to perform redisplay.
b8d4c8d0 131
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132@defun force-window-update &optional object
133This function forces some or all windows to be updated the next time
134Emacs does a redisplay. If @var{object} is a window, that window is
135to be updated. If @var{object} is a buffer or buffer name, all
136windows displaying that buffer are to be updated. If @var{object} is
137@code{nil} (or omitted), all windows are to be updated.
138
139This function does not do a redisplay immediately; Emacs does that as
140it waits for input, or when the function @code{redisplay} is called.
141@end defun
b8d4c8d0 142
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143@node Truncation
144@section Truncation
145@cindex line wrapping
146@cindex line truncation
147@cindex continuation lines
148@cindex @samp{$} in display
149@cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152can @dfn{continue} the line (make it ``wrap'' to the next screen
153line), or @dfn{truncate} the line (limit it to one screen line). The
154additional screen lines used to display a long text line are called
155@dfn{continuation} lines. Continuation is not the same as filling;
156continuation happens on the screen only, not in the buffer contents,
157and it breaks a line precisely at the right margin, not at a word
158boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161indicate truncated and continued lines (@pxref{Fringes}). On a text
162terminal, a @samp{$} in the rightmost column of the window indicates
163truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 164``wraps''. (The display table can specify alternate characters to use
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165for this; @pxref{Display Tables}).
166
167@defopt truncate-lines
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168If this buffer-local variable is non-@code{nil}, lines that extend
169beyond the right edge of the window are truncated; otherwise, they are
170continued. As a special exception, the variable
171@code{truncate-partial-width-windows} takes precedence in
1df7defd 172@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 173entire frame width).
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174@end defopt
175
b8d4c8d0 176@defopt truncate-partial-width-windows
544a2a80 177@cindex partial-width windows
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178This variable controls line truncation in @dfn{partial-width} windows.
179A partial-width window is one that does not occupy the entire frame
180width (@pxref{Splitting Windows}). If the value is @code{nil}, line
181truncation is determined by the variable @code{truncate-lines} (see
182above). If the value is an integer @var{n}, lines are truncated if
183the partial-width window has fewer than @var{n} columns, regardless of
184the value of @code{truncate-lines}; if the partial-width window has
185@var{n} or more columns, line truncation is determined by
186@code{truncate-lines}. For any other non-@code{nil} value, lines are
187truncated in every partial-width window, regardless of the value of
188@code{truncate-lines}.
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189@end defopt
190
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192a window, that forces truncation.
193
c4f4682b 194@defvar wrap-prefix
c4adeee0 195If this buffer-local variable is non-@code{nil}, it defines a
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196@dfn{wrap prefix} which Emacs displays at the start of every
197continuation line. (If lines are truncated, @code{wrap-prefix} is
198never used.) Its value may be a string or an image (@pxref{Other
199Display Specs}), or a stretch of whitespace such as specified by the
200@code{:width} or @code{:align-to} display properties (@pxref{Specified
201Space}). The value is interpreted in the same way as a @code{display}
202text property. @xref{Display Property}.
203
204A wrap prefix may also be specified for regions of text, using the
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205@code{wrap-prefix} text or overlay property. This takes precedence
206over the @code{wrap-prefix} variable. @xref{Special Properties}.
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207@end defvar
208
209@defvar line-prefix
c4adeee0 210If this buffer-local variable is non-@code{nil}, it defines a
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211@dfn{line prefix} which Emacs displays at the start of every
212non-continuation line. Its value may be a string or an image
213(@pxref{Other Display Specs}), or a stretch of whitespace such as
214specified by the @code{:width} or @code{:align-to} display properties
215(@pxref{Specified Space}). The value is interpreted in the same way
216as a @code{display} text property. @xref{Display Property}.
217
218A line prefix may also be specified for regions of text using the
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219@code{line-prefix} text or overlay property. This takes precedence
220over the @code{line-prefix} variable. @xref{Special Properties}.
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221@end defvar
222
314ffdb1 223@ignore
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224 If your buffer contains only very short lines, you might find it
225advisable to set @code{cache-long-scans} to @code{nil}.
b8d4c8d0 226
e30b79c1 227@defvar cache-long-scans
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228If this variable is non-@code{nil} (the default), various indentation
229and motion functions, and Emacs redisplay, cache the results of
230scanning the buffer, and consult the cache to avoid rescanning regions
231of the buffer unless they are modified.
b8d4c8d0 232
8acb09ca 233Turning off the cache speeds up processing of short lines somewhat.
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234
235This variable is automatically buffer-local in every buffer.
236@end defvar
314ffdb1 237@end ignore
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238
239@node The Echo Area
240@section The Echo Area
241@cindex error display
242@cindex echo area
243
544a2a80 244@c FIXME: Why not use @xref{Minibuffers} directly? --xfq
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245 The @dfn{echo area} is used for displaying error messages
246(@pxref{Errors}), for messages made with the @code{message} primitive,
247and for echoing keystrokes. It is not the same as the minibuffer,
248despite the fact that the minibuffer appears (when active) in the same
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249place on the screen as the echo area. @xref{Minibuffer,, The
250Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 251
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252 Apart from the functions documented in this section, you can print
253Lisp objects to the echo area by specifying @code{t} as the output
254stream. @xref{Output Streams}.
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255
256@menu
257* Displaying Messages:: Explicitly displaying text in the echo area.
258* Progress:: Informing user about progress of a long operation.
259* Logging Messages:: Echo area messages are logged for the user.
260* Echo Area Customization:: Controlling the echo area.
261@end menu
262
263@node Displaying Messages
264@subsection Displaying Messages in the Echo Area
265@cindex display message in echo area
266
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267 This section describes the standard functions for displaying
268messages in the echo area.
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269
270@defun message format-string &rest arguments
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271This function displays a message in the echo area.
272@var{format-string} is a format string, and @var{arguments} are the
273objects for its format specifications, like in the @code{format}
274function (@pxref{Formatting Strings}). The resulting formatted string
275is displayed in the echo area; if it contains @code{face} text
276properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 277The string is also added to the @file{*Messages*} buffer, but without
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278text properties (@pxref{Logging Messages}).
279
280In batch mode, the message is printed to the standard error stream,
281followed by a newline.
b8d4c8d0 282
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283If @var{format-string} is @code{nil} or the empty string,
284@code{message} clears the echo area; if the echo area has been
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285expanded automatically, this brings it back to its normal size. If
286the minibuffer is active, this brings the minibuffer contents back
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287onto the screen immediately.
288
289@example
290@group
291(message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294@result{} "Minibuffer depth is 0."
295@end group
296
297@group
298---------- Echo Area ----------
299Minibuffer depth is 0.
300---------- Echo Area ----------
301@end group
302@end example
303
304To automatically display a message in the echo area or in a pop-buffer,
305depending on its size, use @code{display-message-or-buffer} (see below).
306@end defun
307
308@defmac with-temp-message message &rest body
309This construct displays a message in the echo area temporarily, during
310the execution of @var{body}. It displays @var{message}, executes
311@var{body}, then returns the value of the last body form while restoring
312the previous echo area contents.
313@end defmac
314
315@defun message-or-box format-string &rest arguments
316This function displays a message like @code{message}, but may display it
317in a dialog box instead of the echo area. If this function is called in
318a command that was invoked using the mouse---more precisely, if
319@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320@code{nil} or a list---then it uses a dialog box or pop-up menu to
321display the message. Otherwise, it uses the echo area. (This is the
322same criterion that @code{y-or-n-p} uses to make a similar decision; see
323@ref{Yes-or-No Queries}.)
324
325You can force use of the mouse or of the echo area by binding
326@code{last-nonmenu-event} to a suitable value around the call.
327@end defun
328
329@defun message-box format-string &rest arguments
330@anchor{message-box}
331This function displays a message like @code{message}, but uses a dialog
332box (or a pop-up menu) whenever that is possible. If it is impossible
333to use a dialog box or pop-up menu, because the terminal does not
334support them, then @code{message-box} uses the echo area, like
335@code{message}.
336@end defun
337
338@defun display-message-or-buffer message &optional buffer-name not-this-window frame
339This function displays the message @var{message}, which may be either a
340string or a buffer. If it is shorter than the maximum height of the
341echo area, as defined by @code{max-mini-window-height}, it is displayed
342in the echo area, using @code{message}. Otherwise,
343@code{display-buffer} is used to show it in a pop-up buffer.
344
345Returns either the string shown in the echo area, or when a pop-up
346buffer is used, the window used to display it.
347
348If @var{message} is a string, then the optional argument
349@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 350pop-up buffer is used, defaulting to @file{*Message*}. In the case
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351where @var{message} is a string and displayed in the echo area, it is
352not specified whether the contents are inserted into the buffer anyway.
353
354The optional arguments @var{not-this-window} and @var{frame} are as for
355@code{display-buffer}, and only used if a buffer is displayed.
356@end defun
357
358@defun current-message
359This function returns the message currently being displayed in the
360echo area, or @code{nil} if there is none.
361@end defun
362
363@node Progress
364@subsection Reporting Operation Progress
365@cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368user about the progress it makes. This way the user can estimate
369remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 370A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 371
ddb54206 372 Here is a working example that does nothing useful:
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373
374@smallexample
375(let ((progress-reporter
376 (make-progress-reporter "Collecting mana for Emacs..."
377 0 500)))
378 (dotimes (k 500)
379 (sit-for 0.01)
380 (progress-reporter-update progress-reporter k))
381 (progress-reporter-done progress-reporter))
382@end smallexample
383
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384@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
385This function creates and returns a progress reporter object, which
386you will use as an argument for the other functions listed below. The
387idea is to precompute as much data as possible to make progress
388reporting very fast.
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389
390When this progress reporter is subsequently used, it will display
391@var{message} in the echo area, followed by progress percentage.
392@var{message} is treated as a simple string. If you need it to depend
393on a filename, for instance, use @code{format} before calling this
394function.
395
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396The arguments @var{min-value} and @var{max-value} should be numbers
397standing for the starting and final states of the operation. For
398instance, an operation that ``scans'' a buffer should set these to the
399results of @code{point-min} and @code{point-max} correspondingly.
400@var{max-value} should be greater than @var{min-value}.
401
402Alternatively, you can set @var{min-value} and @var{max-value} to
403@code{nil}. In that case, the progress reporter does not report
404process percentages; it instead displays a ``spinner'' that rotates a
405notch each time you update the progress reporter.
406
407If @var{min-value} and @var{max-value} are numbers, you can give the
408argument @var{current-value} a numerical value specifying the initial
409progress; if omitted, this defaults to @var{min-value}.
410
411The remaining arguments control the rate of echo area updates. The
412progress reporter will wait for at least @var{min-change} more
413percents of the operation to be completed before printing next
414message; the default is one percent. @var{min-time} specifies the
415minimum time in seconds to pass between successive prints; the default
416is 0.2 seconds. (On some operating systems, the progress reporter may
417handle fractions of seconds with varying precision).
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418
419This function calls @code{progress-reporter-update}, so the first
420message is printed immediately.
421@end defun
422
0b128ac4 423@defun progress-reporter-update reporter &optional value
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424This function does the main work of reporting progress of your
425operation. It displays the message of @var{reporter}, followed by
426progress percentage determined by @var{value}. If percentage is zero,
427or close enough according to the @var{min-change} and @var{min-time}
428arguments, then it is omitted from the output.
429
430@var{reporter} must be the result of a call to
431@code{make-progress-reporter}. @var{value} specifies the current
432state of your operation and must be between @var{min-value} and
433@var{max-value} (inclusive) as passed to
434@code{make-progress-reporter}. For instance, if you scan a buffer,
435then @var{value} should be the result of a call to @code{point}.
436
437This function respects @var{min-change} and @var{min-time} as passed
438to @code{make-progress-reporter} and so does not output new messages
439on every invocation. It is thus very fast and normally you should not
440try to reduce the number of calls to it: resulting overhead will most
441likely negate your effort.
442@end defun
443
0b128ac4 444@defun progress-reporter-force-update reporter &optional value new-message
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445This function is similar to @code{progress-reporter-update} except
446that it prints a message in the echo area unconditionally.
447
448The first two arguments have the same meaning as for
449@code{progress-reporter-update}. Optional @var{new-message} allows
36291308 450you to change the message of the @var{reporter}. Since this function
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451always updates the echo area, such a change will be immediately
452presented to the user.
453@end defun
454
455@defun progress-reporter-done reporter
456This function should be called when the operation is finished. It
457prints the message of @var{reporter} followed by word ``done'' in the
458echo area.
459
460You should always call this function and not hope for
16152b76 461@code{progress-reporter-update} to print ``100%''. Firstly, it may
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462never print it, there are many good reasons for this not to happen.
463Secondly, ``done'' is more explicit.
464@end defun
465
466@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
467This is a convenience macro that works the same way as @code{dotimes}
468does, but also reports loop progress using the functions described
469above. It allows you to save some typing.
470
471You can rewrite the example in the beginning of this node using
472this macro this way:
473
474@example
475(dotimes-with-progress-reporter
476 (k 500)
477 "Collecting some mana for Emacs..."
478 (sit-for 0.01))
479@end example
480@end defmac
481
482@node Logging Messages
2bb0eca1 483@subsection Logging Messages in @file{*Messages*}
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484@cindex logging echo-area messages
485
486 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 487in the @file{*Messages*} buffer so that the user can refer back to
b8d4c8d0 488them. This includes all the messages that are output with
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489@code{message}. By default, this buffer is read-only and uses the major
490mode @code{messages-buffer-mode}. Nothing prevents the user from
491killing the @file{*Messages*} buffer, but the next display of a message
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492recreates it. Any Lisp code that needs to access the
493@file{*Messages*} buffer directly and wants to ensure that it exists
f137f4ee 494should use the function @code{messages-buffer}.
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495
496@defun messages-buffer
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497This function returns the @file{*Messages*} buffer. If it does not
498exist, it creates it, and switches it to @code{messages-buffer-mode}.
6f1de4d1 499@end defun
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500
501@defopt message-log-max
2bb0eca1 502This variable specifies how many lines to keep in the @file{*Messages*}
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503buffer. The value @code{t} means there is no limit on how many lines to
504keep. The value @code{nil} disables message logging entirely. Here's
505how to display a message and prevent it from being logged:
506
507@example
508(let (message-log-max)
509 (message @dots{}))
510@end example
511@end defopt
512
2bb0eca1 513 To make @file{*Messages*} more convenient for the user, the logging
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514facility combines successive identical messages. It also combines
515successive related messages for the sake of two cases: question
516followed by answer, and a series of progress messages.
517
518 A ``question followed by an answer'' means two messages like the
519ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
520and the second is @samp{@var{question}...@var{answer}}. The first
521message conveys no additional information beyond what's in the second,
522so logging the second message discards the first from the log.
523
524 A ``series of progress messages'' means successive messages like
525those produced by @code{make-progress-reporter}. They have the form
526@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
527time, while @var{how-far} varies. Logging each message in the series
528discards the previous one, provided they are consecutive.
529
530 The functions @code{make-progress-reporter} and @code{y-or-n-p}
531don't have to do anything special to activate the message log
532combination feature. It operates whenever two consecutive messages
533are logged that share a common prefix ending in @samp{...}.
534
535@node Echo Area Customization
536@subsection Echo Area Customization
537
538 These variables control details of how the echo area works.
539
540@defvar cursor-in-echo-area
541This variable controls where the cursor appears when a message is
542displayed in the echo area. If it is non-@code{nil}, then the cursor
543appears at the end of the message. Otherwise, the cursor appears at
544point---not in the echo area at all.
545
546The value is normally @code{nil}; Lisp programs bind it to @code{t}
547for brief periods of time.
548@end defvar
549
550@defvar echo-area-clear-hook
551This normal hook is run whenever the echo area is cleared---either by
552@code{(message nil)} or for any other reason.
553@end defvar
554
01f17ae2 555@defopt echo-keystrokes
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556This variable determines how much time should elapse before command
557characters echo. Its value must be an integer or floating point number,
558which specifies the
559number of seconds to wait before echoing. If the user types a prefix
560key (such as @kbd{C-x}) and then delays this many seconds before
561continuing, the prefix key is echoed in the echo area. (Once echoing
562begins in a key sequence, all subsequent characters in the same key
563sequence are echoed immediately.)
564
565If the value is zero, then command input is not echoed.
01f17ae2 566@end defopt
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567
568@defvar message-truncate-lines
569Normally, displaying a long message resizes the echo area to display
570the entire message. But if the variable @code{message-truncate-lines}
571is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 572truncated to fit it.
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573@end defvar
574
575 The variable @code{max-mini-window-height}, which specifies the
576maximum height for resizing minibuffer windows, also applies to the
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577echo area (which is really a special use of the minibuffer window;
578@pxref{Minibuffer Misc}).
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579
580@node Warnings
581@section Reporting Warnings
582@cindex warnings
583
584 @dfn{Warnings} are a facility for a program to inform the user of a
585possible problem, but continue running.
586
587@menu
588* Warning Basics:: Warnings concepts and functions to report them.
589* Warning Variables:: Variables programs bind to customize their warnings.
590* Warning Options:: Variables users set to control display of warnings.
3d439cd1 591* Delayed Warnings:: Deferring a warning until the end of a command.
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592@end menu
593
594@node Warning Basics
595@subsection Warning Basics
596@cindex severity level
597
598 Every warning has a textual message, which explains the problem for
599the user, and a @dfn{severity level} which is a symbol. Here are the
600possible severity levels, in order of decreasing severity, and their
601meanings:
602
603@table @code
604@item :emergency
605A problem that will seriously impair Emacs operation soon
606if you do not attend to it promptly.
607@item :error
608A report of data or circumstances that are inherently wrong.
609@item :warning
610A report of data or circumstances that are not inherently wrong, but
611raise suspicion of a possible problem.
612@item :debug
613A report of information that may be useful if you are debugging.
614@end table
615
616 When your program encounters invalid input data, it can either
617signal a Lisp error by calling @code{error} or @code{signal} or report
618a warning with severity @code{:error}. Signaling a Lisp error is the
619easiest thing to do, but it means the program cannot continue
620processing. If you want to take the trouble to implement a way to
621continue processing despite the bad data, then reporting a warning of
622severity @code{:error} is the right way to inform the user of the
623problem. For instance, the Emacs Lisp byte compiler can report an
624error that way and continue compiling other functions. (If the
625program signals a Lisp error and then handles it with
626@code{condition-case}, the user won't see the error message; it could
627show the message to the user by reporting it as a warning.)
628
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629@c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
630@c "bytecomp" here? The parens are part of warning-type-format but
c463be09 631@c not part of the warning type. --xfq
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632@cindex warning type
633 Each warning has a @dfn{warning type} to classify it. The type is a
634list of symbols. The first symbol should be the custom group that you
635use for the program's user options. For example, byte compiler
636warnings use the warning type @code{(bytecomp)}. You can also
637subcategorize the warnings, if you wish, by using more symbols in the
638list.
639
640@defun display-warning type message &optional level buffer-name
641This function reports a warning, using @var{message} as the message
642and @var{type} as the warning type. @var{level} should be the
643severity level, with @code{:warning} being the default.
644
645@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 646for logging the warning. By default, it is @file{*Warnings*}.
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647@end defun
648
649@defun lwarn type level message &rest args
650This function reports a warning using the value of @code{(format
2641f1a5
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651@var{message} @var{args}...)} as the message in the @file{*Warnings*}
652buffer. In other respects it is equivalent to @code{display-warning}.
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653@end defun
654
655@defun warn message &rest args
656This function reports a warning using the value of @code{(format
657@var{message} @var{args}...)} as the message, @code{(emacs)} as the
658type, and @code{:warning} as the severity level. It exists for
659compatibility only; we recommend not using it, because you should
660specify a specific warning type.
661@end defun
662
663@node Warning Variables
664@subsection Warning Variables
665
666 Programs can customize how their warnings appear by binding
667the variables described in this section.
668
669@defvar warning-levels
670This list defines the meaning and severity order of the warning
671severity levels. Each element defines one severity level,
672and they are arranged in order of decreasing severity.
673
674Each element has the form @code{(@var{level} @var{string}
675@var{function})}, where @var{level} is the severity level it defines.
676@var{string} specifies the textual description of this level.
677@var{string} should use @samp{%s} to specify where to put the warning
678type information, or it can omit the @samp{%s} so as not to include
679that information.
680
681The optional @var{function}, if non-@code{nil}, is a function to call
682with no arguments, to get the user's attention.
683
684Normally you should not change the value of this variable.
685@end defvar
686
687@defvar warning-prefix-function
688If non-@code{nil}, the value is a function to generate prefix text for
689warnings. Programs can bind the variable to a suitable function.
690@code{display-warning} calls this function with the warnings buffer
691current, and the function can insert text in it. That text becomes
692the beginning of the warning message.
693
694The function is called with two arguments, the severity level and its
695entry in @code{warning-levels}. It should return a list to use as the
696entry (this value need not be an actual member of
697@code{warning-levels}). By constructing this value, the function can
698change the severity of the warning, or specify different handling for
699a given severity level.
700
701If the variable's value is @code{nil} then there is no function
702to call.
703@end defvar
704
705@defvar warning-series
706Programs can bind this variable to @code{t} to say that the next
707warning should begin a series. When several warnings form a series,
708that means to leave point on the first warning of the series, rather
709than keep moving it for each warning so that it appears on the last one.
710The series ends when the local binding is unbound and
711@code{warning-series} becomes @code{nil} again.
712
713The value can also be a symbol with a function definition. That is
714equivalent to @code{t}, except that the next warning will also call
715the function with no arguments with the warnings buffer current. The
716function can insert text which will serve as a header for the series
717of warnings.
718
719Once a series has begun, the value is a marker which points to the
720buffer position in the warnings buffer of the start of the series.
721
722The variable's normal value is @code{nil}, which means to handle
723each warning separately.
724@end defvar
725
726@defvar warning-fill-prefix
727When this variable is non-@code{nil}, it specifies a fill prefix to
728use for filling each warning's text.
729@end defvar
730
731@defvar warning-type-format
732This variable specifies the format for displaying the warning type
733in the warning message. The result of formatting the type this way
734gets included in the message under the control of the string in the
735entry in @code{warning-levels}. The default value is @code{" (%s)"}.
736If you bind it to @code{""} then the warning type won't appear at
737all.
738@end defvar
739
740@node Warning Options
741@subsection Warning Options
742
743 These variables are used by users to control what happens
744when a Lisp program reports a warning.
745
746@defopt warning-minimum-level
747This user option specifies the minimum severity level that should be
748shown immediately to the user. The default is @code{:warning}, which
749means to immediately display all warnings except @code{:debug}
750warnings.
751@end defopt
752
753@defopt warning-minimum-log-level
754This user option specifies the minimum severity level that should be
755logged in the warnings buffer. The default is @code{:warning}, which
756means to log all warnings except @code{:debug} warnings.
757@end defopt
758
759@defopt warning-suppress-types
760This list specifies which warning types should not be displayed
761immediately for the user. Each element of the list should be a list
762of symbols. If its elements match the first elements in a warning
763type, then that warning is not displayed immediately.
764@end defopt
765
766@defopt warning-suppress-log-types
767This list specifies which warning types should not be logged in the
768warnings buffer. Each element of the list should be a list of
769symbols. If it matches the first few elements in a warning type, then
770that warning is not logged.
771@end defopt
772
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773@node Delayed Warnings
774@subsection Delayed Warnings
775
776Sometimes, you may wish to avoid showing a warning while a command is
777running, and only show it only after the end of the command. You can
778use the variable @code{delayed-warnings-list} for this.
779
780@defvar delayed-warnings-list
781The value of this variable is a list of warnings to be displayed after
782the current command has finished. Each element must be a list
783
784@smallexample
785(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
786@end smallexample
787
788@noindent
789with the same form, and the same meanings, as the argument list of
790@code{display-warning} (@pxref{Warning Basics}). Immediately after
791running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
792command loop displays all the warnings specified by this variable,
793then resets it to @code{nil}.
794@end defvar
795
796 Programs which need to further customize the delayed warnings
797mechanism can change the variable @code{delayed-warnings-hook}:
798
799@defvar delayed-warnings-hook
800This is a normal hook which is run by the Emacs command loop, after
801@code{post-command-hook}, in order to to process and display delayed
802warnings.
803
804Its default value is a list of two functions:
805
806@smallexample
807(collapse-delayed-warnings display-delayed-warnings)
808@end smallexample
809
810@findex collapse-delayed-warnings
811@findex display-delayed-warnings
812@noindent
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813The function @code{collapse-delayed-warnings} removes repeated entries
814from @code{delayed-warnings-list}. The function
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815@code{display-delayed-warnings} calls @code{display-warning} on each
816of the entries in @code{delayed-warnings-list}, in turn, and then sets
817@code{delayed-warnings-list} to @code{nil}.
818@end defvar
819
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820@node Invisible Text
821@section Invisible Text
822
823@cindex invisible text
824You can make characters @dfn{invisible}, so that they do not appear on
825the screen, with the @code{invisible} property. This can be either a
fb5b8aca 826text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 827(@pxref{Overlays}). Cursor motion also partly ignores these
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828characters; if the command loop finds that point is inside a range of
829invisible text after a command, it relocates point to the other side
830of the text.
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831
832In the simplest case, any non-@code{nil} @code{invisible} property makes
833a character invisible. This is the default case---if you don't alter
834the default value of @code{buffer-invisibility-spec}, this is how the
835@code{invisible} property works. You should normally use @code{t}
836as the value of the @code{invisible} property if you don't plan
837to set @code{buffer-invisibility-spec} yourself.
838
839More generally, you can use the variable @code{buffer-invisibility-spec}
840to control which values of the @code{invisible} property make text
841invisible. This permits you to classify the text into different subsets
842in advance, by giving them different @code{invisible} values, and
843subsequently make various subsets visible or invisible by changing the
844value of @code{buffer-invisibility-spec}.
845
846Controlling visibility with @code{buffer-invisibility-spec} is
847especially useful in a program to display the list of entries in a
848database. It permits the implementation of convenient filtering
849commands to view just a part of the entries in the database. Setting
850this variable is very fast, much faster than scanning all the text in
851the buffer looking for properties to change.
852
853@defvar buffer-invisibility-spec
854This variable specifies which kinds of @code{invisible} properties
855actually make a character invisible. Setting this variable makes it
856buffer-local.
857
858@table @asis
859@item @code{t}
860A character is invisible if its @code{invisible} property is
861non-@code{nil}. This is the default.
862
863@item a list
864Each element of the list specifies a criterion for invisibility; if a
865character's @code{invisible} property fits any one of these criteria,
866the character is invisible. The list can have two kinds of elements:
867
868@table @code
869@item @var{atom}
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870A character is invisible if its @code{invisible} property value is
871@var{atom} or if it is a list with @var{atom} as a member; comparison
872is done with @code{eq}.
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873
874@item (@var{atom} . t)
875A character is invisible if its @code{invisible} property value is
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876@var{atom} or if it is a list with @var{atom} as a member; comparison
877is done with @code{eq}. Moreover, a sequence of such characters
878displays as an ellipsis.
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879@end table
880@end table
881@end defvar
882
883 Two functions are specifically provided for adding elements to
884@code{buffer-invisibility-spec} and removing elements from it.
885
886@defun add-to-invisibility-spec element
887This function adds the element @var{element} to
888@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
889was @code{t}, it changes to a list, @code{(t)}, so that text whose
890@code{invisible} property is @code{t} remains invisible.
891@end defun
892
893@defun remove-from-invisibility-spec element
894This removes the element @var{element} from
895@code{buffer-invisibility-spec}. This does nothing if @var{element}
896is not in the list.
897@end defun
898
899 A convention for use of @code{buffer-invisibility-spec} is that a
900major mode should use the mode's own name as an element of
901@code{buffer-invisibility-spec} and as the value of the
902@code{invisible} property:
903
904@example
905;; @r{If you want to display an ellipsis:}
906(add-to-invisibility-spec '(my-symbol . t))
907;; @r{If you don't want ellipsis:}
908(add-to-invisibility-spec 'my-symbol)
909
910(overlay-put (make-overlay beginning end)
911 'invisible 'my-symbol)
912
fb5b8aca 913;; @r{When done with the invisibility:}
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914(remove-from-invisibility-spec '(my-symbol . t))
915;; @r{Or respectively:}
916(remove-from-invisibility-spec 'my-symbol)
917@end example
918
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919 You can check for invisibility using the following function:
920
921@defun invisible-p pos-or-prop
922If @var{pos-or-prop} is a marker or number, this function returns a
923non-@code{nil} value if the text at that position is invisible.
924
925If @var{pos-or-prop} is any other kind of Lisp object, that is taken
926to mean a possible value of the @code{invisible} text or overlay
927property. In that case, this function returns a non-@code{nil} value
928if that value would cause text to become invisible, based on the
929current value of @code{buffer-invisibility-spec}.
930@end defun
931
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932@vindex line-move-ignore-invisible
933 Ordinarily, functions that operate on text or move point do not care
934whether the text is invisible. The user-level line motion commands
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935ignore invisible newlines if @code{line-move-ignore-invisible} is
936non-@code{nil} (the default), but only because they are explicitly
937programmed to do so.
b8d4c8d0 938
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939 However, if a command ends with point inside or at the boundary of
940invisible text, the main editing loop relocates point to one of the
941two ends of the invisible text. Emacs chooses the direction of
942relocation so that it is the same as the overall movement direction of
943the command; if in doubt, it prefers a position where an inserted char
944would not inherit the @code{invisible} property. Additionally, if the
945text is not replaced by an ellipsis and the command only moved within
946the invisible text, then point is moved one extra character so as to
947try and reflect the command's movement by a visible movement of the
948cursor.
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949
950 Thus, if the command moved point back to an invisible range (with the usual
951stickiness), Emacs moves point back to the beginning of that range. If the
952command moved point forward into an invisible range, Emacs moves point forward
953to the first visible character that follows the invisible text and then forward
954one more character.
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955
956 Incremental search can make invisible overlays visible temporarily
957and/or permanently when a match includes invisible text. To enable
958this, the overlay should have a non-@code{nil}
959@code{isearch-open-invisible} property. The property value should be a
960function to be called with the overlay as an argument. This function
961should make the overlay visible permanently; it is used when the match
962overlaps the overlay on exit from the search.
963
964 During the search, such overlays are made temporarily visible by
965temporarily modifying their invisible and intangible properties. If you
966want this to be done differently for a certain overlay, give it an
967@code{isearch-open-invisible-temporary} property which is a function.
968The function is called with two arguments: the first is the overlay, and
969the second is @code{nil} to make the overlay visible, or @code{t} to
970make it invisible again.
971
972@node Selective Display
973@section Selective Display
974@c @cindex selective display Duplicates selective-display
975
976 @dfn{Selective display} refers to a pair of related features for
977hiding certain lines on the screen.
978
89f20e05 979@cindex explicit selective display
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980 The first variant, explicit selective display, was designed for use in a Lisp
981program: it controls which lines are hidden by altering the text. This kind of
982hiding is now obsolete; instead you can get the same effect with the
983@code{invisible} property (@pxref{Invisible Text}).
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984
985 In the second variant, the choice of lines to hide is made
986automatically based on indentation. This variant is designed to be a
987user-level feature.
988
989 The way you control explicit selective display is by replacing a
990newline (control-j) with a carriage return (control-m). The text that
991was formerly a line following that newline is now hidden. Strictly
992speaking, it is temporarily no longer a line at all, since only
993newlines can separate lines; it is now part of the previous line.
994
995 Selective display does not directly affect editing commands. For
996example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
997into hidden text. However, the replacement of newline characters with
998carriage return characters affects some editing commands. For
999example, @code{next-line} skips hidden lines, since it searches only
1000for newlines. Modes that use selective display can also define
1001commands that take account of the newlines, or that control which
1002parts of the text are hidden.
1003
1004 When you write a selectively displayed buffer into a file, all the
1005control-m's are output as newlines. This means that when you next read
1006in the file, it looks OK, with nothing hidden. The selective display
1007effect is seen only within Emacs.
1008
1009@defvar selective-display
1010This buffer-local variable enables selective display. This means that
1011lines, or portions of lines, may be made hidden.
1012
1013@itemize @bullet
1014@item
1015If the value of @code{selective-display} is @code{t}, then the character
1016control-m marks the start of hidden text; the control-m, and the rest
1017of the line following it, are not displayed. This is explicit selective
1018display.
1019
1020@item
1021If the value of @code{selective-display} is a positive integer, then
1022lines that start with more than that many columns of indentation are not
1023displayed.
1024@end itemize
1025
1026When some portion of a buffer is hidden, the vertical movement
1027commands operate as if that portion did not exist, allowing a single
1028@code{next-line} command to skip any number of hidden lines.
1029However, character movement commands (such as @code{forward-char}) do
1030not skip the hidden portion, and it is possible (if tricky) to insert
1031or delete text in an hidden portion.
1032
1033In the examples below, we show the @emph{display appearance} of the
1034buffer @code{foo}, which changes with the value of
1035@code{selective-display}. The @emph{contents} of the buffer do not
1036change.
1037
1038@example
1039@group
1040(setq selective-display nil)
1041 @result{} nil
1042
1043---------- Buffer: foo ----------
10441 on this column
1045 2on this column
1046 3n this column
1047 3n this column
1048 2on this column
10491 on this column
1050---------- Buffer: foo ----------
1051@end group
1052
1053@group
1054(setq selective-display 2)
1055 @result{} 2
1056
1057---------- Buffer: foo ----------
10581 on this column
1059 2on this column
1060 2on this column
10611 on this column
1062---------- Buffer: foo ----------
1063@end group
1064@end example
1065@end defvar
1066
01f17ae2 1067@defopt selective-display-ellipses
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1068If this buffer-local variable is non-@code{nil}, then Emacs displays
1069@samp{@dots{}} at the end of a line that is followed by hidden text.
1070This example is a continuation of the previous one.
1071
1072@example
1073@group
1074(setq selective-display-ellipses t)
1075 @result{} t
1076
1077---------- Buffer: foo ----------
10781 on this column
1079 2on this column ...
1080 2on this column
10811 on this column
1082---------- Buffer: foo ----------
1083@end group
1084@end example
1085
1086You can use a display table to substitute other text for the ellipsis
1087(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1088@end defopt
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1089
1090@node Temporary Displays
1091@section Temporary Displays
1092
1093 Temporary displays are used by Lisp programs to put output into a
1094buffer and then present it to the user for perusal rather than for
1095editing. Many help commands use this feature.
1096
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1097@defmac with-output-to-temp-buffer buffer-name body@dots{}
1098This function executes the forms in @var{body} while arranging to insert
1099any output they print into the buffer named @var{buffer-name}, which is
1100first created if necessary, and put into Help mode. (See the similar
1101form @code{with-temp-buffer-window} below.) Finally, the buffer is
1102displayed in some window, but that window is not selected.
1103
1104If the forms in @var{body} do not change the major mode in the output
1105buffer, so that it is still Help mode at the end of their execution,
1106then @code{with-output-to-temp-buffer} makes this buffer read-only at
1107the end, and also scans it for function and variable names to make them
1108into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1109Documentation Strings}, in particular the item on hyperlinks in
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1110documentation strings, for more details.
1111
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1112The string @var{buffer-name} specifies the temporary buffer, which need
1113not already exist. The argument must be a string, not a buffer. The
1114buffer is erased initially (with no questions asked), and it is marked
1115as unmodified after @code{with-output-to-temp-buffer} exits.
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1116
1117@code{with-output-to-temp-buffer} binds @code{standard-output} to the
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1118temporary buffer, then it evaluates the forms in @var{body}. Output
1119using the Lisp output functions within @var{body} goes by default to
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1120that buffer (but screen display and messages in the echo area, although
1121they are ``output'' in the general sense of the word, are not affected).
1122@xref{Output Functions}.
1123
1124Several hooks are available for customizing the behavior
1125of this construct; they are listed below.
1126
b92631bf 1127The value of the last form in @var{body} is returned.
b8d4c8d0
GM
1128
1129@example
1130@group
1131---------- Buffer: foo ----------
1132 This is the contents of foo.
1133---------- Buffer: foo ----------
1134@end group
1135
1136@group
1137(with-output-to-temp-buffer "foo"
1138 (print 20)
1139 (print standard-output))
1140@result{} #<buffer foo>
1141
1142---------- Buffer: foo ----------
12b10f01 1143
b8d4c8d0
GM
114420
1145
1146#<buffer foo>
1147
1148---------- Buffer: foo ----------
1149@end group
1150@end example
2cc775f9 1151@end defmac
b8d4c8d0 1152
01f17ae2 1153@defopt temp-buffer-show-function
b8d4c8d0
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1154If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1155calls it as a function to do the job of displaying a help buffer. The
1156function gets one argument, which is the buffer it should display.
1157
1158It is a good idea for this function to run @code{temp-buffer-show-hook}
1159just as @code{with-output-to-temp-buffer} normally would, inside of
1160@code{save-selected-window} and with the chosen window and buffer
1161selected.
01f17ae2 1162@end defopt
b8d4c8d0
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1163
1164@defvar temp-buffer-setup-hook
1165This normal hook is run by @code{with-output-to-temp-buffer} before
1166evaluating @var{body}. When the hook runs, the temporary buffer is
1167current. This hook is normally set up with a function to put the
1168buffer in Help mode.
1169@end defvar
1170
1171@defvar temp-buffer-show-hook
1172This normal hook is run by @code{with-output-to-temp-buffer} after
1173displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1174is current, and the window it was displayed in is selected.
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1175@end defvar
1176
b92631bf 1177@defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
cfd5e825 1178This macro is similar to @code{with-output-to-temp-buffer}. Like that
b92631bf
MR
1179construct, it executes @var{body} while arranging to insert any output
1180it prints into the buffer named @var{buffer-or-name} and displays that
cfd5e825 1181buffer in some window. Unlike @code{with-output-to-temp-buffer},
b92631bf 1182however, it does not automatically switch that buffer to Help mode.
7fe37cfc 1183
b92631bf
MR
1184Like @code{with-output-to-temp-buffer} it neither makes the buffer
1185specified by @var{buffer-or-name} current when executing @var{body}.
1186@findex with-current-buffer-window
1187The otherwise identical macro @code{with-current-buffer-window} can be
1188used to execute @var{body} with that buffer current.
1189
1190The argument @var{buffer-or-name} specifies the temporary buffer. It
1191can be either a buffer, which must already exist, or a string, in which
1192case a buffer of that name is created, if necessary. The buffer is
1193marked as unmodified and read-only when @code{with-temp-buffer-window}
1194exits.
7fe37cfc
GM
1195
1196This macro does not call @code{temp-buffer-show-function}. Rather, it
1197passes the @var{action} argument to @code{display-buffer} in order to
1198display the buffer.
1199
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MR
1200The value of the last form in @var{body} is returned, unless the
1201argument @var{quit-function} is specified. In that case, it is called
1202with two arguments: the window showing the buffer and the result of
1203@var{body}. The final return value is then whatever
1204@var{quit-function} returns.
7fe37cfc
GM
1205
1206@vindex temp-buffer-window-setup-hook
1207@vindex temp-buffer-window-show-hook
1208This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1209and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1210run by @code{with-output-to-temp-buffer}.
1211@end defmac
1212
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1213@defun momentary-string-display string position &optional char message
1214This function momentarily displays @var{string} in the current buffer at
1215@var{position}. It has no effect on the undo list or on the buffer's
1216modification status.
1217
1218The momentary display remains until the next input event. If the next
1219input event is @var{char}, @code{momentary-string-display} ignores it
1220and returns. Otherwise, that event remains buffered for subsequent use
1221as input. Thus, typing @var{char} will simply remove the string from
1222the display, while typing (say) @kbd{C-f} will remove the string from
1223the display and later (presumably) move point forward. The argument
1224@var{char} is a space by default.
1225
1226The return value of @code{momentary-string-display} is not meaningful.
1227
1228If the string @var{string} does not contain control characters, you can
1229do the same job in a more general way by creating (and then subsequently
1230deleting) an overlay with a @code{before-string} property.
1231@xref{Overlay Properties}.
1232
1233If @var{message} is non-@code{nil}, it is displayed in the echo area
1234while @var{string} is displayed in the buffer. If it is @code{nil}, a
1235default message says to type @var{char} to continue.
1236
1237In this example, point is initially located at the beginning of the
1238second line:
1239
1240@example
1241@group
1242---------- Buffer: foo ----------
1243This is the contents of foo.
1244@point{}Second line.
1245---------- Buffer: foo ----------
1246@end group
1247
1248@group
1249(momentary-string-display
1250 "**** Important Message! ****"
1251 (point) ?\r
1252 "Type RET when done reading")
1253@result{} t
1254@end group
1255
1256@group
1257---------- Buffer: foo ----------
1258This is the contents of foo.
1259**** Important Message! ****Second line.
1260---------- Buffer: foo ----------
1261
1262---------- Echo Area ----------
1263Type RET when done reading
1264---------- Echo Area ----------
1265@end group
1266@end example
1267@end defun
1268
1269@node Overlays
1270@section Overlays
1271@cindex overlays
c85989f5 1272@c FIXME: mention intervals in this section?
b8d4c8d0
GM
1273
1274You can use @dfn{overlays} to alter the appearance of a buffer's text on
1275the screen, for the sake of presentation features. An overlay is an
1276object that belongs to a particular buffer, and has a specified
1277beginning and end. It also has properties that you can examine and set;
1278these affect the display of the text within the overlay.
1279
b20ecfa1
EZ
1280@cindex scalability of overlays
1281The visual effect of an overlay is the same as of the corresponding
1282text property (@pxref{Text Properties}). However, due to a different
1283implementation, overlays generally don't scale well (many operations
1284take a time that is proportional to the number of overlays in the
1285buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1286in the buffer, we recommend using text properties.
b20ecfa1 1287
b8d4c8d0
GM
1288An overlay uses markers to record its beginning and end; thus,
1289editing the text of the buffer adjusts the beginning and end of each
1290overlay so that it stays with the text. When you create the overlay,
1291you can specify whether text inserted at the beginning should be
1292inside the overlay or outside, and likewise for the end of the overlay.
1293
1294@menu
1295* Managing Overlays:: Creating and moving overlays.
1296* Overlay Properties:: How to read and set properties.
d24880de 1297 What properties do to the screen display.
b8d4c8d0
GM
1298* Finding Overlays:: Searching for overlays.
1299@end menu
1300
1301@node Managing Overlays
1302@subsection Managing Overlays
1303
1304 This section describes the functions to create, delete and move
1305overlays, and to examine their contents. Overlay changes are not
1306recorded in the buffer's undo list, since the overlays are not
1307part of the buffer's contents.
1308
1309@defun overlayp object
1310This function returns @code{t} if @var{object} is an overlay.
1311@end defun
1312
1313@defun make-overlay start end &optional buffer front-advance rear-advance
1314This function creates and returns an overlay that belongs to
1315@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1316and @var{end} must specify buffer positions; they may be integers or
1317markers. If @var{buffer} is omitted, the overlay is created in the
1318current buffer.
1319
1320The arguments @var{front-advance} and @var{rear-advance} specify the
1321marker insertion type for the start of the overlay and for the end of
1322the overlay, respectively. @xref{Marker Insertion Types}. If they
1323are both @code{nil}, the default, then the overlay extends to include
1324any text inserted at the beginning, but not text inserted at the end.
1325If @var{front-advance} is non-@code{nil}, text inserted at the
1326beginning of the overlay is excluded from the overlay. If
1327@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1328overlay is included in the overlay.
1329@end defun
1330
1331@defun overlay-start overlay
1332This function returns the position at which @var{overlay} starts,
1333as an integer.
1334@end defun
1335
1336@defun overlay-end overlay
1337This function returns the position at which @var{overlay} ends,
1338as an integer.
1339@end defun
1340
1341@defun overlay-buffer overlay
1342This function returns the buffer that @var{overlay} belongs to. It
1343returns @code{nil} if @var{overlay} has been deleted.
1344@end defun
1345
1346@defun delete-overlay overlay
1347This function deletes @var{overlay}. The overlay continues to exist as
1348a Lisp object, and its property list is unchanged, but it ceases to be
1349attached to the buffer it belonged to, and ceases to have any effect on
1350display.
1351
1352A deleted overlay is not permanently disconnected. You can give it a
1353position in a buffer again by calling @code{move-overlay}.
1354@end defun
1355
1356@defun move-overlay overlay start end &optional buffer
1357This function moves @var{overlay} to @var{buffer}, and places its bounds
1358at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1359must specify buffer positions; they may be integers or markers.
1360
1361If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1362was already associated with; if @var{overlay} was deleted, it goes into
1363the current buffer.
1364
1365The return value is @var{overlay}.
1366
1367This is the only valid way to change the endpoints of an overlay. Do
1368not try modifying the markers in the overlay by hand, as that fails to
1369update other vital data structures and can cause some overlays to be
16152b76 1370``lost''.
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GM
1371@end defun
1372
1373@defun remove-overlays &optional start end name value
1374This function removes all the overlays between @var{start} and
1375@var{end} whose property @var{name} has the value @var{value}. It can
1376move the endpoints of the overlays in the region, or split them.
1377
1378If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1379the specified region. If @var{start} and/or @var{end} are omitted or
1380@code{nil}, that means the beginning and end of the buffer respectively.
1381Therefore, @code{(remove-overlays)} removes all the overlays in the
1382current buffer.
78427304
CY
1383@end defun
1384
1385@defun copy-overlay overlay
1386This function returns a copy of @var{overlay}. The copy has the same
1387endpoints and properties as @var{overlay}. However, the marker
1388insertion type for the start of the overlay and for the end of the
1389overlay are set to their default values (@pxref{Marker Insertion
1390Types}).
b8d4c8d0
GM
1391@end defun
1392
1393 Here are some examples:
1394
1395@example
1396;; @r{Create an overlay.}
1397(setq foo (make-overlay 1 10))
1398 @result{} #<overlay from 1 to 10 in display.texi>
1399(overlay-start foo)
1400 @result{} 1
1401(overlay-end foo)
1402 @result{} 10
1403(overlay-buffer foo)
1404 @result{} #<buffer display.texi>
1405;; @r{Give it a property we can check later.}
1406(overlay-put foo 'happy t)
1407 @result{} t
1408;; @r{Verify the property is present.}
1409(overlay-get foo 'happy)
1410 @result{} t
1411;; @r{Move the overlay.}
1412(move-overlay foo 5 20)
1413 @result{} #<overlay from 5 to 20 in display.texi>
1414(overlay-start foo)
1415 @result{} 5
1416(overlay-end foo)
1417 @result{} 20
1418;; @r{Delete the overlay.}
1419(delete-overlay foo)
1420 @result{} nil
1421;; @r{Verify it is deleted.}
1422foo
1423 @result{} #<overlay in no buffer>
1424;; @r{A deleted overlay has no position.}
1425(overlay-start foo)
1426 @result{} nil
1427(overlay-end foo)
1428 @result{} nil
1429(overlay-buffer foo)
1430 @result{} nil
1431;; @r{Undelete the overlay.}
1432(move-overlay foo 1 20)
1433 @result{} #<overlay from 1 to 20 in display.texi>
1434;; @r{Verify the results.}
1435(overlay-start foo)
1436 @result{} 1
1437(overlay-end foo)
1438 @result{} 20
1439(overlay-buffer foo)
1440 @result{} #<buffer display.texi>
1441;; @r{Moving and deleting the overlay does not change its properties.}
1442(overlay-get foo 'happy)
1443 @result{} t
1444@end example
1445
1446 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1447around an arbitrary ``center position''. One list extends backwards
b8d4c8d0
GM
1448through the buffer from that center position, and the other extends
1449forwards from that center position. The center position can be anywhere
1450in the buffer.
1451
1452@defun overlay-recenter pos
1453This function recenters the overlays of the current buffer around
1454position @var{pos}. That makes overlay lookup faster for positions
1455near @var{pos}, but slower for positions far away from @var{pos}.
1456@end defun
1457
1458 A loop that scans the buffer forwards, creating overlays, can run
1459faster if you do @code{(overlay-recenter (point-max))} first.
1460
1461@node Overlay Properties
1462@subsection Overlay Properties
1463
1464 Overlay properties are like text properties in that the properties that
1465alter how a character is displayed can come from either source. But in
1466most respects they are different. @xref{Text Properties}, for comparison.
1467
1468 Text properties are considered a part of the text; overlays and
1469their properties are specifically considered not to be part of the
1470text. Thus, copying text between various buffers and strings
1471preserves text properties, but does not try to preserve overlays.
1472Changing a buffer's text properties marks the buffer as modified,
1473while moving an overlay or changing its properties does not. Unlike
1474text property changes, overlay property changes are not recorded in
1475the buffer's undo list.
1476
f7a7f4eb
RS
1477 Since more than one overlay can specify a property value for the
1478same character, Emacs lets you specify a priority value of each
1479overlay. You should not make assumptions about which overlay will
1480prevail when there is a conflict and they have the same priority.
1481
b8d4c8d0
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1482 These functions read and set the properties of an overlay:
1483
1484@defun overlay-get overlay prop
1485This function returns the value of property @var{prop} recorded in
1486@var{overlay}, if any. If @var{overlay} does not record any value for
1487that property, but it does have a @code{category} property which is a
1488symbol, that symbol's @var{prop} property is used. Otherwise, the value
1489is @code{nil}.
1490@end defun
1491
1492@defun overlay-put overlay prop value
1493This function sets the value of property @var{prop} recorded in
1494@var{overlay} to @var{value}. It returns @var{value}.
1495@end defun
1496
1497@defun overlay-properties overlay
1498This returns a copy of the property list of @var{overlay}.
1499@end defun
1500
1501 See also the function @code{get-char-property} which checks both
1502overlay properties and text properties for a given character.
1503@xref{Examining Properties}.
1504
1505 Many overlay properties have special meanings; here is a table
1506of them:
1507
1508@table @code
1509@item priority
1510@kindex priority @r{(overlay property)}
5319014e 1511This property's value (which should be a non-negative integer number)
f7a7f4eb
RS
1512determines the priority of the overlay. No priority, or @code{nil},
1513means zero.
1514
1515The priority matters when two or more overlays cover the same
1516character and both specify the same property; the one whose
1517@code{priority} value is larger overrides the other. For the
1518@code{face} property, the higher priority overlay's value does not
1519completely override the other value; instead, its face attributes
1520override the face attributes of the lower priority @code{face}
1521property.
b8d4c8d0
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1522
1523Currently, all overlays take priority over text properties. Please
1524avoid using negative priority values, as we have not yet decided just
1525what they should mean.
1526
1527@item window
1528@kindex window @r{(overlay property)}
1529If the @code{window} property is non-@code{nil}, then the overlay
1530applies only on that window.
1531
1532@item category
1533@kindex category @r{(overlay property)}
1534If an overlay has a @code{category} property, we call it the
1535@dfn{category} of the overlay. It should be a symbol. The properties
1536of the symbol serve as defaults for the properties of the overlay.
1537
1538@item face
1539@kindex face @r{(overlay property)}
cd542620
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1540This property controls the appearance of the text (@pxref{Faces}).
1541The value of the property can be the following:
b8d4c8d0
GM
1542
1543@itemize @bullet
1544@item
1545A face name (a symbol or string).
1546
1547@item
cd542620
CY
1548An anonymous face: a property list of the form @code{(@var{keyword}
1549@var{value} @dots{})}, where each @var{keyword} is a face attribute
1550name and @var{value} is a value for that attribute.
b8d4c8d0
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1551
1552@item
cd542620
CY
1553A list of faces. Each list element should be either a face name or an
1554anonymous face. This specifies a face which is an aggregate of the
1555attributes of each of the listed faces. Faces occurring earlier in
1556the list have higher priority.
b8d4c8d0 1557
cd542620
CY
1558@item
1559A cons cell of the form @code{(foreground-color . @var{color-name})}
1560or @code{(background-color . @var{color-name})}. This specifies the
1561foreground or background color, similar to @code{(:foreground
1562@var{color-name})} or @code{(:background @var{color-name})}. This
1563form is supported for backward compatibility only, and should be
1564avoided.
b8d4c8d0
GM
1565@end itemize
1566
1567@item mouse-face
1568@kindex mouse-face @r{(overlay property)}
1569This property is used instead of @code{face} when the mouse is within
ebb552ed 1570the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1571from this property that alter the text size (e.g., @code{:height},
ebb552ed
CY
1572@code{:weight}, and @code{:slant}). Those attributes are always the
1573same as in the unhighlighted text.
b8d4c8d0
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1574
1575@item display
1576@kindex display @r{(overlay property)}
1577This property activates various features that change the
1578way text is displayed. For example, it can make text appear taller
1579or shorter, higher or lower, wider or narrower, or replaced with an image.
1580@xref{Display Property}.
1581
1582@item help-echo
1583@kindex help-echo @r{(overlay property)}
1584If an overlay has a @code{help-echo} property, then when you move the
1585mouse onto the text in the overlay, Emacs displays a help string in the
1586echo area, or in the tooltip window. For details see @ref{Text
1587help-echo}.
1588
1f1c405d
GM
1589@item field
1590@kindex field @r{(overlay property)}
1591@c Copied from Special Properties.
1592Consecutive characters with the same @code{field} property constitute a
1593@emph{field}. Some motion functions including @code{forward-word} and
1594@code{beginning-of-line} stop moving at a field boundary.
1595@xref{Fields}.
1596
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1597@item modification-hooks
1598@kindex modification-hooks @r{(overlay property)}
1599This property's value is a list of functions to be called if any
1600character within the overlay is changed or if text is inserted strictly
1601within the overlay.
1602
1603The hook functions are called both before and after each change.
1604If the functions save the information they receive, and compare notes
1605between calls, they can determine exactly what change has been made
1606in the buffer text.
1607
1608When called before a change, each function receives four arguments: the
1609overlay, @code{nil}, and the beginning and end of the text range to be
1610modified.
1611
1612When called after a change, each function receives five arguments: the
1613overlay, @code{t}, the beginning and end of the text range just
1614modified, and the length of the pre-change text replaced by that range.
1615(For an insertion, the pre-change length is zero; for a deletion, that
1616length is the number of characters deleted, and the post-change
1617beginning and end are equal.)
1618
1619If these functions modify the buffer, they should bind
1620@code{inhibit-modification-hooks} to @code{t} around doing so, to
1621avoid confusing the internal mechanism that calls these hooks.
1622
1623Text properties also support the @code{modification-hooks} property,
1624but the details are somewhat different (@pxref{Special Properties}).
1625
1626@item insert-in-front-hooks
1627@kindex insert-in-front-hooks @r{(overlay property)}
1628This property's value is a list of functions to be called before and
1629after inserting text right at the beginning of the overlay. The calling
1630conventions are the same as for the @code{modification-hooks} functions.
1631
1632@item insert-behind-hooks
1633@kindex insert-behind-hooks @r{(overlay property)}
1634This property's value is a list of functions to be called before and
1635after inserting text right at the end of the overlay. The calling
1636conventions are the same as for the @code{modification-hooks} functions.
1637
1638@item invisible
1639@kindex invisible @r{(overlay property)}
1640The @code{invisible} property can make the text in the overlay
1641invisible, which means that it does not appear on the screen.
1642@xref{Invisible Text}, for details.
1643
1644@item intangible
1645@kindex intangible @r{(overlay property)}
1646The @code{intangible} property on an overlay works just like the
1647@code{intangible} text property. @xref{Special Properties}, for details.
1648
1649@item isearch-open-invisible
1650This property tells incremental search how to make an invisible overlay
1651visible, permanently, if the final match overlaps it. @xref{Invisible
1652Text}.
1653
1654@item isearch-open-invisible-temporary
1655This property tells incremental search how to make an invisible overlay
1656visible, temporarily, during the search. @xref{Invisible Text}.
1657
1658@item before-string
1659@kindex before-string @r{(overlay property)}
1660This property's value is a string to add to the display at the beginning
1661of the overlay. The string does not appear in the buffer in any
1662sense---only on the screen.
1663
1664@item after-string
1665@kindex after-string @r{(overlay property)}
1666This property's value is a string to add to the display at the end of
1667the overlay. The string does not appear in the buffer in any
1668sense---only on the screen.
1669
0c1cfe01
CY
1670@item line-prefix
1671This property specifies a display spec to prepend to each
1672non-continuation line at display-time. @xref{Truncation}.
1673
5319014e 1674@item wrap-prefix
0c1cfe01
CY
1675This property specifies a display spec to prepend to each continuation
1676line at display-time. @xref{Truncation}.
1677
b8d4c8d0
GM
1678@item evaporate
1679@kindex evaporate @r{(overlay property)}
1680If this property is non-@code{nil}, the overlay is deleted automatically
1681if it becomes empty (i.e., if its length becomes zero). If you give
1682an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1683it immediately.
1684
b8d4c8d0 1685@item keymap
9716fedb 1686@cindex keymap of character (and overlays)
b8d4c8d0 1687@kindex keymap @r{(overlay property)}
9716fedb
SM
1688If this property is non-@code{nil}, it specifies a keymap for a portion of the
1689text. This keymap is used when the character after point is within the
1690overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1691
1692@item local-map
1693@kindex local-map @r{(overlay property)}
1694The @code{local-map} property is similar to @code{keymap} but replaces the
1695buffer's local map rather than augmenting existing keymaps. This also means it
1696has lower precedence than minor mode keymaps.
b8d4c8d0
GM
1697@end table
1698
9716fedb 1699The @code{keymap} and @code{local-map} properties do not affect a
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1700string displayed by the @code{before-string}, @code{after-string}, or
1701@code{display} properties. This is only relevant for mouse clicks and
1702other mouse events that fall on the string, since point is never on
1703the string. To bind special mouse events for the string, assign it a
9716fedb 1704@code{keymap} or @code{local-map} text property. @xref{Special
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1705Properties}.
1706
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1707@node Finding Overlays
1708@subsection Searching for Overlays
1709
1710@defun overlays-at pos
1711This function returns a list of all the overlays that cover the
1712character at position @var{pos} in the current buffer. The list is in
1713no particular order. An overlay contains position @var{pos} if it
1714begins at or before @var{pos}, and ends after @var{pos}.
1715
1716To illustrate usage, here is a Lisp function that returns a list of the
1717overlays that specify property @var{prop} for the character at point:
1718
1719@smallexample
1720(defun find-overlays-specifying (prop)
1721 (let ((overlays (overlays-at (point)))
1722 found)
1723 (while overlays
1724 (let ((overlay (car overlays)))
1725 (if (overlay-get overlay prop)
1726 (setq found (cons overlay found))))
1727 (setq overlays (cdr overlays)))
1728 found))
1729@end smallexample
1730@end defun
1731
1732@defun overlays-in beg end
1733This function returns a list of the overlays that overlap the region
1734@var{beg} through @var{end}. ``Overlap'' means that at least one
1735character is contained within the overlay and also contained within the
1736specified region; however, empty overlays are included in the result if
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1737they are located at @var{beg}, strictly between @var{beg} and @var{end},
1738or at @var{end} when @var{end} denotes the position at the end of the
1739buffer.
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1740@end defun
1741
1742@defun next-overlay-change pos
1743This function returns the buffer position of the next beginning or end
1744of an overlay, after @var{pos}. If there is none, it returns
1745@code{(point-max)}.
1746@end defun
1747
1748@defun previous-overlay-change pos
1749This function returns the buffer position of the previous beginning or
1750end of an overlay, before @var{pos}. If there is none, it returns
1751@code{(point-min)}.
1752@end defun
1753
1754 As an example, here's a simplified (and inefficient) version of the
1755primitive function @code{next-single-char-property-change}
1756(@pxref{Property Search}). It searches forward from position
1757@var{pos} for the next position where the value of a given property
1758@code{prop}, as obtained from either overlays or text properties,
1759changes.
1760
1761@smallexample
1762(defun next-single-char-property-change (position prop)
1763 (save-excursion
1764 (goto-char position)
1765 (let ((propval (get-char-property (point) prop)))
1766 (while (and (not (eobp))
1767 (eq (get-char-property (point) prop) propval))
1768 (goto-char (min (next-overlay-change (point))
1769 (next-single-property-change (point) prop)))))
1770 (point)))
1771@end smallexample
1772
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1773@node Size of Displayed Text
1774@section Size of Displayed Text
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1775
1776Since not all characters have the same width, these functions let you
1777check the width of a character. @xref{Primitive Indent}, and
1778@ref{Screen Lines}, for related functions.
1779
1780@defun char-width char
fb5b8aca 1781This function returns the width in columns of the character
1df7defd 1782@var{char}, if it were displayed in the current buffer (i.e., taking
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1783into account the buffer's display table, if any; @pxref{Display
1784Tables}). The width of a tab character is usually @code{tab-width}
1785(@pxref{Usual Display}).
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1786@end defun
1787
1788@defun string-width string
1789This function returns the width in columns of the string @var{string},
1790if it were displayed in the current buffer and the selected window.
1791@end defun
1792
1793@defun truncate-string-to-width string width &optional start-column padding ellipsis
1794This function returns the part of @var{string} that fits within
1795@var{width} columns, as a new string.
1796
1797If @var{string} does not reach @var{width}, then the result ends where
1798@var{string} ends. If one multi-column character in @var{string}
1799extends across the column @var{width}, that character is not included in
1800the result. Thus, the result can fall short of @var{width} but cannot
1801go beyond it.
1802
1803The optional argument @var{start-column} specifies the starting column.
1804If this is non-@code{nil}, then the first @var{start-column} columns of
1805the string are omitted from the value. If one multi-column character in
1806@var{string} extends across the column @var{start-column}, that
1807character is not included.
1808
1809The optional argument @var{padding}, if non-@code{nil}, is a padding
1810character added at the beginning and end of the result string, to extend
1811it to exactly @var{width} columns. The padding character is used at the
1812end of the result if it falls short of @var{width}. It is also used at
1813the beginning of the result if one multi-column character in
1814@var{string} extends across the column @var{start-column}.
1815
1816If @var{ellipsis} is non-@code{nil}, it should be a string which will
14cf4bfe 1817replace the end of @var{string} (including any padding) if it extends
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1818beyond @var{width}, unless the display width of @var{string} is equal
1819to or less than the display width of @var{ellipsis}. If
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1820@var{ellipsis} is non-@code{nil} and not a string, it stands for
1821@code{"..."}.
1822
1823@example
1824(truncate-string-to-width "\tab\t" 12 4)
1825 @result{} "ab"
1826(truncate-string-to-width "\tab\t" 12 4 ?\s)
1827 @result{} " ab "
1828@end example
1829@end defun
1830
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1831The following function returns the size in pixels of text as if it were
1832displayed in a given window. This function is used by
1833@code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1834@code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1835exactly as large as the text it contains.
1836
1837@defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1838This function returns the size of the text of @var{window}'s buffer in
1839pixels. @var{window} must be a live window and defaults to the selected
1840one. The return value is a cons of the maximum pixel-width of any text
1841line and the maximum pixel-height of all text lines.
1842
1843The optional argument @var{from}, if non-@code{nil}, specifies the first
1844text position to consider and defaults to the minimum accessible
1845position of the buffer. If @var{from} is @code{t}, it uses the minimum
1846accessible position that is not a newline character. The optional
1847argument @var{to}, if non-@code{nil}, specifies the last text position
1848to consider and defaults to the maximum accessible position of the
1849buffer. If @var{to} is @code{t}, it uses the maximum accessible
1850position that is not a newline character.
1851
1852The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1853maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1854omitted, means to use the pixel-width of @var{window}'s body
1855(@pxref{Window Sizes}); this is useful when the caller does not intend
1856to change the width of @var{window}. Otherwise, the caller should
1857specify here the maximum width @var{window}'s body may assume. Text
1858whose x-coordinate is beyond @var{x-limit} is ignored. Since
1859calculating the width of long lines can take some time, it's always a
1860good idea to make this argument as small as needed; in particular, if
1861the buffer might contain long lines that will be truncated anyway.
1862
1863The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1864maximum pixel-height that can be returned. Text lines whose
1865y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1866pixel-height of a large buffer can take some time, it makes sense to
1867specify this argument; in particular, if the caller does not know the
1868size of the buffer.
1869
1870The optional argument @var{mode-and-header-line} @code{nil} or omitted
1871means to not include the height of the mode- or header-line of
1872@var{window} in the return value. If it is either the symbol
1873@code{mode-line} or @code{header-line}, include only the height of that
1874line, if present, in the return value. If it is @code{t}, include the
1875height of both, if present, in the return value.
1876@end defun
1877
1878
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1879@node Line Height
1880@section Line Height
1881@cindex line height
917ac5eb 1882@cindex height of a line
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1883
1884 The total height of each display line consists of the height of the
1885contents of the line, plus optional additional vertical line spacing
1886above or below the display line.
1887
1888 The height of the line contents is the maximum height of any
1889character or image on that display line, including the final newline
1890if there is one. (A display line that is continued doesn't include a
1891final newline.) That is the default line height, if you do nothing to
1892specify a greater height. (In the most common case, this equals the
1893height of the default frame font.)
1894
1895 There are several ways to explicitly specify a larger line height,
1896either by specifying an absolute height for the display line, or by
1897specifying vertical space. However, no matter what you specify, the
1898actual line height can never be less than the default.
1899
1900@kindex line-height @r{(text property)}
1901 A newline can have a @code{line-height} text or overlay property
1902that controls the total height of the display line ending in that
1903newline.
1904
1905 If the property value is @code{t}, the newline character has no
1906effect on the displayed height of the line---the visible contents
1907alone determine the height. This is useful for tiling small images
1908(or image slices) without adding blank areas between the images.
1909
1910 If the property value is a list of the form @code{(@var{height}
1911@var{total})}, that adds extra space @emph{below} the display line.
1912First Emacs uses @var{height} as a height spec to control extra space
1913@emph{above} the line; then it adds enough space @emph{below} the line
1914to bring the total line height up to @var{total}. In this case, the
1915other ways to specify the line spacing are ignored.
1916
74f202ae 1917@cindex height spec
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1918 Any other kind of property value is a height spec, which translates
1919into a number---the specified line height. There are several ways to
1920write a height spec; here's how each of them translates into a number:
1921
1922@table @code
1923@item @var{integer}
1924If the height spec is a positive integer, the height value is that integer.
1925@item @var{float}
1926If the height spec is a float, @var{float}, the numeric height value
1927is @var{float} times the frame's default line height.
1928@item (@var{face} . @var{ratio})
1929If the height spec is a cons of the format shown, the numeric height
1930is @var{ratio} times the height of face @var{face}. @var{ratio} can
1931be any type of number, or @code{nil} which means a ratio of 1.
1932If @var{face} is @code{t}, it refers to the current face.
1933@item (nil . @var{ratio})
1934If the height spec is a cons of the format shown, the numeric height
1935is @var{ratio} times the height of the contents of the line.
1936@end table
1937
1938 Thus, any valid height spec determines the height in pixels, one way
1939or another. If the line contents' height is less than that, Emacs
1940adds extra vertical space above the line to achieve the specified
1941total height.
1942
1943 If you don't specify the @code{line-height} property, the line's
1944height consists of the contents' height plus the line spacing.
1945There are several ways to specify the line spacing for different
1946parts of Emacs text.
1947
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1948 On graphical terminals, you can specify the line spacing for all
1949lines in a frame, using the @code{line-spacing} frame parameter
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1950(@pxref{Layout Parameters}). However, if the default value of
1951@code{line-spacing} is non-@code{nil}, it overrides the
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1952frame's @code{line-spacing} parameter. An integer value specifies the
1953number of pixels put below lines. A floating point number specifies
1954the spacing relative to the frame's default line height.
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1955
1956@vindex line-spacing
1957 You can specify the line spacing for all lines in a buffer via the
1958buffer-local @code{line-spacing} variable. An integer value specifies
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1959the number of pixels put below lines. A floating point number
1960specifies the spacing relative to the default frame line height. This
1961overrides line spacings specified for the frame.
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1962
1963@kindex line-spacing @r{(text property)}
1964 Finally, a newline can have a @code{line-spacing} text or overlay
1965property that overrides the default frame line spacing and the buffer
1966local @code{line-spacing} variable, for the display line ending in
1967that newline.
1968
1969 One way or another, these mechanisms specify a Lisp value for the
1970spacing of each line. The value is a height spec, and it translates
1971into a Lisp value as described above. However, in this case the
1972numeric height value specifies the line spacing, rather than the line
1973height.
1974
a08a07e3 1975 On text terminals, the line spacing cannot be altered.
ed8ab760 1976
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1977@node Faces
1978@section Faces
1979@cindex faces
1980
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1981 A @dfn{face} is a collection of graphical attributes for displaying
1982text: font, foreground color, background color, optional underlining,
1983etc. Faces control how Emacs displays text in buffers, as well as
1984other parts of the frame such as the mode line.
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1985
1986@cindex anonymous face
1987 One way to represent a face is as a property list of attributes,
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1988like @code{(:foreground "red" :weight bold)}. Such a list is called
1989an @dfn{anonymous face}. For example, you can assign an anonymous
1990face as the value of the @code{face} text property, and Emacs will
1991display the underlying text with the specified attributes.
1992@xref{Special Properties}.
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1993
1994@cindex face name
1995 More commonly, a face is referred to via a @dfn{face name}: a Lisp
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1996symbol associated with a set of face attributes@footnote{For backward
1997compatibility, you can also use a string to specify a face name; that
1998is equivalent to a Lisp symbol with the same name.}. Named faces are
1999defined using the @code{defface} macro (@pxref{Defining Faces}).
2000Emacs comes with several standard named faces (@pxref{Basic Faces}).
2001
2002 Many parts of Emacs required named faces, and do not accept
2003anonymous faces. These include the functions documented in
2004@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
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2005(@pxref{Search-based Fontification}). Unless otherwise stated, we
2006will use the term @dfn{face} to refer only to named faces.
2007
b8d4c8d0 2008@defun facep object
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2009This function returns a non-@code{nil} value if @var{object} is a
2010named face: a Lisp symbol or string which serves as a face name.
2011Otherwise, it returns @code{nil}.
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2012@end defun
2013
b8d4c8d0 2014@menu
b8d4c8d0 2015* Face Attributes:: What is in a face?
ed1f0bd3 2016* Defining Faces:: How to define a face.
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2017* Attribute Functions:: Functions to examine and set face attributes.
2018* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 2019* Face Remapping:: Remapping faces to alternative definitions.
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2020* Face Functions:: How to define and examine faces.
2021* Auto Faces:: Hook for automatic face assignment.
35137ed3 2022* Basic Faces:: Faces that are defined by default.
9185bf49 2023* Font Selection:: Finding the best available font for a face.
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2024* Font Lookup:: Looking up the names of available fonts
2025 and information about them.
2026* Fontsets:: A fontset is a collection of fonts
2027 that handle a range of character sets.
c2aa555a 2028* Low-Level Font:: Lisp representation for character display fonts.
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2029@end menu
2030
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2031@node Face Attributes
2032@subsection Face Attributes
2033@cindex face attributes
2034
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2035 @dfn{Face attributes} determine the visual appearance of a face.
2036The following table lists all the face attributes, their possible
2037values, and their effects.
42a2a154 2038
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2039 Apart from the values given below, each face attribute can have the
2040value @code{unspecified}. This special value means that the face
2041doesn't specify that attribute directly. An @code{unspecified}
2042attribute tells Emacs to refer instead to a parent face (see the
2043description @code{:inherit} attribute below); or, failing that, to an
2044underlying face (@pxref{Displaying Faces}). The @code{default} face
2045must specify all attributes.
42a2a154 2046
fb5b8aca
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2047 Some of these attributes are meaningful only on certain kinds of
2048displays. If your display cannot handle a certain attribute, the
42a2a154 2049attribute is ignored.
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2050
2051@table @code
2052@item :family
b7527639 2053Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 2054Emacs Manual}, for more information about font families. The function
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2055@code{font-family-list} (see below) returns a list of available family
2056names. @xref{Fontsets}, for information about fontsets.
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2057
2058@item :foundry
b7527639 2059The name of the @dfn{font foundry} for the font family specified by
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2060the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2061GNU Emacs Manual}.
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2062
2063@item :width
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2064Relative character width. This should be one of the symbols
2065@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2066@code{semi-condensed}, @code{normal}, @code{semi-expanded},
2067@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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2068
2069@item :height
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2070The height of the font. In the simplest case, this is an integer in
2071units of 1/10 point.
2072
2073The value can also be a floating point number or a function, which
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2074specifies the height relative to an @dfn{underlying face}
2075(@pxref{Displaying Faces}). If the value is a floating point number,
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2076that specifies the amount by which to scale the height of the
2077underlying face. If the value is a function, that function is called
2078with one argument, the height of the underlying face, and returns the
2079height of the new face. If the function is passed an integer
2080argument, it must return an integer.
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2081
2082The height of the default face must be specified using an integer;
2083floating point and function values are not allowed.
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2084
2085@item :weight
42a2a154 2086Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2087@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2088@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2089@code{ultra-light}. On text terminals which support
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2090variable-brightness text, any weight greater than normal is displayed
2091as extra bright, and any weight less than normal is displayed as
2092half-bright.
b8d4c8d0 2093
82a25657 2094@cindex italic text
b8d4c8d0 2095@item :slant
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2096Font slant---one of the symbols @code{italic}, @code{oblique},
2097@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2098text terminals that support variable-brightness text, slanted text is
2099displayed as half-bright.
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2100
2101@item :foreground
2102Foreground color, a string. The value can be a system-defined color
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2103name, or a hexadecimal color specification. @xref{Color Names}. On
2104black-and-white displays, certain shades of gray are implemented by
2105stipple patterns.
b8d4c8d0 2106
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2107@item :distant-foreground
2108Alternative foreground color, a string. This is like @code{:foreground}
2109but the color is only used as a foreground when the background color is
2110near to the foreground that would have been used. This is useful for
b483c570 2111example when marking text (i.e. the region face). If the text has a foreground
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2112that is visible with the region face, that foreground is used.
2113If the foreground is near the region face background,
2114@code{:distant-foreground} is used instead so the text is readable.
2115
b8d4c8d0 2116@item :background
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2117Background color, a string. The value can be a system-defined color
2118name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2119
82a25657 2120@cindex underlined text
b8d4c8d0 2121@item :underline
9b0e3eba 2122Whether or not characters should be underlined, and in what
82a25657 2123way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2124
2125@table @asis
2126@item @code{nil}
2127Don't underline.
2128
2129@item @code{t}
2130Underline with the foreground color of the face.
2131
2132@item @var{color}
c79c7f2f 2133Underline in color @var{color}, a string specifying a color.
9b0e3eba 2134
82a25657 2135@item @code{(:color @var{color} :style @var{style})}
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2136@var{color} is either a string, or the symbol @code{foreground-color},
2137meaning the foreground color of the face. Omitting the attribute
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2138@code{:color} means to use the foreground color of the face.
2139@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2140use a straight or wavy line. Omitting the attribute @code{:style}
2141means to use a straight line.
9b0e3eba 2142@end table
b8d4c8d0 2143
82a25657 2144@cindex overlined text
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2145@item :overline
2146Whether or not characters should be overlined, and in what color.
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2147If the value is @code{t}, overlining uses the foreground color of the
2148face. If the value is a string, overlining uses that color. The
2149value @code{nil} means do not overline.
b8d4c8d0 2150
82a25657 2151@cindex strike-through text
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2152@item :strike-through
2153Whether or not characters should be strike-through, and in what
82a25657 2154color. The value is used like that of @code{:overline}.
b8d4c8d0 2155
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2156@cindex 2D box
2157@cindex 3D box
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2158@item :box
2159Whether or not a box should be drawn around characters, its color, the
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2160width of the box lines, and 3D appearance. Here are the possible
2161values of the @code{:box} attribute, and what they mean:
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2162
2163@table @asis
2164@item @code{nil}
2165Don't draw a box.
2166
2167@item @code{t}
2168Draw a box with lines of width 1, in the foreground color.
2169
2170@item @var{color}
2171Draw a box with lines of width 1, in color @var{color}.
2172
2173@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2174This way you can explicitly specify all aspects of the box. The value
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2175@var{width} specifies the width of the lines to draw; it defaults to
21761. A negative width @var{-n} means to draw a line of width @var{n}
2177that occupies the space of the underlying text, thus avoiding any
2178increase in the character height or width.
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2179
2180The value @var{color} specifies the color to draw with. The default is
2181the foreground color of the face for simple boxes, and the background
2182color of the face for 3D boxes.
2183
2184The value @var{style} specifies whether to draw a 3D box. If it is
2185@code{released-button}, the box looks like a 3D button that is not being
2186pressed. If it is @code{pressed-button}, the box looks like a 3D button
2187that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2188is used.
2189@end table
2190
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2191@item :inverse-video
2192Whether or not characters should be displayed in inverse video. The
2193value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2194
42a2a154
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2195@item :stipple
2196The background stipple, a bitmap.
b8d4c8d0 2197
42a2a154
CY
2198The value can be a string; that should be the name of a file containing
2199external-format X bitmap data. The file is found in the directories
2200listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2201
42a2a154
CY
2202Alternatively, the value can specify the bitmap directly, with a list
2203of the form @code{(@var{width} @var{height} @var{data})}. Here,
2204@var{width} and @var{height} specify the size in pixels, and
2205@var{data} is a string containing the raw bits of the bitmap, row by
2206row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2207in the string (which should be a unibyte string for best results).
2208This means that each row always occupies at least one whole byte.
b8d4c8d0 2209
42a2a154 2210If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2211
42a2a154
CY
2212Normally you do not need to set the stipple attribute, because it is
2213used automatically to handle certain shades of gray.
b8d4c8d0 2214
42a2a154 2215@item :font
9185bf49 2216The font used to display the face. Its value should be a font object.
3da95318
KH
2217@xref{Low-Level Font}, for information about font objects, font specs,
2218and font entities.
42a2a154
CY
2219
2220When specifying this attribute using @code{set-face-attribute}
9185bf49 2221(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2222entity, or a string. Emacs converts such values to an appropriate
9185bf49
CY
2223font object, and stores that font object as the actual attribute
2224value. If you specify a string, the contents of the string should be
969aa734
CY
2225a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2226font name is an XLFD containing wildcards, Emacs chooses the first
2227font matching those wildcards. Specifying this attribute also changes
2228the values of the @code{:family}, @code{:foundry}, @code{:width},
2229@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2230
241781b6 2231@cindex inheritance, for faces
42a2a154
CY
2232@item :inherit
2233The name of a face from which to inherit attributes, or a list of face
2234names. Attributes from inherited faces are merged into the face like
2235an underlying face would be, with higher priority than underlying
23696fd7
CY
2236faces (@pxref{Displaying Faces}). If a list of faces is used,
2237attributes from faces earlier in the list override those from later
2238faces.
b8d4c8d0
GM
2239@end table
2240
9185bf49
CY
2241@defun font-family-list &optional frame
2242This function returns a list of available font family names. The
2243optional argument @var{frame} specifies the frame on which the text is
2244to be displayed; if it is @code{nil}, the selected frame is used.
2245@end defun
2246
01f17ae2 2247@defopt underline-minimum-offset
0c1cfe01
CY
2248This variable specifies the minimum distance between the baseline and
2249the underline, in pixels, when displaying underlined text.
01f17ae2 2250@end defopt
0c1cfe01 2251
01f17ae2 2252@defopt x-bitmap-file-path
b8d4c8d0
GM
2253This variable specifies a list of directories for searching
2254for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2255@end defopt
b8d4c8d0
GM
2256
2257@defun bitmap-spec-p object
2258This returns @code{t} if @var{object} is a valid bitmap specification,
2259suitable for use with @code{:stipple} (see above). It returns
2260@code{nil} otherwise.
2261@end defun
2262
ed1f0bd3
CY
2263@node Defining Faces
2264@subsection Defining Faces
2265
cd542620 2266@cindex face spec
ed1f0bd3 2267 The usual way to define a face is through the @code{defface} macro.
cd542620
CY
2268This macro associates a face name (a symbol) with a default @dfn{face
2269spec}. A face spec is a construct which specifies what attributes a
2270face should have on any given terminal; for example, a face spec might
2271specify one foreground color on high-color terminals, and a different
2272foreground color on low-color terminals.
2273
2274 People are sometimes tempted to create a variable whose value is a
2275face name. In the vast majority of cases, this is not necessary; the
2276usual procedure is to define a face with @code{defface}, and then use
2277its name directly.
ed1f0bd3
CY
2278
2279@defmac defface face spec doc [keyword value]@dots{}
cd542620
CY
2280This macro declares @var{face} as a named face whose default face spec
2281is given by @var{spec}. You should not quote the symbol @var{face},
2282and it should not end in @samp{-face} (that would be redundant). The
2283argument @var{doc} is a documentation string for the face. The
2284additional @var{keyword} arguments have the same meanings as in
2285@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2286
2287If @var{face} already has a default face spec, this macro does
2288nothing.
2289
2290The default face spec determines @var{face}'s appearance when no
2291customizations are in effect (@pxref{Customization}). If @var{face}
2292has already been customized (via Custom themes or via customizations
2293read from the init file), its appearance is determined by the custom
2294face spec(s), which override the default face spec @var{spec}.
2295However, if the customizations are subsequently removed, the
2296appearance of @var{face} will again be determined by its default face
2297spec.
2298
2299As an exception, if you evaluate a @code{defface} form with
2300@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2301of @code{eval-defun} overrides any custom face specs on the face,
2302causing the face to reflect exactly what the @code{defface} says.
2303
2304The @var{spec} argument is a @dfn{face spec}, which states how the
2305face should appear on different kinds of terminals. It should be an
2306alist whose elements each have the form
ed1f0bd3
CY
2307
2308@example
2309(@var{display} . @var{plist})
2310@end example
2311
2312@noindent
2313@var{display} specifies a class of terminals (see below). @var{plist}
2314is a property list of face attributes and their values, specifying how
2315the face appears on such terminals. For backward compatibility, you
2316can also write an element as @code{(@var{display} @var{plist})}.
2317
2318The @var{display} part of an element of @var{spec} determines which
2319terminals the element matches. If more than one element of @var{spec}
2320matches a given terminal, the first element that matches is the one
2321used for that terminal. There are three possibilities for
2322@var{display}:
2323
2324@table @asis
2325@item @code{default}
2326This element of @var{spec} doesn't match any terminal; instead, it
2327specifies defaults that apply to all terminals. This element, if
2328used, must be the first element of @var{spec}. Each of the following
2329elements can override any or all of these defaults.
2330
2331@item @code{t}
2332This element of @var{spec} matches all terminals. Therefore, any
2333subsequent elements of @var{spec} are never used. Normally @code{t}
2334is used in the last (or only) element of @var{spec}.
2335
2336@item a list
2337If @var{display} is a list, each element should have the form
2338@code{(@var{characteristic} @var{value}@dots{})}. Here
2339@var{characteristic} specifies a way of classifying terminals, and the
2340@var{value}s are possible classifications which @var{display} should
2341apply to. Here are the possible values of @var{characteristic}:
2342
2343@table @code
2344@item type
2345The kind of window system the terminal uses---either @code{graphic}
2346(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2347console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2348non-graphics-capable display). @xref{Window Systems, window-system}.
2349
2350@item class
2351What kinds of colors the terminal supports---either @code{color},
2352@code{grayscale}, or @code{mono}.
2353
2354@item background
2355The kind of background---either @code{light} or @code{dark}.
2356
2357@item min-colors
2358An integer that represents the minimum number of colors the terminal
2359should support. This matches a terminal if its
2360@code{display-color-cells} value is at least the specified integer.
2361
2362@item supports
2363Whether or not the terminal can display the face attributes given in
2364@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2365Attribute Testing}, for more information on exactly how this testing
2366is done.
2367@end table
2368
2369If an element of @var{display} specifies more than one @var{value} for
2370a given @var{characteristic}, any of those values is acceptable. If
2371@var{display} has more than one element, each element should specify a
2372different @var{characteristic}; then @emph{each} characteristic of the
2373terminal must match one of the @var{value}s specified for it in
2374@var{display}.
2375@end table
2376@end defmac
2377
cd542620
CY
2378 For example, here's the definition of the standard face
2379@code{highlight}:
ed1f0bd3
CY
2380
2381@example
2382(defface highlight
2383 '((((class color) (min-colors 88) (background light))
2384 :background "darkseagreen2")
2385 (((class color) (min-colors 88) (background dark))
2386 :background "darkolivegreen")
2387 (((class color) (min-colors 16) (background light))
2388 :background "darkseagreen2")
2389 (((class color) (min-colors 16) (background dark))
2390 :background "darkolivegreen")
2391 (((class color) (min-colors 8))
2392 :background "green" :foreground "black")
2393 (t :inverse-video t))
2394 "Basic face for highlighting."
2395 :group 'basic-faces)
2396@end example
2397
cd542620 2398 Internally, Emacs stores each face's default spec in its
f02f19bd 2399@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2400The @code{saved-face} property stores any face spec saved by the user
2401using the customization buffer; the @code{customized-face} property
2402stores the face spec customized for the current session, but not
2403saved; and the @code{theme-face} property stores an alist associating
2404the active customization settings and Custom themes with the face
2405specs for that face. The face's documentation string is stored in the
2406@code{face-documentation} property.
2407
2408 Normally, a face is declared just once, using @code{defface}, and
2409any further changes to its appearance are applied using the Customize
2410framework (e.g., via the Customize user interface or via the
2411@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2412by face remapping (@pxref{Face Remapping}). In the rare event that
2413you need to change a face spec directly from Lisp, you can use the
2414@code{face-spec-set} function.
2415
2416@defun face-spec-set face spec &optional spec-type
2417This function applies @var{spec} as a face spec for @code{face}.
2418@var{spec} should be a face spec, as described in the above
2419documentation for @code{defface}.
2420
ecc384ac
XF
2421This function also defines @var{face} as a valid face name if it is
2422not already one, and (re)calculates its attributes on existing frames.
2423
cd542620
CY
2424@cindex override spec @r{(for a face)}
2425The argument @var{spec-type} determines which spec to set. If it is
2426@code{nil} or @code{face-override-spec}, this function sets the
2427@dfn{override spec}, which overrides over all other face specs on
ecc384ac
XF
2428@var{face}. If it is @code{customized-face} or @code{saved-face},
2429this function sets the customized spec or the saved custom spec. If
2430it is @code{face-defface-spec}, this function sets the default face
2431spec (the same one set by @code{defface}). If it is @code{reset},
2432this function clears out all customization specs and override specs
2433from @var{face} (in this case, the value of @var{spec} is ignored).
2434Any other value of @var{spec-type} is reserved for internal use.
cd542620 2435@end defun
ed1f0bd3 2436
b8d4c8d0
GM
2437@node Attribute Functions
2438@subsection Face Attribute Functions
2439
cd542620
CY
2440 This section describes functions for directly accessing and
2441modifying the attributes of a named face.
b8d4c8d0
GM
2442
2443@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2444This function returns the value of the @var{attribute} attribute for
2445@var{face} on @var{frame}.
b8d4c8d0 2446
cd542620
CY
2447If @var{frame} is @code{nil}, that means the selected frame
2448(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2449returns the value of the specified attribute for newly-created frames
2450(this is normally @code{unspecified}, unless you have specified some
2451value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2452
2453If @var{inherit} is @code{nil}, only attributes directly defined by
2454@var{face} are considered, so the return value may be
2455@code{unspecified}, or a relative value. If @var{inherit} is
2456non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2457with the faces specified by its @code{:inherit} attribute; however the
2458return value may still be @code{unspecified} or relative. If
2459@var{inherit} is a face or a list of faces, then the result is further
2460merged with that face (or faces), until it becomes specified and
2461absolute.
2462
2463To ensure that the return value is always specified and absolute, use
2464a value of @code{default} for @var{inherit}; this will resolve any
2465unspecified or relative values by merging with the @code{default} face
2466(which is always completely specified).
2467
2468For example,
2469
2470@example
2471(face-attribute 'bold :weight)
2472 @result{} bold
2473@end example
2474@end defun
2475
93be1936 2476@c FIXME: Add an index for "relative face attribute", maybe here? --xfq
b8d4c8d0
GM
2477@defun face-attribute-relative-p attribute value
2478This function returns non-@code{nil} if @var{value}, when used as the
2479value of the face attribute @var{attribute}, is relative. This means
2480it would modify, rather than completely override, any value that comes
2481from a subsequent face in the face list or that is inherited from
2482another face.
2483
d466a866
CY
2484@code{unspecified} is a relative value for all attributes. For
2485@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2486
2487For example:
2488
2489@example
2490(face-attribute-relative-p :height 2.0)
2491 @result{} t
2492@end example
2493@end defun
2494
b3d50cff
EZ
2495@defun face-all-attributes face &optional frame
2496This function returns an alist of attributes of @var{face}. The
2497elements of the result are name-value pairs of the form
2498@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2499@var{frame} specifies the frame whose definition of @var{face} to
2500return; if omitted or @code{nil}, the returned value describes the
2501default attributes of @var{face} for newly created frames.
2502@end defun
2503
b8d4c8d0
GM
2504@defun merge-face-attribute attribute value1 value2
2505If @var{value1} is a relative value for the face attribute
2506@var{attribute}, returns it merged with the underlying value
2507@var{value2}; otherwise, if @var{value1} is an absolute value for the
2508face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2509@end defun
2510
2511 Normally, Emacs uses the face specs of each face to automatically
2512calculate its attributes on each frame (@pxref{Defining Faces}). The
2513function @code{set-face-attribute} can override this calculation by
2514directly assigning attributes to a face, either on a specific frame or
2515for all frames. This function is mostly intended for internal usage.
2516
2517@defun set-face-attribute face frame &rest arguments
2518This function sets one or more attributes of @var{face} for
2519@var{frame}. The attributes specifies in this way override the face
2520spec(s) belonging to @var{face}.
2521
2522The extra arguments @var{arguments} specify the attributes to set, and
2523the values for them. They should consist of alternating attribute
2524names (such as @code{:family} or @code{:underline}) and values. Thus,
2525
2526@example
2527(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2528@end example
2529
2530@noindent
2531sets the attribute @code{:weight} to @code{bold} and the attribute
2532@code{:slant} to @code{italic}.
2533
2534
2535If @var{frame} is @code{t}, this function sets the default attributes
2536for newly created frames. If @var{frame} is @code{nil}, this function
2537sets the attributes for all existing frames, as well as for newly
2538created frames.
b8d4c8d0
GM
2539@end defun
2540
fb5b8aca
CY
2541 The following commands and functions mostly provide compatibility
2542with old versions of Emacs. They work by calling
2543@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2544their @var{frame} argument are handled just like
2545@code{set-face-attribute} and @code{face-attribute}. The commands
2546read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2547
fb5b8aca
CY
2548@deffn Command set-face-foreground face color &optional frame
2549@deffnx Command set-face-background face color &optional frame
2550These set the @code{:foreground} attribute (or @code{:background}
2551attribute, respectively) of @var{face} to @var{color}.
2552@end deffn
b8d4c8d0 2553
fb5b8aca
CY
2554@deffn Command set-face-stipple face pattern &optional frame
2555This sets the @code{:stipple} attribute of @var{face} to
d466a866 2556@var{pattern}.
fb5b8aca 2557@end deffn
b8d4c8d0 2558
fb5b8aca
CY
2559@deffn Command set-face-font face font &optional frame
2560This sets the @code{:font} attribute of @var{face} to @var{font}.
2561@end deffn
b8d4c8d0 2562
3ca2f1bf 2563@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2564This sets the @code{:weight} attribute of @var{face} to @var{normal}
2565if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2566@end defun
2567
3ca2f1bf 2568@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2569This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2570@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2571@end defun
2572
bde3c6c0 2573@defun set-face-underline face underline &optional frame
fb5b8aca 2574This sets the @code{:underline} attribute of @var{face} to
d466a866 2575@var{underline}.
b8d4c8d0
GM
2576@end defun
2577
3ca2f1bf 2578@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2579This sets the @code{:inverse-video} attribute of @var{face} to
2580@var{inverse-video-p}.
b8d4c8d0
GM
2581@end defun
2582
fb5b8aca
CY
2583@deffn Command invert-face face &optional frame
2584This swaps the foreground and background colors of face @var{face}.
2585@end deffn
b8d4c8d0 2586
cd542620
CY
2587 The following functions examine the attributes of a face. They
2588mostly provide compatibility with old versions of Emacs. If you don't
2589specify @var{frame}, they refer to the selected frame; @code{t} refers
2590to the default data for new frames. They return @code{unspecified} if
2591the face doesn't define any value for that attribute. If
2592@var{inherit} is @code{nil}, only an attribute directly defined by the
2593face is returned. If @var{inherit} is non-@code{nil}, any faces
2594specified by its @code{:inherit} attribute are considered as well, and
2595if @var{inherit} is a face or a list of faces, then they are also
2596considered, until a specified attribute is found. To ensure that the
2597return value is always specified, use a value of @code{default} for
1bf335cf
GM
2598@var{inherit}.
2599
2600@defun face-font face &optional frame
2601This function returns the name of the font of face @var{face}.
2602@end defun
b8d4c8d0
GM
2603
2604@defun face-foreground face &optional frame inherit
2605@defunx face-background face &optional frame inherit
2606These functions return the foreground color (or background color,
2607respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2608@end defun
2609
2610@defun face-stipple face &optional frame inherit
2611This function returns the name of the background stipple pattern of face
2612@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2613@end defun
2614
1bf335cf 2615@defun face-bold-p face &optional frame inherit
d466a866
CY
2616This function returns a non-@code{nil} value if the @code{:weight}
2617attribute of @var{face} is bolder than normal (i.e., one of
2618@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2619@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2620@end defun
2621
1bf335cf 2622@defun face-italic-p face &optional frame inherit
d466a866
CY
2623This function returns a non-@code{nil} value if the @code{:slant}
2624attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2625@code{nil} otherwise.
2626@end defun
2627
1bf335cf 2628@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2629This function returns non-@code{nil} if face @var{face} specifies
2630a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2631@end defun
2632
1bf335cf 2633@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2634This function returns non-@code{nil} if face @var{face} specifies
2635a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2636@end defun
2637
2638@node Displaying Faces
2639@subsection Displaying Faces
2640
ed1f0bd3
CY
2641 When Emacs displays a given piece of text, the visual appearance of
2642the text may be determined by faces drawn from different sources. If
2643these various sources together specify more than one face for a
2644particular character, Emacs merges the attributes of the various
2645faces. Here is the order in which Emacs merges the faces, from
2646highest to lowest priority:
b8d4c8d0
GM
2647
2648@itemize @bullet
2649@item
d466a866
CY
2650If the text consists of a special glyph, the glyph can specify a
2651particular face. @xref{Glyphs}.
b8d4c8d0
GM
2652
2653@item
d466a866
CY
2654If the text lies within an active region, Emacs highlights it using
2655the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2656Manual}.
b8d4c8d0
GM
2657
2658@item
d466a866 2659If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2660property, Emacs applies the face(s) specified by that property. If
2661the overlay has a @code{mouse-face} property and the mouse is ``near
2662enough'' to the overlay, Emacs applies the face or face attributes
2663specified by the @code{mouse-face} property instead. @xref{Overlay
2664Properties}.
b8d4c8d0 2665
d466a866
CY
2666When multiple overlays cover one character, an overlay with higher
2667priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2668
2669@item
d466a866
CY
2670If the text contains a @code{face} or @code{mouse-face} property,
2671Emacs applies the specified faces and face attributes. @xref{Special
2672Properties}. (This is how Font Lock mode faces are applied.
2673@xref{Font Lock Mode}.)
b8d4c8d0
GM
2674
2675@item
d466a866
CY
2676If the text lies within the mode line of the selected window, Emacs
2677applies the @code{mode-line} face. For the mode line of a
2678non-selected window, Emacs applies the @code{mode-line-inactive} face.
2679For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2680
2681@item
d466a866
CY
2682If any given attribute has not been specified during the preceding
2683steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
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2684@end itemize
2685
ed1f0bd3
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2686 At each stage, if a face has a valid @code{:inherit} attribute,
2687Emacs treats any attribute with an @code{unspecified} value as having
2688the corresponding value drawn from the parent face(s). @pxref{Face
2689Attributes}. Note that the parent face(s) may also leave the
2690attribute unspecified; in that case, the attribute remains unspecified
2691at the next level of face merging.
b8d4c8d0 2692
d466a866
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2693@node Face Remapping
2694@subsection Face Remapping
f2cec7a9 2695
d466a866 2696 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
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2697global changes in the appearance of a face. For instance, it is used
2698to implement the @code{text-scale-adjust} command (@pxref{Text
2699Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2700
d466a866 2701@defvar face-remapping-alist
fb5b8aca
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2702The value of this variable is an alist whose elements have the form
2703@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2704any text having the face @var{face} with @var{remapping}, rather than
6175e34b
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2705the ordinary definition of @var{face}.
2706
cd542620
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2707@var{remapping} may be any face spec suitable for a @code{face} text
2708property: either a face (i.e., a face name or a property list of
2709attribute/value pairs), or a list of faces. For details, see the
2710description of the @code{face} text property in @ref{Special
2711Properties}. @var{remapping} serves as the complete specification for
2712the remapped face---it replaces the normal definition of @var{face},
2713instead of modifying it.
d466a866
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2714
2715If @code{face-remapping-alist} is buffer-local, its local value takes
2716effect only within that buffer.
f2cec7a9 2717
6175e34b
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2718Note: face remapping is non-recursive. If @var{remapping} references
2719the same face name @var{face}, either directly or via the
2720@code{:inherit} attribute of some other face in @var{remapping}, that
2721reference uses the normal definition of @var{face}. For instance, if
2722the @code{mode-line} face is remapped using this entry in
2723@code{face-remapping-alist}:
f2cec7a9 2724
f2cec7a9
MB
2725@example
2726(mode-line italic mode-line)
2727@end example
6175e34b 2728
f2cec7a9
MB
2729@noindent
2730then the new definition of the @code{mode-line} face inherits from the
2731@code{italic} face, and the @emph{normal} (non-remapped) definition of
2732@code{mode-line} face.
d466a866 2733@end defvar
f2cec7a9 2734
578ef6b9
XF
2735@cindex relative remapping, faces
2736@cindex base remapping, faces
d466a866 2737 The following functions implement a higher-level interface to
fb5b8aca
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2738@code{face-remapping-alist}. Most Lisp code should use these
2739functions instead of setting @code{face-remapping-alist} directly, to
2740avoid trampling on remappings applied elsewhere. These functions are
2741intended for buffer-local remappings, so they all make
2742@code{face-remapping-alist} buffer-local as a side-effect. They manage
2743@code{face-remapping-alist} entries of the form
9d3d42fb
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2744
2745@example
fb5b8aca 2746 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2747@end example
2748
fb5b8aca
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2749@noindent
2750where, as explained above, each of the @var{relative-spec-N} and
2751@var{base-spec} is either a face name, or a property list of
2752attribute/value pairs. Each of the @dfn{relative remapping} entries,
2753@var{relative-spec-N}, is managed by the
2754@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2755functions; these are intended for simple modifications like changing
2756the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2757the lowest priority and is managed by the @code{face-remap-set-base}
2758and @code{face-remap-reset-base} functions; it is intended for major
2759modes to remap faces in the buffers they control.
9d3d42fb 2760
e40a85cd 2761@defun face-remap-add-relative face &rest specs
36291308 2762This function adds the face spec in @var{specs} as relative
fb5b8aca
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2763remappings for face @var{face} in the current buffer. The remaining
2764arguments, @var{specs}, should form either a list of face names, or a
2765property list of attribute/value pairs.
9d3d42fb 2766
fb5b8aca
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2767The return value is a Lisp object that serves as a ``cookie''; you can
2768pass this object as an argument to @code{face-remap-remove-relative}
2769if you need to remove the remapping later.
9d3d42fb 2770
fb5b8aca
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2771@example
2772;; Remap the `escape-glyph' face into a combination
2773;; of the `highlight' and `italic' faces:
2774(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2775
2776;; Increase the size of the `default' face by 50%:
2777(face-remap-add-relative 'default :height 1.5)
2778@end example
9d3d42fb
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2779@end defun
2780
e40a85cd 2781@defun face-remap-remove-relative cookie
fb5b8aca
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2782This function removes a relative remapping previously added by
2783@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2784object returned by @code{face-remap-add-relative} when the remapping
2785was added.
9d3d42fb
MB
2786@end defun
2787
e40a85cd 2788@defun face-remap-set-base face &rest specs
fb5b8aca 2789This function sets the base remapping of @var{face} in the current
9d3d42fb 2790buffer to @var{specs}. If @var{specs} is empty, the default base
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2791remapping is restored, similar to calling @code{face-remap-reset-base}
2792(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2793single value @code{nil}, which has the opposite result (the global
2794definition of @var{face} is ignored).
fb5b8aca
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2795
2796This overwrites the default @var{base-spec}, which inherits the global
2797face definition, so it is up to the caller to add such inheritance if
2798so desired.
9d3d42fb
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2799@end defun
2800
e40a85cd 2801@defun face-remap-reset-base face
fb5b8aca 2802This function sets the base remapping of @var{face} to its default
9d3d42fb
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2803value, which inherits from @var{face}'s global definition.
2804@end defun
2805
9185bf49
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2806@node Face Functions
2807@subsection Functions for Working with Faces
2808
2809 Here are additional functions for creating and working with faces.
2810
9185bf49 2811@defun face-list
fb5b8aca 2812This function returns a list of all defined face names.
9185bf49
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2813@end defun
2814
2815@defun face-id face
2816This function returns the @dfn{face number} of face @var{face}. This
2817is a number that uniquely identifies a face at low levels within
2818Emacs. It is seldom necessary to refer to a face by its face number.
2819@end defun
2820
2821@defun face-documentation face
2822This function returns the documentation string of face @var{face}, or
2823@code{nil} if none was specified for it.
2824@end defun
2825
2826@defun face-equal face1 face2 &optional frame
2827This returns @code{t} if the faces @var{face1} and @var{face2} have the
2828same attributes for display.
2829@end defun
2830
2831@defun face-differs-from-default-p face &optional frame
2832This returns non-@code{nil} if the face @var{face} displays
2833differently from the default face.
2834@end defun
2835
2836@cindex face alias
9097ad86 2837@cindex alias, for faces
9185bf49
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2838A @dfn{face alias} provides an equivalent name for a face. You can
2839define a face alias by giving the alias symbol the @code{face-alias}
2840property, with a value of the target face name. The following example
2841makes @code{modeline} an alias for the @code{mode-line} face.
2842
2843@example
2844(put 'modeline 'face-alias 'mode-line)
2845@end example
2846
27d1f87a
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2847@defmac define-obsolete-face-alias obsolete-face current-face when
2848This macro defines @code{obsolete-face} as an alias for
2849@var{current-face}, and also marks it as obsolete, indicating that it
2850may be removed in future. @var{when} should be a string indicating
2851when @code{obsolete-face} was made obsolete (usually a version number
2852string).
2853@end defmac
e7e2f529 2854
9185bf49
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2855@node Auto Faces
2856@subsection Automatic Face Assignment
2857@cindex automatic face assignment
2858@cindex faces, automatic choice
2859
2860 This hook is used for automatically assigning faces to text in the
2861buffer. It is part of the implementation of Jit-Lock mode, used by
2862Font-Lock.
2863
2864@defvar fontification-functions
2865This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2866redisplay as needed, just before doing redisplay. They are called even
2867when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2868variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2869
2870The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2871buffer position @var{pos}. Collectively they should attempt to assign
2872faces to the text in the current buffer starting at @var{pos}.
9185bf49 2873
c02f8fe2
AM
2874The functions should record the faces they assign by setting the
2875@code{face} property. They should also add a non-@code{nil}
2876@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2877That property tells redisplay that faces have been assigned to that text
2878already.
2879
c02f8fe2 2880It is probably a good idea for the functions to do nothing if the
9185bf49
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2881character after @var{pos} already has a non-@code{nil} @code{fontified}
2882property, but this is not required. If one function overrides the
c02f8fe2
AM
2883assignments made by a previous one, the properties after the last
2884function finishes are the ones that really matter.
9185bf49
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2885
2886For efficiency, we recommend writing these functions so that they
2887usually assign faces to around 400 to 600 characters at each call.
2888@end defvar
2889
35137ed3
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2890@node Basic Faces
2891@subsection Basic Faces
2892
2893If your Emacs Lisp program needs to assign some faces to text, it is
2894often a good idea to use certain existing faces or inherit from them,
2895rather than defining entirely new faces. This way, if other users
2896have customized the basic faces to give Emacs a certain look, your
2897program will ``fit in'' without additional customization.
2898
2899 Some of the basic faces defined in Emacs are listed below. In
2900addition to these, you might want to make use of the Font Lock faces
2901for syntactic highlighting, if highlighting is not already handled by
2902Font Lock mode, or if some Font Lock faces are not in use.
2903@xref{Faces for Font Lock}.
2904
2905@table @code
2906@item default
2907The default face, whose attributes are all specified. All other faces
2908implicitly inherit from it: any unspecified attribute defaults to the
2909attribute on this face (@pxref{Face Attributes}).
2910
2911@item bold
2912@itemx italic
2913@itemx bold-italic
2914@itemx underline
2915@itemx fixed-pitch
2916@itemx variable-pitch
1df7defd 2917These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2918has a bold @code{:weight} attribute), with all other attributes
2919unspecified (and so given by @code{default}).
2920
2921@item shadow
2922For ``dimmed out'' text. For example, it is used for the ignored
2923part of a filename in the minibuffer (@pxref{Minibuffer File,,
2924Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2925
2926@item link
2927@itemx link-visited
2928For clickable text buttons that send the user to a different
2929buffer or ``location''.
2930
2931@item highlight
2932For stretches of text that should temporarily stand out. For example,
2933it is commonly assigned to the @code{mouse-face} property for cursor
2934highlighting (@pxref{Special Properties}).
2935
2936@item match
2937For text matching a search command.
2938
2939@item error
2940@itemx warning
2941@itemx success
2942For text concerning errors, warnings, or successes. For example,
2bb0eca1 2943these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2944@end table
2945
c2aa555a
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2946@node Font Selection
2947@subsection Font Selection
235bd03a
XF
2948@cindex font selection
2949@cindex selecting a font
9185bf49 2950
fb5b8aca 2951 Before Emacs can draw a character on a graphical display, it must
9185bf49
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2952select a @dfn{font} for that character@footnote{In this context, the
2953term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2954Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2955Emacs automatically chooses a font based on the faces assigned to that
2956character---specifically, the face attributes @code{:family},
2957@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2958Attributes}). The choice of font also depends on the character to be
2959displayed; some fonts can only display a limited set of characters.
2960If no available font exactly fits the requirements, Emacs looks for
2961the @dfn{closest matching font}. The variables in this section
2962control how Emacs makes this selection.
9185bf49 2963
01f17ae2 2964@defopt face-font-family-alternatives
c2aa555a
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2965If a given family is specified but does not exist, this variable
2966specifies alternative font families to try. Each element should have
2967this form:
9185bf49 2968
c2aa555a
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2969@example
2970(@var{family} @var{alternate-families}@dots{})
2971@end example
b8d4c8d0 2972
c2aa555a
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2973If @var{family} is specified but not available, Emacs will try the other
2974families given in @var{alternate-families}, one by one, until it finds a
2975family that does exist.
01f17ae2 2976@end defopt
b8d4c8d0 2977
01f17ae2 2978@defopt face-font-selection-order
c2aa555a
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2979If there is no font that exactly matches all desired face attributes
2980(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2981this variable specifies the order in which these attributes should be
2982considered when selecting the closest matching font. The value should
2983be a list containing those four attribute symbols, in order of
2984decreasing importance. The default is @code{(:width :height :weight
2985:slant)}.
b8d4c8d0
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2986
2987Font selection first finds the best available matches for the first
c2aa555a
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2988attribute in the list; then, among the fonts which are best in that
2989way, it searches for the best matches in the second attribute, and so
2990on.
b8d4c8d0
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2991
2992The attributes @code{:weight} and @code{:width} have symbolic values in
2993a range centered around @code{normal}. Matches that are more extreme
2994(farther from @code{normal}) are somewhat preferred to matches that are
2995less extreme (closer to @code{normal}); this is designed to ensure that
2996non-normal faces contrast with normal ones, whenever possible.
2997
b8d4c8d0
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2998One example of a case where this variable makes a difference is when the
2999default font has no italic equivalent. With the default ordering, the
3000@code{italic} face will use a non-italic font that is similar to the
3001default one. But if you put @code{:slant} before @code{:height}, the
3002@code{italic} face will use an italic font, even if its height is not
3003quite right.
01f17ae2 3004@end defopt
b8d4c8d0 3005
01f17ae2 3006@defopt face-font-registry-alternatives
b8d4c8d0
GM
3007This variable lets you specify alternative font registries to try, if a
3008given registry is specified and doesn't exist. Each element should have
3009this form:
3010
3011@example
3012(@var{registry} @var{alternate-registries}@dots{})
3013@end example
3014
3015If @var{registry} is specified but not available, Emacs will try the
3016other registries given in @var{alternate-registries}, one by one,
3017until it finds a registry that does exist.
01f17ae2 3018@end defopt
b8d4c8d0 3019
4fa11a36 3020@cindex scalable fonts
b8d4c8d0 3021 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 3022them.
b8d4c8d0 3023
01f17ae2 3024@defopt scalable-fonts-allowed
b8d4c8d0
GM
3025This variable controls which scalable fonts to use. A value of
3026@code{nil}, the default, means do not use scalable fonts. @code{t}
3027means to use any scalable font that seems appropriate for the text.
3028
3029Otherwise, the value must be a list of regular expressions. Then a
3030scalable font is enabled for use if its name matches any regular
3031expression in the list. For example,
3032
3033@example
c9352587 3034(setq scalable-fonts-allowed '("iso10646-1$"))
b8d4c8d0
GM
3035@end example
3036
3037@noindent
c9352587 3038allows the use of scalable fonts with registry @code{iso10646-1}.
01f17ae2 3039@end defopt
b8d4c8d0
GM
3040
3041@defvar face-font-rescale-alist
3042This variable specifies scaling for certain faces. Its value should
3043be a list of elements of the form
3044
3045@example
3046(@var{fontname-regexp} . @var{scale-factor})
3047@end example
3048
3049If @var{fontname-regexp} matches the font name that is about to be
3050used, this says to choose a larger similar font according to the
3051factor @var{scale-factor}. You would use this feature to normalize
3052the font size if certain fonts are bigger or smaller than their
3053nominal heights and widths would suggest.
3054@end defvar
3055
b8d4c8d0
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3056@node Font Lookup
3057@subsection Looking Up Fonts
3058
803ee7b9 3059@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 3060This function returns a list of available font names that match
c2aa555a 3061@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
3062either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3063GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3064used: the @samp{*} character matches any substring, and the @samp{?}
3065character matches any single character. Case is ignored when matching
3066font names.
c2aa555a
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3067
3068If the optional arguments @var{reference-face} and @var{frame} are
3069specified, the returned list includes only fonts that are the same
3070size as @var{reference-face} (a face name) currently is on the frame
3071@var{frame}.
b8d4c8d0
GM
3072
3073The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
CY
3074return. If it is non-@code{nil}, then the return value is truncated
3075after the first @var{maximum} matching fonts. Specifying a small
3076value for @var{maximum} can make this function much faster, in cases
3077where many fonts match the pattern.
803ee7b9
CY
3078
3079The optional argument @var{width} specifies a desired font width. If
3080it is non-@code{nil}, the function only returns those fonts whose
3081characters are (on average) @var{width} times as wide as
3082@var{reference-face}.
b8d4c8d0
GM
3083@end defun
3084
3085@defun x-family-fonts &optional family frame
3086This function returns a list describing the available fonts for family
3087@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3088this list applies to all families, and therefore, it contains all
3089available fonts. Otherwise, @var{family} must be a string; it may
3090contain the wildcards @samp{?} and @samp{*}.
3091
3092The list describes the display that @var{frame} is on; if @var{frame} is
3093omitted or @code{nil}, it applies to the selected frame's display
3094(@pxref{Input Focus}).
3095
c2aa555a 3096Each element in the list is a vector of the following form:
b8d4c8d0
GM
3097
3098@example
3099[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3100 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3101@end example
3102
3103The first five elements correspond to face attributes; if you
3104specify these attributes for a face, it will use this font.
3105
3106The last three elements give additional information about the font.
3107@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3108@var{full} is the full name of the font, and
3109@var{registry-and-encoding} is a string giving the registry and
3110encoding of the font.
b8d4c8d0
GM
3111@end defun
3112
b8d4c8d0
GM
3113@node Fontsets
3114@subsection Fontsets
3115
3116 A @dfn{fontset} is a list of fonts, each assigned to a range of
3117character codes. An individual font cannot display the whole range of
3118characters that Emacs supports, but a fontset can. Fontsets have names,
3119just as fonts do, and you can use a fontset name in place of a font name
3120when you specify the ``font'' for a frame or a face. Here is
3121information about defining a fontset under Lisp program control.
3122
3123@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3124This function defines a new fontset according to the specification
3125string @var{fontset-spec}. The string should have this format:
3126
3127@smallexample
7b753744 3128@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3129@end smallexample
3130
3131@noindent
3132Whitespace characters before and after the commas are ignored.
3133
3134The first part of the string, @var{fontpattern}, should have the form of
3135a standard X font name, except that the last two fields should be
3136@samp{fontset-@var{alias}}.
3137
3138The new fontset has two names, one long and one short. The long name is
3139@var{fontpattern} in its entirety. The short name is
3140@samp{fontset-@var{alias}}. You can refer to the fontset by either
3141name. If a fontset with the same name already exists, an error is
3142signaled, unless @var{noerror} is non-@code{nil}, in which case this
3143function does nothing.
3144
3145If optional argument @var{style-variant-p} is non-@code{nil}, that says
3146to create bold, italic and bold-italic variants of the fontset as well.
3147These variant fontsets do not have a short name, only a long one, which
619a46f8 3148is made by altering @var{fontpattern} to indicate the bold and/or italic
b8d4c8d0
GM
3149status.
3150
3151The specification string also says which fonts to use in the fontset.
3152See below for the details.
3153@end defun
3154
3155 The construct @samp{@var{charset}:@var{font}} specifies which font to
3156use (in this fontset) for one particular character set. Here,
3157@var{charset} is the name of a character set, and @var{font} is the font
3158to use for that character set. You can use this construct any number of
3159times in the specification string.
3160
3161 For the remaining character sets, those that you don't specify
3162explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3163@samp{fontset-@var{alias}} with a value that names one character set.
3164For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3165with @samp{ISO8859-1}.
3166
3167 In addition, when several consecutive fields are wildcards, Emacs
3168collapses them into a single wildcard. This is to prevent use of
3169auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3170for editing, and scaling a smaller font is not useful because it is
3171better to use the smaller font in its own size, which Emacs does.
3172
3173 Thus if @var{fontpattern} is this,
3174
3175@example
3176-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3177@end example
3178
3179@noindent
3180the font specification for @acronym{ASCII} characters would be this:
3181
3182@example
3183-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3184@end example
3185
3186@noindent
3187and the font specification for Chinese GB2312 characters would be this:
3188
3189@example
3190-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3191@end example
3192
3193 You may not have any Chinese font matching the above font
3194specification. Most X distributions include only Chinese fonts that
3195have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3196such a case, @samp{Fontset-@var{n}} can be specified as below:
3197
3198@smallexample
3199Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3200 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3201@end smallexample
3202
3203@noindent
3204Then, the font specifications for all but Chinese GB2312 characters have
3205@samp{fixed} in the @var{family} field, and the font specification for
3206Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3207field.
3208
d6eb4e25
KH
3209@defun set-fontset-font name character font-spec &optional frame add
3210This function modifies the existing fontset @var{name} to use the font
3211matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3212
d6eb4e25
KH
3213If @var{name} is @code{nil}, this function modifies the fontset of the
3214selected frame or that of @var{frame} if @var{frame} is not
3215@code{nil}.
3216
3217If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3218fontset, whose short name is @samp{fontset-default}.
3219
3220@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3221@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3222@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3223(inclusive).
3224
3225@var{character} may be a charset. In that case, use
d6eb4e25
KH
3226@var{font-spec} for all character in the charsets.
3227
664d56b8 3228@var{character} may be a script name. In that case, use
d6eb4e25 3229@var{font-spec} for all character in the charsets.
b8d4c8d0 3230
d6eb4e25 3231@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3232where @var{family} is a family name of a font (possibly including a
3233foundry name at the head), @var{registry} is a registry name of a font
3234(possibly including an encoding name at the tail).
3235
d6eb4e25
KH
3236@var{font-spec} may be a font name string.
3237
3238The optional argument @var{add}, if non-@code{nil}, specifies how to
3239add @var{font-spec} to the font specifications previously set. If it
3240is @code{prepend}, @var{font-spec} is prepended. If it is
3241@code{append}, @var{font-spec} is appended. By default,
3242@var{font-spec} overrides the previous settings.
3243
b8d4c8d0 3244For instance, this changes the default fontset to use a font of which
d6eb4e25 3245family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3246the charset @code{japanese-jisx0208}.
3247
3248@smallexample
d6eb4e25
KH
3249(set-fontset-font t 'japanese-jisx0208
3250 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3251@end smallexample
3252@end defun
3253
3254@defun char-displayable-p char
3255This function returns @code{t} if Emacs ought to be able to display
3256@var{char}. More precisely, if the selected frame's fontset has a
3257font to display the character set that @var{char} belongs to.
3258
3259Fontsets can specify a font on a per-character basis; when the fontset
3260does that, this function's value may not be accurate.
3261@end defun
3262
c2aa555a
CY
3263@node Low-Level Font
3264@subsection Low-Level Font Representation
8b022e34 3265@cindex font property
c2aa555a
CY
3266
3267 Normally, it is not necessary to manipulate fonts directly. In case
3268you need to do so, this section explains how.
3269
3270 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3271object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3272entities}.
3273
3274@defun fontp object &optional type
3275Return @code{t} if @var{object} is a font object, font spec, or font
3276entity. Otherwise, return @code{nil}.
3277
3278The optional argument @var{type}, if non-@code{nil}, determines the
3279exact type of Lisp object to check for. In that case, @var{type}
3280should be one of @code{font-object}, @code{font-spec}, or
3281@code{font-entity}.
3282@end defun
3283
3e1300f7 3284@cindex font object
c2aa555a
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3285 A font object is a Lisp object that represents a font that Emacs has
3286@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3287be inspected.
c2aa555a
CY
3288
3289@defun font-at position &optional window string
3290Return the font object that is being used to display the character at
3291position @var{position} in the window @var{window}. If @var{window}
3292is @code{nil}, it defaults to the selected window. If @var{string} is
3293@code{nil}, @var{position} specifies a position in the current buffer;
3294otherwise, @var{string} should be a string, and @var{position}
3295specifies a position in that string.
3296@end defun
3297
3e1300f7 3298@cindex font spec
c2aa555a
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3299 A font spec is a Lisp object that contains a set of specifications
3300that can be used to find a font. More than one font may match the
3301specifications in a font spec.
3302
3303@defun font-spec &rest arguments
3304Return a new font spec using the specifications in @var{arguments},
3305which should come in @code{property}-@code{value} pairs. The possible
3306specifications are as follows:
3307
3308@table @code
3309@item :name
3310The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3311@xref{Fonts,,, emacs, The GNU Emacs Manual}.
c2aa555a
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3312
3313@item :family
3314@itemx :foundry
3315@itemx :weight
3316@itemx :slant
3317@itemx :width
3318These have the same meanings as the face attributes of the same name.
3319@xref{Face Attributes}.
3320
3321@item :size
3322The font size---either a non-negative integer that specifies the pixel
3323size, or a floating point number that specifies the point size.
3324
3325@item :adstyle
3326Additional typographic style information for the font, such as
3327@samp{sans}. The value should be a string or a symbol.
3328
8b78f36c 3329@cindex font registry
c2aa555a
CY
3330@item :registry
3331The charset registry and encoding of the font, such as
3332@samp{iso8859-1}. The value should be a string or a symbol.
3333
3334@item :script
3335The script that the font must support (a symbol).
a908c79a
CY
3336
3337@item :otf
651c39f8 3338@cindex OpenType font
a908c79a
CY
3339The font must be an OpenType font that supports these OpenType
3340features, provided Emacs is compiled with support for @samp{libotf} (a
3341library for performing complex text layout in certain scripts). The
3342value must be a list of the form
3343
3344@smallexample
3345@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3346@end smallexample
3347
3348where @var{script-tag} is the OpenType script tag symbol;
3349@var{langsys-tag} is the OpenType language system tag symbol, or
3350@code{nil} to use the default language system; @code{gsub} is a list
3351of OpenType GSUB feature tag symbols, or @code{nil} if none is
3352required; and @code{gpos} is a list of OpenType GPOS feature tag
3353symbols, or @code{nil} if none is required. If @code{gsub} or
3354@code{gpos} is a list, a @code{nil} element in that list means that
3355the font must not match any of the remaining tag symbols. The
3356@code{gpos} element may be omitted.
c2aa555a
CY
3357@end table
3358@end defun
3359
3360@defun font-put font-spec property value
3361Set the font property @var{property} in the font-spec @var{font-spec}
3362to @var{value}.
3363@end defun
3364
3e1300f7 3365@cindex font entity
c2aa555a
CY
3366 A font entity is a reference to a font that need not be open. Its
3367properties are intermediate between a font object and a font spec:
3368like a font object, and unlike a font spec, it refers to a single,
3369specific font. Unlike a font object, creating a font entity does not
3da95318
KH
3370load the contents of that font into computer memory. Emacs may open
3371multiple font objects of different sizes from a single font entity
3372referring to a scalable font.
c2aa555a
CY
3373
3374@defun find-font font-spec &optional frame
3375This function returns a font entity that best matches the font spec
3376@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3377it defaults to the selected frame.
3378@end defun
3379
3380@defun list-fonts font-spec &optional frame num prefer
3381This function returns a list of all font entities that match the font
3382spec @var{font-spec}.
3383
3384The optional argument @var{frame}, if non-@code{nil}, specifies the
3385frame on which the fonts are to be displayed. The optional argument
3386@var{num}, if non-@code{nil}, should be an integer that specifies the
3387maximum length of the returned list. The optional argument
3388@var{prefer}, if non-@code{nil}, should be another font spec, which is
3389used to control the order of the returned list; the returned font
3390entities are sorted in order of decreasing ``closeness'' to that font
3391spec.
3392@end defun
3393
0c1cfe01
CY
3394 If you call @code{set-face-attribute} and pass a font spec, font
3395entity, or font name string as the value of the @code{:font}
3396attribute, Emacs opens the best ``matching'' font that is available
3397for display. It then stores the corresponding font object as the
3398actual value of the @code{:font} attribute for that face.
3399
c2aa555a
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3400 The following functions can be used to obtain information about a
3401font. For these functions, the @var{font} argument can be a font
3402object, a font entity, or a font spec.
3403
3404@defun font-get font property
3405This function returns the value of the font property @var{property}
3406for @var{font}.
3407
3408If @var{font} is a font spec and the font spec does not specify
3409@var{property}, the return value is @code{nil}. If @var{font} is a
3410font object or font entity, the value for the @var{:script} property
3411may be a list of scripts supported by the font.
3412@end defun
3413
3414@defun font-face-attributes font &optional frame
3415This function returns a list of face attributes corresponding to
3416@var{font}. The optional argument @var{frame} specifies the frame on
3417which the font is to be displayed. If it is @code{nil}, the selected
3418frame is used. The return value has the form
3419
3420@smallexample
3421(:family @var{family} :height @var{height} :weight @var{weight}
3422 :slant @var{slant} :width @var{width})
3423@end smallexample
3424
3425where the values of @var{family}, @var{height}, @var{weight},
3426@var{slant}, and @var{width} are face attribute values. Some of these
3427key-attribute pairs may be omitted from the list if they are not
3428specified by @var{font}.
3429@end defun
3430
3431@defun font-xlfd-name font &optional fold-wildcards
3432This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
CY
3433matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3434information about XLFDs. If the name is too long for an XLFD (which
3435can contain at most 255 characters), the function returns @code{nil}.
c2aa555a
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3436
3437If the optional argument @var{fold-wildcards} is non-@code{nil},
3438consecutive wildcards in the XLFD are folded into one.
3439@end defun
3440
b8d4c8d0
GM
3441@node Fringes
3442@section Fringes
3443@cindex fringes
3444
9a69676a
CY
3445 On graphical displays, Emacs draws @dfn{fringes} next to each
3446window: thin vertical strips down the sides which can display bitmaps
3447indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
GM
3448
3449@menu
3450* Fringe Size/Pos:: Specifying where to put the window fringes.
3451* Fringe Indicators:: Displaying indicator icons in the window fringes.
3452* Fringe Cursors:: Displaying cursors in the right fringe.
3453* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3454* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3455* Overlay Arrow:: Display of an arrow to indicate position.
3456@end menu
3457
3458@node Fringe Size/Pos
3459@subsection Fringe Size and Position
3460
3461 The following buffer-local variables control the position and width
9a69676a 3462of fringes in windows showing that buffer.
b8d4c8d0
GM
3463
3464@defvar fringes-outside-margins
3465The fringes normally appear between the display margins and the window
3466text. If the value is non-@code{nil}, they appear outside the display
3467margins. @xref{Display Margins}.
3468@end defvar
3469
3470@defvar left-fringe-width
3471This variable, if non-@code{nil}, specifies the width of the left
3472fringe in pixels. A value of @code{nil} means to use the left fringe
3473width from the window's frame.
3474@end defvar
3475
3476@defvar right-fringe-width
3477This variable, if non-@code{nil}, specifies the width of the right
3478fringe in pixels. A value of @code{nil} means to use the right fringe
3479width from the window's frame.
3480@end defvar
3481
9a69676a
CY
3482 Any buffer which does not specify values for these variables uses
3483the values specified by the @code{left-fringe} and @code{right-fringe}
3484frame parameters (@pxref{Layout Parameters}).
3485
3486 The above variables actually take effect via the function
3487@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3488@code{set-window-fringes} as a subroutine. If you change one of these
3489variables, the fringe display is not updated in existing windows
3490showing the buffer, unless you call @code{set-window-buffer} again in
3491each affected window. You can also use @code{set-window-fringes} to
3492control the fringe display in individual windows.
b8d4c8d0
GM
3493
3494@defun set-window-fringes window left &optional right outside-margins
3495This function sets the fringe widths of window @var{window}.
3496If @var{window} is @code{nil}, the selected window is used.
3497
3498The argument @var{left} specifies the width in pixels of the left
3499fringe, and likewise @var{right} for the right fringe. A value of
3500@code{nil} for either one stands for the default width. If
3501@var{outside-margins} is non-@code{nil}, that specifies that fringes
3502should appear outside of the display margins.
3503@end defun
3504
3505@defun window-fringes &optional window
3506This function returns information about the fringes of a window
3507@var{window}. If @var{window} is omitted or @code{nil}, the selected
3508window is used. The value has the form @code{(@var{left-width}
3509@var{right-width} @var{outside-margins})}.
3510@end defun
3511
3512
3513@node Fringe Indicators
3514@subsection Fringe Indicators
3515@cindex fringe indicators
3516@cindex indicators, fringe
3517
9a69676a
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3518 @dfn{Fringe indicators} are tiny icons displayed in the window
3519fringe to indicate truncated or continued lines, buffer boundaries,
3520etc.
b8d4c8d0
GM
3521
3522@defopt indicate-empty-lines
3523@cindex fringes, and empty line indication
7db9c31e 3524@cindex empty lines, indicating
b8d4c8d0
GM
3525When this is non-@code{nil}, Emacs displays a special glyph in the
3526fringe of each empty line at the end of the buffer, on graphical
3527displays. @xref{Fringes}. This variable is automatically
3528buffer-local in every buffer.
3529@end defopt
3530
01f17ae2 3531@defopt indicate-buffer-boundaries
7db9c31e 3532@cindex buffer boundaries, indicating
b8d4c8d0
GM
3533This buffer-local variable controls how the buffer boundaries and
3534window scrolling are indicated in the window fringes.
3535
3536Emacs can indicate the buffer boundaries---that is, the first and last
3537line in the buffer---with angle icons when they appear on the screen.
3538In addition, Emacs can display an up-arrow in the fringe to show
3539that there is text above the screen, and a down-arrow to show
3540there is text below the screen.
3541
3542There are three kinds of basic values:
3543
3544@table @asis
3545@item @code{nil}
3546Don't display any of these fringe icons.
3547@item @code{left}
3548Display the angle icons and arrows in the left fringe.
3549@item @code{right}
3550Display the angle icons and arrows in the right fringe.
3551@item any non-alist
3552Display the angle icons in the left fringe
3553and don't display the arrows.
3554@end table
3555
3556Otherwise the value should be an alist that specifies which fringe
3557indicators to display and where. Each element of the alist should
3558have the form @code{(@var{indicator} . @var{position})}. Here,
3559@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3560@code{down}, and @code{t} (which covers all the icons not yet
3561specified), while @var{position} is one of @code{left}, @code{right}
3562and @code{nil}.
3563
3564For example, @code{((top . left) (t . right))} places the top angle
3565bitmap in left fringe, and the bottom angle bitmap as well as both
3566arrow bitmaps in right fringe. To show the angle bitmaps in the left
3567fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3568@end defopt
b8d4c8d0 3569
b8d4c8d0
GM
3570@defvar fringe-indicator-alist
3571This buffer-local variable specifies the mapping from logical fringe
8c6e1920
CY
3572indicators to the actual bitmaps displayed in the window fringes. The
3573value is an alist of elements @code{(@var{indicator}
3574. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3575type and @var{bitmaps} specifies the fringe bitmaps to use for that
3576indicator.
b8d4c8d0 3577
8c6e1920 3578 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
GM
3579
3580@table @asis
8c6e1920
CY
3581@item @code{truncation}, @code{continuation}.
3582Used for truncation and continuation lines.
3583
3584@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
d860baa0
CY
3585Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3586@code{up} and @code{down} indicate a buffer boundary lying above or
3587below the window edge; @code{top} and @code{bottom} indicate the
3588topmost and bottommost buffer text line; and @code{top-bottom}
3589indicates where there is just one line of text in the buffer.
8c6e1920
CY
3590
3591@item @code{empty-line}
3592Used to indicate empty lines when @code{indicate-empty-lines} is
3593non-@code{nil}.
3594
3595@item @code{overlay-arrow}
3596Used for overlay arrows (@pxref{Overlay Arrow}).
3597@c Is this used anywhere?
3598@c @item Unknown bitmap indicator:
3599@c @code{unknown}.
b8d4c8d0
GM
3600@end table
3601
8c6e1920
CY
3602 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3603@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3604@var{right} symbols specify the bitmaps shown in the left and/or right
3605fringe, for the specific indicator. @var{left1} and @var{right1} are
3606specific to the @code{bottom} and @code{top-bottom} indicators, and
3607are used to indicate that the last text line has no final newline.
3608Alternatively, @var{bitmaps} may be a single symbol which is used in
3609both left and right fringes.
b8d4c8d0 3610
d860baa0
CY
3611 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3612to define your own. In addition, @code{nil} represents the empty
1df7defd 3613bitmap (i.e., an indicator that is not shown).
8c6e1920
CY
3614
3615 When @code{fringe-indicator-alist} has a buffer-local value, and
3616there is no bitmap defined for a logical indicator, or the bitmap is
3617@code{t}, the corresponding value from the default value of
3618@code{fringe-indicator-alist} is used.
3619@end defvar
3620
b8d4c8d0
GM
3621@node Fringe Cursors
3622@subsection Fringe Cursors
3623@cindex fringe cursors
3624@cindex cursor, fringe
3625
3626 When a line is exactly as wide as the window, Emacs displays the
3627cursor in the right fringe instead of using two lines. Different
3628bitmaps are used to represent the cursor in the fringe depending on
3629the current buffer's cursor type.
3630
01f17ae2 3631@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3632If this is non-@code{nil}, lines exactly as wide as the window (not
3633counting the final newline character) are not continued. Instead,
3634when point is at the end of the line, the cursor appears in the right
3635fringe.
01f17ae2 3636@end defopt
b8d4c8d0
GM
3637
3638@defvar fringe-cursor-alist
3639This variable specifies the mapping from logical cursor type to the
3640actual fringe bitmaps displayed in the right fringe. The value is an
d860baa0
CY
3641alist where each element has the form @code{(@var{cursor-type}
3642. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3643display cursors of type @var{cursor-type}.
3644
3645Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3646@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3647the same meanings as in the @code{cursor-type} frame parameter
3648(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3649instead of @code{hollow} when the normal @code{hollow-rectangle}
3650bitmap is too tall to fit on a specific display line.
3651
3652Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3653be displayed for that logical cursor type.
3654@iftex
3655See the next subsection for details.
3656@end iftex
3657@ifnottex
3658@xref{Fringe Bitmaps}.
3659@end ifnottex
b8d4c8d0 3660
b483c570
PE
3661@c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3662@c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
b8d4c8d0
GM
3663When @code{fringe-cursor-alist} has a buffer-local value, and there is
3664no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3665default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3666@end defvar
3667
b8d4c8d0
GM
3668@node Fringe Bitmaps
3669@subsection Fringe Bitmaps
3670@cindex fringe bitmaps
3671@cindex bitmaps, fringe
3672
3673 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3674logical fringe indicators for truncated or continued lines, buffer
d860baa0
CY
3675boundaries, overlay arrows, etc. Each bitmap is represented by a
3676symbol.
3677@iftex
3678These symbols are referred to by the variables
3679@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3680described in the previous subsections.
3681@end iftex
3682@ifnottex
3683These symbols are referred to by the variable
3684@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3685(@pxref{Fringe Indicators}), and the variable
3686@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3687(@pxref{Fringe Cursors}).
3688@end ifnottex
3689
3690 Lisp programs can also directly display a bitmap in the left or
3691right fringe, by using a @code{display} property for one of the
3692characters appearing in the line (@pxref{Other Display Specs}). Such
3693a display specification has the form
3694
3695@example
9a69676a 3696(@var{fringe} @var{bitmap} [@var{face}])
d860baa0
CY
3697@end example
3698
3699@noindent
9a69676a
CY
3700@var{fringe} is either the symbol @code{left-fringe} or
3701@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3702to display. The optional @var{face} names a face whose foreground
3703color is used to display the bitmap; this face is automatically merged
3704with the @code{fringe} face.
d860baa0
CY
3705
3706 Here is a list of the standard fringe bitmaps defined in Emacs, and
3707how they are currently used in Emacs (via
3708@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3709
3710@table @asis
3711@item @code{left-arrow}, @code{right-arrow}
3712Used to indicate truncated lines.
3713
3714@item @code{left-curly-arrow}, @code{right-curly-arrow}
3715Used to indicate continued lines.
3716
3717@item @code{right-triangle}, @code{left-triangle}
3718The former is used by overlay arrows. The latter is unused.
3719
3720@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3721@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3722@itemx @code{top-right-angle}, @code{top-left-angle}
3723@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3724Used to indicate buffer boundaries.
3725
3726@item @code{filled-rectangle}, @code{hollow-rectangle}
3727@itemx @code{filled-square}, @code{hollow-square}
3728@itemx @code{vertical-bar}, @code{horizontal-bar}
3729Used for different types of fringe cursors.
3730
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CY
3731@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3732Not used by core Emacs features.
d860baa0
CY
3733@end table
3734
3735@noindent
3736The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
GM
3737
3738@defun fringe-bitmaps-at-pos &optional pos window
3739This function returns the fringe bitmaps of the display line
3740containing position @var{pos} in window @var{window}. The return
3741value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3742is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3743if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3744is non-@code{nil} if there is an overlay arrow in the left fringe.
3745
3746The value is @code{nil} if @var{pos} is not visible in @var{window}.
3747If @var{window} is @code{nil}, that stands for the selected window.
3748If @var{pos} is @code{nil}, that stands for the value of point in
3749@var{window}.
3750@end defun
3751
3752@node Customizing Bitmaps
3753@subsection Customizing Fringe Bitmaps
918a7ad4 3754@cindex fringe bitmaps, customizing
b8d4c8d0
GM
3755
3756@defun define-fringe-bitmap bitmap bits &optional height width align
3757This function defines the symbol @var{bitmap} as a new fringe bitmap,
3758or replaces an existing bitmap with that name.
3759
3760The argument @var{bits} specifies the image to use. It should be
3761either a string or a vector of integers, where each element (an
3762integer) corresponds to one row of the bitmap. Each bit of an integer
3763corresponds to one pixel of the bitmap, where the low bit corresponds
3764to the rightmost pixel of the bitmap.
3765
3766The height is normally the length of @var{bits}. However, you
3767can specify a different height with non-@code{nil} @var{height}. The width
3768is normally 8, but you can specify a different width with non-@code{nil}
3769@var{width}. The width must be an integer between 1 and 16.
3770
3771The argument @var{align} specifies the positioning of the bitmap
3772relative to the range of rows where it is used; the default is to
3773center the bitmap. The allowed values are @code{top}, @code{center},
3774or @code{bottom}.
3775
3776The @var{align} argument may also be a list @code{(@var{align}
3777@var{periodic})} where @var{align} is interpreted as described above.
3778If @var{periodic} is non-@code{nil}, it specifies that the rows in
3779@code{bits} should be repeated enough times to reach the specified
3780height.
3781@end defun
3782
3783@defun destroy-fringe-bitmap bitmap
3784This function destroy the fringe bitmap identified by @var{bitmap}.
3785If @var{bitmap} identifies a standard fringe bitmap, it actually
3786restores the standard definition of that bitmap, instead of
3787eliminating it entirely.
3788@end defun
3789
3790@defun set-fringe-bitmap-face bitmap &optional face
3791This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3792If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3793bitmap's face controls the color to draw it in.
3794
3795@var{face} is merged with the @code{fringe} face, so normally
3796@var{face} should specify only the foreground color.
3797@end defun
3798
3799@node Overlay Arrow
3800@subsection The Overlay Arrow
3801@c @cindex overlay arrow Duplicates variable names
3802
3803 The @dfn{overlay arrow} is useful for directing the user's attention
3804to a particular line in a buffer. For example, in the modes used for
3805interface to debuggers, the overlay arrow indicates the line of code
3806about to be executed. This feature has nothing to do with
3807@dfn{overlays} (@pxref{Overlays}).
3808
3809@defvar overlay-arrow-string
3810This variable holds the string to display to call attention to a
3811particular line, or @code{nil} if the arrow feature is not in use.
3812On a graphical display the contents of the string are ignored; instead a
3813glyph is displayed in the fringe area to the left of the display area.
3814@end defvar
3815
3816@defvar overlay-arrow-position
3817This variable holds a marker that indicates where to display the overlay
3818arrow. It should point at the beginning of a line. On a non-graphical
3819display the arrow text
3820appears at the beginning of that line, overlaying any text that would
3821otherwise appear. Since the arrow is usually short, and the line
3822usually begins with indentation, normally nothing significant is
3823overwritten.
3824
3825The overlay-arrow string is displayed in any given buffer if the value
3826of @code{overlay-arrow-position} in that buffer points into that
3827buffer. Thus, it is possible to display multiple overlay arrow strings
3828by creating buffer-local bindings of @code{overlay-arrow-position}.
3829However, it is usually cleaner to use
3830@code{overlay-arrow-variable-list} to achieve this result.
3831@c !!! overlay-arrow-position: but the overlay string may remain in the display
3832@c of some other buffer until an update is required. This should be fixed
3833@c now. Is it?
3834@end defvar
3835
3836 You can do a similar job by creating an overlay with a
3837@code{before-string} property. @xref{Overlay Properties}.
3838
3839 You can define multiple overlay arrows via the variable
3840@code{overlay-arrow-variable-list}.
3841
3842@defvar overlay-arrow-variable-list
3843This variable's value is a list of variables, each of which specifies
3844the position of an overlay arrow. The variable
3845@code{overlay-arrow-position} has its normal meaning because it is on
3846this list.
3847@end defvar
3848
3849Each variable on this list can have properties
3850@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
CY
3851specify an overlay arrow string (for text terminals) or fringe bitmap
3852(for graphical terminals) to display at the corresponding overlay
3853arrow position. If either property is not set, the default
b8d4c8d0
GM
3854@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3855is used.
3856
3857@node Scroll Bars
3858@section Scroll Bars
3859@cindex scroll bars
3860
3861Normally the frame parameter @code{vertical-scroll-bars} controls
3862whether the windows in the frame have vertical scroll bars, and
3863whether they are on the left or right. The frame parameter
3864@code{scroll-bar-width} specifies how wide they are (@code{nil}
3865meaning the default). @xref{Layout Parameters}.
3866
3867@defun frame-current-scroll-bars &optional frame
3868This function reports the scroll bar type settings for frame
3869@var{frame}. The value is a cons cell
3870@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3871@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3872(which means no scroll bar.) @var{horizontal-type} is meant to
3873specify the horizontal scroll bar type, but since they are not
3874implemented, it is always @code{nil}.
3875@end defun
3876
3877@vindex vertical-scroll-bar
3878 You can enable or disable scroll bars for a particular buffer,
3879by setting the variable @code{vertical-scroll-bar}. This variable
3880automatically becomes buffer-local when set. The possible values are
3881@code{left}, @code{right}, @code{t}, which means to use the
3882frame's default, and @code{nil} for no scroll bar.
3883
3884 You can also control this for individual windows. Call the function
3885@code{set-window-scroll-bars} to specify what to do for a specific window:
3886
3887@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3888This function sets the width and type of scroll bars for window
3889@var{window}.
3890
3891@var{width} specifies the scroll bar width in pixels (@code{nil} means
3892use the width specified for the frame). @var{vertical-type} specifies
3893whether to have a vertical scroll bar and, if so, where. The possible
3894values are @code{left}, @code{right} and @code{nil}, just like the
3895values of the @code{vertical-scroll-bars} frame parameter.
3896
3897The argument @var{horizontal-type} is meant to specify whether and
3898where to have horizontal scroll bars, but since they are not
3899implemented, it has no effect. If @var{window} is @code{nil}, the
3900selected window is used.
3901@end defun
3902
3903@defun window-scroll-bars &optional window
3904Report the width and type of scroll bars specified for @var{window}.
3905If @var{window} is omitted or @code{nil}, the selected window is used.
3906The value is a list of the form @code{(@var{width}
3907@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3908@var{width} is the value that was specified for the width (which may
3909be @code{nil}); @var{cols} is the number of columns that the scroll
3910bar actually occupies.
3911
3912@var{horizontal-type} is not actually meaningful.
3913@end defun
3914
eed1c399
XF
3915@defun window-scroll-bar-width &optional window
3916This function returns the width of @var{window}'s vertical scrollbar,
3917in pixels. @var{window} must be a live window. If @var{window} is
3918@code{nil} or omitted, it will be the selected window.
3919@end defun
3920
b8d4c8d0
GM
3921If you don't specify these values for a window with
3922@code{set-window-scroll-bars}, the buffer-local variables
3923@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3924displayed control the window's vertical scroll bars. The function
3925@code{set-window-buffer} examines these variables. If you change them
3926in a buffer that is already visible in a window, you can make the
3927window take note of the new values by calling @code{set-window-buffer}
3928specifying the same buffer that is already displayed.
3929
01f17ae2 3930@defopt scroll-bar-mode
b8d4c8d0
GM
3931This variable, always local in all buffers, controls whether and where
3932to put scroll bars in windows displaying the buffer. The possible values
3933are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3934the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3935@end defopt
b8d4c8d0
GM
3936
3937@defun window-current-scroll-bars &optional window
3938This function reports the scroll bar type for window @var{window}.
3939If @var{window} is omitted or @code{nil}, the selected window is used.
3940The value is a cons cell
3941@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3942@code{window-scroll-bars}, this reports the scroll bar type actually
3943used, once frame defaults and @code{scroll-bar-mode} are taken into
3944account.
3945@end defun
3946
3947@defvar scroll-bar-width
3948This variable, always local in all buffers, specifies the width of the
3949buffer's scroll bars, measured in pixels. A value of @code{nil} means
3950to use the value specified by the frame.
3951@end defvar
3952
e1a2cb1c
MR
3953@node Window Dividers
3954@section Window Dividers
3955@cindex window dividers
3956@cindex right dividers
3957@cindex bottom dividers
3958
3959Window dividers are bars drawn between a frame's windows. A ``right''
7e940b65
MR
3960divider is drawn between a window and any adjacent windows on the right.
3961Its width (thickness) is specified by the frame parameter
3962@code{right-divider-width}. A ``bottom'' divider is drawn between a
3963window and adjacent windows on the bottom or the echo area. Its width
3964is specified by the frame parameter @code{bottom-divider-width}. In
3965either case, specifying a width of zero means to not draw such dividers.
3966@xref{Layout Parameters}.
e1a2cb1c
MR
3967
3968 Technically, a right divider ``belongs'' to the window on its left,
7e940b65
MR
3969which means that its width contributes to the total width of that
3970window. A bottom divider ``belongs'' to the window above it, which
3971means that its width contributes to the total height of that window.
3972@xref{Window Sizes}. When a window has both, a right and a bottom
3973divider, the bottom divider ``prevails''. This means that a bottom
3974divider is drawn over the full total width of its window while the right
3975divider ends above the bottom divider.
e1a2cb1c
MR
3976
3977 Dividers can be dragged with the mouse and are therefore useful for
3978adjusting the sizes of adjacent windows with the mouse. They also serve
7e940b65
MR
3979to visually set apart adjacent windows when no scroll bars or mode lines
3980are present. The following three faces allow to customize the
3981appearance of dividers:
e1a2cb1c
MR
3982
3983@table @code
3984@item window-divider
3985When a divider is less than three pixels wide, it is drawn solidly with
3986the foreground of this face. For larger dividers this face is used for
1920914a 3987the inner part only, excluding the first and last pixel.
e1a2cb1c
MR
3988
3989@item window-divider-first-pixel
3990This is the face used for drawing the first pixel of a divider that is
3991at least three pixels wide. To obtain a solid appearance, set this to
3992the same value used for the @code{window-divider} face.
3993
3994@item window-divider-last-pixel
3995This is the face used for drawing the last pixel of a divider that is at
3996least three pixels wide. To obtain a solid appearance, set this to the
3997same value used for the @code{window-divider} face.
3998@end table
3999
7e940b65
MR
4000You can get the sizes of the dividers of a specific window with the
4001following two functions.
4002
4003@defun window-right-divider-width &optional window
4004Return the width (thickness) in pixels of @var{window}'s right divider.
4005@var{window} must be a live window and defaults to the selected one.
4006The return value is always zero for a rightmost window.
4007@end defun
4008
4009@defun window-bottom-divider-width &optional window
4010Return the width (thickness) in pixels of @var{window}'s bottom divider.
4011@var{window} must be a live window and defaults to the selected one.
4012The return value is zero for the minibuffer window or a bottommost
4013window on a minibuffer-less frame.
4014@end defun
4015
4016
b8d4c8d0
GM
4017@node Display Property
4018@section The @code{display} Property
4019@cindex display specification
4020@kindex display @r{(text property)}
4021
4022 The @code{display} text property (or overlay property) is used to
9a69676a 4023insert images into text, and to control other aspects of how text
b8d4c8d0
GM
4024displays. The value of the @code{display} property should be a
4025display specification, or a list or vector containing several display
fb33e6a9
RS
4026specifications. Display specifications in the same @code{display}
4027property value generally apply in parallel to the text they cover.
4028
4029 If several sources (overlays and/or a text property) specify values
4030for the @code{display} property, only one of the values takes effect,
4031following the rules of @code{get-char-property}. @xref{Examining
4032Properties}.
4033
4034 The rest of this section describes several kinds of
4035display specifications and what they mean.
4036
4037@menu
4038* Replacing Specs:: Display specs that replace the text.
4039* Specified Space:: Displaying one space with a specified width.
4040* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
4041* Other Display Specs:: Displaying an image; adjusting the height,
4042 spacing, and other properties of text.
fb33e6a9
RS
4043* Display Margins:: Displaying text or images to the side of the main text.
4044@end menu
4045
4046@node Replacing Specs
4047@subsection Display Specs That Replace The Text
4db6da64 4048
9a69676a
CY
4049 Some kinds of display specifications specify something to display
4050instead of the text that has the property. These are called
fb33e6a9
RS
4051@dfn{replacing} display specifications. Emacs does not allow the user
4052to interactively move point into the middle of buffer text that is
4053replaced in this way.
4054
4055 If a list of display specifications includes more than one replacing
4056display specification, the first overrides the rest. Replacing
4057display specifications make most other display specifications
4058irrelevant, since those don't apply to the replacement.
4059
4060 For replacing display specifications, ``the text that has the
4061property'' means all the consecutive characters that have the same
4062Lisp object as their @code{display} property; these characters are
9a69676a 4063replaced as a single unit. If two characters have different Lisp
1df7defd 4064objects as their @code{display} properties (i.e., objects which are
9a69676a 4065not @code{eq}), they are handled separately.
b8d4c8d0 4066
9a69676a
CY
4067 Here is an example which illustrates this point. A string serves as
4068a replacing display specification, which replaces the text that has
4069the property with the specified string (@pxref{Other Display Specs}).
4070Consider the following function:
b8d4c8d0
GM
4071
4072@smallexample
4073(defun foo ()
b8d4c8d0 4074 (dotimes (i 5)
9a69676a
CY
4075 (let ((string (concat "A"))
4076 (start (+ i i (point-min))))
4077 (put-text-property start (1+ start) 'display string)
4078 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
4079@end smallexample
4080
4081@noindent
9a69676a
CY
4082This function gives each of the first ten characters in the buffer a
4083@code{display} property which is a string @code{"A"}, but they don't
4084all get the same string object. The first two characters get the same
4085string object, so they are replaced with one @samp{A}; the fact that
4086the display property was assigned in two separate calls to
4087@code{put-text-property} is irrelevant. Similarly, the next two
4088characters get a second string (@code{concat} creates a new string
4089object), so they are replaced with one @samp{A}; and so on. Thus, the
4090ten characters appear as five A's.
b8d4c8d0 4091
b8d4c8d0
GM
4092@node Specified Space
4093@subsection Specified Spaces
4094@cindex spaces, specified height or width
4095@cindex variable-width spaces
4096
4097 To display a space of specified width and/or height, use a display
4098specification of the form @code{(space . @var{props})}, where
4099@var{props} is a property list (a list of alternating properties and
4100values). You can put this property on one or more consecutive
4101characters; a space of the specified height and width is displayed in
4102place of @emph{all} of those characters. These are the properties you
4103can use in @var{props} to specify the weight of the space:
4104
4105@table @code
4106@item :width @var{width}
4107If @var{width} is an integer or floating point number, it specifies
4108that the space width should be @var{width} times the normal character
4109width. @var{width} can also be a @dfn{pixel width} specification
4110(@pxref{Pixel Specification}).
4111
4112@item :relative-width @var{factor}
4113Specifies that the width of the stretch should be computed from the
4114first character in the group of consecutive characters that have the
4115same @code{display} property. The space width is the width of that
4116character, multiplied by @var{factor}.
4117
4118@item :align-to @var{hpos}
4119Specifies that the space should be wide enough to reach @var{hpos}.
4120If @var{hpos} is a number, it is measured in units of the normal
4121character width. @var{hpos} can also be a @dfn{pixel width}
4122specification (@pxref{Pixel Specification}).
4123@end table
4124
4125 You should use one and only one of the above properties. You can
4126also specify the height of the space, with these properties:
4127
4128@table @code
4129@item :height @var{height}
4130Specifies the height of the space.
4131If @var{height} is an integer or floating point number, it specifies
4132that the space height should be @var{height} times the normal character
4133height. The @var{height} may also be a @dfn{pixel height} specification
4134(@pxref{Pixel Specification}).
4135
4136@item :relative-height @var{factor}
4137Specifies the height of the space, multiplying the ordinary height
4138of the text having this display specification by @var{factor}.
4139
4140@item :ascent @var{ascent}
4141If the value of @var{ascent} is a non-negative number no greater than
4142100, it specifies that @var{ascent} percent of the height of the space
4143should be considered as the ascent of the space---that is, the part
4144above the baseline. The ascent may also be specified in pixel units
4145with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4146
4147@end table
4148
4149 Don't use both @code{:height} and @code{:relative-height} together.
4150
4151 The @code{:width} and @code{:align-to} properties are supported on
4152non-graphic terminals, but the other space properties in this section
4153are not.
4154
0c95fcf7
EZ
4155 Note that space properties are treated as paragraph separators for
4156the purposes of reordering bidirectional text for display.
4157@xref{Bidirectional Display}, for the details.
4158
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GM
4159@node Pixel Specification
4160@subsection Pixel Specification for Spaces
4161@cindex spaces, pixel specification
4162
4163 The value of the @code{:width}, @code{:align-to}, @code{:height},
4164and @code{:ascent} properties can be a special kind of expression that
4165is evaluated during redisplay. The result of the evaluation is used
4166as an absolute number of pixels.
4167
4168 The following expressions are supported:
4169
4170@smallexample
4171@group
4172 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4173 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4174 @var{unit} ::= in | mm | cm | width | height
4175@end group
4176@group
4177 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4178 | scroll-bar | text
4179 @var{pos} ::= left | center | right
4180 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4181 @var{op} ::= + | -
4182@end group
4183@end smallexample
4184
4185 The form @var{num} specifies a fraction of the default frame font
4186height or width. The form @code{(@var{num})} specifies an absolute
4187number of pixels. If @var{num} is a symbol, @var{symbol}, its
4188buffer-local variable binding is used.
4189
4190 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4191pixels per inch, millimeter, and centimeter, respectively. The
4192@code{width} and @code{height} units correspond to the default width
4193and height of the current face. An image specification @code{image}
4194corresponds to the width or height of the image.
4195
049bcbcb
CY
4196 The elements @code{left-fringe}, @code{right-fringe},
4197@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4198@code{text} specify to the width of the corresponding area of the
4199window.
b8d4c8d0
GM
4200
4201 The @code{left}, @code{center}, and @code{right} positions can be
4202used with @code{:align-to} to specify a position relative to the left
4203edge, center, or right edge of the text area.
4204
4205 Any of the above window elements (except @code{text}) can also be
4206used with @code{:align-to} to specify that the position is relative to
4207the left edge of the given area. Once the base offset for a relative
4208position has been set (by the first occurrence of one of these
4209symbols), further occurrences of these symbols are interpreted as the
4210width of the specified area. For example, to align to the center of
4211the left-margin, use
4212
4213@example
4214:align-to (+ left-margin (0.5 . left-margin))
4215@end example
4216
4217 If no specific base offset is set for alignment, it is always relative
4218to the left edge of the text area. For example, @samp{:align-to 0} in a
4219header-line aligns with the first text column in the text area.
4220
4221 A value of the form @code{(@var{num} . @var{expr})} stands for the
4222product of the values of @var{num} and @var{expr}. For example,
4223@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4224@var{image})} specifies half the width (or height) of the specified
4225image.
4226
4227 The form @code{(+ @var{expr} ...)} adds up the value of the
4228expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4229the value of the expressions.
4230
4231@node Other Display Specs
4232@subsection Other Display Specifications
4233
4234 Here are the other sorts of display specifications that you can use
4235in the @code{display} text property.
4236
4237@table @code
4238@item @var{string}
4239Display @var{string} instead of the text that has this property.
4240
4241Recursive display specifications are not supported---@var{string}'s
4242@code{display} properties, if any, are not used.
4243
4244@item (image . @var{image-props})
4245This kind of display specification is an image descriptor (@pxref{Images}).
4246When used as a display specification, it means to display the image
4247instead of the text that has the display specification.
4248
4249@item (slice @var{x} @var{y} @var{width} @var{height})
4250This specification together with @code{image} specifies a @dfn{slice}
4251(a partial area) of the image to display. The elements @var{y} and
4252@var{x} specify the top left corner of the slice, within the image;
4253@var{width} and @var{height} specify the width and height of the
4254slice. Integer values are numbers of pixels. A floating point number
4255in the range 0.0--1.0 stands for that fraction of the width or height
4256of the entire image.
4257
4258@item ((margin nil) @var{string})
4259A display specification of this form means to display @var{string}
4260instead of the text that has the display specification, at the same
4261position as that text. It is equivalent to using just @var{string},
4262but it is done as a special case of marginal display (@pxref{Display
4263Margins}).
4264
bdef6a77
EZ
4265@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4266@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4267This display specification on any character of a line of text causes
4268the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4269for that line, instead of the characters that have the display
4270specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4271used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4272
b8d4c8d0
GM
4273@item (space-width @var{factor})
4274This display specification affects all the space characters within the
4275text that has the specification. It displays all of these spaces
4276@var{factor} times as wide as normal. The element @var{factor} should
4277be an integer or float. Characters other than spaces are not affected
4278at all; in particular, this has no effect on tab characters.
4279
4280@item (height @var{height})
4281This display specification makes the text taller or shorter.
4282Here are the possibilities for @var{height}:
4283
4284@table @asis
4285@item @code{(+ @var{n})}
3c640e29 4286@c FIXME: Add an index for "step"? --xfq
b8d4c8d0
GM
4287This means to use a font that is @var{n} steps larger. A ``step'' is
4288defined by the set of available fonts---specifically, those that match
4289what was otherwise specified for this text, in all attributes except
4290height. Each size for which a suitable font is available counts as
4291another step. @var{n} should be an integer.
4292
4293@item @code{(- @var{n})}
4294This means to use a font that is @var{n} steps smaller.
4295
4296@item a number, @var{factor}
4297A number, @var{factor}, means to use a font that is @var{factor} times
4298as tall as the default font.
4299
4300@item a symbol, @var{function}
4301A symbol is a function to compute the height. It is called with the
4302current height as argument, and should return the new height to use.
4303
4304@item anything else, @var{form}
4305If the @var{height} value doesn't fit the previous possibilities, it is
4306a form. Emacs evaluates it to get the new height, with the symbol
4307@code{height} bound to the current specified font height.
4308@end table
4309
4310@item (raise @var{factor})
4311This kind of display specification raises or lowers the text
4312it applies to, relative to the baseline of the line.
4313
4314@var{factor} must be a number, which is interpreted as a multiple of the
4315height of the affected text. If it is positive, that means to display
4316the characters raised. If it is negative, that means to display them
4317lower down.
4318
4319If the text also has a @code{height} display specification, that does
4320not affect the amount of raising or lowering, which is based on the
4321faces used for the text.
4322@end table
4323
4324@c We put all the `@code{(when ...)}' on one line to encourage
4325@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4326@c was at eol; the info file ended up w/ two spaces rendered after it.
4327 You can make any display specification conditional. To do that,
4328package it in another list of the form
4329@code{(when @var{condition} . @var{spec})}.
4330Then the specification @var{spec} applies only when
4331@var{condition} evaluates to a non-@code{nil} value. During the
4332evaluation, @code{object} is bound to the string or buffer having the
4333conditional @code{display} property. @code{position} and
4334@code{buffer-position} are bound to the position within @code{object}
4335and the buffer position where the @code{display} property was found,
4336respectively. Both positions can be different when @code{object} is a
4337string.
4338
4339@node Display Margins
4340@subsection Displaying in the Margins
4341@cindex display margins
4342@cindex margins, display
4343
fb33e6a9
RS
4344 A buffer can have blank areas called @dfn{display margins} on the
4345left and on the right. Ordinary text never appears in these areas,
4346but you can put things into the display margins using the
4347@code{display} property. There is currently no way to make text or
4348images in the margin mouse-sensitive.
4349
4350 The way to display something in the margins is to specify it in a
4351margin display specification in the @code{display} property of some
4352text. This is a replacing display specification, meaning that the
4353text you put it on does not get displayed; the margin display appears,
4354but that text does not.
4355
4356 A margin display specification looks like @code{((margin
d25ed7db 4357right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4358Here, @var{spec} is another display specification that says what to
4359display in the margin. Typically it is a string of text to display,
4360or an image descriptor.
4361
4362 To display something in the margin @emph{in association with}
4363certain buffer text, without altering or preventing the display of
4364that text, put a @code{before-string} property on the text and put the
4365margin display specification on the contents of the before-string.
b8d4c8d0
GM
4366
4367 Before the display margins can display anything, you must give
4368them a nonzero width. The usual way to do that is to set these
4369variables:
4370
4371@defvar left-margin-width
0df00f59 4372This variable specifies the width of the left margin, in character
6990c412
EZ
4373cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4374A value of @code{nil} means no left marginal area.
b8d4c8d0
GM
4375@end defvar
4376
4377@defvar right-margin-width
0df00f59
EZ
4378This variable specifies the width of the right margin, in character
4379cell units. It is buffer-local in all buffers. A value of @code{nil}
4380means no right marginal area.
b8d4c8d0
GM
4381@end defvar
4382
4383 Setting these variables does not immediately affect the window. These
4384variables are checked when a new buffer is displayed in the window.
4385Thus, you can make changes take effect by calling
4386@code{set-window-buffer}.
4387
4388 You can also set the margin widths immediately.
4389
4390@defun set-window-margins window left &optional right
0df00f59 4391This function specifies the margin widths for window @var{window}, in
6990c412
EZ
4392character cell units. The argument @var{left} controls the left
4393margin, and @var{right} controls the right margin (default @code{0}).
b8d4c8d0
GM
4394@end defun
4395
4396@defun window-margins &optional window
0df00f59
EZ
4397This function returns the width of the left and right margins of
4398@var{window} as a cons cell of the form @w{@code{(@var{left}
4399. @var{right})}}. If one of the two marginal areas does not exist,
6990c412 4400its width is returned as @code{nil}; if neither of the two margins exist,
d1ec44a5 4401the function returns @code{(nil)}. If @var{window} is @code{nil}, the
0df00f59 4402selected window is used.
b8d4c8d0
GM
4403@end defun
4404
4405@node Images
4406@section Images
4407@cindex images in buffers
4408
4409 To display an image in an Emacs buffer, you must first create an image
4410descriptor, then use it as a display specifier in the @code{display}
4411property of text that is displayed (@pxref{Display Property}).
4412
4413 Emacs is usually able to display images when it is run on a
4414graphical terminal. Images cannot be displayed in a text terminal, on
4415certain graphical terminals that lack the support for this, or if
4416Emacs is compiled without image support. You can use the function
4417@code{display-images-p} to determine if images can in principle be
4418displayed (@pxref{Display Feature Testing}).
4419
4420@menu
4421* Image Formats:: Supported image formats.
4422* Image Descriptors:: How to specify an image for use in @code{:display}.
4423* XBM Images:: Special features for XBM format.
4424* XPM Images:: Special features for XPM format.
2833b3ff 4425* PostScript Images:: Special features for PostScript format.
16a91140 4426* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4427* Other Image Types:: Various other formats are supported.
4428* Defining Images:: Convenient ways to define an image for later use.
4429* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4430* Multi-Frame Images:: Some images contain more than one frame.
b8d4c8d0
GM
4431* Image Cache:: Internal mechanisms of image display.
4432@end menu
4433
4434@node Image Formats
4435@subsection Image Formats
4436@cindex image formats
4437@cindex image types
4438
5319014e
CY
4439 Emacs can display a number of different image formats. Some of
4440these image formats are supported only if particular support libraries
4441are installed. On some platforms, Emacs can load support libraries on
4442demand; if so, the variable @code{dynamic-library-alist} can be used
4443to modify the set of known names for these dynamic libraries.
4444@xref{Dynamic Libraries}.
4445
4446 Supported image formats (and the required support libraries) include
4447PBM and XBM (which do not depend on support libraries and are always
4448available), XPM (@code{libXpm}), GIF (@code{libgif} or
4449@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4450(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4451
5319014e
CY
4452 Each of these image formats is associated with an @dfn{image type
4453symbol}. The symbols for the above formats are, respectively,
4454@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4455@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4456
4457 Furthermore, if you build Emacs with ImageMagick
4458(@code{libMagickWand}) support, Emacs can display any image format
4459that ImageMagick can. @xref{ImageMagick Images}. All images
4460displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
GM
4461
4462@defvar image-types
5319014e
CY
4463This variable contains a list of type symbols for image formats which
4464are potentially supported in the current configuration.
4465
4466``Potentially'' means that Emacs knows about the image types, not
4467necessarily that they can be used (for example, they could depend on
4468unavailable dynamic libraries). To know which image types are really
4469available, use @code{image-type-available-p}.
b8d4c8d0
GM
4470@end defvar
4471
b8d4c8d0 4472@defun image-type-available-p type
5319014e
CY
4473This function returns non-@code{nil} if images of type @var{type} can
4474be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
GM
4475
4476For image types whose support libraries are statically linked, this
5319014e
CY
4477function always returns @code{t}. For image types whose support
4478libraries are dynamically loaded, it returns @code{t} if the library
4479could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4480@end defun
4481
4482@node Image Descriptors
4483@subsection Image Descriptors
4484@cindex image descriptor
4485
5319014e
CY
4486 An @dfn{image descriptor} is a list which specifies the underlying
4487data for an image, and how to display it. It is typically used as the
4488value of a @code{display} overlay or text property (@pxref{Other
4489Display Specs}); but @xref{Showing Images}, for convenient helper
4490functions to insert images into buffers.
b8d4c8d0 4491
5319014e
CY
4492 Each image descriptor has the form @code{(image . @var{props})},
4493where @var{props} is a property list of alternating keyword symbols
4494and values, including at least the pair @code{:type @var{TYPE}} which
4495specifies the image type.
b8d4c8d0 4496
5319014e
CY
4497 The following is a list of properties that are meaningful for all
4498image types (there are also properties which are meaningful only for
4499certain image types, as documented in the following subsections):
b8d4c8d0
GM
4500
4501@table @code
5319014e
CY
4502@item :type @var{type}
4503The image type.
4504@ifnottex
4505@xref{Image Formats}.
4506@end ifnottex
4507Every image descriptor must include this property.
4508
b8d4c8d0 4509@item :file @var{file}
5319014e
CY
4510This says to load the image from file @var{file}. If @var{file} is
4511not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
GM
4512
4513@item :data @var{data}
5319014e
CY
4514This specifies the raw image data. Each image descriptor must have
4515either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4516
5319014e
CY
4517For most image types, the value of a @code{:data} property should be a
4518string containing the image data. Some image types do not support
4519@code{:data}; for some others, @code{:data} alone is not enough, so
4520you need to use other image properties along with @code{:data}. See
4521the following subsections for details.
b8d4c8d0
GM
4522
4523@item :margin @var{margin}
5319014e
CY
4524This specifies how many pixels to add as an extra margin around the
4525image. The value, @var{margin}, must be a non-negative number, or a
4526pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4527@var{x} specifies how many pixels to add horizontally, and @var{y}
4528specifies how many pixels to add vertically. If @code{:margin} is not
4529specified, the default is zero.
b8d4c8d0
GM
4530
4531@item :ascent @var{ascent}
5319014e
CY
4532This specifies the amount of the image's height to use for its
4533ascent---that is, the part above the baseline. The value,
4534@var{ascent}, must be a number in the range 0 to 100, or the symbol
4535@code{center}.
b8d4c8d0
GM
4536
4537If @var{ascent} is a number, that percentage of the image's height is
4538used for its ascent.
4539
4540If @var{ascent} is @code{center}, the image is vertically centered
4541around a centerline which would be the vertical centerline of text drawn
4542at the position of the image, in the manner specified by the text
4543properties and overlays that apply to the image.
4544
4545If this property is omitted, it defaults to 50.
4546
4547@item :relief @var{relief}
5319014e
CY
4548This adds a shadow rectangle around the image. The value,
4549@var{relief}, specifies the width of the shadow lines, in pixels. If
4550@var{relief} is negative, shadows are drawn so that the image appears
4551as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
GM
4552
4553@item :conversion @var{algorithm}
5319014e
CY
4554This specifies a conversion algorithm that should be applied to the
4555image before it is displayed; the value, @var{algorithm}, specifies
4556which algorithm.
b8d4c8d0
GM
4557
4558@table @code
4559@item laplace
4560@itemx emboss
4561Specifies the Laplace edge detection algorithm, which blurs out small
4562differences in color while highlighting larger differences. People
4563sometimes consider this useful for displaying the image for a
4564``disabled'' button.
4565
4566@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3c640e29 4567@cindex edge detection, images
b8d4c8d0
GM
4568Specifies a general edge-detection algorithm. @var{matrix} must be
4569either a nine-element list or a nine-element vector of numbers. A pixel
4570at position @math{x/y} in the transformed image is computed from
4571original pixels around that position. @var{matrix} specifies, for each
4572pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4573will influence the transformed pixel; element @math{0} specifies the
4574factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4575the pixel at @math{x/y-1} etc., as shown below:
4576@iftex
4577@tex
4578$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4579 x-1/y & x/y & x+1/y \cr
4580 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4581@end tex
4582@end iftex
4583@ifnottex
4584@display
4585 (x-1/y-1 x/y-1 x+1/y-1
4586 x-1/y x/y x+1/y
4587 x-1/y+1 x/y+1 x+1/y+1)
4588@end display
4589@end ifnottex
4590
4591The resulting pixel is computed from the color intensity of the color
4592resulting from summing up the RGB values of surrounding pixels,
4593multiplied by the specified factors, and dividing that sum by the sum
4594of the factors' absolute values.
4595
4596Laplace edge-detection currently uses a matrix of
4597@iftex
4598@tex
4599$$\pmatrix{1 & 0 & 0 \cr
4600 0& 0 & 0 \cr
e2c94218 4601 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4602@end tex
4603@end iftex
4604@ifnottex
4605@display
4606 (1 0 0
4607 0 0 0
e2c94218 4608 0 0 -1)
b8d4c8d0
GM
4609@end display
4610@end ifnottex
4611
4612Emboss edge-detection uses a matrix of
4613@iftex
4614@tex
4615$$\pmatrix{ 2 & -1 & 0 \cr
4616 -1 & 0 & 1 \cr
4617 0 & 1 & -2 \cr}$$
4618@end tex
4619@end iftex
4620@ifnottex
4621@display
4622 ( 2 -1 0
4623 -1 0 1
4624 0 1 -2)
4625@end display
4626@end ifnottex
4627
4628@item disabled
16152b76 4629Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4630@end table
4631
4632@item :mask @var{mask}
4633If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4634a clipping mask for the image, so that the background of a frame is
4635visible behind the image. If @var{bg} is not specified, or if @var{bg}
4636is @code{t}, determine the background color of the image by looking at
4637the four corners of the image, assuming the most frequently occurring
4638color from the corners is the background color of the image. Otherwise,
4639@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4640specifying the color to assume for the background of the image.
4641
4642If @var{mask} is @code{nil}, remove a mask from the image, if it has
4643one. Images in some formats include a mask which can be removed by
4644specifying @code{:mask nil}.
4645
4646@item :pointer @var{shape}
4647This specifies the pointer shape when the mouse pointer is over this
4648image. @xref{Pointer Shape}, for available pointer shapes.
4649
4650@item :map @var{map}
44e0cfaf 4651@cindex image maps
b8d4c8d0
GM
4652This associates an image map of @dfn{hot spots} with this image.
4653
4654An image map is an alist where each element has the format
4655@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4656as either a rectangle, a circle, or a polygon.
4657
4658A rectangle is a cons
4659@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4660which specifies the pixel coordinates of the upper left and bottom right
4661corners of the rectangle area.
4662
4663A circle is a cons
4664@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4665which specifies the center and the radius of the circle; @var{r} may
4666be a float or integer.
4667
4668A polygon is a cons
4669@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4670where each pair in the vector describes one corner in the polygon.
4671
4672When the mouse pointer lies on a hot-spot area of an image, the
4673@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4674property, that defines a tool-tip for the hot-spot, and if it contains
4675a @code{pointer} property, that defines the shape of the mouse cursor when
4676it is on the hot-spot.
4677@xref{Pointer Shape}, for available pointer shapes.
4678
4679When you click the mouse when the mouse pointer is over a hot-spot, an
4680event is composed by combining the @var{id} of the hot-spot with the
4681mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4682@var{id} is @code{area4}.
4683@end table
4684
4685@defun image-mask-p spec &optional frame
4686This function returns @code{t} if image @var{spec} has a mask bitmap.
4687@var{frame} is the frame on which the image will be displayed.
4688@var{frame} @code{nil} or omitted means to use the selected frame
4689(@pxref{Input Focus}).
4690@end defun
4691
4692@node XBM Images
4693@subsection XBM Images
4694@cindex XBM
4695
4696 To use XBM format, specify @code{xbm} as the image type. This image
4697format doesn't require an external library, so images of this type are
4698always supported.
4699
4700 Additional image properties supported for the @code{xbm} image type are:
4701
4702@table @code
4703@item :foreground @var{foreground}
4704The value, @var{foreground}, should be a string specifying the image
4705foreground color, or @code{nil} for the default color. This color is
4706used for each pixel in the XBM that is 1. The default is the frame's
4707foreground color.
4708
4709@item :background @var{background}
4710The value, @var{background}, should be a string specifying the image
4711background color, or @code{nil} for the default color. This color is
4712used for each pixel in the XBM that is 0. The default is the frame's
4713background color.
4714@end table
4715
4716 If you specify an XBM image using data within Emacs instead of an
4717external file, use the following three properties:
4718
4719@table @code
4720@item :data @var{data}
4721The value, @var{data}, specifies the contents of the image.
4722There are three formats you can use for @var{data}:
4723
4724@itemize @bullet
4725@item
4726A vector of strings or bool-vectors, each specifying one line of the
4727image. Do specify @code{:height} and @code{:width}.
4728
4729@item
4730A string containing the same byte sequence as an XBM file would contain.
4731You must not specify @code{:height} and @code{:width} in this case,
4732because omitting them is what indicates the data has the format of an
4733XBM file. The file contents specify the height and width of the image.
4734
4735@item
4736A string or a bool-vector containing the bits of the image (plus perhaps
4737some extra bits at the end that will not be used). It should contain at
4738least @var{width} * @code{height} bits. In this case, you must specify
4739@code{:height} and @code{:width}, both to indicate that the string
4740contains just the bits rather than a whole XBM file, and to specify the
4741size of the image.
4742@end itemize
4743
4744@item :width @var{width}
4745The value, @var{width}, specifies the width of the image, in pixels.
4746
4747@item :height @var{height}
4748The value, @var{height}, specifies the height of the image, in pixels.
4749@end table
4750
4751@node XPM Images
4752@subsection XPM Images
4753@cindex XPM
4754
4755 To use XPM format, specify @code{xpm} as the image type. The
4756additional image property @code{:color-symbols} is also meaningful with
4757the @code{xpm} image type:
4758
4759@table @code
4760@item :color-symbols @var{symbols}
4761The value, @var{symbols}, should be an alist whose elements have the
4762form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4763the name of a color as it appears in the image file, and @var{color}
4764specifies the actual color to use for displaying that name.
4765@end table
4766
2833b3ff
CY
4767@node PostScript Images
4768@subsection PostScript Images
4769@cindex postscript images
4770
4771 To use PostScript for an image, specify image type @code{postscript}.
4772This works only if you have Ghostscript installed. You must always use
4773these three properties:
4774
4775@table @code
4776@item :pt-width @var{width}
4777The value, @var{width}, specifies the width of the image measured in
4778points (1/72 inch). @var{width} must be an integer.
4779
4780@item :pt-height @var{height}
4781The value, @var{height}, specifies the height of the image in points
4782(1/72 inch). @var{height} must be an integer.
4783
4784@item :bounding-box @var{box}
4785The value, @var{box}, must be a list or vector of four integers, which
4786specifying the bounding box of the PostScript image, analogous to the
4787@samp{BoundingBox} comment found in PostScript files.
4788
4789@example
4790%%BoundingBox: 22 171 567 738
4791@end example
4792@end table
4793
16a91140
JV
4794@node ImageMagick Images
4795@subsection ImageMagick Images
ca0d44e4
GM
4796@cindex ImageMagick images
4797@cindex images, support for more formats
4798
5319014e 4799 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
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4800ImageMagick library to load many image formats (@pxref{File
4801Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
CY
4802for images loaded via ImageMagick is @code{imagemagick}, regardless of
4803the actual underlying image format.
4804
4805@defun imagemagick-types
4806This function returns a list of image file extensions supported by the
73f2b4ab
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4807current ImageMagick installation. Each list element is a symbol
4808representing an internal ImageMagick name for an image type, such as
4809@code{BMP} for @file{.bmp} images.
5319014e
CY
4810@end defun
4811
73f2b4ab
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4812@defopt imagemagick-enabled-types
4813The value of this variable is a list of ImageMagick image types which
4814Emacs may attempt to render using ImageMagick. Each list element
4815should be one of the symbols in the list returned by
4816@code{imagemagick-types}, or an equivalent string. Alternatively, a
4817value of @code{t} enables ImageMagick for all possible image types.
4818Regardless of the value of this variable,
4819@code{imagemagick-types-inhibit} (see below) takes precedence.
4820@end defopt
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4821
4822@defopt imagemagick-types-inhibit
73f2b4ab
CY
4823The value of this variable lists the ImageMagick image types which
4824should never be rendered using ImageMagick, regardless of the value of
4825@code{imagemagick-enabled-types}. A value of @code{t} disables
4826ImageMagick entirely.
5319014e
CY
4827@end defopt
4828
7b997b14
GM
4829@defvar image-format-suffixes
4830This variable is an alist mapping image types to file name extensions.
4831Emacs uses this in conjunction with the @code{:format} image property
4832(see below) to give a hint to the ImageMagick library as to the type
4833of an image. Each element has the form @code{(@var{type}
4834@var{extension})}, where @var{type} is a symbol specifying an image
4835content-type, and @var{extension} is a string that specifies the
4836associated file name extension.
4837@end defvar
4838
5319014e
CY
4839 Images loaded with ImageMagick support the following additional
4840image descriptor properties:
16a91140 4841
ca0d44e4 4842@table @code
1b9b4cf4
CY
4843@item :background @var{background}
4844@var{background}, if non-@code{nil}, should be a string specifying a
4845color, which is used as the image's background color if the image
4846supports transparency. If the value is @code{nil}, it defaults to the
4847frame's background color.
4848
7b997b14 4849@item :width @var{width}, :height @var{height}
ca0d44e4
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4850The @code{:width} and @code{:height} keywords are used for scaling the
4851image. If only one of them is specified, the other one will be
4852calculated so as to preserve the aspect ratio. If both are specified,
4853aspect ratio may not be preserved.
4854
7b997b14 4855@item :max-width @var{max-width}, :max-height @var{max-height}
f3f9606c
LMI
4856The @code{:max-width} and @code{:max-height} keywords are used for
4857scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4858If @code{:width} is set it will have precedence over @code{max-width},
4859and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4860@code{max-height}, but you can otherwise mix these keywords as you
4861wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4862the aspect ratio.
f3f9606c 4863
7b997b14
GM
4864@item :format @var{type}
4865The value, @var{type}, should be a symbol specifying the type of the
4866image data, as found in @code{image-format-suffixes}. This is used
4867when the image does not have an associated file name, to provide a
4868hint to ImageMagick to help it detect the image type.
8259030d 4869
7b997b14 4870@item :rotation @var{angle}
ca0d44e4
GM
4871Specifies a rotation angle in degrees.
4872
7b997b14 4873@item :index @var{frame}
e80e1825 4874@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4875@xref{Multi-Frame Images}.
ca0d44e4 4876@end table
16a91140 4877
b8d4c8d0
GM
4878@node Other Image Types
4879@subsection Other Image Types
4880@cindex PBM
4881
4882 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4883monochromatic images are supported. For mono PBM images, two additional
4884image properties are supported.
4885
4886@table @code
4887@item :foreground @var{foreground}
4888The value, @var{foreground}, should be a string specifying the image
4889foreground color, or @code{nil} for the default color. This color is
3696411e 4890used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4891foreground color.
4892
4893@item :background @var{background}
4894The value, @var{background}, should be a string specifying the image
4895background color, or @code{nil} for the default color. This color is
3696411e 4896used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
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4897background color.
4898@end table
4899
1e56f8ef
GM
4900@noindent
4901The remaining image types that Emacs can support are:
4902
4903@table @asis
4904@item GIF
4905Image type @code{gif}.
4906Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4907
1e56f8ef
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4908@item JPEG
4909Image type @code{jpeg}.
b8d4c8d0 4910
1e56f8ef
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4911@item PNG
4912Image type @code{png}.
b8d4c8d0 4913
1e56f8ef
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4914@item SVG
4915Image type @code{svg}.
4916
4917@item TIFF
4918Image type @code{tiff}.
4919Supports the @code{:index} property. @xref{Multi-Frame Images}.
4920@end table
b8d4c8d0
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4921
4922@node Defining Images
4923@subsection Defining Images
4924
4925 The functions @code{create-image}, @code{defimage} and
4926@code{find-image} provide convenient ways to create image descriptors.
4927
4928@defun create-image file-or-data &optional type data-p &rest props
4929This function creates and returns an image descriptor which uses the
4930data in @var{file-or-data}. @var{file-or-data} can be a file name or
4931a string containing the image data; @var{data-p} should be @code{nil}
4932for the former case, non-@code{nil} for the latter case.
4933
4934The optional argument @var{type} is a symbol specifying the image type.
4935If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4936determine the image type from the file's first few bytes, or else
4937from the file's name.
4938
4939The remaining arguments, @var{props}, specify additional image
4940properties---for example,
4941
b483c570 4942@c ':heuristic-mask' is not documented?
b8d4c8d0
GM
4943@example
4944(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4945@end example
4946
4947The function returns @code{nil} if images of this type are not
4948supported. Otherwise it returns an image descriptor.
4949@end defun
4950
4951@defmac defimage symbol specs &optional doc
4952This macro defines @var{symbol} as an image name. The arguments
4953@var{specs} is a list which specifies how to display the image.
4954The third argument, @var{doc}, is an optional documentation string.
4955
4956Each argument in @var{specs} has the form of a property list, and each
4957one should specify at least the @code{:type} property and either the
4958@code{:file} or the @code{:data} property. The value of @code{:type}
4959should be a symbol specifying the image type, the value of
4960@code{:file} is the file to load the image from, and the value of
4961@code{:data} is a string containing the actual image data. Here is an
4962example:
4963
4964@example
4965(defimage test-image
4966 ((:type xpm :file "~/test1.xpm")
4967 (:type xbm :file "~/test1.xbm")))
4968@end example
4969
4970@code{defimage} tests each argument, one by one, to see if it is
4971usable---that is, if the type is supported and the file exists. The
4972first usable argument is used to make an image descriptor which is
4973stored in @var{symbol}.
4974
4975If none of the alternatives will work, then @var{symbol} is defined
4976as @code{nil}.
4977@end defmac
4978
4979@defun find-image specs
4980This function provides a convenient way to find an image satisfying one
4981of a list of image specifications @var{specs}.
4982
4983Each specification in @var{specs} is a property list with contents
4984depending on image type. All specifications must at least contain the
4985properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4986or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4987the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
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4988image from, and @var{data} is a string containing the actual image data.
4989The first specification in the list whose @var{type} is supported, and
4990@var{file} exists, is used to construct the image specification to be
4991returned. If no specification is satisfied, @code{nil} is returned.
4992
4993The image is looked for in @code{image-load-path}.
4994@end defun
4995
4996@defvar image-load-path
4997This variable's value is a list of locations in which to search for
4998image files. If an element is a string or a variable symbol whose
4999value is a string, the string is taken to be the name of a directory
5000to search. If an element is a variable symbol whose value is a list,
5001that is taken to be a list of directory names to search.
5002
5003The default is to search in the @file{images} subdirectory of the
5004directory specified by @code{data-directory}, then the directory
5005specified by @code{data-directory}, and finally in the directories in
5006@code{load-path}. Subdirectories are not automatically included in
5007the search, so if you put an image file in a subdirectory, you have to
5008supply the subdirectory name explicitly. For example, to find the
5009image @file{images/foo/bar.xpm} within @code{data-directory}, you
5010should specify the image as follows:
5011
5012@example
5013(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5014@end example
5015@end defvar
5016
5017@defun image-load-path-for-library library image &optional path no-error
5018This function returns a suitable search path for images used by the
5019Lisp package @var{library}.
5020
5021The function searches for @var{image} first using @code{image-load-path},
5022excluding @file{@code{data-directory}/images}, and then in
5023@code{load-path}, followed by a path suitable for @var{library}, which
5024includes @file{../../etc/images} and @file{../etc/images} relative to
5025the library file itself, and finally in
5026@file{@code{data-directory}/images}.
5027
5028Then this function returns a list of directories which contains first
5029the directory in which @var{image} was found, followed by the value of
5030@code{load-path}. If @var{path} is given, it is used instead of
5031@code{load-path}.
5032
5033If @var{no-error} is non-@code{nil} and a suitable path can't be
5034found, don't signal an error. Instead, return a list of directories as
5035before, except that @code{nil} appears in place of the image directory.
5036
049bcbcb 5037Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
5038
5039@example
5040(defvar image-load-path) ; shush compiler
5041(let* ((load-path (image-load-path-for-library
049bcbcb 5042 "mh-e" "mh-logo.xpm"))
b8d4c8d0 5043 (image-load-path (cons (car load-path)
049bcbcb 5044 image-load-path)))
b8d4c8d0
GM
5045 (mh-tool-bar-folder-buttons-init))
5046@end example
5047@end defun
5048
5049@node Showing Images
5050@subsection Showing Images
5051
5052 You can use an image descriptor by setting up the @code{display}
5053property yourself, but it is easier to use the functions in this
5054section.
5055
5056@defun insert-image image &optional string area slice
5057This function inserts @var{image} in the current buffer at point. The
5058value @var{image} should be an image descriptor; it could be a value
5059returned by @code{create-image}, or the value of a symbol defined with
5060@code{defimage}. The argument @var{string} specifies the text to put
5061in the buffer to hold the image. If it is omitted or @code{nil},
5062@code{insert-image} uses @code{" "} by default.
5063
5064The argument @var{area} specifies whether to put the image in a margin.
5065If it is @code{left-margin}, the image appears in the left margin;
5066@code{right-margin} specifies the right margin. If @var{area} is
5067@code{nil} or omitted, the image is displayed at point within the
5068buffer's text.
5069
5070The argument @var{slice} specifies a slice of the image to insert. If
5071@var{slice} is @code{nil} or omitted the whole image is inserted.
5072Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5073@var{height})} which specifies the @var{x} and @var{y} positions and
5074@var{width} and @var{height} of the image area to insert. Integer
5075values are in units of pixels. A floating point number in the range
50760.0--1.0 stands for that fraction of the width or height of the entire
5077image.
5078
5079Internally, this function inserts @var{string} in the buffer, and gives
5080it a @code{display} property which specifies @var{image}. @xref{Display
5081Property}.
5082@end defun
5083
f68d76d0
LMI
5084@cindex slice, image
5085@cindex image slice
b8d4c8d0
GM
5086@defun insert-sliced-image image &optional string area rows cols
5087This function inserts @var{image} in the current buffer at point, like
5088@code{insert-image}, but splits the image into @var{rows}x@var{cols}
5089equally sized slices.
f68d76d0 5090
5319014e
CY
5091If an image is inserted ``sliced'', Emacs displays each slice as a
5092separate image, and allow more intuitive scrolling up/down, instead of
5093jumping up/down the entire image when paging through a buffer that
5094displays (large) images.
b8d4c8d0
GM
5095@end defun
5096
5097@defun put-image image pos &optional string area
5098This function puts image @var{image} in front of @var{pos} in the
5099current buffer. The argument @var{pos} should be an integer or a
5100marker. It specifies the buffer position where the image should appear.
5101The argument @var{string} specifies the text that should hold the image
5102as an alternative to the default.
5103
5104The argument @var{image} must be an image descriptor, perhaps returned
5105by @code{create-image} or stored by @code{defimage}.
5106
5107The argument @var{area} specifies whether to put the image in a margin.
5108If it is @code{left-margin}, the image appears in the left margin;
5109@code{right-margin} specifies the right margin. If @var{area} is
5110@code{nil} or omitted, the image is displayed at point within the
5111buffer's text.
5112
5113Internally, this function creates an overlay, and gives it a
5114@code{before-string} property containing text that has a @code{display}
5115property whose value is the image. (Whew!)
5116@end defun
5117
5118@defun remove-images start end &optional buffer
5119This function removes images in @var{buffer} between positions
5120@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5121images are removed from the current buffer.
5122
5123This removes only images that were put into @var{buffer} the way
5124@code{put-image} does it, not images that were inserted with
5125@code{insert-image} or in other ways.
5126@end defun
5127
5128@defun image-size spec &optional pixels frame
81cf3b07 5129@cindex size of image
b8d4c8d0
GM
5130This function returns the size of an image as a pair
5131@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5132specification. @var{pixels} non-@code{nil} means return sizes
5133measured in pixels, otherwise return sizes measured in canonical
5134character units (fractions of the width/height of the frame's default
5135font). @var{frame} is the frame on which the image will be displayed.
5136@var{frame} null or omitted means use the selected frame (@pxref{Input
5137Focus}).
5138@end defun
5139
5140@defvar max-image-size
5141This variable is used to define the maximum size of image that Emacs
5142will load. Emacs will refuse to load (and display) any image that is
5143larger than this limit.
5144
5145If the value is an integer, it directly specifies the maximum
5146image height and width, measured in pixels. If it is a floating
5147point number, it specifies the maximum image height and width
5148as a ratio to the frame height and width. If the value is
5149non-numeric, there is no explicit limit on the size of images.
5150
5151The purpose of this variable is to prevent unreasonably large images
5152from accidentally being loaded into Emacs. It only takes effect the
5153first time an image is loaded. Once an image is placed in the image
5154cache, it can always be displayed, even if the value of
64ba53a2 5155@code{max-image-size} is subsequently changed (@pxref{Image Cache}).
b8d4c8d0
GM
5156@end defvar
5157
1e56f8ef
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5158@node Multi-Frame Images
5159@subsection Multi-Frame Images
027d950f 5160@cindex multi-frame images
eea14f31
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5161
5162@cindex animation
5163@cindex image animation
1e56f8ef
GM
5164@cindex image frames
5165Some image files can contain more than one image. We say that there
5166are multiple ``frames'' in the image. At present, Emacs supports
5167multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5168DJVM@.
5169
5170The frames can be used either to represent multiple ``pages'' (this is
5171usually the case with multi-frame TIFF files, for example), or to
5172create animation (usually the case with multi-frame GIF files).
5173
5174A multi-frame image has a property @code{:index}, whose value is an
5175integer (counting from 0) that specifies which frame is being displayed.
5176
5177@defun image-multi-frame-p image
5178This function returns non-@code{nil} if @var{image} contains more than
5179one frame. The actual return value is a cons @code{(@var{nimages}
5180. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
5181@var{delay} is the delay in seconds between them, or @code{nil}
5182if the image does not specify a delay. Images that are intended to be
5183animated usually specify a frame delay, whereas ones that are intended
5184to be treated as multiple pages do not.
1e56f8ef
GM
5185@end defun
5186
5187@defun image-current-frame image
5188This function returns the index of the current frame number for
5189@var{image}, counting from 0.
5190@end defun
5191
5192@defun image-show-frame image n &optional nocheck
5193This function switches @var{image} to frame number @var{n}. It
5194replaces a frame number outside the valid range with that of the end
5195of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5196does not contain a frame with the specified number, the image displays
5197as a hollow box.
eea14f31
GM
5198@end defun
5199
5200@defun image-animate image &optional index limit
5201This function animates @var{image}. The optional integer @var{index}
5202specifies the frame from which to start (default 0). The optional
5203argument @var{limit} controls the length of the animation. If omitted
5204or @code{nil}, the image animates once only; if @code{t} it loops
5205forever; if a number animation stops after that many seconds.
5206@end defun
5207
142207c0
XF
5208@vindex image-minimum-frame-delay
5209@vindex image-default-frame-delay
eea14f31 5210@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
GM
5211minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5212If the image itself does not specify a delay, Emacs uses
5213@code{image-default-frame-delay}.
eea14f31
GM
5214
5215@defun image-animate-timer image
5216This function returns the timer responsible for animating @var{image},
5217if there is one.
5218@end defun
5219
5220
b8d4c8d0
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5221@node Image Cache
5222@subsection Image Cache
5223@cindex image cache
5224
0c1cfe01
CY
5225 Emacs caches images so that it can display them again more
5226efficiently. When Emacs displays an image, it searches the image
5227cache for an existing image specification @code{equal} to the desired
5228specification. If a match is found, the image is displayed from the
110683ad
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5229cache. Otherwise, Emacs loads the image normally.
5230
5231@defun image-flush spec &optional frame
5232This function removes the image with specification @var{spec} from the
5233image cache of frame @var{frame}. Image specifications are compared
5234using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5235selected frame. If @var{frame} is @code{t}, the image is flushed on
5236all existing frames.
5237
44e97401 5238In Emacs's current implementation, each graphical terminal possesses an
110683ad 5239image cache, which is shared by all the frames on that terminal
0c1cfe01
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5240(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5241also refreshes it in all other frames on the same terminal.
b8d4c8d0
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5242@end defun
5243
110683ad
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5244 One use for @code{image-flush} is to tell Emacs about a change in an
5245image file. If an image specification contains a @code{:file}
5246property, the image is cached based on the file's contents when the
5247image is first displayed. Even if the file subsequently changes,
5248Emacs continues displaying the old version of the image. Calling
5249@code{image-flush} flushes the image from the cache, forcing Emacs to
5250re-read the file the next time it needs to display that image.
5251
5252 Another use for @code{image-flush} is for memory conservation. If
5253your Lisp program creates a large number of temporary images over a
5254period much shorter than @code{image-cache-eviction-delay} (see
5255below), you can opt to flush unused images yourself, instead of
5256waiting for Emacs to do it automatically.
5257
a2bc5bdd 5258@defun clear-image-cache &optional filter
0c1cfe01
CY
5259This function clears an image cache, removing all the images stored in
5260it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5261the selected frame. If @var{filter} is a frame, it clears the cache
5262for that frame. If @var{filter} is @code{t}, all image caches are
5263cleared. Otherwise, @var{filter} is taken to be a file name, and all
5264images associated with that file name are removed from all image
5265caches.
b8d4c8d0
GM
5266@end defun
5267
5268If an image in the image cache has not been displayed for a specified
5269period of time, Emacs removes it from the cache and frees the
5270associated memory.
5271
5272@defvar image-cache-eviction-delay
110683ad
CY
5273This variable specifies the number of seconds an image can remain in
5274the cache without being displayed. When an image is not displayed for
5275this length of time, Emacs removes it from the image cache.
5276
5277Under some circumstances, if the number of images in the cache grows
5278too large, the actual eviction delay may be shorter than this.
b8d4c8d0
GM
5279
5280If the value is @code{nil}, Emacs does not remove images from the cache
5281except when you explicitly clear it. This mode can be useful for
5282debugging.
5283@end defvar
5284
5285@node Buttons
5286@section Buttons
5287@cindex buttons in buffers
5288@cindex clickable buttons in buffers
5289
9a69676a
CY
5290 The Button package defines functions for inserting and manipulating
5291@dfn{buttons} that can be activated with the mouse or via keyboard
5292commands. These buttons are typically used for various kinds of
5293hyperlinks.
5294
5295 A button is essentially a set of text or overlay properties,
5296attached to a stretch of text in a buffer. These properties are
5297called @dfn{button properties}. One of these properties, the
5298@dfn{action property}, specifies a function which is called when the
5299user invokes the button using the keyboard or the mouse. The action
5300function may examine the button and use its other properties as
5301desired.
5302
5303 In some ways, the Button package duplicates the functionality in the
5304Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5305Library}. The advantage of the Button package is that it is faster,
5306smaller, and simpler to program. From the point of view of the user,
5307the interfaces produced by the two packages are very similar.
b8d4c8d0
GM
5308
5309@menu
5310* Button Properties:: Button properties with special meanings.
5311* Button Types:: Defining common properties for classes of buttons.
5312* Making Buttons:: Adding buttons to Emacs buffers.
5313* Manipulating Buttons:: Getting and setting properties of buttons.
5314* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5315@end menu
5316
5317@node Button Properties
5318@subsection Button Properties
5319@cindex button properties
5320
9a69676a 5321 Each button has an associated list of properties defining its
b8d4c8d0 5322appearance and behavior, and other arbitrary properties may be used
9a69676a
CY
5323for application specific purposes. The following properties have
5324special meaning to the Button package:
b8d4c8d0
GM
5325
5326@table @code
5327@item action
5328@kindex action @r{(button property)}
5329The function to call when the user invokes the button, which is passed
5330the single argument @var{button}. By default this is @code{ignore},
5331which does nothing.
5332
5333@item mouse-action
5334@kindex mouse-action @r{(button property)}
5335This is similar to @code{action}, and when present, will be used
5336instead of @code{action} for button invocations resulting from
5337mouse-clicks (instead of the user hitting @key{RET}). If not
5338present, mouse-clicks use @code{action} instead.
5339
5340@item face
5341@kindex face @r{(button property)}
5342This is an Emacs face controlling how buttons of this type are
5343displayed; by default this is the @code{button} face.
5344
5345@item mouse-face
5346@kindex mouse-face @r{(button property)}
5347This is an additional face which controls appearance during
5348mouse-overs (merged with the usual button face); by default this is
5349the usual Emacs @code{highlight} face.
5350
5351@item keymap
5352@kindex keymap @r{(button property)}
5353The button's keymap, defining bindings active within the button
5354region. By default this is the usual button region keymap, stored
5355in the variable @code{button-map}, which defines @key{RET} and
5356@key{mouse-2} to invoke the button.
5357
5358@item type
5359@kindex type @r{(button property)}
9a69676a 5360The button type. @xref{Button Types}.
b8d4c8d0
GM
5361
5362@item help-echo
5363@kindex help-index @r{(button property)}
5364A string displayed by the Emacs tool-tip help system; by default,
5365@code{"mouse-2, RET: Push this button"}.
5366
5367@item follow-link
5368@kindex follow-link @r{(button property)}
5369The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5370on this button, @xref{Clickable Text}.
b8d4c8d0
GM
5371
5372@item button
5373@kindex button @r{(button property)}
5374All buttons have a non-@code{nil} @code{button} property, which may be useful
5375in finding regions of text that comprise buttons (which is what the
5376standard button functions do).
5377@end table
5378
5379 There are other properties defined for the regions of text in a
5380button, but these are not generally interesting for typical uses.
5381
5382@node Button Types
5383@subsection Button Types
5384@cindex button types
5385
9a69676a 5386 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
GM
5387for the button's properties. Button types are arranged in a
5388hierarchy, with specialized types inheriting from more general types,
5389so that it's easy to define special-purpose types of buttons for
5390specific tasks.
5391
5392@defun define-button-type name &rest properties
1a256502
TTN
5393Define a `button type' called @var{name} (a symbol).
5394The remaining arguments
b8d4c8d0
GM
5395form a sequence of @var{property value} pairs, specifying default
5396property values for buttons with this type (a button's type may be set
5397by giving it a @code{type} property when creating the button, using
5398the @code{:type} keyword argument).
5399
5400In addition, the keyword argument @code{:supertype} may be used to
5401specify a button-type from which @var{name} inherits its default
5402property values. Note that this inheritance happens only when
5403@var{name} is defined; subsequent changes to a supertype are not
5404reflected in its subtypes.
5405@end defun
5406
5407 Using @code{define-button-type} to define default properties for
5408buttons is not necessary---buttons without any specified type use the
5409built-in button-type @code{button}---but it is encouraged, since
5410doing so usually makes the resulting code clearer and more efficient.
5411
5412@node Making Buttons
5413@subsection Making Buttons
5414@cindex making buttons
5415
5416 Buttons are associated with a region of text, using an overlay or
5417text properties to hold button-specific information, all of which are
5418initialized from the button's type (which defaults to the built-in
5419button type @code{button}). Like all Emacs text, the appearance of
5420the button is governed by the @code{face} property; by default (via
5421the @code{face} property inherited from the @code{button} button-type)
5422this is a simple underline, like a typical web-page link.
5423
5424 For convenience, there are two sorts of button-creation functions,
5425those that add button properties to an existing region of a buffer,
5426called @code{make-...button}, and those that also insert the button
5427text, called @code{insert-...button}.
5428
5429 The button-creation functions all take the @code{&rest} argument
5430@var{properties}, which should be a sequence of @var{property value}
5431pairs, specifying properties to add to the button; see @ref{Button
5432Properties}. In addition, the keyword argument @code{:type} may be
5433used to specify a button-type from which to inherit other properties;
5434see @ref{Button Types}. Any properties not explicitly specified
5435during creation will be inherited from the button's type (if the type
5436defines such a property).
5437
5438 The following functions add a button using an overlay
5439(@pxref{Overlays}) to hold the button properties:
5440
5441@defun make-button beg end &rest properties
5442This makes a button from @var{beg} to @var{end} in the
5443current buffer, and returns it.
5444@end defun
5445
5446@defun insert-button label &rest properties
5447This insert a button with the label @var{label} at point,
5448and returns it.
5449@end defun
5450
9a69676a
CY
5451 The following functions are similar, but using text properties
5452(@pxref{Text Properties}) to hold the button properties. Such buttons
5453do not add markers to the buffer, so editing in the buffer does not
5454slow down if there is an extremely large numbers of buttons. However,
1df7defd 5455if there is an existing face text property on the text (e.g., a face
9a69676a
CY
5456assigned by Font Lock mode), the button face may not be visible. Both
5457of these functions return the starting position of the new button.
b8d4c8d0
GM
5458
5459@defun make-text-button beg end &rest properties
9a69676a
CY
5460This makes a button from @var{beg} to @var{end} in the current buffer,
5461using text properties.
b8d4c8d0
GM
5462@end defun
5463
5464@defun insert-text-button label &rest properties
5465This inserts a button with the label @var{label} at point, using text
5466properties.
5467@end defun
5468
5469@node Manipulating Buttons
5470@subsection Manipulating Buttons
5471@cindex manipulating buttons
5472
5473These are functions for getting and setting properties of buttons.
5474Often these are used by a button's invocation function to determine
5475what to do.
5476
5477Where a @var{button} parameter is specified, it means an object
5478referring to a specific button, either an overlay (for overlay
5479buttons), or a buffer-position or marker (for text property buttons).
5480Such an object is passed as the first argument to a button's
5481invocation function when it is invoked.
5482
5483@defun button-start button
5484Return the position at which @var{button} starts.
5485@end defun
5486
5487@defun button-end button
5488Return the position at which @var{button} ends.
5489@end defun
5490
5491@defun button-get button prop
5492Get the property of button @var{button} named @var{prop}.
5493@end defun
5494
5495@defun button-put button prop val
5496Set @var{button}'s @var{prop} property to @var{val}.
5497@end defun
5498
5499@defun button-activate button &optional use-mouse-action
5500Call @var{button}'s @code{action} property (i.e., invoke it). If
5501@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5502@code{mouse-action} property instead of @code{action}; if the button
5503has no @code{mouse-action} property, use @code{action} as normal.
5504@end defun
5505
5506@defun button-label button
5507Return @var{button}'s text label.
5508@end defun
5509
5510@defun button-type button
5511Return @var{button}'s button-type.
5512@end defun
5513
5514@defun button-has-type-p button type
5515Return @code{t} if @var{button} has button-type @var{type}, or one of
5516@var{type}'s subtypes.
5517@end defun
5518
5519@defun button-at pos
9a69676a
CY
5520Return the button at position @var{pos} in the current buffer, or
5521@code{nil}. If the button at @var{pos} is a text property button, the
5522return value is a marker pointing to @var{pos}.
b8d4c8d0
GM
5523@end defun
5524
5525@defun button-type-put type prop val
5526Set the button-type @var{type}'s @var{prop} property to @var{val}.
5527@end defun
5528
5529@defun button-type-get type prop
5530Get the property of button-type @var{type} named @var{prop}.
5531@end defun
5532
5533@defun button-type-subtype-p type supertype
5534Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5535@end defun
5536
5537@node Button Buffer Commands
5538@subsection Button Buffer Commands
5539@cindex button buffer commands
5540
5541These are commands and functions for locating and operating on
5542buttons in an Emacs buffer.
5543
5544@code{push-button} is the command that a user uses to actually `push'
5545a button, and is bound by default in the button itself to @key{RET}
9a69676a
CY
5546and to @key{mouse-2} using a local keymap in the button's overlay or
5547text properties. Commands that are useful outside the buttons itself,
5548such as @code{forward-button} and @code{backward-button} are
5549additionally available in the keymap stored in
5550@code{button-buffer-map}; a mode which uses buttons may want to use
5551@code{button-buffer-map} as a parent keymap for its keymap.
b8d4c8d0
GM
5552
5553If the button has a non-@code{nil} @code{follow-link} property, and
3440d80e 5554@code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
b8d4c8d0 5555will also activate the @code{push-button} command.
2bad3299 5556@xref{Clickable Text}.
b8d4c8d0
GM
5557
5558@deffn Command push-button &optional pos use-mouse-action
5559Perform the action specified by a button at location @var{pos}.
5560@var{pos} may be either a buffer position or a mouse-event. If
5561@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5562mouse-event (@pxref{Mouse Events}), try to invoke the button's
5563@code{mouse-action} property instead of @code{action}; if the button
5564has no @code{mouse-action} property, use @code{action} as normal.
5565@var{pos} defaults to point, except when @code{push-button} is invoked
5566interactively as the result of a mouse-event, in which case, the mouse
5567event's position is used. If there's no button at @var{pos}, do
5568nothing and return @code{nil}, otherwise return @code{t}.
5569@end deffn
5570
5571@deffn Command forward-button n &optional wrap display-message
5572Move to the @var{n}th next button, or @var{n}th previous button if
5573@var{n} is negative. If @var{n} is zero, move to the start of any
5574button at point. If @var{wrap} is non-@code{nil}, moving past either
5575end of the buffer continues from the other end. If
5576@var{display-message} is non-@code{nil}, the button's help-echo string
5577is displayed. Any button with a non-@code{nil} @code{skip} property
5578is skipped over. Returns the button found.
5579@end deffn
5580
5581@deffn Command backward-button n &optional wrap display-message
5582Move to the @var{n}th previous button, or @var{n}th next button if
5583@var{n} is negative. If @var{n} is zero, move to the start of any
5584button at point. If @var{wrap} is non-@code{nil}, moving past either
5585end of the buffer continues from the other end. If
5586@var{display-message} is non-@code{nil}, the button's help-echo string
5587is displayed. Any button with a non-@code{nil} @code{skip} property
5588is skipped over. Returns the button found.
5589@end deffn
5590
5591@defun next-button pos &optional count-current
5592@defunx previous-button pos &optional count-current
836b4313 5593Return the next button after (for @code{next-button}) or before (for
b8d4c8d0
GM
5594@code{previous-button}) position @var{pos} in the current buffer. If
5595@var{count-current} is non-@code{nil}, count any button at @var{pos}
5596in the search, instead of starting at the next button.
5597@end defun
5598
5599@node Abstract Display
5600@section Abstract Display
5601@cindex ewoc
5602@cindex display, abstract
5603@cindex display, arbitrary objects
5604@cindex model/view/controller
5605@cindex view part, model/view/controller
5606
5607 The Ewoc package constructs buffer text that represents a structure
5608of Lisp objects, and updates the text to follow changes in that
5609structure. This is like the ``view'' component in the
e54711f3
XF
5610``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5611Widget for Object Collections''.
b8d4c8d0
GM
5612
5613 An @dfn{ewoc} is a structure that organizes information required to
5614construct buffer text that represents certain Lisp data. The buffer
5615text of the ewoc has three parts, in order: first, fixed @dfn{header}
5616text; next, textual descriptions of a series of data elements (Lisp
5617objects that you specify); and last, fixed @dfn{footer} text.
5618Specifically, an ewoc contains information on:
5619
5620@itemize @bullet
5621@item
5622The buffer which its text is generated in.
5623
5624@item
5625The text's start position in the buffer.
5626
5627@item
5628The header and footer strings.
5629
5630@item
bc5184ab
XF
5631@cindex node, ewoc
5632@c or "@cindex node, abstract display"?
b8d4c8d0
GM
5633A doubly-linked chain of @dfn{nodes}, each of which contains:
5634
5635@itemize
5636@item
5637A @dfn{data element}, a single Lisp object.
5638
5639@item
5640Links to the preceding and following nodes in the chain.
5641@end itemize
5642
5643@item
5644A @dfn{pretty-printer} function which is responsible for
5645inserting the textual representation of a data
5646element value into the current buffer.
5647@end itemize
5648
5649 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5650the resulting ewoc structure to other functions in the Ewoc package to
5651build nodes within it, and display it in the buffer. Once it is
35a30759 5652displayed in the buffer, other functions determine the correspondence
b8d4c8d0
GM
5653between buffer positions and nodes, move point from one node's textual
5654representation to another, and so forth. @xref{Abstract Display
5655Functions}.
5656
bc5184ab
XF
5657@cindex encapsulation, ewoc
5658@c or "@cindex encapsulation, abstract display"?
b8d4c8d0
GM
5659 A node @dfn{encapsulates} a data element much the way a variable
5660holds a value. Normally, encapsulation occurs as a part of adding a
5661node to the ewoc. You can retrieve the data element value and place a
5662new value in its place, like so:
5663
5664@lisp
5665(ewoc-data @var{node})
5666@result{} value
5667
5668(ewoc-set-data @var{node} @var{new-value})
5669@result{} @var{new-value}
5670@end lisp
5671
5672@noindent
5673You can also use, as the data element value, a Lisp object (list or
5674vector) that is a container for the ``real'' value, or an index into
5675some other structure. The example (@pxref{Abstract Display Example})
5676uses the latter approach.
5677
5678 When the data changes, you will want to update the text in the
5679buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5680just specific nodes using @code{ewoc-invalidate}, or all nodes
5681satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5682delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5683and add new nodes in their place. Deleting a node from an ewoc deletes
5684its associated textual description from buffer, as well.
5685
5686@menu
5b594a58
GM
5687* Abstract Display Functions:: Functions in the Ewoc package.
5688* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5689@end menu
5690
5691@node Abstract Display Functions
5692@subsection Abstract Display Functions
5693
5694 In this subsection, @var{ewoc} and @var{node} stand for the
5695structures described above (@pxref{Abstract Display}), while
5696@var{data} stands for an arbitrary Lisp object used as a data element.
5697
5698@defun ewoc-create pretty-printer &optional header footer nosep
5699This constructs and returns a new ewoc, with no nodes (and thus no data
5700elements). @var{pretty-printer} should be a function that takes one
5701argument, a data element of the sort you plan to use in this ewoc, and
5702inserts its textual description at point using @code{insert} (and never
5703@code{insert-before-markers}, because that would interfere with the
5704Ewoc package's internal mechanisms).
5705
5706Normally, a newline is automatically inserted after the header,
5707the footer and every node's textual description. If @var{nosep}
5708is non-@code{nil}, no newline is inserted. This may be useful for
5709displaying an entire ewoc on a single line, for example, or for
5710making nodes ``invisible'' by arranging for @var{pretty-printer}
5711to do nothing for those nodes.
5712
5713An ewoc maintains its text in the buffer that is current when
5714you create it, so switch to the intended buffer before calling
5715@code{ewoc-create}.
5716@end defun
5717
5718@defun ewoc-buffer ewoc
5719This returns the buffer where @var{ewoc} maintains its text.
5720@end defun
5721
5722@defun ewoc-get-hf ewoc
5723This returns a cons cell @code{(@var{header} . @var{footer})}
5724made from @var{ewoc}'s header and footer.
5725@end defun
5726
5727@defun ewoc-set-hf ewoc header footer
5728This sets the header and footer of @var{ewoc} to the strings
5729@var{header} and @var{footer}, respectively.
5730@end defun
5731
5732@defun ewoc-enter-first ewoc data
5733@defunx ewoc-enter-last ewoc data
5734These add a new node encapsulating @var{data}, putting it, respectively,
5735at the beginning or end of @var{ewoc}'s chain of nodes.
5736@end defun
5737
5738@defun ewoc-enter-before ewoc node data
5739@defunx ewoc-enter-after ewoc node data
5740These add a new node encapsulating @var{data}, adding it to
5741@var{ewoc} before or after @var{node}, respectively.
5742@end defun
5743
5744@defun ewoc-prev ewoc node
5745@defunx ewoc-next ewoc node
5746These return, respectively, the previous node and the next node of @var{node}
5747in @var{ewoc}.
5748@end defun
5749
5750@defun ewoc-nth ewoc n
5751This returns the node in @var{ewoc} found at zero-based index @var{n}.
5752A negative @var{n} means count from the end. @code{ewoc-nth} returns
5753@code{nil} if @var{n} is out of range.
5754@end defun
5755
5756@defun ewoc-data node
5757This extracts the data encapsulated by @var{node} and returns it.
5758@end defun
5759
5760@defun ewoc-set-data node data
5761This sets the data encapsulated by @var{node} to @var{data}.
5762@end defun
5763
5764@defun ewoc-locate ewoc &optional pos guess
5765This determines the node in @var{ewoc} which contains point (or
5766@var{pos} if specified), and returns that node. If @var{ewoc} has no
5767nodes, it returns @code{nil}. If @var{pos} is before the first node,
5768it returns the first node; if @var{pos} is after the last node, it returns
5769the last node. The optional third arg @var{guess}
5770should be a node that is likely to be near @var{pos}; this doesn't
5771alter the result, but makes the function run faster.
5772@end defun
5773
5774@defun ewoc-location node
5775This returns the start position of @var{node}.
5776@end defun
5777
5778@defun ewoc-goto-prev ewoc arg
5779@defunx ewoc-goto-next ewoc arg
5780These move point to the previous or next, respectively, @var{arg}th node
5781in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5782the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5783moves past the last node, returning @code{nil}. Excepting this special
5784case, these functions return the node moved to.
5785@end defun
5786
5787@defun ewoc-goto-node ewoc node
5788This moves point to the start of @var{node} in @var{ewoc}.
5789@end defun
5790
5791@defun ewoc-refresh ewoc
5792This function regenerates the text of @var{ewoc}. It works by
5793deleting the text between the header and the footer, i.e., all the
5794data elements' representations, and then calling the pretty-printer
5795function for each node, one by one, in order.
5796@end defun
5797
5798@defun ewoc-invalidate ewoc &rest nodes
5799This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5800@var{ewoc} are updated instead of the entire set.
5801@end defun
5802
5803@defun ewoc-delete ewoc &rest nodes
5804This deletes each node in @var{nodes} from @var{ewoc}.
5805@end defun
5806
5807@defun ewoc-filter ewoc predicate &rest args
5808This calls @var{predicate} for each data element in @var{ewoc} and
5809deletes those nodes for which @var{predicate} returns @code{nil}.
5810Any @var{args} are passed to @var{predicate}.
5811@end defun
5812
5813@defun ewoc-collect ewoc predicate &rest args
5814This calls @var{predicate} for each data element in @var{ewoc}
5815and returns a list of those elements for which @var{predicate}
5816returns non-@code{nil}. The elements in the list are ordered
5817as in the buffer. Any @var{args} are passed to @var{predicate}.
5818@end defun
5819
5820@defun ewoc-map map-function ewoc &rest args
5821This calls @var{map-function} for each data element in @var{ewoc} and
5822updates those nodes for which @var{map-function} returns non-@code{nil}.
5823Any @var{args} are passed to @var{map-function}.
5824@end defun
5825
5826@node Abstract Display Example
5827@subsection Abstract Display Example
5828
5829 Here is a simple example using functions of the ewoc package to
16152b76 5830implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5831represents a vector of three integers (itself representing a 24-bit RGB
5832value) in various ways.
5833
5834@example
5835(setq colorcomp-ewoc nil
5836 colorcomp-data nil
5837 colorcomp-mode-map nil
5838 colorcomp-labels ["Red" "Green" "Blue"])
5839
5840(defun colorcomp-pp (data)
5841 (if data
5842 (let ((comp (aref colorcomp-data data)))
5843 (insert (aref colorcomp-labels data) "\t: #x"
5844 (format "%02X" comp) " "
5845 (make-string (ash comp -2) ?#) "\n"))
5846 (let ((cstr (format "#%02X%02X%02X"
5847 (aref colorcomp-data 0)
5848 (aref colorcomp-data 1)
5849 (aref colorcomp-data 2)))
5850 (samp " (sample text) "))
5851 (insert "Color\t: "
049bcbcb
CY
5852 (propertize samp 'face
5853 `(foreground-color . ,cstr))
5854 (propertize samp 'face
5855 `(background-color . ,cstr))
b8d4c8d0
GM
5856 "\n"))))
5857
5858(defun colorcomp (color)
5859 "Allow fiddling with COLOR in a new buffer.
5860The buffer is in Color Components mode."
5861 (interactive "sColor (name or #RGB or #RRGGBB): ")
5862 (when (string= "" color)
5863 (setq color "green"))
5864 (unless (color-values color)
5865 (error "No such color: %S" color))
5866 (switch-to-buffer
5867 (generate-new-buffer (format "originally: %s" color)))
5868 (kill-all-local-variables)
5869 (setq major-mode 'colorcomp-mode
5870 mode-name "Color Components")
5871 (use-local-map colorcomp-mode-map)
5872 (erase-buffer)
5873 (buffer-disable-undo)
5874 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5875 (color-values color))))
5876 (ewoc (ewoc-create 'colorcomp-pp
5877 "\nColor Components\n\n"
5878 (substitute-command-keys
5879 "\n\\@{colorcomp-mode-map@}"))))
5880 (set (make-local-variable 'colorcomp-data) data)
5881 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5882 (ewoc-enter-last ewoc 0)
5883 (ewoc-enter-last ewoc 1)
5884 (ewoc-enter-last ewoc 2)
5885 (ewoc-enter-last ewoc nil)))
5886@end example
5887
5888@cindex controller part, model/view/controller
5889 This example can be extended to be a ``color selection widget'' (in
5890other words, the controller part of the ``model/view/controller''
5891design paradigm) by defining commands to modify @code{colorcomp-data}
5892and to ``finish'' the selection process, and a keymap to tie it all
5893together conveniently.
5894
5895@smallexample
5896(defun colorcomp-mod (index limit delta)
5897 (let ((cur (aref colorcomp-data index)))
5898 (unless (= limit cur)
5899 (aset colorcomp-data index (+ cur delta)))
5900 (ewoc-invalidate
5901 colorcomp-ewoc
5902 (ewoc-nth colorcomp-ewoc index)
5903 (ewoc-nth colorcomp-ewoc -1))))
5904
5905(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5906(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5907(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5908(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5909(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5910(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5911
5912(defun colorcomp-copy-as-kill-and-exit ()
5913 "Copy the color components into the kill ring and kill the buffer.
5914The string is formatted #RRGGBB (hash followed by six hex digits)."
5915 (interactive)
5916 (kill-new (format "#%02X%02X%02X"
5917 (aref colorcomp-data 0)
5918 (aref colorcomp-data 1)
5919 (aref colorcomp-data 2)))
5920 (kill-buffer nil))
5921
5922(setq colorcomp-mode-map
5923 (let ((m (make-sparse-keymap)))
5924 (suppress-keymap m)
5925 (define-key m "i" 'colorcomp-R-less)
5926 (define-key m "o" 'colorcomp-R-more)
5927 (define-key m "k" 'colorcomp-G-less)
5928 (define-key m "l" 'colorcomp-G-more)
5929 (define-key m "," 'colorcomp-B-less)
5930 (define-key m "." 'colorcomp-B-more)
5931 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5932 m))
5933@end smallexample
5934
5935Note that we never modify the data in each node, which is fixed when the
5936ewoc is created to be either @code{nil} or an index into the vector
5937@code{colorcomp-data}, the actual color components.
5938
5939@node Blinking
5940@section Blinking Parentheses
5941@cindex parenthesis matching
5942@cindex blinking parentheses
5943@cindex balancing parentheses
5944
5945 This section describes the mechanism by which Emacs shows a matching
5946open parenthesis when the user inserts a close parenthesis.
5947
5948@defvar blink-paren-function
5949The value of this variable should be a function (of no arguments) to
5950be called whenever a character with close parenthesis syntax is inserted.
5951The value of @code{blink-paren-function} may be @code{nil}, in which
5952case nothing is done.
5953@end defvar
5954
5955@defopt blink-matching-paren
5956If this variable is @code{nil}, then @code{blink-matching-open} does
5957nothing.
5958@end defopt
5959
5960@defopt blink-matching-paren-distance
5961This variable specifies the maximum distance to scan for a matching
5962parenthesis before giving up.
5963@end defopt
5964
5965@defopt blink-matching-delay
480d4f57
DG
5966This variable specifies the number of seconds to keep indicating the
5967matching parenthesis. A fraction of a second often gives good
5968results, but the default is 1, which works on all systems.
b8d4c8d0
GM
5969@end defopt
5970
5971@deffn Command blink-matching-open
5972This function is the default value of @code{blink-paren-function}. It
480d4f57
DG
5973assumes that point follows a character with close parenthesis syntax
5974and applies the appropriate effect momentarily to the matching opening
5975character. If that character is not already on the screen, it
5976displays the character's context in the echo area. To avoid long
5977delays, this function does not search farther than
5978@code{blink-matching-paren-distance} characters.
b8d4c8d0
GM
5979
5980Here is an example of calling this function explicitly.
5981
5982@smallexample
5983@group
5984(defun interactive-blink-matching-open ()
981c3e4f 5985 "Indicate momentarily the start of parenthesized sexp before point."
b8d4c8d0
GM
5986 (interactive)
5987@end group
5988@group
5989 (let ((blink-matching-paren-distance
5990 (buffer-size))
5991 (blink-matching-paren t))
5992 (blink-matching-open)))
5993@end group
5994@end smallexample
5995@end deffn
5996
9a69676a
CY
5997@node Character Display
5998@section Character Display
5999
5319014e
CY
6000 This section describes how characters are actually displayed by
6001Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6002graphical symbol which occupies one character position on the screen),
6003whose appearance corresponds to the character itself. For example,
6004the character @samp{a} (character code 97) is displayed as @samp{a}.
6005Some characters, however, are displayed specially. For example, the
9a69676a
CY
6006formfeed character (character code 12) is usually displayed as a
6007sequence of two glyphs, @samp{^L}, while the newline character
6008(character code 10) starts a new screen line.
6009
6010 You can modify how each character is displayed by defining a
6011@dfn{display table}, which maps each character code into a sequence of
5319014e 6012glyphs. @xref{Display Tables}.
9a69676a
CY
6013
6014@menu
6015* Usual Display:: The usual conventions for displaying characters.
6016* Display Tables:: What a display table consists of.
6017* Active Display Table:: How Emacs selects a display table to use.
6018* Glyphs:: How to define a glyph, and what glyphs mean.
6019* Glyphless Chars:: How glyphless characters are drawn.
6020@end menu
6021
b8d4c8d0 6022@node Usual Display
9a69676a 6023@subsection Usual Display Conventions
b8d4c8d0 6024
5319014e
CY
6025 Here are the conventions for displaying each character code (in the
6026absence of a display table, which can override these
9a69676a
CY
6027@iftex
6028conventions).
6029@end iftex
6030@ifnottex
6031conventions; @pxref{Display Tables}).
6032@end ifnottex
b8d4c8d0 6033
9a69676a 6034@cindex printable ASCII characters
b8d4c8d0
GM
6035@itemize @bullet
6036@item
9a69676a
CY
6037The @dfn{printable @acronym{ASCII} characters}, character codes 32
6038through 126 (consisting of numerals, English letters, and symbols like
5319014e 6039@samp{#}) are displayed literally.
b8d4c8d0
GM
6040
6041@item
9a69676a
CY
6042The tab character (character code 9) displays as whitespace stretching
6043up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6044Emacs Manual}. The variable @code{tab-width} controls the number of
6045spaces per tab stop (see below).
b8d4c8d0
GM
6046
6047@item
5319014e
CY
6048The newline character (character code 10) has a special effect: it
6049ends the preceding line and starts a new line.
b8d4c8d0 6050
9a69676a 6051@cindex ASCII control characters
b8d4c8d0 6052@item
9a69676a
CY
6053The non-printable @dfn{@acronym{ASCII} control characters}---character
6054codes 0 through 31, as well as the @key{DEL} character (character code
6055127)---display in one of two ways according to the variable
6056@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6057these characters are displayed as sequences of two glyphs, where the
6058first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 6059instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
6060@samp{^?}.
6061
6062If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6063octal escapes (see below).
6064
6065This rule also applies to carriage return (character code 13), if that
6066character appears in the buffer. But carriage returns usually do not
6067appear in buffer text; they are eliminated as part of end-of-line
6068conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
6069
6070@cindex octal escapes
b8d4c8d0 6071@item
9a69676a
CY
6072@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6073through 255 (@pxref{Text Representations}). These characters display
6074as @dfn{octal escapes}: sequences of four glyphs, where the first
6075glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6076digit characters representing the character code in octal. (A display
6077table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
GM
6078
6079@item
9a69676a
CY
6080Each non-@acronym{ASCII} character with code above 255 is displayed
6081literally, if the terminal supports it. If the terminal does not
6082support it, the character is said to be @dfn{glyphless}, and it is
6083usually displayed using a placeholder glyph. For example, if a
6084graphical terminal has no font for a character, Emacs usually displays
6085a box containing the character code in hexadecimal. @xref{Glyphless
6086Chars}.
b8d4c8d0
GM
6087@end itemize
6088
9a69676a 6089 The above display conventions apply even when there is a display
b8d4c8d0
GM
6090table, for any character whose entry in the active display table is
6091@code{nil}. Thus, when you set up a display table, you need only
6092specify the characters for which you want special behavior.
6093
9a69676a
CY
6094 The following variables affect how certain characters are displayed
6095on the screen. Since they change the number of columns the characters
6096occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
6097how the mode line is displayed; if you want to force redisplay of the
6098mode line using the new values, call the function
6099@code{force-mode-line-update} (@pxref{Mode Line Format}).
6100
6101@defopt ctl-arrow
6102@cindex control characters in display
6103This buffer-local variable controls how control characters are
6104displayed. If it is non-@code{nil}, they are displayed as a caret
6105followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
6106displayed as octal escapes: a backslash followed by three octal
6107digits, as in @samp{\001}.
b8d4c8d0
GM
6108@end defopt
6109
b8d4c8d0
GM
6110@defopt tab-width
6111The value of this buffer-local variable is the spacing between tab
6112stops used for displaying tab characters in Emacs buffers. The value
6113is in units of columns, and the default is 8. Note that this feature
6114is completely independent of the user-settable tab stops used by the
6115command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6116@end defopt
6117
6118@node Display Tables
9a69676a 6119@subsection Display Tables
b8d4c8d0
GM
6120
6121@cindex display table
9a69676a
CY
6122 A display table is a special-purpose char-table
6123(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6124is used to override the usual character display conventions. This
6125section describes how to make, inspect, and assign elements to a
6126display table object.
b8d4c8d0
GM
6127
6128@defun make-display-table
6129This creates and returns a display table. The table initially has
6130@code{nil} in all elements.
6131@end defun
6132
6133 The ordinary elements of the display table are indexed by character
6134codes; the element at index @var{c} says how to display the character
9a69676a
CY
6135code @var{c}. The value should be @code{nil} (which means to display
6136the character @var{c} according to the usual display conventions;
6137@pxref{Usual Display}), or a vector of glyph codes (which means to
6138display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
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6139
6140 @strong{Warning:} if you use the display table to change the display
6141of newline characters, the whole buffer will be displayed as one long
16152b76 6142``line''.
b8d4c8d0
GM
6143
6144 The display table also has six ``extra slots'' which serve special
6145purposes. Here is a table of their meanings; @code{nil} in any slot
6146means to use the default for that slot, as stated below.
6147
6148@table @asis
6149@item 0
6150The glyph for the end of a truncated screen line (the default for this
6151is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6152arrows in the fringes to indicate truncation, so the display table has
6153no effect.
6154
6155@item 1
6156The glyph for the end of a continued line (the default is @samp{\}).
6157On graphical terminals, Emacs uses curved arrows in the fringes to
6158indicate continuation, so the display table has no effect.
6159
6160@item 2
6161The glyph for indicating a character displayed as an octal character
6162code (the default is @samp{\}).
6163
6164@item 3
6165The glyph for indicating a control character (the default is @samp{^}).
6166
6167@item 4
6168A vector of glyphs for indicating the presence of invisible lines (the
6169default is @samp{...}). @xref{Selective Display}.
6170
6171@item 5
6172The glyph used to draw the border between side-by-side windows (the
6173default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6174when there are no scroll bars; if scroll bars are supported and in use,
6175a scroll bar separates the two windows.
6176@end table
6177
5319014e
CY
6178 For example, here is how to construct a display table that mimics
6179the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6180(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
6181
6182@example
6183(setq disptab (make-display-table))
9a69676a
CY
6184(dotimes (i 32)
6185 (or (= i ?\t)
6186 (= i ?\n)
5319014e
CY
6187 (aset disptab i
6188 (vector (make-glyph-code ?^ 'escape-glyph)
6189 (make-glyph-code (+ i 64) 'escape-glyph)))))
6190(aset disptab 127
6191 (vector (make-glyph-code ?^ 'escape-glyph)
6192 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
6193@end example
6194
6195@defun display-table-slot display-table slot
6196This function returns the value of the extra slot @var{slot} of
6197@var{display-table}. The argument @var{slot} may be a number from 0 to
61985 inclusive, or a slot name (symbol). Valid symbols are
6199@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6200@code{selective-display}, and @code{vertical-border}.
6201@end defun
6202
6203@defun set-display-table-slot display-table slot value
6204This function stores @var{value} in the extra slot @var{slot} of
6205@var{display-table}. The argument @var{slot} may be a number from 0 to
62065 inclusive, or a slot name (symbol). Valid symbols are
6207@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6208@code{selective-display}, and @code{vertical-border}.
6209@end defun
6210
6211@defun describe-display-table display-table
6212This function displays a description of the display table
6213@var{display-table} in a help buffer.
6214@end defun
6215
6216@deffn Command describe-current-display-table
6217This command displays a description of the current display table in a
6218help buffer.
6219@end deffn
6220
6221@node Active Display Table
6222@subsection Active Display Table
6223@cindex active display table
6224
9a69676a
CY
6225 Each window can specify a display table, and so can each buffer.
6226The window's display table, if there is one, takes precedence over the
6227buffer's display table. If neither exists, Emacs tries to use the
6228standard display table; if that is @code{nil}, Emacs uses the usual
6229character display conventions (@pxref{Usual Display}).
6230
6231 Note that display tables affect how the mode line is displayed, so
6232if you want to force redisplay of the mode line using a new display
6233table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
GM
6234
6235@defun window-display-table &optional window
9a69676a
CY
6236This function returns @var{window}'s display table, or @code{nil} if
6237there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6238@end defun
6239
6240@defun set-window-display-table window table
6241This function sets the display table of @var{window} to @var{table}.
6242The argument @var{table} should be either a display table or
6243@code{nil}.
6244@end defun
6245
6246@defvar buffer-display-table
9a69676a
CY
6247This variable is automatically buffer-local in all buffers; its value
6248specifies the buffer's display table. If it is @code{nil}, there is
6249no buffer display table.
b8d4c8d0
GM
6250@end defvar
6251
6252@defvar standard-display-table
9a69676a
CY
6253The value of this variable is the standard display table, which is
6254used when Emacs is displaying a buffer in a window with neither a
6255window display table nor a buffer display table defined. Its default
6256is @code{nil}.
b8d4c8d0
GM
6257@end defvar
6258
9a69676a
CY
6259The @file{disp-table} library defines several functions for changing
6260the standard display table.
b8d4c8d0
GM
6261
6262@node Glyphs
6263@subsection Glyphs
5319014e 6264@cindex glyph
b8d4c8d0 6265
29aa2b71 6266@cindex glyph code
9a69676a
CY
6267 A @dfn{glyph} is a graphical symbol which occupies a single
6268character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6269as a @dfn{glyph code}, which specifies a character and optionally a
6270face to display it in (@pxref{Faces}). The main use of glyph codes is
6271as the entries of display tables (@pxref{Display Tables}). The
6272following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6273
6274@defun make-glyph-code char &optional face
5319014e
CY
6275This function returns a glyph code representing char @var{char} with
6276face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6277uses the default face; in that case, the glyph code is an integer. If
6278@var{face} is non-@code{nil}, the glyph code is not necessarily an
6279integer object.
b8d4c8d0
GM
6280@end defun
6281
6282@defun glyph-char glyph
5319014e 6283This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6284@end defun
6285
6286@defun glyph-face glyph
5319014e
CY
6287This function returns face of glyph code @var{glyph}, or @code{nil} if
6288@var{glyph} uses the default face.
b8d4c8d0
GM
6289@end defun
6290
5319014e
CY
6291@ifnottex
6292 You can set up a @dfn{glyph table} to change how glyph codes are
6293actually displayed on text terminals. This feature is semi-obsolete;
6294use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6295
6296@defvar glyph-table
5319014e
CY
6297The value of this variable, if non-@code{nil}, is the current glyph
6298table. It takes effect only on character terminals; on graphical
6299displays, all glyphs are displayed literally. The glyph table should
6300be a vector whose @var{g}th element specifies how to display glyph
6301code @var{g}, where @var{g} is the glyph code for a glyph whose face
6302is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6303
6304@table @asis
b8d4c8d0 6305@item @code{nil}
5319014e 6306Display this glyph literally.
b8d4c8d0 6307
5319014e
CY
6308@item a string
6309Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6310
5319014e
CY
6311@item a glyph code
6312Display the specified glyph code instead.
6313@end table
b8d4c8d0 6314
5319014e
CY
6315Any integer glyph code greater than or equal to the length of the
6316glyph table is displayed literally.
b8d4c8d0 6317@end defvar
5319014e 6318@end ifnottex
b8d4c8d0 6319
9a69676a
CY
6320@node Glyphless Chars
6321@subsection Glyphless Character Display
6322@cindex glyphless characters
6323
5319014e 6324 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6325special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
CY
6326being displayed literally. These include characters which are
6327explicitly defined to be glyphless, as well as characters for which
6328there is no available font (on a graphical display), and characters
6329which cannot be encoded by the terminal's coding system (on a text
6330terminal).
9a69676a
CY
6331
6332@defvar glyphless-char-display
5319014e
CY
6333The value of this variable is a char-table which defines glyphless
6334characters and how they are displayed. Each entry must be one of the
6335following display methods:
9a69676a
CY
6336
6337@table @asis
5319014e
CY
6338@item @code{nil}
6339Display the character in the usual way.
6340
9a69676a
CY
6341@item @code{zero-width}
6342Don't display the character.
6343
6344@item @code{thin-space}
6345Display a thin space, 1-pixel wide on graphical displays, or
63461-character wide on text terminals.
6347
6348@item @code{empty-box}
6349Display an empty box.
6350
6351@item @code{hex-code}
6352Display a box containing the Unicode codepoint of the character, in
6353hexadecimal notation.
6354
6355@item an @acronym{ASCII} string
6356Display a box containing that string.
5319014e
CY
6357
6358@item a cons cell @code{(@var{graphical} . @var{text})}
6359Display with @var{graphical} on graphical displays, and with
6360@var{text} on text terminals. Both @var{graphical} and @var{text}
6361must be one of the display methods described above.
9a69676a
CY
6362@end table
6363
6364@noindent
5319014e
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6365The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6366@acronym{ASCII} string display methods are drawn with the
9a69676a
CY
6367@code{glyphless-char} face.
6368
9a69676a
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6369The char-table has one extra slot, which determines how to display any
6370character that cannot be displayed with any available font, or cannot
6371be encoded by the terminal's coding system. Its value should be one
6372of the above display methods, except @code{zero-width} or a cons cell.
5319014e
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6373
6374If a character has a non-@code{nil} entry in an active display table,
6375the display table takes effect; in this case, Emacs does not consult
6376@code{glyphless-char-display} at all.
9a69676a
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6377@end defvar
6378
6379@defopt glyphless-char-display-control
6380This user option provides a convenient way to set
5319014e
CY
6381@code{glyphless-char-display} for groups of similar characters. Do
6382not set its value directly from Lisp code; the value takes effect only
6383via a custom @code{:set} function (@pxref{Variable Definitions}),
6384which updates @code{glyphless-char-display}.
9a69676a
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6385
6386Its value should be an alist of elements @code{(@var{group}
6387. @var{method})}, where @var{group} is a symbol specifying a group of
6388characters, and @var{method} is a symbol specifying how to display
6389them.
6390
6391@var{group} should be one of the following:
6392
6393@table @code
6394@item c0-control
6395@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6396excluding the newline and tab characters (normally displayed as escape
6397sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6398emacs, The GNU Emacs Manual}).
6399
6400@item c1-control
6401Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6402@code{U+009F} (normally displayed as octal escape sequences like
6403@samp{\230}).
6404
6405@item format-control
6406Characters of Unicode General Category `Cf', such as @samp{U+200E}
6407(Left-to-Right Mark), but excluding characters that have graphic
6408images, such as @samp{U+00AD} (Soft Hyphen).
6409
6410@item no-font
6411Characters for there is no suitable font, or which cannot be encoded
6412by the terminal's coding system.
6413@end table
6414
6415@c FIXME: this can also be `acronym', but that's not currently
6416@c completely implemented; it applies only to the format-control
6417@c group, and only works if the acronym is in `char-acronym-table'.
6418The @var{method} symbol should be one of @code{zero-width},
6419@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6420the same meanings as in @code{glyphless-char-display}, above.
6421@end defopt
6422
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6423@node Beeping
6424@section Beeping
6425@cindex bell
6426
6427 This section describes how to make Emacs ring the bell (or blink the
6428screen) to attract the user's attention. Be conservative about how
6429often you do this; frequent bells can become irritating. Also be
6430careful not to use just beeping when signaling an error is more
6431appropriate (@pxref{Errors}).
6432
6433@defun ding &optional do-not-terminate
6434@cindex keyboard macro termination
6435This function beeps, or flashes the screen (see @code{visible-bell} below).
6436It also terminates any keyboard macro currently executing unless
6437@var{do-not-terminate} is non-@code{nil}.
6438@end defun
6439
6440@defun beep &optional do-not-terminate
6441This is a synonym for @code{ding}.
6442@end defun
6443
6444@defopt visible-bell
6445This variable determines whether Emacs should flash the screen to
6446represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6447This is effective on graphical displays, and on text terminals
6448provided the terminal's Termcap entry defines the visible bell
6449capability (@samp{vb}).
6450@end defopt
6451
6452@defvar ring-bell-function
6453If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6454bell''. Its value should be a function of no arguments. If this is
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6455non-@code{nil}, it takes precedence over the @code{visible-bell}
6456variable.
6457@end defvar
6458
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GM
6459@node Window Systems
6460@section Window Systems
6461
6462 Emacs works with several window systems, most notably the X Window
16152b76 6463System. Both Emacs and X use the term ``window'', but use it
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GM
6464differently. An Emacs frame is a single window as far as X is
6465concerned; the individual Emacs windows are not known to X at all.
6466
6467@defvar window-system
c830e5ae
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6468This terminal-local variable tells Lisp programs what window system
6469Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6470
6471@table @code
6472@item x
6473@cindex X Window System
77bb0476 6474Emacs is displaying the frame using X.
b8d4c8d0 6475@item w32
77bb0476 6476Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6477@item ns
6478Emacs is displaying the frame using the Nextstep interface (used on
6479GNUstep and Mac OS X).
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6480@item pc
6481Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6482@item nil
77bb0476 6483Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6484@end table
6485@end defvar
6486
4267d515
EZ
6487@defvar initial-window-system
6488This variable holds the value of @code{window-system} used for the
f721deda
EZ
6489first frame created by Emacs during startup. (When Emacs is invoked
6490with the @option{--daemon} option, it does not create any initial
6491frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6492Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
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6493@end defvar
6494
77bb0476
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6495@defun window-system &optional frame
6496This function returns a symbol whose name tells what window system is
6497used for displaying @var{frame} (which defaults to the currently
6498selected frame). The list of possible symbols it returns is the same
6499one documented for the variable @code{window-system} above.
6500@end defun
6501
89baa1df
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6502 Do @emph{not} use @code{window-system} and
6503@code{initial-window-system} as predicates or boolean flag variables,
6504if you want to write code that works differently on text terminals and
6505graphic displays. That is because @code{window-system} is not a good
6506indicator of Emacs capabilities on a given display type. Instead, use
6507@code{display-graphic-p} or any of the other @code{display-*-p}
6508predicates described in @ref{Display Feature Testing}.
6509
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6510@defvar window-setup-hook
6511This variable is a normal hook which Emacs runs after handling the
6512initialization files. Emacs runs this hook after it has completed
6513loading your init file, the default initialization file (if
6514any), and the terminal-specific Lisp code, and running the hook
98bd6b32 6515@code{emacs-startup-hook}.
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6516
6517This hook is used for internal purposes: setting up communication with
6518the window system, and creating the initial window. Users should not
6519interfere with it.
6520@end defvar
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6521
6522@node Bidirectional Display
6523@section Bidirectional Display
6524@cindex bidirectional display
6525@cindex right-to-left text
6526
6527 Emacs can display text written in scripts, such as Arabic, Farsi,
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6528and Hebrew, whose natural ordering for horizontal text display runs
6529from right to left. Furthermore, segments of Latin script and digits
6530embedded in right-to-left text are displayed left-to-right, while
6531segments of right-to-left script embedded in left-to-right text
1df7defd 6532(e.g., Arabic or Hebrew text in comments or strings in a program
5319014e
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6533source file) are appropriately displayed right-to-left. We call such
6534mixtures of left-to-right and right-to-left text @dfn{bidirectional
6535text}. This section describes the facilities and options for editing
6536and displaying bidirectional text.
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6537
6538@cindex logical order
c094bb0c 6539@cindex reading order
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6540@cindex visual order
6541@cindex unicode bidirectional algorithm
f5e49f5b 6542@cindex UBA
5319014e 6543@cindex bidirectional reordering
c67c5132 6544@cindex reordering, of bidirectional text
5319014e 6545 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6546@dfn{reading}) order, i.e., the order in which a human would read
5319014e
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6547each character. In right-to-left and bidirectional text, the order in
6548which characters are displayed on the screen (called @dfn{visual
6549order}) is not the same as logical order; the characters' screen
6550positions do not increase monotonically with string or buffer
6551position. In performing this @dfn{bidirectional reordering}, Emacs
6552follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6553which is described in Annex #9 of the Unicode standard
6554(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6555Bidirectionality'' class implementation of the @acronym{UBA}.
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6556
6557@defvar bidi-display-reordering
5319014e
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6558If the value of this buffer-local variable is non-@code{nil} (the
6559default), Emacs performs bidirectional reordering for display. The
6560reordering affects buffer text, as well as display strings and overlay
6561strings from text and overlay properties in the buffer (@pxref{Overlay
6562Properties}, and @pxref{Display Property}). If the value is
6563@code{nil}, Emacs does not perform bidirectional reordering in the
6564buffer.
6565
6566The default value of @code{bidi-display-reordering} controls the
6567reordering of strings which are not directly supplied by a buffer,
6568including the text displayed in mode lines (@pxref{Mode Line Format})
6569and header lines (@pxref{Header Lines}).
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6570@end defvar
6571
6572@cindex unibyte buffers, and bidi reordering
5319014e
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6573 Emacs never reorders the text of a unibyte buffer, even if
6574@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6575is because unibyte buffers contain raw bytes, not characters, and thus
6576lack the directionality properties required for reordering.
6577Therefore, to test whether text in a buffer will be reordered for
6578display, it is not enough to test the value of
6579@code{bidi-display-reordering} alone. The correct test is this:
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6580
6581@example
6582 (if (and enable-multibyte-characters
6583 bidi-display-reordering)
6584 ;; Buffer is being reordered for display
6585 )
6586@end example
6587
5319014e
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6588 However, unibyte display and overlay strings @emph{are} reordered if
6589their parent buffer is reordered. This is because plain-@sc{ascii}
6590strings are stored by Emacs as unibyte strings. If a unibyte display
6591or overlay string includes non-@sc{ascii} characters, these characters
6592are assumed to have left-to-right direction.
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6593
6594@cindex display properties, and bidi reordering of text
6595 Text covered by @code{display} text properties, by overlays with
6596@code{display} properties whose value is a string, and by any other
6597properties that replace buffer text, is treated as a single unit when
6598it is reordered for display. That is, the entire chunk of text
6599covered by these properties is reordered together. Moreover, the
5319014e 6600bidirectional properties of the characters in such a chunk of text are
5deb92fd 6601ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6602single character @code{U+FFFC}, known as the @dfn{Object Replacement
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6603Character}. This means that placing a display property over a portion
6604of text may change the way that the surrounding text is reordered for
6605display. To prevent this unexpected effect, always place such
6606properties on text whose directionality is identical with text that
6607surrounds it.
6608
6609@cindex base direction of a paragraph
5319014e
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6610 Each paragraph of bidirectional text has a @dfn{base direction},
6611either right-to-left or left-to-right. Left-to-right paragraphs are
6612displayed beginning at the left margin of the window, and are
6613truncated or continued when the text reaches the right margin.
6614Right-to-left paragraphs are displayed beginning at the right margin,
6615and are continued or truncated at the left margin.
6616
6617 By default, Emacs determines the base direction of each paragraph by
6618looking at the text at its beginning. The precise method of
6619determining the base direction is specified by the @acronym{UBA}; in a
6620nutshell, the first character in a paragraph that has an explicit
6621directionality determines the base direction of the paragraph.
6622However, sometimes a buffer may need to force a certain base direction
6623for its paragraphs. For example, buffers containing program source
6624code should force all paragraphs to be displayed left-to-right. You
6625can use following variable to do this:
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6626
6627@defvar bidi-paragraph-direction
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6628If the value of this buffer-local variable is the symbol
6629@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6630buffer are assumed to have that specified direction. Any other value
6631is equivalent to @code{nil} (the default), which means to determine
6632the base direction of each paragraph from its contents.
c094bb0c
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6633
6634@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
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6635Modes for program source code should set this to @code{left-to-right}.
6636Prog mode does this by default, so modes derived from Prog mode do not
6637need to set this explicitly (@pxref{Basic Major Modes}).
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6638@end defvar
6639
6640@defun current-bidi-paragraph-direction &optional buffer
6641This function returns the paragraph direction at point in the named
6642@var{buffer}. The returned value is a symbol, either
6643@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6644omitted or @code{nil}, it defaults to the current buffer. If the
6645buffer-local value of the variable @code{bidi-paragraph-direction} is
6646non-@code{nil}, the returned value will be identical to that value;
6647otherwise, the returned value reflects the paragraph direction
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6648determined dynamically by Emacs. For buffers whose value of
6649@code{bidi-display-reordering} is @code{nil} as well as unibyte
6650buffers, this function always returns @code{left-to-right}.
5deb92fd 6651@end defun
c094bb0c 6652
4c672a0f
EZ
6653@cindex visual-order cursor motion
6654 Sometimes there's a need to move point in strict visual order,
6655either to the left or to the right of its current screen position.
6656Emacs provides a primitive to do that.
6657
6658@defun move-point-visually direction
6659This function moves point of the currently selected window to the
6660buffer position that appears immediately to the right or to the left
6661of point on the screen. If @var{direction} is positive, point will
6662move one screen position to the right, otherwise it will move one
6663screen position to the left. Note that, depending on the surrounding
6664bidirectional context, this could potentially move point many buffer
6665positions away. If invoked at the end of a screen line, the function
6666moves point to the rightmost or leftmost screen position of the next
6667or previous screen line, as appropriate for the value of
6668@var{direction}.
6669
6670The function returns the new buffer position as its value.
6671@end defun
6672
c094bb0c
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6673@cindex layout on display, and bidirectional text
6674@cindex jumbled display of bidirectional text
6675@cindex concatenating bidirectional strings
5319014e
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6676 Bidirectional reordering can have surprising and unpleasant effects
6677when two strings with bidirectional content are juxtaposed in a
6678buffer, or otherwise programmatically concatenated into a string of
6679text. A typical problematic case is when a buffer consists of
6680sequences of text ``fields'' separated by whitespace or punctuation
6681characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6682punctuation characters used as separators have @dfn{weak
6683directionality}, they take on the directionality of surrounding text.
6684As result, a numeric field that follows a field with bidirectional
6685content can be displayed @emph{to the left} of the preceding field,
6686messing up the expected layout. There are several ways to avoid this
6687problem:
c094bb0c
EZ
6688
6689@itemize @minus
6690@item
6691Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6692@acronym{LRM}, to the end of each field that may have bidirectional
6693content, or prepend it to the beginning of the following field. The
92b71444
EZ
6694function @code{bidi-string-mark-left-to-right}, described below, comes
6695in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6696@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6697is one of the solutions recommended by the UBA.
c094bb0c
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6698
6699@item
6700Include the tab character in the field separator. The tab character
5319014e
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6701plays the role of @dfn{segment separator} in bidirectional reordering,
6702causing the text on either side to be reordered separately.
0c95fcf7
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6703
6704@cindex @code{space} display spec, and bidirectional text
6705@item
5319014e 6706Separate fields with a @code{display} property or overlay with a
0c95fcf7 6707property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
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6708Space}). Emacs treats this display specification as a @dfn{paragraph
6709separator}, and reorders the text on either side separately.
c094bb0c
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6710@end itemize
6711
92b71444 6712@defun bidi-string-mark-left-to-right string
5319014e 6713This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6714such that the result can be safely concatenated with another string,
6715or juxtaposed with another string in a buffer, without disrupting the
6716relative layout of this string and the next one on display. If the
6717string returned by this function is displayed as part of a
6718left-to-right paragraph, it will always appear on display to the left
6719of the text that follows it. The function works by examining the
6720characters of its argument, and if any of those characters could cause
6721reordering on display, the function appends the @acronym{LRM}
6722character to the string. The appended @acronym{LRM} character is made
5319014e
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6723invisible by giving it an @code{invisible} text property of @code{t}
6724(@pxref{Invisible Text}).
c094bb0c
EZ
6725@end defun
6726
6727 The reordering algorithm uses the bidirectional properties of the
6728characters stored as their @code{bidi-class} property
6729(@pxref{Character Properties}). Lisp programs can change these
6730properties by calling the @code{put-char-code-property} function.
6731However, doing this requires a thorough understanding of the
6732@acronym{UBA}, and is therefore not recommended. Any changes to the
6733bidirectional properties of a character have global effect: they
6734affect all Emacs frames and windows.
6735
6736 Similarly, the @code{mirroring} property is used to display the
6737appropriate mirrored character in the reordered text. Lisp programs
6738can affect the mirrored display by changing this property. Again, any
6739such changes affect all of Emacs display.