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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
acaf905b 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2012
0cc8c85a 4@c Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/objects
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7@node Lisp Data Types, Numbers, Introduction, Top
8@chapter Lisp Data Types
9@cindex object
10@cindex Lisp object
11@cindex type
12@cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19have similar structures and may usually be used in the same contexts.
20Types can overlap, and objects can belong to two or more types.
21Consequently, we can ask whether an object belongs to a particular type,
22but not for ``the'' type of an object.
23
24@cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
26which all other types are constructed, are called @dfn{primitive types}.
27Each object belongs to one and only one primitive type. These types
28include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29@dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30@dfn{byte-code function}, plus several special types, such as
31@dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
32
33 Each primitive type has a corresponding Lisp function that checks
34whether an object is a member of that type.
35
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36 Lisp is unlike many other languages in that its objects are
37@dfn{self-typing}: the primitive type of each object is implicit in
38the object itself. For example, if an object is a vector, nothing can
39treat it as a number; Lisp knows it is a vector, not a number.
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40
41 In most languages, the programmer must declare the data type of each
42variable, and the type is known by the compiler but not represented in
43the data. Such type declarations do not exist in Emacs Lisp. A Lisp
44variable can have any type of value, and it remembers whatever value
45you store in it, type and all. (Actually, a small number of Emacs
46Lisp variables can only take on values of a certain type.
47@xref{Variables with Restricted Values}.)
48
49 This chapter describes the purpose, printed representation, and read
50syntax of each of the standard types in GNU Emacs Lisp. Details on how
51to use these types can be found in later chapters.
52
53@menu
54* Printed Representation:: How Lisp objects are represented as text.
55* Comments:: Comments and their formatting conventions.
56* Programming Types:: Types found in all Lisp systems.
57* Editing Types:: Types specific to Emacs.
58* Circular Objects:: Read syntax for circular structure.
59* Type Predicates:: Tests related to types.
60* Equality Predicates:: Tests of equality between any two objects.
61@end menu
62
63@node Printed Representation
64@comment node-name, next, previous, up
65@section Printed Representation and Read Syntax
66@cindex printed representation
67@cindex read syntax
68
69 The @dfn{printed representation} of an object is the format of the
70output generated by the Lisp printer (the function @code{prin1}) for
71that object. Every data type has a unique printed representation.
72The @dfn{read syntax} of an object is the format of the input accepted
73by the Lisp reader (the function @code{read}) for that object. This
74is not necessarily unique; many kinds of object have more than one
75syntax. @xref{Read and Print}.
76
77@cindex hash notation
78 In most cases, an object's printed representation is also a read
79syntax for the object. However, some types have no read syntax, since
80it does not make sense to enter objects of these types as constants in
81a Lisp program. These objects are printed in @dfn{hash notation},
82which consists of the characters @samp{#<}, a descriptive string
83(typically the type name followed by the name of the object), and a
84closing @samp{>}. For example:
85
86@example
87(current-buffer)
88 @result{} #<buffer objects.texi>
89@end example
90
91@noindent
92Hash notation cannot be read at all, so the Lisp reader signals the
93error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94@kindex invalid-read-syntax
95
96 In other languages, an expression is text; it has no other form. In
97Lisp, an expression is primarily a Lisp object and only secondarily the
98text that is the object's read syntax. Often there is no need to
99emphasize this distinction, but you must keep it in the back of your
100mind, or you will occasionally be very confused.
101
102 When you evaluate an expression interactively, the Lisp interpreter
103first reads the textual representation of it, producing a Lisp object,
104and then evaluates that object (@pxref{Evaluation}). However,
105evaluation and reading are separate activities. Reading returns the
106Lisp object represented by the text that is read; the object may or may
107not be evaluated later. @xref{Input Functions}, for a description of
108@code{read}, the basic function for reading objects.
109
110@node Comments
111@comment node-name, next, previous, up
112@section Comments
113@cindex comments
114@cindex @samp{;} in comment
115
116 A @dfn{comment} is text that is written in a program only for the sake
117of humans that read the program, and that has no effect on the meaning
118of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119is not within a string or character constant. The comment continues to
120the end of line. The Lisp reader discards comments; they do not become
121part of the Lisp objects which represent the program within the Lisp
122system.
123
124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125characters, is useful for program-generated comments containing binary
126data. The Emacs Lisp byte compiler uses this in its output files
127(@pxref{Byte Compilation}). It isn't meant for source files, however.
128
129 @xref{Comment Tips}, for conventions for formatting comments.
130
131@node Programming Types
132@section Programming Types
133@cindex programming types
134
135 There are two general categories of types in Emacs Lisp: those having
136to do with Lisp programming, and those having to do with editing. The
137former exist in many Lisp implementations, in one form or another. The
138latter are unique to Emacs Lisp.
139
140@menu
141* Integer Type:: Numbers without fractional parts.
142* Floating Point Type:: Numbers with fractional parts and with a large range.
143* Character Type:: The representation of letters, numbers and
144 control characters.
145* Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
147* Sequence Type:: Both lists and arrays are classified as sequences.
148* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
149* Array Type:: Arrays include strings and vectors.
150* String Type:: An (efficient) array of characters.
151* Vector Type:: One-dimensional arrays.
152* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
154* Hash Table Type:: Super-fast lookup tables.
155* Function Type:: A piece of executable code you can call from elsewhere.
156* Macro Type:: A method of expanding an expression into another
157 expression, more fundamental but less pretty.
158* Primitive Function Type:: A function written in C, callable from Lisp.
159* Byte-Code Type:: A function written in Lisp, then compiled.
160* Autoload Type:: A type used for automatically loading seldom-used
161 functions.
162@end menu
163
164@node Integer Type
165@subsection Integer Type
166
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167 The range of values for integers in Emacs Lisp is @minus{}536870912 to
168536870911 (30 bits; i.e.,
b8d4c8d0 169@ifnottex
1ddd6622 170-2**29
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171@end ifnottex
172@tex
1ddd6622 173@math{-2^{29}}
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174@end tex
175to
176@ifnottex
1ddd6622 1772**29 - 1)
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178@end ifnottex
179@tex
1ddd6622 180@math{2^{29}-1})
b8d4c8d0 181@end tex
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182on typical 32-bit machines. (Some machines provide a wider range.)
183Emacs Lisp arithmetic functions do not check for overflow. Thus
184@code{(1+ 536870911)} is @minus{}536870912 if Emacs integers are 30 bits.
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185
186 The read syntax for integers is a sequence of (base ten) digits with an
187optional sign at the beginning and an optional period at the end. The
188printed representation produced by the Lisp interpreter never has a
189leading @samp{+} or a final @samp{.}.
190
191@example
192@group
193-1 ; @r{The integer -1.}
1941 ; @r{The integer 1.}
1951. ; @r{Also the integer 1.}
196+1 ; @r{Also the integer 1.}
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197@end group
198@end example
199
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200@noindent
201As a special exception, if a sequence of digits specifies an integer
202too large or too small to be a valid integer object, the Lisp reader
203reads it as a floating-point number (@pxref{Floating Point Type}).
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204For instance, if Emacs integers are 30 bits, @code{536870912} is read
205as the floating-point number @code{536870912.0}.
eed5c93a 206
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207 @xref{Numbers}, for more information.
208
209@node Floating Point Type
210@subsection Floating Point Type
211
212 Floating point numbers are the computer equivalent of scientific
213notation; you can think of a floating point number as a fraction
214together with a power of ten. The precise number of significant
215figures and the range of possible exponents is machine-specific; Emacs
216uses the C data type @code{double} to store the value, and internally
217this records a power of 2 rather than a power of 10.
218
219 The printed representation for floating point numbers requires either
220a decimal point (with at least one digit following), an exponent, or
221both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
222@samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
223number whose value is 1500. They are all equivalent.
224
225 @xref{Numbers}, for more information.
226
227@node Character Type
228@subsection Character Type
229@cindex @acronym{ASCII} character codes
230
231 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
232other words, characters are represented by their character codes. For
233example, the character @kbd{A} is represented as the @w{integer 65}.
234
235 Individual characters are used occasionally in programs, but it is
236more common to work with @emph{strings}, which are sequences composed
237of characters. @xref{String Type}.
238
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239 Characters in strings and buffers are currently limited to the range
240of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
241through 127 are @acronym{ASCII} codes; the rest are
242non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
243represent keyboard input have a much wider range, to encode modifier
244keys such as Control, Meta and Shift.
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245
246 There are special functions for producing a human-readable textual
247description of a character for the sake of messages. @xref{Describing
248Characters}.
249
250@menu
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251* Basic Char Syntax:: Syntax for regular characters.
252* General Escape Syntax:: How to specify characters by their codes.
253* Ctl-Char Syntax:: Syntax for control characters.
254* Meta-Char Syntax:: Syntax for meta-characters.
255* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
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256@end menu
257
258@node Basic Char Syntax
259@subsubsection Basic Char Syntax
260@cindex read syntax for characters
261@cindex printed representation for characters
262@cindex syntax for characters
263@cindex @samp{?} in character constant
264@cindex question mark in character constant
265
266 Since characters are really integers, the printed representation of
267a character is a decimal number. This is also a possible read syntax
268for a character, but writing characters that way in Lisp programs is
269not clear programming. You should @emph{always} use the special read
270syntax formats that Emacs Lisp provides for characters. These syntax
271formats start with a question mark.
272
273 The usual read syntax for alphanumeric characters is a question mark
274followed by the character; thus, @samp{?A} for the character
275@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
276character @kbd{a}.
277
278 For example:
279
280@example
281?Q @result{} 81 ?q @result{} 113
282@end example
283
284 You can use the same syntax for punctuation characters, but it is
285often a good idea to add a @samp{\} so that the Emacs commands for
286editing Lisp code don't get confused. For example, @samp{?\(} is the
287way to write the open-paren character. If the character is @samp{\},
288you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
289
290@cindex whitespace
291@cindex bell character
292@cindex @samp{\a}
293@cindex backspace
294@cindex @samp{\b}
295@cindex tab (ASCII character)
296@cindex @samp{\t}
297@cindex vertical tab
298@cindex @samp{\v}
299@cindex formfeed
300@cindex @samp{\f}
301@cindex newline
302@cindex @samp{\n}
303@cindex return (ASCII character)
304@cindex @samp{\r}
305@cindex escape (ASCII character)
306@cindex @samp{\e}
307@cindex space (ASCII character)
308@cindex @samp{\s}
309 You can express the characters control-g, backspace, tab, newline,
310vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
311@samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
312@samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
313(@samp{?\s} followed by a dash has a different meaning---it applies
314the ``super'' modifier to the following character.) Thus,
315
316@example
317?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
318?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
319?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
320?\n @result{} 10 ; @r{newline, @kbd{C-j}}
321?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
322?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
323?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
324?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
325?\s @result{} 32 ; @r{space character, @key{SPC}}
326?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
327?\d @result{} 127 ; @r{delete character, @key{DEL}}
328@end example
329
330@cindex escape sequence
331 These sequences which start with backslash are also known as
332@dfn{escape sequences}, because backslash plays the role of an
333``escape character''; this terminology has nothing to do with the
334character @key{ESC}. @samp{\s} is meant for use in character
335constants; in string constants, just write the space.
336
337 A backslash is allowed, and harmless, preceding any character without
338a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
339There is no reason to add a backslash before most characters. However,
340you should add a backslash before any of the characters
341@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
342Lisp code. You can also add a backslash before whitespace characters such as
343space, tab, newline and formfeed. However, it is cleaner to use one of
344the easily readable escape sequences, such as @samp{\t} or @samp{\s},
345instead of an actual whitespace character such as a tab or a space.
346(If you do write backslash followed by a space, you should write
347an extra space after the character constant to separate it from the
348following text.)
349
350@node General Escape Syntax
351@subsubsection General Escape Syntax
352
49ea0074 353 In addition to the specific escape sequences for special important
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354control characters, Emacs provides several types of escape syntax that
355you can use to specify non-ASCII text characters.
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356
357@cindex unicode character escape
fb080b28 358 You can specify characters by their Unicode values.
b8d4c8d0 359@code{?\u@var{nnnn}} represents a character that maps to the Unicode
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360code point @samp{U+@var{nnnn}} (by convention, Unicode code points are
361given in hexadecimal). There is a slightly different syntax for
362specifying characters with code points higher than
363@code{U+@var{ffff}}: @code{\U00@var{nnnnnn}} represents the character
f14589fa 364whose code point is @samp{U+@var{nnnnnn}}. The Unicode Standard only
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365defines code points up to @samp{U+@var{10ffff}}, so if you specify a
366code point higher than that, Emacs signals an error.
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367
368 This peculiar and inconvenient syntax was adopted for compatibility
369with other programming languages. Unlike some other languages, Emacs
47dbc044 370Lisp supports this syntax only in character literals and strings.
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371
372@cindex @samp{\} in character constant
373@cindex backslash in character constant
374@cindex octal character code
375 The most general read syntax for a character represents the
376character code in either octal or hex. To use octal, write a question
377mark followed by a backslash and the octal character code (up to three
378octal digits); thus, @samp{?\101} for the character @kbd{A},
379@samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
380character @kbd{C-b}. Although this syntax can represent any
381@acronym{ASCII} character, it is preferred only when the precise octal
382value is more important than the @acronym{ASCII} representation.
383
384@example
385@group
386?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
387?\101 @result{} 65 ?A @result{} 65
388@end group
389@end example
390
391 To use hex, write a question mark followed by a backslash, @samp{x},
392and the hexadecimal character code. You can use any number of hex
393digits, so you can represent any character code in this way.
394Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
f987fde4 395character @kbd{C-a}, and @code{?\xe0} for the Latin-1 character
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396@iftex
397@samp{@`a}.
398@end iftex
399@ifnottex
400@samp{a} with grave accent.
401@end ifnottex
402
403@node Ctl-Char Syntax
404@subsubsection Control-Character Syntax
405
406@cindex control characters
407 Control characters can be represented using yet another read syntax.
408This consists of a question mark followed by a backslash, caret, and the
409corresponding non-control character, in either upper or lower case. For
410example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
411character @kbd{C-i}, the character whose value is 9.
412
413 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
414equivalent to @samp{?\^I} and to @samp{?\^i}:
415
416@example
417?\^I @result{} 9 ?\C-I @result{} 9
418@end example
419
420 In strings and buffers, the only control characters allowed are those
421that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
422any character into a control character with @samp{C-}. The character
423codes for these non-@acronym{ASCII} control characters include the
424@tex
425@math{2^{26}}
426@end tex
427@ifnottex
4282**26
429@end ifnottex
430bit as well as the code for the corresponding non-control
431character. Ordinary terminals have no way of generating non-@acronym{ASCII}
432control characters, but you can generate them straightforwardly using X
433and other window systems.
434
435 For historical reasons, Emacs treats the @key{DEL} character as
436the control equivalent of @kbd{?}:
437
438@example
439?\^? @result{} 127 ?\C-? @result{} 127
440@end example
441
442@noindent
443As a result, it is currently not possible to represent the character
444@kbd{Control-?}, which is a meaningful input character under X, using
445@samp{\C-}. It is not easy to change this, as various Lisp files refer
446to @key{DEL} in this way.
447
448 For representing control characters to be found in files or strings,
449we recommend the @samp{^} syntax; for control characters in keyboard
450input, we prefer the @samp{C-} syntax. Which one you use does not
451affect the meaning of the program, but may guide the understanding of
452people who read it.
453
454@node Meta-Char Syntax
455@subsubsection Meta-Character Syntax
456
457@cindex meta characters
458 A @dfn{meta character} is a character typed with the @key{META}
459modifier key. The integer that represents such a character has the
460@tex
461@math{2^{27}}
462@end tex
463@ifnottex
4642**27
465@end ifnottex
466bit set. We use high bits for this and other modifiers to make
467possible a wide range of basic character codes.
468
469 In a string, the
470@tex
471@math{2^{7}}
472@end tex
473@ifnottex
4742**7
475@end ifnottex
476bit attached to an @acronym{ASCII} character indicates a meta
477character; thus, the meta characters that can fit in a string have
478codes in the range from 128 to 255, and are the meta versions of the
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479ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for
480details about @key{META}-handling in strings.
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481
482 The read syntax for meta characters uses @samp{\M-}. For example,
483@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
484octal character codes (see below), with @samp{\C-}, or with any other
485syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
486or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
487@samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
488
489@node Other Char Bits
490@subsubsection Other Character Modifier Bits
491
492 The case of a graphic character is indicated by its character code;
493for example, @acronym{ASCII} distinguishes between the characters @samp{a}
494and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
495character is upper case or lower case. Emacs uses the
496@tex
497@math{2^{25}}
498@end tex
499@ifnottex
5002**25
501@end ifnottex
502bit to indicate that the shift key was used in typing a control
503character. This distinction is possible only when you use X terminals
504or other special terminals; ordinary terminals do not report the
505distinction to the computer in any way. The Lisp syntax for
506the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
507represents the shifted-control-o character.
508
509@cindex hyper characters
510@cindex super characters
511@cindex alt characters
512 The X Window System defines three other
513@anchor{modifier bits}modifier bits that can be set
514in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
515for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
516significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
517@kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
518represents the space character.)
519@tex
520Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
521for super and @math{2^{24}} for hyper.
522@end tex
523@ifnottex
524Numerically, the
525bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
526@end ifnottex
527
528@node Symbol Type
529@subsection Symbol Type
530
531 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
532symbol name serves as the printed representation of the symbol. In
a2afc99d 533ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
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534a symbol's name is unique---no two symbols have the same name.
535
536 A symbol can serve as a variable, as a function name, or to hold a
537property list. Or it may serve only to be distinct from all other Lisp
538objects, so that its presence in a data structure may be recognized
539reliably. In a given context, usually only one of these uses is
540intended. But you can use one symbol in all of these ways,
541independently.
542
543 A symbol whose name starts with a colon (@samp{:}) is called a
544@dfn{keyword symbol}. These symbols automatically act as constants, and
545are normally used only by comparing an unknown symbol with a few
546specific alternatives.
547
548@cindex @samp{\} in symbols
549@cindex backslash in symbols
550 A symbol name can contain any characters whatever. Most symbol names
551are written with letters, digits, and the punctuation characters
552@samp{-+=*/}. Such names require no special punctuation; the characters
553of the name suffice as long as the name does not look like a number.
554(If it does, write a @samp{\} at the beginning of the name to force
555interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
556less often used but also require no special punctuation. Any other
557characters may be included in a symbol's name by escaping them with a
558backslash. In contrast to its use in strings, however, a backslash in
559the name of a symbol simply quotes the single character that follows the
560backslash. For example, in a string, @samp{\t} represents a tab
561character; in the name of a symbol, however, @samp{\t} merely quotes the
562letter @samp{t}. To have a symbol with a tab character in its name, you
563must actually use a tab (preceded with a backslash). But it's rare to
564do such a thing.
565
566@cindex CL note---case of letters
567@quotation
568@b{Common Lisp note:} In Common Lisp, lower case letters are always
569``folded'' to upper case, unless they are explicitly escaped. In Emacs
570Lisp, upper case and lower case letters are distinct.
571@end quotation
572
573 Here are several examples of symbol names. Note that the @samp{+} in
574the fifth example is escaped to prevent it from being read as a number.
575This is not necessary in the fourth example because the rest of the name
576makes it invalid as a number.
577
578@example
579@group
580foo ; @r{A symbol named @samp{foo}.}
581FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
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582@end group
583@group
5841+ ; @r{A symbol named @samp{1+}}
585 ; @r{(not @samp{+1}, which is an integer).}
586@end group
587@group
588\+1 ; @r{A symbol named @samp{+1}}
589 ; @r{(not a very readable name).}
590@end group
591@group
592\(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
593@c the @'s in this next line use up three characters, hence the
594@c apparent misalignment of the comment.
595+-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
596 ; @r{These characters need not be escaped.}
597@end group
598@end example
599
ddb54206 600@cindex @samp{##} read syntax
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601@ifinfo
602@c This uses ``colon'' instead of a literal `:' because Info cannot
603@c cope with a `:' in a menu
604@cindex @samp{#@var{colon}} read syntax
605@end ifinfo
606@ifnotinfo
607@cindex @samp{#:} read syntax
608@end ifnotinfo
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609 As an exception to the rule that a symbol's name serves as its
610printed representation, @samp{##} is the printed representation for an
611interned symbol whose name is an empty string. Furthermore,
612@samp{#:@var{foo}} is the printed representation for an uninterned
613symbol whose name is @var{foo}. (Normally, the Lisp reader interns
614all symbols; @pxref{Creating Symbols}.)
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615
616@node Sequence Type
617@subsection Sequence Types
618
619 A @dfn{sequence} is a Lisp object that represents an ordered set of
620elements. There are two kinds of sequence in Emacs Lisp, lists and
621arrays. Thus, an object of type list or of type array is also
622considered a sequence.
623
624 Arrays are further subdivided into strings, vectors, char-tables and
625bool-vectors. Vectors can hold elements of any type, but string
626elements must be characters, and bool-vector elements must be @code{t}
627or @code{nil}. Char-tables are like vectors except that they are
628indexed by any valid character code. The characters in a string can
629have text properties like characters in a buffer (@pxref{Text
630Properties}), but vectors do not support text properties, even when
631their elements happen to be characters.
632
633 Lists, strings and the other array types are different, but they have
634important similarities. For example, all have a length @var{l}, and all
635have elements which can be indexed from zero to @var{l} minus one.
636Several functions, called sequence functions, accept any kind of
637sequence. For example, the function @code{elt} can be used to extract
638an element of a sequence, given its index. @xref{Sequences Arrays
639Vectors}.
640
641 It is generally impossible to read the same sequence twice, since
642sequences are always created anew upon reading. If you read the read
643syntax for a sequence twice, you get two sequences with equal contents.
644There is one exception: the empty list @code{()} always stands for the
645same object, @code{nil}.
646
647@node Cons Cell Type
648@subsection Cons Cell and List Types
649@cindex address field of register
650@cindex decrement field of register
651@cindex pointers
652
653 A @dfn{cons cell} is an object that consists of two slots, called the
654@sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
655@dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
656this cons cell is'' whatever object its @sc{car} slot currently holds,
657and likewise for the @sc{cdr}.
658
659@quotation
660A note to C programmers: in Lisp, we do not distinguish between
661``holding'' a value and ``pointing to'' the value, because pointers in
662Lisp are implicit.
663@end quotation
664
665 A @dfn{list} is a series of cons cells, linked together so that the
666@sc{cdr} slot of each cons cell holds either the next cons cell or the
667empty list. The empty list is actually the symbol @code{nil}.
668@xref{Lists}, for functions that work on lists. Because most cons
669cells are used as part of lists, the phrase @dfn{list structure} has
670come to refer to any structure made out of cons cells.
671
672@cindex atoms
673 Because cons cells are so central to Lisp, we also have a word for
674``an object which is not a cons cell.'' These objects are called
675@dfn{atoms}.
676
677@cindex parenthesis
678@cindex @samp{(@dots{})} in lists
679 The read syntax and printed representation for lists are identical, and
680consist of a left parenthesis, an arbitrary number of elements, and a
681right parenthesis. Here are examples of lists:
682
683@example
684(A 2 "A") ; @r{A list of three elements.}
685() ; @r{A list of no elements (the empty list).}
686nil ; @r{A list of no elements (the empty list).}
687("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
688(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
689(A nil) ; @r{Equivalent to the previous.}
690((A B C)) ; @r{A list of one element}
691 ; @r{(which is a list of three elements).}
692@end example
693
694 Upon reading, each object inside the parentheses becomes an element
695of the list. That is, a cons cell is made for each element. The
696@sc{car} slot of the cons cell holds the element, and its @sc{cdr}
697slot refers to the next cons cell of the list, which holds the next
698element in the list. The @sc{cdr} slot of the last cons cell is set to
699hold @code{nil}.
700
701 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
702original Lisp implementation ran on an @w{IBM 704} computer which
703divided words into two parts, called the ``address'' part and the
704``decrement''; @sc{car} was an instruction to extract the contents of
705the address part of a register, and @sc{cdr} an instruction to extract
706the contents of the decrement. By contrast, ``cons cells'' are named
707for the function @code{cons} that creates them, which in turn was named
708for its purpose, the construction of cells.
709
710@menu
711* Box Diagrams:: Drawing pictures of lists.
712* Dotted Pair Notation:: A general syntax for cons cells.
713* Association List Type:: A specially constructed list.
714@end menu
715
716@node Box Diagrams
717@subsubsection Drawing Lists as Box Diagrams
718@cindex box diagrams, for lists
719@cindex diagrams, boxed, for lists
720
721 A list can be illustrated by a diagram in which the cons cells are
722shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
723such an illustration; unlike the textual notation, which can be
724understood by both humans and computers, the box illustrations can be
725understood only by humans.) This picture represents the three-element
726list @code{(rose violet buttercup)}:
727
728@example
729@group
730 --- --- --- --- --- ---
731 | | |--> | | |--> | | |--> nil
732 --- --- --- --- --- ---
733 | | |
734 | | |
735 --> rose --> violet --> buttercup
736@end group
737@end example
738
739 In this diagram, each box represents a slot that can hold or refer to
740any Lisp object. Each pair of boxes represents a cons cell. Each arrow
741represents a reference to a Lisp object, either an atom or another cons
742cell.
743
744 In this example, the first box, which holds the @sc{car} of the first
745cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
746box, holding the @sc{cdr} of the first cons cell, refers to the next
747pair of boxes, the second cons cell. The @sc{car} of the second cons
748cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
749@sc{cdr} of the third (and last) cons cell is @code{nil}.
750
751 Here is another diagram of the same list, @code{(rose violet
752buttercup)}, sketched in a different manner:
753
754@smallexample
755@group
756 --------------- ---------------- -------------------
757| car | cdr | | car | cdr | | car | cdr |
758| rose | o-------->| violet | o-------->| buttercup | nil |
759| | | | | | | | |
760 --------------- ---------------- -------------------
761@end group
762@end smallexample
763
764@cindex @code{nil} as a list
765@cindex empty list
766 A list with no elements in it is the @dfn{empty list}; it is identical
767to the symbol @code{nil}. In other words, @code{nil} is both a symbol
768and a list.
769
770 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
771depicted with boxes and arrows:
772
773@example
774@group
775 --- --- --- ---
776 | | |--> | | |--> nil
777 --- --- --- ---
778 | |
779 | |
780 --> A --> nil
781@end group
782@end example
783
784 Here is a more complex illustration, showing the three-element list,
785@code{((pine needles) oak maple)}, the first element of which is a
786two-element list:
787
788@example
789@group
790 --- --- --- --- --- ---
791 | | |--> | | |--> | | |--> nil
792 --- --- --- --- --- ---
793 | | |
794 | | |
795 | --> oak --> maple
796 |
797 | --- --- --- ---
798 --> | | |--> | | |--> nil
799 --- --- --- ---
800 | |
801 | |
802 --> pine --> needles
803@end group
804@end example
805
806 The same list represented in the second box notation looks like this:
807
808@example
809@group
810 -------------- -------------- --------------
811| car | cdr | | car | cdr | | car | cdr |
812| o | o------->| oak | o------->| maple | nil |
813| | | | | | | | | |
814 -- | --------- -------------- --------------
815 |
816 |
817 | -------------- ----------------
818 | | car | cdr | | car | cdr |
819 ------>| pine | o------->| needles | nil |
820 | | | | | |
821 -------------- ----------------
822@end group
823@end example
824
825@node Dotted Pair Notation
826@subsubsection Dotted Pair Notation
827@cindex dotted pair notation
828@cindex @samp{.} in lists
829
830 @dfn{Dotted pair notation} is a general syntax for cons cells that
831represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
832@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
833the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
834pair notation is more general than list syntax because the @sc{cdr}
835does not have to be a list. However, it is more cumbersome in cases
836where list syntax would work. In dotted pair notation, the list
837@samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
838@code{nil}-terminated lists, you can use either notation, but list
839notation is usually clearer and more convenient. When printing a
840list, the dotted pair notation is only used if the @sc{cdr} of a cons
841cell is not a list.
842
843 Here's an example using boxes to illustrate dotted pair notation.
844This example shows the pair @code{(rose . violet)}:
845
846@example
847@group
848 --- ---
849 | | |--> violet
850 --- ---
851 |
852 |
853 --> rose
854@end group
855@end example
856
857 You can combine dotted pair notation with list notation to represent
858conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
859You write a dot after the last element of the list, followed by the
860@sc{cdr} of the final cons cell. For example, @code{(rose violet
861. buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
862The object looks like this:
863
864@example
865@group
866 --- --- --- ---
867 | | |--> | | |--> buttercup
868 --- --- --- ---
869 | |
870 | |
871 --> rose --> violet
872@end group
873@end example
874
875 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
876there is nothing that it could mean. If anything, it would say to put
877@code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
878used for @code{violet}.
879
880 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
881and looks like this:
882
883@example
884@group
885 --- --- --- ---
886 | | |--> | | |--> nil
887 --- --- --- ---
888 | |
889 | |
890 --> rose --> violet
891@end group
892@end example
893
894 Similarly, the three-element list @code{(rose violet buttercup)}
895is equivalent to @code{(rose . (violet . (buttercup)))}.
896@ifnottex
897It looks like this:
898
899@example
900@group
901 --- --- --- --- --- ---
902 | | |--> | | |--> | | |--> nil
903 --- --- --- --- --- ---
904 | | |
905 | | |
906 --> rose --> violet --> buttercup
907@end group
908@end example
909@end ifnottex
910
911@node Association List Type
912@comment node-name, next, previous, up
913@subsubsection Association List Type
914
915 An @dfn{association list} or @dfn{alist} is a specially-constructed
916list whose elements are cons cells. In each element, the @sc{car} is
917considered a @dfn{key}, and the @sc{cdr} is considered an
918@dfn{associated value}. (In some cases, the associated value is stored
919in the @sc{car} of the @sc{cdr}.) Association lists are often used as
920stacks, since it is easy to add or remove associations at the front of
921the list.
922
923 For example,
924
925@example
926(setq alist-of-colors
927 '((rose . red) (lily . white) (buttercup . yellow)))
928@end example
929
930@noindent
931sets the variable @code{alist-of-colors} to an alist of three elements. In the
932first element, @code{rose} is the key and @code{red} is the value.
933
934 @xref{Association Lists}, for a further explanation of alists and for
935functions that work on alists. @xref{Hash Tables}, for another kind of
936lookup table, which is much faster for handling a large number of keys.
937
938@node Array Type
939@subsection Array Type
940
941 An @dfn{array} is composed of an arbitrary number of slots for
942holding or referring to other Lisp objects, arranged in a contiguous block of
943memory. Accessing any element of an array takes approximately the same
944amount of time. In contrast, accessing an element of a list requires
945time proportional to the position of the element in the list. (Elements
946at the end of a list take longer to access than elements at the
947beginning of a list.)
948
949 Emacs defines four types of array: strings, vectors, bool-vectors, and
950char-tables.
951
952 A string is an array of characters and a vector is an array of
953arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
954These kinds of array may have any length up to the largest integer.
955Char-tables are sparse arrays indexed by any valid character code; they
956can hold arbitrary objects.
957
958 The first element of an array has index zero, the second element has
959index 1, and so on. This is called @dfn{zero-origin} indexing. For
960example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
961largest possible index value is one less than the length of the array.
962Once an array is created, its length is fixed.
963
964 All Emacs Lisp arrays are one-dimensional. (Most other programming
965languages support multidimensional arrays, but they are not essential;
966you can get the same effect with nested one-dimensional arrays.) Each
967type of array has its own read syntax; see the following sections for
968details.
969
970 The array type is a subset of the sequence type, and contains the
971string type, the vector type, the bool-vector type, and the char-table
972type.
973
974@node String Type
975@subsection String Type
976
977 A @dfn{string} is an array of characters. Strings are used for many
978purposes in Emacs, as can be expected in a text editor; for example, as
979the names of Lisp symbols, as messages for the user, and to represent
980text extracted from buffers. Strings in Lisp are constants: evaluation
981of a string returns the same string.
982
983 @xref{Strings and Characters}, for functions that operate on strings.
984
985@menu
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986* Syntax for Strings:: How to specify Lisp strings.
987* Non-ASCII in Strings:: International characters in strings.
988* Nonprinting Characters:: Literal unprintable characters in strings.
989* Text Props and Strings:: Strings with text properties.
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990@end menu
991
992@node Syntax for Strings
993@subsubsection Syntax for Strings
994
995@cindex @samp{"} in strings
996@cindex double-quote in strings
997@cindex @samp{\} in strings
998@cindex backslash in strings
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999 The read syntax for a string is a double-quote, an arbitrary number
1000of characters, and another double-quote, @code{"like this"}. To
1001include a double-quote in a string, precede it with a backslash; thus,
1002@code{"\""} is a string containing just a single double-quote
1003character. Likewise, you can include a backslash by preceding it with
1004another backslash, like this: @code{"this \\ is a single embedded
1005backslash"}.
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1006
1007@cindex newline in strings
1008 The newline character is not special in the read syntax for strings;
1009if you write a new line between the double-quotes, it becomes a
1010character in the string. But an escaped newline---one that is preceded
1011by @samp{\}---does not become part of the string; i.e., the Lisp reader
1012ignores an escaped newline while reading a string. An escaped space
1013@w{@samp{\ }} is likewise ignored.
1014
1015@example
1016"It is useful to include newlines
1017in documentation strings,
1018but the newline is \
1019ignored if escaped."
1020 @result{} "It is useful to include newlines
1021in documentation strings,
1022but the newline is ignored if escaped."
1023@end example
1024
1025@node Non-ASCII in Strings
1026@subsubsection Non-@acronym{ASCII} Characters in Strings
1027
1028 You can include a non-@acronym{ASCII} international character in a string
1029constant by writing it literally. There are two text representations
1030for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
1031and multibyte. If the string constant is read from a multibyte source,
1032such as a multibyte buffer or string, or a file that would be visited as
1033multibyte, then the character is read as a multibyte character, and that
1034makes the string multibyte. If the string constant is read from a
1035unibyte source, then the character is read as unibyte and that makes the
1036string unibyte.
1037
1038 You can also represent a multibyte non-@acronym{ASCII} character with its
1039character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
1040digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
1041greater than 256.) Any character which is not a valid hex digit
1042terminates this construct. If the next character in the string could be
1043interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
f987fde4 1044terminate the hex escape---for example, @w{@samp{\xe0\ }} represents
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1045one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1046constant is just like backslash-newline; it does not contribute any
1047character to the string, but it does terminate the preceding hex escape.
1048
1049 You can represent a unibyte non-@acronym{ASCII} character with its
1050character code, which must be in the range from 128 (0200 octal) to
1051255 (0377 octal). If you write all such character codes in octal and
1052the string contains no other characters forcing it to be multibyte,
1053this produces a unibyte string. However, using any hex escape in a
1054string (even for an @acronym{ASCII} character) forces the string to be
1055multibyte.
1056
1057 You can also specify characters in a string by their numeric values
1058in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1059
1060 @xref{Text Representations}, for more information about the two
1061text representations.
1062
1063@node Nonprinting Characters
1064@subsubsection Nonprinting Characters in Strings
1065
1066 You can use the same backslash escape-sequences in a string constant
1067as in character literals (but do not use the question mark that begins a
1068character constant). For example, you can write a string containing the
1069nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1070them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1071description of the read syntax for characters.
1072
1073 However, not all of the characters you can write with backslash
1074escape-sequences are valid in strings. The only control characters that
1075a string can hold are the @acronym{ASCII} control characters. Strings do not
1076distinguish case in @acronym{ASCII} control characters.
1077
1078 Properly speaking, strings cannot hold meta characters; but when a
1079string is to be used as a key sequence, there is a special convention
1080that provides a way to represent meta versions of @acronym{ASCII}
1081characters in a string. If you use the @samp{\M-} syntax to indicate
1082a meta character in a string constant, this sets the
1083@tex
1084@math{2^{7}}
1085@end tex
1086@ifnottex
10872**7
1088@end ifnottex
1089bit of the character in the string. If the string is used in
1090@code{define-key} or @code{lookup-key}, this numeric code is translated
1091into the equivalent meta character. @xref{Character Type}.
1092
1093 Strings cannot hold characters that have the hyper, super, or alt
1094modifiers.
1095
1096@node Text Props and Strings
1097@subsubsection Text Properties in Strings
1098
6bfc8698
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1099@cindex @samp{#(} read syntax
1100@cindex text properties, read syntax
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1101 A string can hold properties for the characters it contains, in
1102addition to the characters themselves. This enables programs that copy
1103text between strings and buffers to copy the text's properties with no
1104special effort. @xref{Text Properties}, for an explanation of what text
1105properties mean. Strings with text properties use a special read and
1106print syntax:
1107
1108@example
1109#("@var{characters}" @var{property-data}...)
1110@end example
1111
1112@noindent
1113where @var{property-data} consists of zero or more elements, in groups
1114of three as follows:
1115
1116@example
1117@var{beg} @var{end} @var{plist}
1118@end example
1119
1120@noindent
1121The elements @var{beg} and @var{end} are integers, and together specify
1122a range of indices in the string; @var{plist} is the property list for
1123that range. For example,
1124
1125@example
1126#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1127@end example
1128
1129@noindent
1130represents a string whose textual contents are @samp{foo bar}, in which
1131the first three characters have a @code{face} property with value
1132@code{bold}, and the last three have a @code{face} property with value
1133@code{italic}. (The fourth character has no text properties, so its
1134property list is @code{nil}. It is not actually necessary to mention
1135ranges with @code{nil} as the property list, since any characters not
1136mentioned in any range will default to having no properties.)
1137
1138@node Vector Type
1139@subsection Vector Type
1140
1141 A @dfn{vector} is a one-dimensional array of elements of any type. It
1142takes a constant amount of time to access any element of a vector. (In
1143a list, the access time of an element is proportional to the distance of
1144the element from the beginning of the list.)
1145
1146 The printed representation of a vector consists of a left square
1147bracket, the elements, and a right square bracket. This is also the
1148read syntax. Like numbers and strings, vectors are considered constants
1149for evaluation.
1150
1151@example
1152[1 "two" (three)] ; @r{A vector of three elements.}
1153 @result{} [1 "two" (three)]
1154@end example
1155
1156 @xref{Vectors}, for functions that work with vectors.
1157
1158@node Char-Table Type
1159@subsection Char-Table Type
1160
1161 A @dfn{char-table} is a one-dimensional array of elements of any type,
1162indexed by character codes. Char-tables have certain extra features to
1163make them more useful for many jobs that involve assigning information
1164to character codes---for example, a char-table can have a parent to
1165inherit from, a default value, and a small number of extra slots to use for
1166special purposes. A char-table can also specify a single value for
1167a whole character set.
1168
1169 The printed representation of a char-table is like a vector
1170except that there is an extra @samp{#^} at the beginning.
1171
1172 @xref{Char-Tables}, for special functions to operate on char-tables.
1173Uses of char-tables include:
1174
1175@itemize @bullet
1176@item
1177Case tables (@pxref{Case Tables}).
1178
1179@item
1180Character category tables (@pxref{Categories}).
1181
1182@item
1183Display tables (@pxref{Display Tables}).
1184
1185@item
1186Syntax tables (@pxref{Syntax Tables}).
1187@end itemize
1188
1189@node Bool-Vector Type
1190@subsection Bool-Vector Type
1191
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1192 A @dfn{bool-vector} is a one-dimensional array whose elements must
1193be @code{t} or @code{nil}.
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1194
1195 The printed representation of a bool-vector is like a string, except
1196that it begins with @samp{#&} followed by the length. The string
1197constant that follows actually specifies the contents of the bool-vector
1198as a bitmap---each ``character'' in the string contains 8 bits, which
1199specify the next 8 elements of the bool-vector (1 stands for @code{t},
1200and 0 for @code{nil}). The least significant bits of the character
1201correspond to the lowest indices in the bool-vector.
1202
1203@example
1204(make-bool-vector 3 t)
1205 @result{} #&3"^G"
1206(make-bool-vector 3 nil)
1207 @result{} #&3"^@@"
1208@end example
1209
1210@noindent
1211These results make sense, because the binary code for @samp{C-g} is
1212111 and @samp{C-@@} is the character with code 0.
1213
1214 If the length is not a multiple of 8, the printed representation
1215shows extra elements, but these extras really make no difference. For
1216instance, in the next example, the two bool-vectors are equal, because
1217only the first 3 bits are used:
1218
1219@example
1220(equal #&3"\377" #&3"\007")
1221 @result{} t
1222@end example
1223
1224@node Hash Table Type
1225@subsection Hash Table Type
1226
1227 A hash table is a very fast kind of lookup table, somewhat like an
1228alist in that it maps keys to corresponding values, but much faster.
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1229The printed representation of a hash table specifies its properties
1230and contents, like this:
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1231
1232@example
1233(make-hash-table)
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1234 @result{} #s(hash-table size 65 test eql rehash-size 1.5
1235 rehash-threshold 0.8 data ())
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1236@end example
1237
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1238@noindent
1239@xref{Hash Tables}, for more information about hash tables.
1240
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1241@node Function Type
1242@subsection Function Type
1243
1244 Lisp functions are executable code, just like functions in other
1245programming languages. In Lisp, unlike most languages, functions are
1246also Lisp objects. A non-compiled function in Lisp is a lambda
1247expression: that is, a list whose first element is the symbol
1248@code{lambda} (@pxref{Lambda Expressions}).
1249
1250 In most programming languages, it is impossible to have a function
1251without a name. In Lisp, a function has no intrinsic name. A lambda
1252expression can be called as a function even though it has no name; to
1253emphasize this, we also call it an @dfn{anonymous function}
1254(@pxref{Anonymous Functions}). A named function in Lisp is just a
1255symbol with a valid function in its function cell (@pxref{Defining
1256Functions}).
1257
1258 Most of the time, functions are called when their names are written in
1259Lisp expressions in Lisp programs. However, you can construct or obtain
1260a function object at run time and then call it with the primitive
1261functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1262
1263@node Macro Type
1264@subsection Macro Type
1265
1266 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1267language. It is represented as an object much like a function, but with
1268different argument-passing semantics. A Lisp macro has the form of a
1269list whose first element is the symbol @code{macro} and whose @sc{cdr}
1270is a Lisp function object, including the @code{lambda} symbol.
1271
1272 Lisp macro objects are usually defined with the built-in
1273@code{defmacro} function, but any list that begins with @code{macro} is
1274a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1275of how to write a macro.
1276
1277 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1278Macros}) are entirely different things. When we use the word ``macro''
1279without qualification, we mean a Lisp macro, not a keyboard macro.
1280
1281@node Primitive Function Type
1282@subsection Primitive Function Type
45e46036 1283@cindex primitive function
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1284
1285 A @dfn{primitive function} is a function callable from Lisp but
1286written in the C programming language. Primitive functions are also
1287called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1288derived from ``subroutine.'') Most primitive functions evaluate all
1289their arguments when they are called. A primitive function that does
1290not evaluate all its arguments is called a @dfn{special form}
1291(@pxref{Special Forms}).@refill
1292
1293 It does not matter to the caller of a function whether the function is
1294primitive. However, this does matter if you try to redefine a primitive
1295with a function written in Lisp. The reason is that the primitive
1296function may be called directly from C code. Calls to the redefined
1297function from Lisp will use the new definition, but calls from C code
1298may still use the built-in definition. Therefore, @strong{we discourage
1299redefinition of primitive functions}.
1300
1301 The term @dfn{function} refers to all Emacs functions, whether written
1302in Lisp or C. @xref{Function Type}, for information about the
1303functions written in Lisp.
1304
1305 Primitive functions have no read syntax and print in hash notation
1306with the name of the subroutine.
1307
1308@example
1309@group
1310(symbol-function 'car) ; @r{Access the function cell}
1311 ; @r{of the symbol.}
1312 @result{} #<subr car>
1313(subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1314 @result{} t ; @r{Yes.}
1315@end group
1316@end example
1317
1318@node Byte-Code Type
1319@subsection Byte-Code Function Type
1320
1321The byte compiler produces @dfn{byte-code function objects}.
1322Internally, a byte-code function object is much like a vector; however,
1323the evaluator handles this data type specially when it appears as a
1324function to be called. @xref{Byte Compilation}, for information about
1325the byte compiler.
1326
1327The printed representation and read syntax for a byte-code function
1328object is like that for a vector, with an additional @samp{#} before the
1329opening @samp{[}.
1330
1331@node Autoload Type
1332@subsection Autoload Type
1333
1334 An @dfn{autoload object} is a list whose first element is the symbol
1335@code{autoload}. It is stored as the function definition of a symbol,
1336where it serves as a placeholder for the real definition. The autoload
1337object says that the real definition is found in a file of Lisp code
1338that should be loaded when necessary. It contains the name of the file,
1339plus some other information about the real definition.
1340
1341 After the file has been loaded, the symbol should have a new function
1342definition that is not an autoload object. The new definition is then
1343called as if it had been there to begin with. From the user's point of
1344view, the function call works as expected, using the function definition
1345in the loaded file.
1346
1347 An autoload object is usually created with the function
1348@code{autoload}, which stores the object in the function cell of a
1349symbol. @xref{Autoload}, for more details.
1350
1351@node Editing Types
1352@section Editing Types
1353@cindex editing types
1354
1355 The types in the previous section are used for general programming
1356purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1357provides several additional data types for purposes connected with
1358editing.
1359
1360@menu
1361* Buffer Type:: The basic object of editing.
1362* Marker Type:: A position in a buffer.
1363* Window Type:: Buffers are displayed in windows.
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1364* Frame Type:: Windows subdivide frames.
1365* Terminal Type:: A terminal device displays frames.
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1366* Window Configuration Type:: Recording the way a frame is subdivided.
1367* Frame Configuration Type:: Recording the status of all frames.
6fdbd4c6 1368* Process Type:: A subprocess of Emacs running on the underlying OS.
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1369* Stream Type:: Receive or send characters.
1370* Keymap Type:: What function a keystroke invokes.
1371* Overlay Type:: How an overlay is represented.
2bd1f99a 1372* Font Type:: Fonts for displaying text.
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1373@end menu
1374
1375@node Buffer Type
1376@subsection Buffer Type
1377
1378 A @dfn{buffer} is an object that holds text that can be edited
1379(@pxref{Buffers}). Most buffers hold the contents of a disk file
1380(@pxref{Files}) so they can be edited, but some are used for other
1381purposes. Most buffers are also meant to be seen by the user, and
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1382therefore displayed, at some time, in a window (@pxref{Windows}). But
1383a buffer need not be displayed in any window. Each buffer has a
1384designated position called @dfn{point} (@pxref{Positions}); most
1385editing commands act on the contents of the current buffer in the
1386neighborhood of point. At any time, one buffer is the @dfn{current
1387buffer}.
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1388
1389 The contents of a buffer are much like a string, but buffers are not
1390used like strings in Emacs Lisp, and the available operations are
1391different. For example, you can insert text efficiently into an
1392existing buffer, altering the buffer's contents, whereas ``inserting''
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1393text into a string requires concatenating substrings, and the result
1394is an entirely new string object.
b8d4c8d0 1395
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1396 Many of the standard Emacs functions manipulate or test the
1397characters in the current buffer; a whole chapter in this manual is
1398devoted to describing these functions (@pxref{Text}).
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1399
1400 Several other data structures are associated with each buffer:
1401
1402@itemize @bullet
1403@item
1404a local syntax table (@pxref{Syntax Tables});
1405
1406@item
1407a local keymap (@pxref{Keymaps}); and,
1408
1409@item
1410a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1411
1412@item
1413overlays (@pxref{Overlays}).
1414
1415@item
1416text properties for the text in the buffer (@pxref{Text Properties}).
1417@end itemize
1418
1419@noindent
1420The local keymap and variable list contain entries that individually
1421override global bindings or values. These are used to customize the
1422behavior of programs in different buffers, without actually changing the
1423programs.
1424
1425 A buffer may be @dfn{indirect}, which means it shares the text
1426of another buffer, but presents it differently. @xref{Indirect Buffers}.
1427
1428 Buffers have no read syntax. They print in hash notation, showing the
1429buffer name.
1430
1431@example
1432@group
1433(current-buffer)
1434 @result{} #<buffer objects.texi>
1435@end group
1436@end example
1437
1438@node Marker Type
1439@subsection Marker Type
1440
1441 A @dfn{marker} denotes a position in a specific buffer. Markers
1442therefore have two components: one for the buffer, and one for the
1443position. Changes in the buffer's text automatically relocate the
1444position value as necessary to ensure that the marker always points
1445between the same two characters in the buffer.
1446
1447 Markers have no read syntax. They print in hash notation, giving the
1448current character position and the name of the buffer.
1449
1450@example
1451@group
1452(point-marker)
1453 @result{} #<marker at 10779 in objects.texi>
1454@end group
1455@end example
1456
1457@xref{Markers}, for information on how to test, create, copy, and move
1458markers.
1459
1460@node Window Type
1461@subsection Window Type
1462
1463 A @dfn{window} describes the portion of the terminal screen that Emacs
1464uses to display a buffer. Every window has one associated buffer, whose
1465contents appear in the window. By contrast, a given buffer may appear
1466in one window, no window, or several windows.
1467
1468 Though many windows may exist simultaneously, at any time one window
1469is designated the @dfn{selected window}. This is the window where the
1470cursor is (usually) displayed when Emacs is ready for a command. The
1471selected window usually displays the current buffer, but this is not
1472necessarily the case.
1473
1474 Windows are grouped on the screen into frames; each window belongs to
1475one and only one frame. @xref{Frame Type}.
1476
1477 Windows have no read syntax. They print in hash notation, giving the
1478window number and the name of the buffer being displayed. The window
1479numbers exist to identify windows uniquely, since the buffer displayed
1480in any given window can change frequently.
1481
1482@example
1483@group
1484(selected-window)
1485 @result{} #<window 1 on objects.texi>
1486@end group
1487@end example
1488
1489 @xref{Windows}, for a description of the functions that work on windows.
1490
1491@node Frame Type
1492@subsection Frame Type
1493
1494 A @dfn{frame} is a screen area that contains one or more Emacs
1495windows; we also use the term ``frame'' to refer to the Lisp object
1496that Emacs uses to refer to the screen area.
1497
1498 Frames have no read syntax. They print in hash notation, giving the
1499frame's title, plus its address in core (useful to identify the frame
1500uniquely).
1501
1502@example
1503@group
1504(selected-frame)
1505 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1506@end group
1507@end example
1508
1509 @xref{Frames}, for a description of the functions that work on frames.
1510
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1511@node Terminal Type
1512@subsection Terminal Type
1513@cindex terminal type
1514
1515 A @dfn{terminal} is a device capable of displaying one or more
1516Emacs frames (@pxref{Frame Type}).
1517
1518 Terminals have no read syntax. They print in hash notation giving
1519the terminal's ordinal number and its TTY device file name.
1520
1521@example
1522@group
1523(get-device-terminal nil)
1524 @result{} #<terminal 1 on /dev/tty>
1525@end group
1526@end example
1527
1528@c FIXME: add an xref to where terminal-related primitives are described.
1529
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1530@node Window Configuration Type
1531@subsection Window Configuration Type
1532@cindex window layout in a frame
1533
1534 A @dfn{window configuration} stores information about the positions,
1535sizes, and contents of the windows in a frame, so you can recreate the
1536same arrangement of windows later.
1537
1538 Window configurations do not have a read syntax; their print syntax
1539looks like @samp{#<window-configuration>}. @xref{Window
1540Configurations}, for a description of several functions related to
1541window configurations.
1542
1543@node Frame Configuration Type
1544@subsection Frame Configuration Type
1545@cindex screen layout
1546@cindex window layout, all frames
1547
1548 A @dfn{frame configuration} stores information about the positions,
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1549sizes, and contents of the windows in all frames. It is not a
1550primitive type---it is actually a list whose @sc{car} is
1551@code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1552element describes one frame, which appears as the @sc{car} of that
1553element.
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1554
1555 @xref{Frame Configurations}, for a description of several functions
1556related to frame configurations.
1557
1558@node Process Type
1559@subsection Process Type
1560
1561 The word @dfn{process} usually means a running program. Emacs itself
1562runs in a process of this sort. However, in Emacs Lisp, a process is a
1563Lisp object that designates a subprocess created by the Emacs process.
1564Programs such as shells, GDB, ftp, and compilers, running in
1565subprocesses of Emacs, extend the capabilities of Emacs.
1566
1567 An Emacs subprocess takes textual input from Emacs and returns textual
1568output to Emacs for further manipulation. Emacs can also send signals
1569to the subprocess.
1570
1571 Process objects have no read syntax. They print in hash notation,
1572giving the name of the process:
1573
1574@example
1575@group
1576(process-list)
1577 @result{} (#<process shell>)
1578@end group
1579@end example
1580
1581@xref{Processes}, for information about functions that create, delete,
1582return information about, send input or signals to, and receive output
1583from processes.
1584
1585@node Stream Type
1586@subsection Stream Type
1587
1588 A @dfn{stream} is an object that can be used as a source or sink for
1589characters---either to supply characters for input or to accept them as
1590output. Many different types can be used this way: markers, buffers,
1591strings, and functions. Most often, input streams (character sources)
1592obtain characters from the keyboard, a buffer, or a file, and output
1593streams (character sinks) send characters to a buffer, such as a
1594@file{*Help*} buffer, or to the echo area.
1595
1596 The object @code{nil}, in addition to its other meanings, may be used
1597as a stream. It stands for the value of the variable
1598@code{standard-input} or @code{standard-output}. Also, the object
1599@code{t} as a stream specifies input using the minibuffer
1600(@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1601Area}).
1602
1603 Streams have no special printed representation or read syntax, and
1604print as whatever primitive type they are.
1605
1606 @xref{Read and Print}, for a description of functions
1607related to streams, including parsing and printing functions.
1608
1609@node Keymap Type
1610@subsection Keymap Type
1611
1612 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1613controls how the user's command input is executed. A keymap is actually
1614a list whose @sc{car} is the symbol @code{keymap}.
1615
1616 @xref{Keymaps}, for information about creating keymaps, handling prefix
1617keys, local as well as global keymaps, and changing key bindings.
1618
1619@node Overlay Type
1620@subsection Overlay Type
1621
1622 An @dfn{overlay} specifies properties that apply to a part of a
1623buffer. Each overlay applies to a specified range of the buffer, and
1624contains a property list (a list whose elements are alternating property
1625names and values). Overlay properties are used to present parts of the
1626buffer temporarily in a different display style. Overlays have no read
1627syntax, and print in hash notation, giving the buffer name and range of
1628positions.
1629
1630 @xref{Overlays}, for how to create and use overlays.
1631
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1632@node Font Type
1633@subsection Font Type
1634
1635 A @dfn{font} specifies how to display text on a graphical terminal.
1636There are actually three separate font types---@dfn{font objects},
1637@dfn{font specs}, and @dfn{font entities}---each of which has slightly
1638different properties. None of them have a read syntax; their print
1639syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1640@samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1641description of these Lisp objects.
1642
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1643@node Circular Objects
1644@section Read Syntax for Circular Objects
1645@cindex circular structure, read syntax
1646@cindex shared structure, read syntax
1647@cindex @samp{#@var{n}=} read syntax
1648@cindex @samp{#@var{n}#} read syntax
1649
1650 To represent shared or circular structures within a complex of Lisp
1651objects, you can use the reader constructs @samp{#@var{n}=} and
1652@samp{#@var{n}#}.
1653
1654 Use @code{#@var{n}=} before an object to label it for later reference;
1655subsequently, you can use @code{#@var{n}#} to refer the same object in
1656another place. Here, @var{n} is some integer. For example, here is how
1657to make a list in which the first element recurs as the third element:
1658
1659@example
1660(#1=(a) b #1#)
1661@end example
1662
1663@noindent
1664This differs from ordinary syntax such as this
1665
1666@example
1667((a) b (a))
1668@end example
1669
1670@noindent
1671which would result in a list whose first and third elements
1672look alike but are not the same Lisp object. This shows the difference:
1673
1674@example
1675(prog1 nil
1676 (setq x '(#1=(a) b #1#)))
1677(eq (nth 0 x) (nth 2 x))
1678 @result{} t
1679(setq x '((a) b (a)))
1680(eq (nth 0 x) (nth 2 x))
1681 @result{} nil
1682@end example
1683
1684 You can also use the same syntax to make a circular structure, which
1685appears as an ``element'' within itself. Here is an example:
1686
1687@example
1688#1=(a #1#)
1689@end example
1690
1691@noindent
1692This makes a list whose second element is the list itself.
1693Here's how you can see that it really works:
1694
1695@example
1696(prog1 nil
1697 (setq x '#1=(a #1#)))
1698(eq x (cadr x))
1699 @result{} t
1700@end example
1701
1702 The Lisp printer can produce this syntax to record circular and shared
1703structure in a Lisp object, if you bind the variable @code{print-circle}
1704to a non-@code{nil} value. @xref{Output Variables}.
1705
1706@node Type Predicates
1707@section Type Predicates
1708@cindex type checking
1709@kindex wrong-type-argument
1710
1711 The Emacs Lisp interpreter itself does not perform type checking on
1712the actual arguments passed to functions when they are called. It could
1713not do so, since function arguments in Lisp do not have declared data
1714types, as they do in other programming languages. It is therefore up to
1715the individual function to test whether each actual argument belongs to
1716a type that the function can use.
1717
1718 All built-in functions do check the types of their actual arguments
1719when appropriate, and signal a @code{wrong-type-argument} error if an
1720argument is of the wrong type. For example, here is what happens if you
1721pass an argument to @code{+} that it cannot handle:
1722
1723@example
1724@group
1725(+ 2 'a)
1726 @error{} Wrong type argument: number-or-marker-p, a
1727@end group
1728@end example
1729
1730@cindex type predicates
1731@cindex testing types
1732 If you want your program to handle different types differently, you
1733must do explicit type checking. The most common way to check the type
1734of an object is to call a @dfn{type predicate} function. Emacs has a
1735type predicate for each type, as well as some predicates for
1736combinations of types.
1737
1738 A type predicate function takes one argument; it returns @code{t} if
1739the argument belongs to the appropriate type, and @code{nil} otherwise.
1740Following a general Lisp convention for predicate functions, most type
1741predicates' names end with @samp{p}.
1742
1743 Here is an example which uses the predicates @code{listp} to check for
1744a list and @code{symbolp} to check for a symbol.
1745
1746@example
1747(defun add-on (x)
1748 (cond ((symbolp x)
1749 ;; If X is a symbol, put it on LIST.
1750 (setq list (cons x list)))
1751 ((listp x)
1752 ;; If X is a list, add its elements to LIST.
1753 (setq list (append x list)))
1754 (t
1755 ;; We handle only symbols and lists.
1756 (error "Invalid argument %s in add-on" x))))
1757@end example
1758
1759 Here is a table of predefined type predicates, in alphabetical order,
1760with references to further information.
1761
1762@table @code
1763@item atom
1764@xref{List-related Predicates, atom}.
1765
1766@item arrayp
1767@xref{Array Functions, arrayp}.
1768
1769@item bool-vector-p
1770@xref{Bool-Vectors, bool-vector-p}.
1771
1772@item bufferp
1773@xref{Buffer Basics, bufferp}.
1774
1775@item byte-code-function-p
1776@xref{Byte-Code Type, byte-code-function-p}.
1777
1778@item case-table-p
1779@xref{Case Tables, case-table-p}.
1780
1781@item char-or-string-p
1782@xref{Predicates for Strings, char-or-string-p}.
1783
1784@item char-table-p
1785@xref{Char-Tables, char-table-p}.
1786
1787@item commandp
1788@xref{Interactive Call, commandp}.
1789
1790@item consp
1791@xref{List-related Predicates, consp}.
1792
1793@item display-table-p
1794@xref{Display Tables, display-table-p}.
1795
1796@item floatp
1797@xref{Predicates on Numbers, floatp}.
1798
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1799@item fontp
1800@xref{Low-Level Font}.
1801
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1802@item frame-configuration-p
1803@xref{Frame Configurations, frame-configuration-p}.
1804
1805@item frame-live-p
1806@xref{Deleting Frames, frame-live-p}.
1807
1808@item framep
1809@xref{Frames, framep}.
1810
1811@item functionp
1812@xref{Functions, functionp}.
1813
1814@item hash-table-p
1815@xref{Other Hash, hash-table-p}.
1816
1817@item integer-or-marker-p
1818@xref{Predicates on Markers, integer-or-marker-p}.
1819
1820@item integerp
1821@xref{Predicates on Numbers, integerp}.
1822
1823@item keymapp
1824@xref{Creating Keymaps, keymapp}.
1825
1826@item keywordp
1827@xref{Constant Variables}.
1828
1829@item listp
1830@xref{List-related Predicates, listp}.
1831
1832@item markerp
1833@xref{Predicates on Markers, markerp}.
1834
1835@item wholenump
1836@xref{Predicates on Numbers, wholenump}.
1837
1838@item nlistp
1839@xref{List-related Predicates, nlistp}.
1840
1841@item numberp
1842@xref{Predicates on Numbers, numberp}.
1843
1844@item number-or-marker-p
1845@xref{Predicates on Markers, number-or-marker-p}.
1846
1847@item overlayp
1848@xref{Overlays, overlayp}.
1849
1850@item processp
1851@xref{Processes, processp}.
1852
1853@item sequencep
1854@xref{Sequence Functions, sequencep}.
1855
1856@item stringp
1857@xref{Predicates for Strings, stringp}.
1858
1859@item subrp
1860@xref{Function Cells, subrp}.
1861
1862@item symbolp
1863@xref{Symbols, symbolp}.
1864
1865@item syntax-table-p
1866@xref{Syntax Tables, syntax-table-p}.
1867
1868@item user-variable-p
1869@xref{Defining Variables, user-variable-p}.
1870
1871@item vectorp
1872@xref{Vectors, vectorp}.
1873
1874@item window-configuration-p
1875@xref{Window Configurations, window-configuration-p}.
1876
1877@item window-live-p
1878@xref{Deleting Windows, window-live-p}.
1879
1880@item windowp
1881@xref{Basic Windows, windowp}.
1882
1883@item booleanp
1884@xref{nil and t, booleanp}.
1885
1886@item string-or-null-p
1887@xref{Predicates for Strings, string-or-null-p}.
1888@end table
1889
1890 The most general way to check the type of an object is to call the
1891function @code{type-of}. Recall that each object belongs to one and
1892only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1893Data Types}). But @code{type-of} knows nothing about non-primitive
1894types. In most cases, it is more convenient to use type predicates than
1895@code{type-of}.
1896
1897@defun type-of object
1898This function returns a symbol naming the primitive type of
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1899@var{object}. The value is one of the symbols @code{bool-vector},
1900@code{buffer}, @code{char-table}, @code{compiled-function},
1901@code{cons}, @code{float}, @code{font-entity}, @code{font-object},
1902@code{font-spec}, @code{frame}, @code{hash-table}, @code{integer},
1903@code{marker}, @code{overlay}, @code{process}, @code{string},
1904@code{subr}, @code{symbol}, @code{vector}, @code{window}, or
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1905@code{window-configuration}.
1906
1907@example
1908(type-of 1)
1909 @result{} integer
1910@group
1911(type-of 'nil)
1912 @result{} symbol
1913(type-of '()) ; @r{@code{()} is @code{nil}.}
1914 @result{} symbol
1915(type-of '(x))
1916 @result{} cons
1917@end group
1918@end example
1919@end defun
1920
1921@node Equality Predicates
1922@section Equality Predicates
1923@cindex equality
1924
d8c8e45a 1925 Here we describe functions that test for equality between any two
f2b480f4 1926objects. Other functions test equality of contents between objects of specific
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1927types, e.g., strings. For these predicates, see the appropriate chapter
1928describing the data type.
1929
1930@defun eq object1 object2
1931This function returns @code{t} if @var{object1} and @var{object2} are
1932the same object, @code{nil} otherwise.
1933
1934@code{eq} returns @code{t} if @var{object1} and @var{object2} are
1935integers with the same value. Also, since symbol names are normally
1936unique, if the arguments are symbols with the same name, they are
1937@code{eq}. For other types (e.g., lists, vectors, strings), two
1938arguments with the same contents or elements are not necessarily
1939@code{eq} to each other: they are @code{eq} only if they are the same
1940object, meaning that a change in the contents of one will be reflected
1941by the same change in the contents of the other.
1942
1943@example
1944@group
1945(eq 'foo 'foo)
1946 @result{} t
1947@end group
1948
1949@group
1950(eq 456 456)
1951 @result{} t
1952@end group
1953
1954@group
1955(eq "asdf" "asdf")
1956 @result{} nil
1957@end group
1958
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1959@group
1960(eq "" "")
1961 @result{} t
1962;; @r{This exception occurs because Emacs Lisp}
1963;; @r{makes just one multibyte empty string, to save space.}
1964@end group
1965
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1966@group
1967(eq '(1 (2 (3))) '(1 (2 (3))))
1968 @result{} nil
1969@end group
1970
1971@group
1972(setq foo '(1 (2 (3))))
1973 @result{} (1 (2 (3)))
1974(eq foo foo)
1975 @result{} t
1976(eq foo '(1 (2 (3))))
1977 @result{} nil
1978@end group
1979
1980@group
1981(eq [(1 2) 3] [(1 2) 3])
1982 @result{} nil
1983@end group
1984
1985@group
1986(eq (point-marker) (point-marker))
1987 @result{} nil
1988@end group
1989@end example
1990
1991The @code{make-symbol} function returns an uninterned symbol, distinct
1992from the symbol that is used if you write the name in a Lisp expression.
1993Distinct symbols with the same name are not @code{eq}. @xref{Creating
1994Symbols}.
1995
1996@example
1997@group
1998(eq (make-symbol "foo") 'foo)
1999 @result{} nil
2000@end group
2001@end example
2002@end defun
2003
2004@defun equal object1 object2
2005This function returns @code{t} if @var{object1} and @var{object2} have
2006equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
2007arguments are the same object, @code{equal} looks inside nonidentical
2008arguments to see if their elements or contents are the same. So, if two
2009objects are @code{eq}, they are @code{equal}, but the converse is not
2010always true.
2011
2012@example
2013@group
2014(equal 'foo 'foo)
2015 @result{} t
2016@end group
2017
2018@group
2019(equal 456 456)
2020 @result{} t
2021@end group
2022
2023@group
2024(equal "asdf" "asdf")
2025 @result{} t
2026@end group
2027@group
2028(eq "asdf" "asdf")
2029 @result{} nil
2030@end group
2031
2032@group
2033(equal '(1 (2 (3))) '(1 (2 (3))))
2034 @result{} t
2035@end group
2036@group
2037(eq '(1 (2 (3))) '(1 (2 (3))))
2038 @result{} nil
2039@end group
2040
2041@group
2042(equal [(1 2) 3] [(1 2) 3])
2043 @result{} t
2044@end group
2045@group
2046(eq [(1 2) 3] [(1 2) 3])
2047 @result{} nil
2048@end group
2049
2050@group
2051(equal (point-marker) (point-marker))
2052 @result{} t
2053@end group
2054
2055@group
2056(eq (point-marker) (point-marker))
2057 @result{} nil
2058@end group
2059@end example
2060
2061Comparison of strings is case-sensitive, but does not take account of
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2062text properties---it compares only the characters in the strings. Use
2063@code{equal-including-properties} to also compare text properties. For
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2064technical reasons, a unibyte string and a multibyte string are
2065@code{equal} if and only if they contain the same sequence of
2066character codes and all these codes are either in the range 0 through
2067127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
2068(@pxref{Text Representations}).
2069
2070@example
2071@group
2072(equal "asdf" "ASDF")
2073 @result{} nil
2074@end group
2075@end example
2076
2077However, two distinct buffers are never considered @code{equal}, even if
2078their textual contents are the same.
2079@end defun
2080
2081 The test for equality is implemented recursively; for example, given
2082two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2083returns @code{t} if and only if both the expressions below return
2084@code{t}:
2085
2086@example
2087(equal (car @var{x}) (car @var{y}))
2088(equal (cdr @var{x}) (cdr @var{y}))
2089@end example
2090
2091Because of this recursive method, circular lists may therefore cause
2092infinite recursion (leading to an error).
2093
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2094@defun equal-including-properties object1 object2
2095This function behaves like @code{equal} in all cases but also requires
2096that for two strings to be equal, they have the same text properties.
2097
2098@example
2099@group
2100(equal "asdf" (propertize "asdf" '(asdf t)))
2101 @result{} t
2102@end group
2103@group
2104(equal-including-properties "asdf"
2105 (propertize "asdf" '(asdf t)))
2106 @result{} nil
2107@end group
2108@end example
2109@end defun