Remove support for Mac Carbon.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
57ebf0be 4@c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/display
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7@node Display, System Interface, Processes, Top
8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
15* Forcing Redisplay:: Forcing redisplay.
16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Displaying messages at the bottom of the screen.
18* Warnings:: Displaying warning messages for the user.
19* Invisible Text:: Hiding part of the buffer text.
20* Selective Display:: Hiding part of the buffer text (the old way).
21* Temporary Displays:: Displays that go away automatically.
22* Overlays:: Use overlays to highlight parts of the buffer.
23* Width:: How wide a character or string is on the screen.
24* Line Height:: Controlling the height of lines.
25* Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27* Fringes:: Controlling window fringes.
28* Scroll Bars:: Controlling vertical scroll bars.
29* Display Property:: Enabling special display features.
30* Images:: Displaying images in Emacs buffers.
31* Buttons:: Adding clickable buttons to Emacs buffers.
32* Abstract Display:: Emacs' Widget for Object Collections.
33* Blinking:: How Emacs shows the matching open parenthesis.
34* Usual Display:: The usual conventions for displaying nonprinting chars.
35* Display Tables:: How to specify other conventions.
36* Beeping:: Audible signal to the user.
37* Window Systems:: Which window system is being used.
38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
46
47@c Emacs 19 feature
48@defun redraw-frame frame
49This function clears and redisplays frame @var{frame}.
50@end defun
51
52 Even more powerful is @code{redraw-display}:
53
54@deffn Command redraw-display
55This function clears and redisplays all visible frames.
56@end deffn
57
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58 In Emacs, processing user input takes priority over redisplay. If
59you call these functions when input is available, they don't redisplay
60immediately, but the requested redisplay does happen
61eventually---after all the input has been processed.
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62
63 Normally, suspending and resuming Emacs also refreshes the screen.
64Some terminal emulators record separate contents for display-oriented
65programs such as Emacs and for ordinary sequential display. If you are
66using such a terminal, you might want to inhibit the redisplay on
67resumption.
68
69@defvar no-redraw-on-reenter
70@cindex suspend (cf. @code{no-redraw-on-reenter})
71@cindex resume (cf. @code{no-redraw-on-reenter})
72This variable controls whether Emacs redraws the entire screen after it
73has been suspended and resumed. Non-@code{nil} means there is no need
74to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
75@end defvar
76
77@node Forcing Redisplay
78@section Forcing Redisplay
79@cindex forcing redisplay
80
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81 Emacs normally tries to redisplay the screen whenever it waits for
82input. With this function you can request an immediate attempt to
83redisplay, in the middle of Lisp code, without actually waiting for
84input.
85
86@defun redisplay &optional force
87This function tries immediately to redisplay, provided there are no
88pending input events. It is equivalent to @code{(sit-for 0)}.
89
90If the optional argument @var{force} is non-@code{nil}, it does all
91pending redisplay work even if input is available, with no
92pre-emption.
93
94The function returns @code{t} if it actually tried to redisplay, and
95@code{nil} otherwise. A value of @code{t} does not mean that
96redisplay proceeded to completion; it could have been pre-empted by
97newly arriving terminal input.
98@end defun
99
100 @code{redisplay} with no argument tries immediately to redisplay,
101but has no effect on the usual rules for what parts of the screen to
102redisplay. By contrast, the following function adds certain windows
103to the pending redisplay work (as if their contents had completely
104changed), but doesn't immediately try to do any redisplay work.
105
106@defun force-window-update &optional object
107This function forces some or all windows to be updated on next
108redisplay. If @var{object} is a window, it requires eventual
109redisplay of that window. If @var{object} is a buffer or buffer name,
110it requires eventual redisplay of all windows displaying that buffer.
111If @var{object} is @code{nil} (or omitted), it requires eventual
112redisplay of all windows.
113@end defun
114
115 @code{force-window-update} does not do a redisplay immediately.
116(Emacs will do that when it waits for input.) Rather, its effect is
117to put more work on the queue to be done by redisplay whenever there
118is a chance.
119
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120 Emacs redisplay normally stops if input arrives, and does not happen
121at all if input is available before it starts. Most of the time, this
122is exactly what you want. However, you can prevent preemption by
123binding @code{redisplay-dont-pause} to a non-@code{nil} value.
124
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125@defvar redisplay-dont-pause
126If this variable is non-@code{nil}, pending input does not
127prevent or halt redisplay; redisplay occurs, and finishes,
128regardless of whether input is available.
129@end defvar
130
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131@defvar redisplay-preemption-period
132This variable specifies how many seconds Emacs waits between checks
133for new input during redisplay. (The default is 0.1 seconds.) If
134input has arrived when Emacs checks, it pre-empts redisplay and
135processes the available input before trying again to redisplay.
136
137If this variable is @code{nil}, Emacs does not check for input during
138redisplay, and redisplay cannot be preempted by input.
139
140This variable is only obeyed on graphical terminals. For
141text terminals, see @ref{Terminal Output}.
142@end defvar
143
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144@node Truncation
145@section Truncation
146@cindex line wrapping
147@cindex line truncation
148@cindex continuation lines
149@cindex @samp{$} in display
150@cindex @samp{\} in display
151
152 When a line of text extends beyond the right edge of a window, Emacs
153can @dfn{continue} the line (make it ``wrap'' to the next screen
154line), or @dfn{truncate} the line (limit it to one screen line). The
155additional screen lines used to display a long text line are called
156@dfn{continuation} lines. Continuation is not the same as filling;
157continuation happens on the screen only, not in the buffer contents,
158and it breaks a line precisely at the right margin, not at a word
159boundary. @xref{Filling}.
160
161 On a graphical display, tiny arrow images in the window fringes
162indicate truncated and continued lines (@pxref{Fringes}). On a text
163terminal, a @samp{$} in the rightmost column of the window indicates
164truncation; a @samp{\} on the rightmost column indicates a line that
165``wraps.'' (The display table can specify alternate characters to use
166for this; @pxref{Display Tables}).
167
168@defopt truncate-lines
169This buffer-local variable controls how Emacs displays lines that extend
170beyond the right edge of the window. The default is @code{nil}, which
171specifies continuation. If the value is non-@code{nil}, then these
172lines are truncated.
173
174If the variable @code{truncate-partial-width-windows} is non-@code{nil},
175then truncation is always used for side-by-side windows (within one
176frame) regardless of the value of @code{truncate-lines}.
177@end defopt
178
179@defopt default-truncate-lines
180This variable is the default value for @code{truncate-lines}, for
181buffers that do not have buffer-local values for it.
182@end defopt
183
184@defopt truncate-partial-width-windows
185This variable controls display of lines that extend beyond the right
186edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
187If it is non-@code{nil}, these lines are truncated; otherwise,
188@code{truncate-lines} says what to do with them.
189@end defopt
190
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192a window, that forces truncation.
193
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194@defvar wrap-prefix
195If this buffer-local variable is non-@code{nil}, the prefix it defines
196will be added at display-time to the beginning of every continuation
197line due to text wrapping (so if lines are truncated, the wrap-prefix
198is never used). It may be a string, an image, or a stretch-glyph such
199as used by the `display' text-property. @xref{Display Property}.
200
201A wrap-prefix may also be specified for regions of text using the
202@code{wrap-prefix} text-property (which takes precedence over the
203value of the @code{wrap-prefix} variable). @xref{Special Properties}.
204@end defvar
205
206@defvar line-prefix
207If this buffer-local variable is non-@code{nil}, the prefix it defines
208will be added at display-time to the beginning of every
209non-continuation line It may be a string, an image, or a stretch-glyph
210such as used by the `display' text-property. @xref{Display Property}.
211
212A line-prefix may also be specified for regions of text using the
213@code{line-prefix} text-property (which takes precedence over the
214value of the @code{line-prefix} variable). @xref{Special Properties}.
215@end defvar
216
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217 If your buffer contains @emph{very} long lines, and you use
218continuation to display them, just thinking about them can make Emacs
219redisplay slow. The column computation and indentation functions also
220become slow. Then you might find it advisable to set
221@code{cache-long-line-scans} to @code{t}.
222
223@defvar cache-long-line-scans
224If this variable is non-@code{nil}, various indentation and motion
225functions, and Emacs redisplay, cache the results of scanning the
226buffer, and consult the cache to avoid rescanning regions of the buffer
227unless they are modified.
228
229Turning on the cache slows down processing of short lines somewhat.
230
231This variable is automatically buffer-local in every buffer.
232@end defvar
233
234@node The Echo Area
235@section The Echo Area
236@cindex error display
237@cindex echo area
238
239 The @dfn{echo area} is used for displaying error messages
240(@pxref{Errors}), for messages made with the @code{message} primitive,
241and for echoing keystrokes. It is not the same as the minibuffer,
242despite the fact that the minibuffer appears (when active) in the same
243place on the screen as the echo area. The @cite{GNU Emacs Manual}
244specifies the rules for resolving conflicts between the echo area and
245the minibuffer for use of that screen space (@pxref{Minibuffer,, The
246Minibuffer, emacs, The GNU Emacs Manual}).
247
248 You can write output in the echo area by using the Lisp printing
249functions with @code{t} as the stream (@pxref{Output Functions}), or
250explicitly.
251
252@menu
253* Displaying Messages:: Explicitly displaying text in the echo area.
254* Progress:: Informing user about progress of a long operation.
255* Logging Messages:: Echo area messages are logged for the user.
256* Echo Area Customization:: Controlling the echo area.
257@end menu
258
259@node Displaying Messages
260@subsection Displaying Messages in the Echo Area
261@cindex display message in echo area
262
263 This section describes the functions for explicitly producing echo
264area messages. Many other Emacs features display messages there, too.
265
266@defun message format-string &rest arguments
267This function displays a message in the echo area. The argument
268@var{format-string} is similar to a C language @code{printf} format
269string. See @code{format} in @ref{Formatting Strings}, for the details
270on the conversion specifications. @code{message} returns the
271constructed string.
272
273In batch mode, @code{message} prints the message text on the standard
274error stream, followed by a newline.
275
276If @var{format-string}, or strings among the @var{arguments}, have
277@code{face} text properties, these affect the way the message is displayed.
278
279@c Emacs 19 feature
280If @var{format-string} is @code{nil} or the empty string,
281@code{message} clears the echo area; if the echo area has been
282expanded automatically, this brings it back to its normal size.
283If the minibuffer is active, this brings the minibuffer contents back
284onto the screen immediately.
285
286@example
287@group
288(message "Minibuffer depth is %d."
289 (minibuffer-depth))
290 @print{} Minibuffer depth is 0.
291@result{} "Minibuffer depth is 0."
292@end group
293
294@group
295---------- Echo Area ----------
296Minibuffer depth is 0.
297---------- Echo Area ----------
298@end group
299@end example
300
301To automatically display a message in the echo area or in a pop-buffer,
302depending on its size, use @code{display-message-or-buffer} (see below).
303@end defun
304
305@defmac with-temp-message message &rest body
306This construct displays a message in the echo area temporarily, during
307the execution of @var{body}. It displays @var{message}, executes
308@var{body}, then returns the value of the last body form while restoring
309the previous echo area contents.
310@end defmac
311
312@defun message-or-box format-string &rest arguments
313This function displays a message like @code{message}, but may display it
314in a dialog box instead of the echo area. If this function is called in
315a command that was invoked using the mouse---more precisely, if
316@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
317@code{nil} or a list---then it uses a dialog box or pop-up menu to
318display the message. Otherwise, it uses the echo area. (This is the
319same criterion that @code{y-or-n-p} uses to make a similar decision; see
320@ref{Yes-or-No Queries}.)
321
322You can force use of the mouse or of the echo area by binding
323@code{last-nonmenu-event} to a suitable value around the call.
324@end defun
325
326@defun message-box format-string &rest arguments
327@anchor{message-box}
328This function displays a message like @code{message}, but uses a dialog
329box (or a pop-up menu) whenever that is possible. If it is impossible
330to use a dialog box or pop-up menu, because the terminal does not
331support them, then @code{message-box} uses the echo area, like
332@code{message}.
333@end defun
334
335@defun display-message-or-buffer message &optional buffer-name not-this-window frame
336This function displays the message @var{message}, which may be either a
337string or a buffer. If it is shorter than the maximum height of the
338echo area, as defined by @code{max-mini-window-height}, it is displayed
339in the echo area, using @code{message}. Otherwise,
340@code{display-buffer} is used to show it in a pop-up buffer.
341
342Returns either the string shown in the echo area, or when a pop-up
343buffer is used, the window used to display it.
344
345If @var{message} is a string, then the optional argument
346@var{buffer-name} is the name of the buffer used to display it when a
347pop-up buffer is used, defaulting to @samp{*Message*}. In the case
348where @var{message} is a string and displayed in the echo area, it is
349not specified whether the contents are inserted into the buffer anyway.
350
351The optional arguments @var{not-this-window} and @var{frame} are as for
352@code{display-buffer}, and only used if a buffer is displayed.
353@end defun
354
355@defun current-message
356This function returns the message currently being displayed in the
357echo area, or @code{nil} if there is none.
358@end defun
359
360@node Progress
361@subsection Reporting Operation Progress
362@cindex progress reporting
363
364 When an operation can take a while to finish, you should inform the
365user about the progress it makes. This way the user can estimate
366remaining time and clearly see that Emacs is busy working, not hung.
367
368 Functions listed in this section provide simple and efficient way of
369reporting operation progress. Here is a working example that does
370nothing useful:
371
372@smallexample
373(let ((progress-reporter
374 (make-progress-reporter "Collecting mana for Emacs..."
375 0 500)))
376 (dotimes (k 500)
377 (sit-for 0.01)
378 (progress-reporter-update progress-reporter k))
379 (progress-reporter-done progress-reporter))
380@end smallexample
381
382@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
383This function creates and returns a @dfn{progress reporter}---an
384object you will use as an argument for all other functions listed
385here. The idea is to precompute as much data as possible to make
386progress reporting very fast.
387
388When this progress reporter is subsequently used, it will display
389@var{message} in the echo area, followed by progress percentage.
390@var{message} is treated as a simple string. If you need it to depend
391on a filename, for instance, use @code{format} before calling this
392function.
393
394@var{min-value} and @var{max-value} arguments stand for starting and
395final states of your operation. For instance, if you scan a buffer,
396they should be the results of @code{point-min} and @code{point-max}
397correspondingly. It is required that @var{max-value} is greater than
398@var{min-value}. If you create progress reporter when some part of
399the operation has already been completed, then specify
400@var{current-value} argument. But normally you should omit it or set
401it to @code{nil}---it will default to @var{min-value} then.
402
403Remaining arguments control the rate of echo area updates. Progress
404reporter will wait for at least @var{min-change} more percents of the
405operation to be completed before printing next message.
406@var{min-time} specifies the minimum time in seconds to pass between
407successive prints. It can be fractional. Depending on Emacs and
408system capabilities, progress reporter may or may not respect this
409last argument or do it with varying precision. Default value for
410@var{min-change} is 1 (one percent), for @var{min-time}---0.2
411(seconds.)
412
413This function calls @code{progress-reporter-update}, so the first
414message is printed immediately.
415@end defun
416
417@defun progress-reporter-update reporter value
418This function does the main work of reporting progress of your
419operation. It displays the message of @var{reporter}, followed by
420progress percentage determined by @var{value}. If percentage is zero,
421or close enough according to the @var{min-change} and @var{min-time}
422arguments, then it is omitted from the output.
423
424@var{reporter} must be the result of a call to
425@code{make-progress-reporter}. @var{value} specifies the current
426state of your operation and must be between @var{min-value} and
427@var{max-value} (inclusive) as passed to
428@code{make-progress-reporter}. For instance, if you scan a buffer,
429then @var{value} should be the result of a call to @code{point}.
430
431This function respects @var{min-change} and @var{min-time} as passed
432to @code{make-progress-reporter} and so does not output new messages
433on every invocation. It is thus very fast and normally you should not
434try to reduce the number of calls to it: resulting overhead will most
435likely negate your effort.
436@end defun
437
438@defun progress-reporter-force-update reporter value &optional new-message
439This function is similar to @code{progress-reporter-update} except
440that it prints a message in the echo area unconditionally.
441
442The first two arguments have the same meaning as for
443@code{progress-reporter-update}. Optional @var{new-message} allows
444you to change the message of the @var{reporter}. Since this functions
445always updates the echo area, such a change will be immediately
446presented to the user.
447@end defun
448
449@defun progress-reporter-done reporter
450This function should be called when the operation is finished. It
451prints the message of @var{reporter} followed by word ``done'' in the
452echo area.
453
454You should always call this function and not hope for
455@code{progress-reporter-update} to print ``100%.'' Firstly, it may
456never print it, there are many good reasons for this not to happen.
457Secondly, ``done'' is more explicit.
458@end defun
459
460@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
461This is a convenience macro that works the same way as @code{dotimes}
462does, but also reports loop progress using the functions described
463above. It allows you to save some typing.
464
465You can rewrite the example in the beginning of this node using
466this macro this way:
467
468@example
469(dotimes-with-progress-reporter
470 (k 500)
471 "Collecting some mana for Emacs..."
472 (sit-for 0.01))
473@end example
474@end defmac
475
476@node Logging Messages
477@subsection Logging Messages in @samp{*Messages*}
478@cindex logging echo-area messages
479
480 Almost all the messages displayed in the echo area are also recorded
481in the @samp{*Messages*} buffer so that the user can refer back to
482them. This includes all the messages that are output with
483@code{message}.
484
485@defopt message-log-max
486This variable specifies how many lines to keep in the @samp{*Messages*}
487buffer. The value @code{t} means there is no limit on how many lines to
488keep. The value @code{nil} disables message logging entirely. Here's
489how to display a message and prevent it from being logged:
490
491@example
492(let (message-log-max)
493 (message @dots{}))
494@end example
495@end defopt
496
497 To make @samp{*Messages*} more convenient for the user, the logging
498facility combines successive identical messages. It also combines
499successive related messages for the sake of two cases: question
500followed by answer, and a series of progress messages.
501
502 A ``question followed by an answer'' means two messages like the
503ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
504and the second is @samp{@var{question}...@var{answer}}. The first
505message conveys no additional information beyond what's in the second,
506so logging the second message discards the first from the log.
507
508 A ``series of progress messages'' means successive messages like
509those produced by @code{make-progress-reporter}. They have the form
510@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
511time, while @var{how-far} varies. Logging each message in the series
512discards the previous one, provided they are consecutive.
513
514 The functions @code{make-progress-reporter} and @code{y-or-n-p}
515don't have to do anything special to activate the message log
516combination feature. It operates whenever two consecutive messages
517are logged that share a common prefix ending in @samp{...}.
518
519@node Echo Area Customization
520@subsection Echo Area Customization
521
522 These variables control details of how the echo area works.
523
524@defvar cursor-in-echo-area
525This variable controls where the cursor appears when a message is
526displayed in the echo area. If it is non-@code{nil}, then the cursor
527appears at the end of the message. Otherwise, the cursor appears at
528point---not in the echo area at all.
529
530The value is normally @code{nil}; Lisp programs bind it to @code{t}
531for brief periods of time.
532@end defvar
533
534@defvar echo-area-clear-hook
535This normal hook is run whenever the echo area is cleared---either by
536@code{(message nil)} or for any other reason.
537@end defvar
538
539@defvar echo-keystrokes
540This variable determines how much time should elapse before command
541characters echo. Its value must be an integer or floating point number,
542which specifies the
543number of seconds to wait before echoing. If the user types a prefix
544key (such as @kbd{C-x}) and then delays this many seconds before
545continuing, the prefix key is echoed in the echo area. (Once echoing
546begins in a key sequence, all subsequent characters in the same key
547sequence are echoed immediately.)
548
549If the value is zero, then command input is not echoed.
550@end defvar
551
552@defvar message-truncate-lines
553Normally, displaying a long message resizes the echo area to display
554the entire message. But if the variable @code{message-truncate-lines}
555is non-@code{nil}, the echo area does not resize, and the message is
556truncated to fit it, as in Emacs 20 and before.
557@end defvar
558
559 The variable @code{max-mini-window-height}, which specifies the
560maximum height for resizing minibuffer windows, also applies to the
561echo area (which is really a special use of the minibuffer window.
562@xref{Minibuffer Misc}.
563
564@node Warnings
565@section Reporting Warnings
566@cindex warnings
567
568 @dfn{Warnings} are a facility for a program to inform the user of a
569possible problem, but continue running.
570
571@menu
572* Warning Basics:: Warnings concepts and functions to report them.
573* Warning Variables:: Variables programs bind to customize their warnings.
574* Warning Options:: Variables users set to control display of warnings.
575@end menu
576
577@node Warning Basics
578@subsection Warning Basics
579@cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582the user, and a @dfn{severity level} which is a symbol. Here are the
583possible severity levels, in order of decreasing severity, and their
584meanings:
585
586@table @code
587@item :emergency
588A problem that will seriously impair Emacs operation soon
589if you do not attend to it promptly.
590@item :error
591A report of data or circumstances that are inherently wrong.
592@item :warning
593A report of data or circumstances that are not inherently wrong, but
594raise suspicion of a possible problem.
595@item :debug
596A report of information that may be useful if you are debugging.
597@end table
598
599 When your program encounters invalid input data, it can either
600signal a Lisp error by calling @code{error} or @code{signal} or report
601a warning with severity @code{:error}. Signaling a Lisp error is the
602easiest thing to do, but it means the program cannot continue
603processing. If you want to take the trouble to implement a way to
604continue processing despite the bad data, then reporting a warning of
605severity @code{:error} is the right way to inform the user of the
606problem. For instance, the Emacs Lisp byte compiler can report an
607error that way and continue compiling other functions. (If the
608program signals a Lisp error and then handles it with
609@code{condition-case}, the user won't see the error message; it could
610show the message to the user by reporting it as a warning.)
611
612@cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614list of symbols. The first symbol should be the custom group that you
615use for the program's user options. For example, byte compiler
616warnings use the warning type @code{(bytecomp)}. You can also
617subcategorize the warnings, if you wish, by using more symbols in the
618list.
619
620@defun display-warning type message &optional level buffer-name
621This function reports a warning, using @var{message} as the message
622and @var{type} as the warning type. @var{level} should be the
623severity level, with @code{:warning} being the default.
624
625@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
626for logging the warning. By default, it is @samp{*Warnings*}.
627@end defun
628
629@defun lwarn type level message &rest args
630This function reports a warning using the value of @code{(format
631@var{message} @var{args}...)} as the message. In other respects it is
632equivalent to @code{display-warning}.
633@end defun
634
635@defun warn message &rest args
636This function reports a warning using the value of @code{(format
637@var{message} @var{args}...)} as the message, @code{(emacs)} as the
638type, and @code{:warning} as the severity level. It exists for
639compatibility only; we recommend not using it, because you should
640specify a specific warning type.
641@end defun
642
643@node Warning Variables
644@subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647the variables described in this section.
648
649@defvar warning-levels
650This list defines the meaning and severity order of the warning
651severity levels. Each element defines one severity level,
652and they are arranged in order of decreasing severity.
653
654Each element has the form @code{(@var{level} @var{string}
655@var{function})}, where @var{level} is the severity level it defines.
656@var{string} specifies the textual description of this level.
657@var{string} should use @samp{%s} to specify where to put the warning
658type information, or it can omit the @samp{%s} so as not to include
659that information.
660
661The optional @var{function}, if non-@code{nil}, is a function to call
662with no arguments, to get the user's attention.
663
664Normally you should not change the value of this variable.
665@end defvar
666
667@defvar warning-prefix-function
668If non-@code{nil}, the value is a function to generate prefix text for
669warnings. Programs can bind the variable to a suitable function.
670@code{display-warning} calls this function with the warnings buffer
671current, and the function can insert text in it. That text becomes
672the beginning of the warning message.
673
674The function is called with two arguments, the severity level and its
675entry in @code{warning-levels}. It should return a list to use as the
676entry (this value need not be an actual member of
677@code{warning-levels}). By constructing this value, the function can
678change the severity of the warning, or specify different handling for
679a given severity level.
680
681If the variable's value is @code{nil} then there is no function
682to call.
683@end defvar
684
685@defvar warning-series
686Programs can bind this variable to @code{t} to say that the next
687warning should begin a series. When several warnings form a series,
688that means to leave point on the first warning of the series, rather
689than keep moving it for each warning so that it appears on the last one.
690The series ends when the local binding is unbound and
691@code{warning-series} becomes @code{nil} again.
692
693The value can also be a symbol with a function definition. That is
694equivalent to @code{t}, except that the next warning will also call
695the function with no arguments with the warnings buffer current. The
696function can insert text which will serve as a header for the series
697of warnings.
698
699Once a series has begun, the value is a marker which points to the
700buffer position in the warnings buffer of the start of the series.
701
702The variable's normal value is @code{nil}, which means to handle
703each warning separately.
704@end defvar
705
706@defvar warning-fill-prefix
707When this variable is non-@code{nil}, it specifies a fill prefix to
708use for filling each warning's text.
709@end defvar
710
711@defvar warning-type-format
712This variable specifies the format for displaying the warning type
713in the warning message. The result of formatting the type this way
714gets included in the message under the control of the string in the
715entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716If you bind it to @code{""} then the warning type won't appear at
717all.
718@end defvar
719
720@node Warning Options
721@subsection Warning Options
722
723 These variables are used by users to control what happens
724when a Lisp program reports a warning.
725
726@defopt warning-minimum-level
727This user option specifies the minimum severity level that should be
728shown immediately to the user. The default is @code{:warning}, which
729means to immediately display all warnings except @code{:debug}
730warnings.
731@end defopt
732
733@defopt warning-minimum-log-level
734This user option specifies the minimum severity level that should be
735logged in the warnings buffer. The default is @code{:warning}, which
736means to log all warnings except @code{:debug} warnings.
737@end defopt
738
739@defopt warning-suppress-types
740This list specifies which warning types should not be displayed
741immediately for the user. Each element of the list should be a list
742of symbols. If its elements match the first elements in a warning
743type, then that warning is not displayed immediately.
744@end defopt
745
746@defopt warning-suppress-log-types
747This list specifies which warning types should not be logged in the
748warnings buffer. Each element of the list should be a list of
749symbols. If it matches the first few elements in a warning type, then
750that warning is not logged.
751@end defopt
752
753@node Invisible Text
754@section Invisible Text
755
756@cindex invisible text
757You can make characters @dfn{invisible}, so that they do not appear on
758the screen, with the @code{invisible} property. This can be either a
759text property (@pxref{Text Properties}) or a property of an overlay
760(@pxref{Overlays}). Cursor motion also partly ignores these
761characters; if the command loop finds point within them, it moves
762point to the other side of them.
763
764In the simplest case, any non-@code{nil} @code{invisible} property makes
765a character invisible. This is the default case---if you don't alter
766the default value of @code{buffer-invisibility-spec}, this is how the
767@code{invisible} property works. You should normally use @code{t}
768as the value of the @code{invisible} property if you don't plan
769to set @code{buffer-invisibility-spec} yourself.
770
771More generally, you can use the variable @code{buffer-invisibility-spec}
772to control which values of the @code{invisible} property make text
773invisible. This permits you to classify the text into different subsets
774in advance, by giving them different @code{invisible} values, and
775subsequently make various subsets visible or invisible by changing the
776value of @code{buffer-invisibility-spec}.
777
778Controlling visibility with @code{buffer-invisibility-spec} is
779especially useful in a program to display the list of entries in a
780database. It permits the implementation of convenient filtering
781commands to view just a part of the entries in the database. Setting
782this variable is very fast, much faster than scanning all the text in
783the buffer looking for properties to change.
784
785@defvar buffer-invisibility-spec
786This variable specifies which kinds of @code{invisible} properties
787actually make a character invisible. Setting this variable makes it
788buffer-local.
789
790@table @asis
791@item @code{t}
792A character is invisible if its @code{invisible} property is
793non-@code{nil}. This is the default.
794
795@item a list
796Each element of the list specifies a criterion for invisibility; if a
797character's @code{invisible} property fits any one of these criteria,
798the character is invisible. The list can have two kinds of elements:
799
800@table @code
801@item @var{atom}
802A character is invisible if its @code{invisible} property value
803is @var{atom} or if it is a list with @var{atom} as a member.
804
805@item (@var{atom} . t)
806A character is invisible if its @code{invisible} property value is
807@var{atom} or if it is a list with @var{atom} as a member. Moreover,
808a sequence of such characters displays as an ellipsis.
809@end table
810@end table
811@end defvar
812
813 Two functions are specifically provided for adding elements to
814@code{buffer-invisibility-spec} and removing elements from it.
815
816@defun add-to-invisibility-spec element
817This function adds the element @var{element} to
818@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
819was @code{t}, it changes to a list, @code{(t)}, so that text whose
820@code{invisible} property is @code{t} remains invisible.
821@end defun
822
823@defun remove-from-invisibility-spec element
824This removes the element @var{element} from
825@code{buffer-invisibility-spec}. This does nothing if @var{element}
826is not in the list.
827@end defun
828
829 A convention for use of @code{buffer-invisibility-spec} is that a
830major mode should use the mode's own name as an element of
831@code{buffer-invisibility-spec} and as the value of the
832@code{invisible} property:
833
834@example
835;; @r{If you want to display an ellipsis:}
836(add-to-invisibility-spec '(my-symbol . t))
837;; @r{If you don't want ellipsis:}
838(add-to-invisibility-spec 'my-symbol)
839
840(overlay-put (make-overlay beginning end)
841 'invisible 'my-symbol)
842
843;; @r{When done with the overlays:}
844(remove-from-invisibility-spec '(my-symbol . t))
845;; @r{Or respectively:}
846(remove-from-invisibility-spec 'my-symbol)
847@end example
848
849@vindex line-move-ignore-invisible
850 Ordinarily, functions that operate on text or move point do not care
851whether the text is invisible. The user-level line motion commands
852explicitly ignore invisible newlines if
853@code{line-move-ignore-invisible} is non-@code{nil} (the default), but
854only because they are explicitly programmed to do so.
855
856 However, if a command ends with point inside or immediately before
857invisible text, the main editing loop moves point further forward or
858further backward (in the same direction that the command already moved
859it) until that condition is no longer true. Thus, if the command
860moved point back into an invisible range, Emacs moves point back to
861the beginning of that range, and then back one more character. If the
862command moved point forward into an invisible range, Emacs moves point
863forward up to the first visible character that follows the invisible
864text.
865
866 Incremental search can make invisible overlays visible temporarily
867and/or permanently when a match includes invisible text. To enable
868this, the overlay should have a non-@code{nil}
869@code{isearch-open-invisible} property. The property value should be a
870function to be called with the overlay as an argument. This function
871should make the overlay visible permanently; it is used when the match
872overlaps the overlay on exit from the search.
873
874 During the search, such overlays are made temporarily visible by
875temporarily modifying their invisible and intangible properties. If you
876want this to be done differently for a certain overlay, give it an
877@code{isearch-open-invisible-temporary} property which is a function.
878The function is called with two arguments: the first is the overlay, and
879the second is @code{nil} to make the overlay visible, or @code{t} to
880make it invisible again.
881
882@node Selective Display
883@section Selective Display
884@c @cindex selective display Duplicates selective-display
885
886 @dfn{Selective display} refers to a pair of related features for
887hiding certain lines on the screen.
888
889 The first variant, explicit selective display, is designed for use
890in a Lisp program: it controls which lines are hidden by altering the
891text. This kind of hiding in some ways resembles the effect of the
892@code{invisible} property (@pxref{Invisible Text}), but the two
893features are different and do not work the same way.
894
895 In the second variant, the choice of lines to hide is made
896automatically based on indentation. This variant is designed to be a
897user-level feature.
898
899 The way you control explicit selective display is by replacing a
900newline (control-j) with a carriage return (control-m). The text that
901was formerly a line following that newline is now hidden. Strictly
902speaking, it is temporarily no longer a line at all, since only
903newlines can separate lines; it is now part of the previous line.
904
905 Selective display does not directly affect editing commands. For
906example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
907into hidden text. However, the replacement of newline characters with
908carriage return characters affects some editing commands. For
909example, @code{next-line} skips hidden lines, since it searches only
910for newlines. Modes that use selective display can also define
911commands that take account of the newlines, or that control which
912parts of the text are hidden.
913
914 When you write a selectively displayed buffer into a file, all the
915control-m's are output as newlines. This means that when you next read
916in the file, it looks OK, with nothing hidden. The selective display
917effect is seen only within Emacs.
918
919@defvar selective-display
920This buffer-local variable enables selective display. This means that
921lines, or portions of lines, may be made hidden.
922
923@itemize @bullet
924@item
925If the value of @code{selective-display} is @code{t}, then the character
926control-m marks the start of hidden text; the control-m, and the rest
927of the line following it, are not displayed. This is explicit selective
928display.
929
930@item
931If the value of @code{selective-display} is a positive integer, then
932lines that start with more than that many columns of indentation are not
933displayed.
934@end itemize
935
936When some portion of a buffer is hidden, the vertical movement
937commands operate as if that portion did not exist, allowing a single
938@code{next-line} command to skip any number of hidden lines.
939However, character movement commands (such as @code{forward-char}) do
940not skip the hidden portion, and it is possible (if tricky) to insert
941or delete text in an hidden portion.
942
943In the examples below, we show the @emph{display appearance} of the
944buffer @code{foo}, which changes with the value of
945@code{selective-display}. The @emph{contents} of the buffer do not
946change.
947
948@example
949@group
950(setq selective-display nil)
951 @result{} nil
952
953---------- Buffer: foo ----------
9541 on this column
955 2on this column
956 3n this column
957 3n this column
958 2on this column
9591 on this column
960---------- Buffer: foo ----------
961@end group
962
963@group
964(setq selective-display 2)
965 @result{} 2
966
967---------- Buffer: foo ----------
9681 on this column
969 2on this column
970 2on this column
9711 on this column
972---------- Buffer: foo ----------
973@end group
974@end example
975@end defvar
976
977@defvar selective-display-ellipses
978If this buffer-local variable is non-@code{nil}, then Emacs displays
979@samp{@dots{}} at the end of a line that is followed by hidden text.
980This example is a continuation of the previous one.
981
982@example
983@group
984(setq selective-display-ellipses t)
985 @result{} t
986
987---------- Buffer: foo ----------
9881 on this column
989 2on this column ...
990 2on this column
9911 on this column
992---------- Buffer: foo ----------
993@end group
994@end example
995
996You can use a display table to substitute other text for the ellipsis
997(@samp{@dots{}}). @xref{Display Tables}.
998@end defvar
999
1000@node Temporary Displays
1001@section Temporary Displays
1002
1003 Temporary displays are used by Lisp programs to put output into a
1004buffer and then present it to the user for perusal rather than for
1005editing. Many help commands use this feature.
1006
1007@defspec with-output-to-temp-buffer buffer-name forms@dots{}
1008This function executes @var{forms} while arranging to insert any output
1009they print into the buffer named @var{buffer-name}, which is first
1010created if necessary, and put into Help mode. Finally, the buffer is
1011displayed in some window, but not selected.
1012
1013If the @var{forms} do not change the major mode in the output buffer,
1014so that it is still Help mode at the end of their execution, then
1015@code{with-output-to-temp-buffer} makes this buffer read-only at the
1016end, and also scans it for function and variable names to make them
1017into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1018for Documentation Strings}, in particular the item on hyperlinks in
1019documentation strings, for more details.
1020
1021The string @var{buffer-name} specifies the temporary buffer, which
1022need not already exist. The argument must be a string, not a buffer.
1023The buffer is erased initially (with no questions asked), and it is
1024marked as unmodified after @code{with-output-to-temp-buffer} exits.
1025
1026@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1027temporary buffer, then it evaluates the forms in @var{forms}. Output
1028using the Lisp output functions within @var{forms} goes by default to
1029that buffer (but screen display and messages in the echo area, although
1030they are ``output'' in the general sense of the word, are not affected).
1031@xref{Output Functions}.
1032
1033Several hooks are available for customizing the behavior
1034of this construct; they are listed below.
1035
1036The value of the last form in @var{forms} is returned.
1037
1038@example
1039@group
1040---------- Buffer: foo ----------
1041 This is the contents of foo.
1042---------- Buffer: foo ----------
1043@end group
1044
1045@group
1046(with-output-to-temp-buffer "foo"
1047 (print 20)
1048 (print standard-output))
1049@result{} #<buffer foo>
1050
1051---------- Buffer: foo ----------
105220
1053
1054#<buffer foo>
1055
1056---------- Buffer: foo ----------
1057@end group
1058@end example
1059@end defspec
1060
1061@defvar temp-buffer-show-function
1062If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1063calls it as a function to do the job of displaying a help buffer. The
1064function gets one argument, which is the buffer it should display.
1065
1066It is a good idea for this function to run @code{temp-buffer-show-hook}
1067just as @code{with-output-to-temp-buffer} normally would, inside of
1068@code{save-selected-window} and with the chosen window and buffer
1069selected.
1070@end defvar
1071
1072@defvar temp-buffer-setup-hook
1073This normal hook is run by @code{with-output-to-temp-buffer} before
1074evaluating @var{body}. When the hook runs, the temporary buffer is
1075current. This hook is normally set up with a function to put the
1076buffer in Help mode.
1077@end defvar
1078
1079@defvar temp-buffer-show-hook
1080This normal hook is run by @code{with-output-to-temp-buffer} after
1081displaying the temporary buffer. When the hook runs, the temporary buffer
1082is current, and the window it was displayed in is selected. This hook
1083is normally set up with a function to make the buffer read only, and
1084find function names and variable names in it, provided the major mode
1085is Help mode.
1086@end defvar
1087
1088@defun momentary-string-display string position &optional char message
1089This function momentarily displays @var{string} in the current buffer at
1090@var{position}. It has no effect on the undo list or on the buffer's
1091modification status.
1092
1093The momentary display remains until the next input event. If the next
1094input event is @var{char}, @code{momentary-string-display} ignores it
1095and returns. Otherwise, that event remains buffered for subsequent use
1096as input. Thus, typing @var{char} will simply remove the string from
1097the display, while typing (say) @kbd{C-f} will remove the string from
1098the display and later (presumably) move point forward. The argument
1099@var{char} is a space by default.
1100
1101The return value of @code{momentary-string-display} is not meaningful.
1102
1103If the string @var{string} does not contain control characters, you can
1104do the same job in a more general way by creating (and then subsequently
1105deleting) an overlay with a @code{before-string} property.
1106@xref{Overlay Properties}.
1107
1108If @var{message} is non-@code{nil}, it is displayed in the echo area
1109while @var{string} is displayed in the buffer. If it is @code{nil}, a
1110default message says to type @var{char} to continue.
1111
1112In this example, point is initially located at the beginning of the
1113second line:
1114
1115@example
1116@group
1117---------- Buffer: foo ----------
1118This is the contents of foo.
1119@point{}Second line.
1120---------- Buffer: foo ----------
1121@end group
1122
1123@group
1124(momentary-string-display
1125 "**** Important Message! ****"
1126 (point) ?\r
1127 "Type RET when done reading")
1128@result{} t
1129@end group
1130
1131@group
1132---------- Buffer: foo ----------
1133This is the contents of foo.
1134**** Important Message! ****Second line.
1135---------- Buffer: foo ----------
1136
1137---------- Echo Area ----------
1138Type RET when done reading
1139---------- Echo Area ----------
1140@end group
1141@end example
1142@end defun
1143
1144@node Overlays
1145@section Overlays
1146@cindex overlays
1147
1148You can use @dfn{overlays} to alter the appearance of a buffer's text on
1149the screen, for the sake of presentation features. An overlay is an
1150object that belongs to a particular buffer, and has a specified
1151beginning and end. It also has properties that you can examine and set;
1152these affect the display of the text within the overlay.
1153
1154An overlay uses markers to record its beginning and end; thus,
1155editing the text of the buffer adjusts the beginning and end of each
1156overlay so that it stays with the text. When you create the overlay,
1157you can specify whether text inserted at the beginning should be
1158inside the overlay or outside, and likewise for the end of the overlay.
1159
1160@menu
1161* Managing Overlays:: Creating and moving overlays.
1162* Overlay Properties:: How to read and set properties.
1163 What properties do to the screen display.
1164* Finding Overlays:: Searching for overlays.
1165@end menu
1166
1167@node Managing Overlays
1168@subsection Managing Overlays
1169
1170 This section describes the functions to create, delete and move
1171overlays, and to examine their contents. Overlay changes are not
1172recorded in the buffer's undo list, since the overlays are not
1173part of the buffer's contents.
1174
1175@defun overlayp object
1176This function returns @code{t} if @var{object} is an overlay.
1177@end defun
1178
1179@defun make-overlay start end &optional buffer front-advance rear-advance
1180This function creates and returns an overlay that belongs to
1181@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1182and @var{end} must specify buffer positions; they may be integers or
1183markers. If @var{buffer} is omitted, the overlay is created in the
1184current buffer.
1185
1186The arguments @var{front-advance} and @var{rear-advance} specify the
1187marker insertion type for the start of the overlay and for the end of
1188the overlay, respectively. @xref{Marker Insertion Types}. If they
1189are both @code{nil}, the default, then the overlay extends to include
1190any text inserted at the beginning, but not text inserted at the end.
1191If @var{front-advance} is non-@code{nil}, text inserted at the
1192beginning of the overlay is excluded from the overlay. If
1193@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1194overlay is included in the overlay.
1195@end defun
1196
1197@defun overlay-start overlay
1198This function returns the position at which @var{overlay} starts,
1199as an integer.
1200@end defun
1201
1202@defun overlay-end overlay
1203This function returns the position at which @var{overlay} ends,
1204as an integer.
1205@end defun
1206
1207@defun overlay-buffer overlay
1208This function returns the buffer that @var{overlay} belongs to. It
1209returns @code{nil} if @var{overlay} has been deleted.
1210@end defun
1211
1212@defun delete-overlay overlay
1213This function deletes @var{overlay}. The overlay continues to exist as
1214a Lisp object, and its property list is unchanged, but it ceases to be
1215attached to the buffer it belonged to, and ceases to have any effect on
1216display.
1217
1218A deleted overlay is not permanently disconnected. You can give it a
1219position in a buffer again by calling @code{move-overlay}.
1220@end defun
1221
1222@defun move-overlay overlay start end &optional buffer
1223This function moves @var{overlay} to @var{buffer}, and places its bounds
1224at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1225must specify buffer positions; they may be integers or markers.
1226
1227If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1228was already associated with; if @var{overlay} was deleted, it goes into
1229the current buffer.
1230
1231The return value is @var{overlay}.
1232
1233This is the only valid way to change the endpoints of an overlay. Do
1234not try modifying the markers in the overlay by hand, as that fails to
1235update other vital data structures and can cause some overlays to be
1236``lost.''
1237@end defun
1238
1239@defun remove-overlays &optional start end name value
1240This function removes all the overlays between @var{start} and
1241@var{end} whose property @var{name} has the value @var{value}. It can
1242move the endpoints of the overlays in the region, or split them.
1243
1244If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1245the specified region. If @var{start} and/or @var{end} are omitted or
1246@code{nil}, that means the beginning and end of the buffer respectively.
1247Therefore, @code{(remove-overlays)} removes all the overlays in the
1248current buffer.
1249@end defun
1250
1251 Here are some examples:
1252
1253@example
1254;; @r{Create an overlay.}
1255(setq foo (make-overlay 1 10))
1256 @result{} #<overlay from 1 to 10 in display.texi>
1257(overlay-start foo)
1258 @result{} 1
1259(overlay-end foo)
1260 @result{} 10
1261(overlay-buffer foo)
1262 @result{} #<buffer display.texi>
1263;; @r{Give it a property we can check later.}
1264(overlay-put foo 'happy t)
1265 @result{} t
1266;; @r{Verify the property is present.}
1267(overlay-get foo 'happy)
1268 @result{} t
1269;; @r{Move the overlay.}
1270(move-overlay foo 5 20)
1271 @result{} #<overlay from 5 to 20 in display.texi>
1272(overlay-start foo)
1273 @result{} 5
1274(overlay-end foo)
1275 @result{} 20
1276;; @r{Delete the overlay.}
1277(delete-overlay foo)
1278 @result{} nil
1279;; @r{Verify it is deleted.}
1280foo
1281 @result{} #<overlay in no buffer>
1282;; @r{A deleted overlay has no position.}
1283(overlay-start foo)
1284 @result{} nil
1285(overlay-end foo)
1286 @result{} nil
1287(overlay-buffer foo)
1288 @result{} nil
1289;; @r{Undelete the overlay.}
1290(move-overlay foo 1 20)
1291 @result{} #<overlay from 1 to 20 in display.texi>
1292;; @r{Verify the results.}
1293(overlay-start foo)
1294 @result{} 1
1295(overlay-end foo)
1296 @result{} 20
1297(overlay-buffer foo)
1298 @result{} #<buffer display.texi>
1299;; @r{Moving and deleting the overlay does not change its properties.}
1300(overlay-get foo 'happy)
1301 @result{} t
1302@end example
1303
1304 Emacs stores the overlays of each buffer in two lists, divided
1305around an arbitrary ``center position.'' One list extends backwards
1306through the buffer from that center position, and the other extends
1307forwards from that center position. The center position can be anywhere
1308in the buffer.
1309
1310@defun overlay-recenter pos
1311This function recenters the overlays of the current buffer around
1312position @var{pos}. That makes overlay lookup faster for positions
1313near @var{pos}, but slower for positions far away from @var{pos}.
1314@end defun
1315
1316 A loop that scans the buffer forwards, creating overlays, can run
1317faster if you do @code{(overlay-recenter (point-max))} first.
1318
1319@node Overlay Properties
1320@subsection Overlay Properties
1321
1322 Overlay properties are like text properties in that the properties that
1323alter how a character is displayed can come from either source. But in
1324most respects they are different. @xref{Text Properties}, for comparison.
1325
1326 Text properties are considered a part of the text; overlays and
1327their properties are specifically considered not to be part of the
1328text. Thus, copying text between various buffers and strings
1329preserves text properties, but does not try to preserve overlays.
1330Changing a buffer's text properties marks the buffer as modified,
1331while moving an overlay or changing its properties does not. Unlike
1332text property changes, overlay property changes are not recorded in
1333the buffer's undo list.
1334
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1335 Since more than one overlay can specify a property value for the
1336same character, Emacs lets you specify a priority value of each
1337overlay. You should not make assumptions about which overlay will
1338prevail when there is a conflict and they have the same priority.
1339
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1340 These functions read and set the properties of an overlay:
1341
1342@defun overlay-get overlay prop
1343This function returns the value of property @var{prop} recorded in
1344@var{overlay}, if any. If @var{overlay} does not record any value for
1345that property, but it does have a @code{category} property which is a
1346symbol, that symbol's @var{prop} property is used. Otherwise, the value
1347is @code{nil}.
1348@end defun
1349
1350@defun overlay-put overlay prop value
1351This function sets the value of property @var{prop} recorded in
1352@var{overlay} to @var{value}. It returns @var{value}.
1353@end defun
1354
1355@defun overlay-properties overlay
1356This returns a copy of the property list of @var{overlay}.
1357@end defun
1358
1359 See also the function @code{get-char-property} which checks both
1360overlay properties and text properties for a given character.
1361@xref{Examining Properties}.
1362
1363 Many overlay properties have special meanings; here is a table
1364of them:
1365
1366@table @code
1367@item priority
1368@kindex priority @r{(overlay property)}
1369This property's value (which should be a nonnegative integer number)
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RS
1370determines the priority of the overlay. No priority, or @code{nil},
1371means zero.
1372
1373The priority matters when two or more overlays cover the same
1374character and both specify the same property; the one whose
1375@code{priority} value is larger overrides the other. For the
1376@code{face} property, the higher priority overlay's value does not
1377completely override the other value; instead, its face attributes
1378override the face attributes of the lower priority @code{face}
1379property.
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1380
1381Currently, all overlays take priority over text properties. Please
1382avoid using negative priority values, as we have not yet decided just
1383what they should mean.
1384
1385@item window
1386@kindex window @r{(overlay property)}
1387If the @code{window} property is non-@code{nil}, then the overlay
1388applies only on that window.
1389
1390@item category
1391@kindex category @r{(overlay property)}
1392If an overlay has a @code{category} property, we call it the
1393@dfn{category} of the overlay. It should be a symbol. The properties
1394of the symbol serve as defaults for the properties of the overlay.
1395
1396@item face
1397@kindex face @r{(overlay property)}
1398This property controls the way text is displayed---for example, which
1399font and which colors. @xref{Faces}, for more information.
1400
1401In the simplest case, the value is a face name. It can also be a list;
1402then each element can be any of these possibilities:
1403
1404@itemize @bullet
1405@item
1406A face name (a symbol or string).
1407
1408@item
1409A property list of face attributes. This has the form (@var{keyword}
1410@var{value} @dots{}), where each @var{keyword} is a face attribute
1411name and @var{value} is a meaningful value for that attribute. With
1412this feature, you do not need to create a face each time you want to
1413specify a particular attribute for certain text. @xref{Face
1414Attributes}.
1415
1416@item
1417A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1418@code{(background-color . @var{color-name})}. These elements specify
1419just the foreground color or just the background color.
1420
1421@code{(foreground-color . @var{color-name})} has the same effect as
1422@code{(:foreground @var{color-name})}; likewise for the background.
1423@end itemize
1424
1425@item mouse-face
1426@kindex mouse-face @r{(overlay property)}
1427This property is used instead of @code{face} when the mouse is within
1428the range of the overlay.
1429
1430@item display
1431@kindex display @r{(overlay property)}
1432This property activates various features that change the
1433way text is displayed. For example, it can make text appear taller
1434or shorter, higher or lower, wider or narrower, or replaced with an image.
1435@xref{Display Property}.
1436
1437@item help-echo
1438@kindex help-echo @r{(overlay property)}
1439If an overlay has a @code{help-echo} property, then when you move the
1440mouse onto the text in the overlay, Emacs displays a help string in the
1441echo area, or in the tooltip window. For details see @ref{Text
1442help-echo}.
1443
1444@item modification-hooks
1445@kindex modification-hooks @r{(overlay property)}
1446This property's value is a list of functions to be called if any
1447character within the overlay is changed or if text is inserted strictly
1448within the overlay.
1449
1450The hook functions are called both before and after each change.
1451If the functions save the information they receive, and compare notes
1452between calls, they can determine exactly what change has been made
1453in the buffer text.
1454
1455When called before a change, each function receives four arguments: the
1456overlay, @code{nil}, and the beginning and end of the text range to be
1457modified.
1458
1459When called after a change, each function receives five arguments: the
1460overlay, @code{t}, the beginning and end of the text range just
1461modified, and the length of the pre-change text replaced by that range.
1462(For an insertion, the pre-change length is zero; for a deletion, that
1463length is the number of characters deleted, and the post-change
1464beginning and end are equal.)
1465
1466If these functions modify the buffer, they should bind
1467@code{inhibit-modification-hooks} to @code{t} around doing so, to
1468avoid confusing the internal mechanism that calls these hooks.
1469
1470Text properties also support the @code{modification-hooks} property,
1471but the details are somewhat different (@pxref{Special Properties}).
1472
1473@item insert-in-front-hooks
1474@kindex insert-in-front-hooks @r{(overlay property)}
1475This property's value is a list of functions to be called before and
1476after inserting text right at the beginning of the overlay. The calling
1477conventions are the same as for the @code{modification-hooks} functions.
1478
1479@item insert-behind-hooks
1480@kindex insert-behind-hooks @r{(overlay property)}
1481This property's value is a list of functions to be called before and
1482after inserting text right at the end of the overlay. The calling
1483conventions are the same as for the @code{modification-hooks} functions.
1484
1485@item invisible
1486@kindex invisible @r{(overlay property)}
1487The @code{invisible} property can make the text in the overlay
1488invisible, which means that it does not appear on the screen.
1489@xref{Invisible Text}, for details.
1490
1491@item intangible
1492@kindex intangible @r{(overlay property)}
1493The @code{intangible} property on an overlay works just like the
1494@code{intangible} text property. @xref{Special Properties}, for details.
1495
1496@item isearch-open-invisible
1497This property tells incremental search how to make an invisible overlay
1498visible, permanently, if the final match overlaps it. @xref{Invisible
1499Text}.
1500
1501@item isearch-open-invisible-temporary
1502This property tells incremental search how to make an invisible overlay
1503visible, temporarily, during the search. @xref{Invisible Text}.
1504
1505@item before-string
1506@kindex before-string @r{(overlay property)}
1507This property's value is a string to add to the display at the beginning
1508of the overlay. The string does not appear in the buffer in any
1509sense---only on the screen.
1510
1511@item after-string
1512@kindex after-string @r{(overlay property)}
1513This property's value is a string to add to the display at the end of
1514the overlay. The string does not appear in the buffer in any
1515sense---only on the screen.
1516
1517@item evaporate
1518@kindex evaporate @r{(overlay property)}
1519If this property is non-@code{nil}, the overlay is deleted automatically
1520if it becomes empty (i.e., if its length becomes zero). If you give
1521an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1522it immediately.
1523
1524@item local-map
1525@cindex keymap of character (and overlays)
1526@kindex local-map @r{(overlay property)}
1527If this property is non-@code{nil}, it specifies a keymap for a portion
1528of the text. The property's value replaces the buffer's local map, when
1529the character after point is within the overlay. @xref{Active Keymaps}.
1530
1531@item keymap
1532@kindex keymap @r{(overlay property)}
1533The @code{keymap} property is similar to @code{local-map} but overrides the
1534buffer's local map (and the map specified by the @code{local-map}
1535property) rather than replacing it.
1536@end table
1537
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CY
1538The @code{local-map} and @code{keymap} properties do not affect a
1539string displayed by the @code{before-string}, @code{after-string}, or
1540@code{display} properties. This is only relevant for mouse clicks and
1541other mouse events that fall on the string, since point is never on
1542the string. To bind special mouse events for the string, assign it a
1543@code{local-map} or @code{keymap} text property. @xref{Special
1544Properties}.
1545
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1546@node Finding Overlays
1547@subsection Searching for Overlays
1548
1549@defun overlays-at pos
1550This function returns a list of all the overlays that cover the
1551character at position @var{pos} in the current buffer. The list is in
1552no particular order. An overlay contains position @var{pos} if it
1553begins at or before @var{pos}, and ends after @var{pos}.
1554
1555To illustrate usage, here is a Lisp function that returns a list of the
1556overlays that specify property @var{prop} for the character at point:
1557
1558@smallexample
1559(defun find-overlays-specifying (prop)
1560 (let ((overlays (overlays-at (point)))
1561 found)
1562 (while overlays
1563 (let ((overlay (car overlays)))
1564 (if (overlay-get overlay prop)
1565 (setq found (cons overlay found))))
1566 (setq overlays (cdr overlays)))
1567 found))
1568@end smallexample
1569@end defun
1570
1571@defun overlays-in beg end
1572This function returns a list of the overlays that overlap the region
1573@var{beg} through @var{end}. ``Overlap'' means that at least one
1574character is contained within the overlay and also contained within the
1575specified region; however, empty overlays are included in the result if
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MR
1576they are located at @var{beg}, strictly between @var{beg} and @var{end},
1577or at @var{end} when @var{end} denotes the position at the end of the
1578buffer.
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1579@end defun
1580
1581@defun next-overlay-change pos
1582This function returns the buffer position of the next beginning or end
1583of an overlay, after @var{pos}. If there is none, it returns
1584@code{(point-max)}.
1585@end defun
1586
1587@defun previous-overlay-change pos
1588This function returns the buffer position of the previous beginning or
1589end of an overlay, before @var{pos}. If there is none, it returns
1590@code{(point-min)}.
1591@end defun
1592
1593 As an example, here's a simplified (and inefficient) version of the
1594primitive function @code{next-single-char-property-change}
1595(@pxref{Property Search}). It searches forward from position
1596@var{pos} for the next position where the value of a given property
1597@code{prop}, as obtained from either overlays or text properties,
1598changes.
1599
1600@smallexample
1601(defun next-single-char-property-change (position prop)
1602 (save-excursion
1603 (goto-char position)
1604 (let ((propval (get-char-property (point) prop)))
1605 (while (and (not (eobp))
1606 (eq (get-char-property (point) prop) propval))
1607 (goto-char (min (next-overlay-change (point))
1608 (next-single-property-change (point) prop)))))
1609 (point)))
1610@end smallexample
1611
1612@node Width
1613@section Width
1614
1615Since not all characters have the same width, these functions let you
1616check the width of a character. @xref{Primitive Indent}, and
1617@ref{Screen Lines}, for related functions.
1618
1619@defun char-width char
1620This function returns the width in columns of the character @var{char},
1621if it were displayed in the current buffer and the selected window.
1622@end defun
1623
1624@defun string-width string
1625This function returns the width in columns of the string @var{string},
1626if it were displayed in the current buffer and the selected window.
1627@end defun
1628
1629@defun truncate-string-to-width string width &optional start-column padding ellipsis
1630This function returns the part of @var{string} that fits within
1631@var{width} columns, as a new string.
1632
1633If @var{string} does not reach @var{width}, then the result ends where
1634@var{string} ends. If one multi-column character in @var{string}
1635extends across the column @var{width}, that character is not included in
1636the result. Thus, the result can fall short of @var{width} but cannot
1637go beyond it.
1638
1639The optional argument @var{start-column} specifies the starting column.
1640If this is non-@code{nil}, then the first @var{start-column} columns of
1641the string are omitted from the value. If one multi-column character in
1642@var{string} extends across the column @var{start-column}, that
1643character is not included.
1644
1645The optional argument @var{padding}, if non-@code{nil}, is a padding
1646character added at the beginning and end of the result string, to extend
1647it to exactly @var{width} columns. The padding character is used at the
1648end of the result if it falls short of @var{width}. It is also used at
1649the beginning of the result if one multi-column character in
1650@var{string} extends across the column @var{start-column}.
1651
1652If @var{ellipsis} is non-@code{nil}, it should be a string which will
1653replace the end of @var{str} (including any padding) if it extends
1654beyond @var{end-column}, unless the display width of @var{str} is
1655equal to or less than the display width of @var{ellipsis}. If
1656@var{ellipsis} is non-@code{nil} and not a string, it stands for
1657@code{"..."}.
1658
1659@example
1660(truncate-string-to-width "\tab\t" 12 4)
1661 @result{} "ab"
1662(truncate-string-to-width "\tab\t" 12 4 ?\s)
1663 @result{} " ab "
1664@end example
1665@end defun
1666
1667@node Line Height
1668@section Line Height
1669@cindex line height
1670
1671 The total height of each display line consists of the height of the
1672contents of the line, plus optional additional vertical line spacing
1673above or below the display line.
1674
1675 The height of the line contents is the maximum height of any
1676character or image on that display line, including the final newline
1677if there is one. (A display line that is continued doesn't include a
1678final newline.) That is the default line height, if you do nothing to
1679specify a greater height. (In the most common case, this equals the
1680height of the default frame font.)
1681
1682 There are several ways to explicitly specify a larger line height,
1683either by specifying an absolute height for the display line, or by
1684specifying vertical space. However, no matter what you specify, the
1685actual line height can never be less than the default.
1686
1687@kindex line-height @r{(text property)}
1688 A newline can have a @code{line-height} text or overlay property
1689that controls the total height of the display line ending in that
1690newline.
1691
1692 If the property value is @code{t}, the newline character has no
1693effect on the displayed height of the line---the visible contents
1694alone determine the height. This is useful for tiling small images
1695(or image slices) without adding blank areas between the images.
1696
1697 If the property value is a list of the form @code{(@var{height}
1698@var{total})}, that adds extra space @emph{below} the display line.
1699First Emacs uses @var{height} as a height spec to control extra space
1700@emph{above} the line; then it adds enough space @emph{below} the line
1701to bring the total line height up to @var{total}. In this case, the
1702other ways to specify the line spacing are ignored.
1703
1704 Any other kind of property value is a height spec, which translates
1705into a number---the specified line height. There are several ways to
1706write a height spec; here's how each of them translates into a number:
1707
1708@table @code
1709@item @var{integer}
1710If the height spec is a positive integer, the height value is that integer.
1711@item @var{float}
1712If the height spec is a float, @var{float}, the numeric height value
1713is @var{float} times the frame's default line height.
1714@item (@var{face} . @var{ratio})
1715If the height spec is a cons of the format shown, the numeric height
1716is @var{ratio} times the height of face @var{face}. @var{ratio} can
1717be any type of number, or @code{nil} which means a ratio of 1.
1718If @var{face} is @code{t}, it refers to the current face.
1719@item (nil . @var{ratio})
1720If the height spec is a cons of the format shown, the numeric height
1721is @var{ratio} times the height of the contents of the line.
1722@end table
1723
1724 Thus, any valid height spec determines the height in pixels, one way
1725or another. If the line contents' height is less than that, Emacs
1726adds extra vertical space above the line to achieve the specified
1727total height.
1728
1729 If you don't specify the @code{line-height} property, the line's
1730height consists of the contents' height plus the line spacing.
1731There are several ways to specify the line spacing for different
1732parts of Emacs text.
1733
1734@vindex default-line-spacing
1735 You can specify the line spacing for all lines in a frame with the
1736@code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1737However, if the variable @code{default-line-spacing} is
1738non-@code{nil}, it overrides the frame's @code{line-spacing}
1739parameter. An integer value specifies the number of pixels put below
1740lines on graphical displays. A floating point number specifies the
1741spacing relative to the frame's default line height.
1742
1743@vindex line-spacing
1744 You can specify the line spacing for all lines in a buffer via the
1745buffer-local @code{line-spacing} variable. An integer value specifies
1746the number of pixels put below lines on graphical displays. A floating
1747point number specifies the spacing relative to the default frame line
1748height. This overrides line spacings specified for the frame.
1749
1750@kindex line-spacing @r{(text property)}
1751 Finally, a newline can have a @code{line-spacing} text or overlay
1752property that overrides the default frame line spacing and the buffer
1753local @code{line-spacing} variable, for the display line ending in
1754that newline.
1755
1756 One way or another, these mechanisms specify a Lisp value for the
1757spacing of each line. The value is a height spec, and it translates
1758into a Lisp value as described above. However, in this case the
1759numeric height value specifies the line spacing, rather than the line
1760height.
1761
1762@node Faces
1763@section Faces
1764@cindex faces
1765
1766 A @dfn{face} is a named collection of graphical attributes: font
1767family, foreground color, background color, optional underlining, and
1768many others. Faces are used in Emacs to control the style of display of
1769particular parts of the text or the frame. @xref{Standard Faces,,,
1770emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1771comes with.
1772
1773@cindex face id
1774Each face has its own @dfn{face number}, which distinguishes faces at
1775low levels within Emacs. However, for most purposes, you refer to
1776faces in Lisp programs by the symbols that name them.
1777
1778@defun facep object
1779This function returns @code{t} if @var{object} is a face name string
23af7580 1780or symbol. It returns @code{nil} otherwise.
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GM
1781@end defun
1782
1783Each face name is meaningful for all frames, and by default it has the
1784same meaning in all frames. But you can arrange to give a particular
1785face name a special meaning in one frame if you wish.
1786
1787@menu
1788* Defining Faces:: How to define a face with @code{defface}.
1789* Face Attributes:: What is in a face?
1790* Attribute Functions:: Functions to examine and set face attributes.
1791* Displaying Faces:: How Emacs combines the faces specified for a character.
1792* Font Selection:: Finding the best available font for a face.
1793* Face Functions:: How to define and examine faces.
1794* Auto Faces:: Hook for automatic face assignment.
1795* Font Lookup:: Looking up the names of available fonts
1796 and information about them.
1797* Fontsets:: A fontset is a collection of fonts
1798 that handle a range of character sets.
1799@end menu
1800
1801@node Defining Faces
1802@subsection Defining Faces
1803
1804 The way to define a new face is with @code{defface}. This creates a
1805kind of customization item (@pxref{Customization}) which the user can
1806customize using the Customization buffer (@pxref{Easy Customization,,,
1807emacs, The GNU Emacs Manual}).
1808
1809@defmac defface face spec doc [keyword value]@dots{}
1810This declares @var{face} as a customizable face that defaults
1811according to @var{spec}. You should not quote the symbol @var{face},
1812and it should not end in @samp{-face} (that would be redundant). The
1813argument @var{doc} specifies the face documentation. The keywords you
1814can use in @code{defface} are the same as in @code{defgroup} and
1815@code{defcustom} (@pxref{Common Keywords}).
1816
1817When @code{defface} executes, it defines the face according to
1818@var{spec}, then uses any customizations that were read from the
1819init file (@pxref{Init File}) to override that specification.
1820
1821When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1822Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1823overrides any customizations of the face. This way, the face reflects
1824exactly what the @code{defface} says.
1825
1826The purpose of @var{spec} is to specify how the face should appear on
1827different kinds of terminals. It should be an alist whose elements
1828have the form @code{(@var{display} @var{atts})}. Each element's
1829@sc{car}, @var{display}, specifies a class of terminals. (The first
1830element, if its @sc{car} is @code{default}, is special---it specifies
1831defaults for the remaining elements). The element's @sc{cadr},
1832@var{atts}, is a list of face attributes and their values; it
1833specifies what the face should look like on that kind of terminal.
1834The possible attributes are defined in the value of
1835@code{custom-face-attributes}.
1836
1837The @var{display} part of an element of @var{spec} determines which
1838frames the element matches. If more than one element of @var{spec}
1839matches a given frame, the first element that matches is the one used
1840for that frame. There are three possibilities for @var{display}:
1841
1842@table @asis
1843@item @code{default}
1844This element of @var{spec} doesn't match any frames; instead, it
1845specifies defaults that apply to all frames. This kind of element, if
1846used, must be the first element of @var{spec}. Each of the following
1847elements can override any or all of these defaults.
1848
1849@item @code{t}
1850This element of @var{spec} matches all frames. Therefore, any
1851subsequent elements of @var{spec} are never used. Normally
1852@code{t} is used in the last (or only) element of @var{spec}.
1853
1854@item a list
1855If @var{display} is a list, each element should have the form
1856@code{(@var{characteristic} @var{value}@dots{})}. Here
1857@var{characteristic} specifies a way of classifying frames, and the
1858@var{value}s are possible classifications which @var{display} should
1859apply to. Here are the possible values of @var{characteristic}:
1860
1861@table @code
1862@item type
1863The kind of window system the frame uses---either @code{graphic} (any
1864graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
9e2a2647
DN
1865@code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1866(a non-graphics-capable display).
b8d4c8d0
GM
1867@xref{Window Systems, window-system}.
1868
1869@item class
1870What kinds of colors the frame supports---either @code{color},
1871@code{grayscale}, or @code{mono}.
1872
1873@item background
1874The kind of background---either @code{light} or @code{dark}.
1875
1876@item min-colors
1877An integer that represents the minimum number of colors the frame
1878should support. This matches a frame if its
1879@code{display-color-cells} value is at least the specified integer.
1880
1881@item supports
1882Whether or not the frame can display the face attributes given in
1883@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1884for the function @code{display-supports-face-attributes-p} for more
1885information on exactly how this testing is done. @xref{Display Face
1886Attribute Testing}.
1887@end table
1888
1889If an element of @var{display} specifies more than one @var{value} for a
1890given @var{characteristic}, any of those values is acceptable. If
1891@var{display} has more than one element, each element should specify a
1892different @var{characteristic}; then @emph{each} characteristic of the
1893frame must match one of the @var{value}s specified for it in
1894@var{display}.
1895@end table
1896@end defmac
1897
1898 Here's how the standard face @code{region} is defined:
1899
1900@example
1901@group
1902(defface region
1903 '((((class color) (min-colors 88) (background dark))
1904 :background "blue3")
1905@end group
1906 (((class color) (min-colors 88) (background light))
1907 :background "lightgoldenrod2")
1908 (((class color) (min-colors 16) (background dark))
1909 :background "blue3")
1910 (((class color) (min-colors 16) (background light))
1911 :background "lightgoldenrod2")
1912 (((class color) (min-colors 8))
1913 :background "blue" :foreground "white")
1914 (((type tty) (class mono))
1915 :inverse-video t)
1916 (t :background "gray"))
1917@group
1918 "Basic face for highlighting the region."
1919 :group 'basic-faces)
1920@end group
1921@end example
1922
1923 Internally, @code{defface} uses the symbol property
1924@code{face-defface-spec} to record the face attributes specified in
1925@code{defface}, @code{saved-face} for the attributes saved by the user
1926with the customization buffer, @code{customized-face} for the
1927attributes customized by the user for the current session, but not
1928saved, and @code{face-documentation} for the documentation string.
1929
1930@defopt frame-background-mode
1931This option, if non-@code{nil}, specifies the background type to use for
1932interpreting face definitions. If it is @code{dark}, then Emacs treats
1933all frames as if they had a dark background, regardless of their actual
1934background colors. If it is @code{light}, then Emacs treats all frames
1935as if they had a light background.
1936@end defopt
1937
1938@node Face Attributes
1939@subsection Face Attributes
1940@cindex face attributes
1941
1942 The effect of using a face is determined by a fixed set of @dfn{face
1943attributes}. This table lists all the face attributes, and what they
1944mean. You can specify more than one face for a given piece of text;
1945Emacs merges the attributes of all the faces to determine how to
1946display the text. @xref{Displaying Faces}.
1947
1948 Any attribute in a face can have the value @code{unspecified}. This
1949means the face doesn't specify that attribute. In face merging, when
1950the first face fails to specify a particular attribute, that means the
1951next face gets a chance. However, the @code{default} face must
1952specify all attributes.
1953
1954 Some of these font attributes are meaningful only on certain kinds of
1955displays---if your display cannot handle a certain attribute, the
1956attribute is ignored. (The attributes @code{:family}, @code{:width},
1957@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1958an X Logical Font Descriptor.)
1959
1960@table @code
1961@item :family
1962Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1963font family name, the wild-card characters @samp{*} and @samp{?} are
1964allowed.
1965
1966@item :width
1967Relative proportionate width, also known as the character set width or
1968set width. This should be one of the symbols @code{ultra-condensed},
1969@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1970@code{normal}, @code{semi-expanded}, @code{expanded},
1971@code{extra-expanded}, or @code{ultra-expanded}.
1972
1973@item :height
1974Either the font height, an integer in units of 1/10 point, a floating
1975point number specifying the amount by which to scale the height of any
1976underlying face, or a function, which is called with the old height
1977(from the underlying face), and should return the new height.
1978
1979@item :weight
1980Font weight---a symbol from this series (from most dense to most faint):
1981@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1982@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1983or @code{ultra-light}.
1984
1985On a text-only terminal, any weight greater than normal is displayed as
1986extra bright, and any weight less than normal is displayed as
1987half-bright (provided the terminal supports the feature).
1988
1989@item :slant
1990Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1991@code{reverse-italic}, or @code{reverse-oblique}.
1992
1993On a text-only terminal, slanted text is displayed as half-bright, if
1994the terminal supports the feature.
1995
1996@item :foreground
1997Foreground color, a string. The value can be a system-defined color
1998name, or a hexadecimal color specification of the form
1999@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
2000@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
2001blue, and @samp{#ffffff} is white.)
2002
2003@item :background
2004Background color, a string, like the foreground color.
2005
2006@item :inverse-video
2007Whether or not characters should be displayed in inverse video. The
2008value should be @code{t} (yes) or @code{nil} (no).
2009
2010@item :stipple
2011The background stipple, a bitmap.
2012
2013The value can be a string; that should be the name of a file containing
2014external-format X bitmap data. The file is found in the directories
2015listed in the variable @code{x-bitmap-file-path}.
2016
2017Alternatively, the value can specify the bitmap directly, with a list
2018of the form @code{(@var{width} @var{height} @var{data})}. Here,
2019@var{width} and @var{height} specify the size in pixels, and
2020@var{data} is a string containing the raw bits of the bitmap, row by
2021row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2022in the string (which should be a unibyte string for best results).
2023This means that each row always occupies at least one whole byte.
2024
2025If the value is @code{nil}, that means use no stipple pattern.
2026
2027Normally you do not need to set the stipple attribute, because it is
2028used automatically to handle certain shades of gray.
2029
2030@item :underline
2031Whether or not characters should be underlined, and in what color. If
2032the value is @code{t}, underlining uses the foreground color of the
2033face. If the value is a string, underlining uses that color. The
2034value @code{nil} means do not underline.
2035
2036@item :overline
2037Whether or not characters should be overlined, and in what color.
2038The value is used like that of @code{:underline}.
2039
2040@item :strike-through
2041Whether or not characters should be strike-through, and in what
2042color. The value is used like that of @code{:underline}.
2043
2044@item :inherit
2045The name of a face from which to inherit attributes, or a list of face
2046names. Attributes from inherited faces are merged into the face like an
2047underlying face would be, with higher priority than underlying faces.
2048If a list of faces is used, attributes from faces earlier in the list
2049override those from later faces.
2050
2051@item :box
2052Whether or not a box should be drawn around characters, its color, the
2053width of the box lines, and 3D appearance.
2054@end table
2055
2056 Here are the possible values of the @code{:box} attribute, and what
2057they mean:
2058
2059@table @asis
2060@item @code{nil}
2061Don't draw a box.
2062
2063@item @code{t}
2064Draw a box with lines of width 1, in the foreground color.
2065
2066@item @var{color}
2067Draw a box with lines of width 1, in color @var{color}.
2068
2069@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2070This way you can explicitly specify all aspects of the box. The value
2071@var{width} specifies the width of the lines to draw; it defaults to 1.
2072
2073The value @var{color} specifies the color to draw with. The default is
2074the foreground color of the face for simple boxes, and the background
2075color of the face for 3D boxes.
2076
2077The value @var{style} specifies whether to draw a 3D box. If it is
2078@code{released-button}, the box looks like a 3D button that is not being
2079pressed. If it is @code{pressed-button}, the box looks like a 3D button
2080that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2081is used.
2082@end table
2083
2084 In older versions of Emacs, before @code{:family}, @code{:height},
2085@code{:width}, @code{:weight}, and @code{:slant} existed, these
2086attributes were used to specify the type face. They are now
2087semi-obsolete, but they still work:
2088
2089@table @code
2090@item :font
2091This attribute specifies the font name.
2092
2093@item :bold
2094A non-@code{nil} value specifies a bold font.
2095
2096@item :italic
2097A non-@code{nil} value specifies an italic font.
2098@end table
2099
2100 For compatibility, you can still set these ``attributes,'' even
2101though they are not real face attributes. Here is what that does:
2102
2103@table @code
2104@item :font
2105You can specify an X font name as the ``value'' of this ``attribute'';
2106that sets the @code{:family}, @code{:width}, @code{:height},
2107@code{:weight}, and @code{:slant} attributes according to the font name.
2108
2109If the value is a pattern with wildcards, the first font that matches
2110the pattern is used to set these attributes.
2111
2112@item :bold
2113A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2114This actually works by setting the @code{:weight} attribute.
2115
2116@item :italic
2117A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2118This actually works by setting the @code{:slant} attribute.
2119@end table
2120
2121@defvar x-bitmap-file-path
2122This variable specifies a list of directories for searching
2123for bitmap files, for the @code{:stipple} attribute.
2124@end defvar
2125
2126@defun bitmap-spec-p object
2127This returns @code{t} if @var{object} is a valid bitmap specification,
2128suitable for use with @code{:stipple} (see above). It returns
2129@code{nil} otherwise.
2130@end defun
2131
2132@node Attribute Functions
2133@subsection Face Attribute Functions
2134
2135 This section describes the functions for accessing and modifying the
2136attributes of an existing face.
2137
2138@defun set-face-attribute face frame &rest arguments
2139This function sets one or more attributes of face @var{face} for frame
2140@var{frame}. The attributes you specify this way override whatever
2141the @code{defface} says.
2142
2143The extra arguments @var{arguments} specify the attributes to set, and
2144the values for them. They should consist of alternating attribute names
2145(such as @code{:family} or @code{:underline}) and corresponding values.
2146Thus,
2147
2148@example
2149(set-face-attribute 'foo nil
2150 :width 'extended
2151 :weight 'bold
2152 :underline "red")
2153@end example
2154
2155@noindent
2156sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2157to the corresponding values.
2158
2159If @var{frame} is @code{t}, this function sets the default attributes
2160for new frames. Default attribute values specified this way override
2161the @code{defface} for newly created frames.
2162
2163If @var{frame} is @code{nil}, this function sets the attributes for
2164all existing frames, and the default for new frames.
2165@end defun
2166
2167@defun face-attribute face attribute &optional frame inherit
2168This returns the value of the @var{attribute} attribute of face
2169@var{face} on @var{frame}. If @var{frame} is @code{nil},
2170that means the selected frame (@pxref{Input Focus}).
2171
2172If @var{frame} is @code{t}, this returns whatever new-frames default
2173value you previously specified with @code{set-face-attribute} for the
2174@var{attribute} attribute of @var{face}. If you have not specified
2175one, it returns @code{nil}.
2176
2177If @var{inherit} is @code{nil}, only attributes directly defined by
2178@var{face} are considered, so the return value may be
2179@code{unspecified}, or a relative value. If @var{inherit} is
2180non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2181with the faces specified by its @code{:inherit} attribute; however the
2182return value may still be @code{unspecified} or relative. If
2183@var{inherit} is a face or a list of faces, then the result is further
2184merged with that face (or faces), until it becomes specified and
2185absolute.
2186
2187To ensure that the return value is always specified and absolute, use
2188a value of @code{default} for @var{inherit}; this will resolve any
2189unspecified or relative values by merging with the @code{default} face
2190(which is always completely specified).
2191
2192For example,
2193
2194@example
2195(face-attribute 'bold :weight)
2196 @result{} bold
2197@end example
2198@end defun
2199
2200@defun face-attribute-relative-p attribute value
2201This function returns non-@code{nil} if @var{value}, when used as the
2202value of the face attribute @var{attribute}, is relative. This means
2203it would modify, rather than completely override, any value that comes
2204from a subsequent face in the face list or that is inherited from
2205another face.
2206
2207@code{unspecified} is a relative value for all attributes.
2208For @code{:height}, floating point values are also relative.
2209
2210For example:
2211
2212@example
2213(face-attribute-relative-p :height 2.0)
2214 @result{} t
2215@end example
2216@end defun
2217
2218@defun merge-face-attribute attribute value1 value2
2219If @var{value1} is a relative value for the face attribute
2220@var{attribute}, returns it merged with the underlying value
2221@var{value2}; otherwise, if @var{value1} is an absolute value for the
2222face attribute @var{attribute}, returns @var{value1} unchanged.
2223@end defun
2224
2225 The functions above did not exist before Emacs 21. For compatibility
2226with older Emacs versions, you can use the following functions to set
2227and examine the face attributes which existed in those versions.
2228They use values of @code{t} and @code{nil} for @var{frame}
2229just like @code{set-face-attribute} and @code{face-attribute}.
2230
2231@defun set-face-foreground face color &optional frame
2232@defunx set-face-background face color &optional frame
2233These functions set the foreground (or background, respectively) color
2234of face @var{face} to @var{color}. The argument @var{color} should be a
2235string, the name of a color.
2236
2237Certain shades of gray are implemented by stipple patterns on
2238black-and-white screens.
2239@end defun
2240
2241@defun set-face-stipple face pattern &optional frame
2242This function sets the background stipple pattern of face @var{face}
2243to @var{pattern}. The argument @var{pattern} should be the name of a
2244stipple pattern defined by the X server, or actual bitmap data
2245(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2246
2247Normally there is no need to pay attention to stipple patterns, because
2248they are used automatically to handle certain shades of gray.
2249@end defun
2250
2251@defun set-face-font face font &optional frame
2252This function sets the font of face @var{face}. This actually sets
2253the attributes @code{:family}, @code{:width}, @code{:height},
2254@code{:weight}, and @code{:slant} according to the font name
2255@var{font}.
2256@end defun
2257
2258@defun set-face-bold-p face bold-p &optional frame
2259This function specifies whether @var{face} should be bold. If
2260@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2261This actually sets the @code{:weight} attribute.
2262@end defun
2263
2264@defun set-face-italic-p face italic-p &optional frame
2265This function specifies whether @var{face} should be italic. If
2266@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2267This actually sets the @code{:slant} attribute.
2268@end defun
2269
2270@defun set-face-underline-p face underline &optional frame
2271This function sets the underline attribute of face @var{face}.
2272Non-@code{nil} means do underline; @code{nil} means don't.
2273If @var{underline} is a string, underline with that color.
2274@end defun
2275
2276@defun set-face-inverse-video-p face inverse-video-p &optional frame
2277This function sets the @code{:inverse-video} attribute of face
2278@var{face}.
2279@end defun
2280
2281@defun invert-face face &optional frame
2282This function swaps the foreground and background colors of face
2283@var{face}.
2284@end defun
2285
2286 These functions examine the attributes of a face. If you don't
2287specify @var{frame}, they refer to the selected frame; @code{t} refers
2288to the default data for new frames. They return the symbol
2289@code{unspecified} if the face doesn't define any value for that
2290attribute.
2291
2292@defun face-foreground face &optional frame inherit
2293@defunx face-background face &optional frame inherit
2294These functions return the foreground color (or background color,
2295respectively) of face @var{face}, as a string.
2296
2297If @var{inherit} is @code{nil}, only a color directly defined by the face is
2298returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2299@code{:inherit} attribute are considered as well, and if @var{inherit}
2300is a face or a list of faces, then they are also considered, until a
2301specified color is found. To ensure that the return value is always
2302specified, use a value of @code{default} for @var{inherit}.
2303@end defun
2304
2305@defun face-stipple face &optional frame inherit
2306This function returns the name of the background stipple pattern of face
2307@var{face}, or @code{nil} if it doesn't have one.
2308
2309If @var{inherit} is @code{nil}, only a stipple directly defined by the
2310face is returned. If @var{inherit} is non-@code{nil}, any faces
2311specified by its @code{:inherit} attribute are considered as well, and
2312if @var{inherit} is a face or a list of faces, then they are also
2313considered, until a specified stipple is found. To ensure that the
2314return value is always specified, use a value of @code{default} for
2315@var{inherit}.
2316@end defun
2317
2318@defun face-font face &optional frame
2319This function returns the name of the font of face @var{face}.
2320@end defun
2321
2322@defun face-bold-p face &optional frame
2323This function returns @code{t} if @var{face} is bold---that is, if it is
2324bolder than normal. It returns @code{nil} otherwise.
2325@end defun
2326
2327@defun face-italic-p face &optional frame
2328This function returns @code{t} if @var{face} is italic or oblique,
2329@code{nil} otherwise.
2330@end defun
2331
2332@defun face-underline-p face &optional frame
2333This function returns the @code{:underline} attribute of face @var{face}.
2334@end defun
2335
2336@defun face-inverse-video-p face &optional frame
2337This function returns the @code{:inverse-video} attribute of face @var{face}.
2338@end defun
2339
2340@node Displaying Faces
2341@subsection Displaying Faces
2342
2343 Here are the ways to specify which faces to use for display of text:
2344
2345@itemize @bullet
2346@item
2347With defaults. The @code{default} face is used as the ultimate
2348default for all text. (In Emacs 19 and 20, the @code{default}
2349face is used only when no other face is specified.)
2350
2351@item
2352For a mode line or header line, the face @code{mode-line} or
2353@code{mode-line-inactive}, or @code{header-line}, is merged in just
2354before @code{default}.
2355
2356@item
2357With text properties. A character can have a @code{face} property; if
2358so, the faces and face attributes specified there apply. @xref{Special
2359Properties}.
2360
2361If the character has a @code{mouse-face} property, that is used instead
2362of the @code{face} property when the mouse is ``near enough'' to the
2363character.
2364
2365@item
2366With overlays. An overlay can have @code{face} and @code{mouse-face}
2367properties too; they apply to all the text covered by the overlay.
2368
2369@item
2370With a region that is active. In Transient Mark mode, the region is
2371highlighted with the face @code{region} (@pxref{Standard Faces,,,
2372emacs, The GNU Emacs Manual}).
2373
2374@item
2375With special glyphs. Each glyph can specify a particular face
2376number. @xref{Glyphs}.
2377@end itemize
2378
2379 If these various sources together specify more than one face for a
2380particular character, Emacs merges the attributes of the various faces
2381specified. For each attribute, Emacs tries first the face of any
2382special glyph; then the face for region highlighting, if appropriate;
2383then the faces specified by overlays, followed by those specified by
2384text properties, then the @code{mode-line} or
2385@code{mode-line-inactive} or @code{header-line} face (if in a mode
2386line or a header line), and last the @code{default} face.
2387
2388 When multiple overlays cover one character, an overlay with higher
2389priority overrides those with lower priority. @xref{Overlays}.
2390
f2cec7a9
MB
2391@defvar face-remapping-alist
2392 This variable is used for buffer-local or global changes in the
2393appearance of a face, for instance making the @code{default} face a
2394variable-pitch face in a particular buffer.
2395
2396 Its value should be an alist, whose elements have the form
2397@code{(@var{face} @var{remapping...})}. This causes Emacs to display
2398text using the face @var{face} using @var{remapping...} instead of
2399@var{face}'s global definition. @var{remapping...} may be any face
2400specification suitable for a @code{face} text property, usually a face
2401name, but also perhaps a property list of face attribute/value pairs.
2402@xref{Special Properties}.
2403
2404 To affect display only in a single buffer,
2405@code{face-remapping-alist} should be made buffer-local.
2406
2407Two points bear emphasizing:
2408
2409@enumerate
2410@item
2411The new definition @var{remapping...} is the complete
2412specification of how to display @var{face}---it entirely replaces,
2413rather than augmenting or modifying, the normal definition of that
2414face.
2415
2416@item
2417If @var{remapping...} recursively references the same face name
2418@var{face}, either directly remapping entry, or via the
2419@code{:inherit} attribute of some other face in
2420@var{remapping...}, then that reference uses normal frame-wide
2421definition of @var{face} instead of the ``remapped'' definition.
2422
2423For instance, if the @code{mode-line} face is remapped using this
2424entry in @code{face-remapping-alist}:
2425@example
2426(mode-line italic mode-line)
2427@end example
2428@noindent
2429then the new definition of the @code{mode-line} face inherits from the
2430@code{italic} face, and the @emph{normal} (non-remapped) definition of
2431@code{mode-line} face.
2432@end enumerate
2433
2434 A typical use of the @code{face-remapping-alist} is to change a
2435buffer's @code{default} face; for example, the following changes a
2436buffer's @code{default} face to use the @code{variable-pitch} face,
2437with the height doubled:
2438
2439@example
2440(set (make-local-variable 'face-remapping-alist)
2441 '((default variable-pitch :height 2.0)))
2442@end example
2443
2444@end defvar
2445
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2446@noindent
2447The following functions implement a somewhat higher-level interface to
2448@code{face-remapping-alist}, making it easier to use
2449``cooperatively''. They are mainly intended for buffer-local use, and
2450so all make @code{face-remapping-alist} variable buffer-local as a
2451side-effect.
2452
2453These functions use entries in @code{face-remapping-alist} which have
2454the general form:
2455
2456@example
2457 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2458@end example
2459
2460Everything except the @var{face} is a ``face spec'', a list of face
2461names or face attribute-value pairs. All face specs are merged
2462together, with earlier values taking precedence.
2463
2464The @var{relative_specs_}n values are ``relative specs'', and are
e40a85cd
MB
2465added by @code{face-remap-add-relative} (and removed by
2466@code{face-remap-remove-relative}. These are intended for face
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2467modifications (such as increasing the size). Typical users of these
2468relative specs would be minor modes.
2469
2470@var{base_specs} is the lowest-priority value, and by default is just the
2471face name, which causes the global definition of that face to be used.
2472
2473A non-default value of @var{base_specs} may also be set using
e40a85cd 2474@code{face-remap-set-base}. Because this @emph{overwrites} the
9d3d42fb 2475default base-spec value (which inherits the global face definition),
e40a85cd 2476it is up to the caller of @code{face-remap-set-base} to add such
9d3d42fb 2477inheritance if it is desired. A typical use of
e40a85cd 2478@code{face-remap-set-base} would be a major mode adding a face
9d3d42fb
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2479remappings, e.g., of the default face.
2480
2481
e40a85cd 2482@defun face-remap-add-relative face &rest specs
9d3d42fb
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2483This functions adds a face remapping entry of @var{face} to @var{specs}
2484in the current buffer.
2485
2486It returns a ``cookie'' which can be used to later delete the remapping with
e40a85cd 2487@code{face-remap-remove-relative}.
9d3d42fb
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2488
2489@var{specs} can be any value suitable for the @code{face} text
2490property, including a face name, a list of face names, or a
2491face-attribute property list. The attributes given by @var{specs}
2492will be merged with any other currently active face remappings of
2493@var{face}, and with the global definition of @var{face} (by default;
e40a85cd
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2494this may be changed using @code{face-remap-set-base}), with the most
2495recently added relative remapping taking precedence.
9d3d42fb
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2496@end defun
2497
e40a85cd 2498@defun face-remap-remove-relative cookie
9d3d42fb 2499This function removes a face remapping previously added by
e40a85cd
MB
2500@code{face-remap-add-relative}. @var{cookie} should be a return value
2501from that function.
9d3d42fb
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2502@end defun
2503
e40a85cd 2504@defun face-remap-set-base face &rest specs
9d3d42fb
MB
2505This function sets the ``base remapping'' of @var{face} in the current
2506buffer to @var{specs}. If @var{specs} is empty, the default base
2507remapping is restored, which inherits from the global definition of
2508@var{face}; note that this is different from @var{specs} containing a
2509single value @code{nil}, which has the opposite result (the global
2510definition of @var{face} is ignored).
2511@end defun
2512
e40a85cd 2513@defun face-remap-reset-base face
9d3d42fb
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2514This function sets the ``base remapping'' of @var{face} to its default
2515value, which inherits from @var{face}'s global definition.
2516@end defun
2517
b8d4c8d0
GM
2518@node Font Selection
2519@subsection Font Selection
2520
2521 @dfn{Selecting a font} means mapping the specified face attributes for
2522a character to a font that is available on a particular display. The
2523face attributes, as determined by face merging, specify most of the
2524font choice, but not all. Part of the choice depends on what character
2525it is.
2526
2527 If the face specifies a fontset name, that fontset determines a
2528pattern for fonts of the given charset. If the face specifies a font
2529family, a font pattern is constructed.
2530
2531 Emacs tries to find an available font for the given face attributes
2532and character's registry and encoding. If there is a font that matches
2533exactly, it is used, of course. The hard case is when no available font
2534exactly fits the specification. Then Emacs looks for one that is
2535``close''---one attribute at a time. You can specify the order to
2536consider the attributes. In the case where a specified font family is
2537not available, you can specify a set of mappings for alternatives to
2538try.
2539
2540@defvar face-font-selection-order
2541This variable specifies the order of importance of the face attributes
2542@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2543value should be a list containing those four symbols, in order of
2544decreasing importance.
2545
2546Font selection first finds the best available matches for the first
2547attribute listed; then, among the fonts which are best in that way, it
2548searches for the best matches in the second attribute, and so on.
2549
2550The attributes @code{:weight} and @code{:width} have symbolic values in
2551a range centered around @code{normal}. Matches that are more extreme
2552(farther from @code{normal}) are somewhat preferred to matches that are
2553less extreme (closer to @code{normal}); this is designed to ensure that
2554non-normal faces contrast with normal ones, whenever possible.
2555
2556The default is @code{(:width :height :weight :slant)}, which means first
2557find the fonts closest to the specified @code{:width}, then---among the
2558fonts with that width---find a best match for the specified font height,
2559and so on.
2560
2561One example of a case where this variable makes a difference is when the
2562default font has no italic equivalent. With the default ordering, the
2563@code{italic} face will use a non-italic font that is similar to the
2564default one. But if you put @code{:slant} before @code{:height}, the
2565@code{italic} face will use an italic font, even if its height is not
2566quite right.
2567@end defvar
2568
2569@defvar face-font-family-alternatives
2570This variable lets you specify alternative font families to try, if a
2571given family is specified and doesn't exist. Each element should have
2572this form:
2573
2574@example
2575(@var{family} @var{alternate-families}@dots{})
2576@end example
2577
2578If @var{family} is specified but not available, Emacs will try the other
2579families given in @var{alternate-families}, one by one, until it finds a
2580family that does exist.
2581@end defvar
2582
2583@defvar face-font-registry-alternatives
2584This variable lets you specify alternative font registries to try, if a
2585given registry is specified and doesn't exist. Each element should have
2586this form:
2587
2588@example
2589(@var{registry} @var{alternate-registries}@dots{})
2590@end example
2591
2592If @var{registry} is specified but not available, Emacs will try the
2593other registries given in @var{alternate-registries}, one by one,
2594until it finds a registry that does exist.
2595@end defvar
2596
2597 Emacs can make use of scalable fonts, but by default it does not use
2598them, since the use of too many or too big scalable fonts can crash
2599XFree86 servers.
2600
2601@defvar scalable-fonts-allowed
2602This variable controls which scalable fonts to use. A value of
2603@code{nil}, the default, means do not use scalable fonts. @code{t}
2604means to use any scalable font that seems appropriate for the text.
2605
2606Otherwise, the value must be a list of regular expressions. Then a
2607scalable font is enabled for use if its name matches any regular
2608expression in the list. For example,
2609
2610@example
2611(setq scalable-fonts-allowed '("muleindian-2$"))
2612@end example
2613
2614@noindent
2615allows the use of scalable fonts with registry @code{muleindian-2}.
2616@end defvar
2617
2618@defvar face-font-rescale-alist
2619This variable specifies scaling for certain faces. Its value should
2620be a list of elements of the form
2621
2622@example
2623(@var{fontname-regexp} . @var{scale-factor})
2624@end example
2625
2626If @var{fontname-regexp} matches the font name that is about to be
2627used, this says to choose a larger similar font according to the
2628factor @var{scale-factor}. You would use this feature to normalize
2629the font size if certain fonts are bigger or smaller than their
2630nominal heights and widths would suggest.
2631@end defvar
2632
2633@node Face Functions
2634@subsection Functions for Working with Faces
2635
2636 Here are additional functions for creating and working with faces.
2637
2638@defun make-face name
2639This function defines a new face named @var{name}, initially with all
2640attributes @code{nil}. It does nothing if there is already a face named
2641@var{name}.
2642@end defun
2643
2644@defun face-list
2645This function returns a list of all defined face names.
2646@end defun
2647
2648@defun copy-face old-face new-name &optional frame new-frame
2649This function defines a face named @var{new-name} as a copy of the existing
2650face named @var{old-face}. It creates the face @var{new-name} if that
2651doesn't already exist.
2652
2653If the optional argument @var{frame} is given, this function applies
2654only to that frame. Otherwise it applies to each frame individually,
2655copying attributes from @var{old-face} in each frame to @var{new-face}
2656in the same frame.
2657
2658If the optional argument @var{new-frame} is given, then @code{copy-face}
2659copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2660in @var{new-frame}.
2661@end defun
2662
2663@defun face-id face
2664This function returns the face number of face @var{face}.
2665@end defun
2666
2667@defun face-documentation face
2668This function returns the documentation string of face @var{face}, or
2669@code{nil} if none was specified for it.
2670@end defun
2671
2672@defun face-equal face1 face2 &optional frame
2673This returns @code{t} if the faces @var{face1} and @var{face2} have the
2674same attributes for display.
2675@end defun
2676
2677@defun face-differs-from-default-p face &optional frame
2678This returns non-@code{nil} if the face @var{face} displays
2679differently from the default face.
2680@end defun
2681
2682@cindex face alias
2683A @dfn{face alias} provides an equivalent name for a face. You can
2684define a face alias by giving the alias symbol the @code{face-alias}
2685property, with a value of the target face name. The following example
2686makes @code{modeline} an alias for the @code{mode-line} face.
2687
2688@example
2689(put 'modeline 'face-alias 'mode-line)
2690@end example
2691
2692
2693@node Auto Faces
2694@subsection Automatic Face Assignment
2695@cindex automatic face assignment
2696@cindex faces, automatic choice
2697
4638454b 2698 This hook is used for automatically assigning faces to text in the
b8d4c8d0
GM
2699buffer. It is part of the implementation of Jit-Lock mode, used by
2700Font-Lock.
2701
2702@defvar fontification-functions
2703This variable holds a list of functions that are called by Emacs
2704redisplay as needed to assign faces automatically to text in the buffer.
2705
2706The functions are called in the order listed, with one argument, a
2707buffer position @var{pos}. Each function should attempt to assign faces
2708to the text in the current buffer starting at @var{pos}.
2709
2710Each function should record the faces they assign by setting the
2711@code{face} property. It should also add a non-@code{nil}
2712@code{fontified} property for all the text it has assigned faces to.
2713That property tells redisplay that faces have been assigned to that text
2714already.
2715
2716It is probably a good idea for each function to do nothing if the
2717character after @var{pos} already has a non-@code{nil} @code{fontified}
2718property, but this is not required. If one function overrides the
2719assignments made by a previous one, the properties as they are
2720after the last function finishes are the ones that really matter.
2721
2722For efficiency, we recommend writing these functions so that they
2723usually assign faces to around 400 to 600 characters at each call.
2724@end defvar
2725
2726@node Font Lookup
2727@subsection Looking Up Fonts
2728
2729@defun x-list-fonts pattern &optional face frame maximum
2730This function returns a list of available font names that match
2731@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2732specified, then the list is limited to fonts that are the same size as
2733@var{face} currently is on @var{frame}.
2734
2735The argument @var{pattern} should be a string, perhaps with wildcard
2736characters: the @samp{*} character matches any substring, and the
2737@samp{?} character matches any single character. Pattern matching
2738of font names ignores case.
2739
2740If you specify @var{face} and @var{frame}, @var{face} should be a face name
2741(a symbol) and @var{frame} should be a frame.
2742
2743The optional argument @var{maximum} sets a limit on how many fonts to
2744return. If this is non-@code{nil}, then the return value is truncated
2745after the first @var{maximum} matching fonts. Specifying a small value
2746for @var{maximum} can make this function much faster, in cases where
2747many fonts match the pattern.
2748@end defun
2749
2750@defun x-family-fonts &optional family frame
2751This function returns a list describing the available fonts for family
2752@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2753this list applies to all families, and therefore, it contains all
2754available fonts. Otherwise, @var{family} must be a string; it may
2755contain the wildcards @samp{?} and @samp{*}.
2756
2757The list describes the display that @var{frame} is on; if @var{frame} is
2758omitted or @code{nil}, it applies to the selected frame's display
2759(@pxref{Input Focus}).
2760
2761The list contains a vector of the following form for each font:
2762
2763@example
2764[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2765 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2766@end example
2767
2768The first five elements correspond to face attributes; if you
2769specify these attributes for a face, it will use this font.
2770
2771The last three elements give additional information about the font.
2772@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2773@var{full} is the full name of the font, and
2774@var{registry-and-encoding} is a string giving the registry and
2775encoding of the font.
2776
2777The result list is sorted according to the current face font sort order.
2778@end defun
2779
2780@defun x-font-family-list &optional frame
2781This function returns a list of the font families available for
2782@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2783describes the selected frame's display (@pxref{Input Focus}).
2784
2785The value is a list of elements of this form:
2786
2787@example
2788(@var{family} . @var{fixed-p})
2789@end example
2790
2791@noindent
2792Here @var{family} is a font family, and @var{fixed-p} is
2793non-@code{nil} if fonts of that family are fixed-pitch.
2794@end defun
2795
2796@defvar font-list-limit
2797This variable specifies maximum number of fonts to consider in font
2798matching. The function @code{x-family-fonts} will not return more than
2799that many fonts, and font selection will consider only that many fonts
2800when searching a matching font for face attributes. The default is
2801currently 100.
2802@end defvar
2803
2804@node Fontsets
2805@subsection Fontsets
2806
2807 A @dfn{fontset} is a list of fonts, each assigned to a range of
2808character codes. An individual font cannot display the whole range of
2809characters that Emacs supports, but a fontset can. Fontsets have names,
2810just as fonts do, and you can use a fontset name in place of a font name
2811when you specify the ``font'' for a frame or a face. Here is
2812information about defining a fontset under Lisp program control.
2813
2814@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2815This function defines a new fontset according to the specification
2816string @var{fontset-spec}. The string should have this format:
2817
2818@smallexample
7b753744 2819@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
2820@end smallexample
2821
2822@noindent
2823Whitespace characters before and after the commas are ignored.
2824
2825The first part of the string, @var{fontpattern}, should have the form of
2826a standard X font name, except that the last two fields should be
2827@samp{fontset-@var{alias}}.
2828
2829The new fontset has two names, one long and one short. The long name is
2830@var{fontpattern} in its entirety. The short name is
2831@samp{fontset-@var{alias}}. You can refer to the fontset by either
2832name. If a fontset with the same name already exists, an error is
2833signaled, unless @var{noerror} is non-@code{nil}, in which case this
2834function does nothing.
2835
2836If optional argument @var{style-variant-p} is non-@code{nil}, that says
2837to create bold, italic and bold-italic variants of the fontset as well.
2838These variant fontsets do not have a short name, only a long one, which
2839is made by altering @var{fontpattern} to indicate the bold or italic
2840status.
2841
2842The specification string also says which fonts to use in the fontset.
2843See below for the details.
2844@end defun
2845
2846 The construct @samp{@var{charset}:@var{font}} specifies which font to
2847use (in this fontset) for one particular character set. Here,
2848@var{charset} is the name of a character set, and @var{font} is the font
2849to use for that character set. You can use this construct any number of
2850times in the specification string.
2851
2852 For the remaining character sets, those that you don't specify
2853explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2854@samp{fontset-@var{alias}} with a value that names one character set.
2855For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2856with @samp{ISO8859-1}.
2857
2858 In addition, when several consecutive fields are wildcards, Emacs
2859collapses them into a single wildcard. This is to prevent use of
2860auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2861for editing, and scaling a smaller font is not useful because it is
2862better to use the smaller font in its own size, which Emacs does.
2863
2864 Thus if @var{fontpattern} is this,
2865
2866@example
2867-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2868@end example
2869
2870@noindent
2871the font specification for @acronym{ASCII} characters would be this:
2872
2873@example
2874-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2875@end example
2876
2877@noindent
2878and the font specification for Chinese GB2312 characters would be this:
2879
2880@example
2881-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2882@end example
2883
2884 You may not have any Chinese font matching the above font
2885specification. Most X distributions include only Chinese fonts that
2886have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2887such a case, @samp{Fontset-@var{n}} can be specified as below:
2888
2889@smallexample
2890Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2891 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2892@end smallexample
2893
2894@noindent
2895Then, the font specifications for all but Chinese GB2312 characters have
2896@samp{fixed} in the @var{family} field, and the font specification for
2897Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2898field.
2899
2900@defun set-fontset-font name character fontname &optional frame
2901This function modifies the existing fontset @var{name} to
2902use the font name @var{fontname} for the character @var{character}.
2903
2904If @var{name} is @code{nil}, this function modifies the default
2905fontset, whose short name is @samp{fontset-default}.
2906
2907@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2908@var{from} and @var{to} are non-generic characters. In that case, use
2909@var{fontname} for all characters in the range @var{from} and @var{to}
2910(inclusive).
2911
2912@var{character} may be a charset. In that case, use
2913@var{fontname} for all character in the charsets.
2914
2915@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2916where @var{family} is a family name of a font (possibly including a
2917foundry name at the head), @var{registry} is a registry name of a font
2918(possibly including an encoding name at the tail).
2919
2920For instance, this changes the default fontset to use a font of which
2921registry name is @samp{JISX0208.1983} for all characters belonging to
2922the charset @code{japanese-jisx0208}.
2923
2924@smallexample
2925(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2926@end smallexample
2927@end defun
2928
2929@defun char-displayable-p char
2930This function returns @code{t} if Emacs ought to be able to display
2931@var{char}. More precisely, if the selected frame's fontset has a
2932font to display the character set that @var{char} belongs to.
2933
2934Fontsets can specify a font on a per-character basis; when the fontset
2935does that, this function's value may not be accurate.
2936@end defun
2937
2938@node Fringes
2939@section Fringes
2940@cindex fringes
2941
2942 The @dfn{fringes} of a window are thin vertical strips down the
2943sides that are used for displaying bitmaps that indicate truncation,
2944continuation, horizontal scrolling, and the overlay arrow.
2945
2946@menu
2947* Fringe Size/Pos:: Specifying where to put the window fringes.
2948* Fringe Indicators:: Displaying indicator icons in the window fringes.
2949* Fringe Cursors:: Displaying cursors in the right fringe.
2950* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
2951* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2952* Overlay Arrow:: Display of an arrow to indicate position.
2953@end menu
2954
2955@node Fringe Size/Pos
2956@subsection Fringe Size and Position
2957
2958 The following buffer-local variables control the position and width
2959of the window fringes.
2960
2961@defvar fringes-outside-margins
2962The fringes normally appear between the display margins and the window
2963text. If the value is non-@code{nil}, they appear outside the display
2964margins. @xref{Display Margins}.
2965@end defvar
2966
2967@defvar left-fringe-width
2968This variable, if non-@code{nil}, specifies the width of the left
2969fringe in pixels. A value of @code{nil} means to use the left fringe
2970width from the window's frame.
2971@end defvar
2972
2973@defvar right-fringe-width
2974This variable, if non-@code{nil}, specifies the width of the right
2975fringe in pixels. A value of @code{nil} means to use the right fringe
2976width from the window's frame.
2977@end defvar
2978
2979 The values of these variables take effect when you display the
2980buffer in a window. If you change them while the buffer is visible,
2981you can call @code{set-window-buffer} to display it once again in the
2982same window, to make the changes take effect.
2983
2984@defun set-window-fringes window left &optional right outside-margins
2985This function sets the fringe widths of window @var{window}.
2986If @var{window} is @code{nil}, the selected window is used.
2987
2988The argument @var{left} specifies the width in pixels of the left
2989fringe, and likewise @var{right} for the right fringe. A value of
2990@code{nil} for either one stands for the default width. If
2991@var{outside-margins} is non-@code{nil}, that specifies that fringes
2992should appear outside of the display margins.
2993@end defun
2994
2995@defun window-fringes &optional window
2996This function returns information about the fringes of a window
2997@var{window}. If @var{window} is omitted or @code{nil}, the selected
2998window is used. The value has the form @code{(@var{left-width}
2999@var{right-width} @var{outside-margins})}.
3000@end defun
3001
3002
3003@node Fringe Indicators
3004@subsection Fringe Indicators
3005@cindex fringe indicators
3006@cindex indicators, fringe
3007
3008 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3009window fringe (on a graphic display) to indicate truncated or
3010continued lines, buffer boundaries, overlay arrow, etc.
3011
3012@defopt indicate-empty-lines
3013@cindex fringes, and empty line indication
3014When this is non-@code{nil}, Emacs displays a special glyph in the
3015fringe of each empty line at the end of the buffer, on graphical
3016displays. @xref{Fringes}. This variable is automatically
3017buffer-local in every buffer.
3018@end defopt
3019
3020@defvar indicate-buffer-boundaries
3021This buffer-local variable controls how the buffer boundaries and
3022window scrolling are indicated in the window fringes.
3023
3024Emacs can indicate the buffer boundaries---that is, the first and last
3025line in the buffer---with angle icons when they appear on the screen.
3026In addition, Emacs can display an up-arrow in the fringe to show
3027that there is text above the screen, and a down-arrow to show
3028there is text below the screen.
3029
3030There are three kinds of basic values:
3031
3032@table @asis
3033@item @code{nil}
3034Don't display any of these fringe icons.
3035@item @code{left}
3036Display the angle icons and arrows in the left fringe.
3037@item @code{right}
3038Display the angle icons and arrows in the right fringe.
3039@item any non-alist
3040Display the angle icons in the left fringe
3041and don't display the arrows.
3042@end table
3043
3044Otherwise the value should be an alist that specifies which fringe
3045indicators to display and where. Each element of the alist should
3046have the form @code{(@var{indicator} . @var{position})}. Here,
3047@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3048@code{down}, and @code{t} (which covers all the icons not yet
3049specified), while @var{position} is one of @code{left}, @code{right}
3050and @code{nil}.
3051
3052For example, @code{((top . left) (t . right))} places the top angle
3053bitmap in left fringe, and the bottom angle bitmap as well as both
3054arrow bitmaps in right fringe. To show the angle bitmaps in the left
3055fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3056@end defvar
3057
3058@defvar default-indicate-buffer-boundaries
3059The value of this variable is the default value for
3060@code{indicate-buffer-boundaries} in buffers that do not override it.
3061@end defvar
3062
3063@defvar fringe-indicator-alist
3064This buffer-local variable specifies the mapping from logical fringe
3065indicators to the actual bitmaps displayed in the window fringes.
3066
3067These symbols identify the logical fringe indicators:
3068
3069@table @asis
3070@item Truncation and continuation line indicators:
3071@code{truncation}, @code{continuation}.
3072
3073@item Buffer position indicators:
3074@code{up}, @code{down},
3075@code{top}, @code{bottom},
3076@code{top-bottom}.
3077
3078@item Empty line indicator:
3079@code{empty-line}.
3080
3081@item Overlay arrow indicator:
3082@code{overlay-arrow}.
3083
3084@item Unknown bitmap indicator:
3085@code{unknown}.
3086@end table
3087
3088 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3089specifies the fringe bitmaps used to display a specific logical
3090fringe indicator.
3091
3092Here, @var{indicator} specifies the logical indicator type, and
3093@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3094[@var{left1} @var{right1}])} which specifies the actual bitmap shown
3095in the left or right fringe for the logical indicator.
3096
3097The @var{left} and @var{right} symbols specify the bitmaps shown in
3098the left and/or right fringe for the specific indicator. The
3099@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3100`top-bottom indicators when the last (only) line in has no final
3101newline. Alternatively, @var{bitmaps} may be a single symbol which is
3102used in both left and right fringes.
3103
3104When @code{fringe-indicator-alist} has a buffer-local value, and there
3105is no bitmap defined for a logical indicator, or the bitmap is
3106@code{t}, the corresponding value from the (non-local)
3107@code{default-fringe-indicator-alist} is used.
3108
3109To completely hide a specific indicator, set the bitmap to @code{nil}.
3110@end defvar
3111
3112@defvar default-fringe-indicator-alist
3113The value of this variable is the default value for
3114@code{fringe-indicator-alist} in buffers that do not override it.
3115@end defvar
3116
3117Standard fringe bitmaps for indicators:
3118@example
3119left-arrow right-arrow up-arrow down-arrow
3120left-curly-arrow right-curly-arrow
3121left-triangle right-triangle
3122top-left-angle top-right-angle
3123bottom-left-angle bottom-right-angle
3124left-bracket right-bracket
3125filled-rectangle hollow-rectangle
3126filled-square hollow-square
3127vertical-bar horizontal-bar
3128empty-line question-mark
3129@end example
3130
3131@node Fringe Cursors
3132@subsection Fringe Cursors
3133@cindex fringe cursors
3134@cindex cursor, fringe
3135
3136 When a line is exactly as wide as the window, Emacs displays the
3137cursor in the right fringe instead of using two lines. Different
3138bitmaps are used to represent the cursor in the fringe depending on
3139the current buffer's cursor type.
3140
3141@table @asis
3142@item Logical cursor types:
3143@code{box} , @code{hollow}, @code{bar},
3144@code{hbar}, @code{hollow-small}.
3145@end table
3146
3147The @code{hollow-small} type is used instead of @code{hollow} when the
3148normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3149display line.
3150
3151@defvar overflow-newline-into-fringe
3152If this is non-@code{nil}, lines exactly as wide as the window (not
3153counting the final newline character) are not continued. Instead,
3154when point is at the end of the line, the cursor appears in the right
3155fringe.
3156@end defvar
3157
3158@defvar fringe-cursor-alist
3159This variable specifies the mapping from logical cursor type to the
3160actual fringe bitmaps displayed in the right fringe. The value is an
3161alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3162the fringe bitmaps used to display a specific logical cursor type in
3163the fringe. Here, @var{cursor} specifies the logical cursor type and
3164@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3165for that logical cursor type.
3166
3167When @code{fringe-cursor-alist} has a buffer-local value, and there is
3168no bitmap defined for a cursor type, the corresponding value from the
3169(non-local) @code{default-fringes-indicator-alist} is used.
3170@end defvar
3171
3172@defvar default-fringes-cursor-alist
3173The value of this variable is the default value for
3174@code{fringe-cursor-alist} in buffers that do not override it.
3175@end defvar
3176
3177Standard bitmaps for displaying the cursor in right fringe:
3178@example
3179filled-rectangle hollow-rectangle filled-square hollow-square
3180vertical-bar horizontal-bar
3181@end example
3182
3183
3184@node Fringe Bitmaps
3185@subsection Fringe Bitmaps
3186@cindex fringe bitmaps
3187@cindex bitmaps, fringe
3188
3189 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3190logical fringe indicators for truncated or continued lines, buffer
3191boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3192name space. The fringe bitmaps are shared by all frames and windows.
3193You can redefine the built-in fringe bitmaps, and you can define new
3194fringe bitmaps.
3195
3196 The way to display a bitmap in the left or right fringes for a given
3197line in a window is by specifying the @code{display} property for one
3198of the characters that appears in it. Use a display specification of
3199the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3200@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3201Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3202want, and @var{face} (which is optional) is the name of the face whose
3203colors should be used for displaying the bitmap, instead of the
3204default @code{fringe} face. @var{face} is automatically merged with
3205the @code{fringe} face, so normally @var{face} need only specify the
3206foreground color for the bitmap.
3207
3208@defun fringe-bitmaps-at-pos &optional pos window
3209This function returns the fringe bitmaps of the display line
3210containing position @var{pos} in window @var{window}. The return
3211value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3212is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3213if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3214is non-@code{nil} if there is an overlay arrow in the left fringe.
3215
3216The value is @code{nil} if @var{pos} is not visible in @var{window}.
3217If @var{window} is @code{nil}, that stands for the selected window.
3218If @var{pos} is @code{nil}, that stands for the value of point in
3219@var{window}.
3220@end defun
3221
3222@node Customizing Bitmaps
3223@subsection Customizing Fringe Bitmaps
3224
3225@defun define-fringe-bitmap bitmap bits &optional height width align
3226This function defines the symbol @var{bitmap} as a new fringe bitmap,
3227or replaces an existing bitmap with that name.
3228
3229The argument @var{bits} specifies the image to use. It should be
3230either a string or a vector of integers, where each element (an
3231integer) corresponds to one row of the bitmap. Each bit of an integer
3232corresponds to one pixel of the bitmap, where the low bit corresponds
3233to the rightmost pixel of the bitmap.
3234
3235The height is normally the length of @var{bits}. However, you
3236can specify a different height with non-@code{nil} @var{height}. The width
3237is normally 8, but you can specify a different width with non-@code{nil}
3238@var{width}. The width must be an integer between 1 and 16.
3239
3240The argument @var{align} specifies the positioning of the bitmap
3241relative to the range of rows where it is used; the default is to
3242center the bitmap. The allowed values are @code{top}, @code{center},
3243or @code{bottom}.
3244
3245The @var{align} argument may also be a list @code{(@var{align}
3246@var{periodic})} where @var{align} is interpreted as described above.
3247If @var{periodic} is non-@code{nil}, it specifies that the rows in
3248@code{bits} should be repeated enough times to reach the specified
3249height.
3250@end defun
3251
3252@defun destroy-fringe-bitmap bitmap
3253This function destroy the fringe bitmap identified by @var{bitmap}.
3254If @var{bitmap} identifies a standard fringe bitmap, it actually
3255restores the standard definition of that bitmap, instead of
3256eliminating it entirely.
3257@end defun
3258
3259@defun set-fringe-bitmap-face bitmap &optional face
3260This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3261If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3262bitmap's face controls the color to draw it in.
3263
3264@var{face} is merged with the @code{fringe} face, so normally
3265@var{face} should specify only the foreground color.
3266@end defun
3267
3268@node Overlay Arrow
3269@subsection The Overlay Arrow
3270@c @cindex overlay arrow Duplicates variable names
3271
3272 The @dfn{overlay arrow} is useful for directing the user's attention
3273to a particular line in a buffer. For example, in the modes used for
3274interface to debuggers, the overlay arrow indicates the line of code
3275about to be executed. This feature has nothing to do with
3276@dfn{overlays} (@pxref{Overlays}).
3277
3278@defvar overlay-arrow-string
3279This variable holds the string to display to call attention to a
3280particular line, or @code{nil} if the arrow feature is not in use.
3281On a graphical display the contents of the string are ignored; instead a
3282glyph is displayed in the fringe area to the left of the display area.
3283@end defvar
3284
3285@defvar overlay-arrow-position
3286This variable holds a marker that indicates where to display the overlay
3287arrow. It should point at the beginning of a line. On a non-graphical
3288display the arrow text
3289appears at the beginning of that line, overlaying any text that would
3290otherwise appear. Since the arrow is usually short, and the line
3291usually begins with indentation, normally nothing significant is
3292overwritten.
3293
3294The overlay-arrow string is displayed in any given buffer if the value
3295of @code{overlay-arrow-position} in that buffer points into that
3296buffer. Thus, it is possible to display multiple overlay arrow strings
3297by creating buffer-local bindings of @code{overlay-arrow-position}.
3298However, it is usually cleaner to use
3299@code{overlay-arrow-variable-list} to achieve this result.
3300@c !!! overlay-arrow-position: but the overlay string may remain in the display
3301@c of some other buffer until an update is required. This should be fixed
3302@c now. Is it?
3303@end defvar
3304
3305 You can do a similar job by creating an overlay with a
3306@code{before-string} property. @xref{Overlay Properties}.
3307
3308 You can define multiple overlay arrows via the variable
3309@code{overlay-arrow-variable-list}.
3310
3311@defvar overlay-arrow-variable-list
3312This variable's value is a list of variables, each of which specifies
3313the position of an overlay arrow. The variable
3314@code{overlay-arrow-position} has its normal meaning because it is on
3315this list.
3316@end defvar
3317
3318Each variable on this list can have properties
3319@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3320specify an overlay arrow string (for text-only terminals) or fringe
3321bitmap (for graphical terminals) to display at the corresponding
3322overlay arrow position. If either property is not set, the default
3323@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3324is used.
3325
3326@node Scroll Bars
3327@section Scroll Bars
3328@cindex scroll bars
3329
3330Normally the frame parameter @code{vertical-scroll-bars} controls
3331whether the windows in the frame have vertical scroll bars, and
3332whether they are on the left or right. The frame parameter
3333@code{scroll-bar-width} specifies how wide they are (@code{nil}
3334meaning the default). @xref{Layout Parameters}.
3335
3336@defun frame-current-scroll-bars &optional frame
3337This function reports the scroll bar type settings for frame
3338@var{frame}. The value is a cons cell
3339@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3340@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3341(which means no scroll bar.) @var{horizontal-type} is meant to
3342specify the horizontal scroll bar type, but since they are not
3343implemented, it is always @code{nil}.
3344@end defun
3345
3346@vindex vertical-scroll-bar
3347 You can enable or disable scroll bars for a particular buffer,
3348by setting the variable @code{vertical-scroll-bar}. This variable
3349automatically becomes buffer-local when set. The possible values are
3350@code{left}, @code{right}, @code{t}, which means to use the
3351frame's default, and @code{nil} for no scroll bar.
3352
3353 You can also control this for individual windows. Call the function
3354@code{set-window-scroll-bars} to specify what to do for a specific window:
3355
3356@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3357This function sets the width and type of scroll bars for window
3358@var{window}.
3359
3360@var{width} specifies the scroll bar width in pixels (@code{nil} means
3361use the width specified for the frame). @var{vertical-type} specifies
3362whether to have a vertical scroll bar and, if so, where. The possible
3363values are @code{left}, @code{right} and @code{nil}, just like the
3364values of the @code{vertical-scroll-bars} frame parameter.
3365
3366The argument @var{horizontal-type} is meant to specify whether and
3367where to have horizontal scroll bars, but since they are not
3368implemented, it has no effect. If @var{window} is @code{nil}, the
3369selected window is used.
3370@end defun
3371
3372@defun window-scroll-bars &optional window
3373Report the width and type of scroll bars specified for @var{window}.
3374If @var{window} is omitted or @code{nil}, the selected window is used.
3375The value is a list of the form @code{(@var{width}
3376@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3377@var{width} is the value that was specified for the width (which may
3378be @code{nil}); @var{cols} is the number of columns that the scroll
3379bar actually occupies.
3380
3381@var{horizontal-type} is not actually meaningful.
3382@end defun
3383
3384If you don't specify these values for a window with
3385@code{set-window-scroll-bars}, the buffer-local variables
3386@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3387displayed control the window's vertical scroll bars. The function
3388@code{set-window-buffer} examines these variables. If you change them
3389in a buffer that is already visible in a window, you can make the
3390window take note of the new values by calling @code{set-window-buffer}
3391specifying the same buffer that is already displayed.
3392
3393@defvar scroll-bar-mode
3394This variable, always local in all buffers, controls whether and where
3395to put scroll bars in windows displaying the buffer. The possible values
3396are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3397the left, and @code{right} to put a scroll bar on the right.
3398@end defvar
3399
3400@defun window-current-scroll-bars &optional window
3401This function reports the scroll bar type for window @var{window}.
3402If @var{window} is omitted or @code{nil}, the selected window is used.
3403The value is a cons cell
3404@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3405@code{window-scroll-bars}, this reports the scroll bar type actually
3406used, once frame defaults and @code{scroll-bar-mode} are taken into
3407account.
3408@end defun
3409
3410@defvar scroll-bar-width
3411This variable, always local in all buffers, specifies the width of the
3412buffer's scroll bars, measured in pixels. A value of @code{nil} means
3413to use the value specified by the frame.
3414@end defvar
3415
3416@node Display Property
3417@section The @code{display} Property
3418@cindex display specification
3419@kindex display @r{(text property)}
3420
3421 The @code{display} text property (or overlay property) is used to
3422insert images into text, and also control other aspects of how text
3423displays. The value of the @code{display} property should be a
3424display specification, or a list or vector containing several display
fb33e6a9
RS
3425specifications. Display specifications in the same @code{display}
3426property value generally apply in parallel to the text they cover.
3427
3428 If several sources (overlays and/or a text property) specify values
3429for the @code{display} property, only one of the values takes effect,
3430following the rules of @code{get-char-property}. @xref{Examining
3431Properties}.
3432
3433 The rest of this section describes several kinds of
3434display specifications and what they mean.
3435
3436@menu
3437* Replacing Specs:: Display specs that replace the text.
3438* Specified Space:: Displaying one space with a specified width.
3439* Pixel Specification:: Specifying space width or height in pixels.
3440* Other Display Specs:: Displaying an image; magnifying text; moving it
3441 up or down on the page; adjusting the width
3442 of spaces within text.
3443* Display Margins:: Displaying text or images to the side of the main text.
3444@end menu
3445
3446@node Replacing Specs
3447@subsection Display Specs That Replace The Text
4db6da64 3448
9600ac7c 3449 Some kinds of @code{display} specifications specify something to
fb33e6a9
RS
3450display instead of the text that has the property. These are called
3451@dfn{replacing} display specifications. Emacs does not allow the user
3452to interactively move point into the middle of buffer text that is
3453replaced in this way.
3454
3455 If a list of display specifications includes more than one replacing
3456display specification, the first overrides the rest. Replacing
3457display specifications make most other display specifications
3458irrelevant, since those don't apply to the replacement.
3459
3460 For replacing display specifications, ``the text that has the
3461property'' means all the consecutive characters that have the same
3462Lisp object as their @code{display} property; these characters are
3463replaced as a single unit. By contrast, characters that have similar
3464but distinct Lisp objects as their @code{display} properties are
3465handled separately. Here's a function that illustrates this point:
b8d4c8d0
GM
3466
3467@smallexample
3468(defun foo ()
3469 (goto-char (point-min))
3470 (dotimes (i 5)
3471 (let ((string (concat "A")))
3472 (put-text-property (point) (1+ (point)) 'display string)
3473 (forward-char 1)
3474 (put-text-property (point) (1+ (point)) 'display string)
3475 (forward-char 1))))
3476@end smallexample
3477
3478@noindent
3479It gives each of the first ten characters in the buffer string
3480@code{"A"} as the @code{display} property, but they don't all get the
3481same string. The first two characters get the same string, so they
3482together are replaced with one @samp{A}. The next two characters get
3483a second string, so they together are replaced with one @samp{A}.
3484Likewise for each following pair of characters. Thus, the ten
3485characters appear as five A's. This function would have the same
3486results:
3487
3488@smallexample
3489(defun foo ()
3490 (goto-char (point-min))
3491 (dotimes (i 5)
3492 (let ((string (concat "A")))
9600ac7c 3493 (put-text-property (point) (+ 2 (point)) 'display string)
b8d4c8d0
GM
3494 (put-text-property (point) (1+ (point)) 'display string)
3495 (forward-char 2))))
3496@end smallexample
3497
3498@noindent
3499This illustrates that what matters is the property value for
3500each character. If two consecutive characters have the same
3501object as the @code{display} property value, it's irrelevant
3502whether they got this property from a single call to
3503@code{put-text-property} or from two different calls.
3504
b8d4c8d0
GM
3505@node Specified Space
3506@subsection Specified Spaces
3507@cindex spaces, specified height or width
3508@cindex variable-width spaces
3509
3510 To display a space of specified width and/or height, use a display
3511specification of the form @code{(space . @var{props})}, where
3512@var{props} is a property list (a list of alternating properties and
3513values). You can put this property on one or more consecutive
3514characters; a space of the specified height and width is displayed in
3515place of @emph{all} of those characters. These are the properties you
3516can use in @var{props} to specify the weight of the space:
3517
3518@table @code
3519@item :width @var{width}
3520If @var{width} is an integer or floating point number, it specifies
3521that the space width should be @var{width} times the normal character
3522width. @var{width} can also be a @dfn{pixel width} specification
3523(@pxref{Pixel Specification}).
3524
3525@item :relative-width @var{factor}
3526Specifies that the width of the stretch should be computed from the
3527first character in the group of consecutive characters that have the
3528same @code{display} property. The space width is the width of that
3529character, multiplied by @var{factor}.
3530
3531@item :align-to @var{hpos}
3532Specifies that the space should be wide enough to reach @var{hpos}.
3533If @var{hpos} is a number, it is measured in units of the normal
3534character width. @var{hpos} can also be a @dfn{pixel width}
3535specification (@pxref{Pixel Specification}).
3536@end table
3537
3538 You should use one and only one of the above properties. You can
3539also specify the height of the space, with these properties:
3540
3541@table @code
3542@item :height @var{height}
3543Specifies the height of the space.
3544If @var{height} is an integer or floating point number, it specifies
3545that the space height should be @var{height} times the normal character
3546height. The @var{height} may also be a @dfn{pixel height} specification
3547(@pxref{Pixel Specification}).
3548
3549@item :relative-height @var{factor}
3550Specifies the height of the space, multiplying the ordinary height
3551of the text having this display specification by @var{factor}.
3552
3553@item :ascent @var{ascent}
3554If the value of @var{ascent} is a non-negative number no greater than
3555100, it specifies that @var{ascent} percent of the height of the space
3556should be considered as the ascent of the space---that is, the part
3557above the baseline. The ascent may also be specified in pixel units
3558with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3559
3560@end table
3561
3562 Don't use both @code{:height} and @code{:relative-height} together.
3563
3564 The @code{:width} and @code{:align-to} properties are supported on
3565non-graphic terminals, but the other space properties in this section
3566are not.
3567
3568@node Pixel Specification
3569@subsection Pixel Specification for Spaces
3570@cindex spaces, pixel specification
3571
3572 The value of the @code{:width}, @code{:align-to}, @code{:height},
3573and @code{:ascent} properties can be a special kind of expression that
3574is evaluated during redisplay. The result of the evaluation is used
3575as an absolute number of pixels.
3576
3577 The following expressions are supported:
3578
3579@smallexample
3580@group
3581 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3582 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3583 @var{unit} ::= in | mm | cm | width | height
3584@end group
3585@group
3586 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3587 | scroll-bar | text
3588 @var{pos} ::= left | center | right
3589 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3590 @var{op} ::= + | -
3591@end group
3592@end smallexample
3593
3594 The form @var{num} specifies a fraction of the default frame font
3595height or width. The form @code{(@var{num})} specifies an absolute
3596number of pixels. If @var{num} is a symbol, @var{symbol}, its
3597buffer-local variable binding is used.
3598
3599 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3600pixels per inch, millimeter, and centimeter, respectively. The
3601@code{width} and @code{height} units correspond to the default width
3602and height of the current face. An image specification @code{image}
3603corresponds to the width or height of the image.
3604
3605 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3606@code{right-margin}, @code{scroll-bar}, and @code{text} elements
3607specify to the width of the corresponding area of the window.
3608
3609 The @code{left}, @code{center}, and @code{right} positions can be
3610used with @code{:align-to} to specify a position relative to the left
3611edge, center, or right edge of the text area.
3612
3613 Any of the above window elements (except @code{text}) can also be
3614used with @code{:align-to} to specify that the position is relative to
3615the left edge of the given area. Once the base offset for a relative
3616position has been set (by the first occurrence of one of these
3617symbols), further occurrences of these symbols are interpreted as the
3618width of the specified area. For example, to align to the center of
3619the left-margin, use
3620
3621@example
3622:align-to (+ left-margin (0.5 . left-margin))
3623@end example
3624
3625 If no specific base offset is set for alignment, it is always relative
3626to the left edge of the text area. For example, @samp{:align-to 0} in a
3627header-line aligns with the first text column in the text area.
3628
3629 A value of the form @code{(@var{num} . @var{expr})} stands for the
3630product of the values of @var{num} and @var{expr}. For example,
3631@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3632@var{image})} specifies half the width (or height) of the specified
3633image.
3634
3635 The form @code{(+ @var{expr} ...)} adds up the value of the
3636expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3637the value of the expressions.
3638
3639@node Other Display Specs
3640@subsection Other Display Specifications
3641
3642 Here are the other sorts of display specifications that you can use
3643in the @code{display} text property.
3644
3645@table @code
3646@item @var{string}
3647Display @var{string} instead of the text that has this property.
3648
3649Recursive display specifications are not supported---@var{string}'s
3650@code{display} properties, if any, are not used.
3651
3652@item (image . @var{image-props})
3653This kind of display specification is an image descriptor (@pxref{Images}).
3654When used as a display specification, it means to display the image
3655instead of the text that has the display specification.
3656
3657@item (slice @var{x} @var{y} @var{width} @var{height})
3658This specification together with @code{image} specifies a @dfn{slice}
3659(a partial area) of the image to display. The elements @var{y} and
3660@var{x} specify the top left corner of the slice, within the image;
3661@var{width} and @var{height} specify the width and height of the
3662slice. Integer values are numbers of pixels. A floating point number
3663in the range 0.0--1.0 stands for that fraction of the width or height
3664of the entire image.
3665
3666@item ((margin nil) @var{string})
3667A display specification of this form means to display @var{string}
3668instead of the text that has the display specification, at the same
3669position as that text. It is equivalent to using just @var{string},
3670but it is done as a special case of marginal display (@pxref{Display
3671Margins}).
3672
3673@item (space-width @var{factor})
3674This display specification affects all the space characters within the
3675text that has the specification. It displays all of these spaces
3676@var{factor} times as wide as normal. The element @var{factor} should
3677be an integer or float. Characters other than spaces are not affected
3678at all; in particular, this has no effect on tab characters.
3679
3680@item (height @var{height})
3681This display specification makes the text taller or shorter.
3682Here are the possibilities for @var{height}:
3683
3684@table @asis
3685@item @code{(+ @var{n})}
3686This means to use a font that is @var{n} steps larger. A ``step'' is
3687defined by the set of available fonts---specifically, those that match
3688what was otherwise specified for this text, in all attributes except
3689height. Each size for which a suitable font is available counts as
3690another step. @var{n} should be an integer.
3691
3692@item @code{(- @var{n})}
3693This means to use a font that is @var{n} steps smaller.
3694
3695@item a number, @var{factor}
3696A number, @var{factor}, means to use a font that is @var{factor} times
3697as tall as the default font.
3698
3699@item a symbol, @var{function}
3700A symbol is a function to compute the height. It is called with the
3701current height as argument, and should return the new height to use.
3702
3703@item anything else, @var{form}
3704If the @var{height} value doesn't fit the previous possibilities, it is
3705a form. Emacs evaluates it to get the new height, with the symbol
3706@code{height} bound to the current specified font height.
3707@end table
3708
3709@item (raise @var{factor})
3710This kind of display specification raises or lowers the text
3711it applies to, relative to the baseline of the line.
3712
3713@var{factor} must be a number, which is interpreted as a multiple of the
3714height of the affected text. If it is positive, that means to display
3715the characters raised. If it is negative, that means to display them
3716lower down.
3717
3718If the text also has a @code{height} display specification, that does
3719not affect the amount of raising or lowering, which is based on the
3720faces used for the text.
3721@end table
3722
3723@c We put all the `@code{(when ...)}' on one line to encourage
3724@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3725@c was at eol; the info file ended up w/ two spaces rendered after it.
3726 You can make any display specification conditional. To do that,
3727package it in another list of the form
3728@code{(when @var{condition} . @var{spec})}.
3729Then the specification @var{spec} applies only when
3730@var{condition} evaluates to a non-@code{nil} value. During the
3731evaluation, @code{object} is bound to the string or buffer having the
3732conditional @code{display} property. @code{position} and
3733@code{buffer-position} are bound to the position within @code{object}
3734and the buffer position where the @code{display} property was found,
3735respectively. Both positions can be different when @code{object} is a
3736string.
3737
3738@node Display Margins
3739@subsection Displaying in the Margins
3740@cindex display margins
3741@cindex margins, display
3742
fb33e6a9
RS
3743 A buffer can have blank areas called @dfn{display margins} on the
3744left and on the right. Ordinary text never appears in these areas,
3745but you can put things into the display margins using the
3746@code{display} property. There is currently no way to make text or
3747images in the margin mouse-sensitive.
3748
3749 The way to display something in the margins is to specify it in a
3750margin display specification in the @code{display} property of some
3751text. This is a replacing display specification, meaning that the
3752text you put it on does not get displayed; the margin display appears,
3753but that text does not.
3754
3755 A margin display specification looks like @code{((margin
3756right-margin) @var{spec}} or @code{((margin left-margin) @var{spec})}.
3757Here, @var{spec} is another display specification that says what to
3758display in the margin. Typically it is a string of text to display,
3759or an image descriptor.
3760
3761 To display something in the margin @emph{in association with}
3762certain buffer text, without altering or preventing the display of
3763that text, put a @code{before-string} property on the text and put the
3764margin display specification on the contents of the before-string.
b8d4c8d0
GM
3765
3766 Before the display margins can display anything, you must give
3767them a nonzero width. The usual way to do that is to set these
3768variables:
3769
3770@defvar left-margin-width
3771This variable specifies the width of the left margin.
3772It is buffer-local in all buffers.
3773@end defvar
3774
3775@defvar right-margin-width
3776This variable specifies the width of the right margin.
3777It is buffer-local in all buffers.
3778@end defvar
3779
3780 Setting these variables does not immediately affect the window. These
3781variables are checked when a new buffer is displayed in the window.
3782Thus, you can make changes take effect by calling
3783@code{set-window-buffer}.
3784
3785 You can also set the margin widths immediately.
3786
3787@defun set-window-margins window left &optional right
3788This function specifies the margin widths for window @var{window}.
3789The argument @var{left} controls the left margin and
3790@var{right} controls the right margin (default @code{0}).
3791@end defun
3792
3793@defun window-margins &optional window
3794This function returns the left and right margins of @var{window}
3795as a cons cell of the form @code{(@var{left} . @var{right})}.
3796If @var{window} is @code{nil}, the selected window is used.
3797@end defun
3798
3799@node Images
3800@section Images
3801@cindex images in buffers
3802
3803 To display an image in an Emacs buffer, you must first create an image
3804descriptor, then use it as a display specifier in the @code{display}
3805property of text that is displayed (@pxref{Display Property}).
3806
3807 Emacs is usually able to display images when it is run on a
3808graphical terminal. Images cannot be displayed in a text terminal, on
3809certain graphical terminals that lack the support for this, or if
3810Emacs is compiled without image support. You can use the function
3811@code{display-images-p} to determine if images can in principle be
3812displayed (@pxref{Display Feature Testing}).
3813
3814@menu
3815* Image Formats:: Supported image formats.
3816* Image Descriptors:: How to specify an image for use in @code{:display}.
3817* XBM Images:: Special features for XBM format.
3818* XPM Images:: Special features for XPM format.
3819* GIF Images:: Special features for GIF format.
3820* PostScript Images:: Special features for PostScript format.
3821* Other Image Types:: Various other formats are supported.
3822* Defining Images:: Convenient ways to define an image for later use.
3823* Showing Images:: Convenient ways to display an image once it is defined.
3824* Image Cache:: Internal mechanisms of image display.
3825@end menu
3826
3827@node Image Formats
3828@subsection Image Formats
3829@cindex image formats
3830@cindex image types
3831
3832 Emacs can display a number of different image formats; some of them
3833are supported only if particular support libraries are installed on
3834your machine. In some environments, Emacs can load image
3835libraries on demand; if so, the variable @code{image-library-alist}
3836can be used to modify the set of known names for these dynamic
3837libraries (though it is not possible to add new image formats).
3838
3839 The supported image formats include XBM, XPM (this requires the
3840libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3841@code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
3842@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3843v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
3844@code{librsvg} 2.0.0).
3845
3846 You specify one of these formats with an image type symbol. The image
3847type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3848@code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
3849
3850@defvar image-types
3851This variable contains a list of those image type symbols that are
3852potentially supported in the current configuration.
3853@emph{Potentially} here means that Emacs knows about the image types,
3854not necessarily that they can be loaded (they could depend on
3855unavailable dynamic libraries, for example).
3856
3857To know which image types are really available, use
3858@code{image-type-available-p}.
3859@end defvar
3860
3861@defvar image-library-alist
3862This in an alist of image types vs external libraries needed to
3863display them.
3864
3865Each element is a list @code{(@var{image-type} @var{library}...)},
3866where the car is a supported image format from @code{image-types}, and
3867the rest are strings giving alternate filenames for the corresponding
3868external libraries to load.
3869
3870Emacs tries to load the libraries in the order they appear on the
3871list; if none is loaded, the running session of Emacs won't support
3872the image type. @code{pbm} and @code{xbm} don't need to be listed;
3873they're always supported.
3874
3875This variable is ignored if the image libraries are statically linked
3876into Emacs.
3877@end defvar
3878
3879@defun image-type-available-p type
3880This function returns non-@code{nil} if image type @var{type} is
3881available, i.e., if images of this type can be loaded and displayed in
3882Emacs. @var{type} should be one of the types contained in
3883@code{image-types}.
3884
3885For image types whose support libraries are statically linked, this
3886function always returns @code{t}; for other image types, it returns
3887@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3888@end defun
3889
3890@node Image Descriptors
3891@subsection Image Descriptors
3892@cindex image descriptor
3893
3894 An image description is a list of the form @code{(image . @var{props})},
3895where @var{props} is a property list containing alternating keyword
3896symbols (symbols whose names start with a colon) and their values.
3897You can use any Lisp object as a property, but the only properties
3898that have any special meaning are certain symbols, all of them keywords.
3899
3900 Every image descriptor must contain the property @code{:type
3901@var{type}} to specify the format of the image. The value of @var{type}
3902should be an image type symbol; for example, @code{xpm} for an image in
3903XPM format.
3904
3905 Here is a list of other properties that are meaningful for all image
3906types:
3907
3908@table @code
3909@item :file @var{file}
3910The @code{:file} property says to load the image from file
3911@var{file}. If @var{file} is not an absolute file name, it is expanded
3912in @code{data-directory}.
3913
3914@item :data @var{data}
3915The @code{:data} property says the actual contents of the image.
3916Each image must use either @code{:data} or @code{:file}, but not both.
3917For most image types, the value of the @code{:data} property should be a
3918string containing the image data; we recommend using a unibyte string.
3919
3920Before using @code{:data}, look for further information in the section
3921below describing the specific image format. For some image types,
3922@code{:data} may not be supported; for some, it allows other data types;
3923for some, @code{:data} alone is not enough, so you need to use other
3924image properties along with @code{:data}.
3925
3926@item :margin @var{margin}
3927The @code{:margin} property specifies how many pixels to add as an
3928extra margin around the image. The value, @var{margin}, must be a
3929non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3930numbers. If it is a pair, @var{x} specifies how many pixels to add
3931horizontally, and @var{y} specifies how many pixels to add vertically.
3932If @code{:margin} is not specified, the default is zero.
3933
3934@item :ascent @var{ascent}
3935The @code{:ascent} property specifies the amount of the image's
3936height to use for its ascent---that is, the part above the baseline.
3937The value, @var{ascent}, must be a number in the range 0 to 100, or
3938the symbol @code{center}.
3939
3940If @var{ascent} is a number, that percentage of the image's height is
3941used for its ascent.
3942
3943If @var{ascent} is @code{center}, the image is vertically centered
3944around a centerline which would be the vertical centerline of text drawn
3945at the position of the image, in the manner specified by the text
3946properties and overlays that apply to the image.
3947
3948If this property is omitted, it defaults to 50.
3949
3950@item :relief @var{relief}
3951The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3952around the image. The value, @var{relief}, specifies the width of the
3953shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3954so that the image appears as a pressed button; otherwise, it appears as
3955an unpressed button.
3956
3957@item :conversion @var{algorithm}
3958The @code{:conversion} property, if non-@code{nil}, specifies a
3959conversion algorithm that should be applied to the image before it is
3960displayed; the value, @var{algorithm}, specifies which algorithm.
3961
3962@table @code
3963@item laplace
3964@itemx emboss
3965Specifies the Laplace edge detection algorithm, which blurs out small
3966differences in color while highlighting larger differences. People
3967sometimes consider this useful for displaying the image for a
3968``disabled'' button.
3969
3970@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3971Specifies a general edge-detection algorithm. @var{matrix} must be
3972either a nine-element list or a nine-element vector of numbers. A pixel
3973at position @math{x/y} in the transformed image is computed from
3974original pixels around that position. @var{matrix} specifies, for each
3975pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3976will influence the transformed pixel; element @math{0} specifies the
3977factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3978the pixel at @math{x/y-1} etc., as shown below:
3979@iftex
3980@tex
3981$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3982 x-1/y & x/y & x+1/y \cr
3983 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3984@end tex
3985@end iftex
3986@ifnottex
3987@display
3988 (x-1/y-1 x/y-1 x+1/y-1
3989 x-1/y x/y x+1/y
3990 x-1/y+1 x/y+1 x+1/y+1)
3991@end display
3992@end ifnottex
3993
3994The resulting pixel is computed from the color intensity of the color
3995resulting from summing up the RGB values of surrounding pixels,
3996multiplied by the specified factors, and dividing that sum by the sum
3997of the factors' absolute values.
3998
3999Laplace edge-detection currently uses a matrix of
4000@iftex
4001@tex
4002$$\pmatrix{1 & 0 & 0 \cr
4003 0& 0 & 0 \cr
4004 9 & 9 & -1 \cr}$$
4005@end tex
4006@end iftex
4007@ifnottex
4008@display
4009 (1 0 0
4010 0 0 0
4011 9 9 -1)
4012@end display
4013@end ifnottex
4014
4015Emboss edge-detection uses a matrix of
4016@iftex
4017@tex
4018$$\pmatrix{ 2 & -1 & 0 \cr
4019 -1 & 0 & 1 \cr
4020 0 & 1 & -2 \cr}$$
4021@end tex
4022@end iftex
4023@ifnottex
4024@display
4025 ( 2 -1 0
4026 -1 0 1
4027 0 1 -2)
4028@end display
4029@end ifnottex
4030
4031@item disabled
4032Specifies transforming the image so that it looks ``disabled.''
4033@end table
4034
4035@item :mask @var{mask}
4036If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4037a clipping mask for the image, so that the background of a frame is
4038visible behind the image. If @var{bg} is not specified, or if @var{bg}
4039is @code{t}, determine the background color of the image by looking at
4040the four corners of the image, assuming the most frequently occurring
4041color from the corners is the background color of the image. Otherwise,
4042@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4043specifying the color to assume for the background of the image.
4044
4045If @var{mask} is @code{nil}, remove a mask from the image, if it has
4046one. Images in some formats include a mask which can be removed by
4047specifying @code{:mask nil}.
4048
4049@item :pointer @var{shape}
4050This specifies the pointer shape when the mouse pointer is over this
4051image. @xref{Pointer Shape}, for available pointer shapes.
4052
4053@item :map @var{map}
4054This associates an image map of @dfn{hot spots} with this image.
4055
4056An image map is an alist where each element has the format
4057@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4058as either a rectangle, a circle, or a polygon.
4059
4060A rectangle is a cons
4061@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4062which specifies the pixel coordinates of the upper left and bottom right
4063corners of the rectangle area.
4064
4065A circle is a cons
4066@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4067which specifies the center and the radius of the circle; @var{r} may
4068be a float or integer.
4069
4070A polygon is a cons
4071@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4072where each pair in the vector describes one corner in the polygon.
4073
4074When the mouse pointer lies on a hot-spot area of an image, the
4075@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4076property, that defines a tool-tip for the hot-spot, and if it contains
4077a @code{pointer} property, that defines the shape of the mouse cursor when
4078it is on the hot-spot.
4079@xref{Pointer Shape}, for available pointer shapes.
4080
4081When you click the mouse when the mouse pointer is over a hot-spot, an
4082event is composed by combining the @var{id} of the hot-spot with the
4083mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4084@var{id} is @code{area4}.
4085@end table
4086
4087@defun image-mask-p spec &optional frame
4088This function returns @code{t} if image @var{spec} has a mask bitmap.
4089@var{frame} is the frame on which the image will be displayed.
4090@var{frame} @code{nil} or omitted means to use the selected frame
4091(@pxref{Input Focus}).
4092@end defun
4093
4094@node XBM Images
4095@subsection XBM Images
4096@cindex XBM
4097
4098 To use XBM format, specify @code{xbm} as the image type. This image
4099format doesn't require an external library, so images of this type are
4100always supported.
4101
4102 Additional image properties supported for the @code{xbm} image type are:
4103
4104@table @code
4105@item :foreground @var{foreground}
4106The value, @var{foreground}, should be a string specifying the image
4107foreground color, or @code{nil} for the default color. This color is
4108used for each pixel in the XBM that is 1. The default is the frame's
4109foreground color.
4110
4111@item :background @var{background}
4112The value, @var{background}, should be a string specifying the image
4113background color, or @code{nil} for the default color. This color is
4114used for each pixel in the XBM that is 0. The default is the frame's
4115background color.
4116@end table
4117
4118 If you specify an XBM image using data within Emacs instead of an
4119external file, use the following three properties:
4120
4121@table @code
4122@item :data @var{data}
4123The value, @var{data}, specifies the contents of the image.
4124There are three formats you can use for @var{data}:
4125
4126@itemize @bullet
4127@item
4128A vector of strings or bool-vectors, each specifying one line of the
4129image. Do specify @code{:height} and @code{:width}.
4130
4131@item
4132A string containing the same byte sequence as an XBM file would contain.
4133You must not specify @code{:height} and @code{:width} in this case,
4134because omitting them is what indicates the data has the format of an
4135XBM file. The file contents specify the height and width of the image.
4136
4137@item
4138A string or a bool-vector containing the bits of the image (plus perhaps
4139some extra bits at the end that will not be used). It should contain at
4140least @var{width} * @code{height} bits. In this case, you must specify
4141@code{:height} and @code{:width}, both to indicate that the string
4142contains just the bits rather than a whole XBM file, and to specify the
4143size of the image.
4144@end itemize
4145
4146@item :width @var{width}
4147The value, @var{width}, specifies the width of the image, in pixels.
4148
4149@item :height @var{height}
4150The value, @var{height}, specifies the height of the image, in pixels.
4151@end table
4152
4153@node XPM Images
4154@subsection XPM Images
4155@cindex XPM
4156
4157 To use XPM format, specify @code{xpm} as the image type. The
4158additional image property @code{:color-symbols} is also meaningful with
4159the @code{xpm} image type:
4160
4161@table @code
4162@item :color-symbols @var{symbols}
4163The value, @var{symbols}, should be an alist whose elements have the
4164form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4165the name of a color as it appears in the image file, and @var{color}
4166specifies the actual color to use for displaying that name.
4167@end table
4168
4169@node GIF Images
4170@subsection GIF Images
4171@cindex GIF
4172
4173 For GIF images, specify image type @code{gif}.
4174
4175@table @code
4176@item :index @var{index}
4177You can use @code{:index} to specify one image from a GIF file that
4178contains more than one image. This property specifies use of image
4179number @var{index} from the file. If the GIF file doesn't contain an
4180image with index @var{index}, the image displays as a hollow box.
4181@end table
4182
4183@ignore
4184This could be used to implement limited support for animated GIFs.
4185For example, the following function displays a multi-image GIF file
4186at point-min in the current buffer, switching between sub-images
4187every 0.1 seconds.
4188
4189(defun show-anim (file max)
4190 "Display multi-image GIF file FILE which contains MAX subimages."
4191 (display-anim (current-buffer) file 0 max t))
4192
4193(defun display-anim (buffer file idx max first-time)
4194 (when (= idx max)
4195 (setq idx 0))
4196 (let ((img (create-image file nil :image idx)))
4197 (save-excursion
4198 (set-buffer buffer)
4199 (goto-char (point-min))
4200 (unless first-time (delete-char 1))
4201 (insert-image img))
4202 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4203@end ignore
4204
4205@node PostScript Images
4206@subsection PostScript Images
4207@cindex postscript images
4208
4209 To use PostScript for an image, specify image type @code{postscript}.
4210This works only if you have Ghostscript installed. You must always use
4211these three properties:
4212
4213@table @code
4214@item :pt-width @var{width}
4215The value, @var{width}, specifies the width of the image measured in
4216points (1/72 inch). @var{width} must be an integer.
4217
4218@item :pt-height @var{height}
4219The value, @var{height}, specifies the height of the image in points
4220(1/72 inch). @var{height} must be an integer.
4221
4222@item :bounding-box @var{box}
4223The value, @var{box}, must be a list or vector of four integers, which
4224specifying the bounding box of the PostScript image, analogous to the
4225@samp{BoundingBox} comment found in PostScript files.
4226
4227@example
4228%%BoundingBox: 22 171 567 738
4229@end example
4230@end table
4231
4232 Displaying PostScript images from Lisp data is not currently
4233implemented, but it may be implemented by the time you read this.
4234See the @file{etc/NEWS} file to make sure.
4235
4236@node Other Image Types
4237@subsection Other Image Types
4238@cindex PBM
4239
4240 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4241monochromatic images are supported. For mono PBM images, two additional
4242image properties are supported.
4243
4244@table @code
4245@item :foreground @var{foreground}
4246The value, @var{foreground}, should be a string specifying the image
4247foreground color, or @code{nil} for the default color. This color is
3696411e 4248used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4249foreground color.
4250
4251@item :background @var{background}
4252The value, @var{background}, should be a string specifying the image
4253background color, or @code{nil} for the default color. This color is
3696411e 4254used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4255background color.
4256@end table
4257
4258 For JPEG images, specify image type @code{jpeg}.
4259
4260 For TIFF images, specify image type @code{tiff}.
4261
4262 For PNG images, specify image type @code{png}.
4263
4264 For SVG images, specify image type @code{svg}.
4265
4266@node Defining Images
4267@subsection Defining Images
4268
4269 The functions @code{create-image}, @code{defimage} and
4270@code{find-image} provide convenient ways to create image descriptors.
4271
4272@defun create-image file-or-data &optional type data-p &rest props
4273This function creates and returns an image descriptor which uses the
4274data in @var{file-or-data}. @var{file-or-data} can be a file name or
4275a string containing the image data; @var{data-p} should be @code{nil}
4276for the former case, non-@code{nil} for the latter case.
4277
4278The optional argument @var{type} is a symbol specifying the image type.
4279If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4280determine the image type from the file's first few bytes, or else
4281from the file's name.
4282
4283The remaining arguments, @var{props}, specify additional image
4284properties---for example,
4285
4286@example
4287(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4288@end example
4289
4290The function returns @code{nil} if images of this type are not
4291supported. Otherwise it returns an image descriptor.
4292@end defun
4293
4294@defmac defimage symbol specs &optional doc
4295This macro defines @var{symbol} as an image name. The arguments
4296@var{specs} is a list which specifies how to display the image.
4297The third argument, @var{doc}, is an optional documentation string.
4298
4299Each argument in @var{specs} has the form of a property list, and each
4300one should specify at least the @code{:type} property and either the
4301@code{:file} or the @code{:data} property. The value of @code{:type}
4302should be a symbol specifying the image type, the value of
4303@code{:file} is the file to load the image from, and the value of
4304@code{:data} is a string containing the actual image data. Here is an
4305example:
4306
4307@example
4308(defimage test-image
4309 ((:type xpm :file "~/test1.xpm")
4310 (:type xbm :file "~/test1.xbm")))
4311@end example
4312
4313@code{defimage} tests each argument, one by one, to see if it is
4314usable---that is, if the type is supported and the file exists. The
4315first usable argument is used to make an image descriptor which is
4316stored in @var{symbol}.
4317
4318If none of the alternatives will work, then @var{symbol} is defined
4319as @code{nil}.
4320@end defmac
4321
4322@defun find-image specs
4323This function provides a convenient way to find an image satisfying one
4324of a list of image specifications @var{specs}.
4325
4326Each specification in @var{specs} is a property list with contents
4327depending on image type. All specifications must at least contain the
4328properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4329or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4330the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4331image from, and @var{data} is a string containing the actual image data.
4332The first specification in the list whose @var{type} is supported, and
4333@var{file} exists, is used to construct the image specification to be
4334returned. If no specification is satisfied, @code{nil} is returned.
4335
4336The image is looked for in @code{image-load-path}.
4337@end defun
4338
4339@defvar image-load-path
4340This variable's value is a list of locations in which to search for
4341image files. If an element is a string or a variable symbol whose
4342value is a string, the string is taken to be the name of a directory
4343to search. If an element is a variable symbol whose value is a list,
4344that is taken to be a list of directory names to search.
4345
4346The default is to search in the @file{images} subdirectory of the
4347directory specified by @code{data-directory}, then the directory
4348specified by @code{data-directory}, and finally in the directories in
4349@code{load-path}. Subdirectories are not automatically included in
4350the search, so if you put an image file in a subdirectory, you have to
4351supply the subdirectory name explicitly. For example, to find the
4352image @file{images/foo/bar.xpm} within @code{data-directory}, you
4353should specify the image as follows:
4354
4355@example
4356(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4357@end example
4358@end defvar
4359
4360@defun image-load-path-for-library library image &optional path no-error
4361This function returns a suitable search path for images used by the
4362Lisp package @var{library}.
4363
4364The function searches for @var{image} first using @code{image-load-path},
4365excluding @file{@code{data-directory}/images}, and then in
4366@code{load-path}, followed by a path suitable for @var{library}, which
4367includes @file{../../etc/images} and @file{../etc/images} relative to
4368the library file itself, and finally in
4369@file{@code{data-directory}/images}.
4370
4371Then this function returns a list of directories which contains first
4372the directory in which @var{image} was found, followed by the value of
4373@code{load-path}. If @var{path} is given, it is used instead of
4374@code{load-path}.
4375
4376If @var{no-error} is non-@code{nil} and a suitable path can't be
4377found, don't signal an error. Instead, return a list of directories as
4378before, except that @code{nil} appears in place of the image directory.
4379
4380Here is an example that uses a common idiom to provide compatibility
4381with versions of Emacs that lack the variable @code{image-load-path}:
4382
4383@example
4384(defvar image-load-path) ; shush compiler
4385(let* ((load-path (image-load-path-for-library
4386 "mh-e" "mh-logo.xpm"))
4387 (image-load-path (cons (car load-path)
4388 (when (boundp 'image-load-path)
4389 image-load-path))))
4390 (mh-tool-bar-folder-buttons-init))
4391@end example
4392@end defun
4393
4394@node Showing Images
4395@subsection Showing Images
4396
4397 You can use an image descriptor by setting up the @code{display}
4398property yourself, but it is easier to use the functions in this
4399section.
4400
4401@defun insert-image image &optional string area slice
4402This function inserts @var{image} in the current buffer at point. The
4403value @var{image} should be an image descriptor; it could be a value
4404returned by @code{create-image}, or the value of a symbol defined with
4405@code{defimage}. The argument @var{string} specifies the text to put
4406in the buffer to hold the image. If it is omitted or @code{nil},
4407@code{insert-image} uses @code{" "} by default.
4408
4409The argument @var{area} specifies whether to put the image in a margin.
4410If it is @code{left-margin}, the image appears in the left margin;
4411@code{right-margin} specifies the right margin. If @var{area} is
4412@code{nil} or omitted, the image is displayed at point within the
4413buffer's text.
4414
4415The argument @var{slice} specifies a slice of the image to insert. If
4416@var{slice} is @code{nil} or omitted the whole image is inserted.
4417Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4418@var{height})} which specifies the @var{x} and @var{y} positions and
4419@var{width} and @var{height} of the image area to insert. Integer
4420values are in units of pixels. A floating point number in the range
44210.0--1.0 stands for that fraction of the width or height of the entire
4422image.
4423
4424Internally, this function inserts @var{string} in the buffer, and gives
4425it a @code{display} property which specifies @var{image}. @xref{Display
4426Property}.
4427@end defun
4428
4429@defun insert-sliced-image image &optional string area rows cols
4430This function inserts @var{image} in the current buffer at point, like
4431@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4432equally sized slices.
4433@end defun
4434
4435@defun put-image image pos &optional string area
4436This function puts image @var{image} in front of @var{pos} in the
4437current buffer. The argument @var{pos} should be an integer or a
4438marker. It specifies the buffer position where the image should appear.
4439The argument @var{string} specifies the text that should hold the image
4440as an alternative to the default.
4441
4442The argument @var{image} must be an image descriptor, perhaps returned
4443by @code{create-image} or stored by @code{defimage}.
4444
4445The argument @var{area} specifies whether to put the image in a margin.
4446If it is @code{left-margin}, the image appears in the left margin;
4447@code{right-margin} specifies the right margin. If @var{area} is
4448@code{nil} or omitted, the image is displayed at point within the
4449buffer's text.
4450
4451Internally, this function creates an overlay, and gives it a
4452@code{before-string} property containing text that has a @code{display}
4453property whose value is the image. (Whew!)
4454@end defun
4455
4456@defun remove-images start end &optional buffer
4457This function removes images in @var{buffer} between positions
4458@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4459images are removed from the current buffer.
4460
4461This removes only images that were put into @var{buffer} the way
4462@code{put-image} does it, not images that were inserted with
4463@code{insert-image} or in other ways.
4464@end defun
4465
4466@defun image-size spec &optional pixels frame
4467This function returns the size of an image as a pair
4468@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4469specification. @var{pixels} non-@code{nil} means return sizes
4470measured in pixels, otherwise return sizes measured in canonical
4471character units (fractions of the width/height of the frame's default
4472font). @var{frame} is the frame on which the image will be displayed.
4473@var{frame} null or omitted means use the selected frame (@pxref{Input
4474Focus}).
4475@end defun
4476
4477@defvar max-image-size
4478This variable is used to define the maximum size of image that Emacs
4479will load. Emacs will refuse to load (and display) any image that is
4480larger than this limit.
4481
4482If the value is an integer, it directly specifies the maximum
4483image height and width, measured in pixels. If it is a floating
4484point number, it specifies the maximum image height and width
4485as a ratio to the frame height and width. If the value is
4486non-numeric, there is no explicit limit on the size of images.
4487
4488The purpose of this variable is to prevent unreasonably large images
4489from accidentally being loaded into Emacs. It only takes effect the
4490first time an image is loaded. Once an image is placed in the image
4491cache, it can always be displayed, even if the value of
4492@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4493@end defvar
4494
4495@node Image Cache
4496@subsection Image Cache
4497@cindex image cache
4498
4499 Emacs stores images in an image cache so that it can display them
4500again more efficiently. When Emacs displays an image, it searches the
4501image cache for an existing image specification @code{equal} to the
4502desired specification. If a match is found, the image is displayed
4503from the cache; otherwise, Emacs loads the image normally.
4504
4505 Occasionally, you may need to tell Emacs to refresh the images
4506associated with a given image specification. For example, suppose you
4507display an image using a specification that contains a @code{:file}
4508property. The image is loaded from the given file and stored in the
4509image cache. If you later display the image again, using the same
4510image specification, the image is displayed from the image cache.
4511Normally, this is not a problem. However, if the image file has
4512changed in the meantime, Emacs would be displaying the old version of
4513the image. In such a situation, it is necessary to ``refresh'' the
4514image using @code{image-refresh}.
4515
4516@defun image-refresh spec &optional frame
4517This function refreshes any images having image specifications
4518@code{equal} to @var{spec} on frame @var{frame}. If @var{frame} is
4519@code{nil}, the selected frame is used. If @var{frame} is @code{t},
4520the refresh is applied to all existing frames.
4521
4522This works by removing all image with image specifications matching
4523@var{spec} from the image cache. Thus, the next time the image is
4524displayed, Emacs will load the image again.
4525@end defun
4526
a2bc5bdd
SM
4527@defun clear-image-cache &optional filter
4528This function clears the image cache. If @var{filter} is
4529a frame, only the cache for that frame is cleared. If omitted or
4530@code{nil}, clear the images on the selected frame. If @code{t},
4531all frames' caches are cleared. Otherwise, @var{filter} is taken as
4532a file name and only images that reference this file will be flushed.
b8d4c8d0
GM
4533@end defun
4534
4535If an image in the image cache has not been displayed for a specified
4536period of time, Emacs removes it from the cache and frees the
4537associated memory.
4538
4539@defvar image-cache-eviction-delay
4540This variable specifies the number of seconds an image can remain in the
4541cache without being displayed. When an image is not displayed for this
4542length of time, Emacs removes it from the image cache.
4543
4544If the value is @code{nil}, Emacs does not remove images from the cache
4545except when you explicitly clear it. This mode can be useful for
4546debugging.
4547@end defvar
4548
4549@node Buttons
4550@section Buttons
4551@cindex buttons in buffers
4552@cindex clickable buttons in buffers
4553
4554 The @emph{button} package defines functions for inserting and
4555manipulating clickable (with the mouse, or via keyboard commands)
4556buttons in Emacs buffers, such as might be used for help hyper-links,
4557etc. Emacs uses buttons for the hyper-links in help text and the like.
4558
4559 A button is essentially a set of properties attached (via text
4560properties or overlays) to a region of text in an Emacs buffer. These
4561properties are called @dfn{button properties}.
4562
4563 One of these properties (@code{action}) is a function, which will
4564be called when the user invokes it using the keyboard or the mouse.
4565The invoked function may then examine the button and use its other
4566properties as desired.
4567
4568 In some ways the Emacs button package duplicates functionality offered
4569by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4570Widget Library}), but the button package has the advantage that it is
4571much faster, much smaller, and much simpler to use (for elisp
4572programmers---for users, the result is about the same). The extra
4573speed and space savings are useful mainly if you need to create many
4574buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4575buttons to make entries clickable, and may contain many thousands of
4576entries).
4577
4578@menu
4579* Button Properties:: Button properties with special meanings.
4580* Button Types:: Defining common properties for classes of buttons.
4581* Making Buttons:: Adding buttons to Emacs buffers.
4582* Manipulating Buttons:: Getting and setting properties of buttons.
4583* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4584@end menu
4585
4586@node Button Properties
4587@subsection Button Properties
4588@cindex button properties
4589
4590 Buttons have an associated list of properties defining their
4591appearance and behavior, and other arbitrary properties may be used
4592for application specific purposes. Some properties that have special
4593meaning to the button package include:
4594
4595@table @code
4596@item action
4597@kindex action @r{(button property)}
4598The function to call when the user invokes the button, which is passed
4599the single argument @var{button}. By default this is @code{ignore},
4600which does nothing.
4601
4602@item mouse-action
4603@kindex mouse-action @r{(button property)}
4604This is similar to @code{action}, and when present, will be used
4605instead of @code{action} for button invocations resulting from
4606mouse-clicks (instead of the user hitting @key{RET}). If not
4607present, mouse-clicks use @code{action} instead.
4608
4609@item face
4610@kindex face @r{(button property)}
4611This is an Emacs face controlling how buttons of this type are
4612displayed; by default this is the @code{button} face.
4613
4614@item mouse-face
4615@kindex mouse-face @r{(button property)}
4616This is an additional face which controls appearance during
4617mouse-overs (merged with the usual button face); by default this is
4618the usual Emacs @code{highlight} face.
4619
4620@item keymap
4621@kindex keymap @r{(button property)}
4622The button's keymap, defining bindings active within the button
4623region. By default this is the usual button region keymap, stored
4624in the variable @code{button-map}, which defines @key{RET} and
4625@key{mouse-2} to invoke the button.
4626
4627@item type
4628@kindex type @r{(button property)}
4629The button-type of the button. When creating a button, this is
4630usually specified using the @code{:type} keyword argument.
4631@xref{Button Types}.
4632
4633@item help-echo
4634@kindex help-index @r{(button property)}
4635A string displayed by the Emacs tool-tip help system; by default,
4636@code{"mouse-2, RET: Push this button"}.
4637
4638@item follow-link
4639@kindex follow-link @r{(button property)}
4640The follow-link property, defining how a @key{Mouse-1} click behaves
4641on this button, @xref{Links and Mouse-1}.
4642
4643@item button
4644@kindex button @r{(button property)}
4645All buttons have a non-@code{nil} @code{button} property, which may be useful
4646in finding regions of text that comprise buttons (which is what the
4647standard button functions do).
4648@end table
4649
4650 There are other properties defined for the regions of text in a
4651button, but these are not generally interesting for typical uses.
4652
4653@node Button Types
4654@subsection Button Types
4655@cindex button types
4656
4657 Every button has a button @emph{type}, which defines default values
4658for the button's properties. Button types are arranged in a
4659hierarchy, with specialized types inheriting from more general types,
4660so that it's easy to define special-purpose types of buttons for
4661specific tasks.
4662
4663@defun define-button-type name &rest properties
1a256502
TTN
4664Define a `button type' called @var{name} (a symbol).
4665The remaining arguments
b8d4c8d0
GM
4666form a sequence of @var{property value} pairs, specifying default
4667property values for buttons with this type (a button's type may be set
4668by giving it a @code{type} property when creating the button, using
4669the @code{:type} keyword argument).
4670
4671In addition, the keyword argument @code{:supertype} may be used to
4672specify a button-type from which @var{name} inherits its default
4673property values. Note that this inheritance happens only when
4674@var{name} is defined; subsequent changes to a supertype are not
4675reflected in its subtypes.
4676@end defun
4677
4678 Using @code{define-button-type} to define default properties for
4679buttons is not necessary---buttons without any specified type use the
4680built-in button-type @code{button}---but it is encouraged, since
4681doing so usually makes the resulting code clearer and more efficient.
4682
4683@node Making Buttons
4684@subsection Making Buttons
4685@cindex making buttons
4686
4687 Buttons are associated with a region of text, using an overlay or
4688text properties to hold button-specific information, all of which are
4689initialized from the button's type (which defaults to the built-in
4690button type @code{button}). Like all Emacs text, the appearance of
4691the button is governed by the @code{face} property; by default (via
4692the @code{face} property inherited from the @code{button} button-type)
4693this is a simple underline, like a typical web-page link.
4694
4695 For convenience, there are two sorts of button-creation functions,
4696those that add button properties to an existing region of a buffer,
4697called @code{make-...button}, and those that also insert the button
4698text, called @code{insert-...button}.
4699
4700 The button-creation functions all take the @code{&rest} argument
4701@var{properties}, which should be a sequence of @var{property value}
4702pairs, specifying properties to add to the button; see @ref{Button
4703Properties}. In addition, the keyword argument @code{:type} may be
4704used to specify a button-type from which to inherit other properties;
4705see @ref{Button Types}. Any properties not explicitly specified
4706during creation will be inherited from the button's type (if the type
4707defines such a property).
4708
4709 The following functions add a button using an overlay
4710(@pxref{Overlays}) to hold the button properties:
4711
4712@defun make-button beg end &rest properties
4713This makes a button from @var{beg} to @var{end} in the
4714current buffer, and returns it.
4715@end defun
4716
4717@defun insert-button label &rest properties
4718This insert a button with the label @var{label} at point,
4719and returns it.
4720@end defun
4721
4722 The following functions are similar, but use Emacs text properties
4723(@pxref{Text Properties}) to hold the button properties, making the
4724button actually part of the text instead of being a property of the
4725buffer. Buttons using text properties do not create markers into the
4726buffer, which is important for speed when you use extremely large
4727numbers of buttons. Both functions return the position of the start
4728of the new button:
4729
4730@defun make-text-button beg end &rest properties
4731This makes a button from @var{beg} to @var{end} in the current buffer, using
4732text properties.
4733@end defun
4734
4735@defun insert-text-button label &rest properties
4736This inserts a button with the label @var{label} at point, using text
4737properties.
4738@end defun
4739
4740@node Manipulating Buttons
4741@subsection Manipulating Buttons
4742@cindex manipulating buttons
4743
4744These are functions for getting and setting properties of buttons.
4745Often these are used by a button's invocation function to determine
4746what to do.
4747
4748Where a @var{button} parameter is specified, it means an object
4749referring to a specific button, either an overlay (for overlay
4750buttons), or a buffer-position or marker (for text property buttons).
4751Such an object is passed as the first argument to a button's
4752invocation function when it is invoked.
4753
4754@defun button-start button
4755Return the position at which @var{button} starts.
4756@end defun
4757
4758@defun button-end button
4759Return the position at which @var{button} ends.
4760@end defun
4761
4762@defun button-get button prop
4763Get the property of button @var{button} named @var{prop}.
4764@end defun
4765
4766@defun button-put button prop val
4767Set @var{button}'s @var{prop} property to @var{val}.
4768@end defun
4769
4770@defun button-activate button &optional use-mouse-action
4771Call @var{button}'s @code{action} property (i.e., invoke it). If
4772@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4773@code{mouse-action} property instead of @code{action}; if the button
4774has no @code{mouse-action} property, use @code{action} as normal.
4775@end defun
4776
4777@defun button-label button
4778Return @var{button}'s text label.
4779@end defun
4780
4781@defun button-type button
4782Return @var{button}'s button-type.
4783@end defun
4784
4785@defun button-has-type-p button type
4786Return @code{t} if @var{button} has button-type @var{type}, or one of
4787@var{type}'s subtypes.
4788@end defun
4789
4790@defun button-at pos
4791Return the button at position @var{pos} in the current buffer, or @code{nil}.
4792@end defun
4793
4794@defun button-type-put type prop val
4795Set the button-type @var{type}'s @var{prop} property to @var{val}.
4796@end defun
4797
4798@defun button-type-get type prop
4799Get the property of button-type @var{type} named @var{prop}.
4800@end defun
4801
4802@defun button-type-subtype-p type supertype
4803Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4804@end defun
4805
4806@node Button Buffer Commands
4807@subsection Button Buffer Commands
4808@cindex button buffer commands
4809
4810These are commands and functions for locating and operating on
4811buttons in an Emacs buffer.
4812
4813@code{push-button} is the command that a user uses to actually `push'
4814a button, and is bound by default in the button itself to @key{RET}
4815and to @key{mouse-2} using a region-specific keymap. Commands
4816that are useful outside the buttons itself, such as
4817@code{forward-button} and @code{backward-button} are additionally
4818available in the keymap stored in @code{button-buffer-map}; a mode
4819which uses buttons may want to use @code{button-buffer-map} as a
4820parent keymap for its keymap.
4821
4822If the button has a non-@code{nil} @code{follow-link} property, and
4823@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4824will also activate the @code{push-button} command.
4825@xref{Links and Mouse-1}.
4826
4827@deffn Command push-button &optional pos use-mouse-action
4828Perform the action specified by a button at location @var{pos}.
4829@var{pos} may be either a buffer position or a mouse-event. If
4830@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4831mouse-event (@pxref{Mouse Events}), try to invoke the button's
4832@code{mouse-action} property instead of @code{action}; if the button
4833has no @code{mouse-action} property, use @code{action} as normal.
4834@var{pos} defaults to point, except when @code{push-button} is invoked
4835interactively as the result of a mouse-event, in which case, the mouse
4836event's position is used. If there's no button at @var{pos}, do
4837nothing and return @code{nil}, otherwise return @code{t}.
4838@end deffn
4839
4840@deffn Command forward-button n &optional wrap display-message
4841Move to the @var{n}th next button, or @var{n}th previous button if
4842@var{n} is negative. If @var{n} is zero, move to the start of any
4843button at point. If @var{wrap} is non-@code{nil}, moving past either
4844end of the buffer continues from the other end. If
4845@var{display-message} is non-@code{nil}, the button's help-echo string
4846is displayed. Any button with a non-@code{nil} @code{skip} property
4847is skipped over. Returns the button found.
4848@end deffn
4849
4850@deffn Command backward-button n &optional wrap display-message
4851Move to the @var{n}th previous button, or @var{n}th next button if
4852@var{n} is negative. If @var{n} is zero, move to the start of any
4853button at point. If @var{wrap} is non-@code{nil}, moving past either
4854end of the buffer continues from the other end. If
4855@var{display-message} is non-@code{nil}, the button's help-echo string
4856is displayed. Any button with a non-@code{nil} @code{skip} property
4857is skipped over. Returns the button found.
4858@end deffn
4859
4860@defun next-button pos &optional count-current
4861@defunx previous-button pos &optional count-current
4862Return the next button after (for @code{next-button} or before (for
4863@code{previous-button}) position @var{pos} in the current buffer. If
4864@var{count-current} is non-@code{nil}, count any button at @var{pos}
4865in the search, instead of starting at the next button.
4866@end defun
4867
4868@node Abstract Display
4869@section Abstract Display
4870@cindex ewoc
4871@cindex display, abstract
4872@cindex display, arbitrary objects
4873@cindex model/view/controller
4874@cindex view part, model/view/controller
4875
4876 The Ewoc package constructs buffer text that represents a structure
4877of Lisp objects, and updates the text to follow changes in that
4878structure. This is like the ``view'' component in the
4879``model/view/controller'' design paradigm.
4880
4881 An @dfn{ewoc} is a structure that organizes information required to
4882construct buffer text that represents certain Lisp data. The buffer
4883text of the ewoc has three parts, in order: first, fixed @dfn{header}
4884text; next, textual descriptions of a series of data elements (Lisp
4885objects that you specify); and last, fixed @dfn{footer} text.
4886Specifically, an ewoc contains information on:
4887
4888@itemize @bullet
4889@item
4890The buffer which its text is generated in.
4891
4892@item
4893The text's start position in the buffer.
4894
4895@item
4896The header and footer strings.
4897
4898@item
4899A doubly-linked chain of @dfn{nodes}, each of which contains:
4900
4901@itemize
4902@item
4903A @dfn{data element}, a single Lisp object.
4904
4905@item
4906Links to the preceding and following nodes in the chain.
4907@end itemize
4908
4909@item
4910A @dfn{pretty-printer} function which is responsible for
4911inserting the textual representation of a data
4912element value into the current buffer.
4913@end itemize
4914
4915 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4916the resulting ewoc structure to other functions in the Ewoc package to
4917build nodes within it, and display it in the buffer. Once it is
4918displayed in the buffer, other functions determine the correspondance
4919between buffer positions and nodes, move point from one node's textual
4920representation to another, and so forth. @xref{Abstract Display
4921Functions}.
4922
4923 A node @dfn{encapsulates} a data element much the way a variable
4924holds a value. Normally, encapsulation occurs as a part of adding a
4925node to the ewoc. You can retrieve the data element value and place a
4926new value in its place, like so:
4927
4928@lisp
4929(ewoc-data @var{node})
4930@result{} value
4931
4932(ewoc-set-data @var{node} @var{new-value})
4933@result{} @var{new-value}
4934@end lisp
4935
4936@noindent
4937You can also use, as the data element value, a Lisp object (list or
4938vector) that is a container for the ``real'' value, or an index into
4939some other structure. The example (@pxref{Abstract Display Example})
4940uses the latter approach.
4941
4942 When the data changes, you will want to update the text in the
4943buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4944just specific nodes using @code{ewoc-invalidate}, or all nodes
4945satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4946delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4947and add new nodes in their place. Deleting a node from an ewoc deletes
4948its associated textual description from buffer, as well.
4949
4950@menu
4951* Abstract Display Functions::
4952* Abstract Display Example::
4953@end menu
4954
4955@node Abstract Display Functions
4956@subsection Abstract Display Functions
4957
4958 In this subsection, @var{ewoc} and @var{node} stand for the
4959structures described above (@pxref{Abstract Display}), while
4960@var{data} stands for an arbitrary Lisp object used as a data element.
4961
4962@defun ewoc-create pretty-printer &optional header footer nosep
4963This constructs and returns a new ewoc, with no nodes (and thus no data
4964elements). @var{pretty-printer} should be a function that takes one
4965argument, a data element of the sort you plan to use in this ewoc, and
4966inserts its textual description at point using @code{insert} (and never
4967@code{insert-before-markers}, because that would interfere with the
4968Ewoc package's internal mechanisms).
4969
4970Normally, a newline is automatically inserted after the header,
4971the footer and every node's textual description. If @var{nosep}
4972is non-@code{nil}, no newline is inserted. This may be useful for
4973displaying an entire ewoc on a single line, for example, or for
4974making nodes ``invisible'' by arranging for @var{pretty-printer}
4975to do nothing for those nodes.
4976
4977An ewoc maintains its text in the buffer that is current when
4978you create it, so switch to the intended buffer before calling
4979@code{ewoc-create}.
4980@end defun
4981
4982@defun ewoc-buffer ewoc
4983This returns the buffer where @var{ewoc} maintains its text.
4984@end defun
4985
4986@defun ewoc-get-hf ewoc
4987This returns a cons cell @code{(@var{header} . @var{footer})}
4988made from @var{ewoc}'s header and footer.
4989@end defun
4990
4991@defun ewoc-set-hf ewoc header footer
4992This sets the header and footer of @var{ewoc} to the strings
4993@var{header} and @var{footer}, respectively.
4994@end defun
4995
4996@defun ewoc-enter-first ewoc data
4997@defunx ewoc-enter-last ewoc data
4998These add a new node encapsulating @var{data}, putting it, respectively,
4999at the beginning or end of @var{ewoc}'s chain of nodes.
5000@end defun
5001
5002@defun ewoc-enter-before ewoc node data
5003@defunx ewoc-enter-after ewoc node data
5004These add a new node encapsulating @var{data}, adding it to
5005@var{ewoc} before or after @var{node}, respectively.
5006@end defun
5007
5008@defun ewoc-prev ewoc node
5009@defunx ewoc-next ewoc node
5010These return, respectively, the previous node and the next node of @var{node}
5011in @var{ewoc}.
5012@end defun
5013
5014@defun ewoc-nth ewoc n
5015This returns the node in @var{ewoc} found at zero-based index @var{n}.
5016A negative @var{n} means count from the end. @code{ewoc-nth} returns
5017@code{nil} if @var{n} is out of range.
5018@end defun
5019
5020@defun ewoc-data node
5021This extracts the data encapsulated by @var{node} and returns it.
5022@end defun
5023
5024@defun ewoc-set-data node data
5025This sets the data encapsulated by @var{node} to @var{data}.
5026@end defun
5027
5028@defun ewoc-locate ewoc &optional pos guess
5029This determines the node in @var{ewoc} which contains point (or
5030@var{pos} if specified), and returns that node. If @var{ewoc} has no
5031nodes, it returns @code{nil}. If @var{pos} is before the first node,
5032it returns the first node; if @var{pos} is after the last node, it returns
5033the last node. The optional third arg @var{guess}
5034should be a node that is likely to be near @var{pos}; this doesn't
5035alter the result, but makes the function run faster.
5036@end defun
5037
5038@defun ewoc-location node
5039This returns the start position of @var{node}.
5040@end defun
5041
5042@defun ewoc-goto-prev ewoc arg
5043@defunx ewoc-goto-next ewoc arg
5044These move point to the previous or next, respectively, @var{arg}th node
5045in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5046the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5047moves past the last node, returning @code{nil}. Excepting this special
5048case, these functions return the node moved to.
5049@end defun
5050
5051@defun ewoc-goto-node ewoc node
5052This moves point to the start of @var{node} in @var{ewoc}.
5053@end defun
5054
5055@defun ewoc-refresh ewoc
5056This function regenerates the text of @var{ewoc}. It works by
5057deleting the text between the header and the footer, i.e., all the
5058data elements' representations, and then calling the pretty-printer
5059function for each node, one by one, in order.
5060@end defun
5061
5062@defun ewoc-invalidate ewoc &rest nodes
5063This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5064@var{ewoc} are updated instead of the entire set.
5065@end defun
5066
5067@defun ewoc-delete ewoc &rest nodes
5068This deletes each node in @var{nodes} from @var{ewoc}.
5069@end defun
5070
5071@defun ewoc-filter ewoc predicate &rest args
5072This calls @var{predicate} for each data element in @var{ewoc} and
5073deletes those nodes for which @var{predicate} returns @code{nil}.
5074Any @var{args} are passed to @var{predicate}.
5075@end defun
5076
5077@defun ewoc-collect ewoc predicate &rest args
5078This calls @var{predicate} for each data element in @var{ewoc}
5079and returns a list of those elements for which @var{predicate}
5080returns non-@code{nil}. The elements in the list are ordered
5081as in the buffer. Any @var{args} are passed to @var{predicate}.
5082@end defun
5083
5084@defun ewoc-map map-function ewoc &rest args
5085This calls @var{map-function} for each data element in @var{ewoc} and
5086updates those nodes for which @var{map-function} returns non-@code{nil}.
5087Any @var{args} are passed to @var{map-function}.
5088@end defun
5089
5090@node Abstract Display Example
5091@subsection Abstract Display Example
5092
5093 Here is a simple example using functions of the ewoc package to
5094implement a ``color components display,'' an area in a buffer that
5095represents a vector of three integers (itself representing a 24-bit RGB
5096value) in various ways.
5097
5098@example
5099(setq colorcomp-ewoc nil
5100 colorcomp-data nil
5101 colorcomp-mode-map nil
5102 colorcomp-labels ["Red" "Green" "Blue"])
5103
5104(defun colorcomp-pp (data)
5105 (if data
5106 (let ((comp (aref colorcomp-data data)))
5107 (insert (aref colorcomp-labels data) "\t: #x"
5108 (format "%02X" comp) " "
5109 (make-string (ash comp -2) ?#) "\n"))
5110 (let ((cstr (format "#%02X%02X%02X"
5111 (aref colorcomp-data 0)
5112 (aref colorcomp-data 1)
5113 (aref colorcomp-data 2)))
5114 (samp " (sample text) "))
5115 (insert "Color\t: "
5116 (propertize samp 'face `(foreground-color . ,cstr))
5117 (propertize samp 'face `(background-color . ,cstr))
5118 "\n"))))
5119
5120(defun colorcomp (color)
5121 "Allow fiddling with COLOR in a new buffer.
5122The buffer is in Color Components mode."
5123 (interactive "sColor (name or #RGB or #RRGGBB): ")
5124 (when (string= "" color)
5125 (setq color "green"))
5126 (unless (color-values color)
5127 (error "No such color: %S" color))
5128 (switch-to-buffer
5129 (generate-new-buffer (format "originally: %s" color)))
5130 (kill-all-local-variables)
5131 (setq major-mode 'colorcomp-mode
5132 mode-name "Color Components")
5133 (use-local-map colorcomp-mode-map)
5134 (erase-buffer)
5135 (buffer-disable-undo)
5136 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5137 (color-values color))))
5138 (ewoc (ewoc-create 'colorcomp-pp
5139 "\nColor Components\n\n"
5140 (substitute-command-keys
5141 "\n\\@{colorcomp-mode-map@}"))))
5142 (set (make-local-variable 'colorcomp-data) data)
5143 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5144 (ewoc-enter-last ewoc 0)
5145 (ewoc-enter-last ewoc 1)
5146 (ewoc-enter-last ewoc 2)
5147 (ewoc-enter-last ewoc nil)))
5148@end example
5149
5150@cindex controller part, model/view/controller
5151 This example can be extended to be a ``color selection widget'' (in
5152other words, the controller part of the ``model/view/controller''
5153design paradigm) by defining commands to modify @code{colorcomp-data}
5154and to ``finish'' the selection process, and a keymap to tie it all
5155together conveniently.
5156
5157@smallexample
5158(defun colorcomp-mod (index limit delta)
5159 (let ((cur (aref colorcomp-data index)))
5160 (unless (= limit cur)
5161 (aset colorcomp-data index (+ cur delta)))
5162 (ewoc-invalidate
5163 colorcomp-ewoc
5164 (ewoc-nth colorcomp-ewoc index)
5165 (ewoc-nth colorcomp-ewoc -1))))
5166
5167(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5168(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5169(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5170(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5171(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5172(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5173
5174(defun colorcomp-copy-as-kill-and-exit ()
5175 "Copy the color components into the kill ring and kill the buffer.
5176The string is formatted #RRGGBB (hash followed by six hex digits)."
5177 (interactive)
5178 (kill-new (format "#%02X%02X%02X"
5179 (aref colorcomp-data 0)
5180 (aref colorcomp-data 1)
5181 (aref colorcomp-data 2)))
5182 (kill-buffer nil))
5183
5184(setq colorcomp-mode-map
5185 (let ((m (make-sparse-keymap)))
5186 (suppress-keymap m)
5187 (define-key m "i" 'colorcomp-R-less)
5188 (define-key m "o" 'colorcomp-R-more)
5189 (define-key m "k" 'colorcomp-G-less)
5190 (define-key m "l" 'colorcomp-G-more)
5191 (define-key m "," 'colorcomp-B-less)
5192 (define-key m "." 'colorcomp-B-more)
5193 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5194 m))
5195@end smallexample
5196
5197Note that we never modify the data in each node, which is fixed when the
5198ewoc is created to be either @code{nil} or an index into the vector
5199@code{colorcomp-data}, the actual color components.
5200
5201@node Blinking
5202@section Blinking Parentheses
5203@cindex parenthesis matching
5204@cindex blinking parentheses
5205@cindex balancing parentheses
5206
5207 This section describes the mechanism by which Emacs shows a matching
5208open parenthesis when the user inserts a close parenthesis.
5209
5210@defvar blink-paren-function
5211The value of this variable should be a function (of no arguments) to
5212be called whenever a character with close parenthesis syntax is inserted.
5213The value of @code{blink-paren-function} may be @code{nil}, in which
5214case nothing is done.
5215@end defvar
5216
5217@defopt blink-matching-paren
5218If this variable is @code{nil}, then @code{blink-matching-open} does
5219nothing.
5220@end defopt
5221
5222@defopt blink-matching-paren-distance
5223This variable specifies the maximum distance to scan for a matching
5224parenthesis before giving up.
5225@end defopt
5226
5227@defopt blink-matching-delay
5228This variable specifies the number of seconds for the cursor to remain
5229at the matching parenthesis. A fraction of a second often gives
5230good results, but the default is 1, which works on all systems.
5231@end defopt
5232
5233@deffn Command blink-matching-open
5234This function is the default value of @code{blink-paren-function}. It
5235assumes that point follows a character with close parenthesis syntax and
5236moves the cursor momentarily to the matching opening character. If that
5237character is not already on the screen, it displays the character's
5238context in the echo area. To avoid long delays, this function does not
5239search farther than @code{blink-matching-paren-distance} characters.
5240
5241Here is an example of calling this function explicitly.
5242
5243@smallexample
5244@group
5245(defun interactive-blink-matching-open ()
5246@c Do not break this line! -- rms.
5247@c The first line of a doc string
5248@c must stand alone.
5249 "Indicate momentarily the start of sexp before point."
5250 (interactive)
5251@end group
5252@group
5253 (let ((blink-matching-paren-distance
5254 (buffer-size))
5255 (blink-matching-paren t))
5256 (blink-matching-open)))
5257@end group
5258@end smallexample
5259@end deffn
5260
5261@node Usual Display
5262@section Usual Display Conventions
5263
5264 The usual display conventions define how to display each character
5265code. You can override these conventions by setting up a display table
5266(@pxref{Display Tables}). Here are the usual display conventions:
5267
5268@itemize @bullet
5269@item
5270Character codes 32 through 126 map to glyph codes 32 through 126.
5271Normally this means they display as themselves.
5272
5273@item
5274Character code 9 is a horizontal tab. It displays as whitespace
5275up to a position determined by @code{tab-width}.
5276
5277@item
5278Character code 10 is a newline.
5279
5280@item
5281All other codes in the range 0 through 31, and code 127, display in one
5282of two ways according to the value of @code{ctl-arrow}. If it is
5283non-@code{nil}, these codes map to sequences of two glyphs, where the
5284first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5285specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5286just like the codes in the range 128 to 255.
5287
5288On MS-DOS terminals, Emacs arranges by default for the character code
5289127 to be mapped to the glyph code 127, which normally displays as an
5290empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5291that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5292emacs, The GNU Emacs Manual}.
5293
5294@item
5295Character codes 128 through 255 map to sequences of four glyphs, where
5296the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5297digit characters representing the character code in octal. (A display
5298table can specify a glyph to use instead of @samp{\}.)
5299
5300@item
5301Multibyte character codes above 256 are displayed as themselves, or as a
5302question mark or empty box if the terminal cannot display that
5303character.
5304@end itemize
5305
5306 The usual display conventions apply even when there is a display
5307table, for any character whose entry in the active display table is
5308@code{nil}. Thus, when you set up a display table, you need only
5309specify the characters for which you want special behavior.
5310
5311 These display rules apply to carriage return (character code 13), when
5312it appears in the buffer. But that character may not appear in the
5313buffer where you expect it, if it was eliminated as part of end-of-line
5314conversion (@pxref{Coding System Basics}).
5315
5316 These variables affect the way certain characters are displayed on the
5317screen. Since they change the number of columns the characters occupy,
5318they also affect the indentation functions. These variables also affect
5319how the mode line is displayed; if you want to force redisplay of the
5320mode line using the new values, call the function
5321@code{force-mode-line-update} (@pxref{Mode Line Format}).
5322
5323@defopt ctl-arrow
5324@cindex control characters in display
5325This buffer-local variable controls how control characters are
5326displayed. If it is non-@code{nil}, they are displayed as a caret
5327followed by the character: @samp{^A}. If it is @code{nil}, they are
5328displayed as a backslash followed by three octal digits: @samp{\001}.
5329@end defopt
5330
5331@c Following may have overfull hbox.
5332@defvar default-ctl-arrow
5333The value of this variable is the default value for @code{ctl-arrow} in
5334buffers that do not override it. @xref{Default Value}.
5335@end defvar
5336
5337@defopt tab-width
5338The value of this buffer-local variable is the spacing between tab
5339stops used for displaying tab characters in Emacs buffers. The value
5340is in units of columns, and the default is 8. Note that this feature
5341is completely independent of the user-settable tab stops used by the
5342command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5343@end defopt
5344
5345@node Display Tables
5346@section Display Tables
5347
5348@cindex display table
5349You can use the @dfn{display table} feature to control how all possible
5350character codes display on the screen. This is useful for displaying
5351European languages that have letters not in the @acronym{ASCII} character
5352set.
5353
5354The display table maps each character code into a sequence of
5355@dfn{glyphs}, each glyph being a graphic that takes up one character
5356position on the screen. You can also define how to display each glyph
5357on your terminal, using the @dfn{glyph table}.
5358
5359Display tables affect how the mode line is displayed; if you want to
5360force redisplay of the mode line using a new display table, call
5361@code{force-mode-line-update} (@pxref{Mode Line Format}).
5362
5363@menu
5364* Display Table Format:: What a display table consists of.
5365* Active Display Table:: How Emacs selects a display table to use.
5366* Glyphs:: How to define a glyph, and what glyphs mean.
5367@end menu
5368
5369@node Display Table Format
5370@subsection Display Table Format
5371
5372 A display table is actually a char-table (@pxref{Char-Tables}) with
5373@code{display-table} as its subtype.
5374
5375@defun make-display-table
5376This creates and returns a display table. The table initially has
5377@code{nil} in all elements.
5378@end defun
5379
5380 The ordinary elements of the display table are indexed by character
5381codes; the element at index @var{c} says how to display the character
5382code @var{c}. The value should be @code{nil} or a vector of the
5383glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5384character @var{c} according to the usual display conventions
5385(@pxref{Usual Display}).
5386
5387 @strong{Warning:} if you use the display table to change the display
5388of newline characters, the whole buffer will be displayed as one long
5389``line.''
5390
5391 The display table also has six ``extra slots'' which serve special
5392purposes. Here is a table of their meanings; @code{nil} in any slot
5393means to use the default for that slot, as stated below.
5394
5395@table @asis
5396@item 0
5397The glyph for the end of a truncated screen line (the default for this
5398is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5399arrows in the fringes to indicate truncation, so the display table has
5400no effect.
5401
5402@item 1
5403The glyph for the end of a continued line (the default is @samp{\}).
5404On graphical terminals, Emacs uses curved arrows in the fringes to
5405indicate continuation, so the display table has no effect.
5406
5407@item 2
5408The glyph for indicating a character displayed as an octal character
5409code (the default is @samp{\}).
5410
5411@item 3
5412The glyph for indicating a control character (the default is @samp{^}).
5413
5414@item 4
5415A vector of glyphs for indicating the presence of invisible lines (the
5416default is @samp{...}). @xref{Selective Display}.
5417
5418@item 5
5419The glyph used to draw the border between side-by-side windows (the
5420default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5421when there are no scroll bars; if scroll bars are supported and in use,
5422a scroll bar separates the two windows.
5423@end table
5424
5425 For example, here is how to construct a display table that mimics the
5426effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5427
5428@example
5429(setq disptab (make-display-table))
5430(let ((i 0))
5431 (while (< i 32)
5432 (or (= i ?\t) (= i ?\n)
5433 (aset disptab i (vector ?^ (+ i 64))))
5434 (setq i (1+ i)))
5435 (aset disptab 127 (vector ?^ ??)))
5436@end example
5437
5438@defun display-table-slot display-table slot
5439This function returns the value of the extra slot @var{slot} of
5440@var{display-table}. The argument @var{slot} may be a number from 0 to
54415 inclusive, or a slot name (symbol). Valid symbols are
5442@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5443@code{selective-display}, and @code{vertical-border}.
5444@end defun
5445
5446@defun set-display-table-slot display-table slot value
5447This function stores @var{value} in the extra slot @var{slot} of
5448@var{display-table}. The argument @var{slot} may be a number from 0 to
54495 inclusive, or a slot name (symbol). Valid symbols are
5450@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5451@code{selective-display}, and @code{vertical-border}.
5452@end defun
5453
5454@defun describe-display-table display-table
5455This function displays a description of the display table
5456@var{display-table} in a help buffer.
5457@end defun
5458
5459@deffn Command describe-current-display-table
5460This command displays a description of the current display table in a
5461help buffer.
5462@end deffn
5463
5464@node Active Display Table
5465@subsection Active Display Table
5466@cindex active display table
5467
5468 Each window can specify a display table, and so can each buffer. When
5469a buffer @var{b} is displayed in window @var{w}, display uses the
5470display table for window @var{w} if it has one; otherwise, the display
5471table for buffer @var{b} if it has one; otherwise, the standard display
5472table if any. The display table chosen is called the @dfn{active}
5473display table.
5474
5475@defun window-display-table &optional window
5476This function returns @var{window}'s display table, or @code{nil}
5477if @var{window} does not have an assigned display table. The default
5478for @var{window} is the selected window.
5479@end defun
5480
5481@defun set-window-display-table window table
5482This function sets the display table of @var{window} to @var{table}.
5483The argument @var{table} should be either a display table or
5484@code{nil}.
5485@end defun
5486
5487@defvar buffer-display-table
5488This variable is automatically buffer-local in all buffers; its value in
5489a particular buffer specifies the display table for that buffer. If it
5490is @code{nil}, that means the buffer does not have an assigned display
5491table.
5492@end defvar
5493
5494@defvar standard-display-table
5495This variable's value is the default display table, used whenever a
5496window has no display table and neither does the buffer displayed in
5497that window. This variable is @code{nil} by default.
5498@end defvar
5499
5500 If there is no display table to use for a particular window---that is,
5501if the window specifies none, its buffer specifies none, and
5502@code{standard-display-table} is @code{nil}---then Emacs uses the usual
5503display conventions for all character codes in that window. @xref{Usual
5504Display}.
5505
5506A number of functions for changing the standard display table
5507are defined in the library @file{disp-table}.
5508
5509@node Glyphs
5510@subsection Glyphs
5511
5512@cindex glyph
5513 A @dfn{glyph} is a generalization of a character; it stands for an
5514image that takes up a single character position on the screen. Normally
5515glyphs come from vectors in the display table (@pxref{Display Tables}).
5516
5517 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5518can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5519simple glyph code is just a way of specifying a character and a face
5520to output it in. @xref{Faces}.
5521
5522 The following functions are used to manipulate simple glyph codes:
5523
5524@defun make-glyph-code char &optional face
5525This function returns a simple glyph code representing char @var{char}
5526with face @var{face}.
5527@end defun
5528
5529@defun glyph-char glyph
5530This function returns the character of simple glyph code @var{glyph}.
5531@end defun
5532
5533@defun glyph-face glyph
5534This function returns face of simple glyph code @var{glyph}, or
5535@code{nil} if @var{glyph} has the default face (face-id 0).
5536@end defun
5537
5538 On character terminals, you can set up a @dfn{glyph table} to define
5539the meaning of glyph codes (represented as small integers).
5540
5541@defvar glyph-table
5542The value of this variable is the current glyph table. It should be
5543@code{nil} or a vector whose @var{g}th element defines glyph code
5544@var{g}.
5545
5546If a glyph code is greater than or equal to the length of the glyph
5547table, that code is automatically simple. If @code{glyph-table} is
5548@code{nil} then all glyph codes are simple.
5549
5550The glyph table is used only on character terminals. On graphical
5551displays, all glyph codes are simple.
5552@end defvar
5553
5554 Here are the meaningful types of elements in the glyph table:
5555
5556@table @asis
5557@item @var{string}
5558Send the characters in @var{string} to the terminal to output
5559this glyph code.
5560
5561@item @var{code}
5562Define this glyph code as an alias for glyph code @var{code} created
5563by @code{make-glyph-code}. You can use such an alias to define a
5564small-numbered glyph code which specifies a character with a face.
5565
5566@item @code{nil}
5567This glyph code is simple.
5568@end table
5569
5570@defun create-glyph string
5571This function returns a newly-allocated glyph code which is set up to
5572display by sending @var{string} to the terminal.
5573@end defun
5574
5575@node Beeping
5576@section Beeping
5577@c @cindex beeping "beep" is adjacent
5578@cindex bell
5579
5580 This section describes how to make Emacs ring the bell (or blink the
5581screen) to attract the user's attention. Be conservative about how
5582often you do this; frequent bells can become irritating. Also be
5583careful not to use just beeping when signaling an error is more
5584appropriate. (@xref{Errors}.)
5585
5586@defun ding &optional do-not-terminate
5587@cindex keyboard macro termination
5588This function beeps, or flashes the screen (see @code{visible-bell} below).
5589It also terminates any keyboard macro currently executing unless
5590@var{do-not-terminate} is non-@code{nil}.
5591@end defun
5592
5593@defun beep &optional do-not-terminate
5594This is a synonym for @code{ding}.
5595@end defun
5596
5597@defopt visible-bell
5598This variable determines whether Emacs should flash the screen to
5599represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5600is effective on graphical displays, and on text-only terminals
5601provided the terminal's Termcap entry defines the visible bell
5602capability (@samp{vb}).
5603@end defopt
5604
5605@defvar ring-bell-function
5606If this is non-@code{nil}, it specifies how Emacs should ``ring the
5607bell.'' Its value should be a function of no arguments. If this is
5608non-@code{nil}, it takes precedence over the @code{visible-bell}
5609variable.
5610@end defvar
5611
5612@node Window Systems
5613@section Window Systems
5614
5615 Emacs works with several window systems, most notably the X Window
5616System. Both Emacs and X use the term ``window,'' but use it
5617differently. An Emacs frame is a single window as far as X is
5618concerned; the individual Emacs windows are not known to X at all.
5619
5620@defvar window-system
5621This variable tells Lisp programs what window system Emacs is running
5622under. The possible values are
5623
5624@table @code
5625@item x
5626@cindex X Window System
5627Emacs is displaying using X.
5628@item pc
5629Emacs is displaying using MS-DOS.
5630@item w32
5631Emacs is displaying using Windows.
b8d4c8d0
GM
5632@item nil
5633Emacs is using a character-based terminal.
5634@end table
5635@end defvar
5636
5637@defvar window-setup-hook
5638This variable is a normal hook which Emacs runs after handling the
5639initialization files. Emacs runs this hook after it has completed
5640loading your init file, the default initialization file (if
5641any), and the terminal-specific Lisp code, and running the hook
5642@code{term-setup-hook}.
5643
5644This hook is used for internal purposes: setting up communication with
5645the window system, and creating the initial window. Users should not
5646interfere with it.
5647@end defvar
5648
5649@ignore
5650 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5651@end ignore