Update and enhance documentation of display of control characters.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
73b0cd50 3@c Copyright (C) 1990-1995, 1998-2011 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
6336d8c3 5@setfilename ../../info/display
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6@node Display, System Interface, Processes, Top
7@chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10that Emacs presents to the user.
11
12@menu
13* Refresh Screen:: Clearing the screen and redrawing everything on it.
14* Forcing Redisplay:: Forcing redisplay.
15* Truncation:: Folding or wrapping long text lines.
16* The Echo Area:: Displaying messages at the bottom of the screen.
17* Warnings:: Displaying warning messages for the user.
18* Invisible Text:: Hiding part of the buffer text.
19* Selective Display:: Hiding part of the buffer text (the old way).
20* Temporary Displays:: Displays that go away automatically.
21* Overlays:: Use overlays to highlight parts of the buffer.
22* Width:: How wide a character or string is on the screen.
23* Line Height:: Controlling the height of lines.
24* Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26* Fringes:: Controlling window fringes.
27* Scroll Bars:: Controlling vertical scroll bars.
28* Display Property:: Enabling special display features.
29* Images:: Displaying images in Emacs buffers.
30* Buttons:: Adding clickable buttons to Emacs buffers.
31* Abstract Display:: Emacs' Widget for Object Collections.
32* Blinking:: How Emacs shows the matching open parenthesis.
33* Usual Display:: The usual conventions for displaying nonprinting chars.
34* Display Tables:: How to specify other conventions.
35* Beeping:: Audible signal to the user.
36* Window Systems:: Which window system is being used.
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37* Bidirectional Display:: Display of bidirectional scripts, such as
38 Arabic and Farsi.
d366bd53 39* Glyphless Chars:: How glyphless characters are drawn.
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40@end menu
41
42@node Refresh Screen
43@section Refreshing the Screen
44
45 The function @code{redraw-frame} clears and redisplays the entire
46contents of a given frame (@pxref{Frames}). This is useful if the
47screen is corrupted.
48
49@c Emacs 19 feature
50@defun redraw-frame frame
51This function clears and redisplays frame @var{frame}.
52@end defun
53
54 Even more powerful is @code{redraw-display}:
55
56@deffn Command redraw-display
57This function clears and redisplays all visible frames.
58@end deffn
59
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60 In Emacs, processing user input takes priority over redisplay. If
61you call these functions when input is available, they don't redisplay
62immediately, but the requested redisplay does happen
63eventually---after all the input has been processed.
b8d4c8d0 64
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65 On text-only terminals, suspending and resuming Emacs normally also
66refreshes the screen. Some terminal emulators record separate
67contents for display-oriented programs such as Emacs and for ordinary
68sequential display. If you are using such a terminal, you might want
69to inhibit the redisplay on resumption.
b8d4c8d0 70
01f17ae2 71@defopt no-redraw-on-reenter
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72@cindex suspend (cf. @code{no-redraw-on-reenter})
73@cindex resume (cf. @code{no-redraw-on-reenter})
74This variable controls whether Emacs redraws the entire screen after it
75has been suspended and resumed. Non-@code{nil} means there is no need
76to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 77@end defopt
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78
79@node Forcing Redisplay
80@section Forcing Redisplay
81@cindex forcing redisplay
82
20c63e44 83 Emacs normally tries to redisplay the screen whenever it waits for
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84input. With the following function, you can request an immediate
85attempt to redisplay, in the middle of Lisp code, without actually
86waiting for input.
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87
88@defun redisplay &optional force
89This function tries immediately to redisplay, provided there are no
c4adeee0 90pending input events.
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91
92If the optional argument @var{force} is non-@code{nil}, it does all
93pending redisplay work even if input is available, with no
94pre-emption.
95
96The function returns @code{t} if it actually tried to redisplay, and
97@code{nil} otherwise. A value of @code{t} does not mean that
98redisplay proceeded to completion; it could have been pre-empted by
99newly arriving terminal input.
100@end defun
101
102 @code{redisplay} with no argument tries immediately to redisplay,
103but has no effect on the usual rules for what parts of the screen to
104redisplay. By contrast, the following function adds certain windows
105to the pending redisplay work (as if their contents had completely
106changed), but doesn't immediately try to do any redisplay work.
107
108@defun force-window-update &optional object
109This function forces some or all windows to be updated on next
110redisplay. If @var{object} is a window, it requires eventual
111redisplay of that window. If @var{object} is a buffer or buffer name,
112it requires eventual redisplay of all windows displaying that buffer.
113If @var{object} is @code{nil} (or omitted), it requires eventual
114redisplay of all windows.
115@end defun
116
117 @code{force-window-update} does not do a redisplay immediately.
118(Emacs will do that when it waits for input.) Rather, its effect is
119to put more work on the queue to be done by redisplay whenever there
120is a chance.
121
20c63e44 122@defvar redisplay-dont-pause
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123If this variable is non-@code{nil}, pending input does not prevent or
124halt redisplay; redisplay occurs, and finishes, regardless of whether
125input is available. If it is @code{nil}, Emacs redisplay stops if
126input arrives, and does not happen at all if input is available before
127it starts. The default is @code{t}.
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128@end defvar
129
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130@defvar redisplay-preemption-period
131This variable specifies how many seconds Emacs waits between checks
132for new input during redisplay. (The default is 0.1 seconds.) If
133input has arrived when Emacs checks, it pre-empts redisplay and
134processes the available input before trying again to redisplay.
135
136If this variable is @code{nil}, Emacs does not check for input during
137redisplay, and redisplay cannot be preempted by input.
138
139This variable is only obeyed on graphical terminals. For
140text terminals, see @ref{Terminal Output}.
141@end defvar
142
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143@node Truncation
144@section Truncation
145@cindex line wrapping
146@cindex line truncation
147@cindex continuation lines
148@cindex @samp{$} in display
149@cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152can @dfn{continue} the line (make it ``wrap'' to the next screen
153line), or @dfn{truncate} the line (limit it to one screen line). The
154additional screen lines used to display a long text line are called
155@dfn{continuation} lines. Continuation is not the same as filling;
156continuation happens on the screen only, not in the buffer contents,
157and it breaks a line precisely at the right margin, not at a word
158boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161indicate truncated and continued lines (@pxref{Fringes}). On a text
162terminal, a @samp{$} in the rightmost column of the window indicates
163truncation; a @samp{\} on the rightmost column indicates a line that
164``wraps.'' (The display table can specify alternate characters to use
165for this; @pxref{Display Tables}).
166
167@defopt truncate-lines
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168If this buffer-local variable is non-@code{nil}, lines that extend
169beyond the right edge of the window are truncated; otherwise, they are
170continued. As a special exception, the variable
171@code{truncate-partial-width-windows} takes precedence in
172@dfn{partial-width} windows (i.e., windows that do not occupy the
173entire frame width).
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174@end defopt
175
b8d4c8d0 176@defopt truncate-partial-width-windows
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177This variable controls line truncation in @dfn{partial-width} windows.
178A partial-width window is one that does not occupy the entire frame
179width (@pxref{Splitting Windows}). If the value is @code{nil}, line
180truncation is determined by the variable @code{truncate-lines} (see
181above). If the value is an integer @var{n}, lines are truncated if
182the partial-width window has fewer than @var{n} columns, regardless of
183the value of @code{truncate-lines}; if the partial-width window has
184@var{n} or more columns, line truncation is determined by
185@code{truncate-lines}. For any other non-@code{nil} value, lines are
186truncated in every partial-width window, regardless of the value of
187@code{truncate-lines}.
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188@end defopt
189
190 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
191a window, that forces truncation.
192
c4f4682b 193@defvar wrap-prefix
c4adeee0 194If this buffer-local variable is non-@code{nil}, it defines a
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195``prefix'' that is prepended to every continuation line at
196display-time. (If lines are truncated, the wrap-prefix is never
197used.) It may be a string, an image, or a stretch-glyph; the value is
198interpreted in the same way as a @code{display} text property.
199@xref{Display Property}.
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200
201A wrap-prefix may also be specified for regions of text, using the
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202@code{wrap-prefix} text or overlay property. This takes precedence
203over the @code{wrap-prefix} variable. @xref{Special Properties}.
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204@end defvar
205
206@defvar line-prefix
c4adeee0 207If this buffer-local variable is non-@code{nil}, it defines a
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208``prefix'' that is prepended to every non-continuation line at
209display-time. It may be a string, an image, or a stretch-glyph; the
210value is interpreted in the same way as a @code{display} text
211property. @xref{Display Property}.
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212
213A line-prefix may also be specified for regions of text using the
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214@code{line-prefix} text or overlay property. This takes precedence
215over the @code{line-prefix} variable. @xref{Special Properties}.
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216@end defvar
217
b8d4c8d0 218 If your buffer contains @emph{very} long lines, and you use
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219continuation to display them, computing the continuation lines can
220make Emacs redisplay slow. The column computation and indentation
221functions also become slow. Then you might find it advisable to set
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222@code{cache-long-line-scans} to @code{t}.
223
224@defvar cache-long-line-scans
225If this variable is non-@code{nil}, various indentation and motion
226functions, and Emacs redisplay, cache the results of scanning the
227buffer, and consult the cache to avoid rescanning regions of the buffer
228unless they are modified.
229
230Turning on the cache slows down processing of short lines somewhat.
231
232This variable is automatically buffer-local in every buffer.
233@end defvar
234
235@node The Echo Area
236@section The Echo Area
237@cindex error display
238@cindex echo area
239
240 The @dfn{echo area} is used for displaying error messages
241(@pxref{Errors}), for messages made with the @code{message} primitive,
242and for echoing keystrokes. It is not the same as the minibuffer,
243despite the fact that the minibuffer appears (when active) in the same
244place on the screen as the echo area. The @cite{GNU Emacs Manual}
245specifies the rules for resolving conflicts between the echo area and
246the minibuffer for use of that screen space (@pxref{Minibuffer,, The
247Minibuffer, emacs, The GNU Emacs Manual}).
248
249 You can write output in the echo area by using the Lisp printing
250functions with @code{t} as the stream (@pxref{Output Functions}), or
251explicitly.
252
253@menu
254* Displaying Messages:: Explicitly displaying text in the echo area.
255* Progress:: Informing user about progress of a long operation.
256* Logging Messages:: Echo area messages are logged for the user.
257* Echo Area Customization:: Controlling the echo area.
258@end menu
259
260@node Displaying Messages
261@subsection Displaying Messages in the Echo Area
262@cindex display message in echo area
263
264 This section describes the functions for explicitly producing echo
265area messages. Many other Emacs features display messages there, too.
266
267@defun message format-string &rest arguments
268This function displays a message in the echo area. The argument
269@var{format-string} is similar to a C language @code{printf} format
270string. See @code{format} in @ref{Formatting Strings}, for the details
271on the conversion specifications. @code{message} returns the
272constructed string.
273
274In batch mode, @code{message} prints the message text on the standard
275error stream, followed by a newline.
276
277If @var{format-string}, or strings among the @var{arguments}, have
278@code{face} text properties, these affect the way the message is displayed.
279
280@c Emacs 19 feature
281If @var{format-string} is @code{nil} or the empty string,
282@code{message} clears the echo area; if the echo area has been
283expanded automatically, this brings it back to its normal size.
284If the minibuffer is active, this brings the minibuffer contents back
285onto the screen immediately.
286
287@example
288@group
289(message "Minibuffer depth is %d."
290 (minibuffer-depth))
291 @print{} Minibuffer depth is 0.
292@result{} "Minibuffer depth is 0."
293@end group
294
295@group
296---------- Echo Area ----------
297Minibuffer depth is 0.
298---------- Echo Area ----------
299@end group
300@end example
301
302To automatically display a message in the echo area or in a pop-buffer,
303depending on its size, use @code{display-message-or-buffer} (see below).
304@end defun
305
306@defmac with-temp-message message &rest body
307This construct displays a message in the echo area temporarily, during
308the execution of @var{body}. It displays @var{message}, executes
309@var{body}, then returns the value of the last body form while restoring
310the previous echo area contents.
311@end defmac
312
313@defun message-or-box format-string &rest arguments
314This function displays a message like @code{message}, but may display it
315in a dialog box instead of the echo area. If this function is called in
316a command that was invoked using the mouse---more precisely, if
317@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
318@code{nil} or a list---then it uses a dialog box or pop-up menu to
319display the message. Otherwise, it uses the echo area. (This is the
320same criterion that @code{y-or-n-p} uses to make a similar decision; see
321@ref{Yes-or-No Queries}.)
322
323You can force use of the mouse or of the echo area by binding
324@code{last-nonmenu-event} to a suitable value around the call.
325@end defun
326
327@defun message-box format-string &rest arguments
328@anchor{message-box}
329This function displays a message like @code{message}, but uses a dialog
330box (or a pop-up menu) whenever that is possible. If it is impossible
331to use a dialog box or pop-up menu, because the terminal does not
332support them, then @code{message-box} uses the echo area, like
333@code{message}.
334@end defun
335
336@defun display-message-or-buffer message &optional buffer-name not-this-window frame
337This function displays the message @var{message}, which may be either a
338string or a buffer. If it is shorter than the maximum height of the
339echo area, as defined by @code{max-mini-window-height}, it is displayed
340in the echo area, using @code{message}. Otherwise,
341@code{display-buffer} is used to show it in a pop-up buffer.
342
343Returns either the string shown in the echo area, or when a pop-up
344buffer is used, the window used to display it.
345
346If @var{message} is a string, then the optional argument
347@var{buffer-name} is the name of the buffer used to display it when a
348pop-up buffer is used, defaulting to @samp{*Message*}. In the case
349where @var{message} is a string and displayed in the echo area, it is
350not specified whether the contents are inserted into the buffer anyway.
351
352The optional arguments @var{not-this-window} and @var{frame} are as for
353@code{display-buffer}, and only used if a buffer is displayed.
354@end defun
355
356@defun current-message
357This function returns the message currently being displayed in the
358echo area, or @code{nil} if there is none.
359@end defun
360
361@node Progress
362@subsection Reporting Operation Progress
363@cindex progress reporting
364
365 When an operation can take a while to finish, you should inform the
366user about the progress it makes. This way the user can estimate
367remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 368A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 369
ddb54206 370 Here is a working example that does nothing useful:
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371
372@smallexample
373(let ((progress-reporter
374 (make-progress-reporter "Collecting mana for Emacs..."
375 0 500)))
376 (dotimes (k 500)
377 (sit-for 0.01)
378 (progress-reporter-update progress-reporter k))
379 (progress-reporter-done progress-reporter))
380@end smallexample
381
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382@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
383This function creates and returns a progress reporter object, which
384you will use as an argument for the other functions listed below. The
385idea is to precompute as much data as possible to make progress
386reporting very fast.
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387
388When this progress reporter is subsequently used, it will display
389@var{message} in the echo area, followed by progress percentage.
390@var{message} is treated as a simple string. If you need it to depend
391on a filename, for instance, use @code{format} before calling this
392function.
393
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394The arguments @var{min-value} and @var{max-value} should be numbers
395standing for the starting and final states of the operation. For
396instance, an operation that ``scans'' a buffer should set these to the
397results of @code{point-min} and @code{point-max} correspondingly.
398@var{max-value} should be greater than @var{min-value}.
399
400Alternatively, you can set @var{min-value} and @var{max-value} to
401@code{nil}. In that case, the progress reporter does not report
402process percentages; it instead displays a ``spinner'' that rotates a
403notch each time you update the progress reporter.
404
405If @var{min-value} and @var{max-value} are numbers, you can give the
406argument @var{current-value} a numerical value specifying the initial
407progress; if omitted, this defaults to @var{min-value}.
408
409The remaining arguments control the rate of echo area updates. The
410progress reporter will wait for at least @var{min-change} more
411percents of the operation to be completed before printing next
412message; the default is one percent. @var{min-time} specifies the
413minimum time in seconds to pass between successive prints; the default
414is 0.2 seconds. (On some operating systems, the progress reporter may
415handle fractions of seconds with varying precision).
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416
417This function calls @code{progress-reporter-update}, so the first
418message is printed immediately.
419@end defun
420
421@defun progress-reporter-update reporter value
422This function does the main work of reporting progress of your
423operation. It displays the message of @var{reporter}, followed by
424progress percentage determined by @var{value}. If percentage is zero,
425or close enough according to the @var{min-change} and @var{min-time}
426arguments, then it is omitted from the output.
427
428@var{reporter} must be the result of a call to
429@code{make-progress-reporter}. @var{value} specifies the current
430state of your operation and must be between @var{min-value} and
431@var{max-value} (inclusive) as passed to
432@code{make-progress-reporter}. For instance, if you scan a buffer,
433then @var{value} should be the result of a call to @code{point}.
434
435This function respects @var{min-change} and @var{min-time} as passed
436to @code{make-progress-reporter} and so does not output new messages
437on every invocation. It is thus very fast and normally you should not
438try to reduce the number of calls to it: resulting overhead will most
439likely negate your effort.
440@end defun
441
442@defun progress-reporter-force-update reporter value &optional new-message
443This function is similar to @code{progress-reporter-update} except
444that it prints a message in the echo area unconditionally.
445
446The first two arguments have the same meaning as for
447@code{progress-reporter-update}. Optional @var{new-message} allows
448you to change the message of the @var{reporter}. Since this functions
449always updates the echo area, such a change will be immediately
450presented to the user.
451@end defun
452
453@defun progress-reporter-done reporter
454This function should be called when the operation is finished. It
455prints the message of @var{reporter} followed by word ``done'' in the
456echo area.
457
458You should always call this function and not hope for
459@code{progress-reporter-update} to print ``100%.'' Firstly, it may
460never print it, there are many good reasons for this not to happen.
461Secondly, ``done'' is more explicit.
462@end defun
463
464@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
465This is a convenience macro that works the same way as @code{dotimes}
466does, but also reports loop progress using the functions described
467above. It allows you to save some typing.
468
469You can rewrite the example in the beginning of this node using
470this macro this way:
471
472@example
473(dotimes-with-progress-reporter
474 (k 500)
475 "Collecting some mana for Emacs..."
476 (sit-for 0.01))
477@end example
478@end defmac
479
480@node Logging Messages
481@subsection Logging Messages in @samp{*Messages*}
482@cindex logging echo-area messages
483
484 Almost all the messages displayed in the echo area are also recorded
485in the @samp{*Messages*} buffer so that the user can refer back to
486them. This includes all the messages that are output with
487@code{message}.
488
489@defopt message-log-max
490This variable specifies how many lines to keep in the @samp{*Messages*}
491buffer. The value @code{t} means there is no limit on how many lines to
492keep. The value @code{nil} disables message logging entirely. Here's
493how to display a message and prevent it from being logged:
494
495@example
496(let (message-log-max)
497 (message @dots{}))
498@end example
499@end defopt
500
501 To make @samp{*Messages*} more convenient for the user, the logging
502facility combines successive identical messages. It also combines
503successive related messages for the sake of two cases: question
504followed by answer, and a series of progress messages.
505
506 A ``question followed by an answer'' means two messages like the
507ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
508and the second is @samp{@var{question}...@var{answer}}. The first
509message conveys no additional information beyond what's in the second,
510so logging the second message discards the first from the log.
511
512 A ``series of progress messages'' means successive messages like
513those produced by @code{make-progress-reporter}. They have the form
514@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
515time, while @var{how-far} varies. Logging each message in the series
516discards the previous one, provided they are consecutive.
517
518 The functions @code{make-progress-reporter} and @code{y-or-n-p}
519don't have to do anything special to activate the message log
520combination feature. It operates whenever two consecutive messages
521are logged that share a common prefix ending in @samp{...}.
522
523@node Echo Area Customization
524@subsection Echo Area Customization
525
526 These variables control details of how the echo area works.
527
528@defvar cursor-in-echo-area
529This variable controls where the cursor appears when a message is
530displayed in the echo area. If it is non-@code{nil}, then the cursor
531appears at the end of the message. Otherwise, the cursor appears at
532point---not in the echo area at all.
533
534The value is normally @code{nil}; Lisp programs bind it to @code{t}
535for brief periods of time.
536@end defvar
537
538@defvar echo-area-clear-hook
539This normal hook is run whenever the echo area is cleared---either by
540@code{(message nil)} or for any other reason.
541@end defvar
542
01f17ae2 543@defopt echo-keystrokes
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544This variable determines how much time should elapse before command
545characters echo. Its value must be an integer or floating point number,
546which specifies the
547number of seconds to wait before echoing. If the user types a prefix
548key (such as @kbd{C-x}) and then delays this many seconds before
549continuing, the prefix key is echoed in the echo area. (Once echoing
550begins in a key sequence, all subsequent characters in the same key
551sequence are echoed immediately.)
552
553If the value is zero, then command input is not echoed.
01f17ae2 554@end defopt
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555
556@defvar message-truncate-lines
557Normally, displaying a long message resizes the echo area to display
558the entire message. But if the variable @code{message-truncate-lines}
559is non-@code{nil}, the echo area does not resize, and the message is
560truncated to fit it, as in Emacs 20 and before.
561@end defvar
562
563 The variable @code{max-mini-window-height}, which specifies the
564maximum height for resizing minibuffer windows, also applies to the
565echo area (which is really a special use of the minibuffer window.
35539065 566@xref{Minibuffer Misc}.).
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567
568@node Warnings
569@section Reporting Warnings
570@cindex warnings
571
572 @dfn{Warnings} are a facility for a program to inform the user of a
573possible problem, but continue running.
574
575@menu
576* Warning Basics:: Warnings concepts and functions to report them.
577* Warning Variables:: Variables programs bind to customize their warnings.
578* Warning Options:: Variables users set to control display of warnings.
579@end menu
580
581@node Warning Basics
582@subsection Warning Basics
583@cindex severity level
584
585 Every warning has a textual message, which explains the problem for
586the user, and a @dfn{severity level} which is a symbol. Here are the
587possible severity levels, in order of decreasing severity, and their
588meanings:
589
590@table @code
591@item :emergency
592A problem that will seriously impair Emacs operation soon
593if you do not attend to it promptly.
594@item :error
595A report of data or circumstances that are inherently wrong.
596@item :warning
597A report of data or circumstances that are not inherently wrong, but
598raise suspicion of a possible problem.
599@item :debug
600A report of information that may be useful if you are debugging.
601@end table
602
603 When your program encounters invalid input data, it can either
604signal a Lisp error by calling @code{error} or @code{signal} or report
605a warning with severity @code{:error}. Signaling a Lisp error is the
606easiest thing to do, but it means the program cannot continue
607processing. If you want to take the trouble to implement a way to
608continue processing despite the bad data, then reporting a warning of
609severity @code{:error} is the right way to inform the user of the
610problem. For instance, the Emacs Lisp byte compiler can report an
611error that way and continue compiling other functions. (If the
612program signals a Lisp error and then handles it with
613@code{condition-case}, the user won't see the error message; it could
614show the message to the user by reporting it as a warning.)
615
616@cindex warning type
617 Each warning has a @dfn{warning type} to classify it. The type is a
618list of symbols. The first symbol should be the custom group that you
619use for the program's user options. For example, byte compiler
620warnings use the warning type @code{(bytecomp)}. You can also
621subcategorize the warnings, if you wish, by using more symbols in the
622list.
623
624@defun display-warning type message &optional level buffer-name
625This function reports a warning, using @var{message} as the message
626and @var{type} as the warning type. @var{level} should be the
627severity level, with @code{:warning} being the default.
628
629@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
630for logging the warning. By default, it is @samp{*Warnings*}.
631@end defun
632
633@defun lwarn type level message &rest args
634This function reports a warning using the value of @code{(format
635@var{message} @var{args}...)} as the message. In other respects it is
636equivalent to @code{display-warning}.
637@end defun
638
639@defun warn message &rest args
640This function reports a warning using the value of @code{(format
641@var{message} @var{args}...)} as the message, @code{(emacs)} as the
642type, and @code{:warning} as the severity level. It exists for
643compatibility only; we recommend not using it, because you should
644specify a specific warning type.
645@end defun
646
647@node Warning Variables
648@subsection Warning Variables
649
650 Programs can customize how their warnings appear by binding
651the variables described in this section.
652
653@defvar warning-levels
654This list defines the meaning and severity order of the warning
655severity levels. Each element defines one severity level,
656and they are arranged in order of decreasing severity.
657
658Each element has the form @code{(@var{level} @var{string}
659@var{function})}, where @var{level} is the severity level it defines.
660@var{string} specifies the textual description of this level.
661@var{string} should use @samp{%s} to specify where to put the warning
662type information, or it can omit the @samp{%s} so as not to include
663that information.
664
665The optional @var{function}, if non-@code{nil}, is a function to call
666with no arguments, to get the user's attention.
667
668Normally you should not change the value of this variable.
669@end defvar
670
671@defvar warning-prefix-function
672If non-@code{nil}, the value is a function to generate prefix text for
673warnings. Programs can bind the variable to a suitable function.
674@code{display-warning} calls this function with the warnings buffer
675current, and the function can insert text in it. That text becomes
676the beginning of the warning message.
677
678The function is called with two arguments, the severity level and its
679entry in @code{warning-levels}. It should return a list to use as the
680entry (this value need not be an actual member of
681@code{warning-levels}). By constructing this value, the function can
682change the severity of the warning, or specify different handling for
683a given severity level.
684
685If the variable's value is @code{nil} then there is no function
686to call.
687@end defvar
688
689@defvar warning-series
690Programs can bind this variable to @code{t} to say that the next
691warning should begin a series. When several warnings form a series,
692that means to leave point on the first warning of the series, rather
693than keep moving it for each warning so that it appears on the last one.
694The series ends when the local binding is unbound and
695@code{warning-series} becomes @code{nil} again.
696
697The value can also be a symbol with a function definition. That is
698equivalent to @code{t}, except that the next warning will also call
699the function with no arguments with the warnings buffer current. The
700function can insert text which will serve as a header for the series
701of warnings.
702
703Once a series has begun, the value is a marker which points to the
704buffer position in the warnings buffer of the start of the series.
705
706The variable's normal value is @code{nil}, which means to handle
707each warning separately.
708@end defvar
709
710@defvar warning-fill-prefix
711When this variable is non-@code{nil}, it specifies a fill prefix to
712use for filling each warning's text.
713@end defvar
714
715@defvar warning-type-format
716This variable specifies the format for displaying the warning type
717in the warning message. The result of formatting the type this way
718gets included in the message under the control of the string in the
719entry in @code{warning-levels}. The default value is @code{" (%s)"}.
720If you bind it to @code{""} then the warning type won't appear at
721all.
722@end defvar
723
724@node Warning Options
725@subsection Warning Options
726
727 These variables are used by users to control what happens
728when a Lisp program reports a warning.
729
730@defopt warning-minimum-level
731This user option specifies the minimum severity level that should be
732shown immediately to the user. The default is @code{:warning}, which
733means to immediately display all warnings except @code{:debug}
734warnings.
735@end defopt
736
737@defopt warning-minimum-log-level
738This user option specifies the minimum severity level that should be
739logged in the warnings buffer. The default is @code{:warning}, which
740means to log all warnings except @code{:debug} warnings.
741@end defopt
742
743@defopt warning-suppress-types
744This list specifies which warning types should not be displayed
745immediately for the user. Each element of the list should be a list
746of symbols. If its elements match the first elements in a warning
747type, then that warning is not displayed immediately.
748@end defopt
749
750@defopt warning-suppress-log-types
751This list specifies which warning types should not be logged in the
752warnings buffer. Each element of the list should be a list of
753symbols. If it matches the first few elements in a warning type, then
754that warning is not logged.
755@end defopt
756
757@node Invisible Text
758@section Invisible Text
759
760@cindex invisible text
761You can make characters @dfn{invisible}, so that they do not appear on
762the screen, with the @code{invisible} property. This can be either a
763text property (@pxref{Text Properties}) or a property of an overlay
764(@pxref{Overlays}). Cursor motion also partly ignores these
765characters; if the command loop finds point within them, it moves
766point to the other side of them.
767
768In the simplest case, any non-@code{nil} @code{invisible} property makes
769a character invisible. This is the default case---if you don't alter
770the default value of @code{buffer-invisibility-spec}, this is how the
771@code{invisible} property works. You should normally use @code{t}
772as the value of the @code{invisible} property if you don't plan
773to set @code{buffer-invisibility-spec} yourself.
774
775More generally, you can use the variable @code{buffer-invisibility-spec}
776to control which values of the @code{invisible} property make text
777invisible. This permits you to classify the text into different subsets
778in advance, by giving them different @code{invisible} values, and
779subsequently make various subsets visible or invisible by changing the
780value of @code{buffer-invisibility-spec}.
781
782Controlling visibility with @code{buffer-invisibility-spec} is
783especially useful in a program to display the list of entries in a
784database. It permits the implementation of convenient filtering
785commands to view just a part of the entries in the database. Setting
786this variable is very fast, much faster than scanning all the text in
787the buffer looking for properties to change.
788
789@defvar buffer-invisibility-spec
790This variable specifies which kinds of @code{invisible} properties
791actually make a character invisible. Setting this variable makes it
792buffer-local.
793
794@table @asis
795@item @code{t}
796A character is invisible if its @code{invisible} property is
797non-@code{nil}. This is the default.
798
799@item a list
800Each element of the list specifies a criterion for invisibility; if a
801character's @code{invisible} property fits any one of these criteria,
802the character is invisible. The list can have two kinds of elements:
803
804@table @code
805@item @var{atom}
806A character is invisible if its @code{invisible} property value
807is @var{atom} or if it is a list with @var{atom} as a member.
808
809@item (@var{atom} . t)
810A character is invisible if its @code{invisible} property value is
811@var{atom} or if it is a list with @var{atom} as a member. Moreover,
812a sequence of such characters displays as an ellipsis.
813@end table
814@end table
815@end defvar
816
817 Two functions are specifically provided for adding elements to
818@code{buffer-invisibility-spec} and removing elements from it.
819
820@defun add-to-invisibility-spec element
821This function adds the element @var{element} to
822@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
823was @code{t}, it changes to a list, @code{(t)}, so that text whose
824@code{invisible} property is @code{t} remains invisible.
825@end defun
826
827@defun remove-from-invisibility-spec element
828This removes the element @var{element} from
829@code{buffer-invisibility-spec}. This does nothing if @var{element}
830is not in the list.
831@end defun
832
833 A convention for use of @code{buffer-invisibility-spec} is that a
834major mode should use the mode's own name as an element of
835@code{buffer-invisibility-spec} and as the value of the
836@code{invisible} property:
837
838@example
839;; @r{If you want to display an ellipsis:}
840(add-to-invisibility-spec '(my-symbol . t))
841;; @r{If you don't want ellipsis:}
842(add-to-invisibility-spec 'my-symbol)
843
844(overlay-put (make-overlay beginning end)
845 'invisible 'my-symbol)
846
847;; @r{When done with the overlays:}
848(remove-from-invisibility-spec '(my-symbol . t))
849;; @r{Or respectively:}
850(remove-from-invisibility-spec 'my-symbol)
851@end example
852
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853 You can check for invisibility using the following function:
854
855@defun invisible-p pos-or-prop
856If @var{pos-or-prop} is a marker or number, this function returns a
857non-@code{nil} value if the text at that position is invisible.
858
859If @var{pos-or-prop} is any other kind of Lisp object, that is taken
860to mean a possible value of the @code{invisible} text or overlay
861property. In that case, this function returns a non-@code{nil} value
862if that value would cause text to become invisible, based on the
863current value of @code{buffer-invisibility-spec}.
864@end defun
865
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866@vindex line-move-ignore-invisible
867 Ordinarily, functions that operate on text or move point do not care
868whether the text is invisible. The user-level line motion commands
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869ignore invisible newlines if @code{line-move-ignore-invisible} is
870non-@code{nil} (the default), but only because they are explicitly
871programmed to do so.
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873 However, if a command ends with point inside or at the boundary of invisible
874text, the main editing loop moves point to one of the two ends of the invisible
875text. Which end to move to is chosen based on the following factors: make sure
876that the overall movement of the command is still in the same direction, and
877prefer a position where an inserted char would not inherit the @code{invisible}
878property. Additionally, if the text is not replaced by an ellipsis and the
879command only moved within the invisible text, then point is moved one extra
880character so as to try and reflect the command's movement by a visible movement
881of the cursor.
882
883 Thus, if the command moved point back to an invisible range (with the usual
884stickiness), Emacs moves point back to the beginning of that range. If the
885command moved point forward into an invisible range, Emacs moves point forward
886to the first visible character that follows the invisible text and then forward
887one more character.
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888
889 Incremental search can make invisible overlays visible temporarily
890and/or permanently when a match includes invisible text. To enable
891this, the overlay should have a non-@code{nil}
892@code{isearch-open-invisible} property. The property value should be a
893function to be called with the overlay as an argument. This function
894should make the overlay visible permanently; it is used when the match
895overlaps the overlay on exit from the search.
896
897 During the search, such overlays are made temporarily visible by
898temporarily modifying their invisible and intangible properties. If you
899want this to be done differently for a certain overlay, give it an
900@code{isearch-open-invisible-temporary} property which is a function.
901The function is called with two arguments: the first is the overlay, and
902the second is @code{nil} to make the overlay visible, or @code{t} to
903make it invisible again.
904
905@node Selective Display
906@section Selective Display
907@c @cindex selective display Duplicates selective-display
908
909 @dfn{Selective display} refers to a pair of related features for
910hiding certain lines on the screen.
911
912 The first variant, explicit selective display, is designed for use
913in a Lisp program: it controls which lines are hidden by altering the
914text. This kind of hiding in some ways resembles the effect of the
915@code{invisible} property (@pxref{Invisible Text}), but the two
916features are different and do not work the same way.
917
918 In the second variant, the choice of lines to hide is made
919automatically based on indentation. This variant is designed to be a
920user-level feature.
921
922 The way you control explicit selective display is by replacing a
923newline (control-j) with a carriage return (control-m). The text that
924was formerly a line following that newline is now hidden. Strictly
925speaking, it is temporarily no longer a line at all, since only
926newlines can separate lines; it is now part of the previous line.
927
928 Selective display does not directly affect editing commands. For
929example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
930into hidden text. However, the replacement of newline characters with
931carriage return characters affects some editing commands. For
932example, @code{next-line} skips hidden lines, since it searches only
933for newlines. Modes that use selective display can also define
934commands that take account of the newlines, or that control which
935parts of the text are hidden.
936
937 When you write a selectively displayed buffer into a file, all the
938control-m's are output as newlines. This means that when you next read
939in the file, it looks OK, with nothing hidden. The selective display
940effect is seen only within Emacs.
941
942@defvar selective-display
943This buffer-local variable enables selective display. This means that
944lines, or portions of lines, may be made hidden.
945
946@itemize @bullet
947@item
948If the value of @code{selective-display} is @code{t}, then the character
949control-m marks the start of hidden text; the control-m, and the rest
950of the line following it, are not displayed. This is explicit selective
951display.
952
953@item
954If the value of @code{selective-display} is a positive integer, then
955lines that start with more than that many columns of indentation are not
956displayed.
957@end itemize
958
959When some portion of a buffer is hidden, the vertical movement
960commands operate as if that portion did not exist, allowing a single
961@code{next-line} command to skip any number of hidden lines.
962However, character movement commands (such as @code{forward-char}) do
963not skip the hidden portion, and it is possible (if tricky) to insert
964or delete text in an hidden portion.
965
966In the examples below, we show the @emph{display appearance} of the
967buffer @code{foo}, which changes with the value of
968@code{selective-display}. The @emph{contents} of the buffer do not
969change.
970
971@example
972@group
973(setq selective-display nil)
974 @result{} nil
975
976---------- Buffer: foo ----------
9771 on this column
978 2on this column
979 3n this column
980 3n this column
981 2on this column
9821 on this column
983---------- Buffer: foo ----------
984@end group
985
986@group
987(setq selective-display 2)
988 @result{} 2
989
990---------- Buffer: foo ----------
9911 on this column
992 2on this column
993 2on this column
9941 on this column
995---------- Buffer: foo ----------
996@end group
997@end example
998@end defvar
999
01f17ae2 1000@defopt selective-display-ellipses
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1001If this buffer-local variable is non-@code{nil}, then Emacs displays
1002@samp{@dots{}} at the end of a line that is followed by hidden text.
1003This example is a continuation of the previous one.
1004
1005@example
1006@group
1007(setq selective-display-ellipses t)
1008 @result{} t
1009
1010---------- Buffer: foo ----------
10111 on this column
1012 2on this column ...
1013 2on this column
10141 on this column
1015---------- Buffer: foo ----------
1016@end group
1017@end example
1018
1019You can use a display table to substitute other text for the ellipsis
1020(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1021@end defopt
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1022
1023@node Temporary Displays
1024@section Temporary Displays
1025
1026 Temporary displays are used by Lisp programs to put output into a
1027buffer and then present it to the user for perusal rather than for
1028editing. Many help commands use this feature.
1029
1030@defspec with-output-to-temp-buffer buffer-name forms@dots{}
1031This function executes @var{forms} while arranging to insert any output
1032they print into the buffer named @var{buffer-name}, which is first
1033created if necessary, and put into Help mode. Finally, the buffer is
1034displayed in some window, but not selected.
1035
1036If the @var{forms} do not change the major mode in the output buffer,
1037so that it is still Help mode at the end of their execution, then
1038@code{with-output-to-temp-buffer} makes this buffer read-only at the
1039end, and also scans it for function and variable names to make them
1040into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1041for Documentation Strings}, in particular the item on hyperlinks in
1042documentation strings, for more details.
1043
1044The string @var{buffer-name} specifies the temporary buffer, which
1045need not already exist. The argument must be a string, not a buffer.
1046The buffer is erased initially (with no questions asked), and it is
1047marked as unmodified after @code{with-output-to-temp-buffer} exits.
1048
1049@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1050temporary buffer, then it evaluates the forms in @var{forms}. Output
1051using the Lisp output functions within @var{forms} goes by default to
1052that buffer (but screen display and messages in the echo area, although
1053they are ``output'' in the general sense of the word, are not affected).
1054@xref{Output Functions}.
1055
1056Several hooks are available for customizing the behavior
1057of this construct; they are listed below.
1058
1059The value of the last form in @var{forms} is returned.
1060
1061@example
1062@group
1063---------- Buffer: foo ----------
1064 This is the contents of foo.
1065---------- Buffer: foo ----------
1066@end group
1067
1068@group
1069(with-output-to-temp-buffer "foo"
1070 (print 20)
1071 (print standard-output))
1072@result{} #<buffer foo>
1073
1074---------- Buffer: foo ----------
107520
1076
1077#<buffer foo>
1078
1079---------- Buffer: foo ----------
1080@end group
1081@end example
1082@end defspec
1083
01f17ae2 1084@defopt temp-buffer-show-function
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1085If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1086calls it as a function to do the job of displaying a help buffer. The
1087function gets one argument, which is the buffer it should display.
1088
1089It is a good idea for this function to run @code{temp-buffer-show-hook}
1090just as @code{with-output-to-temp-buffer} normally would, inside of
1091@code{save-selected-window} and with the chosen window and buffer
1092selected.
01f17ae2 1093@end defopt
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1094
1095@defvar temp-buffer-setup-hook
1096This normal hook is run by @code{with-output-to-temp-buffer} before
1097evaluating @var{body}. When the hook runs, the temporary buffer is
1098current. This hook is normally set up with a function to put the
1099buffer in Help mode.
1100@end defvar
1101
1102@defvar temp-buffer-show-hook
1103This normal hook is run by @code{with-output-to-temp-buffer} after
1104displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1105is current, and the window it was displayed in is selected.
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1106@end defvar
1107
1108@defun momentary-string-display string position &optional char message
1109This function momentarily displays @var{string} in the current buffer at
1110@var{position}. It has no effect on the undo list or on the buffer's
1111modification status.
1112
1113The momentary display remains until the next input event. If the next
1114input event is @var{char}, @code{momentary-string-display} ignores it
1115and returns. Otherwise, that event remains buffered for subsequent use
1116as input. Thus, typing @var{char} will simply remove the string from
1117the display, while typing (say) @kbd{C-f} will remove the string from
1118the display and later (presumably) move point forward. The argument
1119@var{char} is a space by default.
1120
1121The return value of @code{momentary-string-display} is not meaningful.
1122
1123If the string @var{string} does not contain control characters, you can
1124do the same job in a more general way by creating (and then subsequently
1125deleting) an overlay with a @code{before-string} property.
1126@xref{Overlay Properties}.
1127
1128If @var{message} is non-@code{nil}, it is displayed in the echo area
1129while @var{string} is displayed in the buffer. If it is @code{nil}, a
1130default message says to type @var{char} to continue.
1131
1132In this example, point is initially located at the beginning of the
1133second line:
1134
1135@example
1136@group
1137---------- Buffer: foo ----------
1138This is the contents of foo.
1139@point{}Second line.
1140---------- Buffer: foo ----------
1141@end group
1142
1143@group
1144(momentary-string-display
1145 "**** Important Message! ****"
1146 (point) ?\r
1147 "Type RET when done reading")
1148@result{} t
1149@end group
1150
1151@group
1152---------- Buffer: foo ----------
1153This is the contents of foo.
1154**** Important Message! ****Second line.
1155---------- Buffer: foo ----------
1156
1157---------- Echo Area ----------
1158Type RET when done reading
1159---------- Echo Area ----------
1160@end group
1161@end example
1162@end defun
1163
1164@node Overlays
1165@section Overlays
1166@cindex overlays
1167
1168You can use @dfn{overlays} to alter the appearance of a buffer's text on
1169the screen, for the sake of presentation features. An overlay is an
1170object that belongs to a particular buffer, and has a specified
1171beginning and end. It also has properties that you can examine and set;
1172these affect the display of the text within the overlay.
1173
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1174@cindex scalability of overlays
1175The visual effect of an overlay is the same as of the corresponding
1176text property (@pxref{Text Properties}). However, due to a different
1177implementation, overlays generally don't scale well (many operations
1178take a time that is proportional to the number of overlays in the
1179buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1180in the buffer, we recommend using text properties.
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1182An overlay uses markers to record its beginning and end; thus,
1183editing the text of the buffer adjusts the beginning and end of each
1184overlay so that it stays with the text. When you create the overlay,
1185you can specify whether text inserted at the beginning should be
1186inside the overlay or outside, and likewise for the end of the overlay.
1187
1188@menu
1189* Managing Overlays:: Creating and moving overlays.
1190* Overlay Properties:: How to read and set properties.
d24880de 1191 What properties do to the screen display.
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1192* Finding Overlays:: Searching for overlays.
1193@end menu
1194
1195@node Managing Overlays
1196@subsection Managing Overlays
1197
1198 This section describes the functions to create, delete and move
1199overlays, and to examine their contents. Overlay changes are not
1200recorded in the buffer's undo list, since the overlays are not
1201part of the buffer's contents.
1202
1203@defun overlayp object
1204This function returns @code{t} if @var{object} is an overlay.
1205@end defun
1206
1207@defun make-overlay start end &optional buffer front-advance rear-advance
1208This function creates and returns an overlay that belongs to
1209@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1210and @var{end} must specify buffer positions; they may be integers or
1211markers. If @var{buffer} is omitted, the overlay is created in the
1212current buffer.
1213
1214The arguments @var{front-advance} and @var{rear-advance} specify the
1215marker insertion type for the start of the overlay and for the end of
1216the overlay, respectively. @xref{Marker Insertion Types}. If they
1217are both @code{nil}, the default, then the overlay extends to include
1218any text inserted at the beginning, but not text inserted at the end.
1219If @var{front-advance} is non-@code{nil}, text inserted at the
1220beginning of the overlay is excluded from the overlay. If
1221@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1222overlay is included in the overlay.
1223@end defun
1224
1225@defun overlay-start overlay
1226This function returns the position at which @var{overlay} starts,
1227as an integer.
1228@end defun
1229
1230@defun overlay-end overlay
1231This function returns the position at which @var{overlay} ends,
1232as an integer.
1233@end defun
1234
1235@defun overlay-buffer overlay
1236This function returns the buffer that @var{overlay} belongs to. It
1237returns @code{nil} if @var{overlay} has been deleted.
1238@end defun
1239
1240@defun delete-overlay overlay
1241This function deletes @var{overlay}. The overlay continues to exist as
1242a Lisp object, and its property list is unchanged, but it ceases to be
1243attached to the buffer it belonged to, and ceases to have any effect on
1244display.
1245
1246A deleted overlay is not permanently disconnected. You can give it a
1247position in a buffer again by calling @code{move-overlay}.
1248@end defun
1249
1250@defun move-overlay overlay start end &optional buffer
1251This function moves @var{overlay} to @var{buffer}, and places its bounds
1252at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1253must specify buffer positions; they may be integers or markers.
1254
1255If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1256was already associated with; if @var{overlay} was deleted, it goes into
1257the current buffer.
1258
1259The return value is @var{overlay}.
1260
1261This is the only valid way to change the endpoints of an overlay. Do
1262not try modifying the markers in the overlay by hand, as that fails to
1263update other vital data structures and can cause some overlays to be
1264``lost.''
1265@end defun
1266
1267@defun remove-overlays &optional start end name value
1268This function removes all the overlays between @var{start} and
1269@var{end} whose property @var{name} has the value @var{value}. It can
1270move the endpoints of the overlays in the region, or split them.
1271
1272If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1273the specified region. If @var{start} and/or @var{end} are omitted or
1274@code{nil}, that means the beginning and end of the buffer respectively.
1275Therefore, @code{(remove-overlays)} removes all the overlays in the
1276current buffer.
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1277@end defun
1278
1279@defun copy-overlay overlay
1280This function returns a copy of @var{overlay}. The copy has the same
1281endpoints and properties as @var{overlay}. However, the marker
1282insertion type for the start of the overlay and for the end of the
1283overlay are set to their default values (@pxref{Marker Insertion
1284Types}).
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1285@end defun
1286
1287 Here are some examples:
1288
1289@example
1290;; @r{Create an overlay.}
1291(setq foo (make-overlay 1 10))
1292 @result{} #<overlay from 1 to 10 in display.texi>
1293(overlay-start foo)
1294 @result{} 1
1295(overlay-end foo)
1296 @result{} 10
1297(overlay-buffer foo)
1298 @result{} #<buffer display.texi>
1299;; @r{Give it a property we can check later.}
1300(overlay-put foo 'happy t)
1301 @result{} t
1302;; @r{Verify the property is present.}
1303(overlay-get foo 'happy)
1304 @result{} t
1305;; @r{Move the overlay.}
1306(move-overlay foo 5 20)
1307 @result{} #<overlay from 5 to 20 in display.texi>
1308(overlay-start foo)
1309 @result{} 5
1310(overlay-end foo)
1311 @result{} 20
1312;; @r{Delete the overlay.}
1313(delete-overlay foo)
1314 @result{} nil
1315;; @r{Verify it is deleted.}
1316foo
1317 @result{} #<overlay in no buffer>
1318;; @r{A deleted overlay has no position.}
1319(overlay-start foo)
1320 @result{} nil
1321(overlay-end foo)
1322 @result{} nil
1323(overlay-buffer foo)
1324 @result{} nil
1325;; @r{Undelete the overlay.}
1326(move-overlay foo 1 20)
1327 @result{} #<overlay from 1 to 20 in display.texi>
1328;; @r{Verify the results.}
1329(overlay-start foo)
1330 @result{} 1
1331(overlay-end foo)
1332 @result{} 20
1333(overlay-buffer foo)
1334 @result{} #<buffer display.texi>
1335;; @r{Moving and deleting the overlay does not change its properties.}
1336(overlay-get foo 'happy)
1337 @result{} t
1338@end example
1339
1340 Emacs stores the overlays of each buffer in two lists, divided
1341around an arbitrary ``center position.'' One list extends backwards
1342through the buffer from that center position, and the other extends
1343forwards from that center position. The center position can be anywhere
1344in the buffer.
1345
1346@defun overlay-recenter pos
1347This function recenters the overlays of the current buffer around
1348position @var{pos}. That makes overlay lookup faster for positions
1349near @var{pos}, but slower for positions far away from @var{pos}.
1350@end defun
1351
1352 A loop that scans the buffer forwards, creating overlays, can run
1353faster if you do @code{(overlay-recenter (point-max))} first.
1354
1355@node Overlay Properties
1356@subsection Overlay Properties
1357
1358 Overlay properties are like text properties in that the properties that
1359alter how a character is displayed can come from either source. But in
1360most respects they are different. @xref{Text Properties}, for comparison.
1361
1362 Text properties are considered a part of the text; overlays and
1363their properties are specifically considered not to be part of the
1364text. Thus, copying text between various buffers and strings
1365preserves text properties, but does not try to preserve overlays.
1366Changing a buffer's text properties marks the buffer as modified,
1367while moving an overlay or changing its properties does not. Unlike
1368text property changes, overlay property changes are not recorded in
1369the buffer's undo list.
1370
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1371 Since more than one overlay can specify a property value for the
1372same character, Emacs lets you specify a priority value of each
1373overlay. You should not make assumptions about which overlay will
1374prevail when there is a conflict and they have the same priority.
1375
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1376 These functions read and set the properties of an overlay:
1377
1378@defun overlay-get overlay prop
1379This function returns the value of property @var{prop} recorded in
1380@var{overlay}, if any. If @var{overlay} does not record any value for
1381that property, but it does have a @code{category} property which is a
1382symbol, that symbol's @var{prop} property is used. Otherwise, the value
1383is @code{nil}.
1384@end defun
1385
1386@defun overlay-put overlay prop value
1387This function sets the value of property @var{prop} recorded in
1388@var{overlay} to @var{value}. It returns @var{value}.
1389@end defun
1390
1391@defun overlay-properties overlay
1392This returns a copy of the property list of @var{overlay}.
1393@end defun
1394
1395 See also the function @code{get-char-property} which checks both
1396overlay properties and text properties for a given character.
1397@xref{Examining Properties}.
1398
1399 Many overlay properties have special meanings; here is a table
1400of them:
1401
1402@table @code
1403@item priority
1404@kindex priority @r{(overlay property)}
1405This property's value (which should be a nonnegative integer number)
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1406determines the priority of the overlay. No priority, or @code{nil},
1407means zero.
1408
1409The priority matters when two or more overlays cover the same
1410character and both specify the same property; the one whose
1411@code{priority} value is larger overrides the other. For the
1412@code{face} property, the higher priority overlay's value does not
1413completely override the other value; instead, its face attributes
1414override the face attributes of the lower priority @code{face}
1415property.
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1416
1417Currently, all overlays take priority over text properties. Please
1418avoid using negative priority values, as we have not yet decided just
1419what they should mean.
1420
1421@item window
1422@kindex window @r{(overlay property)}
1423If the @code{window} property is non-@code{nil}, then the overlay
1424applies only on that window.
1425
1426@item category
1427@kindex category @r{(overlay property)}
1428If an overlay has a @code{category} property, we call it the
1429@dfn{category} of the overlay. It should be a symbol. The properties
1430of the symbol serve as defaults for the properties of the overlay.
1431
1432@item face
1433@kindex face @r{(overlay property)}
1434This property controls the way text is displayed---for example, which
1435font and which colors. @xref{Faces}, for more information.
1436
1437In the simplest case, the value is a face name. It can also be a list;
1438then each element can be any of these possibilities:
1439
1440@itemize @bullet
1441@item
1442A face name (a symbol or string).
1443
1444@item
1445A property list of face attributes. This has the form (@var{keyword}
1446@var{value} @dots{}), where each @var{keyword} is a face attribute
1447name and @var{value} is a meaningful value for that attribute. With
1448this feature, you do not need to create a face each time you want to
1449specify a particular attribute for certain text. @xref{Face
1450Attributes}.
1451
1452@item
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1453A cons cell, of the form @code{(foreground-color . @var{color-name})}
1454or @code{(background-color . @var{color-name})}. These elements
1455specify just the foreground color or just the background color.
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1456
1457@code{(foreground-color . @var{color-name})} has the same effect as
1458@code{(:foreground @var{color-name})}; likewise for the background.
1459@end itemize
1460
1461@item mouse-face
1462@kindex mouse-face @r{(overlay property)}
1463This property is used instead of @code{face} when the mouse is within
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1464the range of the overlay. However, Emacs ignores all face attributes
1465from this property that alter the text size (e.g. @code{:height},
1466@code{:weight}, and @code{:slant}). Those attributes are always the
1467same as in the unhighlighted text.
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1468
1469@item display
1470@kindex display @r{(overlay property)}
1471This property activates various features that change the
1472way text is displayed. For example, it can make text appear taller
1473or shorter, higher or lower, wider or narrower, or replaced with an image.
1474@xref{Display Property}.
1475
1476@item help-echo
1477@kindex help-echo @r{(overlay property)}
1478If an overlay has a @code{help-echo} property, then when you move the
1479mouse onto the text in the overlay, Emacs displays a help string in the
1480echo area, or in the tooltip window. For details see @ref{Text
1481help-echo}.
1482
1483@item modification-hooks
1484@kindex modification-hooks @r{(overlay property)}
1485This property's value is a list of functions to be called if any
1486character within the overlay is changed or if text is inserted strictly
1487within the overlay.
1488
1489The hook functions are called both before and after each change.
1490If the functions save the information they receive, and compare notes
1491between calls, they can determine exactly what change has been made
1492in the buffer text.
1493
1494When called before a change, each function receives four arguments: the
1495overlay, @code{nil}, and the beginning and end of the text range to be
1496modified.
1497
1498When called after a change, each function receives five arguments: the
1499overlay, @code{t}, the beginning and end of the text range just
1500modified, and the length of the pre-change text replaced by that range.
1501(For an insertion, the pre-change length is zero; for a deletion, that
1502length is the number of characters deleted, and the post-change
1503beginning and end are equal.)
1504
1505If these functions modify the buffer, they should bind
1506@code{inhibit-modification-hooks} to @code{t} around doing so, to
1507avoid confusing the internal mechanism that calls these hooks.
1508
1509Text properties also support the @code{modification-hooks} property,
1510but the details are somewhat different (@pxref{Special Properties}).
1511
1512@item insert-in-front-hooks
1513@kindex insert-in-front-hooks @r{(overlay property)}
1514This property's value is a list of functions to be called before and
1515after inserting text right at the beginning of the overlay. The calling
1516conventions are the same as for the @code{modification-hooks} functions.
1517
1518@item insert-behind-hooks
1519@kindex insert-behind-hooks @r{(overlay property)}
1520This property's value is a list of functions to be called before and
1521after inserting text right at the end of the overlay. The calling
1522conventions are the same as for the @code{modification-hooks} functions.
1523
1524@item invisible
1525@kindex invisible @r{(overlay property)}
1526The @code{invisible} property can make the text in the overlay
1527invisible, which means that it does not appear on the screen.
1528@xref{Invisible Text}, for details.
1529
1530@item intangible
1531@kindex intangible @r{(overlay property)}
1532The @code{intangible} property on an overlay works just like the
1533@code{intangible} text property. @xref{Special Properties}, for details.
1534
1535@item isearch-open-invisible
1536This property tells incremental search how to make an invisible overlay
1537visible, permanently, if the final match overlaps it. @xref{Invisible
1538Text}.
1539
1540@item isearch-open-invisible-temporary
1541This property tells incremental search how to make an invisible overlay
1542visible, temporarily, during the search. @xref{Invisible Text}.
1543
1544@item before-string
1545@kindex before-string @r{(overlay property)}
1546This property's value is a string to add to the display at the beginning
1547of the overlay. The string does not appear in the buffer in any
1548sense---only on the screen.
1549
1550@item after-string
1551@kindex after-string @r{(overlay property)}
1552This property's value is a string to add to the display at the end of
1553the overlay. The string does not appear in the buffer in any
1554sense---only on the screen.
1555
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1556@item line-prefix
1557This property specifies a display spec to prepend to each
1558non-continuation line at display-time. @xref{Truncation}.
1559
1560@itemx wrap-prefix
1561This property specifies a display spec to prepend to each continuation
1562line at display-time. @xref{Truncation}.
1563
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1564@item evaporate
1565@kindex evaporate @r{(overlay property)}
1566If this property is non-@code{nil}, the overlay is deleted automatically
1567if it becomes empty (i.e., if its length becomes zero). If you give
1568an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1569it immediately.
1570
1571@item local-map
1572@cindex keymap of character (and overlays)
1573@kindex local-map @r{(overlay property)}
1574If this property is non-@code{nil}, it specifies a keymap for a portion
1575of the text. The property's value replaces the buffer's local map, when
1576the character after point is within the overlay. @xref{Active Keymaps}.
1577
1578@item keymap
1579@kindex keymap @r{(overlay property)}
1580The @code{keymap} property is similar to @code{local-map} but overrides the
1581buffer's local map (and the map specified by the @code{local-map}
1582property) rather than replacing it.
1583@end table
1584
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1585The @code{local-map} and @code{keymap} properties do not affect a
1586string displayed by the @code{before-string}, @code{after-string}, or
1587@code{display} properties. This is only relevant for mouse clicks and
1588other mouse events that fall on the string, since point is never on
1589the string. To bind special mouse events for the string, assign it a
1590@code{local-map} or @code{keymap} text property. @xref{Special
1591Properties}.
1592
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1593@node Finding Overlays
1594@subsection Searching for Overlays
1595
1596@defun overlays-at pos
1597This function returns a list of all the overlays that cover the
1598character at position @var{pos} in the current buffer. The list is in
1599no particular order. An overlay contains position @var{pos} if it
1600begins at or before @var{pos}, and ends after @var{pos}.
1601
1602To illustrate usage, here is a Lisp function that returns a list of the
1603overlays that specify property @var{prop} for the character at point:
1604
1605@smallexample
1606(defun find-overlays-specifying (prop)
1607 (let ((overlays (overlays-at (point)))
1608 found)
1609 (while overlays
1610 (let ((overlay (car overlays)))
1611 (if (overlay-get overlay prop)
1612 (setq found (cons overlay found))))
1613 (setq overlays (cdr overlays)))
1614 found))
1615@end smallexample
1616@end defun
1617
1618@defun overlays-in beg end
1619This function returns a list of the overlays that overlap the region
1620@var{beg} through @var{end}. ``Overlap'' means that at least one
1621character is contained within the overlay and also contained within the
1622specified region; however, empty overlays are included in the result if
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1623they are located at @var{beg}, strictly between @var{beg} and @var{end},
1624or at @var{end} when @var{end} denotes the position at the end of the
1625buffer.
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1626@end defun
1627
1628@defun next-overlay-change pos
1629This function returns the buffer position of the next beginning or end
1630of an overlay, after @var{pos}. If there is none, it returns
1631@code{(point-max)}.
1632@end defun
1633
1634@defun previous-overlay-change pos
1635This function returns the buffer position of the previous beginning or
1636end of an overlay, before @var{pos}. If there is none, it returns
1637@code{(point-min)}.
1638@end defun
1639
1640 As an example, here's a simplified (and inefficient) version of the
1641primitive function @code{next-single-char-property-change}
1642(@pxref{Property Search}). It searches forward from position
1643@var{pos} for the next position where the value of a given property
1644@code{prop}, as obtained from either overlays or text properties,
1645changes.
1646
1647@smallexample
1648(defun next-single-char-property-change (position prop)
1649 (save-excursion
1650 (goto-char position)
1651 (let ((propval (get-char-property (point) prop)))
1652 (while (and (not (eobp))
1653 (eq (get-char-property (point) prop) propval))
1654 (goto-char (min (next-overlay-change (point))
1655 (next-single-property-change (point) prop)))))
1656 (point)))
1657@end smallexample
1658
1659@node Width
1660@section Width
1661
1662Since not all characters have the same width, these functions let you
1663check the width of a character. @xref{Primitive Indent}, and
1664@ref{Screen Lines}, for related functions.
1665
1666@defun char-width char
1667This function returns the width in columns of the character @var{char},
1668if it were displayed in the current buffer and the selected window.
1669@end defun
1670
1671@defun string-width string
1672This function returns the width in columns of the string @var{string},
1673if it were displayed in the current buffer and the selected window.
1674@end defun
1675
1676@defun truncate-string-to-width string width &optional start-column padding ellipsis
1677This function returns the part of @var{string} that fits within
1678@var{width} columns, as a new string.
1679
1680If @var{string} does not reach @var{width}, then the result ends where
1681@var{string} ends. If one multi-column character in @var{string}
1682extends across the column @var{width}, that character is not included in
1683the result. Thus, the result can fall short of @var{width} but cannot
1684go beyond it.
1685
1686The optional argument @var{start-column} specifies the starting column.
1687If this is non-@code{nil}, then the first @var{start-column} columns of
1688the string are omitted from the value. If one multi-column character in
1689@var{string} extends across the column @var{start-column}, that
1690character is not included.
1691
1692The optional argument @var{padding}, if non-@code{nil}, is a padding
1693character added at the beginning and end of the result string, to extend
1694it to exactly @var{width} columns. The padding character is used at the
1695end of the result if it falls short of @var{width}. It is also used at
1696the beginning of the result if one multi-column character in
1697@var{string} extends across the column @var{start-column}.
1698
1699If @var{ellipsis} is non-@code{nil}, it should be a string which will
1700replace the end of @var{str} (including any padding) if it extends
1701beyond @var{end-column}, unless the display width of @var{str} is
1702equal to or less than the display width of @var{ellipsis}. If
1703@var{ellipsis} is non-@code{nil} and not a string, it stands for
1704@code{"..."}.
1705
1706@example
1707(truncate-string-to-width "\tab\t" 12 4)
1708 @result{} "ab"
1709(truncate-string-to-width "\tab\t" 12 4 ?\s)
1710 @result{} " ab "
1711@end example
1712@end defun
1713
1714@node Line Height
1715@section Line Height
1716@cindex line height
1717
1718 The total height of each display line consists of the height of the
1719contents of the line, plus optional additional vertical line spacing
1720above or below the display line.
1721
1722 The height of the line contents is the maximum height of any
1723character or image on that display line, including the final newline
1724if there is one. (A display line that is continued doesn't include a
1725final newline.) That is the default line height, if you do nothing to
1726specify a greater height. (In the most common case, this equals the
1727height of the default frame font.)
1728
1729 There are several ways to explicitly specify a larger line height,
1730either by specifying an absolute height for the display line, or by
1731specifying vertical space. However, no matter what you specify, the
1732actual line height can never be less than the default.
1733
1734@kindex line-height @r{(text property)}
1735 A newline can have a @code{line-height} text or overlay property
1736that controls the total height of the display line ending in that
1737newline.
1738
1739 If the property value is @code{t}, the newline character has no
1740effect on the displayed height of the line---the visible contents
1741alone determine the height. This is useful for tiling small images
1742(or image slices) without adding blank areas between the images.
1743
1744 If the property value is a list of the form @code{(@var{height}
1745@var{total})}, that adds extra space @emph{below} the display line.
1746First Emacs uses @var{height} as a height spec to control extra space
1747@emph{above} the line; then it adds enough space @emph{below} the line
1748to bring the total line height up to @var{total}. In this case, the
1749other ways to specify the line spacing are ignored.
1750
1751 Any other kind of property value is a height spec, which translates
1752into a number---the specified line height. There are several ways to
1753write a height spec; here's how each of them translates into a number:
1754
1755@table @code
1756@item @var{integer}
1757If the height spec is a positive integer, the height value is that integer.
1758@item @var{float}
1759If the height spec is a float, @var{float}, the numeric height value
1760is @var{float} times the frame's default line height.
1761@item (@var{face} . @var{ratio})
1762If the height spec is a cons of the format shown, the numeric height
1763is @var{ratio} times the height of face @var{face}. @var{ratio} can
1764be any type of number, or @code{nil} which means a ratio of 1.
1765If @var{face} is @code{t}, it refers to the current face.
1766@item (nil . @var{ratio})
1767If the height spec is a cons of the format shown, the numeric height
1768is @var{ratio} times the height of the contents of the line.
1769@end table
1770
1771 Thus, any valid height spec determines the height in pixels, one way
1772or another. If the line contents' height is less than that, Emacs
1773adds extra vertical space above the line to achieve the specified
1774total height.
1775
1776 If you don't specify the @code{line-height} property, the line's
1777height consists of the contents' height plus the line spacing.
1778There are several ways to specify the line spacing for different
1779parts of Emacs text.
1780
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1781 On graphical terminals, you can specify the line spacing for all
1782lines in a frame, using the @code{line-spacing} frame parameter
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1783(@pxref{Layout Parameters}). However, if the default value of
1784@code{line-spacing} is non-@code{nil}, it overrides the
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1785frame's @code{line-spacing} parameter. An integer value specifies the
1786number of pixels put below lines. A floating point number specifies
1787the spacing relative to the frame's default line height.
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1788
1789@vindex line-spacing
1790 You can specify the line spacing for all lines in a buffer via the
1791buffer-local @code{line-spacing} variable. An integer value specifies
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1792the number of pixels put below lines. A floating point number
1793specifies the spacing relative to the default frame line height. This
1794overrides line spacings specified for the frame.
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1795
1796@kindex line-spacing @r{(text property)}
1797 Finally, a newline can have a @code{line-spacing} text or overlay
1798property that overrides the default frame line spacing and the buffer
1799local @code{line-spacing} variable, for the display line ending in
1800that newline.
1801
1802 One way or another, these mechanisms specify a Lisp value for the
1803spacing of each line. The value is a height spec, and it translates
1804into a Lisp value as described above. However, in this case the
1805numeric height value specifies the line spacing, rather than the line
1806height.
1807
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1808 On text-only terminals, the line spacing cannot be altered.
1809
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1810@node Faces
1811@section Faces
1812@cindex faces
1813
42a2a154 1814 A @dfn{face} is a collection of graphical attributes for displaying
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1815text: font, foreground color, background color, optional underlining,
1816and so on. Faces control how buffer text is displayed, and how some
1817parts of the frame, such as the mode-line, are displayed.
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1818@xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1819faces Emacs normally comes with.
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1820
1821@cindex face id
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1822 For most purposes, you refer to a face in Lisp programs using its
1823@dfn{face name}. This is either a string or (equivalently) a Lisp
1824symbol whose name is equal to that string.
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1825
1826@defun facep object
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1827This function returns a non-@code{nil} value if @var{object} is a Lisp
1828symbol or string that names a face. Otherwise, it returns @code{nil}.
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1829@end defun
1830
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1831 Each face name is meaningful for all frames, and by default it has
1832the same meaning in all frames. But you can arrange to give a
1833particular face name a special meaning in one frame if you wish.
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1834
1835@menu
1836* Defining Faces:: How to define a face with @code{defface}.
1837* Face Attributes:: What is in a face?
1838* Attribute Functions:: Functions to examine and set face attributes.
1839* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1840* Face Remapping:: Remapping faces to alternative definitions.
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1841* Face Functions:: How to define and examine faces.
1842* Auto Faces:: Hook for automatic face assignment.
35137ed3 1843* Basic Faces:: Faces that are defined by default.
9185bf49 1844* Font Selection:: Finding the best available font for a face.
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1845* Font Lookup:: Looking up the names of available fonts
1846 and information about them.
1847* Fontsets:: A fontset is a collection of fonts
1848 that handle a range of character sets.
c2aa555a 1849* Low-Level Font:: Lisp representation for character display fonts.
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1850@end menu
1851
1852@node Defining Faces
1853@subsection Defining Faces
1854
1855 The way to define a new face is with @code{defface}. This creates a
1856kind of customization item (@pxref{Customization}) which the user can
1857customize using the Customization buffer (@pxref{Easy Customization,,,
1858emacs, The GNU Emacs Manual}).
1859
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1860 People are sometimes tempted to create variables whose values specify
1861which faces to use (for example, Font-Lock does this). In the vast
1862majority of cases, this is not necessary, and simply using faces
1863directly is preferable.
1864
b8d4c8d0 1865@defmac defface face spec doc [keyword value]@dots{}
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1866This declares @var{face} as a customizable face whose default
1867attributes are given by @var{spec}. You should not quote the symbol
1868@var{face}, and it should not end in @samp{-face} (that would be
1869redundant). The argument @var{doc} specifies the face documentation.
1870The keywords you can use in @code{defface} are the same as in
1871@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1872
1873When @code{defface} executes, it defines the face according to
1874@var{spec}, then uses any customizations that were read from the
1875init file (@pxref{Init File}) to override that specification.
1876
1877When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1878Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1879overrides any customizations of the face. This way, the face reflects
1880exactly what the @code{defface} says.
1881
1882The purpose of @var{spec} is to specify how the face should appear on
1883different kinds of terminals. It should be an alist whose elements
1884have the form @code{(@var{display} @var{atts})}. Each element's
1885@sc{car}, @var{display}, specifies a class of terminals. (The first
1886element, if its @sc{car} is @code{default}, is special---it specifies
1887defaults for the remaining elements). The element's @sc{cadr},
1888@var{atts}, is a list of face attributes and their values; it
1889specifies what the face should look like on that kind of terminal.
1890The possible attributes are defined in the value of
1891@code{custom-face-attributes}.
1892
1893The @var{display} part of an element of @var{spec} determines which
1894frames the element matches. If more than one element of @var{spec}
1895matches a given frame, the first element that matches is the one used
1896for that frame. There are three possibilities for @var{display}:
1897
1898@table @asis
1899@item @code{default}
1900This element of @var{spec} doesn't match any frames; instead, it
1901specifies defaults that apply to all frames. This kind of element, if
1902used, must be the first element of @var{spec}. Each of the following
1903elements can override any or all of these defaults.
1904
1905@item @code{t}
1906This element of @var{spec} matches all frames. Therefore, any
1907subsequent elements of @var{spec} are never used. Normally
1908@code{t} is used in the last (or only) element of @var{spec}.
1909
1910@item a list
1911If @var{display} is a list, each element should have the form
1912@code{(@var{characteristic} @var{value}@dots{})}. Here
1913@var{characteristic} specifies a way of classifying frames, and the
1914@var{value}s are possible classifications which @var{display} should
1915apply to. Here are the possible values of @var{characteristic}:
1916
1917@table @code
1918@item type
1919The kind of window system the frame uses---either @code{graphic} (any
1920graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
9e2a2647
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1921@code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1922(a non-graphics-capable display).
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1923@xref{Window Systems, window-system}.
1924
1925@item class
1926What kinds of colors the frame supports---either @code{color},
1927@code{grayscale}, or @code{mono}.
1928
1929@item background
1930The kind of background---either @code{light} or @code{dark}.
1931
1932@item min-colors
1933An integer that represents the minimum number of colors the frame
1934should support. This matches a frame if its
1935@code{display-color-cells} value is at least the specified integer.
1936
1937@item supports
1938Whether or not the frame can display the face attributes given in
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1939@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1940Attribute Testing}, for more information on exactly how this testing
1941is done.
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1942@end table
1943
1944If an element of @var{display} specifies more than one @var{value} for a
1945given @var{characteristic}, any of those values is acceptable. If
1946@var{display} has more than one element, each element should specify a
1947different @var{characteristic}; then @emph{each} characteristic of the
1948frame must match one of the @var{value}s specified for it in
1949@var{display}.
1950@end table
1951@end defmac
1952
1953 Here's how the standard face @code{region} is defined:
1954
1955@example
1956@group
1957(defface region
1958 '((((class color) (min-colors 88) (background dark))
1959 :background "blue3")
1960@end group
1961 (((class color) (min-colors 88) (background light))
1962 :background "lightgoldenrod2")
1963 (((class color) (min-colors 16) (background dark))
1964 :background "blue3")
1965 (((class color) (min-colors 16) (background light))
1966 :background "lightgoldenrod2")
1967 (((class color) (min-colors 8))
1968 :background "blue" :foreground "white")
1969 (((type tty) (class mono))
1970 :inverse-video t)
1971 (t :background "gray"))
1972@group
1973 "Basic face for highlighting the region."
1974 :group 'basic-faces)
1975@end group
1976@end example
1977
1978 Internally, @code{defface} uses the symbol property
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1979@code{face-defface-spec} to record the specified face attributes. The
1980attributes saved by the user with the customization buffer are
1981recorded in the symbol property @code{saved-face}; the attributes
1982customized by the user for the current session, but not saved, are
1983recorded in the symbol property @code{customized-face}. The
1984documentation string is recorded in the symbol property
1985@code{face-documentation}.
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1986
1987@defopt frame-background-mode
1988This option, if non-@code{nil}, specifies the background type to use for
1989interpreting face definitions. If it is @code{dark}, then Emacs treats
1990all frames as if they had a dark background, regardless of their actual
1991background colors. If it is @code{light}, then Emacs treats all frames
1992as if they had a light background.
1993@end defopt
1994
1995@node Face Attributes
1996@subsection Face Attributes
1997@cindex face attributes
1998
1999 The effect of using a face is determined by a fixed set of @dfn{face
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2000attributes}. This table lists all the face attributes, their possible
2001values, and their effects. You can specify more than one face for a
2002given piece of text; Emacs merges the attributes of all the faces to
2003determine how to display the text. @xref{Displaying Faces}.
2004
2005 In addition to the values given below, each face attribute can also
2006have the value @code{unspecified}. This special value means the face
2007doesn't specify that attribute. In face merging, when the first face
2008fails to specify a particular attribute, the next face gets a chance.
2009However, the @code{default} face must specify all attributes.
2010
2011 Some of these font attributes are meaningful only on certain kinds
2012of displays. If your display cannot handle a certain attribute, the
2013attribute is ignored.
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2014
2015@table @code
2016@item :family
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2017Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2018Emacs Manual}. If you specify a font family name, the wild-card
2019characters @samp{*} and @samp{?} are allowed. The function
2020@code{font-family-list}, described below, returns a list of available
2021family names. @xref{Fontsets}, for information about fontsets.
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2022
2023@item :foundry
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2024The name of the @dfn{font foundry} for the font family specified by
2025the @code{:family} attribute (a string). The wild-card characters
2026@samp{*} and @samp{?} are allowed. @xref{Fonts,,, emacs, The GNU
2027Emacs Manual}.
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2028
2029@item :width
42a2a154 2030Relative proportionate character width, also known as the character
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2031set width. This should be one of the symbols @code{ultra-condensed},
2032@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2033@code{normal}, @code{semi-expanded}, @code{expanded},
2034@code{extra-expanded}, or @code{ultra-expanded}.
2035
2036@item :height
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2037The height of the font. In the simplest case, this is an integer in
2038units of 1/10 point.
2039
2040The value can also be a floating point number or a function, which
2041specifies the height relative to an @dfn{underlying face} (i.e., a
2042face that has a lower priority in the list described in
2043@ref{Displaying Faces}). If the value is a floating point number,
2044that specifies the amount by which to scale the height of the
2045underlying face. If the value is a function, that function is called
2046with one argument, the height of the underlying face, and returns the
2047height of the new face. If the function is passed an integer
2048argument, it must return an integer.
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2049
2050The height of the default face must be specified using an integer;
2051floating point and function values are not allowed.
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2052
2053@item :weight
42a2a154 2054Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2055@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
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2056@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2057@code{ultra-light}. On text-only terminals that support
2058variable-brightness text, any weight greater than normal is displayed
2059as extra bright, and any weight less than normal is displayed as
2060half-bright.
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2061
2062@item :slant
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2063Font slant---one of the symbols @code{italic}, @code{oblique},
2064@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2065text-only terminals that support variable-brightness text, slanted
2066text is displayed as half-bright.
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2067
2068@item :foreground
2069Foreground color, a string. The value can be a system-defined color
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2070name, or a hexadecimal color specification. @xref{Color Names}. On
2071black-and-white displays, certain shades of gray are implemented by
2072stipple patterns.
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2073
2074@item :background
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2075Background color, a string. The value can be a system-defined color
2076name, or a hexadecimal color specification. @xref{Color Names}.
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2077
2078@item :underline
2079Whether or not characters should be underlined, and in what color. If
2080the value is @code{t}, underlining uses the foreground color of the
2081face. If the value is a string, underlining uses that color. The
2082value @code{nil} means do not underline.
2083
2084@item :overline
2085Whether or not characters should be overlined, and in what color.
2086The value is used like that of @code{:underline}.
2087
2088@item :strike-through
2089Whether or not characters should be strike-through, and in what
2090color. The value is used like that of @code{:underline}.
2091
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2092@item :box
2093Whether or not a box should be drawn around characters, its color, the
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2094width of the box lines, and 3D appearance. Here are the possible
2095values of the @code{:box} attribute, and what they mean:
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2096
2097@table @asis
2098@item @code{nil}
2099Don't draw a box.
2100
2101@item @code{t}
2102Draw a box with lines of width 1, in the foreground color.
2103
2104@item @var{color}
2105Draw a box with lines of width 1, in color @var{color}.
2106
2107@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2108This way you can explicitly specify all aspects of the box. The value
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2109@var{width} specifies the width of the lines to draw; it defaults to
21101. A negative width @var{-n} means to draw a line of width @var{n}
2111that occupies the space of the underlying text, thus avoiding any
2112increase in the character height or width.
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2113
2114The value @var{color} specifies the color to draw with. The default is
2115the foreground color of the face for simple boxes, and the background
2116color of the face for 3D boxes.
2117
2118The value @var{style} specifies whether to draw a 3D box. If it is
2119@code{released-button}, the box looks like a 3D button that is not being
2120pressed. If it is @code{pressed-button}, the box looks like a 3D button
2121that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2122is used.
2123@end table
2124
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2125@item :inverse-video
2126Whether or not characters should be displayed in inverse video. The
2127value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2128
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2129@item :stipple
2130The background stipple, a bitmap.
b8d4c8d0 2131
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2132The value can be a string; that should be the name of a file containing
2133external-format X bitmap data. The file is found in the directories
2134listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2135
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2136Alternatively, the value can specify the bitmap directly, with a list
2137of the form @code{(@var{width} @var{height} @var{data})}. Here,
2138@var{width} and @var{height} specify the size in pixels, and
2139@var{data} is a string containing the raw bits of the bitmap, row by
2140row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2141in the string (which should be a unibyte string for best results).
2142This means that each row always occupies at least one whole byte.
b8d4c8d0 2143
42a2a154 2144If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2145
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2146Normally you do not need to set the stipple attribute, because it is
2147used automatically to handle certain shades of gray.
b8d4c8d0 2148
42a2a154 2149@item :font
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2150The font used to display the face. Its value should be a font object.
2151@xref{Font Selection}, for information about font objects.
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2152
2153When specifying this attribute using @code{set-face-attribute}
9185bf49 2154(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2155entity, or a string. Emacs converts such values to an appropriate
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2156font object, and stores that font object as the actual attribute
2157value. If you specify a string, the contents of the string should be
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2158a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2159font name is an XLFD containing wildcards, Emacs chooses the first
2160font matching those wildcards. Specifying this attribute also changes
2161the values of the @code{:family}, @code{:foundry}, @code{:width},
2162@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2163
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2164@item :inherit
2165The name of a face from which to inherit attributes, or a list of face
2166names. Attributes from inherited faces are merged into the face like
2167an underlying face would be, with higher priority than underlying
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2168faces (@pxref{Displaying Faces}). If a list of faces is used,
2169attributes from faces earlier in the list override those from later
2170faces.
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2171@end table
2172
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2173For compatibility with Emacs 20, you can also specify values for two
2174``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2175values must be either @code{t} or @code{nil}; a value of
2176@code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2177is equivalent to setting the @code{:weight} attribute to @code{bold},
2178and setting it to @code{nil} is equivalent to setting @code{:weight}
2179to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2180setting the @code{:slant} attribute to @code{italic}, and setting it
2181to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2182
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2183@defun font-family-list &optional frame
2184This function returns a list of available font family names. The
2185optional argument @var{frame} specifies the frame on which the text is
2186to be displayed; if it is @code{nil}, the selected frame is used.
2187@end defun
2188
01f17ae2 2189@defopt underline-minimum-offset
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2190This variable specifies the minimum distance between the baseline and
2191the underline, in pixels, when displaying underlined text.
01f17ae2 2192@end defopt
0c1cfe01 2193
01f17ae2 2194@defopt x-bitmap-file-path
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2195This variable specifies a list of directories for searching
2196for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2197@end defopt
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2198
2199@defun bitmap-spec-p object
2200This returns @code{t} if @var{object} is a valid bitmap specification,
2201suitable for use with @code{:stipple} (see above). It returns
2202@code{nil} otherwise.
2203@end defun
2204
2205@node Attribute Functions
2206@subsection Face Attribute Functions
2207
2208 This section describes the functions for accessing and modifying the
2209attributes of an existing face.
2210
2211@defun set-face-attribute face frame &rest arguments
42a2a154 2212This function sets one or more attributes of @var{face} for
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2213@var{frame}. The attributes you specify this way override whatever
2214the @code{defface} says.
2215
2216The extra arguments @var{arguments} specify the attributes to set, and
2217the values for them. They should consist of alternating attribute names
2218(such as @code{:family} or @code{:underline}) and corresponding values.
2219Thus,
2220
2221@example
2222(set-face-attribute 'foo nil
2223 :width 'extended
2224 :weight 'bold
2225 :underline "red")
2226@end example
2227
2228@noindent
2229sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2230to the corresponding values.
2231
2232If @var{frame} is @code{t}, this function sets the default attributes
2233for new frames. Default attribute values specified this way override
2234the @code{defface} for newly created frames.
2235
2236If @var{frame} is @code{nil}, this function sets the attributes for
2237all existing frames, and the default for new frames.
2238@end defun
2239
2240@defun face-attribute face attribute &optional frame inherit
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2241This returns the value of the @var{attribute} attribute of @var{face}
2242on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2243frame (@pxref{Input Focus}).
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2244
2245If @var{frame} is @code{t}, this returns whatever new-frames default
2246value you previously specified with @code{set-face-attribute} for the
2247@var{attribute} attribute of @var{face}. If you have not specified
2248one, it returns @code{nil}.
2249
2250If @var{inherit} is @code{nil}, only attributes directly defined by
2251@var{face} are considered, so the return value may be
2252@code{unspecified}, or a relative value. If @var{inherit} is
2253non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2254with the faces specified by its @code{:inherit} attribute; however the
2255return value may still be @code{unspecified} or relative. If
2256@var{inherit} is a face or a list of faces, then the result is further
2257merged with that face (or faces), until it becomes specified and
2258absolute.
2259
2260To ensure that the return value is always specified and absolute, use
2261a value of @code{default} for @var{inherit}; this will resolve any
2262unspecified or relative values by merging with the @code{default} face
2263(which is always completely specified).
2264
2265For example,
2266
2267@example
2268(face-attribute 'bold :weight)
2269 @result{} bold
2270@end example
2271@end defun
2272
2273@defun face-attribute-relative-p attribute value
2274This function returns non-@code{nil} if @var{value}, when used as the
2275value of the face attribute @var{attribute}, is relative. This means
2276it would modify, rather than completely override, any value that comes
2277from a subsequent face in the face list or that is inherited from
2278another face.
2279
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2280@code{unspecified} is a relative value for all attributes. For
2281@code{:height}, floating point and function values are also relative.
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2282
2283For example:
2284
2285@example
2286(face-attribute-relative-p :height 2.0)
2287 @result{} t
2288@end example
2289@end defun
2290
b3d50cff
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2291@defun face-all-attributes face &optional frame
2292This function returns an alist of attributes of @var{face}. The
2293elements of the result are name-value pairs of the form
2294@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2295@var{frame} specifies the frame whose definition of @var{face} to
2296return; if omitted or @code{nil}, the returned value describes the
2297default attributes of @var{face} for newly created frames.
2298@end defun
2299
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2300@defun merge-face-attribute attribute value1 value2
2301If @var{value1} is a relative value for the face attribute
2302@var{attribute}, returns it merged with the underlying value
2303@var{value2}; otherwise, if @var{value1} is an absolute value for the
2304face attribute @var{attribute}, returns @var{value1} unchanged.
2305@end defun
2306
42a2a154 2307 The following functions provide compatibility with Emacs 20 and
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2308below. They work by calling @code{set-face-attribute}. Values of
2309@code{t} and @code{nil} for their @var{frame} argument are handled
b8d4c8d0
GM
2310just like @code{set-face-attribute} and @code{face-attribute}.
2311
2312@defun set-face-foreground face color &optional frame
2313@defunx set-face-background face color &optional frame
d466a866
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2314These functions set the @code{:foreground} attribute (or
2315@code{:background} attribute, respectively) of @var{face} to
2316@var{color}.
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GM
2317@end defun
2318
2319@defun set-face-stipple face pattern &optional frame
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2320This function sets the @code{:stipple} attribute of @var{face} to
2321@var{pattern}.
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GM
2322@end defun
2323
2324@defun set-face-font face font &optional frame
d466a866 2325This function sets the @code{:font} attribute of @var{face} to
b8d4c8d0
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2326@var{font}.
2327@end defun
2328
2329@defun set-face-bold-p face bold-p &optional frame
d466a866
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2330This function sets the @code{:weight} attribute of @var{face} to
2331@var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2332otherwise.
b8d4c8d0
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2333@end defun
2334
2335@defun set-face-italic-p face italic-p &optional frame
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2336This function sets the @code{:slant} attribute of @var{face} to
2337@var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2338otherwise.
b8d4c8d0
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2339@end defun
2340
2341@defun set-face-underline-p face underline &optional frame
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2342This function sets the @code{:underline} attribute of @var{face} to
2343@var{underline}.
b8d4c8d0
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2344@end defun
2345
2346@defun set-face-inverse-video-p face inverse-video-p &optional frame
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2347This function sets the @code{:inverse-video} attribute of @var{face}
2348to @var{inverse-video-p}.
b8d4c8d0
GM
2349@end defun
2350
2351@defun invert-face face &optional frame
2352This function swaps the foreground and background colors of face
2353@var{face}.
2354@end defun
2355
d466a866
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2356 The following functions examine the attributes of a face. If you
2357don't specify @var{frame}, they refer to the selected frame; @code{t}
2358refers to the default data for new frames. They return the symbol
b8d4c8d0
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2359@code{unspecified} if the face doesn't define any value for that
2360attribute.
2361
2362@defun face-foreground face &optional frame inherit
2363@defunx face-background face &optional frame inherit
2364These functions return the foreground color (or background color,
2365respectively) of face @var{face}, as a string.
2366
2367If @var{inherit} is @code{nil}, only a color directly defined by the face is
2368returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2369@code{:inherit} attribute are considered as well, and if @var{inherit}
2370is a face or a list of faces, then they are also considered, until a
2371specified color is found. To ensure that the return value is always
2372specified, use a value of @code{default} for @var{inherit}.
2373@end defun
2374
2375@defun face-stipple face &optional frame inherit
2376This function returns the name of the background stipple pattern of face
2377@var{face}, or @code{nil} if it doesn't have one.
2378
2379If @var{inherit} is @code{nil}, only a stipple directly defined by the
2380face is returned. If @var{inherit} is non-@code{nil}, any faces
2381specified by its @code{:inherit} attribute are considered as well, and
2382if @var{inherit} is a face or a list of faces, then they are also
2383considered, until a specified stipple is found. To ensure that the
2384return value is always specified, use a value of @code{default} for
2385@var{inherit}.
2386@end defun
2387
2388@defun face-font face &optional frame
2389This function returns the name of the font of face @var{face}.
2390@end defun
2391
2392@defun face-bold-p face &optional frame
d466a866
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2393This function returns a non-@code{nil} value if the @code{:weight}
2394attribute of @var{face} is bolder than normal (i.e., one of
2395@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2396@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
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2397@end defun
2398
2399@defun face-italic-p face &optional frame
d466a866
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2400This function returns a non-@code{nil} value if the @code{:slant}
2401attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
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2402@code{nil} otherwise.
2403@end defun
2404
2405@defun face-underline-p face &optional frame
2406This function returns the @code{:underline} attribute of face @var{face}.
2407@end defun
2408
2409@defun face-inverse-video-p face &optional frame
2410This function returns the @code{:inverse-video} attribute of face @var{face}.
2411@end defun
2412
2413@node Displaying Faces
2414@subsection Displaying Faces
2415
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2416 Here is how Emacs determines the face to use for displaying any
2417given piece of text:
b8d4c8d0
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2418
2419@itemize @bullet
2420@item
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2421If the text consists of a special glyph, the glyph can specify a
2422particular face. @xref{Glyphs}.
b8d4c8d0
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2423
2424@item
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2425If the text lies within an active region, Emacs highlights it using
2426the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2427Manual}.
b8d4c8d0
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2428
2429@item
d466a866
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2430If the text lies within an overlay with a non-@code{nil} @code{face}
2431property, Emacs applies the face or face attributes specified by that
2432property. If the overlay has a @code{mouse-face} property and the
2433mouse is ``near enough'' to the overlay, Emacs applies the face or
2434face attributes specified by the @code{mouse-face} property instead.
2435@xref{Overlay Properties}.
b8d4c8d0 2436
d466a866
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2437When multiple overlays cover one character, an overlay with higher
2438priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
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2439
2440@item
d466a866
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2441If the text contains a @code{face} or @code{mouse-face} property,
2442Emacs applies the specified faces and face attributes. @xref{Special
2443Properties}. (This is how Font Lock mode faces are applied.
2444@xref{Font Lock Mode}.)
b8d4c8d0
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2445
2446@item
d466a866
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2447If the text lies within the mode line of the selected window, Emacs
2448applies the @code{mode-line} face. For the mode line of a
2449non-selected window, Emacs applies the @code{mode-line-inactive} face.
2450For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
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2451
2452@item
d466a866
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2453If any given attribute has not been specified during the preceding
2454steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
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2455@end itemize
2456
2457 If these various sources together specify more than one face for a
2458particular character, Emacs merges the attributes of the various faces
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2459specified. For each attribute, Emacs tries using the above order
2460(i.e., first the face of any special glyph; then the face for region
2461highlighting, if appropriate; then faces specified by overlays, then
2462faces specified by text properties, then the @code{mode-line} or
2463@code{mode-line-inactive} or @code{header-line} face, if appropriate,
2464and finally the @code{default} face).
b8d4c8d0 2465
d466a866
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2466@node Face Remapping
2467@subsection Face Remapping
f2cec7a9 2468
d466a866
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2469 The variable @code{face-remapping-alist} is used for buffer-local or
2470global changes in the appearance of a face. For instance, it can be
2471used to make the @code{default} face a variable-pitch face within a
2472particular buffer.
f2cec7a9 2473
d466a866
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2474@defvar face-remapping-alist
2475An alist whose elements have the form @code{(@var{face}
2476@var{remapping...})}. This causes Emacs to display text using the
2477face @var{face} using @var{remapping...} instead of @var{face}'s
2478ordinary definition. @var{remapping...} may be any face specification
2479suitable for a @code{face} text property: either a face name, or a
2480property list of attribute/value pairs. @xref{Special Properties}.
2481
2482If @code{face-remapping-alist} is buffer-local, its local value takes
2483effect only within that buffer.
f2cec7a9
MB
2484
2485Two points bear emphasizing:
2486
2487@enumerate
2488@item
2489The new definition @var{remapping...} is the complete
2490specification of how to display @var{face}---it entirely replaces,
2491rather than augmenting or modifying, the normal definition of that
2492face.
2493
2494@item
2495If @var{remapping...} recursively references the same face name
2496@var{face}, either directly remapping entry, or via the
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2497@code{:inherit} attribute of some other face in @var{remapping...},
2498then that reference uses the normal definition of @var{face} in the
2499selected frame, instead of the ``remapped'' definition.
f2cec7a9
MB
2500
2501For instance, if the @code{mode-line} face is remapped using this
2502entry in @code{face-remapping-alist}:
2503@example
2504(mode-line italic mode-line)
2505@end example
2506@noindent
2507then the new definition of the @code{mode-line} face inherits from the
2508@code{italic} face, and the @emph{normal} (non-remapped) definition of
2509@code{mode-line} face.
2510@end enumerate
d466a866 2511@end defvar
f2cec7a9
MB
2512
2513 A typical use of the @code{face-remapping-alist} is to change a
2514buffer's @code{default} face; for example, the following changes a
2515buffer's @code{default} face to use the @code{variable-pitch} face,
2516with the height doubled:
2517
2518@example
2519(set (make-local-variable 'face-remapping-alist)
2520 '((default variable-pitch :height 2.0)))
2521@end example
2522
d466a866 2523 The following functions implement a higher-level interface to
9d3d42fb
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2524@code{face-remapping-alist}, making it easier to use
2525``cooperatively''. They are mainly intended for buffer-local use, and
2526so all make @code{face-remapping-alist} variable buffer-local as a
d466a866
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2527side-effect. They use entries in @code{face-remapping-alist} which
2528have the general form:
9d3d42fb
MB
2529
2530@example
2531 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2532@end example
2533
0c1cfe01
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2534Everything except @var{face} is a ``face spec'': a list of face names
2535or face attribute-value pairs. All face specs are merged together,
2536with earlier values taking precedence.
9d3d42fb
MB
2537
2538The @var{relative_specs_}n values are ``relative specs'', and are
e40a85cd
MB
2539added by @code{face-remap-add-relative} (and removed by
2540@code{face-remap-remove-relative}. These are intended for face
9d3d42fb
MB
2541modifications (such as increasing the size). Typical users of these
2542relative specs would be minor modes.
2543
2544@var{base_specs} is the lowest-priority value, and by default is just the
2545face name, which causes the global definition of that face to be used.
2546
2547A non-default value of @var{base_specs} may also be set using
e40a85cd 2548@code{face-remap-set-base}. Because this @emph{overwrites} the
9d3d42fb 2549default base-spec value (which inherits the global face definition),
e40a85cd 2550it is up to the caller of @code{face-remap-set-base} to add such
9d3d42fb 2551inheritance if it is desired. A typical use of
e40a85cd 2552@code{face-remap-set-base} would be a major mode adding a face
9d3d42fb
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2553remappings, e.g., of the default face.
2554
2555
e40a85cd 2556@defun face-remap-add-relative face &rest specs
9d3d42fb
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2557This functions adds a face remapping entry of @var{face} to @var{specs}
2558in the current buffer.
2559
2560It returns a ``cookie'' which can be used to later delete the remapping with
e40a85cd 2561@code{face-remap-remove-relative}.
9d3d42fb
MB
2562
2563@var{specs} can be any value suitable for the @code{face} text
2564property, including a face name, a list of face names, or a
2565face-attribute property list. The attributes given by @var{specs}
2566will be merged with any other currently active face remappings of
2567@var{face}, and with the global definition of @var{face} (by default;
e40a85cd
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2568this may be changed using @code{face-remap-set-base}), with the most
2569recently added relative remapping taking precedence.
9d3d42fb
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2570@end defun
2571
e40a85cd 2572@defun face-remap-remove-relative cookie
9d3d42fb 2573This function removes a face remapping previously added by
e40a85cd
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2574@code{face-remap-add-relative}. @var{cookie} should be a return value
2575from that function.
9d3d42fb
MB
2576@end defun
2577
e40a85cd 2578@defun face-remap-set-base face &rest specs
9d3d42fb
MB
2579This function sets the ``base remapping'' of @var{face} in the current
2580buffer to @var{specs}. If @var{specs} is empty, the default base
2581remapping is restored, which inherits from the global definition of
2582@var{face}; note that this is different from @var{specs} containing a
2583single value @code{nil}, which has the opposite result (the global
2584definition of @var{face} is ignored).
2585@end defun
2586
e40a85cd 2587@defun face-remap-reset-base face
9d3d42fb
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2588This function sets the ``base remapping'' of @var{face} to its default
2589value, which inherits from @var{face}'s global definition.
2590@end defun
2591
9185bf49
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2592@node Face Functions
2593@subsection Functions for Working with Faces
2594
2595 Here are additional functions for creating and working with faces.
2596
2597@defun make-face name
2598This function defines a new face named @var{name}, initially with all
2599attributes @code{nil}. It does nothing if there is already a face named
2600@var{name}.
2601@end defun
2602
2603@defun face-list
4d3786ac 2604This function returns a list of all defined faces.
9185bf49
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2605@end defun
2606
2607@defun copy-face old-face new-name &optional frame new-frame
2608This function defines a face named @var{new-name} as a copy of the existing
2609face named @var{old-face}. It creates the face @var{new-name} if that
2610doesn't already exist.
2611
2612If the optional argument @var{frame} is given, this function applies
2613only to that frame. Otherwise it applies to each frame individually,
2614copying attributes from @var{old-face} in each frame to @var{new-face}
2615in the same frame.
2616
2617If the optional argument @var{new-frame} is given, then @code{copy-face}
2618copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2619in @var{new-frame}.
2620@end defun
2621
2622@defun face-id face
2623This function returns the @dfn{face number} of face @var{face}. This
2624is a number that uniquely identifies a face at low levels within
2625Emacs. It is seldom necessary to refer to a face by its face number.
2626@end defun
2627
2628@defun face-documentation face
2629This function returns the documentation string of face @var{face}, or
2630@code{nil} if none was specified for it.
2631@end defun
2632
2633@defun face-equal face1 face2 &optional frame
2634This returns @code{t} if the faces @var{face1} and @var{face2} have the
2635same attributes for display.
2636@end defun
2637
2638@defun face-differs-from-default-p face &optional frame
2639This returns non-@code{nil} if the face @var{face} displays
2640differently from the default face.
2641@end defun
2642
2643@cindex face alias
2644A @dfn{face alias} provides an equivalent name for a face. You can
2645define a face alias by giving the alias symbol the @code{face-alias}
2646property, with a value of the target face name. The following example
2647makes @code{modeline} an alias for the @code{mode-line} face.
2648
2649@example
2650(put 'modeline 'face-alias 'mode-line)
2651@end example
2652
e7e2f529
GM
2653@defun define-obsolete-face-alias obsolete-face current-face &optional when
2654This function defines a face alias and marks it as obsolete, indicating
2655that it may be removed in future. The optional string @var{when}
2656indicates when the face was made obsolete (for example, a release number).
2657@end defun
2658
9185bf49
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2659@node Auto Faces
2660@subsection Automatic Face Assignment
2661@cindex automatic face assignment
2662@cindex faces, automatic choice
2663
2664 This hook is used for automatically assigning faces to text in the
2665buffer. It is part of the implementation of Jit-Lock mode, used by
2666Font-Lock.
2667
2668@defvar fontification-functions
2669This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2670redisplay as needed, just before doing redisplay. They are called even
2671when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2672variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2673
2674The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2675buffer position @var{pos}. Collectively they should attempt to assign
2676faces to the text in the current buffer starting at @var{pos}.
9185bf49 2677
c02f8fe2
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2678The functions should record the faces they assign by setting the
2679@code{face} property. They should also add a non-@code{nil}
2680@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2681That property tells redisplay that faces have been assigned to that text
2682already.
2683
c02f8fe2 2684It is probably a good idea for the functions to do nothing if the
9185bf49
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2685character after @var{pos} already has a non-@code{nil} @code{fontified}
2686property, but this is not required. If one function overrides the
c02f8fe2
AM
2687assignments made by a previous one, the properties after the last
2688function finishes are the ones that really matter.
9185bf49
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2689
2690For efficiency, we recommend writing these functions so that they
2691usually assign faces to around 400 to 600 characters at each call.
2692@end defvar
2693
35137ed3
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2694@node Basic Faces
2695@subsection Basic Faces
2696
2697If your Emacs Lisp program needs to assign some faces to text, it is
2698often a good idea to use certain existing faces or inherit from them,
2699rather than defining entirely new faces. This way, if other users
2700have customized the basic faces to give Emacs a certain look, your
2701program will ``fit in'' without additional customization.
2702
2703 Some of the basic faces defined in Emacs are listed below. In
2704addition to these, you might want to make use of the Font Lock faces
2705for syntactic highlighting, if highlighting is not already handled by
2706Font Lock mode, or if some Font Lock faces are not in use.
2707@xref{Faces for Font Lock}.
2708
2709@table @code
2710@item default
2711The default face, whose attributes are all specified. All other faces
2712implicitly inherit from it: any unspecified attribute defaults to the
2713attribute on this face (@pxref{Face Attributes}).
2714
2715@item bold
2716@itemx italic
2717@itemx bold-italic
2718@itemx underline
2719@itemx fixed-pitch
2720@itemx variable-pitch
2721These have the attributes indicated by their names (e.g. @code{bold}
2722has a bold @code{:weight} attribute), with all other attributes
2723unspecified (and so given by @code{default}).
2724
2725@item shadow
2726For ``dimmed out'' text. For example, it is used for the ignored
2727part of a filename in the minibuffer (@pxref{Minibuffer File,,
2728Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2729
2730@item link
2731@itemx link-visited
2732For clickable text buttons that send the user to a different
2733buffer or ``location''.
2734
2735@item highlight
2736For stretches of text that should temporarily stand out. For example,
2737it is commonly assigned to the @code{mouse-face} property for cursor
2738highlighting (@pxref{Special Properties}).
2739
2740@item match
2741For text matching a search command.
2742
2743@item error
2744@itemx warning
2745@itemx success
2746For text concerning errors, warnings, or successes. For example,
2747these are used for messages in @samp{*Compilation*} buffers.
2748@end table
2749
c2aa555a
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2750@node Font Selection
2751@subsection Font Selection
9185bf49
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2752
2753 Before Emacs can draw a character on a particular display, it must
2754select a @dfn{font} for that character@footnote{In this context, the
2755term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
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2756Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2757Emacs automatically chooses a font based on the faces assigned to that
2758character---specifically, the face attributes @code{:family},
2759@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2760Attributes}). The choice of font also depends on the character to be
2761displayed; some fonts can only display a limited set of characters.
2762If no available font exactly fits the requirements, Emacs looks for
2763the @dfn{closest matching font}. The variables in this section
2764control how Emacs makes this selection.
9185bf49 2765
01f17ae2 2766@defopt face-font-family-alternatives
c2aa555a
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2767If a given family is specified but does not exist, this variable
2768specifies alternative font families to try. Each element should have
2769this form:
9185bf49 2770
c2aa555a
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2771@example
2772(@var{family} @var{alternate-families}@dots{})
2773@end example
b8d4c8d0 2774
c2aa555a
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2775If @var{family} is specified but not available, Emacs will try the other
2776families given in @var{alternate-families}, one by one, until it finds a
2777family that does exist.
01f17ae2 2778@end defopt
b8d4c8d0 2779
01f17ae2 2780@defopt face-font-selection-order
c2aa555a
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2781If there is no font that exactly matches all desired face attributes
2782(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2783this variable specifies the order in which these attributes should be
2784considered when selecting the closest matching font. The value should
2785be a list containing those four attribute symbols, in order of
2786decreasing importance. The default is @code{(:width :height :weight
2787:slant)}.
b8d4c8d0
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2788
2789Font selection first finds the best available matches for the first
c2aa555a
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2790attribute in the list; then, among the fonts which are best in that
2791way, it searches for the best matches in the second attribute, and so
2792on.
b8d4c8d0
GM
2793
2794The attributes @code{:weight} and @code{:width} have symbolic values in
2795a range centered around @code{normal}. Matches that are more extreme
2796(farther from @code{normal}) are somewhat preferred to matches that are
2797less extreme (closer to @code{normal}); this is designed to ensure that
2798non-normal faces contrast with normal ones, whenever possible.
2799
b8d4c8d0
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2800One example of a case where this variable makes a difference is when the
2801default font has no italic equivalent. With the default ordering, the
2802@code{italic} face will use a non-italic font that is similar to the
2803default one. But if you put @code{:slant} before @code{:height}, the
2804@code{italic} face will use an italic font, even if its height is not
2805quite right.
01f17ae2 2806@end defopt
b8d4c8d0 2807
01f17ae2 2808@defopt face-font-registry-alternatives
b8d4c8d0
GM
2809This variable lets you specify alternative font registries to try, if a
2810given registry is specified and doesn't exist. Each element should have
2811this form:
2812
2813@example
2814(@var{registry} @var{alternate-registries}@dots{})
2815@end example
2816
2817If @var{registry} is specified but not available, Emacs will try the
2818other registries given in @var{alternate-registries}, one by one,
2819until it finds a registry that does exist.
01f17ae2 2820@end defopt
b8d4c8d0
GM
2821
2822 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2823them.
b8d4c8d0 2824
01f17ae2 2825@defopt scalable-fonts-allowed
b8d4c8d0
GM
2826This variable controls which scalable fonts to use. A value of
2827@code{nil}, the default, means do not use scalable fonts. @code{t}
2828means to use any scalable font that seems appropriate for the text.
2829
2830Otherwise, the value must be a list of regular expressions. Then a
2831scalable font is enabled for use if its name matches any regular
2832expression in the list. For example,
2833
2834@example
2835(setq scalable-fonts-allowed '("muleindian-2$"))
2836@end example
2837
2838@noindent
2839allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2840@end defopt
b8d4c8d0
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2841
2842@defvar face-font-rescale-alist
2843This variable specifies scaling for certain faces. Its value should
2844be a list of elements of the form
2845
2846@example
2847(@var{fontname-regexp} . @var{scale-factor})
2848@end example
2849
2850If @var{fontname-regexp} matches the font name that is about to be
2851used, this says to choose a larger similar font according to the
2852factor @var{scale-factor}. You would use this feature to normalize
2853the font size if certain fonts are bigger or smaller than their
2854nominal heights and widths would suggest.
2855@end defvar
2856
b8d4c8d0
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2857@node Font Lookup
2858@subsection Looking Up Fonts
2859
803ee7b9 2860@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2861This function returns a list of available font names that match
c2aa555a 2862@var{name}. @var{name} should be a string containing a font name in
969aa734
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2863either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2864GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2865used: the @samp{*} character matches any substring, and the @samp{?}
2866character matches any single character. Case is ignored when matching
2867font names.
c2aa555a
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2868
2869If the optional arguments @var{reference-face} and @var{frame} are
2870specified, the returned list includes only fonts that are the same
2871size as @var{reference-face} (a face name) currently is on the frame
2872@var{frame}.
b8d4c8d0
GM
2873
2874The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
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2875return. If it is non-@code{nil}, then the return value is truncated
2876after the first @var{maximum} matching fonts. Specifying a small
2877value for @var{maximum} can make this function much faster, in cases
2878where many fonts match the pattern.
803ee7b9
CY
2879
2880The optional argument @var{width} specifies a desired font width. If
2881it is non-@code{nil}, the function only returns those fonts whose
2882characters are (on average) @var{width} times as wide as
2883@var{reference-face}.
b8d4c8d0
GM
2884@end defun
2885
2886@defun x-family-fonts &optional family frame
2887This function returns a list describing the available fonts for family
2888@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2889this list applies to all families, and therefore, it contains all
2890available fonts. Otherwise, @var{family} must be a string; it may
2891contain the wildcards @samp{?} and @samp{*}.
2892
2893The list describes the display that @var{frame} is on; if @var{frame} is
2894omitted or @code{nil}, it applies to the selected frame's display
2895(@pxref{Input Focus}).
2896
c2aa555a 2897Each element in the list is a vector of the following form:
b8d4c8d0
GM
2898
2899@example
2900[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2901 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2902@end example
2903
2904The first five elements correspond to face attributes; if you
2905specify these attributes for a face, it will use this font.
2906
2907The last three elements give additional information about the font.
2908@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2909@var{full} is the full name of the font, and
2910@var{registry-and-encoding} is a string giving the registry and
2911encoding of the font.
b8d4c8d0
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2912@end defun
2913
2914@defvar font-list-limit
2915This variable specifies maximum number of fonts to consider in font
2916matching. The function @code{x-family-fonts} will not return more than
2917that many fonts, and font selection will consider only that many fonts
2918when searching a matching font for face attributes. The default is
2919currently 100.
2920@end defvar
2921
2922@node Fontsets
2923@subsection Fontsets
2924
2925 A @dfn{fontset} is a list of fonts, each assigned to a range of
2926character codes. An individual font cannot display the whole range of
2927characters that Emacs supports, but a fontset can. Fontsets have names,
2928just as fonts do, and you can use a fontset name in place of a font name
2929when you specify the ``font'' for a frame or a face. Here is
2930information about defining a fontset under Lisp program control.
2931
2932@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2933This function defines a new fontset according to the specification
2934string @var{fontset-spec}. The string should have this format:
2935
2936@smallexample
7b753744 2937@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
2938@end smallexample
2939
2940@noindent
2941Whitespace characters before and after the commas are ignored.
2942
2943The first part of the string, @var{fontpattern}, should have the form of
2944a standard X font name, except that the last two fields should be
2945@samp{fontset-@var{alias}}.
2946
2947The new fontset has two names, one long and one short. The long name is
2948@var{fontpattern} in its entirety. The short name is
2949@samp{fontset-@var{alias}}. You can refer to the fontset by either
2950name. If a fontset with the same name already exists, an error is
2951signaled, unless @var{noerror} is non-@code{nil}, in which case this
2952function does nothing.
2953
2954If optional argument @var{style-variant-p} is non-@code{nil}, that says
2955to create bold, italic and bold-italic variants of the fontset as well.
2956These variant fontsets do not have a short name, only a long one, which
2957is made by altering @var{fontpattern} to indicate the bold or italic
2958status.
2959
2960The specification string also says which fonts to use in the fontset.
2961See below for the details.
2962@end defun
2963
2964 The construct @samp{@var{charset}:@var{font}} specifies which font to
2965use (in this fontset) for one particular character set. Here,
2966@var{charset} is the name of a character set, and @var{font} is the font
2967to use for that character set. You can use this construct any number of
2968times in the specification string.
2969
2970 For the remaining character sets, those that you don't specify
2971explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2972@samp{fontset-@var{alias}} with a value that names one character set.
2973For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2974with @samp{ISO8859-1}.
2975
2976 In addition, when several consecutive fields are wildcards, Emacs
2977collapses them into a single wildcard. This is to prevent use of
2978auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2979for editing, and scaling a smaller font is not useful because it is
2980better to use the smaller font in its own size, which Emacs does.
2981
2982 Thus if @var{fontpattern} is this,
2983
2984@example
2985-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2986@end example
2987
2988@noindent
2989the font specification for @acronym{ASCII} characters would be this:
2990
2991@example
2992-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2993@end example
2994
2995@noindent
2996and the font specification for Chinese GB2312 characters would be this:
2997
2998@example
2999-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3000@end example
3001
3002 You may not have any Chinese font matching the above font
3003specification. Most X distributions include only Chinese fonts that
3004have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3005such a case, @samp{Fontset-@var{n}} can be specified as below:
3006
3007@smallexample
3008Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3009 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3010@end smallexample
3011
3012@noindent
3013Then, the font specifications for all but Chinese GB2312 characters have
3014@samp{fixed} in the @var{family} field, and the font specification for
3015Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3016field.
3017
d6eb4e25
KH
3018@defun set-fontset-font name character font-spec &optional frame add
3019This function modifies the existing fontset @var{name} to use the font
3020matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3021
d6eb4e25
KH
3022If @var{name} is @code{nil}, this function modifies the fontset of the
3023selected frame or that of @var{frame} if @var{frame} is not
3024@code{nil}.
3025
3026If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3027fontset, whose short name is @samp{fontset-default}.
3028
3029@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3030@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3031@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3032(inclusive).
3033
3034@var{character} may be a charset. In that case, use
d6eb4e25
KH
3035@var{font-spec} for all character in the charsets.
3036
664d56b8 3037@var{character} may be a script name. In that case, use
d6eb4e25 3038@var{font-spec} for all character in the charsets.
b8d4c8d0 3039
d6eb4e25 3040@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3041where @var{family} is a family name of a font (possibly including a
3042foundry name at the head), @var{registry} is a registry name of a font
3043(possibly including an encoding name at the tail).
3044
d6eb4e25
KH
3045@var{font-spec} may be a font name string.
3046
3047The optional argument @var{add}, if non-@code{nil}, specifies how to
3048add @var{font-spec} to the font specifications previously set. If it
3049is @code{prepend}, @var{font-spec} is prepended. If it is
3050@code{append}, @var{font-spec} is appended. By default,
3051@var{font-spec} overrides the previous settings.
3052
b8d4c8d0 3053For instance, this changes the default fontset to use a font of which
d6eb4e25 3054family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3055the charset @code{japanese-jisx0208}.
3056
3057@smallexample
d6eb4e25
KH
3058(set-fontset-font t 'japanese-jisx0208
3059 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3060@end smallexample
3061@end defun
3062
3063@defun char-displayable-p char
3064This function returns @code{t} if Emacs ought to be able to display
3065@var{char}. More precisely, if the selected frame's fontset has a
3066font to display the character set that @var{char} belongs to.
3067
3068Fontsets can specify a font on a per-character basis; when the fontset
3069does that, this function's value may not be accurate.
3070@end defun
3071
c2aa555a
CY
3072@node Low-Level Font
3073@subsection Low-Level Font Representation
3074
3075 Normally, it is not necessary to manipulate fonts directly. In case
3076you need to do so, this section explains how.
3077
3078 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3079object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3080entities}.
3081
3082@defun fontp object &optional type
3083Return @code{t} if @var{object} is a font object, font spec, or font
3084entity. Otherwise, return @code{nil}.
3085
3086The optional argument @var{type}, if non-@code{nil}, determines the
3087exact type of Lisp object to check for. In that case, @var{type}
3088should be one of @code{font-object}, @code{font-spec}, or
3089@code{font-entity}.
3090@end defun
3091
3092 A font object is a Lisp object that represents a font that Emacs has
3093@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3094be inspected.
c2aa555a
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3095
3096@defun font-at position &optional window string
3097Return the font object that is being used to display the character at
3098position @var{position} in the window @var{window}. If @var{window}
3099is @code{nil}, it defaults to the selected window. If @var{string} is
3100@code{nil}, @var{position} specifies a position in the current buffer;
3101otherwise, @var{string} should be a string, and @var{position}
3102specifies a position in that string.
3103@end defun
3104
3105 A font spec is a Lisp object that contains a set of specifications
3106that can be used to find a font. More than one font may match the
3107specifications in a font spec.
3108
3109@defun font-spec &rest arguments
3110Return a new font spec using the specifications in @var{arguments},
3111which should come in @code{property}-@code{value} pairs. The possible
3112specifications are as follows:
3113
3114@table @code
3115@item :name
3116The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3117@xref{Fonts,,, emacs, The GNU Emacs Manual}.
c2aa555a
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3118
3119@item :family
3120@itemx :foundry
3121@itemx :weight
3122@itemx :slant
3123@itemx :width
3124These have the same meanings as the face attributes of the same name.
3125@xref{Face Attributes}.
3126
3127@item :size
3128The font size---either a non-negative integer that specifies the pixel
3129size, or a floating point number that specifies the point size.
3130
3131@item :adstyle
3132Additional typographic style information for the font, such as
3133@samp{sans}. The value should be a string or a symbol.
3134
3135@item :registry
3136The charset registry and encoding of the font, such as
3137@samp{iso8859-1}. The value should be a string or a symbol.
3138
3139@item :script
3140The script that the font must support (a symbol).
a908c79a
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3141
3142@item :otf
3143The font must be an OpenType font that supports these OpenType
3144features, provided Emacs is compiled with support for @samp{libotf} (a
3145library for performing complex text layout in certain scripts). The
3146value must be a list of the form
3147
3148@smallexample
3149@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3150@end smallexample
3151
3152where @var{script-tag} is the OpenType script tag symbol;
3153@var{langsys-tag} is the OpenType language system tag symbol, or
3154@code{nil} to use the default language system; @code{gsub} is a list
3155of OpenType GSUB feature tag symbols, or @code{nil} if none is
3156required; and @code{gpos} is a list of OpenType GPOS feature tag
3157symbols, or @code{nil} if none is required. If @code{gsub} or
3158@code{gpos} is a list, a @code{nil} element in that list means that
3159the font must not match any of the remaining tag symbols. The
3160@code{gpos} element may be omitted.
c2aa555a
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3161@end table
3162@end defun
3163
3164@defun font-put font-spec property value
3165Set the font property @var{property} in the font-spec @var{font-spec}
3166to @var{value}.
3167@end defun
3168
3169 A font entity is a reference to a font that need not be open. Its
3170properties are intermediate between a font object and a font spec:
3171like a font object, and unlike a font spec, it refers to a single,
3172specific font. Unlike a font object, creating a font entity does not
3173load the contents of that font into computer memory.
3174
3175@defun find-font font-spec &optional frame
3176This function returns a font entity that best matches the font spec
3177@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3178it defaults to the selected frame.
3179@end defun
3180
3181@defun list-fonts font-spec &optional frame num prefer
3182This function returns a list of all font entities that match the font
3183spec @var{font-spec}.
3184
3185The optional argument @var{frame}, if non-@code{nil}, specifies the
3186frame on which the fonts are to be displayed. The optional argument
3187@var{num}, if non-@code{nil}, should be an integer that specifies the
3188maximum length of the returned list. The optional argument
3189@var{prefer}, if non-@code{nil}, should be another font spec, which is
3190used to control the order of the returned list; the returned font
3191entities are sorted in order of decreasing ``closeness'' to that font
3192spec.
3193@end defun
3194
0c1cfe01
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3195 If you call @code{set-face-attribute} and pass a font spec, font
3196entity, or font name string as the value of the @code{:font}
3197attribute, Emacs opens the best ``matching'' font that is available
3198for display. It then stores the corresponding font object as the
3199actual value of the @code{:font} attribute for that face.
3200
c2aa555a
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3201 The following functions can be used to obtain information about a
3202font. For these functions, the @var{font} argument can be a font
3203object, a font entity, or a font spec.
3204
3205@defun font-get font property
3206This function returns the value of the font property @var{property}
3207for @var{font}.
3208
3209If @var{font} is a font spec and the font spec does not specify
3210@var{property}, the return value is @code{nil}. If @var{font} is a
3211font object or font entity, the value for the @var{:script} property
3212may be a list of scripts supported by the font.
3213@end defun
3214
3215@defun font-face-attributes font &optional frame
3216This function returns a list of face attributes corresponding to
3217@var{font}. The optional argument @var{frame} specifies the frame on
3218which the font is to be displayed. If it is @code{nil}, the selected
3219frame is used. The return value has the form
3220
3221@smallexample
3222(:family @var{family} :height @var{height} :weight @var{weight}
3223 :slant @var{slant} :width @var{width})
3224@end smallexample
3225
3226where the values of @var{family}, @var{height}, @var{weight},
3227@var{slant}, and @var{width} are face attribute values. Some of these
3228key-attribute pairs may be omitted from the list if they are not
3229specified by @var{font}.
3230@end defun
3231
3232@defun font-xlfd-name font &optional fold-wildcards
3233This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
CY
3234matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3235information about XLFDs. If the name is too long for an XLFD (which
3236can contain at most 255 characters), the function returns @code{nil}.
c2aa555a
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3237
3238If the optional argument @var{fold-wildcards} is non-@code{nil},
3239consecutive wildcards in the XLFD are folded into one.
3240@end defun
3241
b8d4c8d0
GM
3242@node Fringes
3243@section Fringes
3244@cindex fringes
3245
3246 The @dfn{fringes} of a window are thin vertical strips down the
3247sides that are used for displaying bitmaps that indicate truncation,
3248continuation, horizontal scrolling, and the overlay arrow.
3249
3250@menu
3251* Fringe Size/Pos:: Specifying where to put the window fringes.
3252* Fringe Indicators:: Displaying indicator icons in the window fringes.
3253* Fringe Cursors:: Displaying cursors in the right fringe.
3254* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3255* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3256* Overlay Arrow:: Display of an arrow to indicate position.
3257@end menu
3258
3259@node Fringe Size/Pos
3260@subsection Fringe Size and Position
3261
3262 The following buffer-local variables control the position and width
3263of the window fringes.
3264
3265@defvar fringes-outside-margins
3266The fringes normally appear between the display margins and the window
3267text. If the value is non-@code{nil}, they appear outside the display
3268margins. @xref{Display Margins}.
3269@end defvar
3270
3271@defvar left-fringe-width
3272This variable, if non-@code{nil}, specifies the width of the left
3273fringe in pixels. A value of @code{nil} means to use the left fringe
3274width from the window's frame.
3275@end defvar
3276
3277@defvar right-fringe-width
3278This variable, if non-@code{nil}, specifies the width of the right
3279fringe in pixels. A value of @code{nil} means to use the right fringe
3280width from the window's frame.
3281@end defvar
3282
3283 The values of these variables take effect when you display the
3284buffer in a window. If you change them while the buffer is visible,
3285you can call @code{set-window-buffer} to display it once again in the
4abe5bf6
EZ
3286same window, to make the changes take effect. A buffer that does not
3287specify values for these variables will use the default values
3288specified for the frame; see @ref{Layout Parameters}.
b8d4c8d0
GM
3289
3290@defun set-window-fringes window left &optional right outside-margins
3291This function sets the fringe widths of window @var{window}.
3292If @var{window} is @code{nil}, the selected window is used.
3293
3294The argument @var{left} specifies the width in pixels of the left
3295fringe, and likewise @var{right} for the right fringe. A value of
3296@code{nil} for either one stands for the default width. If
3297@var{outside-margins} is non-@code{nil}, that specifies that fringes
3298should appear outside of the display margins.
3299@end defun
3300
3301@defun window-fringes &optional window
3302This function returns information about the fringes of a window
3303@var{window}. If @var{window} is omitted or @code{nil}, the selected
3304window is used. The value has the form @code{(@var{left-width}
3305@var{right-width} @var{outside-margins})}.
3306@end defun
3307
3308
3309@node Fringe Indicators
3310@subsection Fringe Indicators
3311@cindex fringe indicators
3312@cindex indicators, fringe
3313
3314 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3315window fringe (on a graphic display) to indicate truncated or
3316continued lines, buffer boundaries, overlay arrow, etc.
3317
3318@defopt indicate-empty-lines
3319@cindex fringes, and empty line indication
3320When this is non-@code{nil}, Emacs displays a special glyph in the
3321fringe of each empty line at the end of the buffer, on graphical
3322displays. @xref{Fringes}. This variable is automatically
3323buffer-local in every buffer.
3324@end defopt
3325
01f17ae2 3326@defopt indicate-buffer-boundaries
b8d4c8d0
GM
3327This buffer-local variable controls how the buffer boundaries and
3328window scrolling are indicated in the window fringes.
3329
3330Emacs can indicate the buffer boundaries---that is, the first and last
3331line in the buffer---with angle icons when they appear on the screen.
3332In addition, Emacs can display an up-arrow in the fringe to show
3333that there is text above the screen, and a down-arrow to show
3334there is text below the screen.
3335
3336There are three kinds of basic values:
3337
3338@table @asis
3339@item @code{nil}
3340Don't display any of these fringe icons.
3341@item @code{left}
3342Display the angle icons and arrows in the left fringe.
3343@item @code{right}
3344Display the angle icons and arrows in the right fringe.
3345@item any non-alist
3346Display the angle icons in the left fringe
3347and don't display the arrows.
3348@end table
3349
3350Otherwise the value should be an alist that specifies which fringe
3351indicators to display and where. Each element of the alist should
3352have the form @code{(@var{indicator} . @var{position})}. Here,
3353@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3354@code{down}, and @code{t} (which covers all the icons not yet
3355specified), while @var{position} is one of @code{left}, @code{right}
3356and @code{nil}.
3357
3358For example, @code{((top . left) (t . right))} places the top angle
3359bitmap in left fringe, and the bottom angle bitmap as well as both
3360arrow bitmaps in right fringe. To show the angle bitmaps in the left
3361fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3362@end defopt
b8d4c8d0 3363
b8d4c8d0
GM
3364@defvar fringe-indicator-alist
3365This buffer-local variable specifies the mapping from logical fringe
3366indicators to the actual bitmaps displayed in the window fringes.
3367
3368These symbols identify the logical fringe indicators:
3369
3370@table @asis
3371@item Truncation and continuation line indicators:
3372@code{truncation}, @code{continuation}.
3373
3374@item Buffer position indicators:
3375@code{up}, @code{down},
3376@code{top}, @code{bottom},
3377@code{top-bottom}.
3378
3379@item Empty line indicator:
3380@code{empty-line}.
3381
3382@item Overlay arrow indicator:
3383@code{overlay-arrow}.
3384
3385@item Unknown bitmap indicator:
3386@code{unknown}.
3387@end table
3388
3389 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3390specifies the fringe bitmaps used to display a specific logical
3391fringe indicator.
3392
3393Here, @var{indicator} specifies the logical indicator type, and
3394@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3395[@var{left1} @var{right1}])} which specifies the actual bitmap shown
3396in the left or right fringe for the logical indicator.
3397
3398The @var{left} and @var{right} symbols specify the bitmaps shown in
3399the left and/or right fringe for the specific indicator. The
3400@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3401`top-bottom indicators when the last (only) line in has no final
3402newline. Alternatively, @var{bitmaps} may be a single symbol which is
3403used in both left and right fringes.
3404
3405When @code{fringe-indicator-alist} has a buffer-local value, and there
3406is no bitmap defined for a logical indicator, or the bitmap is
4e3b4528
SM
3407@code{t}, the corresponding value from the default value of
3408@code{fringe-indicator-alist} is used.
b8d4c8d0
GM
3409
3410To completely hide a specific indicator, set the bitmap to @code{nil}.
3411@end defvar
3412
b8d4c8d0
GM
3413Standard fringe bitmaps for indicators:
3414@example
3415left-arrow right-arrow up-arrow down-arrow
3416left-curly-arrow right-curly-arrow
3417left-triangle right-triangle
3418top-left-angle top-right-angle
3419bottom-left-angle bottom-right-angle
3420left-bracket right-bracket
3421filled-rectangle hollow-rectangle
3422filled-square hollow-square
3423vertical-bar horizontal-bar
3424empty-line question-mark
3425@end example
3426
3427@node Fringe Cursors
3428@subsection Fringe Cursors
3429@cindex fringe cursors
3430@cindex cursor, fringe
3431
3432 When a line is exactly as wide as the window, Emacs displays the
3433cursor in the right fringe instead of using two lines. Different
3434bitmaps are used to represent the cursor in the fringe depending on
3435the current buffer's cursor type.
3436
3437@table @asis
3438@item Logical cursor types:
3439@code{box} , @code{hollow}, @code{bar},
3440@code{hbar}, @code{hollow-small}.
3441@end table
3442
3443The @code{hollow-small} type is used instead of @code{hollow} when the
3444normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3445display line.
3446
01f17ae2 3447@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3448If this is non-@code{nil}, lines exactly as wide as the window (not
3449counting the final newline character) are not continued. Instead,
3450when point is at the end of the line, the cursor appears in the right
3451fringe.
01f17ae2 3452@end defopt
b8d4c8d0
GM
3453
3454@defvar fringe-cursor-alist
3455This variable specifies the mapping from logical cursor type to the
3456actual fringe bitmaps displayed in the right fringe. The value is an
3457alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3458the fringe bitmaps used to display a specific logical cursor type in
3459the fringe. Here, @var{cursor} specifies the logical cursor type and
3460@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3461for that logical cursor type.
3462
3463When @code{fringe-cursor-alist} has a buffer-local value, and there is
3464no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3465default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3466@end defvar
3467
3468Standard bitmaps for displaying the cursor in right fringe:
3469@example
3470filled-rectangle hollow-rectangle filled-square hollow-square
3471vertical-bar horizontal-bar
3472@end example
3473
3474
3475@node Fringe Bitmaps
3476@subsection Fringe Bitmaps
3477@cindex fringe bitmaps
3478@cindex bitmaps, fringe
3479
3480 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3481logical fringe indicators for truncated or continued lines, buffer
3482boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3483name space. The fringe bitmaps are shared by all frames and windows.
3484You can redefine the built-in fringe bitmaps, and you can define new
3485fringe bitmaps.
3486
3487 The way to display a bitmap in the left or right fringes for a given
3488line in a window is by specifying the @code{display} property for one
3489of the characters that appears in it. Use a display specification of
3490the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3491@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3492Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3493want, and @var{face} (which is optional) is the name of the face whose
3494colors should be used for displaying the bitmap, instead of the
3495default @code{fringe} face. @var{face} is automatically merged with
3496the @code{fringe} face, so normally @var{face} need only specify the
3497foreground color for the bitmap.
3498
3499@defun fringe-bitmaps-at-pos &optional pos window
3500This function returns the fringe bitmaps of the display line
3501containing position @var{pos} in window @var{window}. The return
3502value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3503is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3504if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3505is non-@code{nil} if there is an overlay arrow in the left fringe.
3506
3507The value is @code{nil} if @var{pos} is not visible in @var{window}.
3508If @var{window} is @code{nil}, that stands for the selected window.
3509If @var{pos} is @code{nil}, that stands for the value of point in
3510@var{window}.
3511@end defun
3512
3513@node Customizing Bitmaps
3514@subsection Customizing Fringe Bitmaps
3515
3516@defun define-fringe-bitmap bitmap bits &optional height width align
3517This function defines the symbol @var{bitmap} as a new fringe bitmap,
3518or replaces an existing bitmap with that name.
3519
3520The argument @var{bits} specifies the image to use. It should be
3521either a string or a vector of integers, where each element (an
3522integer) corresponds to one row of the bitmap. Each bit of an integer
3523corresponds to one pixel of the bitmap, where the low bit corresponds
3524to the rightmost pixel of the bitmap.
3525
3526The height is normally the length of @var{bits}. However, you
3527can specify a different height with non-@code{nil} @var{height}. The width
3528is normally 8, but you can specify a different width with non-@code{nil}
3529@var{width}. The width must be an integer between 1 and 16.
3530
3531The argument @var{align} specifies the positioning of the bitmap
3532relative to the range of rows where it is used; the default is to
3533center the bitmap. The allowed values are @code{top}, @code{center},
3534or @code{bottom}.
3535
3536The @var{align} argument may also be a list @code{(@var{align}
3537@var{periodic})} where @var{align} is interpreted as described above.
3538If @var{periodic} is non-@code{nil}, it specifies that the rows in
3539@code{bits} should be repeated enough times to reach the specified
3540height.
3541@end defun
3542
3543@defun destroy-fringe-bitmap bitmap
3544This function destroy the fringe bitmap identified by @var{bitmap}.
3545If @var{bitmap} identifies a standard fringe bitmap, it actually
3546restores the standard definition of that bitmap, instead of
3547eliminating it entirely.
3548@end defun
3549
3550@defun set-fringe-bitmap-face bitmap &optional face
3551This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3552If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3553bitmap's face controls the color to draw it in.
3554
3555@var{face} is merged with the @code{fringe} face, so normally
3556@var{face} should specify only the foreground color.
3557@end defun
3558
3559@node Overlay Arrow
3560@subsection The Overlay Arrow
3561@c @cindex overlay arrow Duplicates variable names
3562
3563 The @dfn{overlay arrow} is useful for directing the user's attention
3564to a particular line in a buffer. For example, in the modes used for
3565interface to debuggers, the overlay arrow indicates the line of code
3566about to be executed. This feature has nothing to do with
3567@dfn{overlays} (@pxref{Overlays}).
3568
3569@defvar overlay-arrow-string
3570This variable holds the string to display to call attention to a
3571particular line, or @code{nil} if the arrow feature is not in use.
3572On a graphical display the contents of the string are ignored; instead a
3573glyph is displayed in the fringe area to the left of the display area.
3574@end defvar
3575
3576@defvar overlay-arrow-position
3577This variable holds a marker that indicates where to display the overlay
3578arrow. It should point at the beginning of a line. On a non-graphical
3579display the arrow text
3580appears at the beginning of that line, overlaying any text that would
3581otherwise appear. Since the arrow is usually short, and the line
3582usually begins with indentation, normally nothing significant is
3583overwritten.
3584
3585The overlay-arrow string is displayed in any given buffer if the value
3586of @code{overlay-arrow-position} in that buffer points into that
3587buffer. Thus, it is possible to display multiple overlay arrow strings
3588by creating buffer-local bindings of @code{overlay-arrow-position}.
3589However, it is usually cleaner to use
3590@code{overlay-arrow-variable-list} to achieve this result.
3591@c !!! overlay-arrow-position: but the overlay string may remain in the display
3592@c of some other buffer until an update is required. This should be fixed
3593@c now. Is it?
3594@end defvar
3595
3596 You can do a similar job by creating an overlay with a
3597@code{before-string} property. @xref{Overlay Properties}.
3598
3599 You can define multiple overlay arrows via the variable
3600@code{overlay-arrow-variable-list}.
3601
3602@defvar overlay-arrow-variable-list
3603This variable's value is a list of variables, each of which specifies
3604the position of an overlay arrow. The variable
3605@code{overlay-arrow-position} has its normal meaning because it is on
3606this list.
3607@end defvar
3608
3609Each variable on this list can have properties
3610@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3611specify an overlay arrow string (for text-only terminals) or fringe
3612bitmap (for graphical terminals) to display at the corresponding
3613overlay arrow position. If either property is not set, the default
3614@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3615is used.
3616
3617@node Scroll Bars
3618@section Scroll Bars
3619@cindex scroll bars
3620
3621Normally the frame parameter @code{vertical-scroll-bars} controls
3622whether the windows in the frame have vertical scroll bars, and
3623whether they are on the left or right. The frame parameter
3624@code{scroll-bar-width} specifies how wide they are (@code{nil}
3625meaning the default). @xref{Layout Parameters}.
3626
3627@defun frame-current-scroll-bars &optional frame
3628This function reports the scroll bar type settings for frame
3629@var{frame}. The value is a cons cell
3630@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3631@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3632(which means no scroll bar.) @var{horizontal-type} is meant to
3633specify the horizontal scroll bar type, but since they are not
3634implemented, it is always @code{nil}.
3635@end defun
3636
3637@vindex vertical-scroll-bar
3638 You can enable or disable scroll bars for a particular buffer,
3639by setting the variable @code{vertical-scroll-bar}. This variable
3640automatically becomes buffer-local when set. The possible values are
3641@code{left}, @code{right}, @code{t}, which means to use the
3642frame's default, and @code{nil} for no scroll bar.
3643
3644 You can also control this for individual windows. Call the function
3645@code{set-window-scroll-bars} to specify what to do for a specific window:
3646
3647@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3648This function sets the width and type of scroll bars for window
3649@var{window}.
3650
3651@var{width} specifies the scroll bar width in pixels (@code{nil} means
3652use the width specified for the frame). @var{vertical-type} specifies
3653whether to have a vertical scroll bar and, if so, where. The possible
3654values are @code{left}, @code{right} and @code{nil}, just like the
3655values of the @code{vertical-scroll-bars} frame parameter.
3656
3657The argument @var{horizontal-type} is meant to specify whether and
3658where to have horizontal scroll bars, but since they are not
3659implemented, it has no effect. If @var{window} is @code{nil}, the
3660selected window is used.
3661@end defun
3662
3663@defun window-scroll-bars &optional window
3664Report the width and type of scroll bars specified for @var{window}.
3665If @var{window} is omitted or @code{nil}, the selected window is used.
3666The value is a list of the form @code{(@var{width}
3667@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3668@var{width} is the value that was specified for the width (which may
3669be @code{nil}); @var{cols} is the number of columns that the scroll
3670bar actually occupies.
3671
3672@var{horizontal-type} is not actually meaningful.
3673@end defun
3674
3675If you don't specify these values for a window with
3676@code{set-window-scroll-bars}, the buffer-local variables
3677@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3678displayed control the window's vertical scroll bars. The function
3679@code{set-window-buffer} examines these variables. If you change them
3680in a buffer that is already visible in a window, you can make the
3681window take note of the new values by calling @code{set-window-buffer}
3682specifying the same buffer that is already displayed.
3683
01f17ae2 3684@defopt scroll-bar-mode
b8d4c8d0
GM
3685This variable, always local in all buffers, controls whether and where
3686to put scroll bars in windows displaying the buffer. The possible values
3687are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3688the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3689@end defopt
b8d4c8d0
GM
3690
3691@defun window-current-scroll-bars &optional window
3692This function reports the scroll bar type for window @var{window}.
3693If @var{window} is omitted or @code{nil}, the selected window is used.
3694The value is a cons cell
3695@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3696@code{window-scroll-bars}, this reports the scroll bar type actually
3697used, once frame defaults and @code{scroll-bar-mode} are taken into
3698account.
3699@end defun
3700
3701@defvar scroll-bar-width
3702This variable, always local in all buffers, specifies the width of the
3703buffer's scroll bars, measured in pixels. A value of @code{nil} means
3704to use the value specified by the frame.
3705@end defvar
3706
3707@node Display Property
3708@section The @code{display} Property
3709@cindex display specification
3710@kindex display @r{(text property)}
3711
3712 The @code{display} text property (or overlay property) is used to
3713insert images into text, and also control other aspects of how text
3714displays. The value of the @code{display} property should be a
3715display specification, or a list or vector containing several display
fb33e6a9
RS
3716specifications. Display specifications in the same @code{display}
3717property value generally apply in parallel to the text they cover.
3718
3719 If several sources (overlays and/or a text property) specify values
3720for the @code{display} property, only one of the values takes effect,
3721following the rules of @code{get-char-property}. @xref{Examining
3722Properties}.
3723
3724 The rest of this section describes several kinds of
3725display specifications and what they mean.
3726
3727@menu
3728* Replacing Specs:: Display specs that replace the text.
3729* Specified Space:: Displaying one space with a specified width.
3730* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
3731* Other Display Specs:: Displaying an image; adjusting the height,
3732 spacing, and other properties of text.
fb33e6a9
RS
3733* Display Margins:: Displaying text or images to the side of the main text.
3734@end menu
3735
3736@node Replacing Specs
3737@subsection Display Specs That Replace The Text
4db6da64 3738
9600ac7c 3739 Some kinds of @code{display} specifications specify something to
fb33e6a9
RS
3740display instead of the text that has the property. These are called
3741@dfn{replacing} display specifications. Emacs does not allow the user
3742to interactively move point into the middle of buffer text that is
3743replaced in this way.
3744
3745 If a list of display specifications includes more than one replacing
3746display specification, the first overrides the rest. Replacing
3747display specifications make most other display specifications
3748irrelevant, since those don't apply to the replacement.
3749
3750 For replacing display specifications, ``the text that has the
3751property'' means all the consecutive characters that have the same
3752Lisp object as their @code{display} property; these characters are
3753replaced as a single unit. By contrast, characters that have similar
3754but distinct Lisp objects as their @code{display} properties are
3755handled separately. Here's a function that illustrates this point:
b8d4c8d0
GM
3756
3757@smallexample
3758(defun foo ()
3759 (goto-char (point-min))
3760 (dotimes (i 5)
3761 (let ((string (concat "A")))
3762 (put-text-property (point) (1+ (point)) 'display string)
3763 (forward-char 1)
3764 (put-text-property (point) (1+ (point)) 'display string)
3765 (forward-char 1))))
3766@end smallexample
3767
3768@noindent
3769It gives each of the first ten characters in the buffer string
3770@code{"A"} as the @code{display} property, but they don't all get the
3771same string. The first two characters get the same string, so they
3772together are replaced with one @samp{A}. The next two characters get
3773a second string, so they together are replaced with one @samp{A}.
3774Likewise for each following pair of characters. Thus, the ten
3775characters appear as five A's. This function would have the same
3776results:
3777
3778@smallexample
3779(defun foo ()
3780 (goto-char (point-min))
3781 (dotimes (i 5)
3782 (let ((string (concat "A")))
9600ac7c 3783 (put-text-property (point) (+ 2 (point)) 'display string)
b8d4c8d0
GM
3784 (put-text-property (point) (1+ (point)) 'display string)
3785 (forward-char 2))))
3786@end smallexample
3787
3788@noindent
3789This illustrates that what matters is the property value for
3790each character. If two consecutive characters have the same
3791object as the @code{display} property value, it's irrelevant
3792whether they got this property from a single call to
3793@code{put-text-property} or from two different calls.
3794
b8d4c8d0
GM
3795@node Specified Space
3796@subsection Specified Spaces
3797@cindex spaces, specified height or width
3798@cindex variable-width spaces
3799
3800 To display a space of specified width and/or height, use a display
3801specification of the form @code{(space . @var{props})}, where
3802@var{props} is a property list (a list of alternating properties and
3803values). You can put this property on one or more consecutive
3804characters; a space of the specified height and width is displayed in
3805place of @emph{all} of those characters. These are the properties you
3806can use in @var{props} to specify the weight of the space:
3807
3808@table @code
3809@item :width @var{width}
3810If @var{width} is an integer or floating point number, it specifies
3811that the space width should be @var{width} times the normal character
3812width. @var{width} can also be a @dfn{pixel width} specification
3813(@pxref{Pixel Specification}).
3814
3815@item :relative-width @var{factor}
3816Specifies that the width of the stretch should be computed from the
3817first character in the group of consecutive characters that have the
3818same @code{display} property. The space width is the width of that
3819character, multiplied by @var{factor}.
3820
3821@item :align-to @var{hpos}
3822Specifies that the space should be wide enough to reach @var{hpos}.
3823If @var{hpos} is a number, it is measured in units of the normal
3824character width. @var{hpos} can also be a @dfn{pixel width}
3825specification (@pxref{Pixel Specification}).
3826@end table
3827
3828 You should use one and only one of the above properties. You can
3829also specify the height of the space, with these properties:
3830
3831@table @code
3832@item :height @var{height}
3833Specifies the height of the space.
3834If @var{height} is an integer or floating point number, it specifies
3835that the space height should be @var{height} times the normal character
3836height. The @var{height} may also be a @dfn{pixel height} specification
3837(@pxref{Pixel Specification}).
3838
3839@item :relative-height @var{factor}
3840Specifies the height of the space, multiplying the ordinary height
3841of the text having this display specification by @var{factor}.
3842
3843@item :ascent @var{ascent}
3844If the value of @var{ascent} is a non-negative number no greater than
3845100, it specifies that @var{ascent} percent of the height of the space
3846should be considered as the ascent of the space---that is, the part
3847above the baseline. The ascent may also be specified in pixel units
3848with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3849
3850@end table
3851
3852 Don't use both @code{:height} and @code{:relative-height} together.
3853
3854 The @code{:width} and @code{:align-to} properties are supported on
3855non-graphic terminals, but the other space properties in this section
3856are not.
3857
0c95fcf7
EZ
3858 Note that space properties are treated as paragraph separators for
3859the purposes of reordering bidirectional text for display.
3860@xref{Bidirectional Display}, for the details.
3861
b8d4c8d0
GM
3862@node Pixel Specification
3863@subsection Pixel Specification for Spaces
3864@cindex spaces, pixel specification
3865
3866 The value of the @code{:width}, @code{:align-to}, @code{:height},
3867and @code{:ascent} properties can be a special kind of expression that
3868is evaluated during redisplay. The result of the evaluation is used
3869as an absolute number of pixels.
3870
3871 The following expressions are supported:
3872
3873@smallexample
3874@group
3875 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3876 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3877 @var{unit} ::= in | mm | cm | width | height
3878@end group
3879@group
3880 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3881 | scroll-bar | text
3882 @var{pos} ::= left | center | right
3883 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3884 @var{op} ::= + | -
3885@end group
3886@end smallexample
3887
3888 The form @var{num} specifies a fraction of the default frame font
3889height or width. The form @code{(@var{num})} specifies an absolute
3890number of pixels. If @var{num} is a symbol, @var{symbol}, its
3891buffer-local variable binding is used.
3892
3893 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3894pixels per inch, millimeter, and centimeter, respectively. The
3895@code{width} and @code{height} units correspond to the default width
3896and height of the current face. An image specification @code{image}
3897corresponds to the width or height of the image.
3898
049bcbcb
CY
3899 The elements @code{left-fringe}, @code{right-fringe},
3900@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3901@code{text} specify to the width of the corresponding area of the
3902window.
b8d4c8d0
GM
3903
3904 The @code{left}, @code{center}, and @code{right} positions can be
3905used with @code{:align-to} to specify a position relative to the left
3906edge, center, or right edge of the text area.
3907
3908 Any of the above window elements (except @code{text}) can also be
3909used with @code{:align-to} to specify that the position is relative to
3910the left edge of the given area. Once the base offset for a relative
3911position has been set (by the first occurrence of one of these
3912symbols), further occurrences of these symbols are interpreted as the
3913width of the specified area. For example, to align to the center of
3914the left-margin, use
3915
3916@example
3917:align-to (+ left-margin (0.5 . left-margin))
3918@end example
3919
3920 If no specific base offset is set for alignment, it is always relative
3921to the left edge of the text area. For example, @samp{:align-to 0} in a
3922header-line aligns with the first text column in the text area.
3923
3924 A value of the form @code{(@var{num} . @var{expr})} stands for the
3925product of the values of @var{num} and @var{expr}. For example,
3926@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3927@var{image})} specifies half the width (or height) of the specified
3928image.
3929
3930 The form @code{(+ @var{expr} ...)} adds up the value of the
3931expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3932the value of the expressions.
3933
3934@node Other Display Specs
3935@subsection Other Display Specifications
3936
3937 Here are the other sorts of display specifications that you can use
3938in the @code{display} text property.
3939
3940@table @code
3941@item @var{string}
3942Display @var{string} instead of the text that has this property.
3943
3944Recursive display specifications are not supported---@var{string}'s
3945@code{display} properties, if any, are not used.
3946
3947@item (image . @var{image-props})
3948This kind of display specification is an image descriptor (@pxref{Images}).
3949When used as a display specification, it means to display the image
3950instead of the text that has the display specification.
3951
3952@item (slice @var{x} @var{y} @var{width} @var{height})
3953This specification together with @code{image} specifies a @dfn{slice}
3954(a partial area) of the image to display. The elements @var{y} and
3955@var{x} specify the top left corner of the slice, within the image;
3956@var{width} and @var{height} specify the width and height of the
3957slice. Integer values are numbers of pixels. A floating point number
3958in the range 0.0--1.0 stands for that fraction of the width or height
3959of the entire image.
3960
3961@item ((margin nil) @var{string})
3962A display specification of this form means to display @var{string}
3963instead of the text that has the display specification, at the same
3964position as that text. It is equivalent to using just @var{string},
3965but it is done as a special case of marginal display (@pxref{Display
3966Margins}).
3967
bdef6a77
EZ
3968@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3969@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
3970This display specification on any character of a line of text causes
3971the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
3972for that line, instead of the characters that have the display
3973specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
3974used for the bitmap. @xref{Fringe Bitmaps}, for the details.
3975
b8d4c8d0
GM
3976@item (space-width @var{factor})
3977This display specification affects all the space characters within the
3978text that has the specification. It displays all of these spaces
3979@var{factor} times as wide as normal. The element @var{factor} should
3980be an integer or float. Characters other than spaces are not affected
3981at all; in particular, this has no effect on tab characters.
3982
3983@item (height @var{height})
3984This display specification makes the text taller or shorter.
3985Here are the possibilities for @var{height}:
3986
3987@table @asis
3988@item @code{(+ @var{n})}
3989This means to use a font that is @var{n} steps larger. A ``step'' is
3990defined by the set of available fonts---specifically, those that match
3991what was otherwise specified for this text, in all attributes except
3992height. Each size for which a suitable font is available counts as
3993another step. @var{n} should be an integer.
3994
3995@item @code{(- @var{n})}
3996This means to use a font that is @var{n} steps smaller.
3997
3998@item a number, @var{factor}
3999A number, @var{factor}, means to use a font that is @var{factor} times
4000as tall as the default font.
4001
4002@item a symbol, @var{function}
4003A symbol is a function to compute the height. It is called with the
4004current height as argument, and should return the new height to use.
4005
4006@item anything else, @var{form}
4007If the @var{height} value doesn't fit the previous possibilities, it is
4008a form. Emacs evaluates it to get the new height, with the symbol
4009@code{height} bound to the current specified font height.
4010@end table
4011
4012@item (raise @var{factor})
4013This kind of display specification raises or lowers the text
4014it applies to, relative to the baseline of the line.
4015
4016@var{factor} must be a number, which is interpreted as a multiple of the
4017height of the affected text. If it is positive, that means to display
4018the characters raised. If it is negative, that means to display them
4019lower down.
4020
4021If the text also has a @code{height} display specification, that does
4022not affect the amount of raising or lowering, which is based on the
4023faces used for the text.
4024@end table
4025
4026@c We put all the `@code{(when ...)}' on one line to encourage
4027@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4028@c was at eol; the info file ended up w/ two spaces rendered after it.
4029 You can make any display specification conditional. To do that,
4030package it in another list of the form
4031@code{(when @var{condition} . @var{spec})}.
4032Then the specification @var{spec} applies only when
4033@var{condition} evaluates to a non-@code{nil} value. During the
4034evaluation, @code{object} is bound to the string or buffer having the
4035conditional @code{display} property. @code{position} and
4036@code{buffer-position} are bound to the position within @code{object}
4037and the buffer position where the @code{display} property was found,
4038respectively. Both positions can be different when @code{object} is a
4039string.
4040
4041@node Display Margins
4042@subsection Displaying in the Margins
4043@cindex display margins
4044@cindex margins, display
4045
fb33e6a9
RS
4046 A buffer can have blank areas called @dfn{display margins} on the
4047left and on the right. Ordinary text never appears in these areas,
4048but you can put things into the display margins using the
4049@code{display} property. There is currently no way to make text or
4050images in the margin mouse-sensitive.
4051
4052 The way to display something in the margins is to specify it in a
4053margin display specification in the @code{display} property of some
4054text. This is a replacing display specification, meaning that the
4055text you put it on does not get displayed; the margin display appears,
4056but that text does not.
4057
4058 A margin display specification looks like @code{((margin
d25ed7db 4059right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4060Here, @var{spec} is another display specification that says what to
4061display in the margin. Typically it is a string of text to display,
4062or an image descriptor.
4063
4064 To display something in the margin @emph{in association with}
4065certain buffer text, without altering or preventing the display of
4066that text, put a @code{before-string} property on the text and put the
4067margin display specification on the contents of the before-string.
b8d4c8d0
GM
4068
4069 Before the display margins can display anything, you must give
4070them a nonzero width. The usual way to do that is to set these
4071variables:
4072
4073@defvar left-margin-width
4074This variable specifies the width of the left margin.
4075It is buffer-local in all buffers.
4076@end defvar
4077
4078@defvar right-margin-width
4079This variable specifies the width of the right margin.
4080It is buffer-local in all buffers.
4081@end defvar
4082
4083 Setting these variables does not immediately affect the window. These
4084variables are checked when a new buffer is displayed in the window.
4085Thus, you can make changes take effect by calling
4086@code{set-window-buffer}.
4087
4088 You can also set the margin widths immediately.
4089
4090@defun set-window-margins window left &optional right
4091This function specifies the margin widths for window @var{window}.
4092The argument @var{left} controls the left margin and
4093@var{right} controls the right margin (default @code{0}).
4094@end defun
4095
4096@defun window-margins &optional window
4097This function returns the left and right margins of @var{window}
4098as a cons cell of the form @code{(@var{left} . @var{right})}.
4099If @var{window} is @code{nil}, the selected window is used.
4100@end defun
4101
4102@node Images
4103@section Images
4104@cindex images in buffers
4105
4106 To display an image in an Emacs buffer, you must first create an image
4107descriptor, then use it as a display specifier in the @code{display}
4108property of text that is displayed (@pxref{Display Property}).
4109
4110 Emacs is usually able to display images when it is run on a
4111graphical terminal. Images cannot be displayed in a text terminal, on
4112certain graphical terminals that lack the support for this, or if
4113Emacs is compiled without image support. You can use the function
4114@code{display-images-p} to determine if images can in principle be
4115displayed (@pxref{Display Feature Testing}).
4116
4117@menu
4118* Image Formats:: Supported image formats.
4119* Image Descriptors:: How to specify an image for use in @code{:display}.
4120* XBM Images:: Special features for XBM format.
4121* XPM Images:: Special features for XPM format.
4122* GIF Images:: Special features for GIF format.
905a9adb 4123* TIFF Images:: Special features for TIFF format.
2833b3ff 4124* PostScript Images:: Special features for PostScript format.
16a91140 4125* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4126* Other Image Types:: Various other formats are supported.
4127* Defining Images:: Convenient ways to define an image for later use.
4128* Showing Images:: Convenient ways to display an image once it is defined.
4129* Image Cache:: Internal mechanisms of image display.
4130@end menu
4131
4132@node Image Formats
4133@subsection Image Formats
4134@cindex image formats
4135@cindex image types
4136
4137 Emacs can display a number of different image formats; some of them
4138are supported only if particular support libraries are installed on
00f113eb
JB
4139your machine. In some environments, Emacs can load support libraries
4140on demand; if so, the variable @code{dynamic-library-alist}
4141(@pxref{Dynamic Libraries}) can be used to modify the set of known
4142names for these dynamic libraries (though it is not possible to add
4143new image formats). Note that image types @code{pbm} and @code{xbm}
4144do not depend on external libraries and are always available in Emacs.
b8d4c8d0
GM
4145
4146 The supported image formats include XBM, XPM (this requires the
4147libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4148@code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4149@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4150v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4151@code{librsvg} 2.0.0).
4152
4153 You specify one of these formats with an image type symbol. The image
4154type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4155@code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4156
4157@defvar image-types
4158This variable contains a list of those image type symbols that are
4159potentially supported in the current configuration.
4160@emph{Potentially} here means that Emacs knows about the image types,
4161not necessarily that they can be loaded (they could depend on
4162unavailable dynamic libraries, for example).
4163
4164To know which image types are really available, use
4165@code{image-type-available-p}.
4166@end defvar
4167
b8d4c8d0
GM
4168@defun image-type-available-p type
4169This function returns non-@code{nil} if image type @var{type} is
4170available, i.e., if images of this type can be loaded and displayed in
4171Emacs. @var{type} should be one of the types contained in
4172@code{image-types}.
4173
4174For image types whose support libraries are statically linked, this
4175function always returns @code{t}; for other image types, it returns
4176@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4177@end defun
4178
4179@node Image Descriptors
4180@subsection Image Descriptors
4181@cindex image descriptor
4182
4183 An image description is a list of the form @code{(image . @var{props})},
4184where @var{props} is a property list containing alternating keyword
4185symbols (symbols whose names start with a colon) and their values.
4186You can use any Lisp object as a property, but the only properties
4187that have any special meaning are certain symbols, all of them keywords.
4188
4189 Every image descriptor must contain the property @code{:type
4190@var{type}} to specify the format of the image. The value of @var{type}
4191should be an image type symbol; for example, @code{xpm} for an image in
4192XPM format.
4193
4194 Here is a list of other properties that are meaningful for all image
4195types:
4196
4197@table @code
4198@item :file @var{file}
4199The @code{:file} property says to load the image from file
4200@var{file}. If @var{file} is not an absolute file name, it is expanded
4201in @code{data-directory}.
4202
4203@item :data @var{data}
4204The @code{:data} property says the actual contents of the image.
4205Each image must use either @code{:data} or @code{:file}, but not both.
4206For most image types, the value of the @code{:data} property should be a
4207string containing the image data; we recommend using a unibyte string.
4208
4209Before using @code{:data}, look for further information in the section
4210below describing the specific image format. For some image types,
4211@code{:data} may not be supported; for some, it allows other data types;
4212for some, @code{:data} alone is not enough, so you need to use other
4213image properties along with @code{:data}.
4214
4215@item :margin @var{margin}
4216The @code{:margin} property specifies how many pixels to add as an
4217extra margin around the image. The value, @var{margin}, must be a
4218non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4219numbers. If it is a pair, @var{x} specifies how many pixels to add
4220horizontally, and @var{y} specifies how many pixels to add vertically.
4221If @code{:margin} is not specified, the default is zero.
4222
4223@item :ascent @var{ascent}
4224The @code{:ascent} property specifies the amount of the image's
4225height to use for its ascent---that is, the part above the baseline.
4226The value, @var{ascent}, must be a number in the range 0 to 100, or
4227the symbol @code{center}.
4228
4229If @var{ascent} is a number, that percentage of the image's height is
4230used for its ascent.
4231
4232If @var{ascent} is @code{center}, the image is vertically centered
4233around a centerline which would be the vertical centerline of text drawn
4234at the position of the image, in the manner specified by the text
4235properties and overlays that apply to the image.
4236
4237If this property is omitted, it defaults to 50.
4238
4239@item :relief @var{relief}
4240The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4241around the image. The value, @var{relief}, specifies the width of the
4242shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4243so that the image appears as a pressed button; otherwise, it appears as
4244an unpressed button.
4245
4246@item :conversion @var{algorithm}
4247The @code{:conversion} property, if non-@code{nil}, specifies a
4248conversion algorithm that should be applied to the image before it is
4249displayed; the value, @var{algorithm}, specifies which algorithm.
4250
4251@table @code
4252@item laplace
4253@itemx emboss
4254Specifies the Laplace edge detection algorithm, which blurs out small
4255differences in color while highlighting larger differences. People
4256sometimes consider this useful for displaying the image for a
4257``disabled'' button.
4258
4259@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4260Specifies a general edge-detection algorithm. @var{matrix} must be
4261either a nine-element list or a nine-element vector of numbers. A pixel
4262at position @math{x/y} in the transformed image is computed from
4263original pixels around that position. @var{matrix} specifies, for each
4264pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4265will influence the transformed pixel; element @math{0} specifies the
4266factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4267the pixel at @math{x/y-1} etc., as shown below:
4268@iftex
4269@tex
4270$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4271 x-1/y & x/y & x+1/y \cr
4272 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4273@end tex
4274@end iftex
4275@ifnottex
4276@display
4277 (x-1/y-1 x/y-1 x+1/y-1
4278 x-1/y x/y x+1/y
4279 x-1/y+1 x/y+1 x+1/y+1)
4280@end display
4281@end ifnottex
4282
4283The resulting pixel is computed from the color intensity of the color
4284resulting from summing up the RGB values of surrounding pixels,
4285multiplied by the specified factors, and dividing that sum by the sum
4286of the factors' absolute values.
4287
4288Laplace edge-detection currently uses a matrix of
4289@iftex
4290@tex
4291$$\pmatrix{1 & 0 & 0 \cr
4292 0& 0 & 0 \cr
e2c94218 4293 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4294@end tex
4295@end iftex
4296@ifnottex
4297@display
4298 (1 0 0
4299 0 0 0
e2c94218 4300 0 0 -1)
b8d4c8d0
GM
4301@end display
4302@end ifnottex
4303
4304Emboss edge-detection uses a matrix of
4305@iftex
4306@tex
4307$$\pmatrix{ 2 & -1 & 0 \cr
4308 -1 & 0 & 1 \cr
4309 0 & 1 & -2 \cr}$$
4310@end tex
4311@end iftex
4312@ifnottex
4313@display
4314 ( 2 -1 0
4315 -1 0 1
4316 0 1 -2)
4317@end display
4318@end ifnottex
4319
4320@item disabled
4321Specifies transforming the image so that it looks ``disabled.''
4322@end table
4323
4324@item :mask @var{mask}
4325If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4326a clipping mask for the image, so that the background of a frame is
4327visible behind the image. If @var{bg} is not specified, or if @var{bg}
4328is @code{t}, determine the background color of the image by looking at
4329the four corners of the image, assuming the most frequently occurring
4330color from the corners is the background color of the image. Otherwise,
4331@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4332specifying the color to assume for the background of the image.
4333
4334If @var{mask} is @code{nil}, remove a mask from the image, if it has
4335one. Images in some formats include a mask which can be removed by
4336specifying @code{:mask nil}.
4337
4338@item :pointer @var{shape}
4339This specifies the pointer shape when the mouse pointer is over this
4340image. @xref{Pointer Shape}, for available pointer shapes.
4341
4342@item :map @var{map}
4343This associates an image map of @dfn{hot spots} with this image.
4344
4345An image map is an alist where each element has the format
4346@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4347as either a rectangle, a circle, or a polygon.
4348
4349A rectangle is a cons
4350@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4351which specifies the pixel coordinates of the upper left and bottom right
4352corners of the rectangle area.
4353
4354A circle is a cons
4355@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4356which specifies the center and the radius of the circle; @var{r} may
4357be a float or integer.
4358
4359A polygon is a cons
4360@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4361where each pair in the vector describes one corner in the polygon.
4362
4363When the mouse pointer lies on a hot-spot area of an image, the
4364@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4365property, that defines a tool-tip for the hot-spot, and if it contains
4366a @code{pointer} property, that defines the shape of the mouse cursor when
4367it is on the hot-spot.
4368@xref{Pointer Shape}, for available pointer shapes.
4369
4370When you click the mouse when the mouse pointer is over a hot-spot, an
4371event is composed by combining the @var{id} of the hot-spot with the
4372mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4373@var{id} is @code{area4}.
4374@end table
4375
4376@defun image-mask-p spec &optional frame
4377This function returns @code{t} if image @var{spec} has a mask bitmap.
4378@var{frame} is the frame on which the image will be displayed.
4379@var{frame} @code{nil} or omitted means to use the selected frame
4380(@pxref{Input Focus}).
4381@end defun
4382
4383@node XBM Images
4384@subsection XBM Images
4385@cindex XBM
4386
4387 To use XBM format, specify @code{xbm} as the image type. This image
4388format doesn't require an external library, so images of this type are
4389always supported.
4390
4391 Additional image properties supported for the @code{xbm} image type are:
4392
4393@table @code
4394@item :foreground @var{foreground}
4395The value, @var{foreground}, should be a string specifying the image
4396foreground color, or @code{nil} for the default color. This color is
4397used for each pixel in the XBM that is 1. The default is the frame's
4398foreground color.
4399
4400@item :background @var{background}
4401The value, @var{background}, should be a string specifying the image
4402background color, or @code{nil} for the default color. This color is
4403used for each pixel in the XBM that is 0. The default is the frame's
4404background color.
4405@end table
4406
4407 If you specify an XBM image using data within Emacs instead of an
4408external file, use the following three properties:
4409
4410@table @code
4411@item :data @var{data}
4412The value, @var{data}, specifies the contents of the image.
4413There are three formats you can use for @var{data}:
4414
4415@itemize @bullet
4416@item
4417A vector of strings or bool-vectors, each specifying one line of the
4418image. Do specify @code{:height} and @code{:width}.
4419
4420@item
4421A string containing the same byte sequence as an XBM file would contain.
4422You must not specify @code{:height} and @code{:width} in this case,
4423because omitting them is what indicates the data has the format of an
4424XBM file. The file contents specify the height and width of the image.
4425
4426@item
4427A string or a bool-vector containing the bits of the image (plus perhaps
4428some extra bits at the end that will not be used). It should contain at
4429least @var{width} * @code{height} bits. In this case, you must specify
4430@code{:height} and @code{:width}, both to indicate that the string
4431contains just the bits rather than a whole XBM file, and to specify the
4432size of the image.
4433@end itemize
4434
4435@item :width @var{width}
4436The value, @var{width}, specifies the width of the image, in pixels.
4437
4438@item :height @var{height}
4439The value, @var{height}, specifies the height of the image, in pixels.
4440@end table
4441
4442@node XPM Images
4443@subsection XPM Images
4444@cindex XPM
4445
4446 To use XPM format, specify @code{xpm} as the image type. The
4447additional image property @code{:color-symbols} is also meaningful with
4448the @code{xpm} image type:
4449
4450@table @code
4451@item :color-symbols @var{symbols}
4452The value, @var{symbols}, should be an alist whose elements have the
4453form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4454the name of a color as it appears in the image file, and @var{color}
4455specifies the actual color to use for displaying that name.
4456@end table
4457
4458@node GIF Images
4459@subsection GIF Images
4460@cindex GIF
4461
4462 For GIF images, specify image type @code{gif}.
4463
4464@table @code
4465@item :index @var{index}
4466You can use @code{:index} to specify one image from a GIF file that
4467contains more than one image. This property specifies use of image
4468number @var{index} from the file. If the GIF file doesn't contain an
4469image with index @var{index}, the image displays as a hollow box.
4470@end table
4471
4472@ignore
4473This could be used to implement limited support for animated GIFs.
4474For example, the following function displays a multi-image GIF file
4475at point-min in the current buffer, switching between sub-images
4476every 0.1 seconds.
4477
4478(defun show-anim (file max)
4479 "Display multi-image GIF file FILE which contains MAX subimages."
4480 (display-anim (current-buffer) file 0 max t))
4481
4482(defun display-anim (buffer file idx max first-time)
4483 (when (= idx max)
4484 (setq idx 0))
4485 (let ((img (create-image file nil :image idx)))
c57008f6 4486 (with-current-buffer buffer
b8d4c8d0
GM
4487 (goto-char (point-min))
4488 (unless first-time (delete-char 1))
4489 (insert-image img))
4490 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4491@end ignore
4492
905a9adb
JR
4493@node TIFF Images
4494@subsection TIFF Images
4495@cindex TIFF
4496
4497 For TIFF images, specify image type @code{tiff}.
4498
4499@table @code
4500@item :index @var{index}
4501You can use @code{:index} to specify one image from a TIFF file that
4502contains more than one image. This property specifies use of image
4503number @var{index} from the file. If the TIFF file doesn't contain an
4504image with index @var{index}, the image displays as a hollow box.
4505@end table
4506
2833b3ff
CY
4507@node PostScript Images
4508@subsection PostScript Images
4509@cindex postscript images
4510
4511 To use PostScript for an image, specify image type @code{postscript}.
4512This works only if you have Ghostscript installed. You must always use
4513these three properties:
4514
4515@table @code
4516@item :pt-width @var{width}
4517The value, @var{width}, specifies the width of the image measured in
4518points (1/72 inch). @var{width} must be an integer.
4519
4520@item :pt-height @var{height}
4521The value, @var{height}, specifies the height of the image in points
4522(1/72 inch). @var{height} must be an integer.
4523
4524@item :bounding-box @var{box}
4525The value, @var{box}, must be a list or vector of four integers, which
4526specifying the bounding box of the PostScript image, analogous to the
4527@samp{BoundingBox} comment found in PostScript files.
4528
4529@example
4530%%BoundingBox: 22 171 567 738
4531@end example
4532@end table
4533
16a91140
JV
4534@node ImageMagick Images
4535@subsection ImageMagick Images
ca0d44e4
GM
4536@cindex ImageMagick images
4537@cindex images, support for more formats
4538
4539 If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
4540support, you can use the ImageMagick library to load many image formats.
4541
4542@findex imagemagick-types
4543The function @code{imagemagick-types} returns a list of image file
4544extensions that your installation of ImageMagick supports. To enable
4545support, you must call the function @code{imagemagick-register-types}.
4546
4547@vindex imagemagick-types-inhibit
4548The variable @code{imagemagick-types-inhibit} specifies a list of
4549image types that you do @emph{not} want ImageMagick to handle. There
4550may be overlap between image loaders in your Emacs installation, and
4551you may prefer to use a different one for a given image type (which
4552@c FIXME how is this priority determined?
4553loader will be used in practice depends on the priority of the loaders).
4554@c FIXME why are these uppercase when image-types is lower-case?
e1dbe924 4555@c FIXME what are the possible options? Are these actually file extensions?
ca0d44e4
GM
4556For example, if you never want to use the ImageMagick loader to use
4557JPEG files, add @code{JPG} to this list.
4558
4559@vindex imagemagick-render-type
4560You can set the variable @code{imagemagick-render-type} to choose
4561between screen render methods for the ImageMagick loader. The options
4562are: @code{0}, a conservative method which works with older
4563@c FIXME details of this "newer method"?
4564@c Presumably it is faster but may be less "robust"?
4565ImageMagick versions (it is a bit slow, but robust); and @code{1},
4566a newer ImageMagick method.
4567
4568Images loaded with ImageMagick support a few new display specifications:
16a91140 4569
ca0d44e4
GM
4570@table @code
4571@item :width, :height
4572The @code{:width} and @code{:height} keywords are used for scaling the
4573image. If only one of them is specified, the other one will be
4574calculated so as to preserve the aspect ratio. If both are specified,
4575aspect ratio may not be preserved.
4576
4577@item :rotation
4578Specifies a rotation angle in degrees.
4579
4580@item :index
4581Specifies which image to view inside an image bundle file format, such
4582as TIFF or DJVM. You can use the @code{image-metadata} function to
4583retrieve the total number of images in an image bundle (this is
4584similar to how GIF files work).
4585@end table
16a91140
JV
4586
4587
b8d4c8d0
GM
4588@node Other Image Types
4589@subsection Other Image Types
4590@cindex PBM
4591
4592 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4593monochromatic images are supported. For mono PBM images, two additional
4594image properties are supported.
4595
4596@table @code
4597@item :foreground @var{foreground}
4598The value, @var{foreground}, should be a string specifying the image
4599foreground color, or @code{nil} for the default color. This color is
3696411e 4600used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4601foreground color.
4602
4603@item :background @var{background}
4604The value, @var{background}, should be a string specifying the image
4605background color, or @code{nil} for the default color. This color is
3696411e 4606used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4607background color.
4608@end table
4609
4610 For JPEG images, specify image type @code{jpeg}.
4611
4612 For TIFF images, specify image type @code{tiff}.
4613
4614 For PNG images, specify image type @code{png}.
4615
4616 For SVG images, specify image type @code{svg}.
4617
4618@node Defining Images
4619@subsection Defining Images
4620
4621 The functions @code{create-image}, @code{defimage} and
4622@code{find-image} provide convenient ways to create image descriptors.
4623
4624@defun create-image file-or-data &optional type data-p &rest props
4625This function creates and returns an image descriptor which uses the
4626data in @var{file-or-data}. @var{file-or-data} can be a file name or
4627a string containing the image data; @var{data-p} should be @code{nil}
4628for the former case, non-@code{nil} for the latter case.
4629
4630The optional argument @var{type} is a symbol specifying the image type.
4631If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4632determine the image type from the file's first few bytes, or else
4633from the file's name.
4634
4635The remaining arguments, @var{props}, specify additional image
4636properties---for example,
4637
4638@example
4639(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4640@end example
4641
4642The function returns @code{nil} if images of this type are not
4643supported. Otherwise it returns an image descriptor.
4644@end defun
4645
4646@defmac defimage symbol specs &optional doc
4647This macro defines @var{symbol} as an image name. The arguments
4648@var{specs} is a list which specifies how to display the image.
4649The third argument, @var{doc}, is an optional documentation string.
4650
4651Each argument in @var{specs} has the form of a property list, and each
4652one should specify at least the @code{:type} property and either the
4653@code{:file} or the @code{:data} property. The value of @code{:type}
4654should be a symbol specifying the image type, the value of
4655@code{:file} is the file to load the image from, and the value of
4656@code{:data} is a string containing the actual image data. Here is an
4657example:
4658
4659@example
4660(defimage test-image
4661 ((:type xpm :file "~/test1.xpm")
4662 (:type xbm :file "~/test1.xbm")))
4663@end example
4664
4665@code{defimage} tests each argument, one by one, to see if it is
4666usable---that is, if the type is supported and the file exists. The
4667first usable argument is used to make an image descriptor which is
4668stored in @var{symbol}.
4669
4670If none of the alternatives will work, then @var{symbol} is defined
4671as @code{nil}.
4672@end defmac
4673
4674@defun find-image specs
4675This function provides a convenient way to find an image satisfying one
4676of a list of image specifications @var{specs}.
4677
4678Each specification in @var{specs} is a property list with contents
4679depending on image type. All specifications must at least contain the
4680properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4681or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4682the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4683image from, and @var{data} is a string containing the actual image data.
4684The first specification in the list whose @var{type} is supported, and
4685@var{file} exists, is used to construct the image specification to be
4686returned. If no specification is satisfied, @code{nil} is returned.
4687
4688The image is looked for in @code{image-load-path}.
4689@end defun
4690
4691@defvar image-load-path
4692This variable's value is a list of locations in which to search for
4693image files. If an element is a string or a variable symbol whose
4694value is a string, the string is taken to be the name of a directory
4695to search. If an element is a variable symbol whose value is a list,
4696that is taken to be a list of directory names to search.
4697
4698The default is to search in the @file{images} subdirectory of the
4699directory specified by @code{data-directory}, then the directory
4700specified by @code{data-directory}, and finally in the directories in
4701@code{load-path}. Subdirectories are not automatically included in
4702the search, so if you put an image file in a subdirectory, you have to
4703supply the subdirectory name explicitly. For example, to find the
4704image @file{images/foo/bar.xpm} within @code{data-directory}, you
4705should specify the image as follows:
4706
4707@example
4708(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4709@end example
4710@end defvar
4711
4712@defun image-load-path-for-library library image &optional path no-error
4713This function returns a suitable search path for images used by the
4714Lisp package @var{library}.
4715
4716The function searches for @var{image} first using @code{image-load-path},
4717excluding @file{@code{data-directory}/images}, and then in
4718@code{load-path}, followed by a path suitable for @var{library}, which
4719includes @file{../../etc/images} and @file{../etc/images} relative to
4720the library file itself, and finally in
4721@file{@code{data-directory}/images}.
4722
4723Then this function returns a list of directories which contains first
4724the directory in which @var{image} was found, followed by the value of
4725@code{load-path}. If @var{path} is given, it is used instead of
4726@code{load-path}.
4727
4728If @var{no-error} is non-@code{nil} and a suitable path can't be
4729found, don't signal an error. Instead, return a list of directories as
4730before, except that @code{nil} appears in place of the image directory.
4731
049bcbcb 4732Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
4733
4734@example
4735(defvar image-load-path) ; shush compiler
4736(let* ((load-path (image-load-path-for-library
049bcbcb 4737 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4738 (image-load-path (cons (car load-path)
049bcbcb 4739 image-load-path)))
b8d4c8d0
GM
4740 (mh-tool-bar-folder-buttons-init))
4741@end example
4742@end defun
4743
4744@node Showing Images
4745@subsection Showing Images
4746
4747 You can use an image descriptor by setting up the @code{display}
4748property yourself, but it is easier to use the functions in this
4749section.
4750
4751@defun insert-image image &optional string area slice
4752This function inserts @var{image} in the current buffer at point. The
4753value @var{image} should be an image descriptor; it could be a value
4754returned by @code{create-image}, or the value of a symbol defined with
4755@code{defimage}. The argument @var{string} specifies the text to put
4756in the buffer to hold the image. If it is omitted or @code{nil},
4757@code{insert-image} uses @code{" "} by default.
4758
4759The argument @var{area} specifies whether to put the image in a margin.
4760If it is @code{left-margin}, the image appears in the left margin;
4761@code{right-margin} specifies the right margin. If @var{area} is
4762@code{nil} or omitted, the image is displayed at point within the
4763buffer's text.
4764
4765The argument @var{slice} specifies a slice of the image to insert. If
4766@var{slice} is @code{nil} or omitted the whole image is inserted.
4767Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4768@var{height})} which specifies the @var{x} and @var{y} positions and
4769@var{width} and @var{height} of the image area to insert. Integer
4770values are in units of pixels. A floating point number in the range
47710.0--1.0 stands for that fraction of the width or height of the entire
4772image.
4773
4774Internally, this function inserts @var{string} in the buffer, and gives
4775it a @code{display} property which specifies @var{image}. @xref{Display
4776Property}.
4777@end defun
4778
f68d76d0
LMI
4779@cindex slice, image
4780@cindex image slice
b8d4c8d0
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4781@defun insert-sliced-image image &optional string area rows cols
4782This function inserts @var{image} in the current buffer at point, like
4783@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4784equally sized slices.
f68d76d0
LMI
4785
4786If an image is inserted ``sliced'', then the Emacs display engine will
4787treat each slice as a separate image, and allow more intuitive
4788scrolling up/down, instead of jumping up/down the entire image when
4789paging through a buffer that displays (large) images.
b8d4c8d0
GM
4790@end defun
4791
4792@defun put-image image pos &optional string area
4793This function puts image @var{image} in front of @var{pos} in the
4794current buffer. The argument @var{pos} should be an integer or a
4795marker. It specifies the buffer position where the image should appear.
4796The argument @var{string} specifies the text that should hold the image
4797as an alternative to the default.
4798
4799The argument @var{image} must be an image descriptor, perhaps returned
4800by @code{create-image} or stored by @code{defimage}.
4801
4802The argument @var{area} specifies whether to put the image in a margin.
4803If it is @code{left-margin}, the image appears in the left margin;
4804@code{right-margin} specifies the right margin. If @var{area} is
4805@code{nil} or omitted, the image is displayed at point within the
4806buffer's text.
4807
4808Internally, this function creates an overlay, and gives it a
4809@code{before-string} property containing text that has a @code{display}
4810property whose value is the image. (Whew!)
4811@end defun
4812
4813@defun remove-images start end &optional buffer
4814This function removes images in @var{buffer} between positions
4815@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4816images are removed from the current buffer.
4817
4818This removes only images that were put into @var{buffer} the way
4819@code{put-image} does it, not images that were inserted with
4820@code{insert-image} or in other ways.
4821@end defun
4822
4823@defun image-size spec &optional pixels frame
4824This function returns the size of an image as a pair
4825@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4826specification. @var{pixels} non-@code{nil} means return sizes
4827measured in pixels, otherwise return sizes measured in canonical
4828character units (fractions of the width/height of the frame's default
4829font). @var{frame} is the frame on which the image will be displayed.
4830@var{frame} null or omitted means use the selected frame (@pxref{Input
4831Focus}).
4832@end defun
4833
4834@defvar max-image-size
4835This variable is used to define the maximum size of image that Emacs
4836will load. Emacs will refuse to load (and display) any image that is
4837larger than this limit.
4838
4839If the value is an integer, it directly specifies the maximum
4840image height and width, measured in pixels. If it is a floating
4841point number, it specifies the maximum image height and width
4842as a ratio to the frame height and width. If the value is
4843non-numeric, there is no explicit limit on the size of images.
4844
4845The purpose of this variable is to prevent unreasonably large images
4846from accidentally being loaded into Emacs. It only takes effect the
4847first time an image is loaded. Once an image is placed in the image
4848cache, it can always be displayed, even if the value of
4849@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4850@end defvar
4851
4852@node Image Cache
4853@subsection Image Cache
4854@cindex image cache
4855
0c1cfe01
CY
4856 Emacs caches images so that it can display them again more
4857efficiently. When Emacs displays an image, it searches the image
4858cache for an existing image specification @code{equal} to the desired
4859specification. If a match is found, the image is displayed from the
110683ad
CY
4860cache. Otherwise, Emacs loads the image normally.
4861
4862@defun image-flush spec &optional frame
4863This function removes the image with specification @var{spec} from the
4864image cache of frame @var{frame}. Image specifications are compared
4865using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4866selected frame. If @var{frame} is @code{t}, the image is flushed on
4867all existing frames.
4868
4869In Emacs' current implementation, each graphical terminal possesses an
4870image cache, which is shared by all the frames on that terminal
0c1cfe01
CY
4871(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4872also refreshes it in all other frames on the same terminal.
b8d4c8d0
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4873@end defun
4874
110683ad
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4875 One use for @code{image-flush} is to tell Emacs about a change in an
4876image file. If an image specification contains a @code{:file}
4877property, the image is cached based on the file's contents when the
4878image is first displayed. Even if the file subsequently changes,
4879Emacs continues displaying the old version of the image. Calling
4880@code{image-flush} flushes the image from the cache, forcing Emacs to
4881re-read the file the next time it needs to display that image.
4882
4883 Another use for @code{image-flush} is for memory conservation. If
4884your Lisp program creates a large number of temporary images over a
4885period much shorter than @code{image-cache-eviction-delay} (see
4886below), you can opt to flush unused images yourself, instead of
4887waiting for Emacs to do it automatically.
4888
a2bc5bdd 4889@defun clear-image-cache &optional filter
0c1cfe01
CY
4890This function clears an image cache, removing all the images stored in
4891it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4892the selected frame. If @var{filter} is a frame, it clears the cache
4893for that frame. If @var{filter} is @code{t}, all image caches are
4894cleared. Otherwise, @var{filter} is taken to be a file name, and all
4895images associated with that file name are removed from all image
4896caches.
b8d4c8d0
GM
4897@end defun
4898
4899If an image in the image cache has not been displayed for a specified
4900period of time, Emacs removes it from the cache and frees the
4901associated memory.
4902
4903@defvar image-cache-eviction-delay
110683ad
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4904This variable specifies the number of seconds an image can remain in
4905the cache without being displayed. When an image is not displayed for
4906this length of time, Emacs removes it from the image cache.
4907
4908Under some circumstances, if the number of images in the cache grows
4909too large, the actual eviction delay may be shorter than this.
b8d4c8d0
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4910
4911If the value is @code{nil}, Emacs does not remove images from the cache
4912except when you explicitly clear it. This mode can be useful for
4913debugging.
4914@end defvar
4915
4916@node Buttons
4917@section Buttons
4918@cindex buttons in buffers
4919@cindex clickable buttons in buffers
4920
4921 The @emph{button} package defines functions for inserting and
4922manipulating clickable (with the mouse, or via keyboard commands)
4923buttons in Emacs buffers, such as might be used for help hyper-links,
4924etc. Emacs uses buttons for the hyper-links in help text and the like.
4925
4926 A button is essentially a set of properties attached (via text
4927properties or overlays) to a region of text in an Emacs buffer. These
4928properties are called @dfn{button properties}.
4929
4930 One of these properties (@code{action}) is a function, which will
4931be called when the user invokes it using the keyboard or the mouse.
4932The invoked function may then examine the button and use its other
4933properties as desired.
4934
4935 In some ways the Emacs button package duplicates functionality offered
4936by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4937Widget Library}), but the button package has the advantage that it is
4938much faster, much smaller, and much simpler to use (for elisp
4939programmers---for users, the result is about the same). The extra
4940speed and space savings are useful mainly if you need to create many
4941buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4942buttons to make entries clickable, and may contain many thousands of
4943entries).
4944
4945@menu
4946* Button Properties:: Button properties with special meanings.
4947* Button Types:: Defining common properties for classes of buttons.
4948* Making Buttons:: Adding buttons to Emacs buffers.
4949* Manipulating Buttons:: Getting and setting properties of buttons.
4950* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4951@end menu
4952
4953@node Button Properties
4954@subsection Button Properties
4955@cindex button properties
4956
4957 Buttons have an associated list of properties defining their
4958appearance and behavior, and other arbitrary properties may be used
4959for application specific purposes. Some properties that have special
4960meaning to the button package include:
4961
4962@table @code
4963@item action
4964@kindex action @r{(button property)}
4965The function to call when the user invokes the button, which is passed
4966the single argument @var{button}. By default this is @code{ignore},
4967which does nothing.
4968
4969@item mouse-action
4970@kindex mouse-action @r{(button property)}
4971This is similar to @code{action}, and when present, will be used
4972instead of @code{action} for button invocations resulting from
4973mouse-clicks (instead of the user hitting @key{RET}). If not
4974present, mouse-clicks use @code{action} instead.
4975
4976@item face
4977@kindex face @r{(button property)}
4978This is an Emacs face controlling how buttons of this type are
4979displayed; by default this is the @code{button} face.
4980
4981@item mouse-face
4982@kindex mouse-face @r{(button property)}
4983This is an additional face which controls appearance during
4984mouse-overs (merged with the usual button face); by default this is
4985the usual Emacs @code{highlight} face.
4986
4987@item keymap
4988@kindex keymap @r{(button property)}
4989The button's keymap, defining bindings active within the button
4990region. By default this is the usual button region keymap, stored
4991in the variable @code{button-map}, which defines @key{RET} and
4992@key{mouse-2} to invoke the button.
4993
4994@item type
4995@kindex type @r{(button property)}
4996The button-type of the button. When creating a button, this is
4997usually specified using the @code{:type} keyword argument.
4998@xref{Button Types}.
4999
5000@item help-echo
5001@kindex help-index @r{(button property)}
5002A string displayed by the Emacs tool-tip help system; by default,
5003@code{"mouse-2, RET: Push this button"}.
5004
5005@item follow-link
5006@kindex follow-link @r{(button property)}
5007The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5008on this button, @xref{Clickable Text}.
b8d4c8d0
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5009
5010@item button
5011@kindex button @r{(button property)}
5012All buttons have a non-@code{nil} @code{button} property, which may be useful
5013in finding regions of text that comprise buttons (which is what the
5014standard button functions do).
5015@end table
5016
5017 There are other properties defined for the regions of text in a
5018button, but these are not generally interesting for typical uses.
5019
5020@node Button Types
5021@subsection Button Types
5022@cindex button types
5023
5024 Every button has a button @emph{type}, which defines default values
5025for the button's properties. Button types are arranged in a
5026hierarchy, with specialized types inheriting from more general types,
5027so that it's easy to define special-purpose types of buttons for
5028specific tasks.
5029
5030@defun define-button-type name &rest properties
1a256502
TTN
5031Define a `button type' called @var{name} (a symbol).
5032The remaining arguments
b8d4c8d0
GM
5033form a sequence of @var{property value} pairs, specifying default
5034property values for buttons with this type (a button's type may be set
5035by giving it a @code{type} property when creating the button, using
5036the @code{:type} keyword argument).
5037
5038In addition, the keyword argument @code{:supertype} may be used to
5039specify a button-type from which @var{name} inherits its default
5040property values. Note that this inheritance happens only when
5041@var{name} is defined; subsequent changes to a supertype are not
5042reflected in its subtypes.
5043@end defun
5044
5045 Using @code{define-button-type} to define default properties for
5046buttons is not necessary---buttons without any specified type use the
5047built-in button-type @code{button}---but it is encouraged, since
5048doing so usually makes the resulting code clearer and more efficient.
5049
5050@node Making Buttons
5051@subsection Making Buttons
5052@cindex making buttons
5053
5054 Buttons are associated with a region of text, using an overlay or
5055text properties to hold button-specific information, all of which are
5056initialized from the button's type (which defaults to the built-in
5057button type @code{button}). Like all Emacs text, the appearance of
5058the button is governed by the @code{face} property; by default (via
5059the @code{face} property inherited from the @code{button} button-type)
5060this is a simple underline, like a typical web-page link.
5061
5062 For convenience, there are two sorts of button-creation functions,
5063those that add button properties to an existing region of a buffer,
5064called @code{make-...button}, and those that also insert the button
5065text, called @code{insert-...button}.
5066
5067 The button-creation functions all take the @code{&rest} argument
5068@var{properties}, which should be a sequence of @var{property value}
5069pairs, specifying properties to add to the button; see @ref{Button
5070Properties}. In addition, the keyword argument @code{:type} may be
5071used to specify a button-type from which to inherit other properties;
5072see @ref{Button Types}. Any properties not explicitly specified
5073during creation will be inherited from the button's type (if the type
5074defines such a property).
5075
5076 The following functions add a button using an overlay
5077(@pxref{Overlays}) to hold the button properties:
5078
5079@defun make-button beg end &rest properties
5080This makes a button from @var{beg} to @var{end} in the
5081current buffer, and returns it.
5082@end defun
5083
5084@defun insert-button label &rest properties
5085This insert a button with the label @var{label} at point,
5086and returns it.
5087@end defun
5088
5089 The following functions are similar, but use Emacs text properties
5090(@pxref{Text Properties}) to hold the button properties, making the
5091button actually part of the text instead of being a property of the
5092buffer. Buttons using text properties do not create markers into the
5093buffer, which is important for speed when you use extremely large
4d265b4d
GM
5094numbers of buttons. (However, if there is an existing face text
5095property at the site of the button, the button face may not be visible.)
5096Both functions return the position of the start of the new button:
b8d4c8d0
GM
5097
5098@defun make-text-button beg end &rest properties
5099This makes a button from @var{beg} to @var{end} in the current buffer, using
5100text properties.
5101@end defun
5102
5103@defun insert-text-button label &rest properties
5104This inserts a button with the label @var{label} at point, using text
5105properties.
5106@end defun
5107
5108@node Manipulating Buttons
5109@subsection Manipulating Buttons
5110@cindex manipulating buttons
5111
5112These are functions for getting and setting properties of buttons.
5113Often these are used by a button's invocation function to determine
5114what to do.
5115
5116Where a @var{button} parameter is specified, it means an object
5117referring to a specific button, either an overlay (for overlay
5118buttons), or a buffer-position or marker (for text property buttons).
5119Such an object is passed as the first argument to a button's
5120invocation function when it is invoked.
5121
5122@defun button-start button
5123Return the position at which @var{button} starts.
5124@end defun
5125
5126@defun button-end button
5127Return the position at which @var{button} ends.
5128@end defun
5129
5130@defun button-get button prop
5131Get the property of button @var{button} named @var{prop}.
5132@end defun
5133
5134@defun button-put button prop val
5135Set @var{button}'s @var{prop} property to @var{val}.
5136@end defun
5137
5138@defun button-activate button &optional use-mouse-action
5139Call @var{button}'s @code{action} property (i.e., invoke it). If
5140@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5141@code{mouse-action} property instead of @code{action}; if the button
5142has no @code{mouse-action} property, use @code{action} as normal.
5143@end defun
5144
5145@defun button-label button
5146Return @var{button}'s text label.
5147@end defun
5148
5149@defun button-type button
5150Return @var{button}'s button-type.
5151@end defun
5152
5153@defun button-has-type-p button type
5154Return @code{t} if @var{button} has button-type @var{type}, or one of
5155@var{type}'s subtypes.
5156@end defun
5157
5158@defun button-at pos
5159Return the button at position @var{pos} in the current buffer, or @code{nil}.
5160@end defun
5161
5162@defun button-type-put type prop val
5163Set the button-type @var{type}'s @var{prop} property to @var{val}.
5164@end defun
5165
5166@defun button-type-get type prop
5167Get the property of button-type @var{type} named @var{prop}.
5168@end defun
5169
5170@defun button-type-subtype-p type supertype
5171Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5172@end defun
5173
5174@node Button Buffer Commands
5175@subsection Button Buffer Commands
5176@cindex button buffer commands
5177
5178These are commands and functions for locating and operating on
5179buttons in an Emacs buffer.
5180
5181@code{push-button} is the command that a user uses to actually `push'
5182a button, and is bound by default in the button itself to @key{RET}
5183and to @key{mouse-2} using a region-specific keymap. Commands
5184that are useful outside the buttons itself, such as
5185@code{forward-button} and @code{backward-button} are additionally
5186available in the keymap stored in @code{button-buffer-map}; a mode
5187which uses buttons may want to use @code{button-buffer-map} as a
5188parent keymap for its keymap.
5189
5190If the button has a non-@code{nil} @code{follow-link} property, and
5191@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5192will also activate the @code{push-button} command.
2bad3299 5193@xref{Clickable Text}.
b8d4c8d0
GM
5194
5195@deffn Command push-button &optional pos use-mouse-action
5196Perform the action specified by a button at location @var{pos}.
5197@var{pos} may be either a buffer position or a mouse-event. If
5198@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5199mouse-event (@pxref{Mouse Events}), try to invoke the button's
5200@code{mouse-action} property instead of @code{action}; if the button
5201has no @code{mouse-action} property, use @code{action} as normal.
5202@var{pos} defaults to point, except when @code{push-button} is invoked
5203interactively as the result of a mouse-event, in which case, the mouse
5204event's position is used. If there's no button at @var{pos}, do
5205nothing and return @code{nil}, otherwise return @code{t}.
5206@end deffn
5207
5208@deffn Command forward-button n &optional wrap display-message
5209Move to the @var{n}th next button, or @var{n}th previous button if
5210@var{n} is negative. If @var{n} is zero, move to the start of any
5211button at point. If @var{wrap} is non-@code{nil}, moving past either
5212end of the buffer continues from the other end. If
5213@var{display-message} is non-@code{nil}, the button's help-echo string
5214is displayed. Any button with a non-@code{nil} @code{skip} property
5215is skipped over. Returns the button found.
5216@end deffn
5217
5218@deffn Command backward-button n &optional wrap display-message
5219Move to the @var{n}th previous button, or @var{n}th next button if
5220@var{n} is negative. If @var{n} is zero, move to the start of any
5221button at point. If @var{wrap} is non-@code{nil}, moving past either
5222end of the buffer continues from the other end. If
5223@var{display-message} is non-@code{nil}, the button's help-echo string
5224is displayed. Any button with a non-@code{nil} @code{skip} property
5225is skipped over. Returns the button found.
5226@end deffn
5227
5228@defun next-button pos &optional count-current
5229@defunx previous-button pos &optional count-current
5230Return the next button after (for @code{next-button} or before (for
5231@code{previous-button}) position @var{pos} in the current buffer. If
5232@var{count-current} is non-@code{nil}, count any button at @var{pos}
5233in the search, instead of starting at the next button.
5234@end defun
5235
5236@node Abstract Display
5237@section Abstract Display
5238@cindex ewoc
5239@cindex display, abstract
5240@cindex display, arbitrary objects
5241@cindex model/view/controller
5242@cindex view part, model/view/controller
5243
5244 The Ewoc package constructs buffer text that represents a structure
5245of Lisp objects, and updates the text to follow changes in that
5246structure. This is like the ``view'' component in the
5247``model/view/controller'' design paradigm.
5248
5249 An @dfn{ewoc} is a structure that organizes information required to
5250construct buffer text that represents certain Lisp data. The buffer
5251text of the ewoc has three parts, in order: first, fixed @dfn{header}
5252text; next, textual descriptions of a series of data elements (Lisp
5253objects that you specify); and last, fixed @dfn{footer} text.
5254Specifically, an ewoc contains information on:
5255
5256@itemize @bullet
5257@item
5258The buffer which its text is generated in.
5259
5260@item
5261The text's start position in the buffer.
5262
5263@item
5264The header and footer strings.
5265
5266@item
5267A doubly-linked chain of @dfn{nodes}, each of which contains:
5268
5269@itemize
5270@item
5271A @dfn{data element}, a single Lisp object.
5272
5273@item
5274Links to the preceding and following nodes in the chain.
5275@end itemize
5276
5277@item
5278A @dfn{pretty-printer} function which is responsible for
5279inserting the textual representation of a data
5280element value into the current buffer.
5281@end itemize
5282
5283 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5284the resulting ewoc structure to other functions in the Ewoc package to
5285build nodes within it, and display it in the buffer. Once it is
35a30759 5286displayed in the buffer, other functions determine the correspondence
b8d4c8d0
GM
5287between buffer positions and nodes, move point from one node's textual
5288representation to another, and so forth. @xref{Abstract Display
5289Functions}.
5290
5291 A node @dfn{encapsulates} a data element much the way a variable
5292holds a value. Normally, encapsulation occurs as a part of adding a
5293node to the ewoc. You can retrieve the data element value and place a
5294new value in its place, like so:
5295
5296@lisp
5297(ewoc-data @var{node})
5298@result{} value
5299
5300(ewoc-set-data @var{node} @var{new-value})
5301@result{} @var{new-value}
5302@end lisp
5303
5304@noindent
5305You can also use, as the data element value, a Lisp object (list or
5306vector) that is a container for the ``real'' value, or an index into
5307some other structure. The example (@pxref{Abstract Display Example})
5308uses the latter approach.
5309
5310 When the data changes, you will want to update the text in the
5311buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5312just specific nodes using @code{ewoc-invalidate}, or all nodes
5313satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5314delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5315and add new nodes in their place. Deleting a node from an ewoc deletes
5316its associated textual description from buffer, as well.
5317
5318@menu
5b594a58
GM
5319* Abstract Display Functions:: Functions in the Ewoc package.
5320* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5321@end menu
5322
5323@node Abstract Display Functions
5324@subsection Abstract Display Functions
5325
5326 In this subsection, @var{ewoc} and @var{node} stand for the
5327structures described above (@pxref{Abstract Display}), while
5328@var{data} stands for an arbitrary Lisp object used as a data element.
5329
5330@defun ewoc-create pretty-printer &optional header footer nosep
5331This constructs and returns a new ewoc, with no nodes (and thus no data
5332elements). @var{pretty-printer} should be a function that takes one
5333argument, a data element of the sort you plan to use in this ewoc, and
5334inserts its textual description at point using @code{insert} (and never
5335@code{insert-before-markers}, because that would interfere with the
5336Ewoc package's internal mechanisms).
5337
5338Normally, a newline is automatically inserted after the header,
5339the footer and every node's textual description. If @var{nosep}
5340is non-@code{nil}, no newline is inserted. This may be useful for
5341displaying an entire ewoc on a single line, for example, or for
5342making nodes ``invisible'' by arranging for @var{pretty-printer}
5343to do nothing for those nodes.
5344
5345An ewoc maintains its text in the buffer that is current when
5346you create it, so switch to the intended buffer before calling
5347@code{ewoc-create}.
5348@end defun
5349
5350@defun ewoc-buffer ewoc
5351This returns the buffer where @var{ewoc} maintains its text.
5352@end defun
5353
5354@defun ewoc-get-hf ewoc
5355This returns a cons cell @code{(@var{header} . @var{footer})}
5356made from @var{ewoc}'s header and footer.
5357@end defun
5358
5359@defun ewoc-set-hf ewoc header footer
5360This sets the header and footer of @var{ewoc} to the strings
5361@var{header} and @var{footer}, respectively.
5362@end defun
5363
5364@defun ewoc-enter-first ewoc data
5365@defunx ewoc-enter-last ewoc data
5366These add a new node encapsulating @var{data}, putting it, respectively,
5367at the beginning or end of @var{ewoc}'s chain of nodes.
5368@end defun
5369
5370@defun ewoc-enter-before ewoc node data
5371@defunx ewoc-enter-after ewoc node data
5372These add a new node encapsulating @var{data}, adding it to
5373@var{ewoc} before or after @var{node}, respectively.
5374@end defun
5375
5376@defun ewoc-prev ewoc node
5377@defunx ewoc-next ewoc node
5378These return, respectively, the previous node and the next node of @var{node}
5379in @var{ewoc}.
5380@end defun
5381
5382@defun ewoc-nth ewoc n
5383This returns the node in @var{ewoc} found at zero-based index @var{n}.
5384A negative @var{n} means count from the end. @code{ewoc-nth} returns
5385@code{nil} if @var{n} is out of range.
5386@end defun
5387
5388@defun ewoc-data node
5389This extracts the data encapsulated by @var{node} and returns it.
5390@end defun
5391
5392@defun ewoc-set-data node data
5393This sets the data encapsulated by @var{node} to @var{data}.
5394@end defun
5395
5396@defun ewoc-locate ewoc &optional pos guess
5397This determines the node in @var{ewoc} which contains point (or
5398@var{pos} if specified), and returns that node. If @var{ewoc} has no
5399nodes, it returns @code{nil}. If @var{pos} is before the first node,
5400it returns the first node; if @var{pos} is after the last node, it returns
5401the last node. The optional third arg @var{guess}
5402should be a node that is likely to be near @var{pos}; this doesn't
5403alter the result, but makes the function run faster.
5404@end defun
5405
5406@defun ewoc-location node
5407This returns the start position of @var{node}.
5408@end defun
5409
5410@defun ewoc-goto-prev ewoc arg
5411@defunx ewoc-goto-next ewoc arg
5412These move point to the previous or next, respectively, @var{arg}th node
5413in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5414the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5415moves past the last node, returning @code{nil}. Excepting this special
5416case, these functions return the node moved to.
5417@end defun
5418
5419@defun ewoc-goto-node ewoc node
5420This moves point to the start of @var{node} in @var{ewoc}.
5421@end defun
5422
5423@defun ewoc-refresh ewoc
5424This function regenerates the text of @var{ewoc}. It works by
5425deleting the text between the header and the footer, i.e., all the
5426data elements' representations, and then calling the pretty-printer
5427function for each node, one by one, in order.
5428@end defun
5429
5430@defun ewoc-invalidate ewoc &rest nodes
5431This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5432@var{ewoc} are updated instead of the entire set.
5433@end defun
5434
5435@defun ewoc-delete ewoc &rest nodes
5436This deletes each node in @var{nodes} from @var{ewoc}.
5437@end defun
5438
5439@defun ewoc-filter ewoc predicate &rest args
5440This calls @var{predicate} for each data element in @var{ewoc} and
5441deletes those nodes for which @var{predicate} returns @code{nil}.
5442Any @var{args} are passed to @var{predicate}.
5443@end defun
5444
5445@defun ewoc-collect ewoc predicate &rest args
5446This calls @var{predicate} for each data element in @var{ewoc}
5447and returns a list of those elements for which @var{predicate}
5448returns non-@code{nil}. The elements in the list are ordered
5449as in the buffer. Any @var{args} are passed to @var{predicate}.
5450@end defun
5451
5452@defun ewoc-map map-function ewoc &rest args
5453This calls @var{map-function} for each data element in @var{ewoc} and
5454updates those nodes for which @var{map-function} returns non-@code{nil}.
5455Any @var{args} are passed to @var{map-function}.
5456@end defun
5457
5458@node Abstract Display Example
5459@subsection Abstract Display Example
5460
5461 Here is a simple example using functions of the ewoc package to
5462implement a ``color components display,'' an area in a buffer that
5463represents a vector of three integers (itself representing a 24-bit RGB
5464value) in various ways.
5465
5466@example
5467(setq colorcomp-ewoc nil
5468 colorcomp-data nil
5469 colorcomp-mode-map nil
5470 colorcomp-labels ["Red" "Green" "Blue"])
5471
5472(defun colorcomp-pp (data)
5473 (if data
5474 (let ((comp (aref colorcomp-data data)))
5475 (insert (aref colorcomp-labels data) "\t: #x"
5476 (format "%02X" comp) " "
5477 (make-string (ash comp -2) ?#) "\n"))
5478 (let ((cstr (format "#%02X%02X%02X"
5479 (aref colorcomp-data 0)
5480 (aref colorcomp-data 1)
5481 (aref colorcomp-data 2)))
5482 (samp " (sample text) "))
5483 (insert "Color\t: "
049bcbcb
CY
5484 (propertize samp 'face
5485 `(foreground-color . ,cstr))
5486 (propertize samp 'face
5487 `(background-color . ,cstr))
b8d4c8d0
GM
5488 "\n"))))
5489
5490(defun colorcomp (color)
5491 "Allow fiddling with COLOR in a new buffer.
5492The buffer is in Color Components mode."
5493 (interactive "sColor (name or #RGB or #RRGGBB): ")
5494 (when (string= "" color)
5495 (setq color "green"))
5496 (unless (color-values color)
5497 (error "No such color: %S" color))
5498 (switch-to-buffer
5499 (generate-new-buffer (format "originally: %s" color)))
5500 (kill-all-local-variables)
5501 (setq major-mode 'colorcomp-mode
5502 mode-name "Color Components")
5503 (use-local-map colorcomp-mode-map)
5504 (erase-buffer)
5505 (buffer-disable-undo)
5506 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5507 (color-values color))))
5508 (ewoc (ewoc-create 'colorcomp-pp
5509 "\nColor Components\n\n"
5510 (substitute-command-keys
5511 "\n\\@{colorcomp-mode-map@}"))))
5512 (set (make-local-variable 'colorcomp-data) data)
5513 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5514 (ewoc-enter-last ewoc 0)
5515 (ewoc-enter-last ewoc 1)
5516 (ewoc-enter-last ewoc 2)
5517 (ewoc-enter-last ewoc nil)))
5518@end example
5519
5520@cindex controller part, model/view/controller
5521 This example can be extended to be a ``color selection widget'' (in
5522other words, the controller part of the ``model/view/controller''
5523design paradigm) by defining commands to modify @code{colorcomp-data}
5524and to ``finish'' the selection process, and a keymap to tie it all
5525together conveniently.
5526
5527@smallexample
5528(defun colorcomp-mod (index limit delta)
5529 (let ((cur (aref colorcomp-data index)))
5530 (unless (= limit cur)
5531 (aset colorcomp-data index (+ cur delta)))
5532 (ewoc-invalidate
5533 colorcomp-ewoc
5534 (ewoc-nth colorcomp-ewoc index)
5535 (ewoc-nth colorcomp-ewoc -1))))
5536
5537(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5538(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5539(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5540(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5541(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5542(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5543
5544(defun colorcomp-copy-as-kill-and-exit ()
5545 "Copy the color components into the kill ring and kill the buffer.
5546The string is formatted #RRGGBB (hash followed by six hex digits)."
5547 (interactive)
5548 (kill-new (format "#%02X%02X%02X"
5549 (aref colorcomp-data 0)
5550 (aref colorcomp-data 1)
5551 (aref colorcomp-data 2)))
5552 (kill-buffer nil))
5553
5554(setq colorcomp-mode-map
5555 (let ((m (make-sparse-keymap)))
5556 (suppress-keymap m)
5557 (define-key m "i" 'colorcomp-R-less)
5558 (define-key m "o" 'colorcomp-R-more)
5559 (define-key m "k" 'colorcomp-G-less)
5560 (define-key m "l" 'colorcomp-G-more)
5561 (define-key m "," 'colorcomp-B-less)
5562 (define-key m "." 'colorcomp-B-more)
5563 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5564 m))
5565@end smallexample
5566
5567Note that we never modify the data in each node, which is fixed when the
5568ewoc is created to be either @code{nil} or an index into the vector
5569@code{colorcomp-data}, the actual color components.
5570
5571@node Blinking
5572@section Blinking Parentheses
5573@cindex parenthesis matching
5574@cindex blinking parentheses
5575@cindex balancing parentheses
5576
5577 This section describes the mechanism by which Emacs shows a matching
5578open parenthesis when the user inserts a close parenthesis.
5579
5580@defvar blink-paren-function
5581The value of this variable should be a function (of no arguments) to
5582be called whenever a character with close parenthesis syntax is inserted.
5583The value of @code{blink-paren-function} may be @code{nil}, in which
5584case nothing is done.
5585@end defvar
5586
5587@defopt blink-matching-paren
5588If this variable is @code{nil}, then @code{blink-matching-open} does
5589nothing.
5590@end defopt
5591
5592@defopt blink-matching-paren-distance
5593This variable specifies the maximum distance to scan for a matching
5594parenthesis before giving up.
5595@end defopt
5596
5597@defopt blink-matching-delay
5598This variable specifies the number of seconds for the cursor to remain
5599at the matching parenthesis. A fraction of a second often gives
5600good results, but the default is 1, which works on all systems.
5601@end defopt
5602
5603@deffn Command blink-matching-open
5604This function is the default value of @code{blink-paren-function}. It
5605assumes that point follows a character with close parenthesis syntax and
5606moves the cursor momentarily to the matching opening character. If that
5607character is not already on the screen, it displays the character's
5608context in the echo area. To avoid long delays, this function does not
5609search farther than @code{blink-matching-paren-distance} characters.
5610
5611Here is an example of calling this function explicitly.
5612
5613@smallexample
5614@group
5615(defun interactive-blink-matching-open ()
5616@c Do not break this line! -- rms.
5617@c The first line of a doc string
5618@c must stand alone.
5619 "Indicate momentarily the start of sexp before point."
5620 (interactive)
5621@end group
5622@group
5623 (let ((blink-matching-paren-distance
5624 (buffer-size))
5625 (blink-matching-paren t))
5626 (blink-matching-open)))
5627@end group
5628@end smallexample
5629@end deffn
5630
5631@node Usual Display
5632@section Usual Display Conventions
5633
5634 The usual display conventions define how to display each character
5635code. You can override these conventions by setting up a display table
5636(@pxref{Display Tables}). Here are the usual display conventions:
5637
5638@itemize @bullet
5639@item
5640Character codes 32 through 126 map to glyph codes 32 through 126.
a3dcc84e
EZ
5641Normally this means they display as themselves, but a display table
5642can change that.
b8d4c8d0
GM
5643
5644@item
5645Character code 9 is a horizontal tab. It displays as whitespace
5646up to a position determined by @code{tab-width}.
5647
5648@item
a3dcc84e
EZ
5649Character code 10 is a newline. It is normally invisible on display,
5650and has the effect of ending the preceding line and starting a new
5651line.
b8d4c8d0
GM
5652
5653@item
a3dcc84e
EZ
5654All other codes in the range 0 through 31 display in one of two ways
5655according to the value of @code{ctl-arrow}. If it is non-@code{nil},
5656these codes map to sequences of two glyphs, where the first glyph is
5657the @acronym{ASCII} code for @samp{^}. (A display table can specify a
5658glyph to use instead of @samp{^}.) Otherwise, these codes map just
5659like the raw bytes in the range 128 to 255 (described below).
5660
5661@cindex octal escapes
b8d4c8d0 5662@item
a3dcc84e
EZ
5663Raw bytes (@pxref{Text Representations}) with codes 128 through 255,
5664and the @acronym{ASCII} control character with code 127, display as
5665sequences of four glyphs, where the first glyph is the @acronym{ASCII}
5666code for @samp{\}, and the others are digit characters representing
5667the character code in octal. (A display table can specify a glyph to
5668use instead of @samp{\}.) This is known as the @dfn{octal escape}
5669display.
b8d4c8d0
GM
5670
5671@item
a3dcc84e
EZ
5672Non-@acronym{ASCII} character codes above 127 are displayed as
5673themselves, if the terminal and the available fonts support them.
5674Characters that are not supported by the terminal, or (on window
5675systems) have no fonts available for them, are displayed as a question
5676mark or a hex code or an empty box. @xref{Glyphless Chars}, for how
5677to control display of the characters not supported by the terminal or
5678fonts. Display tables can change how a character is displayed, even
5679if it is supported.
b8d4c8d0
GM
5680@end itemize
5681
5682 The usual display conventions apply even when there is a display
5683table, for any character whose entry in the active display table is
5684@code{nil}. Thus, when you set up a display table, you need only
5685specify the characters for which you want special behavior.
5686
5687 These display rules apply to carriage return (character code 13), when
5688it appears in the buffer. But that character may not appear in the
5689buffer where you expect it, if it was eliminated as part of end-of-line
5690conversion (@pxref{Coding System Basics}).
5691
5692 These variables affect the way certain characters are displayed on the
5693screen. Since they change the number of columns the characters occupy,
5694they also affect the indentation functions. These variables also affect
5695how the mode line is displayed; if you want to force redisplay of the
5696mode line using the new values, call the function
5697@code{force-mode-line-update} (@pxref{Mode Line Format}).
5698
5699@defopt ctl-arrow
5700@cindex control characters in display
5701This buffer-local variable controls how control characters are
5702displayed. If it is non-@code{nil}, they are displayed as a caret
5703followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
5704displayed as octal escapes: a backslash followed by three octal
5705digits, as in @samp{\001}.
b8d4c8d0
GM
5706@end defopt
5707
b8d4c8d0
GM
5708@defopt tab-width
5709The value of this buffer-local variable is the spacing between tab
5710stops used for displaying tab characters in Emacs buffers. The value
5711is in units of columns, and the default is 8. Note that this feature
5712is completely independent of the user-settable tab stops used by the
5713command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5714@end defopt
5715
5716@node Display Tables
5717@section Display Tables
5718
5719@cindex display table
5720You can use the @dfn{display table} feature to control how all possible
5721character codes display on the screen. This is useful for displaying
5722European languages that have letters not in the @acronym{ASCII} character
5723set.
5724
5725The display table maps each character code into a sequence of
5726@dfn{glyphs}, each glyph being a graphic that takes up one character
5727position on the screen. You can also define how to display each glyph
5728on your terminal, using the @dfn{glyph table}.
5729
5730Display tables affect how the mode line is displayed; if you want to
5731force redisplay of the mode line using a new display table, call
5732@code{force-mode-line-update} (@pxref{Mode Line Format}).
5733
5734@menu
5735* Display Table Format:: What a display table consists of.
5736* Active Display Table:: How Emacs selects a display table to use.
5737* Glyphs:: How to define a glyph, and what glyphs mean.
5738@end menu
5739
5740@node Display Table Format
5741@subsection Display Table Format
5742
5743 A display table is actually a char-table (@pxref{Char-Tables}) with
5744@code{display-table} as its subtype.
5745
5746@defun make-display-table
5747This creates and returns a display table. The table initially has
5748@code{nil} in all elements.
5749@end defun
5750
5751 The ordinary elements of the display table are indexed by character
5752codes; the element at index @var{c} says how to display the character
5753code @var{c}. The value should be @code{nil} or a vector of the
5754glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5755character @var{c} according to the usual display conventions
5756(@pxref{Usual Display}).
5757
5758 @strong{Warning:} if you use the display table to change the display
5759of newline characters, the whole buffer will be displayed as one long
5760``line.''
5761
5762 The display table also has six ``extra slots'' which serve special
5763purposes. Here is a table of their meanings; @code{nil} in any slot
5764means to use the default for that slot, as stated below.
5765
5766@table @asis
5767@item 0
5768The glyph for the end of a truncated screen line (the default for this
5769is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5770arrows in the fringes to indicate truncation, so the display table has
5771no effect.
5772
5773@item 1
5774The glyph for the end of a continued line (the default is @samp{\}).
5775On graphical terminals, Emacs uses curved arrows in the fringes to
5776indicate continuation, so the display table has no effect.
5777
5778@item 2
5779The glyph for indicating a character displayed as an octal character
5780code (the default is @samp{\}).
5781
5782@item 3
5783The glyph for indicating a control character (the default is @samp{^}).
5784
5785@item 4
5786A vector of glyphs for indicating the presence of invisible lines (the
5787default is @samp{...}). @xref{Selective Display}.
5788
5789@item 5
5790The glyph used to draw the border between side-by-side windows (the
5791default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5792when there are no scroll bars; if scroll bars are supported and in use,
5793a scroll bar separates the two windows.
5794@end table
5795
5796 For example, here is how to construct a display table that mimics the
5797effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5798
5799@example
5800(setq disptab (make-display-table))
5801(let ((i 0))
5802 (while (< i 32)
5803 (or (= i ?\t) (= i ?\n)
5804 (aset disptab i (vector ?^ (+ i 64))))
5805 (setq i (1+ i)))
5806 (aset disptab 127 (vector ?^ ??)))
5807@end example
5808
5809@defun display-table-slot display-table slot
5810This function returns the value of the extra slot @var{slot} of
5811@var{display-table}. The argument @var{slot} may be a number from 0 to
58125 inclusive, or a slot name (symbol). Valid symbols are
5813@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5814@code{selective-display}, and @code{vertical-border}.
5815@end defun
5816
5817@defun set-display-table-slot display-table slot value
5818This function stores @var{value} in the extra slot @var{slot} of
5819@var{display-table}. The argument @var{slot} may be a number from 0 to
58205 inclusive, or a slot name (symbol). Valid symbols are
5821@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5822@code{selective-display}, and @code{vertical-border}.
5823@end defun
5824
5825@defun describe-display-table display-table
5826This function displays a description of the display table
5827@var{display-table} in a help buffer.
5828@end defun
5829
5830@deffn Command describe-current-display-table
5831This command displays a description of the current display table in a
5832help buffer.
5833@end deffn
5834
5835@node Active Display Table
5836@subsection Active Display Table
5837@cindex active display table
5838
5839 Each window can specify a display table, and so can each buffer. When
5840a buffer @var{b} is displayed in window @var{w}, display uses the
5841display table for window @var{w} if it has one; otherwise, the display
5842table for buffer @var{b} if it has one; otherwise, the standard display
5843table if any. The display table chosen is called the @dfn{active}
5844display table.
5845
5846@defun window-display-table &optional window
5847This function returns @var{window}'s display table, or @code{nil}
5848if @var{window} does not have an assigned display table. The default
5849for @var{window} is the selected window.
5850@end defun
5851
5852@defun set-window-display-table window table
5853This function sets the display table of @var{window} to @var{table}.
5854The argument @var{table} should be either a display table or
5855@code{nil}.
5856@end defun
5857
5858@defvar buffer-display-table
5859This variable is automatically buffer-local in all buffers; its value in
5860a particular buffer specifies the display table for that buffer. If it
5861is @code{nil}, that means the buffer does not have an assigned display
5862table.
5863@end defvar
5864
5865@defvar standard-display-table
5866This variable's value is the default display table, used whenever a
5867window has no display table and neither does the buffer displayed in
5868that window. This variable is @code{nil} by default.
5869@end defvar
5870
5871 If there is no display table to use for a particular window---that is,
5872if the window specifies none, its buffer specifies none, and
5873@code{standard-display-table} is @code{nil}---then Emacs uses the usual
5874display conventions for all character codes in that window. @xref{Usual
5875Display}.
5876
5877A number of functions for changing the standard display table
5878are defined in the library @file{disp-table}.
5879
5880@node Glyphs
5881@subsection Glyphs
5882
5883@cindex glyph
5884 A @dfn{glyph} is a generalization of a character; it stands for an
5885image that takes up a single character position on the screen. Normally
5886glyphs come from vectors in the display table (@pxref{Display Tables}).
5887
5888 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5889can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5890simple glyph code is just a way of specifying a character and a face
5891to output it in. @xref{Faces}.
5892
5893 The following functions are used to manipulate simple glyph codes:
5894
5895@defun make-glyph-code char &optional face
5896This function returns a simple glyph code representing char @var{char}
5897with face @var{face}.
5898@end defun
5899
5900@defun glyph-char glyph
5901This function returns the character of simple glyph code @var{glyph}.
5902@end defun
5903
5904@defun glyph-face glyph
5905This function returns face of simple glyph code @var{glyph}, or
5906@code{nil} if @var{glyph} has the default face (face-id 0).
d466a866 5907@xref{Face Functions}.
b8d4c8d0
GM
5908@end defun
5909
5910 On character terminals, you can set up a @dfn{glyph table} to define
5911the meaning of glyph codes (represented as small integers).
5912
5913@defvar glyph-table
5914The value of this variable is the current glyph table. It should be
5915@code{nil} or a vector whose @var{g}th element defines glyph code
5916@var{g}.
5917
5918If a glyph code is greater than or equal to the length of the glyph
5919table, that code is automatically simple. If @code{glyph-table} is
5920@code{nil} then all glyph codes are simple.
5921
5922The glyph table is used only on character terminals. On graphical
5923displays, all glyph codes are simple.
5924@end defvar
5925
5926 Here are the meaningful types of elements in the glyph table:
5927
5928@table @asis
5929@item @var{string}
5930Send the characters in @var{string} to the terminal to output
5931this glyph code.
5932
5933@item @var{code}
5934Define this glyph code as an alias for glyph code @var{code} created
5935by @code{make-glyph-code}. You can use such an alias to define a
5936small-numbered glyph code which specifies a character with a face.
5937
5938@item @code{nil}
5939This glyph code is simple.
5940@end table
5941
5942@defun create-glyph string
5943This function returns a newly-allocated glyph code which is set up to
5944display by sending @var{string} to the terminal.
5945@end defun
5946
5947@node Beeping
5948@section Beeping
5949@c @cindex beeping "beep" is adjacent
5950@cindex bell
5951
5952 This section describes how to make Emacs ring the bell (or blink the
5953screen) to attract the user's attention. Be conservative about how
5954often you do this; frequent bells can become irritating. Also be
5955careful not to use just beeping when signaling an error is more
5956appropriate. (@xref{Errors}.)
5957
5958@defun ding &optional do-not-terminate
5959@cindex keyboard macro termination
5960This function beeps, or flashes the screen (see @code{visible-bell} below).
5961It also terminates any keyboard macro currently executing unless
5962@var{do-not-terminate} is non-@code{nil}.
5963@end defun
5964
5965@defun beep &optional do-not-terminate
5966This is a synonym for @code{ding}.
5967@end defun
5968
5969@defopt visible-bell
5970This variable determines whether Emacs should flash the screen to
5971represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5972is effective on graphical displays, and on text-only terminals
5973provided the terminal's Termcap entry defines the visible bell
5974capability (@samp{vb}).
5975@end defopt
5976
5977@defvar ring-bell-function
5978If this is non-@code{nil}, it specifies how Emacs should ``ring the
5979bell.'' Its value should be a function of no arguments. If this is
5980non-@code{nil}, it takes precedence over the @code{visible-bell}
5981variable.
5982@end defvar
5983
5984@node Window Systems
5985@section Window Systems
5986
5987 Emacs works with several window systems, most notably the X Window
5988System. Both Emacs and X use the term ``window,'' but use it
5989differently. An Emacs frame is a single window as far as X is
5990concerned; the individual Emacs windows are not known to X at all.
5991
5992@defvar window-system
c830e5ae
CY
5993This terminal-local variable tells Lisp programs what window system
5994Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
5995
5996@table @code
5997@item x
5998@cindex X Window System
77bb0476 5999Emacs is displaying the frame using X.
b8d4c8d0 6000@item w32
77bb0476 6001Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6002@item ns
6003Emacs is displaying the frame using the Nextstep interface (used on
6004GNUstep and Mac OS X).
77bb0476
EZ
6005@item pc
6006Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6007@item nil
77bb0476 6008Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6009@end table
6010@end defvar
6011
4267d515
EZ
6012@defvar initial-window-system
6013This variable holds the value of @code{window-system} used for the
f721deda
EZ
6014first frame created by Emacs during startup. (When Emacs is invoked
6015with the @option{--daemon} option, it does not create any initial
6016frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6017Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6018@end defvar
6019
77bb0476
EZ
6020@defun window-system &optional frame
6021This function returns a symbol whose name tells what window system is
6022used for displaying @var{frame} (which defaults to the currently
6023selected frame). The list of possible symbols it returns is the same
6024one documented for the variable @code{window-system} above.
6025@end defun
6026
89baa1df
EZ
6027 Do @emph{not} use @code{window-system} and
6028@code{initial-window-system} as predicates or boolean flag variables,
6029if you want to write code that works differently on text terminals and
6030graphic displays. That is because @code{window-system} is not a good
6031indicator of Emacs capabilities on a given display type. Instead, use
6032@code{display-graphic-p} or any of the other @code{display-*-p}
6033predicates described in @ref{Display Feature Testing}.
6034
b8d4c8d0
GM
6035@defvar window-setup-hook
6036This variable is a normal hook which Emacs runs after handling the
6037initialization files. Emacs runs this hook after it has completed
6038loading your init file, the default initialization file (if
6039any), and the terminal-specific Lisp code, and running the hook
6040@code{term-setup-hook}.
6041
6042This hook is used for internal purposes: setting up communication with
6043the window system, and creating the initial window. Users should not
6044interfere with it.
6045@end defvar
5deb92fd
EZ
6046
6047@node Bidirectional Display
6048@section Bidirectional Display
6049@cindex bidirectional display
6050@cindex right-to-left text
6051
6052 Emacs can display text written in scripts, such as Arabic, Farsi,
6053and Hebrew, whose natural ordering of horizontal text for display is
6054from right to left. However, digits and Latin text embedded in these
6055scripts are still displayed left to right. It is also not uncommon to
6056have small portions of text in Arabic or Hebrew embedded in otherwise
6057Latin document, e.g., as comments and strings in a program source
6058file. Likewise, small portions of Latin text can be embedded in an
6059Arabic or Farsi document. For these reasons, text that uses these
6060scripts is actually @dfn{bidirectional}: a mixture of runs of
6061left-to-right and right-to-left characters.
6062
6063 This section describes the facilities and options provided by Emacs
6064for editing and displaying bidirectional text.
6065
6066@cindex logical order
c094bb0c 6067@cindex reading order
5deb92fd
EZ
6068@cindex visual order
6069@cindex unicode bidirectional algorithm
6070 Emacs stores right-to-left and bidirectional text in the so-called
6071@dfn{logical} (or @dfn{reading}) order: the buffer or string position
6072of the first character you read precedes that of the next character.
6073Reordering of bidirectional text into the @dfn{visual} order happens
6074at display time. As result, character positions no longer increase
6075monotonically with their positions on display. Emacs implements the
6076Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}) described in
6077the Unicode Standard Annex #9, for reordering of bidirectional text
6078for display. Reordering of bidirectional text for display in Emacs is
6079a ``Full bidirectionality'' class implementation of the @acronym{UBA}.
6080
6081@defvar bidi-display-reordering
c094bb0c
EZ
6082 This buffer-local variable controls whether text in the buffer is
6083reordered for display. If its value is non-@code{nil}, Emacs reorders
6084characters that have right-to-left directionality when they are
6085displayed. The default value is @code{t}. Text in overlay strings
6086(@pxref{Overlay Properties,,before-string}), display strings
6087(@pxref{Overlay Properties,,display}), and @code{display} text
6088properties (@pxref{Display Property}) is also reordered for display if
6089the buffer whose text includes these strings is reordered. Turning
6090off @code{bidi-display-reordering} for a buffer turns off reordering
6091of all the overlay and display strings in that buffer.
5deb92fd
EZ
6092
6093 Reordering of strings that are unrelated to any buffer, such as text
6094displayed on the mode line (@pxref{Mode Line Format}) or header line
6095(@pxref{Header Lines}), is controlled by the default value of
6096@code{bidi-display-reordering}.
6097@end defvar
6098
6099@cindex unibyte buffers, and bidi reordering
6100 Emacs does not reorder text in unibyte buffers, even if
6101@code{bidi-display-reordering} is non-@code{nil} in such a buffer.
6102This is because unibyte buffers contain raw bytes, not characters, and
6103thus don't have bidirectional properties defined for them which are
6104required for correct reordering. Therefore, to test whether text in a
6105buffer will be reordered for display, it is not enough to test the
6106value of @code{bidi-display-reordering} alone. The correct test is
6107this:
6108
6109@example
6110 (if (and enable-multibyte-characters
6111 bidi-display-reordering)
6112 ;; Buffer is being reordered for display
6113 )
6114@end example
6115
6116 In contrast to unibyte buffers, unibyte display and overlay strings
6117@emph{are} reordered, if their parent buffer is reordered. This is
6118because plain-@sc{ascii} strings are stored by Emacs as unibyte
6119strings. If a unibyte display or overlay string includes
6120non-@sc{ascii} characters, these characters are assumed to have
6121left-to-right direction.
6122
6123@cindex display properties, and bidi reordering of text
6124 Text covered by @code{display} text properties, by overlays with
6125@code{display} properties whose value is a string, and by any other
6126properties that replace buffer text, is treated as a single unit when
6127it is reordered for display. That is, the entire chunk of text
6128covered by these properties is reordered together. Moreover, the
6129bidirectional properties of the characters in this chunk of text are
6130ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6131single character @code{U+FFFC}, known as the @dfn{Object Replacement
5deb92fd
EZ
6132Character}. This means that placing a display property over a portion
6133of text may change the way that the surrounding text is reordered for
6134display. To prevent this unexpected effect, always place such
6135properties on text whose directionality is identical with text that
6136surrounds it.
6137
6138@cindex base direction of a paragraph
6139 Each paragraph of bidirectional text can have its own @dfn{base
6140direction}, either right-to-left or left-to-right. Text in
6141left-to-right paragraphs is displayed beginning at the left margin of
6142the window and is truncated or continued when it reaches the right
6143margin. By contrast, display of text in right-to-left paragraphs
6144begins at the right margin and is continued or truncated at the left
6145margin.
6146
6147@defvar bidi-paragraph-direction
c094bb0c
EZ
6148 By default, Emacs determines the base direction of each paragraph
6149dynamically, based on the text at the beginning of the paragraph. The
6150precise method of determining the base direction is specified by the
5deb92fd
EZ
6151@acronym{UBA}; in a nutshell, the first character in a paragraph that
6152has an explicit directionality determines the base direction of the
6153paragraph. However, sometimes a buffer may need to force a certain
6154base direction for its paragraphs. For example, a buffer that visits
6155a source code of a program should force all its paragraphs to be
6156displayed left to right. The variable
6157@code{bidi-paragraph-direction}, if non-@code{nil}, disables the
6158dynamic determination of the base direction, and instead forces all
6159paragraphs in the buffer to have the direction specified by its
6160buffer-local value. The value can be either @code{right-to-left} or
6161@code{left-to-right}. Any other value is interpreted as @code{nil}.
c094bb0c
EZ
6162The default is @code{nil}.
6163
6164@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6165Modes that are meant to display program source code should force a
6166@code{left-to-right} paragraph direction. The easiest way of doing so
6167is to derive the mode from Prog Mode, which already sets
6168@code{bidi-paragraph-direction} to that value.
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EZ
6169@end defvar
6170
6171@defun current-bidi-paragraph-direction &optional buffer
6172This function returns the paragraph direction at point in the named
6173@var{buffer}. The returned value is a symbol, either
6174@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6175omitted or @code{nil}, it defaults to the current buffer. If the
6176buffer-local value of the variable @code{bidi-paragraph-direction} is
6177non-@code{nil}, the returned value will be identical to that value;
6178otherwise, the returned value reflects the paragraph direction
5980d4c6
EZ
6179determined dynamically by Emacs. For buffers whose value of
6180@code{bidi-display-reordering} is @code{nil} as well as unibyte
6181buffers, this function always returns @code{left-to-right}.
5deb92fd 6182@end defun
c094bb0c
EZ
6183
6184@cindex layout on display, and bidirectional text
6185@cindex jumbled display of bidirectional text
6186@cindex concatenating bidirectional strings
6187 Reordering of bidirectional text for display can have surprising and
6188unpleasant effects when two strings with bidirectional content are
6189juxtaposed in a buffer, or otherwise programmatically concatenated
6190into a string of text. A typical example is a buffer whose lines are
6191actually sequences of items, or fields, separated by whitespace or
6192punctuation characters. This is used in specialized modes such as
6193Buffer-menu Mode or various email summary modes, like Rmail Summary
6194Mode. Because these separator characters are @dfn{weak}, i.e.@: have
6195no strong directionality, they take on the directionality of
6196surrounding text. As result, a numeric field that follows a field
6197with bidirectional content can be displayed @emph{to the left} of the
6198preceding field, producing a jumbled display and messing up the
6199expected layout.
6200
0c95fcf7
EZ
6201 To countermand this, we recommend that you use one of the following
6202techniques for forcing correct order of fields on display:
c094bb0c
EZ
6203
6204@itemize @minus
6205@item
6206Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6207@acronym{LRM}, to the end of each field that may have bidirectional
6208content, or prepend it to the beginning of the following field. The
92b71444
EZ
6209function @code{bidi-string-mark-left-to-right}, described below, comes
6210in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c
EZ
6211@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6212is one of the solutions recommended by
6213@uref{http://www.unicode.org/reports/tr9/#Separators, the
6214@acronym{UBA}}.
6215
6216@item
6217Include the tab character in the field separator. The tab character
6218plays the role of @dfn{segment separator} in the @acronym{UBA}
6219reordering, whose effect is to make each field a separate segment, and
6220thus reorder them separately.
0c95fcf7
EZ
6221
6222@cindex @code{space} display spec, and bidirectional text
6223@item
6224Separate fields with a @code{display} property or overlay with the
6225property value of the form @code{(space . PROPS)} (@pxref{Specified
6226Space}). This display specification is treated by Emacs as a
6227@dfn{paragraph separator}; the text before and after the separator is
6228reordered separately, which avoids the influence of any field on its
6229neighboring fields.
c094bb0c
EZ
6230@end itemize
6231
92b71444 6232@defun bidi-string-mark-left-to-right string
c094bb0c
EZ
6233This subroutine returns its argument @var{string}, possibly modified,
6234such that the result can be safely concatenated with another string,
6235or juxtaposed with another string in a buffer, without disrupting the
6236relative layout of this string and the next one on display. If the
6237string returned by this function is displayed as part of a
6238left-to-right paragraph, it will always appear on display to the left
6239of the text that follows it. The function works by examining the
6240characters of its argument, and if any of those characters could cause
6241reordering on display, the function appends the @acronym{LRM}
6242character to the string. The appended @acronym{LRM} character is made
6243@emph{invisible} (@pxref{Invisible Text}), to hide it on display.
6244@end defun
6245
6246 The reordering algorithm uses the bidirectional properties of the
6247characters stored as their @code{bidi-class} property
6248(@pxref{Character Properties}). Lisp programs can change these
6249properties by calling the @code{put-char-code-property} function.
6250However, doing this requires a thorough understanding of the
6251@acronym{UBA}, and is therefore not recommended. Any changes to the
6252bidirectional properties of a character have global effect: they
6253affect all Emacs frames and windows.
6254
6255 Similarly, the @code{mirroring} property is used to display the
6256appropriate mirrored character in the reordered text. Lisp programs
6257can affect the mirrored display by changing this property. Again, any
6258such changes affect all of Emacs display.
d366bd53
CY
6259
6260@node Glyphless Chars
6261@section Glyphless Character Display
6262@cindex glyphless characters
6263
6264 @dfn{Glyphless characters} are not displayed in the usual way when
6265they appear in a buffer, but in some special way (e.g. as a box
6266containing a hexadecimal code). These include characters that cannot
6267be displayed with any available font (on a graphical display), or that
6268cannot be encoded by the terminal's coding system (on a text-only
6269terminal). Specific characters can also be defined to be glyphless.
6270
6271@defvar glyphless-char-display
6272The value of this variable is a char-table that defines glyphless
6273characters and how they are displayed. If an entry is @code{nil}, the
6274corresponding character is displayed in its usual way. Otherwise, an
6275entry should be one of the following display methods:
6276
6277@table @asis
6278@item @code{zero-width}
6279Don't display the character.
6280
6281@item @code{thin-space}
6282Display a thin space, 1-pixel wide on graphical displays, or
62831-character wide on text-only terminals.
6284
6285@item @code{empty-box}
6286Display an empty box.
6287
6288@item @code{hex-code}
6289Display a box containing the Unicode codepoint of the character, in
6290hexadecimal notation.
6291
6292@item an @acronym{ASCII} string
6293Display a box containing that string.
6294@end table
6295
6296@noindent
6297Except for @code{zero-width}, these methods display using the
6298@code{glyphless-char} face.
6299
6300An entry can also be a cons cell @code{(@var{graphical}
6301. @var{text})}, where @var{graphical} and @var{text} are the display
6302methods on graphical displays and text-only terminals respectively.
6303
6304The char-table has one extra slot, which determines how to display any
6305character that cannot be displayed with any available font, or cannot
6306be encoded by the terminal's coding system. Its value should be one
6307of the above display methods, except @code{zero-width} or a cons cell.
6308@end defvar
6309
6310@defopt glyphless-char-display-control
6311This user option provides a convenient way to set
6312@code{glyphless-char-display} for groups of similar characters. It
6313takes effect via a custom @code{:set} function (@pxref{Variable
6314Definitions}), which update @code{glyphless-char-display}.
6315
6316Its value should be an alist of elements @code{(@var{group}
6317. @var{method})}, where @var{group} is a symbol specifying a group of
6318characters, and @var{method} is a symbol specifying how to display
6319them.
6320
6321@var{group} should be one of the following:
6322
6323@table @code
6324@item c0-control
6325@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6326excluding the newline and tab characters (normally displayed as escape
6327sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6328emacs, The GNU Emacs Manual}).
6329
6330@item c1-control
6331Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6332@code{U+009F} (normally displayed as octal escape sequences like
6333@samp{\230}).
6334
6335@item format-control
6336Characters of Unicode General Category `Cf', such as @samp{U+200E}
6337(Left-to-Right Mark), but excluding characters that have graphic
6338images, such as @samp{U+00AD} (Soft Hyphen).
6339
6340@item no-font
6341Characters for there is no suitable font, or which cannot be encoded
6342by the terminal's coding system.
6343@end table
6344
6345@c FIXME: this can also be `acronym', but that's not currently
6346@c completely implemented; it applies only to the format-control
6347@c group, and only works if the acronym is in `char-acronym-table'.
6348The @var{method} symbol should be one of @code{zero-width},
6349@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6350the same meanings as in @code{glyphless-char-display}, above.
6351@end defopt