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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
177c0ea7 3@c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/characters
6@node Non-ASCII Characters, Searching and Matching, Text, Top
75708135 7@chapter Non-@sc{ascii} Characters
cc6d0d2c 8@cindex multibyte characters
75708135 9@cindex non-@sc{ascii} characters
cc6d0d2c 10
8241495d 11 This chapter covers the special issues relating to non-@sc{ascii}
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12characters and how they are stored in strings and buffers.
13
14@menu
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15* Text Representations:: Unibyte and multibyte representations
16* Converting Representations:: Converting unibyte to multibyte and vice versa.
17* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18* Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20* Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22* Chars and Bytes:: More information about multibyte encodings.
23* Splitting Characters:: Converting a character to its byte sequence.
24* Scanning Charsets:: Which character sets are used in a buffer?
25* Translation of Characters:: Translation tables are used for conversion.
26* Coding Systems:: Coding systems are conversions for saving files.
27* Input Methods:: Input methods allow users to enter various
8a9e355c 28 non-ASCII characters without special keyboards.
5557b83b 29* Locales:: Interacting with the POSIX locale.
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30@end menu
31
32@node Text Representations
33@section Text Representations
34@cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37in a string or buffer. These are called @dfn{unibyte} and
38@dfn{multibyte}. Each string, and each buffer, uses one of these two
39representations. For most purposes, you can ignore the issue of
40representations, because Emacs converts text between them as
41appropriate. Occasionally in Lisp programming you will need to pay
42attention to the difference.
43
44@cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46therefore the possible character codes range from 0 to 255. Codes 0
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47through 127 are @sc{ascii} characters; the codes from 128 through 255
48are used for one non-@sc{ascii} character set (you can choose which
969fe9b5 49character set by setting the variable @code{nonascii-insert-offset}).
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50
51@cindex leading code
52@cindex multibyte text
1911e6e5 53@cindex trailing codes
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54 In multibyte representation, a character may occupy more than one
55byte, and as a result, the full range of Emacs character codes can be
56stored. The first byte of a multibyte character is always in the range
57128 through 159 (octal 0200 through 0237). These values are called
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58@dfn{leading codes}. The second and subsequent bytes of a multibyte
59character are always in the range 160 through 255 (octal 0240 through
1911e6e5 600377); these values are @dfn{trailing codes}.
cc6d0d2c 61
0ace421a 62 Some sequences of bytes are not valid in multibyte text: for example,
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63a single isolated byte in the range 128 through 159 is not allowed. But
64character codes 128 through 159 can appear in multibyte text,
65represented as two-byte sequences. All the character codes 128 through
66255 are possible (though slightly abnormal) in multibyte text; they
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67appear in multibyte buffers and strings when you do explicit encoding
68and decoding (@pxref{Explicit Encoding}).
b6954afd 69
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70 In a buffer, the buffer-local value of the variable
71@code{enable-multibyte-characters} specifies the representation used.
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72The representation for a string is determined and recorded in the string
73when the string is constructed.
cc6d0d2c 74
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75@defvar enable-multibyte-characters
76This variable specifies the current buffer's text representation.
77If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78it contains unibyte text.
79
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80You cannot set this variable directly; instead, use the function
81@code{set-buffer-multibyte} to change a buffer's representation.
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82@end defvar
83
cc6d0d2c 84@defvar default-enable-multibyte-characters
a9f0a989 85This variable's value is entirely equivalent to @code{(default-value
cc6d0d2c 86'enable-multibyte-characters)}, and setting this variable changes that
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87default value. Setting the local binding of
88@code{enable-multibyte-characters} in a specific buffer is not allowed,
89but changing the default value is supported, and it is a reasonable
90thing to do, because it has no effect on existing buffers.
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91
92The @samp{--unibyte} command line option does its job by setting the
93default value to @code{nil} early in startup.
94@end defvar
95
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96@defun position-bytes position
97@tindex position-bytes
98Return the byte-position corresponding to buffer position @var{position}
99in the current buffer.
100@end defun
101
102@defun byte-to-position byte-position
103@tindex byte-to-position
104Return the buffer position corresponding to byte-position
105@var{byte-position} in the current buffer.
106@end defun
107
cc6d0d2c 108@defun multibyte-string-p string
b6954afd 109Return @code{t} if @var{string} is a multibyte string.
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110@end defun
111
112@node Converting Representations
113@section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116multibyte text to unibyte, though this conversion loses information. In
117general these conversions happen when inserting text into a buffer, or
118when putting text from several strings together in one string. You can
119also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122it is constructed from. The general rule is to convert unibyte text to
123multibyte text when combining it with other multibyte text, because the
124multibyte representation is more general and can hold whatever
125characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128buffer's representation, as specified by
129@code{enable-multibyte-characters} in that buffer. In particular, when
130you insert multibyte text into a unibyte buffer, Emacs converts the text
131to unibyte, even though this conversion cannot in general preserve all
132the characters that might be in the multibyte text. The other natural
133alternative, to convert the buffer contents to multibyte, is not
134acceptable because the buffer's representation is a choice made by the
969fe9b5 135user that cannot be overridden automatically.
cc6d0d2c 136
8241495d 137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
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138unchanged, and likewise character codes 128 through 159. It converts
139the non-@sc{ascii} codes 160 through 255 by adding the value
140@code{nonascii-insert-offset} to each character code. By setting this
141variable, you specify which character set the unibyte characters
142correspond to (@pxref{Character Sets}). For example, if
143@code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146'greek-iso8859-7) 128)}, then they correspond to Greek letters.
cc6d0d2c 147
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148 Converting multibyte text to unibyte is simpler: it discards all but
149the low 8 bits of each character code. If @code{nonascii-insert-offset}
150has a reasonable value, corresponding to the beginning of some character
151set, this conversion is the inverse of the other: converting unibyte
152text to multibyte and back to unibyte reproduces the original unibyte
153text.
cc6d0d2c 154
cc6d0d2c 155@defvar nonascii-insert-offset
8241495d 156This variable specifies the amount to add to a non-@sc{ascii} character
cc6d0d2c 157when converting unibyte text to multibyte. It also applies when
a9f0a989 158@code{self-insert-command} inserts a character in the unibyte
969ac764 159non-@sc{ascii} range, 128 through 255. However, the functions
7a063989 160@code{insert} and @code{insert-char} do not perform this conversion.
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161
162The right value to use to select character set @var{cs} is @code{(-
a9f0a989 163(make-char @var{cs}) 128)}. If the value of
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164@code{nonascii-insert-offset} is zero, then conversion actually uses the
165value for the Latin 1 character set, rather than zero.
166@end defvar
167
a9f0a989 168@defvar nonascii-translation-table
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169This variable provides a more general alternative to
170@code{nonascii-insert-offset}. You can use it to specify independently
171how to translate each code in the range of 128 through 255 into a
7a063989 172multibyte character. The value should be a char-table, or @code{nil}.
969fe9b5 173If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
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174@end defvar
175
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176@defun string-make-unibyte string
177This function converts the text of @var{string} to unibyte
1911e6e5 178representation, if it isn't already, and returns the result. If
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179@var{string} is a unibyte string, it is returned unchanged. Multibyte
180character codes are converted to unibyte according to
181@code{nonascii-translation-table} or, if that is @code{nil}, using
182@code{nonascii-insert-offset}. If the lookup in the translation table
183fails, this function takes just the low 8 bits of each character.
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184@end defun
185
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186@defun string-make-multibyte string
187This function converts the text of @var{string} to multibyte
1911e6e5 188representation, if it isn't already, and returns the result. If
969fe9b5 189@var{string} is a multibyte string, it is returned unchanged.
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190The function @code{unibyte-char-to-multibyte} is used to convert
191each unibyte character to a multibyte character.
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192@end defun
193
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194@defun string-to-multibyte string
195This function returns a multibyte string containing the same sequence
196of character codes as @var{string}. If @var{string} is a multibyte
197string, the value is the equal to @var{string}.
198@end defun
199
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200@node Selecting a Representation
201@section Selecting a Representation
202
203 Sometimes it is useful to examine an existing buffer or string as
204multibyte when it was unibyte, or vice versa.
205
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206@defun set-buffer-multibyte multibyte
207Set the representation type of the current buffer. If @var{multibyte}
208is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
209is @code{nil}, the buffer becomes unibyte.
210
211This function leaves the buffer contents unchanged when viewed as a
212sequence of bytes. As a consequence, it can change the contents viewed
213as characters; a sequence of two bytes which is treated as one character
214in multibyte representation will count as two characters in unibyte
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215representation. Character codes 128 through 159 are an exception. They
216are represented by one byte in a unibyte buffer, but when the buffer is
217set to multibyte, they are converted to two-byte sequences, and vice
218versa.
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219
220This function sets @code{enable-multibyte-characters} to record which
221representation is in use. It also adjusts various data in the buffer
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222(including overlays, text properties and markers) so that they cover the
223same text as they did before.
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224
225You cannot use @code{set-buffer-multibyte} on an indirect buffer,
226because indirect buffers always inherit the representation of the
227base buffer.
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228@end defun
229
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230@defun string-as-unibyte string
231This function returns a string with the same bytes as @var{string} but
232treating each byte as a character. This means that the value may have
233more characters than @var{string} has.
234
b6954afd 235If @var{string} is already a unibyte string, then the value is
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236@var{string} itself. Otherwise it is a newly created string, with no
237text properties. If @var{string} is multibyte, any characters it
686ffe28 238contains of charset @code{eight-bit-control} or @code{eight-bit-graphic}
7f84d9ae 239are converted to the corresponding single byte.
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240@end defun
241
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242@defun string-as-multibyte string
243This function returns a string with the same bytes as @var{string} but
244treating each multibyte sequence as one character. This means that the
245value may have fewer characters than @var{string} has.
246
b6954afd 247If @var{string} is already a multibyte string, then the value is
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248@var{string} itself. Otherwise it is a newly created string, with no
249text properties. If @var{string} is unibyte and contains any individual
2508-bit bytes (i.e.@: not part of a multibyte form), they are converted to
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251the corresponding multibyte character of charset @code{eight-bit-control}
252or @code{eight-bit-graphic}.
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253@end defun
254
255@node Character Codes
256@section Character Codes
257@cindex character codes
258
259 The unibyte and multibyte text representations use different character
260codes. The valid character codes for unibyte representation range from
2610 to 255---the values that can fit in one byte. The valid character
262codes for multibyte representation range from 0 to 524287, but not all
0ace421a 263values in that range are valid. The values 128 through 255 are not
1e4d32f8 264entirely proper in multibyte text, but they can occur if you do explicit
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265encoding and decoding (@pxref{Explicit Encoding}). Some other character
266codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
1e4d32f8 2670 through 127 are completely legitimate in both representations.
cc6d0d2c 268
7a063989 269@defun char-valid-p charcode &optional genericp
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270This returns @code{t} if @var{charcode} is valid for either one of the two
271text representations.
272
273@example
274(char-valid-p 65)
275 @result{} t
276(char-valid-p 256)
277 @result{} nil
278(char-valid-p 2248)
279 @result{} t
280@end example
7a063989 281
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282If the optional argument @var{genericp} is non-@code{nil}, this
283function returns @code{t} if @var{charcode} is a generic character
969ac764 284(@pxref{Splitting Characters}).
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285@end defun
286
287@node Character Sets
288@section Character Sets
289@cindex character sets
290
291 Emacs classifies characters into various @dfn{character sets}, each of
292which has a name which is a symbol. Each character belongs to one and
293only one character set.
294
295 In general, there is one character set for each distinct script. For
296example, @code{latin-iso8859-1} is one character set,
297@code{greek-iso8859-7} is another, and @code{ascii} is another. An
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298Emacs character set can hold at most 9025 characters; therefore, in some
299cases, characters that would logically be grouped together are split
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300into several character sets. For example, one set of Chinese
301characters, generally known as Big 5, is divided into two Emacs
302character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
cc6d0d2c 303
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304 @sc{ascii} characters are in character set @code{ascii}. The
305non-@sc{ascii} characters 128 through 159 are in character set
306@code{eight-bit-control}, and codes 160 through 255 are in character set
307@code{eight-bit-graphic}.
308
cc6d0d2c 309@defun charsetp object
8241495d 310Returns @code{t} if @var{object} is a symbol that names a character set,
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311@code{nil} otherwise.
312@end defun
313
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314@defun charset-list
315This function returns a list of all defined character set names.
316@end defun
317
cc6d0d2c 318@defun char-charset character
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319This function returns the name of the character set that @var{character}
320belongs to.
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321@end defun
322
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323@defun charset-plist charset
324@tindex charset-plist
325This function returns the charset property list of the character set
326@var{charset}. Although @var{charset} is a symbol, this is not the same
327as the property list of that symbol. Charset properties are used for
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328special purposes within Emacs; for example,
329@code{preferred-coding-system} helps determine which coding system to
330use to encode characters in a charset.
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331@end defun
332
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333@node Chars and Bytes
334@section Characters and Bytes
335@cindex bytes and characters
336
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337@cindex introduction sequence
338@cindex dimension (of character set)
cc6d0d2c 339 In multibyte representation, each character occupies one or more
a9f0a989 340bytes. Each character set has an @dfn{introduction sequence}, which is
8241495d 341normally one or two bytes long. (Exception: the @sc{ascii} character
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342set and the @sc{eight-bit-graphic} character set have a zero-length
343introduction sequence.) The introduction sequence is the beginning of
344the byte sequence for any character in the character set. The rest of
345the character's bytes distinguish it from the other characters in the
346same character set. Depending on the character set, there are either
347one or two distinguishing bytes; the number of such bytes is called the
348@dfn{dimension} of the character set.
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349
350@defun charset-dimension charset
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351This function returns the dimension of @var{charset}; at present, the
352dimension is always 1 or 2.
353@end defun
354
355@defun charset-bytes charset
356@tindex charset-bytes
357This function returns the number of bytes used to represent a character
358in character set @var{charset}.
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359@end defun
360
361 This is the simplest way to determine the byte length of a character
362set's introduction sequence:
363
364@example
b6954afd 365(- (charset-bytes @var{charset})
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366 (charset-dimension @var{charset}))
367@end example
368
369@node Splitting Characters
370@section Splitting Characters
371
372 The functions in this section convert between characters and the byte
373values used to represent them. For most purposes, there is no need to
374be concerned with the sequence of bytes used to represent a character,
969fe9b5 375because Emacs translates automatically when necessary.
cc6d0d2c 376
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377@defun split-char character
378Return a list containing the name of the character set of
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379@var{character}, followed by one or two byte values (integers) which
380identify @var{character} within that character set. The number of byte
381values is the character set's dimension.
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382
383@example
384(split-char 2248)
385 @result{} (latin-iso8859-1 72)
386(split-char 65)
387 @result{} (ascii 65)
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388(split-char 128)
389 @result{} (eight-bit-control 128)
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390@end example
391@end defun
392
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393@defun make-char charset &optional code1 code2
394This function returns the character in character set @var{charset} whose
395position codes are @var{code1} and @var{code2}. This is roughly the
396inverse of @code{split-char}. Normally, you should specify either one
397or both of @var{code1} and @var{code2} according to the dimension of
398@var{charset}. For example,
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399
400@example
401(make-char 'latin-iso8859-1 72)
402 @result{} 2248
403@end example
404@end defun
405
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406@cindex generic characters
407 If you call @code{make-char} with no @var{byte-values}, the result is
408a @dfn{generic character} which stands for @var{charset}. A generic
409character is an integer, but it is @emph{not} valid for insertion in the
410buffer as a character. It can be used in @code{char-table-range} to
411refer to the whole character set (@pxref{Char-Tables}).
412@code{char-valid-p} returns @code{nil} for generic characters.
413For example:
414
415@example
416(make-char 'latin-iso8859-1)
417 @result{} 2176
418(char-valid-p 2176)
419 @result{} nil
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420(char-valid-p 2176 t)
421 @result{} t
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422(split-char 2176)
423 @result{} (latin-iso8859-1 0)
424@end example
425
7a063989 426The character sets @sc{ascii}, @sc{eight-bit-control}, and
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427@sc{eight-bit-graphic} don't have corresponding generic characters. If
428@var{charset} is one of them and you don't supply @var{code1},
429@code{make-char} returns the character code corresponding to the
430smallest code in @var{charset}.
7a063989 431
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432@node Scanning Charsets
433@section Scanning for Character Sets
434
435 Sometimes it is useful to find out which character sets appear in a
436part of a buffer or a string. One use for this is in determining which
437coding systems (@pxref{Coding Systems}) are capable of representing all
438of the text in question.
439
440@defun find-charset-region beg end &optional translation
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441This function returns a list of the character sets that appear in the
442current buffer between positions @var{beg} and @var{end}.
443
444The optional argument @var{translation} specifies a translation table to
445be used in scanning the text (@pxref{Translation of Characters}). If it
446is non-@code{nil}, then each character in the region is translated
447through this table, and the value returned describes the translated
448characters instead of the characters actually in the buffer.
a265079f 449@end defun
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450
451@defun find-charset-string string &optional translation
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452This function returns a list of the character sets that appear in the
453string @var{string}. It is just like @code{find-charset-region}, except
454that it applies to the contents of @var{string} instead of part of the
455current buffer.
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456@end defun
457
458@node Translation of Characters
459@section Translation of Characters
460@cindex character translation tables
461@cindex translation tables
462
463 A @dfn{translation table} specifies a mapping of characters
464into characters. These tables are used in encoding and decoding, and
465for other purposes. Some coding systems specify their own particular
466translation tables; there are also default translation tables which
467apply to all other coding systems.
468
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469@defun make-translation-table &rest translations
470This function returns a translation table based on the argument
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471@var{translations}. Each element of @var{translations} should be a
472list of elements of the form @code{(@var{from} . @var{to})}; this says
473to translate the character @var{from} into @var{to}.
a9f0a989 474
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475The arguments and the forms in each argument are processed in order,
476and if a previous form already translates @var{to} to some other
477character, say @var{to-alt}, @var{from} is also translated to
478@var{to-alt}.
479
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480You can also map one whole character set into another character set with
481the same dimension. To do this, you specify a generic character (which
482designates a character set) for @var{from} (@pxref{Splitting Characters}).
483In this case, @var{to} should also be a generic character, for another
484character set of the same dimension. Then the translation table
485translates each character of @var{from}'s character set into the
486corresponding character of @var{to}'s character set.
487@end defun
488
489 In decoding, the translation table's translations are applied to the
490characters that result from ordinary decoding. If a coding system has
491property @code{character-translation-table-for-decode}, that specifies
492the translation table to use. Otherwise, if
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493@code{standard-translation-table-for-decode} is non-@code{nil}, decoding
494uses that table.
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495
496 In encoding, the translation table's translations are applied to the
497characters in the buffer, and the result of translation is actually
498encoded. If a coding system has property
499@code{character-translation-table-for-encode}, that specifies the
500translation table to use. Otherwise the variable
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501@code{standard-translation-table-for-encode} specifies the translation
502table.
a9f0a989 503
b1f687a2 504@defvar standard-translation-table-for-decode
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505This is the default translation table for decoding, for
506coding systems that don't specify any other translation table.
507@end defvar
508
b1f687a2 509@defvar standard-translation-table-for-encode
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510This is the default translation table for encoding, for
511coding systems that don't specify any other translation table.
512@end defvar
513
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514@defvar translation-table-for-input
515Self-inserting characters are translated through this translation
516table before they are inserted.
517@end defvar
518
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519@node Coding Systems
520@section Coding Systems
521
522@cindex coding system
523 When Emacs reads or writes a file, and when Emacs sends text to a
524subprocess or receives text from a subprocess, it normally performs
525character code conversion and end-of-line conversion as specified
526by a particular @dfn{coding system}.
527
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528 How to define a coding system is an arcane matter, and is not
529documented here.
b6954afd 530
a9f0a989 531@menu
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532* Coding System Basics:: Basic concepts.
533* Encoding and I/O:: How file I/O functions handle coding systems.
534* Lisp and Coding Systems:: Functions to operate on coding system names.
535* User-Chosen Coding Systems:: Asking the user to choose a coding system.
536* Default Coding Systems:: Controlling the default choices.
537* Specifying Coding Systems:: Requesting a particular coding system
538 for a single file operation.
539* Explicit Encoding:: Encoding or decoding text without doing I/O.
540* Terminal I/O Encoding:: Use of encoding for terminal I/O.
541* MS-DOS File Types:: How DOS "text" and "binary" files
542 relate to coding systems.
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543@end menu
544
545@node Coding System Basics
546@subsection Basic Concepts of Coding Systems
547
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548@cindex character code conversion
549 @dfn{Character code conversion} involves conversion between the encoding
550used inside Emacs and some other encoding. Emacs supports many
551different encodings, in that it can convert to and from them. For
552example, it can convert text to or from encodings such as Latin 1, Latin
5532, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
554cases, Emacs supports several alternative encodings for the same
555characters; for example, there are three coding systems for the Cyrillic
556(Russian) alphabet: ISO, Alternativnyj, and KOI8.
557
cc6d0d2c 558 Most coding systems specify a particular character code for
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559conversion, but some of them leave the choice unspecified---to be chosen
560heuristically for each file, based on the data.
cc6d0d2c 561
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562@cindex end of line conversion
563 @dfn{End of line conversion} handles three different conventions used
564on various systems for representing end of line in files. The Unix
565convention is to use the linefeed character (also called newline). The
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566DOS convention is to use a carriage-return and a linefeed at the end of
567a line. The Mac convention is to use just carriage-return.
969fe9b5 568
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569@cindex base coding system
570@cindex variant coding system
571 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
572conversion unspecified, to be chosen based on the data. @dfn{Variant
573coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
574@code{latin-1-mac} specify the end-of-line conversion explicitly as
a9f0a989 575well. Most base coding systems have three corresponding variants whose
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576names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
577
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578 The coding system @code{raw-text} is special in that it prevents
579character code conversion, and causes the buffer visited with that
580coding system to be a unibyte buffer. It does not specify the
581end-of-line conversion, allowing that to be determined as usual by the
582data, and has the usual three variants which specify the end-of-line
583conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
584it specifies no conversion of either character codes or end-of-line.
585
586 The coding system @code{emacs-mule} specifies that the data is
587represented in the internal Emacs encoding. This is like
588@code{raw-text} in that no code conversion happens, but different in
589that the result is multibyte data.
590
591@defun coding-system-get coding-system property
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592This function returns the specified property of the coding system
593@var{coding-system}. Most coding system properties exist for internal
594purposes, but one that you might find useful is @code{mime-charset}.
595That property's value is the name used in MIME for the character coding
596which this coding system can read and write. Examples:
597
598@example
599(coding-system-get 'iso-latin-1 'mime-charset)
600 @result{} iso-8859-1
601(coding-system-get 'iso-2022-cn 'mime-charset)
602 @result{} iso-2022-cn
603(coding-system-get 'cyrillic-koi8 'mime-charset)
604 @result{} koi8-r
605@end example
606
607The value of the @code{mime-charset} property is also defined
608as an alias for the coding system.
609@end defun
610
611@node Encoding and I/O
612@subsection Encoding and I/O
613
1911e6e5 614 The principal purpose of coding systems is for use in reading and
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615writing files. The function @code{insert-file-contents} uses
616a coding system for decoding the file data, and @code{write-region}
617uses one to encode the buffer contents.
618
619 You can specify the coding system to use either explicitly
620(@pxref{Specifying Coding Systems}), or implicitly using the defaulting
621mechanism (@pxref{Default Coding Systems}). But these methods may not
622completely specify what to do. For example, they may choose a coding
623system such as @code{undefined} which leaves the character code
624conversion to be determined from the data. In these cases, the I/O
625operation finishes the job of choosing a coding system. Very often
626you will want to find out afterwards which coding system was chosen.
627
628@defvar buffer-file-coding-system
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629This variable records the coding system that was used for visiting the
630current buffer. It is used for saving the buffer, and for writing part
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631of the buffer with @code{write-region}. If the text to be written
632cannot be safely encoded using the coding system specified by this
633variable, these operations select an alternative encoding by calling
634the function @code{select-safe-coding-system} (@pxref{User-Chosen
635Coding Systems}). If selecting a different encoding requires to ask
636the user to specify a coding system, @code{buffer-file-coding-system}
637is updated to the newly selected coding system.
638
639@code{buffer-file-coding-system} does @emph{not} affect sending text
b6954afd 640to a subprocess.
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641@end defvar
642
643@defvar save-buffer-coding-system
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644This variable specifies the coding system for saving the buffer (by
645overriding @code{buffer-file-coding-system}). Note that it is not used
646for @code{write-region}.
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647
648When a command to save the buffer starts out to use
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649@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
650and that coding system cannot handle
8241495d 651the actual text in the buffer, the command asks the user to choose
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652another coding system (by calling @code{select-safe-coding-system}).
653After that happens, the command also updates
654@code{buffer-file-coding-system} to represent the coding system that
655the user specified.
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656@end defvar
657
658@defvar last-coding-system-used
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659I/O operations for files and subprocesses set this variable to the
660coding system name that was used. The explicit encoding and decoding
661functions (@pxref{Explicit Encoding}) set it too.
662
663@strong{Warning:} Since receiving subprocess output sets this variable,
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664it can change whenever Emacs waits; therefore, you should copy the
665value shortly after the function call that stores the value you are
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666interested in.
667@end defvar
668
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669 The variable @code{selection-coding-system} specifies how to encode
670selections for the window system. @xref{Window System Selections}.
671
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672@node Lisp and Coding Systems
673@subsection Coding Systems in Lisp
674
8241495d 675 Here are the Lisp facilities for working with coding systems:
cc6d0d2c 676
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677@defun coding-system-list &optional base-only
678This function returns a list of all coding system names (symbols). If
679@var{base-only} is non-@code{nil}, the value includes only the
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680base coding systems. Otherwise, it includes alias and variant coding
681systems as well.
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682@end defun
683
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684@defun coding-system-p object
685This function returns @code{t} if @var{object} is a coding system
686name.
687@end defun
688
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689@defun check-coding-system coding-system
690This function checks the validity of @var{coding-system}.
691If that is valid, it returns @var{coding-system}.
692Otherwise it signals an error with condition @code{coding-system-error}.
693@end defun
694
a9f0a989 695@defun coding-system-change-eol-conversion coding-system eol-type
a9f0a989 696This function returns a coding system which is like @var{coding-system}
1911e6e5 697except for its eol conversion, which is specified by @code{eol-type}.
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698@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
699@code{nil}. If it is @code{nil}, the returned coding system determines
700the end-of-line conversion from the data.
701@end defun
969fe9b5 702
a9f0a989 703@defun coding-system-change-text-conversion eol-coding text-coding
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704This function returns a coding system which uses the end-of-line
705conversion of @var{eol-coding}, and the text conversion of
706@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
707@code{undecided}, or one of its variants according to @var{eol-coding}.
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708@end defun
709
a9f0a989 710@defun find-coding-systems-region from to
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711This function returns a list of coding systems that could be used to
712encode a text between @var{from} and @var{to}. All coding systems in
713the list can safely encode any multibyte characters in that portion of
714the text.
715
716If the text contains no multibyte characters, the function returns the
717list @code{(undecided)}.
718@end defun
719
720@defun find-coding-systems-string string
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721This function returns a list of coding systems that could be used to
722encode the text of @var{string}. All coding systems in the list can
723safely encode any multibyte characters in @var{string}. If the text
724contains no multibyte characters, this returns the list
725@code{(undecided)}.
726@end defun
727
728@defun find-coding-systems-for-charsets charsets
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729This function returns a list of coding systems that could be used to
730encode all the character sets in the list @var{charsets}.
731@end defun
732
733@defun detect-coding-region start end &optional highest
cc6d0d2c 734This function chooses a plausible coding system for decoding the text
0ace421a 735from @var{start} to @var{end}. This text should be a byte sequence
969fe9b5 736(@pxref{Explicit Encoding}).
cc6d0d2c 737
a9f0a989 738Normally this function returns a list of coding systems that could
cc6d0d2c 739handle decoding the text that was scanned. They are listed in order of
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740decreasing priority. But if @var{highest} is non-@code{nil}, then the
741return value is just one coding system, the one that is highest in
742priority.
743
8241495d 744If the region contains only @sc{ascii} characters, the value
a9f0a989 745is @code{undecided} or @code{(undecided)}.
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746@end defun
747
a9f0a989 748@defun detect-coding-string string highest
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749This function is like @code{detect-coding-region} except that it
750operates on the contents of @var{string} instead of bytes in the buffer.
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751@end defun
752
753 @xref{Process Information}, for how to examine or set the coding
754systems used for I/O to a subprocess.
755
756@node User-Chosen Coding Systems
757@subsection User-Chosen Coding Systems
758
1b02d12c 759@cindex select safe coding system
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760@defun select-safe-coding-system from to &optional default-coding-system accept-default-p
761This function selects a coding system for encoding specified text,
762asking the user to choose if necessary. Normally the specified text
763is the text in the current buffer between @var{from} and @var{to},
764defaulting to the whole buffer if they are @code{nil}. If @var{from}
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765is a string, the string specifies the text to encode, and @var{to} is
766ignored.
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767
768If @var{default-coding-system} is non-@code{nil}, that is the first
769coding system to try; if that can handle the text,
770@code{select-safe-coding-system} returns that coding system. It can
771also be a list of coding systems; then the function tries each of them
772one by one. After trying all of them, it next tries the user's most
773preferred coding system (@pxref{Recognize Coding,
774prefer-coding-system, the description of @code{prefer-coding-system},
775emacs, GNU Emacs Manual}), and after that the current buffer's value
776of @code{buffer-file-coding-system} (if it is not @code{undecided}).
777
778If one of those coding systems can safely encode all the specified
779text, @code{select-safe-coding-system} chooses it and returns it.
780Otherwise, it asks the user to choose from a list of coding systems
781which can encode all the text, and returns the user's choice.
782
783The optional argument @var{accept-default-p}, if non-@code{nil},
784should be a function to determine whether the coding system selected
785without user interaction is acceptable. If this function returns
786@code{nil}, the silently selected coding system is rejected, and the
787user is asked to select a coding system from a list of possible
788candidates.
789
790@vindex select-safe-coding-system-accept-default-p
791If the variable @code{select-safe-coding-system-accept-default-p} is
792non-@code{nil}, its value overrides the value of
793@var{accept-default-p}.
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794@end defun
795
796 Here are two functions you can use to let the user specify a coding
797system, with completion. @xref{Completion}.
798
a9f0a989 799@defun read-coding-system prompt &optional default
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800This function reads a coding system using the minibuffer, prompting with
801string @var{prompt}, and returns the coding system name as a symbol. If
802the user enters null input, @var{default} specifies which coding system
803to return. It should be a symbol or a string.
804@end defun
805
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806@defun read-non-nil-coding-system prompt
807This function reads a coding system using the minibuffer, prompting with
a9f0a989 808string @var{prompt}, and returns the coding system name as a symbol. If
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809the user tries to enter null input, it asks the user to try again.
810@xref{Coding Systems}.
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811@end defun
812
813@node Default Coding Systems
a9f0a989 814@subsection Default Coding Systems
cc6d0d2c 815
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816 This section describes variables that specify the default coding
817system for certain files or when running certain subprograms, and the
1911e6e5 818function that I/O operations use to access them.
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819
820 The idea of these variables is that you set them once and for all to the
821defaults you want, and then do not change them again. To specify a
822particular coding system for a particular operation in a Lisp program,
823don't change these variables; instead, override them using
824@code{coding-system-for-read} and @code{coding-system-for-write}
825(@pxref{Specifying Coding Systems}).
cc6d0d2c 826
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827@defvar auto-coding-regexp-alist
828This variable is an alist of text patterns and corresponding coding
829systems. Each element has the form @code{(@var{regexp}
830. @var{coding-system})}; a file whose first few kilobytes match
831@var{regexp} is decoded with @var{coding-system} when its contents are
832read into a buffer. The settings in this alist take priority over
833@code{coding:} tags in the files and the contents of
834@code{file-coding-system-alist} (see below). The default value is set
835so that Emacs automatically recognizes mail files in Babyl format and
836reads them with no code conversions.
837@end defvar
838
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839@defvar file-coding-system-alist
840This variable is an alist that specifies the coding systems to use for
841reading and writing particular files. Each element has the form
842@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
843expression that matches certain file names. The element applies to file
844names that match @var{pattern}.
845
1911e6e5 846The @sc{cdr} of the element, @var{coding}, should be either a coding
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847system, a cons cell containing two coding systems, or a function name (a
848symbol with a function definition). If @var{coding} is a coding system,
849that coding system is used for both reading the file and writing it. If
850@var{coding} is a cons cell containing two coding systems, its @sc{car}
851specifies the coding system for decoding, and its @sc{cdr} specifies the
852coding system for encoding.
853
854If @var{coding} is a function name, the function must return a coding
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855system or a cons cell containing two coding systems. This value is used
856as described above.
857@end defvar
858
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859@defvar process-coding-system-alist
860This variable is an alist specifying which coding systems to use for a
861subprocess, depending on which program is running in the subprocess. It
862works like @code{file-coding-system-alist}, except that @var{pattern} is
863matched against the program name used to start the subprocess. The coding
864system or systems specified in this alist are used to initialize the
865coding systems used for I/O to the subprocess, but you can specify
866other coding systems later using @code{set-process-coding-system}.
867@end defvar
868
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869 @strong{Warning:} Coding systems such as @code{undecided}, which
870determine the coding system from the data, do not work entirely reliably
1911e6e5 871with asynchronous subprocess output. This is because Emacs handles
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872asynchronous subprocess output in batches, as it arrives. If the coding
873system leaves the character code conversion unspecified, or leaves the
874end-of-line conversion unspecified, Emacs must try to detect the proper
875conversion from one batch at a time, and this does not always work.
876
877 Therefore, with an asynchronous subprocess, if at all possible, use a
878coding system which determines both the character code conversion and
879the end of line conversion---that is, one like @code{latin-1-unix},
880rather than @code{undecided} or @code{latin-1}.
881
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882@defvar network-coding-system-alist
883This variable is an alist that specifies the coding system to use for
884network streams. It works much like @code{file-coding-system-alist},
969fe9b5 885with the difference that the @var{pattern} in an element may be either a
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886port number or a regular expression. If it is a regular expression, it
887is matched against the network service name used to open the network
888stream.
889@end defvar
890
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891@defvar default-process-coding-system
892This variable specifies the coding systems to use for subprocess (and
893network stream) input and output, when nothing else specifies what to
894do.
895
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896The value should be a cons cell of the form @code{(@var{input-coding}
897. @var{output-coding})}. Here @var{input-coding} applies to input from
898the subprocess, and @var{output-coding} applies to output to it.
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899@end defvar
900
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901@defvar auto-coding-functions
902This variable holds a list of functions that try to determine a
903coding system for a file based on its undecoded contents.
904
905Each function in this list should be written to look at text in the
906current buffer, but should not modify it in any way. The buffer will
907contain undecoded text of parts of the file. Each function should
908take one argument, @var{size}, which tells it how many characters to
909look at, starting from point. If the function succeeds in determining
910a coding system for the file, it should return that coding system.
911Otherwise, it should return @code{nil}.
912
913If a file has a @samp{coding:} tag, that takes precedence, so these
914functions won't be called.
915@end defvar
916
a9f0a989 917@defun find-operation-coding-system operation &rest arguments
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918This function returns the coding system to use (by default) for
919performing @var{operation} with @var{arguments}. The value has this
920form:
921
922@example
923(@var{decoding-system} @var{encoding-system})
924@end example
925
926The first element, @var{decoding-system}, is the coding system to use
927for decoding (in case @var{operation} does decoding), and
928@var{encoding-system} is the coding system for encoding (in case
929@var{operation} does encoding).
930
8241495d 931The argument @var{operation} should be a symbol, one of
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932@code{insert-file-contents}, @code{write-region}, @code{call-process},
933@code{call-process-region}, @code{start-process}, or
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934@code{open-network-stream}. These are the names of the Emacs I/O primitives
935that can do coding system conversion.
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936
937The remaining arguments should be the same arguments that might be given
8241495d 938to that I/O primitive. Depending on the primitive, one of those
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939arguments is selected as the @dfn{target}. For example, if
940@var{operation} does file I/O, whichever argument specifies the file
941name is the target. For subprocess primitives, the process name is the
942target. For @code{open-network-stream}, the target is the service name
943or port number.
944
945This function looks up the target in @code{file-coding-system-alist},
946@code{process-coding-system-alist}, or
947@code{network-coding-system-alist}, depending on @var{operation}.
948@xref{Default Coding Systems}.
949@end defun
950
cc6d0d2c 951@node Specifying Coding Systems
a9f0a989 952@subsection Specifying a Coding System for One Operation
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953
954 You can specify the coding system for a specific operation by binding
955the variables @code{coding-system-for-read} and/or
956@code{coding-system-for-write}.
957
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958@defvar coding-system-for-read
959If this variable is non-@code{nil}, it specifies the coding system to
960use for reading a file, or for input from a synchronous subprocess.
961
962It also applies to any asynchronous subprocess or network stream, but in
963a different way: the value of @code{coding-system-for-read} when you
964start the subprocess or open the network stream specifies the input
965decoding method for that subprocess or network stream. It remains in
966use for that subprocess or network stream unless and until overridden.
967
968The right way to use this variable is to bind it with @code{let} for a
969specific I/O operation. Its global value is normally @code{nil}, and
970you should not globally set it to any other value. Here is an example
971of the right way to use the variable:
972
973@example
974;; @r{Read the file with no character code conversion.}
969fe9b5 975;; @r{Assume @sc{crlf} represents end-of-line.}
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976(let ((coding-system-for-write 'emacs-mule-dos))
977 (insert-file-contents filename))
978@end example
979
980When its value is non-@code{nil}, @code{coding-system-for-read} takes
a9f0a989 981precedence over all other methods of specifying a coding system to use for
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982input, including @code{file-coding-system-alist},
983@code{process-coding-system-alist} and
984@code{network-coding-system-alist}.
985@end defvar
986
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987@defvar coding-system-for-write
988This works much like @code{coding-system-for-read}, except that it
989applies to output rather than input. It affects writing to files,
b6954afd 990as well as sending output to subprocesses and net connections.
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991
992When a single operation does both input and output, as do
993@code{call-process-region} and @code{start-process}, both
994@code{coding-system-for-read} and @code{coding-system-for-write}
995affect it.
996@end defvar
997
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998@defvar inhibit-eol-conversion
999When this variable is non-@code{nil}, no end-of-line conversion is done,
1000no matter which coding system is specified. This applies to all the
1001Emacs I/O and subprocess primitives, and to the explicit encoding and
1002decoding functions (@pxref{Explicit Encoding}).
1003@end defvar
1004
cc6d0d2c 1005@node Explicit Encoding
a9f0a989 1006@subsection Explicit Encoding and Decoding
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1007@cindex encoding text
1008@cindex decoding text
1009
1010 All the operations that transfer text in and out of Emacs have the
1011ability to use a coding system to encode or decode the text.
1012You can also explicitly encode and decode text using the functions
1013in this section.
1014
cc6d0d2c 1015 The result of encoding, and the input to decoding, are not ordinary
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1016text. They logically consist of a series of byte values; that is, a
1017series of characters whose codes are in the range 0 through 255. In a
1018multibyte buffer or string, character codes 128 through 159 are
1019represented by multibyte sequences, but this is invisible to Lisp
1020programs.
1021
1022 The usual way to read a file into a buffer as a sequence of bytes, so
1023you can decode the contents explicitly, is with
1024@code{insert-file-contents-literally} (@pxref{Reading from Files});
1025alternatively, specify a non-@code{nil} @var{rawfile} argument when
1026visiting a file with @code{find-file-noselect}. These methods result in
1027a unibyte buffer.
1028
1029 The usual way to use the byte sequence that results from explicitly
1030encoding text is to copy it to a file or process---for example, to write
1031it with @code{write-region} (@pxref{Writing to Files}), and suppress
1032encoding by binding @code{coding-system-for-write} to
1033@code{no-conversion}.
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1034
1035 Here are the functions to perform explicit encoding or decoding. The
0ace421a
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1036decoding functions produce sequences of bytes; the encoding functions
1037are meant to operate on sequences of bytes. All of these functions
1038discard text properties.
1911e6e5 1039
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1040@defun encode-coding-region start end coding-system
1041This function encodes the text from @var{start} to @var{end} according
969fe9b5 1042to coding system @var{coding-system}. The encoded text replaces the
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1043original text in the buffer. The result of encoding is logically a
1044sequence of bytes, but the buffer remains multibyte if it was multibyte
1045before.
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1046@end defun
1047
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1048@defun encode-coding-string string coding-system
1049This function encodes the text in @var{string} according to coding
1050system @var{coding-system}. It returns a new string containing the
0ace421a 1051encoded text. The result of encoding is a unibyte string.
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1052@end defun
1053
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1054@defun decode-coding-region start end coding-system
1055This function decodes the text from @var{start} to @var{end} according
1056to coding system @var{coding-system}. The decoded text replaces the
1057original text in the buffer. To make explicit decoding useful, the text
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1058before decoding ought to be a sequence of byte values, but both
1059multibyte and unibyte buffers are acceptable.
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1060@end defun
1061
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1062@defun decode-coding-string string coding-system
1063This function decodes the text in @var{string} according to coding
1064system @var{coding-system}. It returns a new string containing the
1065decoded text. To make explicit decoding useful, the contents of
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1066@var{string} ought to be a sequence of byte values, but a multibyte
1067string is acceptable.
cc6d0d2c 1068@end defun
969fe9b5 1069
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1070@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1071This function decodes the text from @var{from} to @var{to} as if
1072it were being read from file @var{filename} using @code{insert-file-contents}
1073using the rest of the arguments provided.
1074
1075The normal way to use this function is after reading text from a file
1076without decoding, if you decide you would rather have decoded it.
1077Instead of deleting the text and reading it again, this time with
1078decoding, you can call this function.
1079@end defun
1080
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1081@node Terminal I/O Encoding
1082@subsection Terminal I/O Encoding
1083
1084 Emacs can decode keyboard input using a coding system, and encode
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1085terminal output. This is useful for terminals that transmit or display
1086text using a particular encoding such as Latin-1. Emacs does not set
1087@code{last-coding-system-used} for encoding or decoding for the
1088terminal.
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1089
1090@defun keyboard-coding-system
a9f0a989
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1091This function returns the coding system that is in use for decoding
1092keyboard input---or @code{nil} if no coding system is to be used.
1093@end defun
1094
1095@defun set-keyboard-coding-system coding-system
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1096This function specifies @var{coding-system} as the coding system to
1097use for decoding keyboard input. If @var{coding-system} is @code{nil},
1098that means do not decode keyboard input.
1099@end defun
1100
1101@defun terminal-coding-system
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1102This function returns the coding system that is in use for encoding
1103terminal output---or @code{nil} for no encoding.
1104@end defun
1105
1106@defun set-terminal-coding-system coding-system
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1107This function specifies @var{coding-system} as the coding system to use
1108for encoding terminal output. If @var{coding-system} is @code{nil},
1109that means do not encode terminal output.
1110@end defun
1111
969fe9b5 1112@node MS-DOS File Types
a9f0a989 1113@subsection MS-DOS File Types
969fe9b5
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1114@cindex DOS file types
1115@cindex MS-DOS file types
1116@cindex Windows file types
1117@cindex file types on MS-DOS and Windows
1118@cindex text files and binary files
1119@cindex binary files and text files
1120
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1121 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1122end-of-line conversion for a file by looking at the file's name. This
0ace421a 1123feature classifies files as @dfn{text files} and @dfn{binary files}. By
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1124``binary file'' we mean a file of literal byte values that are not
1125necessarily meant to be characters; Emacs does no end-of-line conversion
1126and no character code conversion for them. On the other hand, the bytes
1127in a text file are intended to represent characters; when you create a
1128new file whose name implies that it is a text file, Emacs uses DOS
1129end-of-line conversion.
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1130
1131@defvar buffer-file-type
1132This variable, automatically buffer-local in each buffer, records the
a9f0a989
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1133file type of the buffer's visited file. When a buffer does not specify
1134a coding system with @code{buffer-file-coding-system}, this variable is
1135used to determine which coding system to use when writing the contents
1136of the buffer. It should be @code{nil} for text, @code{t} for binary.
1137If it is @code{t}, the coding system is @code{no-conversion}.
1138Otherwise, @code{undecided-dos} is used.
1139
1140Normally this variable is set by visiting a file; it is set to
1141@code{nil} if the file was visited without any actual conversion.
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1142@end defvar
1143
1144@defopt file-name-buffer-file-type-alist
1145This variable holds an alist for recognizing text and binary files.
1146Each element has the form (@var{regexp} . @var{type}), where
1147@var{regexp} is matched against the file name, and @var{type} may be
1148@code{nil} for text, @code{t} for binary, or a function to call to
1149compute which. If it is a function, then it is called with a single
1150argument (the file name) and should return @code{t} or @code{nil}.
1151
8241495d 1152When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
969fe9b5
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1153which coding system to use when reading a file. For a text file,
1154@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1155is used.
1156
1157If no element in this alist matches a given file name, then
1158@code{default-buffer-file-type} says how to treat the file.
1159@end defopt
1160
1161@defopt default-buffer-file-type
1162This variable says how to handle files for which
1163@code{file-name-buffer-file-type-alist} says nothing about the type.
1164
1165If this variable is non-@code{nil}, then these files are treated as
a9f0a989
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1166binary: the coding system @code{no-conversion} is used. Otherwise,
1167nothing special is done for them---the coding system is deduced solely
1168from the file contents, in the usual Emacs fashion.
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1169@end defopt
1170
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1171@node Input Methods
1172@section Input Methods
1173@cindex input methods
1174
8241495d 1175 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
a9f0a989 1176characters from the keyboard. Unlike coding systems, which translate
8241495d 1177non-@sc{ascii} characters to and from encodings meant to be read by
a9f0a989
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1178programs, input methods provide human-friendly commands. (@xref{Input
1179Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1180use input methods to enter text.) How to define input methods is not
1181yet documented in this manual, but here we describe how to use them.
1182
1183 Each input method has a name, which is currently a string;
1184in the future, symbols may also be usable as input method names.
1185
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1186@defvar current-input-method
1187This variable holds the name of the input method now active in the
1188current buffer. (It automatically becomes local in each buffer when set
1189in any fashion.) It is @code{nil} if no input method is active in the
1190buffer now.
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1191@end defvar
1192
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1193@defvar default-input-method
1194This variable holds the default input method for commands that choose an
1195input method. Unlike @code{current-input-method}, this variable is
1196normally global.
969fe9b5 1197@end defvar
a9f0a989 1198
a9f0a989
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1199@defun set-input-method input-method
1200This function activates input method @var{input-method} for the current
1201buffer. It also sets @code{default-input-method} to @var{input-method}.
1202If @var{input-method} is @code{nil}, this function deactivates any input
1203method for the current buffer.
1204@end defun
1205
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1206@defun read-input-method-name prompt &optional default inhibit-null
1207This function reads an input method name with the minibuffer, prompting
1208with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1209by default, if the user enters empty input. However, if
1210@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1211
1212The returned value is a string.
1213@end defun
1214
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1215@defvar input-method-alist
1216This variable defines all the supported input methods.
1217Each element defines one input method, and should have the form:
1218
1219@example
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RS
1220(@var{input-method} @var{language-env} @var{activate-func}
1221 @var{title} @var{description} @var{args}...)
a9f0a989
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1222@end example
1223
1911e6e5
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1224Here @var{input-method} is the input method name, a string;
1225@var{language-env} is another string, the name of the language
1226environment this input method is recommended for. (That serves only for
1227documentation purposes.)
a9f0a989 1228
a9f0a989
RS
1229@var{activate-func} is a function to call to activate this method. The
1230@var{args}, if any, are passed as arguments to @var{activate-func}. All
1231told, the arguments to @var{activate-func} are @var{input-method} and
1232the @var{args}.
0ace421a
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1233
1234@var{title} is a string to display in the mode line while this method is
1235active. @var{description} is a string describing this method and what
1236it is good for.
1911e6e5 1237@end defvar
a9f0a989 1238
2eb4136f
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1239 The fundamental interface to input methods is through the
1240variable @code{input-method-function}. @xref{Reading One Event}.
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DL
1241
1242@node Locales
1243@section Locales
1244@cindex locale
1245
1246 POSIX defines a concept of ``locales'' which control which language
1247to use in language-related features. These Emacs variables control
1248how Emacs interacts with these features.
1249
1250@defvar locale-coding-system
1251@tindex locale-coding-system
a007679c 1252@cindex keyboard input decoding on X
2468d0c0 1253This variable specifies the coding system to use for decoding system
a007679c
EZ
1254error messages and---on X Window system only---keyboard input, for
1255encoding the format argument to @code{format-time-string}, and for
1256decoding the return value of @code{format-time-string}.
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DL
1257@end defvar
1258
1259@defvar system-messages-locale
1260@tindex system-messages-locale
1261This variable specifies the locale to use for generating system error
1262messages. Changing the locale can cause messages to come out in a
9c17f494 1263different language or in a different orthography. If the variable is
2468d0c0
DL
1264@code{nil}, the locale is specified by environment variables in the
1265usual POSIX fashion.
1266@end defvar
1267
1268@defvar system-time-locale
1269@tindex system-time-locale
1270This variable specifies the locale to use for formatting time values.
1271Changing the locale can cause messages to appear according to the
1272conventions of a different language. If the variable is @code{nil}, the
1273locale is specified by environment variables in the usual POSIX fashion.
1274@end defvar
0ace421a 1275
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1276@defun locale-info item
1277This function returns locale data @var{item} for the current POSIX
1278locale, if available. @var{item} should be one of these symbols:
1279
1280@table @code
1281@item codeset
1282Return the character set as a string (locale item @code{CODESET}).
1283
1284@item days
1285Return a 7-element vector of day names (locale items
1286@code{DAY_1} through @code{DAY_7});
1287
1288@item months
1289Return a 12-element vector of month names (locale items @code{MON_1}
1290through @code{MON_12}).
1291
1292@item paper
1293Return a list @code{(@var{width} @var{height})} for the default paper
1294size measured in milimeters (locale items @code{PAPER_WIDTH} and
1295@code{PAPER_HEIGHT}).
1296@end table
1297
1298If the system can't provide the requested information, or if
1299@var{item} is not one of those symbols, the value is @code{nil}. All
1300strings in the return value are decoded using
1301@code{locale-coding-system}. @xref{Locales,,, libc, GNU Libc Manual},
1302for more information about locales and locale items.
1303@end defun
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1304
1305@ignore
1306 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1307@end ignore