(Character Sets): Document `map-charset-chars'.
[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
57ebf0be 4@c 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/characters
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7@node Non-ASCII Characters, Searching and Matching, Text, Top
8@chapter Non-@acronym{ASCII} Characters
9@cindex multibyte characters
10@cindex characters, multi-byte
11@cindex non-@acronym{ASCII} characters
12
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13 This chapter covers the special issues relating to characters and
14how they are stored in strings and buffers.
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15
16@menu
c4526e93 17* Text Representations:: How Emacs represents text.
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18* Converting Representations:: Converting unibyte to multibyte and vice versa.
19* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20* Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
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22* Character Properties:: Character attributes that define their
23 behavior and handling.
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24* Character Sets:: The space of possible character codes
25 is divided into various character sets.
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26* Scanning Charsets:: Which character sets are used in a buffer?
27* Translation of Characters:: Translation tables are used for conversion.
28* Coding Systems:: Coding systems are conversions for saving files.
29* Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31* Locales:: Interacting with the POSIX locale.
32@end menu
33
34@node Text Representations
35@section Text Representations
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36@cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39from many different scripts. This is so users could type and display
40text in most any known written language.
41
42@cindex character codepoint
43@cindex codespace
44@cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47unique number, called a @dfn{codepoint}, to each and every character.
48The range of codepoints defined by Unicode, or the Unicode
8b80cdf5 49@dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
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50extends this range with codepoints in the range @code{110000..3FFFFF},
51which it uses for representing characters that are not unified with
52Unicode and raw 8-bit bytes that cannot be interpreted as characters
53(the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54character codepoint in Emacs is a 22-bit integer number.
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55
56@cindex internal representation of characters
57@cindex characters, representation in buffers and strings
58@cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60that are codepoints of text characters within buffers and strings.
61Rather, Emacs uses a variable-length internal representation of
62characters, that stores each character as a sequence of 1 to 5 8-bit
63bytes, depending on the magnitude of its codepoint@footnote{
64This internal representation is based on one of the encodings defined
65by the Unicode Standard, called @dfn{UTF-8}, for representing any
66Unicode codepoint, but Emacs extends UTF-8 to represent the additional
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67codepoints it uses for raw 8-bit bytes and characters not unified with
68Unicode.}.
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69For example, any @acronym{ASCII} character takes up only 1 byte, a
70Latin-1 character takes up 2 bytes, etc. We call this representation
71of text @dfn{multibyte}, because it uses several bytes for each
72character.
73
74 Outside Emacs, characters can be represented in many different
75encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
76between these external encodings and the internal representation, as
77appropriate, when it reads text into a buffer or a string, or when it
78writes text to a disk file or passes it to some other process.
79
80 Occasionally, Emacs needs to hold and manipulate encoded text or
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81binary non-text data in its buffers or strings. For example, when
82Emacs visits a file, it first reads the file's text verbatim into a
83buffer, and only then converts it to the internal representation.
84Before the conversion, the buffer holds encoded text.
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85
86@cindex unibyte text
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87 Encoded text is not really text, as far as Emacs is concerned, but
88rather a sequence of raw 8-bit bytes. We call buffers and strings
89that hold encoded text @dfn{unibyte} buffers and strings, because
90Emacs treats them as a sequence of individual bytes. In particular,
91Emacs usually displays unibyte buffers and strings as octal codes such
92as @code{\237}. We recommend that you never use unibyte buffers and
93strings except for manipulating encoded text or binary non-text data.
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94
95 In a buffer, the buffer-local value of the variable
96@code{enable-multibyte-characters} specifies the representation used.
97The representation for a string is determined and recorded in the string
98when the string is constructed.
99
100@defvar enable-multibyte-characters
101This variable specifies the current buffer's text representation.
102If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 103it contains unibyte encoded text or binary non-text data.
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104
105You cannot set this variable directly; instead, use the function
106@code{set-buffer-multibyte} to change a buffer's representation.
107@end defvar
108
109@defvar default-enable-multibyte-characters
110This variable's value is entirely equivalent to @code{(default-value
111'enable-multibyte-characters)}, and setting this variable changes that
112default value. Setting the local binding of
113@code{enable-multibyte-characters} in a specific buffer is not allowed,
114but changing the default value is supported, and it is a reasonable
115thing to do, because it has no effect on existing buffers.
116
117The @samp{--unibyte} command line option does its job by setting the
118default value to @code{nil} early in startup.
119@end defvar
120
121@defun position-bytes position
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122Buffer positions are measured in character units. This function
123returns the byte-position corresponding to buffer position
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124@var{position} in the current buffer. This is 1 at the start of the
125buffer, and counts upward in bytes. If @var{position} is out of
126range, the value is @code{nil}.
127@end defun
128
129@defun byte-to-position byte-position
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130Return the buffer position, in character units, corresponding to given
131@var{byte-position} in the current buffer. If @var{byte-position} is
132out of range, the value is @code{nil}. In a multibyte buffer, an
133arbitrary value of @var{byte-position} can be not at character
134boundary, but inside a multibyte sequence representing a single
135character; in this case, this function returns the buffer position of
136the character whose multibyte sequence includes @var{byte-position}.
137In other words, the value does not change for all byte positions that
138belong to the same character.
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139@end defun
140
141@defun multibyte-string-p string
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142Return @code{t} if @var{string} is a multibyte string, @code{nil}
143otherwise.
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144@end defun
145
146@defun string-bytes string
147@cindex string, number of bytes
148This function returns the number of bytes in @var{string}.
149If @var{string} is a multibyte string, this can be greater than
150@code{(length @var{string})}.
151@end defun
152
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153@defun unibyte-string &rest bytes
154This function concatenates all its argument @var{bytes} and makes the
155result a unibyte string.
156@end defun
157
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158@node Converting Representations
159@section Converting Text Representations
160
161 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 162multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 163only @acronym{ASCII} and 8-bit raw bytes. In general, these
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164conversions happen when inserting text into a buffer, or when putting
165text from several strings together in one string. You can also
166explicitly convert a string's contents to either representation.
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167
168 Emacs chooses the representation for a string based on the text that
169it is constructed from. The general rule is to convert unibyte text to
170multibyte text when combining it with other multibyte text, because the
171multibyte representation is more general and can hold whatever
172characters the unibyte text has.
173
174 When inserting text into a buffer, Emacs converts the text to the
175buffer's representation, as specified by
176@code{enable-multibyte-characters} in that buffer. In particular, when
177you insert multibyte text into a unibyte buffer, Emacs converts the text
178to unibyte, even though this conversion cannot in general preserve all
179the characters that might be in the multibyte text. The other natural
180alternative, to convert the buffer contents to multibyte, is not
181acceptable because the buffer's representation is a choice made by the
182user that cannot be overridden automatically.
183
184 Converting unibyte text to multibyte text leaves @acronym{ASCII} characters
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185unchanged, and converts bytes with codes 128 through 159 to the
186multibyte representation of raw eight-bit bytes.
b8d4c8d0 187
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188 Converting multibyte text to unibyte converts all @acronym{ASCII}
189and eight-bit characters to their single-byte form, but loses
190information for non-@acronym{ASCII} characters by discarding all but
191the low 8 bits of each character's codepoint. Converting unibyte text
192to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 193
031c41de 194The next two functions either return the argument @var{string}, or a
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195newly created string with no text properties.
196
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197@defun string-to-multibyte string
198This function returns a multibyte string containing the same sequence
031c41de 199of characters as @var{string}. If @var{string} is a multibyte string,
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200it is returned unchanged. The function assumes that @var{string}
201includes only @acronym{ASCII} characters and raw 8-bit bytes; the
202latter are converted to their multibyte representation corresponding
203to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
204Representations, codepoints}).
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205@end defun
206
207@defun string-to-unibyte string
208This function returns a unibyte string containing the same sequence of
209characters as @var{string}. It signals an error if @var{string}
210contains a non-@acronym{ASCII} character. If @var{string} is a
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211unibyte string, it is returned unchanged. Use this function for
212@var{string} arguments that contain only @acronym{ASCII} and eight-bit
213characters.
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214@end defun
215
216@defun multibyte-char-to-unibyte char
217This convert the multibyte character @var{char} to a unibyte
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218character. If @var{char} is a character that is neither
219@acronym{ASCII} nor eight-bit, the value is -1.
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220@end defun
221
222@defun unibyte-char-to-multibyte char
223This convert the unibyte character @var{char} to a multibyte
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224character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
225byte.
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226@end defun
227
228@node Selecting a Representation
229@section Selecting a Representation
230
231 Sometimes it is useful to examine an existing buffer or string as
232multibyte when it was unibyte, or vice versa.
233
234@defun set-buffer-multibyte multibyte
235Set the representation type of the current buffer. If @var{multibyte}
236is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
237is @code{nil}, the buffer becomes unibyte.
238
239This function leaves the buffer contents unchanged when viewed as a
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240sequence of bytes. As a consequence, it can change the contents
241viewed as characters; a sequence of three bytes which is treated as
242one character in multibyte representation will count as three
243characters in unibyte representation. Eight-bit characters
244representing raw bytes are an exception. They are represented by one
245byte in a unibyte buffer, but when the buffer is set to multibyte,
246they are converted to two-byte sequences, and vice versa.
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247
248This function sets @code{enable-multibyte-characters} to record which
249representation is in use. It also adjusts various data in the buffer
250(including overlays, text properties and markers) so that they cover the
251same text as they did before.
252
253You cannot use @code{set-buffer-multibyte} on an indirect buffer,
254because indirect buffers always inherit the representation of the
255base buffer.
256@end defun
257
258@defun string-as-unibyte string
259This function returns a string with the same bytes as @var{string} but
260treating each byte as a character. This means that the value may have
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261more characters than @var{string} has. Eight-bit characters
262representing raw bytes are an exception: each one of them is converted
263to a single byte.
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264
265If @var{string} is already a unibyte string, then the value is
266@var{string} itself. Otherwise it is a newly created string, with no
031c41de 267text properties.
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268@end defun
269
270@defun string-as-multibyte string
271This function returns a string with the same bytes as @var{string} but
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272treating each multibyte sequence as one character. This means that
273the value may have fewer characters than @var{string} has. If a byte
274sequence in @var{string} is invalid as a multibyte representation of a
275single character, each byte in the sequence is treated as raw 8-bit
276byte.
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277
278If @var{string} is already a multibyte string, then the value is
279@var{string} itself. Otherwise it is a newly created string, with no
031c41de 280text properties.
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281@end defun
282
283@node Character Codes
284@section Character Codes
285@cindex character codes
286
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287 The unibyte and multibyte text representations use different
288character codes. The valid character codes for unibyte representation
289range from 0 to 255---the values that can fit in one byte. The valid
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290character codes for multibyte representation range from 0 to 4194303
291(#x3FFFFF). In this code space, values 0 through 127 are for
292@acronym{ASCII} charcters, and values 129 through 4194175 (#x3FFF7F)
293are for non-@acronym{ASCII} characters. Values 0 through 1114111
294(#10FFFF) corresponds to Unicode characters of the same codepoint,
295while values 4194176 (#x3FFF80) through 4194303 (#x3FFFFF) are for
296representing eight-bit raw bytes.
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297
298@defun characterp charcode
299This returns @code{t} if @var{charcode} is a valid character, and
300@code{nil} otherwise.
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301
302@example
80070260 303@group
ffdbc44b 304(characterp 65)
b8d4c8d0 305 @result{} t
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306@end group
307@group
ffdbc44b 308(characterp 4194303)
b8d4c8d0 309 @result{} t
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310@end group
311@group
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312(characterp 4194304)
313 @result{} nil
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314@end group
315@end example
316@end defun
317
318@cindex maximum value of character codepoint
319@cindex codepoint, largest value
320@defun max-char
321This function returns the largest value that a valid character
322codepoint can have.
323
324@example
325@group
326(characterp (max-char))
327 @result{} t
328@end group
329@group
330(characterp (1+ (max-char)))
331 @result{} nil
332@end group
b8d4c8d0 333@end example
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334@end defun
335
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336@defun get-byte pos &optional string
337This function returns the byte at current buffer's character position
338@var{pos}. If the current buffer is unibyte, this is literally the
339byte at that position. If the buffer is multibyte, byte values of
340@acronym{ASCII} characters are the same as character codepoints,
341whereas eight-bit raw bytes are converted to their 8-bit codes. The
342function signals an error if the character at @var{pos} is
343non-@acronym{ASCII}.
344
345The optional argument @var{string} means to get a byte value from that
346string instead of the current buffer.
347@end defun
348
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349@node Character Properties
350@section Character Properties
351@cindex character properties
352A @dfn{character property} is a named attribute of a character that
353specifies how the character behaves and how it should be handled
354during text processing and display. Thus, character properties are an
355important part of specifying the character's semantics.
356
357 Emacs generally follows the Unicode Standard in its implementation
358of character properties. In particular, Emacs supports the
359@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
360Model}, and the Emacs character property database is derived from the
361Unicode Character Database (@acronym{UCD}). See the
362@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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363Properties chapter of the Unicode Standard}, for detailed description
364of Unicode character properties and their meaning. This section
365assumes you are already familiar with that chapter of the Unicode
366Standard, and want to apply that knowledge to Emacs Lisp programs.
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367
368 The facilities documented in this section are useful for setting and
369retrieving properties of characters.
370
371 In Emacs, each property has a name, which is a symbol, and a set of
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372possible values, whose types depend on the property; if a character
373does not have a certain property, the value is @code{nil}. Here's the
374full list of value types for all the character properties that Emacs
375knows about:
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376
377@table @code
378@item name
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379This property corresponds to the Unicode @code{Name} property. The
380value is a string consisting of upper-case Latin letters A to Z,
381digits, spaces, and hyphen @samp{-} characters.
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382
383@item general-category
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384This property corresponds to the Unicode @code{General_Category}
385property. The value is a symbol whose name is a 2-letter abbreviation
386of the character's classification.
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387
388@item canonical-combining-class
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389Corresponds to the Unicode @code{Canonical_Combining_Class} property.
390The value is an integer number.
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391
392@item bidi-class
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393Corresponds to the Unicode @code{Bidi_Class} property. The value is a
394symbol whose name is the Unicode @dfn{directional type} of the
395character.
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396
397@item decomposition
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398Corresponds to the Unicode @code{Decomposition_Type} and
399@code{Decomposition_Value} properties. The value is a list, whose
400first element may be a symbol representing a compatibility formatting
401tag, such as @code{small}@footnote{
402Note that Emacs strips the @samp{<..>} brackets from the corresponding
403Unicode tags; e.g., Unicode specifies @samp{<small>} where Emacs uses
404@samp{small}.
405}; the other elements are characters that give the compatibility
406decomposition sequence of this character.
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407
408@item decimal-digit-value
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409Corresponds to the Unicode @code{Numeric_Value} property for
410characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
411integer number.
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412
413@item digit
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414Corresponds to the Unicode @code{Numeric_Value} property for
415characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
416an integer number. Examples of such characters include compatibility
417subscript and superscript digits, for which the value is the
418corresponding number.
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419
420@item numeric-value
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421Corresponds to the Unicode @code{Numeric_Value} property for
422characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
423this property is an integer of a floating-point number. Examples of
424characters that have this property include fractions, subscripts,
91211f07 425superscripts, Roman numerals, currency numerators, and encircled
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426numbers. For example, the value of this property for the character
427@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
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428
429@item mirrored
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430Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
431of this property is a symbol, either @samp{Y} or @samp{N}.
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432
433@item old-name
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434Corresponds to the Unicode @code{Unicode_1_Name} property. The value
435is a string.
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436
437@item iso-10646-comment
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438Corresponds to the Unicode @code{ISO_Comment} property. The value is
439a string.
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440
441@item uppercase
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442Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
443The value of this property is a single character.
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444
445@item lowercase
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446Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
447The value of this property is a single character.
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448
449@item titlecase
af38459f 450Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 451@dfn{Title case} is a special form of a character used when the first
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452character of a word needs to be capitalized. The value of this
453property is a single character.
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454@end table
455
456@defun get-char-code-property char propname
457This function returns the value of @var{char}'s @var{propname} property.
458
459@example
460@group
461(get-char-code-property ? 'general-category)
462 @result{} Zs
463@end group
464@group
465(get-char-code-property ?1 'general-category)
466 @result{} Nd
467@end group
468@group
469(get-char-code-property ?\u2084 'digit-value) ; subscript 4
470 @result{} 4
471@end group
472@group
473(get-char-code-property ?\u2155 'numeric-value) ; one fifth
474 @result{} 1/5
475@end group
476@group
477(get-char-code-property ?\u2163 'numeric-value) ; Roman IV
478 @result{} \4
479@end group
480@end example
481@end defun
482
483@defun char-code-property-description prop value
484This function returns the description string of property @var{prop}'s
485@var{value}, or @code{nil} if @var{value} has no description.
486
487@example
488@group
489(char-code-property-description 'general-category 'Zs)
490 @result{} "Separator, Space"
491@end group
492@group
493(char-code-property-description 'general-category 'Nd)
494 @result{} "Number, Decimal Digit"
495@end group
496@group
497(char-code-property-description 'numeric-value '1/5)
498 @result{} nil
499@end group
500@end example
501@end defun
502
503@defun put-char-code-property char propname value
504This function stores @var{value} as the value of the property
505@var{propname} for the character @var{char}.
506@end defun
507
508@defvar char-script-table
509The value of this variable is a char-table (@pxref{Char-Tables}) that
510specifies, for each character, a symbol whose name is the script to
511which the character belongs, according to the Unicode Standard
512classification of the Unicode code space into script-specific blocks.
513This char-table has a single extra slot whose value is the list of all
514script symbols.
515@end defvar
516
517@defvar char-width-table
518The value of this variable is a char-table that specifies the width of
519each character in columns that it will occupy on the screen.
520@end defvar
521
522@defvar printable-chars
523The value of this variable is a char-table that specifies, for each
524character, whether it is printable or not. That is, if evaluating
525@code{(aref printable-chars char)} results in @code{t}, the character
526is printable, and if it results in @code{nil}, it is not.
527@end defvar
528
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529@node Character Sets
530@section Character Sets
531@cindex character sets
532
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533@cindex charset
534@cindex coded character set
535An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
536in which each character is assigned a numeric code point. (The
8b80cdf5 537Unicode standard calls this a @dfn{coded character set}.) Each Emacs
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538charset has a name which is a symbol. A single character can belong
539to any number of different character sets, but it will generally have
540a different code point in each charset. Examples of character sets
541include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
542@code{windows-1255}. The code point assigned to a character in a
543charset is usually different from its code point used in Emacs buffers
544and strings.
545
546@cindex @code{emacs}, a charset
547@cindex @code{unicode}, a charset
548@cindex @code{eight-bit}, a charset
549 Emacs defines several special character sets. The character set
550@code{unicode} includes all the characters whose Emacs code points are
551in the range @code{0..10FFFF}. The character set @code{emacs}
552includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
553Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
554Emacs uses it to represent raw bytes encountered in text.
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555
556@defun charsetp object
557Returns @code{t} if @var{object} is a symbol that names a character set,
558@code{nil} otherwise.
559@end defun
560
561@defvar charset-list
562The value is a list of all defined character set names.
563@end defvar
564
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565@defun charset-priority-list &optional highestp
566This functions returns a list of all defined character sets ordered by
567their priority. If @var{highestp} is non-@code{nil}, the function
568returns a single character set of the highest priority.
569@end defun
570
571@defun set-charset-priority &rest charsets
572This function makes @var{charsets} the highest priority character sets.
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573@end defun
574
575@defun char-charset character
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576This function returns the name of the character set of highest
577priority that @var{character} belongs to. @acronym{ASCII} characters
578are an exception: for them, this function always returns @code{ascii}.
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579@end defun
580
581@defun charset-plist charset
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582This function returns the property list of the character set
583@var{charset}. Although @var{charset} is a symbol, this is not the
584same as the property list of that symbol. Charset properties include
585important information about the charset, such as its documentation
586string, short name, etc.
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587@end defun
588
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589@defun put-charset-property charset propname value
590This function sets the @var{propname} property of @var{charset} to the
591given @var{value}.
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592@end defun
593
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594@defun get-charset-property charset propname
595This function returns the value of @var{charset}s property
596@var{propname}.
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597@end defun
598
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599@deffn Command list-charset-chars charset
600This command displays a list of characters in the character set
601@var{charset}.
602@end deffn
b8d4c8d0 603
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604 Emacs can convert between its internal representation of a character
605and the character's codepoint in a specific charset. The following
606two functions support these conversions.
607
608@c FIXME: decode-char and encode-char accept and ignore an additional
609@c argument @var{restriction}. When that argument actually makes a
610@c difference, it should be documented here.
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611@defun decode-char charset code-point
612This function decodes a character that is assigned a @var{code-point}
613in @var{charset}, to the corresponding Emacs character, and returns
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614it. If @var{charset} doesn't contain a character of that code point,
615the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
616integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
617specified as a cons cell @code{(@var{high} . @var{low})}, where
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618@var{low} are the lower 16 bits of the value and @var{high} are the
619high 16 bits.
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620@end defun
621
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622@defun encode-char char charset
623This function returns the code point assigned to the character
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624@var{char} in @var{charset}. If the result does not fit in a Lisp
625integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
626that fits the second argument of @code{decode-char} above. If
627@var{charset} doesn't have a codepoint for @var{char}, the value is
628@code{nil}.
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629@end defun
630
631 The following function comes in handy for applying a certain
632function to all or part of the characters in a charset:
633
634@defun map-charset-chars function charset &optional arg from to
635Call @var{function} for characters in @var{charset}. @var{function}
636is called with two arguments. The first one is a cons cell
637@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
638indicate a range of characters contained in charset. The second
639argument is the optional argument @var{arg}.
640
641By default, the range of codepoints passed to @var{function} includes
642all the characters in @var{charset}, but optional arguments @var{from}
643and @var{to} limit that to the range of characters between these two
644codepoints. If either of them is @code{nil}, it defaults to the first
645or last codepoint of @var{charset}, respectively.
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646@end defun
647
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648@node Scanning Charsets
649@section Scanning for Character Sets
650
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651 Sometimes it is useful to find out, for characters that appear in a
652certain part of a buffer or a string, to which character sets they
653belong. One use for this is in determining which coding systems
654(@pxref{Coding Systems}) are capable of representing all of the text
655in question; another is to determine the font(s) for displaying that
656text.
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657
658@defun charset-after &optional pos
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659This function returns the charset of highest priority containing the
660character in the current buffer at position @var{pos}. If @var{pos}
661is omitted or @code{nil}, it defaults to the current value of point.
662If @var{pos} is out of range, the value is @code{nil}.
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663@end defun
664
665@defun find-charset-region beg end &optional translation
031c41de 666This function returns a list of the character sets of highest priority
8b80cdf5 667that contain characters in the current buffer between positions
031c41de 668@var{beg} and @var{end}.
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669
670The optional argument @var{translation} specifies a translation table to
671be used in scanning the text (@pxref{Translation of Characters}). If it
672is non-@code{nil}, then each character in the region is translated
673through this table, and the value returned describes the translated
674characters instead of the characters actually in the buffer.
675@end defun
676
677@defun find-charset-string string &optional translation
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678This function returns a list of the character sets of highest priority
679that contain characters in @var{string}. It is just like
680@code{find-charset-region}, except that it applies to the contents of
681@var{string} instead of part of the current buffer.
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682@end defun
683
684@node Translation of Characters
685@section Translation of Characters
686@cindex character translation tables
687@cindex translation tables
688
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689 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
690specifies a mapping of characters into characters. These tables are
691used in encoding and decoding, and for other purposes. Some coding
692systems specify their own particular translation tables; there are
693also default translation tables which apply to all other coding
694systems.
b8d4c8d0 695
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696 A translation table has two extra slots. The first is either
697@code{nil} or a translation table that performs the reverse
698translation; the second is the maximum number of characters to look up
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699for translating sequences of characters (see the description of
700@code{make-translation-table-from-alist} below).
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701
702@defun make-translation-table &rest translations
703This function returns a translation table based on the argument
704@var{translations}. Each element of @var{translations} should be a
705list of elements of the form @code{(@var{from} . @var{to})}; this says
706to translate the character @var{from} into @var{to}.
707
708The arguments and the forms in each argument are processed in order,
709and if a previous form already translates @var{to} to some other
710character, say @var{to-alt}, @var{from} is also translated to
711@var{to-alt}.
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712@end defun
713
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714 During decoding, the translation table's translations are applied to
715the characters that result from ordinary decoding. If a coding system
716has property @code{:decode-translation-table}, that specifies the
717translation table to use, or a list of translation tables to apply in
718sequence. (This is a property of the coding system, as returned by
719@code{coding-system-get}, not a property of the symbol that is the
720coding system's name. @xref{Coding System Basics,, Basic Concepts of
721Coding Systems}.) Finally, if
722@code{standard-translation-table-for-decode} is non-@code{nil}, the
723resulting characters are translated by that table.
724
725 During encoding, the translation table's translations are applied to
726the characters in the buffer, and the result of translation is
727actually encoded. If a coding system has property
728@code{:encode-translation-table}, that specifies the translation table
729to use, or a list of translation tables to apply in sequence. In
730addition, if the variable @code{standard-translation-table-for-encode}
731is non-@code{nil}, it specifies the translation table to use for
732translating the result.
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733
734@defvar standard-translation-table-for-decode
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735This is the default translation table for decoding. If a coding
736systems specifies its own translation tables, the table that is the
737value of this variable, if non-@code{nil}, is applied after them.
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738@end defvar
739
740@defvar standard-translation-table-for-encode
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741This is the default translation table for encoding. If a coding
742systems specifies its own translation tables, the table that is the
743value of this variable, if non-@code{nil}, is applied after them.
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744@end defvar
745
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746@defun make-translation-table-from-vector vec
747This function returns a translation table made from @var{vec} that is
748an array of 256 elements to map byte values 0 through 255 to
749characters. Elements may be @code{nil} for untranslated bytes. The
750returned table has a translation table for reverse mapping in the
8b80cdf5 751first extra slot, and the value @code{1} in the second extra slot.
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752
753This function provides an easy way to make a private coding system
754that maps each byte to a specific character. You can specify the
755returned table and the reverse translation table using the properties
756@code{:decode-translation-table} and @code{:encode-translation-table}
757respectively in the @var{props} argument to
758@code{define-coding-system}.
759@end defun
760
761@defun make-translation-table-from-alist alist
762This function is similar to @code{make-translation-table} but returns
763a complex translation table rather than a simple one-to-one mapping.
764Each element of @var{alist} is of the form @code{(@var{from}
765. @var{to})}, where @var{from} and @var{to} are either a character or
766a vector specifying a sequence of characters. If @var{from} is a
767character, that character is translated to @var{to} (i.e.@: to a
768character or a character sequence). If @var{from} is a vector of
769characters, that sequence is translated to @var{to}. The returned
770table has a translation table for reverse mapping in the first extra
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771slot, and the maximum length of all the @var{from} character sequences
772in the second extra slot.
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773@end defun
774
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775@node Coding Systems
776@section Coding Systems
777
778@cindex coding system
779 When Emacs reads or writes a file, and when Emacs sends text to a
780subprocess or receives text from a subprocess, it normally performs
781character code conversion and end-of-line conversion as specified
782by a particular @dfn{coding system}.
783
784 How to define a coding system is an arcane matter, and is not
785documented here.
786
787@menu
788* Coding System Basics:: Basic concepts.
789* Encoding and I/O:: How file I/O functions handle coding systems.
790* Lisp and Coding Systems:: Functions to operate on coding system names.
791* User-Chosen Coding Systems:: Asking the user to choose a coding system.
792* Default Coding Systems:: Controlling the default choices.
793* Specifying Coding Systems:: Requesting a particular coding system
794 for a single file operation.
795* Explicit Encoding:: Encoding or decoding text without doing I/O.
796* Terminal I/O Encoding:: Use of encoding for terminal I/O.
797* MS-DOS File Types:: How DOS "text" and "binary" files
798 relate to coding systems.
799@end menu
800
801@node Coding System Basics
802@subsection Basic Concepts of Coding Systems
803
804@cindex character code conversion
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805 @dfn{Character code conversion} involves conversion between the
806internal representation of characters used inside Emacs and some other
807encoding. Emacs supports many different encodings, in that it can
808convert to and from them. For example, it can convert text to or from
809encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
810several variants of ISO 2022. In some cases, Emacs supports several
811alternative encodings for the same characters; for example, there are
812three coding systems for the Cyrillic (Russian) alphabet: ISO,
813Alternativnyj, and KOI8.
814
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815 Every coding system specifies a particular set of character code
816conversions, but the coding system @code{undecided} is special: it
817leaves the choice unspecified, to be chosen heuristically for each
818file, based on the file's data.
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819
820 In general, a coding system doesn't guarantee roundtrip identity:
821decoding a byte sequence using coding system, then encoding the
822resulting text in the same coding system, can produce a different byte
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823sequence. But some coding systems do guarantee that the byte sequence
824will be the same as what you originally decoded. Here are a few
825examples:
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826
827@quotation
80070260 828iso-8859-1, utf-8, big5, shift_jis, euc-jp
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829@end quotation
830
831 Encoding buffer text and then decoding the result can also fail to
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832reproduce the original text. For instance, if you encode a character
833with a coding system which does not support that character, the result
834is unpredictable, and thus decoding it using the same coding system
835may produce a different text. Currently, Emacs can't report errors
836that result from encoding unsupported characters.
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837
838@cindex EOL conversion
839@cindex end-of-line conversion
840@cindex line end conversion
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841 @dfn{End of line conversion} handles three different conventions
842used on various systems for representing end of line in files. The
843Unix convention, used on GNU and Unix systems, is to use the linefeed
844character (also called newline). The DOS convention, used on
845MS-Windows and MS-DOS systems, is to use a carriage-return and a
846linefeed at the end of a line. The Mac convention is to use just
847carriage-return.
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848
849@cindex base coding system
850@cindex variant coding system
851 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
852conversion unspecified, to be chosen based on the data. @dfn{Variant
853coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
854@code{latin-1-mac} specify the end-of-line conversion explicitly as
855well. Most base coding systems have three corresponding variants whose
856names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
857
858 The coding system @code{raw-text} is special in that it prevents
859character code conversion, and causes the buffer visited with that
860coding system to be a unibyte buffer. It does not specify the
861end-of-line conversion, allowing that to be determined as usual by the
862data, and has the usual three variants which specify the end-of-line
863conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
864it specifies no conversion of either character codes or end-of-line.
865
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866@vindex emacs-internal@r{ coding system}
867 The coding system @code{emacs-internal} specifies that the data is
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868represented in the internal Emacs encoding. This is like
869@code{raw-text} in that no code conversion happens, but different in
870that the result is multibyte data.
871
872@defun coding-system-get coding-system property
873This function returns the specified property of the coding system
874@var{coding-system}. Most coding system properties exist for internal
80070260 875purposes, but one that you might find useful is @code{:mime-charset}.
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876That property's value is the name used in MIME for the character coding
877which this coding system can read and write. Examples:
878
879@example
80070260 880(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 881 @result{} iso-8859-1
80070260 882(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 883 @result{} iso-2022-cn
80070260 884(coding-system-get 'cyrillic-koi8 :mime-charset)
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885 @result{} koi8-r
886@end example
887
80070260 888The value of the @code{:mime-charset} property is also defined
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889as an alias for the coding system.
890@end defun
891
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892@defun coding-system-aliases coding-system
893This function returns the list of aliases of @var{coding-system}.
894@end defun
895
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896@node Encoding and I/O
897@subsection Encoding and I/O
898
899 The principal purpose of coding systems is for use in reading and
900writing files. The function @code{insert-file-contents} uses
901a coding system for decoding the file data, and @code{write-region}
902uses one to encode the buffer contents.
903
904 You can specify the coding system to use either explicitly
905(@pxref{Specifying Coding Systems}), or implicitly using a default
906mechanism (@pxref{Default Coding Systems}). But these methods may not
907completely specify what to do. For example, they may choose a coding
908system such as @code{undefined} which leaves the character code
909conversion to be determined from the data. In these cases, the I/O
910operation finishes the job of choosing a coding system. Very often
911you will want to find out afterwards which coding system was chosen.
912
913@defvar buffer-file-coding-system
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914This buffer-local variable records the coding system used for saving the
915buffer and for writing part of the buffer with @code{write-region}. If
916the text to be written cannot be safely encoded using the coding system
917specified by this variable, these operations select an alternative
918encoding by calling the function @code{select-safe-coding-system}
919(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
920requires to ask the user to specify a coding system,
921@code{buffer-file-coding-system} is updated to the newly selected coding
922system.
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923
924@code{buffer-file-coding-system} does @emph{not} affect sending text
925to a subprocess.
926@end defvar
927
928@defvar save-buffer-coding-system
929This variable specifies the coding system for saving the buffer (by
930overriding @code{buffer-file-coding-system}). Note that it is not used
931for @code{write-region}.
932
933When a command to save the buffer starts out to use
934@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
935and that coding system cannot handle
936the actual text in the buffer, the command asks the user to choose
937another coding system (by calling @code{select-safe-coding-system}).
938After that happens, the command also updates
939@code{buffer-file-coding-system} to represent the coding system that
940the user specified.
941@end defvar
942
943@defvar last-coding-system-used
944I/O operations for files and subprocesses set this variable to the
945coding system name that was used. The explicit encoding and decoding
946functions (@pxref{Explicit Encoding}) set it too.
947
948@strong{Warning:} Since receiving subprocess output sets this variable,
949it can change whenever Emacs waits; therefore, you should copy the
950value shortly after the function call that stores the value you are
951interested in.
952@end defvar
953
954 The variable @code{selection-coding-system} specifies how to encode
955selections for the window system. @xref{Window System Selections}.
956
957@defvar file-name-coding-system
958The variable @code{file-name-coding-system} specifies the coding
959system to use for encoding file names. Emacs encodes file names using
960that coding system for all file operations. If
961@code{file-name-coding-system} is @code{nil}, Emacs uses a default
962coding system determined by the selected language environment. In the
963default language environment, any non-@acronym{ASCII} characters in
964file names are not encoded specially; they appear in the file system
965using the internal Emacs representation.
966@end defvar
967
968 @strong{Warning:} if you change @code{file-name-coding-system} (or
969the language environment) in the middle of an Emacs session, problems
970can result if you have already visited files whose names were encoded
971using the earlier coding system and are handled differently under the
972new coding system. If you try to save one of these buffers under the
973visited file name, saving may use the wrong file name, or it may get
974an error. If such a problem happens, use @kbd{C-x C-w} to specify a
975new file name for that buffer.
976
977@node Lisp and Coding Systems
978@subsection Coding Systems in Lisp
979
980 Here are the Lisp facilities for working with coding systems:
981
982@defun coding-system-list &optional base-only
983This function returns a list of all coding system names (symbols). If
984@var{base-only} is non-@code{nil}, the value includes only the
985base coding systems. Otherwise, it includes alias and variant coding
986systems as well.
987@end defun
988
989@defun coding-system-p object
990This function returns @code{t} if @var{object} is a coding system
991name or @code{nil}.
992@end defun
993
994@defun check-coding-system coding-system
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995This function checks the validity of @var{coding-system}. If that is
996valid, it returns @var{coding-system}. If @var{coding-system} is
997@code{nil}, the function return @code{nil}. For any other values, it
998signals an error whose @code{error-symbol} is @code{coding-system-error}
999(@pxref{Signaling Errors, signal}).
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1000@end defun
1001
1002@defun coding-system-eol-type coding-system
1003This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1004conversion used by @var{coding-system}. If @var{coding-system}
1005specifies a certain eol conversion, the return value is an integer 0,
10061, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1007respectively. If @var{coding-system} doesn't specify eol conversion
1008explicitly, the return value is a vector of coding systems, each one
1009with one of the possible eol conversion types, like this:
1010
1011@lisp
1012(coding-system-eol-type 'latin-1)
1013 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1014@end lisp
1015
1016@noindent
1017If this function returns a vector, Emacs will decide, as part of the
1018text encoding or decoding process, what eol conversion to use. For
1019decoding, the end-of-line format of the text is auto-detected, and the
1020eol conversion is set to match it (e.g., DOS-style CRLF format will
1021imply @code{dos} eol conversion). For encoding, the eol conversion is
1022taken from the appropriate default coding system (e.g.,
1023@code{default-buffer-file-coding-system} for
1024@code{buffer-file-coding-system}), or from the default eol conversion
1025appropriate for the underlying platform.
1026@end defun
1027
1028@defun coding-system-change-eol-conversion coding-system eol-type
1029This function returns a coding system which is like @var{coding-system}
1030except for its eol conversion, which is specified by @code{eol-type}.
1031@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1032@code{nil}. If it is @code{nil}, the returned coding system determines
1033the end-of-line conversion from the data.
1034
1035@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1036@code{dos} and @code{mac}, respectively.
1037@end defun
1038
1039@defun coding-system-change-text-conversion eol-coding text-coding
1040This function returns a coding system which uses the end-of-line
1041conversion of @var{eol-coding}, and the text conversion of
1042@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1043@code{undecided}, or one of its variants according to @var{eol-coding}.
1044@end defun
1045
1046@defun find-coding-systems-region from to
1047This function returns a list of coding systems that could be used to
1048encode a text between @var{from} and @var{to}. All coding systems in
1049the list can safely encode any multibyte characters in that portion of
1050the text.
1051
1052If the text contains no multibyte characters, the function returns the
1053list @code{(undecided)}.
1054@end defun
1055
1056@defun find-coding-systems-string string
1057This function returns a list of coding systems that could be used to
1058encode the text of @var{string}. All coding systems in the list can
1059safely encode any multibyte characters in @var{string}. If the text
1060contains no multibyte characters, this returns the list
1061@code{(undecided)}.
1062@end defun
1063
1064@defun find-coding-systems-for-charsets charsets
1065This function returns a list of coding systems that could be used to
1066encode all the character sets in the list @var{charsets}.
1067@end defun
1068
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1069@defun check-coding-systems-region start end coding-system-list
1070This function checks whether coding systems in the list
1071@code{coding-system-list} can encode all the characters in the region
1072between @var{start} and @var{end}. If all of the coding systems in
1073the list can encode the specified text, the function returns
1074@code{nil}. If some coding systems cannot encode some of the
1075characters, the value is an alist, each element of which has the form
1076@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1077that @var{coding-system1} cannot encode characters at buffer positions
1078@var{pos1}, @var{pos2}, @enddots{}.
1079
1080@var{start} may be a string, in which case @var{end} is ignored and
1081the returned value references string indices instead of buffer
1082positions.
1083@end defun
1084
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1085@defun detect-coding-region start end &optional highest
1086This function chooses a plausible coding system for decoding the text
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1087from @var{start} to @var{end}. This text should be a byte sequence,
1088i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1089eight-bit characters (@pxref{Explicit Encoding}).
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1090
1091Normally this function returns a list of coding systems that could
1092handle decoding the text that was scanned. They are listed in order of
1093decreasing priority. But if @var{highest} is non-@code{nil}, then the
1094return value is just one coding system, the one that is highest in
1095priority.
1096
1097If the region contains only @acronym{ASCII} characters except for such
1098ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1099@code{undecided} or @code{(undecided)}, or a variant specifying
1100end-of-line conversion, if that can be deduced from the text.
1101@end defun
1102
1103@defun detect-coding-string string &optional highest
1104This function is like @code{detect-coding-region} except that it
1105operates on the contents of @var{string} instead of bytes in the buffer.
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1106@end defun
1107
1108@defun coding-system-charset-list coding-system
1109This function returns the list of character sets (@pxref{Character
1110Sets}) supported by @var{coding-system}. Some coding systems that
1111support too many character sets to list them all yield special values:
1112@itemize @bullet
1113@item
1114If @var{coding-system} supports all the ISO-2022 charsets, the value
1115is @code{iso-2022}.
1116@item
1117If @var{coding-system} supports all Emacs characters, the value is
1118@code{(emacs)}.
1119@item
1120If @var{coding-system} supports all emacs-mule characters, the value
1121is @code{emacs-mule}.
1122@item
1123If @var{coding-system} supports all Unicode characters, the value is
1124@code{(unicode)}.
1125@end itemize
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1126@end defun
1127
1128 @xref{Coding systems for a subprocess,, Process Information}, in
1129particular the description of the functions
1130@code{process-coding-system} and @code{set-process-coding-system}, for
1131how to examine or set the coding systems used for I/O to a subprocess.
1132
1133@node User-Chosen Coding Systems
1134@subsection User-Chosen Coding Systems
1135
1136@cindex select safe coding system
1137@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1138This function selects a coding system for encoding specified text,
1139asking the user to choose if necessary. Normally the specified text
1140is the text in the current buffer between @var{from} and @var{to}. If
1141@var{from} is a string, the string specifies the text to encode, and
1142@var{to} is ignored.
1143
1144If @var{default-coding-system} is non-@code{nil}, that is the first
1145coding system to try; if that can handle the text,
1146@code{select-safe-coding-system} returns that coding system. It can
1147also be a list of coding systems; then the function tries each of them
1148one by one. After trying all of them, it next tries the current
1149buffer's value of @code{buffer-file-coding-system} (if it is not
1150@code{undecided}), then the value of
1151@code{default-buffer-file-coding-system} and finally the user's most
1152preferred coding system, which the user can set using the command
1153@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1154Coding Systems, emacs, The GNU Emacs Manual}).
1155
1156If one of those coding systems can safely encode all the specified
1157text, @code{select-safe-coding-system} chooses it and returns it.
1158Otherwise, it asks the user to choose from a list of coding systems
1159which can encode all the text, and returns the user's choice.
1160
1161@var{default-coding-system} can also be a list whose first element is
1162t and whose other elements are coding systems. Then, if no coding
1163system in the list can handle the text, @code{select-safe-coding-system}
1164queries the user immediately, without trying any of the three
1165alternatives described above.
1166
1167The optional argument @var{accept-default-p}, if non-@code{nil},
1168should be a function to determine whether a coding system selected
1169without user interaction is acceptable. @code{select-safe-coding-system}
1170calls this function with one argument, the base coding system of the
1171selected coding system. If @var{accept-default-p} returns @code{nil},
1172@code{select-safe-coding-system} rejects the silently selected coding
1173system, and asks the user to select a coding system from a list of
1174possible candidates.
1175
1176@vindex select-safe-coding-system-accept-default-p
1177If the variable @code{select-safe-coding-system-accept-default-p} is
1178non-@code{nil}, its value overrides the value of
1179@var{accept-default-p}.
1180
1181As a final step, before returning the chosen coding system,
1182@code{select-safe-coding-system} checks whether that coding system is
1183consistent with what would be selected if the contents of the region
1184were read from a file. (If not, this could lead to data corruption in
1185a file subsequently re-visited and edited.) Normally,
1186@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1187file for this purpose, but if @var{file} is non-@code{nil}, it uses
1188that file instead (this can be relevant for @code{write-region} and
1189similar functions). If it detects an apparent inconsistency,
1190@code{select-safe-coding-system} queries the user before selecting the
1191coding system.
1192@end defun
1193
1194 Here are two functions you can use to let the user specify a coding
1195system, with completion. @xref{Completion}.
1196
1197@defun read-coding-system prompt &optional default
1198This function reads a coding system using the minibuffer, prompting with
1199string @var{prompt}, and returns the coding system name as a symbol. If
1200the user enters null input, @var{default} specifies which coding system
1201to return. It should be a symbol or a string.
1202@end defun
1203
1204@defun read-non-nil-coding-system prompt
1205This function reads a coding system using the minibuffer, prompting with
1206string @var{prompt}, and returns the coding system name as a symbol. If
1207the user tries to enter null input, it asks the user to try again.
1208@xref{Coding Systems}.
1209@end defun
1210
1211@node Default Coding Systems
1212@subsection Default Coding Systems
1213
1214 This section describes variables that specify the default coding
1215system for certain files or when running certain subprograms, and the
1216function that I/O operations use to access them.
1217
1218 The idea of these variables is that you set them once and for all to the
1219defaults you want, and then do not change them again. To specify a
1220particular coding system for a particular operation in a Lisp program,
1221don't change these variables; instead, override them using
1222@code{coding-system-for-read} and @code{coding-system-for-write}
1223(@pxref{Specifying Coding Systems}).
1224
1225@defvar auto-coding-regexp-alist
1226This variable is an alist of text patterns and corresponding coding
1227systems. Each element has the form @code{(@var{regexp}
1228. @var{coding-system})}; a file whose first few kilobytes match
1229@var{regexp} is decoded with @var{coding-system} when its contents are
1230read into a buffer. The settings in this alist take priority over
1231@code{coding:} tags in the files and the contents of
1232@code{file-coding-system-alist} (see below). The default value is set
1233so that Emacs automatically recognizes mail files in Babyl format and
1234reads them with no code conversions.
1235@end defvar
1236
1237@defvar file-coding-system-alist
1238This variable is an alist that specifies the coding systems to use for
1239reading and writing particular files. Each element has the form
1240@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1241expression that matches certain file names. The element applies to file
1242names that match @var{pattern}.
1243
1244The @sc{cdr} of the element, @var{coding}, should be either a coding
1245system, a cons cell containing two coding systems, or a function name (a
1246symbol with a function definition). If @var{coding} is a coding system,
1247that coding system is used for both reading the file and writing it. If
1248@var{coding} is a cons cell containing two coding systems, its @sc{car}
1249specifies the coding system for decoding, and its @sc{cdr} specifies the
1250coding system for encoding.
1251
1252If @var{coding} is a function name, the function should take one
1253argument, a list of all arguments passed to
1254@code{find-operation-coding-system}. It must return a coding system
1255or a cons cell containing two coding systems. This value has the same
1256meaning as described above.
1257
1258If @var{coding} (or what returned by the above function) is
1259@code{undecided}, the normal code-detection is performed.
1260@end defvar
1261
1262@defvar process-coding-system-alist
1263This variable is an alist specifying which coding systems to use for a
1264subprocess, depending on which program is running in the subprocess. It
1265works like @code{file-coding-system-alist}, except that @var{pattern} is
1266matched against the program name used to start the subprocess. The coding
1267system or systems specified in this alist are used to initialize the
1268coding systems used for I/O to the subprocess, but you can specify
1269other coding systems later using @code{set-process-coding-system}.
1270@end defvar
1271
1272 @strong{Warning:} Coding systems such as @code{undecided}, which
1273determine the coding system from the data, do not work entirely reliably
1274with asynchronous subprocess output. This is because Emacs handles
1275asynchronous subprocess output in batches, as it arrives. If the coding
1276system leaves the character code conversion unspecified, or leaves the
1277end-of-line conversion unspecified, Emacs must try to detect the proper
1278conversion from one batch at a time, and this does not always work.
1279
1280 Therefore, with an asynchronous subprocess, if at all possible, use a
1281coding system which determines both the character code conversion and
1282the end of line conversion---that is, one like @code{latin-1-unix},
1283rather than @code{undecided} or @code{latin-1}.
1284
1285@defvar network-coding-system-alist
1286This variable is an alist that specifies the coding system to use for
1287network streams. It works much like @code{file-coding-system-alist},
1288with the difference that the @var{pattern} in an element may be either a
1289port number or a regular expression. If it is a regular expression, it
1290is matched against the network service name used to open the network
1291stream.
1292@end defvar
1293
1294@defvar default-process-coding-system
1295This variable specifies the coding systems to use for subprocess (and
1296network stream) input and output, when nothing else specifies what to
1297do.
1298
1299The value should be a cons cell of the form @code{(@var{input-coding}
1300. @var{output-coding})}. Here @var{input-coding} applies to input from
1301the subprocess, and @var{output-coding} applies to output to it.
1302@end defvar
1303
1304@defvar auto-coding-functions
1305This variable holds a list of functions that try to determine a
1306coding system for a file based on its undecoded contents.
1307
1308Each function in this list should be written to look at text in the
1309current buffer, but should not modify it in any way. The buffer will
1310contain undecoded text of parts of the file. Each function should
1311take one argument, @var{size}, which tells it how many characters to
1312look at, starting from point. If the function succeeds in determining
1313a coding system for the file, it should return that coding system.
1314Otherwise, it should return @code{nil}.
1315
1316If a file has a @samp{coding:} tag, that takes precedence, so these
1317functions won't be called.
1318@end defvar
1319
1320@defun find-operation-coding-system operation &rest arguments
1321This function returns the coding system to use (by default) for
1322performing @var{operation} with @var{arguments}. The value has this
1323form:
1324
1325@example
1326(@var{decoding-system} . @var{encoding-system})
1327@end example
1328
1329The first element, @var{decoding-system}, is the coding system to use
1330for decoding (in case @var{operation} does decoding), and
1331@var{encoding-system} is the coding system for encoding (in case
1332@var{operation} does encoding).
1333
1334The argument @var{operation} is a symbol, one of @code{write-region},
1335@code{start-process}, @code{call-process}, @code{call-process-region},
1336@code{insert-file-contents}, or @code{open-network-stream}. These are
1337the names of the Emacs I/O primitives that can do character code and
1338eol conversion.
1339
1340The remaining arguments should be the same arguments that might be given
1341to the corresponding I/O primitive. Depending on the primitive, one
1342of those arguments is selected as the @dfn{target}. For example, if
1343@var{operation} does file I/O, whichever argument specifies the file
1344name is the target. For subprocess primitives, the process name is the
1345target. For @code{open-network-stream}, the target is the service name
1346or port number.
1347
1348Depending on @var{operation}, this function looks up the target in
1349@code{file-coding-system-alist}, @code{process-coding-system-alist},
1350or @code{network-coding-system-alist}. If the target is found in the
1351alist, @code{find-operation-coding-system} returns its association in
1352the alist; otherwise it returns @code{nil}.
1353
1354If @var{operation} is @code{insert-file-contents}, the argument
1355corresponding to the target may be a cons cell of the form
1356@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1357is a file name to look up in @code{file-coding-system-alist}, and
1358@var{buffer} is a buffer that contains the file's contents (not yet
1359decoded). If @code{file-coding-system-alist} specifies a function to
1360call for this file, and that function needs to examine the file's
1361contents (as it usually does), it should examine the contents of
1362@var{buffer} instead of reading the file.
1363@end defun
1364
1365@node Specifying Coding Systems
1366@subsection Specifying a Coding System for One Operation
1367
1368 You can specify the coding system for a specific operation by binding
1369the variables @code{coding-system-for-read} and/or
1370@code{coding-system-for-write}.
1371
1372@defvar coding-system-for-read
1373If this variable is non-@code{nil}, it specifies the coding system to
1374use for reading a file, or for input from a synchronous subprocess.
1375
1376It also applies to any asynchronous subprocess or network stream, but in
1377a different way: the value of @code{coding-system-for-read} when you
1378start the subprocess or open the network stream specifies the input
1379decoding method for that subprocess or network stream. It remains in
1380use for that subprocess or network stream unless and until overridden.
1381
1382The right way to use this variable is to bind it with @code{let} for a
1383specific I/O operation. Its global value is normally @code{nil}, and
1384you should not globally set it to any other value. Here is an example
1385of the right way to use the variable:
1386
1387@example
1388;; @r{Read the file with no character code conversion.}
1389;; @r{Assume @acronym{crlf} represents end-of-line.}
1390(let ((coding-system-for-read 'emacs-mule-dos))
1391 (insert-file-contents filename))
1392@end example
1393
1394When its value is non-@code{nil}, this variable takes precedence over
1395all other methods of specifying a coding system to use for input,
1396including @code{file-coding-system-alist},
1397@code{process-coding-system-alist} and
1398@code{network-coding-system-alist}.
1399@end defvar
1400
1401@defvar coding-system-for-write
1402This works much like @code{coding-system-for-read}, except that it
1403applies to output rather than input. It affects writing to files,
1404as well as sending output to subprocesses and net connections.
1405
1406When a single operation does both input and output, as do
1407@code{call-process-region} and @code{start-process}, both
1408@code{coding-system-for-read} and @code{coding-system-for-write}
1409affect it.
1410@end defvar
1411
1412@defvar inhibit-eol-conversion
1413When this variable is non-@code{nil}, no end-of-line conversion is done,
1414no matter which coding system is specified. This applies to all the
1415Emacs I/O and subprocess primitives, and to the explicit encoding and
1416decoding functions (@pxref{Explicit Encoding}).
1417@end defvar
1418
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1419@cindex priority order of coding systems
1420@cindex coding systems, priority
1421 Sometimes, you need to prefer several coding systems for some
1422operation, rather than fix a single one. Emacs lets you specify a
1423priority order for using coding systems. This ordering affects the
1424sorting of lists of coding sysems returned by functions such as
1425@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1426
1427@defun coding-system-priority-list &optional highestp
1428This function returns the list of coding systems in the order of their
1429current priorities. Optional argument @var{highestp}, if
1430non-@code{nil}, means return only the highest priority coding system.
1431@end defun
1432
1433@defun set-coding-system-priority &rest coding-systems
1434This function puts @var{coding-systems} at the beginning of the
1435priority list for coding systems, thus making their priority higher
1436than all the rest.
1437@end defun
1438
1439@defmac with-coding-priority coding-systems &rest body@dots{}
1440This macro execute @var{body}, like @code{progn} does
1441(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1442the priority list for coding systems. @var{coding-systems} should be
1443a list of coding systems to prefer during execution of @var{body}.
1444@end defmac
1445
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1446@node Explicit Encoding
1447@subsection Explicit Encoding and Decoding
1448@cindex encoding in coding systems
1449@cindex decoding in coding systems
1450
1451 All the operations that transfer text in and out of Emacs have the
1452ability to use a coding system to encode or decode the text.
1453You can also explicitly encode and decode text using the functions
1454in this section.
1455
1456 The result of encoding, and the input to decoding, are not ordinary
1457text. They logically consist of a series of byte values; that is, a
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1458series of @acronym{ASCII} and eight-bit characters. In unibyte
1459buffers and strings, these characters have codes in the range 0
1460through 255. In a multibyte buffer or string, eight-bit characters
1461have character codes higher than 255 (@pxref{Text Representations}),
1462but Emacs transparently converts them to their single-byte values when
1463you encode or decode such text.
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1464
1465 The usual way to read a file into a buffer as a sequence of bytes, so
1466you can decode the contents explicitly, is with
1467@code{insert-file-contents-literally} (@pxref{Reading from Files});
1468alternatively, specify a non-@code{nil} @var{rawfile} argument when
1469visiting a file with @code{find-file-noselect}. These methods result in
1470a unibyte buffer.
1471
1472 The usual way to use the byte sequence that results from explicitly
1473encoding text is to copy it to a file or process---for example, to write
1474it with @code{write-region} (@pxref{Writing to Files}), and suppress
1475encoding by binding @code{coding-system-for-write} to
1476@code{no-conversion}.
1477
1478 Here are the functions to perform explicit encoding or decoding. The
1479encoding functions produce sequences of bytes; the decoding functions
1480are meant to operate on sequences of bytes. All of these functions
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EZ
1481discard text properties. They also set @code{last-coding-system-used}
1482to the precise coding system they used.
b8d4c8d0 1483
80070260 1484@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1485This command encodes the text from @var{start} to @var{end} according
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1486to coding system @var{coding-system}. Normally, the encoded text
1487replaces the original text in the buffer, but the optional argument
1488@var{destination} can change that. If @var{destination} is a buffer,
1489the encoded text is inserted in that buffer after point (point does
1490not move); if it is @code{t}, the command returns the encoded text as
1491a unibyte string without inserting it.
1492
1493If encoded text is inserted in some buffer, this command returns the
1494length of the encoded text.
1495
1496The result of encoding is logically a sequence of bytes, but the
1497buffer remains multibyte if it was multibyte before, and any 8-bit
1498bytes are converted to their multibyte representation (@pxref{Text
1499Representations}).
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1500@end deffn
1501
80070260 1502@defun encode-coding-string string coding-system &optional nocopy buffer
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1503This function encodes the text in @var{string} according to coding
1504system @var{coding-system}. It returns a new string containing the
1505encoded text, except when @var{nocopy} is non-@code{nil}, in which
1506case the function may return @var{string} itself if the encoding
1507operation is trivial. The result of encoding is a unibyte string.
1508@end defun
1509
80070260 1510@deffn Command decode-coding-region start end coding-system destination
b8d4c8d0 1511This command decodes the text from @var{start} to @var{end} according
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1512to coding system @var{coding-system}. To make explicit decoding
1513useful, the text before decoding ought to be a sequence of byte
1514values, but both multibyte and unibyte buffers are acceptable (in the
1515multibyte case, the raw byte values should be represented as eight-bit
1516characters). Normally, the decoded text replaces the original text in
1517the buffer, but the optional argument @var{destination} can change
1518that. If @var{destination} is a buffer, the decoded text is inserted
1519in that buffer after point (point does not move); if it is @code{t},
1520the command returns the decoded text as a multibyte string without
1521inserting it.
1522
1523If decoded text is inserted in some buffer, this command returns the
1524length of the decoded text.
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1525@end deffn
1526
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1527@defun decode-coding-string string coding-system &optional nocopy buffer
1528This function decodes the text in @var{string} according to
1529@var{coding-system}. It returns a new string containing the decoded
1530text, except when @var{nocopy} is non-@code{nil}, in which case the
1531function may return @var{string} itself if the decoding operation is
1532trivial. To make explicit decoding useful, the contents of
1533@var{string} ought to be a unibyte string with a sequence of byte
1534values, but a multibyte string is also acceptable (assuming it
1535contains 8-bit bytes in their multibyte form).
1536
1537If optional argument @var{buffer} specifies a buffer, the decoded text
1538is inserted in that buffer after point (point does not move). In this
1539case, the return value is the length of the decoded text.
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1540@end defun
1541
1542@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1543This function decodes the text from @var{from} to @var{to} as if
1544it were being read from file @var{filename} using @code{insert-file-contents}
1545using the rest of the arguments provided.
1546
1547The normal way to use this function is after reading text from a file
1548without decoding, if you decide you would rather have decoded it.
1549Instead of deleting the text and reading it again, this time with
1550decoding, you can call this function.
1551@end defun
1552
1553@node Terminal I/O Encoding
1554@subsection Terminal I/O Encoding
1555
1556 Emacs can decode keyboard input using a coding system, and encode
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EZ
1557terminal output. This is useful for terminals that transmit or
1558display text using a particular encoding such as Latin-1. Emacs does
1559not set @code{last-coding-system-used} for encoding or decoding of
1560terminal I/O.
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1561
1562@defun keyboard-coding-system
1563This function returns the coding system that is in use for decoding
1564keyboard input---or @code{nil} if no coding system is to be used.
1565@end defun
1566
1567@deffn Command set-keyboard-coding-system coding-system
1568This command specifies @var{coding-system} as the coding system to
1569use for decoding keyboard input. If @var{coding-system} is @code{nil},
1570that means do not decode keyboard input.
1571@end deffn
1572
1573@defun terminal-coding-system
1574This function returns the coding system that is in use for encoding
1575terminal output---or @code{nil} for no encoding.
1576@end defun
1577
1578@deffn Command set-terminal-coding-system coding-system
1579This command specifies @var{coding-system} as the coding system to use
1580for encoding terminal output. If @var{coding-system} is @code{nil},
1581that means do not encode terminal output.
1582@end deffn
1583
1584@node MS-DOS File Types
1585@subsection MS-DOS File Types
1586@cindex DOS file types
1587@cindex MS-DOS file types
1588@cindex Windows file types
1589@cindex file types on MS-DOS and Windows
1590@cindex text files and binary files
1591@cindex binary files and text files
1592
1593 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1594end-of-line conversion for a file by looking at the file's name. This
1595feature classifies files as @dfn{text files} and @dfn{binary files}. By
1596``binary file'' we mean a file of literal byte values that are not
1597necessarily meant to be characters; Emacs does no end-of-line conversion
1598and no character code conversion for them. On the other hand, the bytes
1599in a text file are intended to represent characters; when you create a
1600new file whose name implies that it is a text file, Emacs uses DOS
1601end-of-line conversion.
1602
1603@defvar buffer-file-type
1604This variable, automatically buffer-local in each buffer, records the
1605file type of the buffer's visited file. When a buffer does not specify
1606a coding system with @code{buffer-file-coding-system}, this variable is
1607used to determine which coding system to use when writing the contents
1608of the buffer. It should be @code{nil} for text, @code{t} for binary.
1609If it is @code{t}, the coding system is @code{no-conversion}.
1610Otherwise, @code{undecided-dos} is used.
1611
1612Normally this variable is set by visiting a file; it is set to
1613@code{nil} if the file was visited without any actual conversion.
1614@end defvar
1615
1616@defopt file-name-buffer-file-type-alist
1617This variable holds an alist for recognizing text and binary files.
1618Each element has the form (@var{regexp} . @var{type}), where
1619@var{regexp} is matched against the file name, and @var{type} may be
1620@code{nil} for text, @code{t} for binary, or a function to call to
1621compute which. If it is a function, then it is called with a single
1622argument (the file name) and should return @code{t} or @code{nil}.
1623
1624When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1625which coding system to use when reading a file. For a text file,
1626@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1627is used.
1628
1629If no element in this alist matches a given file name, then
1630@code{default-buffer-file-type} says how to treat the file.
1631@end defopt
1632
1633@defopt default-buffer-file-type
1634This variable says how to handle files for which
1635@code{file-name-buffer-file-type-alist} says nothing about the type.
1636
1637If this variable is non-@code{nil}, then these files are treated as
1638binary: the coding system @code{no-conversion} is used. Otherwise,
1639nothing special is done for them---the coding system is deduced solely
1640from the file contents, in the usual Emacs fashion.
1641@end defopt
1642
1643@node Input Methods
1644@section Input Methods
1645@cindex input methods
1646
1647 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1648characters from the keyboard. Unlike coding systems, which translate
1649non-@acronym{ASCII} characters to and from encodings meant to be read by
1650programs, input methods provide human-friendly commands. (@xref{Input
1651Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1652use input methods to enter text.) How to define input methods is not
1653yet documented in this manual, but here we describe how to use them.
1654
1655 Each input method has a name, which is currently a string;
1656in the future, symbols may also be usable as input method names.
1657
1658@defvar current-input-method
1659This variable holds the name of the input method now active in the
1660current buffer. (It automatically becomes local in each buffer when set
1661in any fashion.) It is @code{nil} if no input method is active in the
1662buffer now.
1663@end defvar
1664
1665@defopt default-input-method
1666This variable holds the default input method for commands that choose an
1667input method. Unlike @code{current-input-method}, this variable is
1668normally global.
1669@end defopt
1670
1671@deffn Command set-input-method input-method
1672This command activates input method @var{input-method} for the current
1673buffer. It also sets @code{default-input-method} to @var{input-method}.
1674If @var{input-method} is @code{nil}, this command deactivates any input
1675method for the current buffer.
1676@end deffn
1677
1678@defun read-input-method-name prompt &optional default inhibit-null
1679This function reads an input method name with the minibuffer, prompting
1680with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1681by default, if the user enters empty input. However, if
1682@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1683
1684The returned value is a string.
1685@end defun
1686
1687@defvar input-method-alist
1688This variable defines all the supported input methods.
1689Each element defines one input method, and should have the form:
1690
1691@example
1692(@var{input-method} @var{language-env} @var{activate-func}
1693 @var{title} @var{description} @var{args}...)
1694@end example
1695
1696Here @var{input-method} is the input method name, a string;
1697@var{language-env} is another string, the name of the language
1698environment this input method is recommended for. (That serves only for
1699documentation purposes.)
1700
1701@var{activate-func} is a function to call to activate this method. The
1702@var{args}, if any, are passed as arguments to @var{activate-func}. All
1703told, the arguments to @var{activate-func} are @var{input-method} and
1704the @var{args}.
1705
1706@var{title} is a string to display in the mode line while this method is
1707active. @var{description} is a string describing this method and what
1708it is good for.
1709@end defvar
1710
1711 The fundamental interface to input methods is through the
1712variable @code{input-method-function}. @xref{Reading One Event},
1713and @ref{Invoking the Input Method}.
1714
1715@node Locales
1716@section Locales
1717@cindex locale
1718
1719 POSIX defines a concept of ``locales'' which control which language
1720to use in language-related features. These Emacs variables control
1721how Emacs interacts with these features.
1722
1723@defvar locale-coding-system
1724@cindex keyboard input decoding on X
1725This variable specifies the coding system to use for decoding system
1726error messages and---on X Window system only---keyboard input, for
1727encoding the format argument to @code{format-time-string}, and for
1728decoding the return value of @code{format-time-string}.
1729@end defvar
1730
1731@defvar system-messages-locale
1732This variable specifies the locale to use for generating system error
1733messages. Changing the locale can cause messages to come out in a
1734different language or in a different orthography. If the variable is
1735@code{nil}, the locale is specified by environment variables in the
1736usual POSIX fashion.
1737@end defvar
1738
1739@defvar system-time-locale
1740This variable specifies the locale to use for formatting time values.
1741Changing the locale can cause messages to appear according to the
1742conventions of a different language. If the variable is @code{nil}, the
1743locale is specified by environment variables in the usual POSIX fashion.
1744@end defvar
1745
1746@defun locale-info item
1747This function returns locale data @var{item} for the current POSIX
1748locale, if available. @var{item} should be one of these symbols:
1749
1750@table @code
1751@item codeset
1752Return the character set as a string (locale item @code{CODESET}).
1753
1754@item days
1755Return a 7-element vector of day names (locale items
1756@code{DAY_1} through @code{DAY_7});
1757
1758@item months
1759Return a 12-element vector of month names (locale items @code{MON_1}
1760through @code{MON_12}).
1761
1762@item paper
1763Return a list @code{(@var{width} @var{height})} for the default paper
1764size measured in millimeters (locale items @code{PAPER_WIDTH} and
1765@code{PAPER_HEIGHT}).
1766@end table
1767
1768If the system can't provide the requested information, or if
1769@var{item} is not one of those symbols, the value is @code{nil}. All
1770strings in the return value are decoded using
1771@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1772for more information about locales and locale items.
1773@end defun
1774
1775@ignore
1776 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1777@end ignore