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6e44da43 1;;; 5x5.el --- simple little puzzle game
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26a8d08d 3;; Copyright (C) 1999,2000 Free Software Foundation, Inc.
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5;; Author: Dave Pearson <davep@davep.org>
6;; Maintainer: Dave Pearson <davep@davep.org>
116f0564 7;; Created: 1998-10-03
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8;; Keywords: games puzzles
9
10;; This file is part of GNU Emacs.
11
12;; GNU Emacs is free software; you can redistribute it and/or modify
13;; it under the terms of the GNU General Public License as published by
14;; the Free Software Foundation; either version 2, or (at your option)
15;; any later version.
16
17;; GNU Emacs is distributed in the hope that it will be useful,
18;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20;; GNU General Public License for more details.
21
22;; You should have received a copy of the GNU General Public License
23;; along with GNU Emacs; see the file COPYING. If not, write to the
24;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
25;; Boston, MA 02111-1307, USA.
26
27;;; Commentary:
28
29;; The aim of 5x5 is to fill in all the squares. If you need any more of an
30;; explanation you probably shouldn't play the game.
31
32;;; TODO:
33
34;; o The code for updating the grid needs to be re-done. At the moment it
35;; simply re-draws the grid every time a move is made.
36;;
36dfd590 37;; o Look into tarting up the display with colour. gamegrid.el looks
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38;; interesting, perhaps that is the way to go?
39
40;;; Thanks:
41
42;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
43;; emacs mode.
44;;
45;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
46;; solver.
47
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48;;; Code:
49
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50;; Things we need.
51
52(eval-when-compile
53 (require 'cl))
54
55;; If customize isn't available just use defvar instead.
56(eval-and-compile
57 (unless (fboundp 'defgroup)
58 (defmacro defgroup (&rest rest) nil)
59 (defmacro defcustom (symbol init docstring &rest rest)
60 `(defvar ,symbol ,init ,docstring))))
61
62;; Customize options.
63
64(defgroup 5x5 nil
65 "5x5 - Silly little puzzle game."
66 :group 'games
67 :prefix "5x5-")
68
69(defcustom 5x5-grid-size 5
70 "*Size of the playing area."
71 :type 'integer
72 :group '5x5)
73
74(defcustom 5x5-x-scale 4
75 "*X scaling factor for drawing the grid."
76 :type 'integer
77 :group '5x5)
78
79(defcustom 5x5-y-scale 3
80 "*Y scaling factor for drawing the grid."
81 :type 'integer
82 :group '5x5)
83
84(defcustom 5x5-animate-delay .01
85 "*Delay in seconds when animating a solution crack."
86 :type 'number
87 :group '5x5)
88
89(defcustom 5x5-hassle-me t
90 "*Should 5x5 ask you when you want to do a destructive operation?"
91 :type 'boolean
92 :group '5x5)
93
94(defcustom 5x5-mode-hook nil
95 "*Hook run on starting 5x5."
96 :type 'hook
97 :group '5x5)
98
99;; Non-customize variables.
100
101(defvar 5x5-grid nil
102 "5x5 grid contents.")
103
104(defvar 5x5-x-pos 2
105 "X position of cursor.")
106
107(defvar 5x5-y-pos 2
108 "Y position of cursor.")
109
110(defvar 5x5-moves 0
111 "Moves made.")
112
113(defvar 5x5-cracking nil
114 "Are we in cracking mode?")
115
116(defvar 5x5-buffer-name "*5x5*"
117 "Name of the 5x5 play buffer.")
118
119(defvar 5x5-mode-map nil
120 "Local keymap for the 5x5 game.")
121
122;; Keymap.
123
124(unless 5x5-mode-map
125 (let ((map (make-sparse-keymap)))
126 (suppress-keymap map t)
127 (define-key map "?" #'describe-mode)
128 (define-key map "\r" #'5x5-flip-current)
129 (define-key map " " #'5x5-flip-current)
130 (define-key map [up] #'5x5-up)
131 (define-key map [down] #'5x5-down)
132 (define-key map [left] #'5x5-left)
133 (define-key map [tab] #'5x5-right)
134 (define-key map [right] #'5x5-right)
135 (define-key map [(control a)] #'5x5-bol)
136 (define-key map [(control e)] #'5x5-eol)
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137 (define-key map [(control p)] #'5x5-up)
138 (define-key map [(control n)] #'5x5-down)
139 (define-key map [(control b)] #'5x5-left)
140 (define-key map [(control f)] #'5x5-right)
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141 (define-key map [home] #'5x5-bol)
142 (define-key map [end] #'5x5-eol)
143 (define-key map [prior] #'5x5-first)
144 (define-key map [next] #'5x5-last)
145 (define-key map "r" #'5x5-randomize)
146 (define-key map [(control c) (control r)] #'5x5-crack-randomly)
147 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
148 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
a1506d29 149 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
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150 (define-key map "n" #'5x5-new-game)
151 (define-key map "q" #'5x5-quit-game)
152 (setq 5x5-mode-map map)))
153
154;; Menu definition.
155
156(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
157 '("5x5"
158 ["New game" 5x5-new-game t]
159 ["Random game" 5x5-randomize t]
160 ["Quit game" 5x5-quit-game t]
161 "---"
162 ["Crack randomly" 5x5-crack-randomly t]
163 ["Crack mutating current" 5x5-crack-mutating-current t]
164 ["Crack mutating best" 5x5-crack-mutating-best t]
165 ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
166
167;; Gameplay functions.
168
169(put '5x5-mode 'mode-class 'special)
170
171(defun 5x5-mode ()
172 "A mode for playing `5x5'
173
174The key bindings for 5x5-mode are:
175
176\\{5x5-mode-map}"
177 (kill-all-local-variables)
178 (use-local-map 5x5-mode-map)
179 (setq major-mode '5x5-mode
180 mode-name "5x5")
a1506d29 181 (run-hooks '5x5-mode-hook)
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182 (setq buffer-read-only t
183 truncate-lines t)
184 (buffer-disable-undo (current-buffer)))
185
186;;;###autoload
187(defun 5x5 (&optional size)
188 "Play 5x5.
189
190The object of 5x5 is very simple, by moving around the grid and flipping
191squares you must fill the grid.
192
1935x5 keyboard bindings are:
194\\<5x5-mode-map>
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195Flip \\[5x5-flip-current]
196Move up \\[5x5-up]
197Move down \\[5x5-down]
198Move left \\[5x5-left]
199Move right \\[5x5-right]
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200Start new game \\[5x5-new-game]
201New game with random grid \\[5x5-randomize]
202Random cracker \\[5x5-crack-randomly]
203Mutate current cracker \\[5x5-crack-mutating-current]
08f87e3c 204Mutate best cracker \\[5x5-crack-mutating-best]
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205Mutate xor cracker \\[5x5-crack-xor-mutate]
206Quit current game \\[5x5-quit-game]"
207
208 (interactive "P")
209 (setq 5x5-cracking nil)
210 (when size
211 (setq 5x5-grid-size size))
212 (switch-to-buffer 5x5-buffer-name)
213 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
214 (5x5-new-game))
215 (5x5-draw-grid (list 5x5-grid))
216 (5x5-position-cursor)
217 (5x5-mode))
218
219(defun 5x5-new-game ()
220 "Start a new game of `5x5'."
221 (interactive)
222 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t)
223 (setq 5x5-x-pos (/ 5x5-grid-size 2)
224 5x5-y-pos (/ 5x5-grid-size 2)
225 5x5-moves 0
226 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
227 (when (interactive-p)
228 (5x5-draw-grid (list 5x5-grid))
229 (5x5-position-cursor))))
230
231(defun 5x5-quit-game ()
232 "Quit the current game of `5x5'."
233 (interactive)
234 (kill-buffer 5x5-buffer-name))
235
236(defun 5x5-make-new-grid ()
237 "Create and return a new `5x5' grid structure."
238 (let ((grid (make-vector 5x5-grid-size nil)))
239 (loop for y from 0 to (1- 5x5-grid-size) do
240 (aset grid y (make-vector 5x5-grid-size nil)))
241 grid))
242
243(defun 5x5-cell (grid y x)
244 "Return the value of the cell in GRID at location X,Y."
245 (aref (aref grid y) x))
246
247(defun 5x5-set-cell (grid y x value)
248 "Set the value of cell X,Y in GRID to VALUE."
249 (aset (aref grid y) x value))
250
251(defun 5x5-flip-cell (grid y x)
252 "Flip the value of cell X,Y in GRID."
253 (5x5-set-cell grid y x (not (5x5-cell grid y x))))
254
255(defun 5x5-copy-grid (grid)
256 "Make a new copy of GRID."
257 (let ((copy (5x5-make-new-grid)))
258 (loop for y from 0 to (1- 5x5-grid-size) do
259 (loop for x from 0 to (1- 5x5-grid-size) do
260 (5x5-set-cell copy y x (5x5-cell grid y x))))
261 copy))
262
263(defun 5x5-make-move (grid row col)
264 "Make a move on GRID at row ROW and column COL."
265 (5x5-flip-cell grid row col)
266 (if (> row 0)
267 (5x5-flip-cell grid (1- row) col))
268 (if (< row (- 5x5-grid-size 1))
269 (5x5-flip-cell grid (1+ row) col))
270 (if (> col 0)
271 (5x5-flip-cell grid row (1- col)))
272 (if (< col (- 5x5-grid-size 1))
273 (5x5-flip-cell grid row (1+ col)))
274 grid)
275
276(defun 5x5-row-value (row)
277 "Get the \"on-value\" for grid row ROW."
278 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
279
280(defun 5x5-grid-value (grid)
281 "Get the \"on-value\" for grid GRID."
282 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
283
284(defun 5x5-draw-grid-end ()
285 "Draw the top/bottom of the grid"
286 (insert "+")
287 (loop for x from 0 to (1- 5x5-grid-size) do
288 (insert "-" (make-string 5x5-x-scale ?-)))
289 (insert "-+ "))
290
291(defun 5x5-draw-grid (grids)
292 "Draw the grids GRIDS into the current buffer."
293 (let ((buffer-read-only nil))
294 (erase-buffer)
295 (loop for grid in grids do (5x5-draw-grid-end))
296 (insert "\n")
297 (loop for y from 0 to (1- 5x5-grid-size) do
298 (loop for lines from 0 to (1- 5x5-y-scale) do
299 (loop for grid in grids do
300 (loop for x from 0 to (1- 5x5-grid-size) do
301 (insert (if (zerop x) "| " " ")
302 (make-string 5x5-x-scale
303 (if (5x5-cell grid y x) ?# ?.))))
304 (insert " | "))
305 (insert "\n")))
306 (loop for grid in grids do (5x5-draw-grid-end))
307 (insert "\n")
308 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
309
310(defun 5x5-position-cursor ()
311 "Position the cursor on the grid."
312 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2))
313 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
314
315(defun 5x5-made-move ()
316 "Keep track of how many moves have been made."
317 (incf 5x5-moves))
318
319(defun 5x5-make-random-grid ()
320 "Make a random grid."
321 (let ((grid (5x5-make-new-grid)))
322 (loop for y from 0 to (1- 5x5-grid-size) do
323 (loop for x from 0 to (1- 5x5-grid-size) do
324 (if (zerop (random 2))
325 (5x5-flip-cell grid y x))))
326 grid))
327
328;; Cracker functions.
329
330;;;###autoload
331(defun 5x5-crack-randomly ()
332 "Attempt to crack 5x5 using random solutions."
333 (interactive)
334 (5x5-crack #'5x5-make-random-solution))
335
336;;;###autoload
337(defun 5x5-crack-mutating-current ()
338 "Attempt to crack 5x5 by mutating the current solution."
339 (interactive)
340 (5x5-crack #'5x5-make-mutate-current))
341
342;;;###autoload
343(defun 5x5-crack-mutating-best ()
344 "Attempt to crack 5x5 by mutating the best solution."
345 (interactive)
346 (5x5-crack #'5x5-make-mutate-best))
347
348;;;###autoload
349(defun 5x5-crack-xor-mutate ()
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350 "Attempt to crack 5x5 by xor the current and best solution.
351Mutate the result."
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352 (interactive)
353 (5x5-crack #'5x5-make-xor-with-mutation))
354
355;;;###autoload
356(defun 5x5-crack (breeder)
357 "Attempt to find a solution for 5x5.
358
3595x5-crack takes the argument BREEDER which should be a function that takes
360two parameters, the first will be a grid vector array that is the current
361solution and the second will be the best solution so far. The function
362should return a grid vector array that is the new solution."
363
364 (interactive "aBreeder function: ")
365 (5x5)
366 (setq 5x5-cracking t)
367 (let* ((best-solution (5x5-make-random-grid))
368 (current-solution best-solution)
369 (best-result (5x5-make-new-grid))
370 (current-result (5x5-make-new-grid))
371 (target (* 5x5-grid-size 5x5-grid-size)))
372 (while (and (< (5x5-grid-value best-result) target)
373 (not (input-pending-p)))
374 (setq current-result (5x5-play-solution current-solution best-solution))
375 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
376 (setq best-solution current-solution
377 best-result current-result))
378 (setq current-solution (funcall breeder
379 (5x5-copy-grid current-solution)
380 (5x5-copy-grid best-solution)))))
381 (setq 5x5-cracking nil))
382
383(defun 5x5-make-random-solution (&rest ignore)
384 "Make a random solution."
385 (5x5-make-random-grid))
386
387(defun 5x5-make-mutate-current (current best)
388 "Mutate the current solution."
389 (5x5-mutate-solution current))
390
391(defun 5x5-make-mutate-best (current best)
392 "Mutate the best solution."
393 (5x5-mutate-solution best))
394
395(defun 5x5-make-xor-with-mutation (current best)
396 "xor current and best solution then mutate the result."
397 (let ((xored (5x5-make-new-grid)))
398 (loop for y from 0 to (1- 5x5-grid-size) do
399 (loop for x from 0 to (1- 5x5-grid-size) do
400 (5x5-set-cell xored y x
401 (5x5-xor (5x5-cell current y x)
402 (5x5-cell best y x)))))
403 (5x5-mutate-solution xored)))
404
405(defun 5x5-mutate-solution (solution)
406 "Randomly flip bits in the solution."
407 (loop for y from 0 to (1- 5x5-grid-size) do
408 (loop for x from 0 to (1- 5x5-grid-size) do
409 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
410 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
411 (5x5-flip-cell solution y x))))
412 solution)
413
414(defun 5x5-play-solution (solution best)
415 "Play a solution on an empty grid. This destroys the current game in
416progress because it is an animated attempt."
417 (5x5-new-game)
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418 (let ((inhibit-quit t))
419 (loop for y from 0 to (1- 5x5-grid-size) do
420 (loop for x from 0 to (1- 5x5-grid-size) do
421 (setq 5x5-y-pos y
422 5x5-x-pos x)
423 (if (5x5-cell solution y x)
424 (5x5-flip-current))
425 (5x5-draw-grid (list 5x5-grid solution best))
426 (5x5-position-cursor)
427 (sit-for 5x5-animate-delay))))
116f0564 428 5x5-grid)
a1506d29 429
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430;; Keyboard response functions.
431
432(defun 5x5-flip-current ()
433 "Make a move on the current cursor location."
434 (interactive)
435 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
436 (5x5-made-move)
437 (unless 5x5-cracking
438 (5x5-draw-grid (list 5x5-grid)))
439 (5x5-position-cursor)
440 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
441 (beep)
442 (message "You win!")))
443
444(defun 5x5-up ()
445 "Move up."
446 (interactive)
447 (unless (zerop 5x5-y-pos)
448 (decf 5x5-y-pos)
449 (5x5-position-cursor)))
450
451(defun 5x5-down ()
452 "Move down."
453 (interactive)
454 (unless (= 5x5-y-pos (1- 5x5-grid-size))
455 (incf 5x5-y-pos)
456 (5x5-position-cursor)))
457
458(defun 5x5-left ()
459 "Move left."
460 (interactive)
461 (unless (zerop 5x5-x-pos)
462 (decf 5x5-x-pos)
463 (5x5-position-cursor)))
464
465(defun 5x5-right ()
466 "Move right."
467 (interactive)
468 (unless (= 5x5-x-pos (1- 5x5-grid-size))
469 (incf 5x5-x-pos)
470 (5x5-position-cursor)))
471
472(defun 5x5-bol ()
473 "Move to beginning of line."
474 (interactive)
475 (setq 5x5-x-pos 0)
476 (5x5-position-cursor))
477
478(defun 5x5-eol ()
479 "Move to end of line."
480 (interactive)
481 (setq 5x5-x-pos (1- 5x5-grid-size))
482 (5x5-position-cursor))
483
484(defun 5x5-first ()
485 "Move to the first cell."
486 (interactive)
487 (setq 5x5-x-pos 0
488 5x5-y-pos 0)
489 (5x5-position-cursor))
490
491(defun 5x5-last ()
492 "Move to the last cell."
493 (interactive)
494 (setq 5x5-x-pos (1- 5x5-grid-size)
495 5x5-y-pos (1- 5x5-grid-size))
496 (5x5-position-cursor))
497
498(defun 5x5-randomize ()
499 "Randomize the grid."
500 (interactive)
501 (when (5x5-y-or-n-p "Start a new game with a random grid? ")
502 (setq 5x5-x-pos (/ 5x5-grid-size 2)
503 5x5-y-pos (/ 5x5-grid-size 2)
504 5x5-moves 0
505 5x5-grid (5x5-make-random-grid))
506 (unless 5x5-cracking
507 (5x5-draw-grid (list 5x5-grid)))
508 (5x5-position-cursor)))
509
510;; Support functions
511
512(defun 5x5-xor (x y)
513 "Boolean exclusive-or of X and Y."
514 (and (or x y) (not (and x y))))
a1506d29 515
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516(defun 5x5-y-or-n-p (prompt)
517 "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting."
518 (if 5x5-hassle-me
519 (y-or-n-p prompt)
520 t))
521
522(provide '5x5)
523
ab5796a9 524;;; arch-tag: ec4dabd5-572d-41ea-b48c-ec5ce0d68fa9
116f0564 525;;; 5x5.el ends here