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be010748 1;;; solitaire.el --- game of solitaire in Emacs Lisp
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8c4d9806 3;; Copyright (C) 1994, 2003 Free Software Foundation, Inc.
8ad6fb8d 4
061a3f45 5;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de>
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6;; Created: Fri afternoon, Jun 3, 1994
7;; Keywords: games
8
9;; This file is part of GNU Emacs.
10
11;; GNU Emacs is free software; you can redistribute it and/or modify
12;; it under the terms of the GNU General Public License as published by
13;; the Free Software Foundation; either version 2, or (at your option)
14;; any later version.
15
16;; GNU Emacs is distributed in the hope that it will be useful,
17;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19;; GNU General Public License for more details.
20
21;; You should have received a copy of the GNU General Public License
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22;; along with GNU Emacs; see the file COPYING. If not, write to
23;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24;; Boston, MA 02111-1307, USA.
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25
26;;; Commentary:
27
28;; This mode is for playing a well-known game of solitaire
29;; in which you jump pegs across other pegs.
30
31;; The game itself is somehow self-explanatory. Read the help text to
32;; solitaire, and try it.
33
34;;; Code:
35
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36(defgroup solitaire nil
37 "Game of solitaire."
38 :prefix "solitaire-"
39 :group 'games)
40
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41(defvar solitaire-mode-map nil
42 "Keymap for playing solitaire.")
43
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44(defcustom solitaire-mode-hook nil
45 "Hook to run upon entry to solitaire."
46 :type 'hook
47 :group 'solitaire)
48
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49(if solitaire-mode-map
50 ()
51 (setq solitaire-mode-map (make-sparse-keymap))
52 (suppress-keymap solitaire-mode-map t)
53 (define-key solitaire-mode-map "\C-f" 'solitaire-right)
54 (define-key solitaire-mode-map "\C-b" 'solitaire-left)
55 (define-key solitaire-mode-map "\C-p" 'solitaire-up)
56 (define-key solitaire-mode-map "\C-n" 'solitaire-down)
57 (define-key solitaire-mode-map [return] 'solitaire-move)
8c4d9806 58 (define-key solitaire-mode-map [remap undo] 'solitaire-undo)
8ad6fb8d 59 (define-key solitaire-mode-map " " 'solitaire-do-check)
17dcf97f 60 (define-key solitaire-mode-map "q" 'quit-window)
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61
62 (define-key solitaire-mode-map [right] 'solitaire-right)
63 (define-key solitaire-mode-map [left] 'solitaire-left)
64 (define-key solitaire-mode-map [up] 'solitaire-up)
65 (define-key solitaire-mode-map [down] 'solitaire-down)
66
67 (define-key solitaire-mode-map [S-right] 'solitaire-move-right)
68 (define-key solitaire-mode-map [S-left] 'solitaire-move-left)
69 (define-key solitaire-mode-map [S-up] 'solitaire-move-up)
70 (define-key solitaire-mode-map [S-down] 'solitaire-move-down)
71
72 (define-key solitaire-mode-map [kp-6] 'solitaire-right)
73 (define-key solitaire-mode-map [kp-4] 'solitaire-left)
74 (define-key solitaire-mode-map [kp-8] 'solitaire-up)
75 (define-key solitaire-mode-map [kp-2] 'solitaire-down)
76 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point)
77
78 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right)
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79 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left)
80 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up)
81 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down)
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82
83 (define-key solitaire-mode-map [kp-enter] 'solitaire-move)
84 (define-key solitaire-mode-map [kp-0] 'solitaire-undo)
85
86 ;; spoil it with s ;)
87 (define-key solitaire-mode-map [?s] 'solitaire-solve)
88
89 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;)
90 )
91
92;; Solitaire mode is suitable only for specially formatted data.
93(put 'solitaire-mode 'mode-class 'special)
94
95(defun solitaire-mode ()
96 "Major mode for playing solitaire.
97To learn how to play solitaire, see the documentation for function
98`solitaire'.
99\\<solitaire-mode-map>
100The usual mnemonic keys move the cursor around the board; in addition,
101\\[solitaire-move] is a prefix character for actually moving a stone on the board."
102 (interactive)
103 (kill-all-local-variables)
104 (use-local-map solitaire-mode-map)
105 (setq truncate-lines t)
106 (setq major-mode 'solitaire-mode)
107 (setq mode-name "Solitaire")
108 (run-hooks 'solitaire-mode-hook))
109
110(defvar solitaire-stones 0
111 "Counter for the stones that are still there.")
112
113(defvar solitaire-center nil
114 "Center of the board.")
115
116(defvar solitaire-start nil
117 "Upper left corner of the board.")
118
119(defvar solitaire-start-x nil)
120(defvar solitaire-start-y nil)
121
122(defvar solitaire-end nil
123 "Lower right corner of the board.")
124
125(defvar solitaire-end-x nil)
126(defvar solitaire-end-y nil)
127
323f7c49 128(defcustom solitaire-auto-eval t
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129 "*Non-nil means check for possible moves after each major change.
130This takes a while, so switch this on if you like to be informed when
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131the game is over, or off, if you are working on a slow machine."
132 :type 'boolean
133 :group 'solitaire)
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134
135(defconst solitaire-valid-directions
136 '(solitaire-left solitaire-right solitaire-up solitaire-down))
137
138;;;###autoload
139(defun solitaire (arg)
140 "Play Solitaire.
141
142To play Solitaire, type \\[solitaire].
143\\<solitaire-mode-map>
144Move around the board using the cursor keys.
145Move stones using \\[solitaire-move] followed by a direction key.
146Undo moves using \\[solitaire-undo].
147Check for possible moves using \\[solitaire-do-check].
323f7c49 148\(The variable `solitaire-auto-eval' controls whether to automatically
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149check after each move or undo)
150
151What is Solitaire?
152
153I don't know who invented this game, but it seems to be rather old and
a281b304 154its origin seems to be northern Africa. Here's how to play:
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155Initially, the board will look similar to this:
156
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157 Le Solitaire
158 ============
159
160 o o o
161
162 o o o
163
8ad6fb8d 164 o o o o o o o
a1506d29 165
8ad6fb8d 166 o o o . o o o
a1506d29 167
8ad6fb8d 168 o o o o o o o
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169
170 o o o
171
172 o o o
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173
174Let's call the o's stones and the .'s holes. One stone fits into one
175hole. As you can see, all holes but one are occupied by stones. The
176aim of the game is to get rid of all but one stone, leaving that last
177one in the middle of the board if you're cool.
178
179A stone can be moved if there is another stone next to it, and a hole
180after that one. Thus there must be three fields in a row, either
181horizontally or vertically, up, down, left or right, which look like
182this: o o .
183
184Then the first stone is moved to the hole, jumping over the second,
185which therefore is taken away. The above thus `evaluates' to: . . o
186
187That's all. Here's the board after two moves:
188
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189 o o o
190
191 . o o
192
8ad6fb8d 193 o o . o o o o
a1506d29 194
8ad6fb8d 195 o . o o o o o
a1506d29 196
8ad6fb8d 197 o o o o o o o
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198
199 o o o
200
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201 o o o
202
203Pick your favourite shortcuts:
204
205\\{solitaire-mode-map}"
206
207 (interactive "P")
208 (switch-to-buffer "*Solitaire*")
209 (solitaire-mode)
210 (setq buffer-read-only t)
211 (setq solitaire-stones 32)
212 (solitaire-insert-board)
213 (solitaire-build-modeline)
214 (goto-char (point-max))
215 (setq solitaire-center (search-backward "."))
216 (setq buffer-undo-list (list (point)))
217 (set-buffer-modified-p nil))
218
219(defun solitaire-build-modeline ()
220 (setq mode-line-format
221 (list "" "---" 'mode-line-buffer-identification
222 (if (< 1 solitaire-stones)
223 (format "--> There are %d stones left <--" solitaire-stones)
224 "------")
225 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
226 ")%]-%-"))
227 (force-mode-line-update))
228
229(defun solitaire-insert-board ()
230 (let* ((buffer-read-only nil)
231 (w (window-width))
232 (h (window-height))
233 (hsep (cond ((> w 26) " ")
234 ((> w 20) " ")
235 (t "")))
236 (vsep (cond ((> h 17) "\n\n")
237 (t "\n")))
238 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ )))
239 (erase-buffer)
240 (insert (make-string (/ (- h 7 (if (> h 12) 3 0)
241 (* 6 (1- (length vsep)))) 2) ?\n))
242 (if (or (string= vsep "\n\n") (> h 12))
243 (progn
244 (insert (format "%sLe Solitaire\n" indent))
245 (insert (format "%s============\n\n" indent))))
246 (insert indent)
247 (setq solitaire-start (point))
248 (setq solitaire-start-x (current-column))
249 (setq solitaire-start-y (solitaire-current-line))
250 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
251 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
252 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
253 (insert (format "%so%so%so%s" indent hsep hsep hsep))
254 (setq solitaire-center (point))
255 (insert (format ".%so%so%so%s" hsep hsep hsep vsep))
256 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
257 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
258 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
259 (setq solitaire-end (point))
260 (setq solitaire-end-x (current-column))
261 (setq solitaire-end-y (solitaire-current-line))
262 ))
263
264(defun solitaire-right ()
265 (interactive)
266 (let ((start (point)))
267 (forward-char)
268 (while (= ?\ (following-char))
269 (forward-char))
270 (if (or (= 0 (following-char))
271 (= ?\ (following-char))
272 (= ?\n (following-char)))
273 (goto-char start))))
274
275(defun solitaire-left ()
276 (interactive)
277 (let ((start (point)))
278 (backward-char)
279 (while (= ?\ (following-char))
280 (backward-char))
281 (if (or (= 0 (preceding-char))
282 (= ?\ (following-char))
283 (= ?\n (following-char)))
284 (goto-char start))))
285
286(defun solitaire-up ()
287 (interactive)
288 (let ((start (point))
289 (c (current-column)))
290 (forward-line -1)
291 (move-to-column c)
292 (while (and (= ?\n (following-char))
293 (forward-line -1)
294 (move-to-column c)
295 (not (bolp))))
296 (if (or (= 0 (preceding-char))
297 (= ?\ (following-char))
298 (= ?\= (following-char))
299 (= ?\n (following-char)))
300 (goto-char start)
301 )))
302
303(defun solitaire-down ()
304 (interactive)
305 (let ((start (point))
306 (c (current-column)))
307 (forward-line 1)
308 (move-to-column c)
309 (while (and (= ?\n (following-char))
310 (forward-line 1)
311 (move-to-column c)
312 (not (eolp))))
313 (if (or (= 0 (following-char))
314 (= ?\ (following-char))
a1506d29 315 (= ?\n (following-char)))
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316 (goto-char start))))
317
318(defun solitaire-center-point ()
319 (interactive)
320 (goto-char solitaire-center))
321
322(defun solitaire-move-right () (interactive) (solitaire-move '[right]))
323(defun solitaire-move-left () (interactive) (solitaire-move '[left]))
324(defun solitaire-move-up () (interactive) (solitaire-move '[up]))
325(defun solitaire-move-down () (interactive) (solitaire-move '[down]))
326
327(defun solitaire-possible-move (movesymbol)
328 "Check if a move is possible from current point in the specified direction.
329MOVESYMBOL specifies the direction.
330Returns either a string, indicating cause of contraindication, or a
331list containing three numbers: starting field, skipped field (from
332which a stone will be taken away) and target."
333
334 (save-excursion
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335 (if (memq movesymbol solitaire-valid-directions)
336 (let ((start (point))
337 (skip (progn (funcall movesymbol) (point)))
338 (target (progn (funcall movesymbol) (point))))
339 (if (= skip target)
340 "Off Board!"
341 (if (or (/= ?o (char-after start))
342 (/= ?o (char-after skip))
343 (/= ?. (char-after target)))
344 "Wrong move!"
345 (list start skip target))))
346 "Not a valid direction")))
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347
348(defun solitaire-move (dir)
349 "Pseudo-prefix command to move a stone in Solitaire."
350 (interactive "kMove where? ")
351 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
352 (buffer-read-only nil))
353 (if (stringp class)
354 (error class)
355 (let ((start (car class))
356 (skip (car (cdr class)))
a1506d29 357 (target (car (cdr (cdr class)))))
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358 (goto-char start)
359 (delete-char 1)
360 (insert ?.)
361 (goto-char skip)
362 (delete-char 1)
363 (insert ?.)
364 (goto-char target)
365 (delete-char 1)
366 (insert ?o)
367 (goto-char target)
368 (setq solitaire-stones (1- solitaire-stones))
369 (solitaire-build-modeline)
370 (if solitaire-auto-eval (solitaire-do-check))))))
371
372(defun solitaire-undo (arg)
373 "Undo a move in Solitaire."
374 (interactive "P")
375 (let ((buffer-read-only nil))
376 (undo arg))
377 (save-excursion
378 (setq solitaire-stones
379 (let ((count 0))
380 (goto-char solitaire-end)
381 (while (search-backward "o" solitaire-start 'done)
382 (and (>= (current-column) solitaire-start-x)
383 (<= (current-column) solitaire-end-x)
384 (>= (solitaire-current-line) solitaire-start-y)
385 (<= (solitaire-current-line) solitaire-end-y)
386 (setq count (1+ count))))
387 count)))
a1506d29 388 (solitaire-build-modeline)
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389 (if solitaire-auto-eval (solitaire-do-check)))
390
391(defun solitaire-check ()
392 (save-excursion
393 (if (= 1 solitaire-stones)
394 0
395 (goto-char solitaire-end)
396 (let ((count 0))
397 (while (search-backward "o" solitaire-start 'done)
398 (and (>= (current-column) solitaire-start-x)
399 (<= (current-column) solitaire-end-x)
400 (>= (solitaire-current-line) solitaire-start-y)
401 (<= (solitaire-current-line) solitaire-end-y)
402 (mapcar
403 (lambda (movesymbol)
404 (if (listp (solitaire-possible-move movesymbol))
405 (setq count (1+ count))))
406 solitaire-valid-directions)))
407 count))))
408
409(defun solitaire-do-check (&optional arg)
410 "Check for any possible moves in Solitaire."
411 (interactive "P")
412 (let ((moves (solitaire-check)))
413 (cond ((= 1 solitaire-stones)
414 (message "Yeah! You made it! Only the King is left!"))
415 ((zerop moves)
416 (message "Sorry, no more possible moves."))
417 ((= 1 moves)
418 (message "There is one possible move."))
419 (t (message "There are %d possible moves." moves)))))
420
421(defun solitaire-current-line ()
422 "Return the vertical position of point.
423Seen in info on text lines."
424 (+ (count-lines (point-min) (point))
425 (if (= (current-column) 0) 1 0)
426 -1))
427
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428;; And here's the spoiler:)
429(defun solitaire-solve ()
430 "Spoil solitaire by solving the game for you - nearly ...
431... stops with five stones left ;)"
432 (interactive)
433 (let ((allmoves [up up S-down up left left S-right up up left S-down
434 up up right right S-left down down down S-up up
435 S-down down down down S-up left left down
436 S-right left left up up S-down right right right
437 S-left left S-right right right right S-left
438 right down down S-up down down left left S-right
439 up up up S-down down S-up up up up S-down up
440 right right S-left down right right down S-up
441 left left left S-right right S-left down down
442 left S-right S-up S-left S-left S-down S-right
443 up S-right left left])
444 ;; down down S-up left S-right
445 ;; right S-left
446 (solitaire-auto-eval nil))
447 (solitaire-center-point)
448 (mapcar (lambda (op)
449 (if (memq op '(S-left S-right S-up S-down))
450 (sit-for 0.2))
451 (execute-kbd-macro (vector op))
452 (if (memq op '(S-left S-right S-up S-down))
453 (sit-for 0.4)))
454 allmoves))
455 (solitaire-do-check))
456
457(provide 'solitaire)
458
ab5796a9 459;;; arch-tag: 1b18ee1c-1e79-4a5b-8658-9560b82e63dd
8ad6fb8d 460;;; solitaire.el ends here